<https://forum.warspear-online.com/index.php?/topic/22027-skill-suggestions/page/2/#comment-539521>
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"Deltaman,  \n  \nJust an idea to control this post. We should determinate an limit to the number of skills to each class, for example, more 3 passives and 3 actives, because i was thinking, based on the skill tree model and the max level actually (20), even if you earn more skill points, distribbute the skills trough only 20 levels and not beeing OP its difficult, even knowing Ayvondil release is suppose to take the max level to 30 ( i think they will put 20-24 next update, and after take to 30 in other update). \n  \nThis way, isn't better choose few skills but the best suggestions? Or if the skills are not added, but evolved, like this: \n  \nRanger: Power Shot: At level 3 it deal normal damage + 45% approximately \n  \nIf you reach a certeain level, you can \"evolve\" into: \n  \nDouble Shot: You shoot 2 arrows dealing normal damage + 25% to one target, but if you or your party are threatened by more than one enemy, you hit two targets (one arrow/target, dealing the same normal dmg+ 25%). \n  \nOr, instead of reaching a certain level, you reach the skill level 5, but i let this to you decide.  :lol:  \n  \n"
<https://forum.warspear-online.com/index.php?/topic/22027-skill-suggestions/page/2/&tab=comments#comment-538199>