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"Difficult question. \nLooking at each of the games individually, I'd give the victory to Spyro, solely because of the original. The platforming puzzles in that game were magnificent, making full use of the free-roaming 3D environment and gliding ability of the character, hiding the level secrets on platforms that were just around a corner out of the line of sight from the critical level path. The Crash Bandicoot games relied more on timing and precision to navigate individual smaller scale challenges, more like the classic 2D platformers. \nHowever, looking at the games as a series, Crash takes it. Crash 2 and 3 were amazing games, with Crash 2 being my favorite of the series. Spyro 2 and 3 added in unnecessary playable characters and challenges that just ended up being frustrating instead of fun (the skateboarding stuff from Spyro 3 comes to mind). \n\nI actually have Spyro: Enter the Dragonfly and Crash: Twinsanity for PS2. Twinsanity is playable, but Enter the Dragonfly is rather poor. \nAs for the GBA, I used to have Spyro: Season of Ice, the first Spyro game for the GameBoy Advance. It was terrible, and I ended up selling it to a resale shop a few months after I bought it. The problem was because of the free-roaming world Spyro was coming from - there just wasn't a way to do that on the GBA in 3D, so they resorted to a disorienting isometric perspective. \nOn the other hand, Crash: The Huge Adventure for the GBA was quite good. Since the core concept of Crash is a natural 3D extension of classic 2D platforming sensibilities, they were able to condense the essence of the series back down into a 2D platformer the system could handle. "
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