<https://forums.warframe.com/topic/1229889-the-enhanced-graphics-engine/page/3/#comment-11885645>
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"Wow, this is looking good.\n \n\n\n\tFirst of all: I'm so glad to finally see how you guys plan to tackle next gen! The quality of your content graphic wise has gone up through the years and I can't wait to see how this is all finally implemented. The fact you guys are looking at RTX or similar solutions, even if no promises yet, looks good -- after seeing some raytracing reflections and coming back to a few games, Warframe included, it really makes you realize how far things can be pushed now.\n \n\n\n\tHOWEVER! This is all very beautiful, but with increased resolution comes the realization many assets in the game are not up where they could be. The reason I say this, for instance, is many tintmasks which don't hold up as good as they could, especially up close -- Excalibur Umbra or Chroma Prime being very, very good examples of this. Even standard Excalibur, which was an amazing work by Mynki and one of the best assets in game, shows its age in those 4k shots. How are you guys going to tackle this, is it feasible even, especially looking at the space savings and performance optimizations you always aim for?\n "
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