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"Why? BattleTech was actually delayed from its original release window in 2017 to April of this year. I'd say that was a pretty good decision because that way the game did not drown in a sea of holiday releases like Tyranny plus it definitely needed the additional time (the release version was still pretty buggy in spite of the delays). \nAlso, I'm not sure what people are expecting in terms of marketing. TV ads? Cinema trailers? Ads on Broadway? \nLet's be realistic. Paradox is a small publisher and a turn-based tactical mech combat game is rather niche. They focused their marketing on social media and streaming portals (YT, Twitch etc.) where it belongs to reach core gamers. \n  \nBattleTech sold really well for a relatively niche game. It was high up in the concurrent players charts on Steam for a couple of weeks after its release. Much higher numbers than Deadfire for sure. It took the #3 and #6 spot on Steam's top 10 charts in the week of its release, another week later it was still #6 (Deadfire only made it to 4th place once in the week of its release and never appeared in the top 10 again). \n  \nBesides, Harebrained were VERY happy with the reception and sales of BattleTech (quote below is from a KS update)... \n  \n  \n  \n\n"
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