<https://forums.obsidian.net/topic/62232-yo-bg-arcanum-fallout-iwd/#comment-1275315>
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"If you're talking about the identity issue thing then even the BG series does that only in a slightly different way (\"Do my genes make me who I am?\").  I suppose one of the problems is i'm a lot older then I used to be back when this was released.  I've already basically encountered media that does the identity topic *way* better then this game does. \n  \n\n  \nSo the solution to bad quests is to not play the game?  I thought I was trying to unlock memories which could be encountered basically anywhere (at least until mortality became an issue all of a sudden).  Apparently, playing the game is \"doin it rong\" I guess... \n  \n\n  \nAs far as Mebbeth's quest goes I generally don't need a game to patronize me about patience.  I *really* don't need it to do it twice (the stone man if you have low int).  The other two were generally worth it especially Cry for Trees.  I ended up stopping at his \"oasis\" for a few minutes just to kind of gather my thoughts on the Planescape matter. \n  \nAs far as combat goes, every spell is instant cast and it's generally not worth your while to position Annah for a backstab.  Combat is basic and trite at best and mind numbingly repetitive at worst.  Your solution to the longest combat i've encountered yet was to skip it.  That tells me much about it. \n  \n\n  \nWhile I can't even begin to understand the search for mortality I do know a fair bit about Ignus.  The thing is his two answers to Ravel were \"Burn\" and \"Burn\".  He might've been someone once but he certainly ain't much now.  He's also the only pure companion mage that i've found and I wanted one in my party.  Slim pickings when it comes to companions *really* sucks.  As for making a weapon to kill myself.  The *only* reference to it was Deionarra's prophecy.  That's a pretty piss poor method to get the option to even show up if I do say so myself despite what it might *later* entail.  \"Oh look! I just so happened to have randomly picked up the key to unlock this door.\" \n  \n\n  \nLooking at the map makes me think about 2/3 of the game is done and while I don't mind a back ended game, this is getting a tad ridiculous.  Well at the very least it's nice to know that what I basically expected is true. /sigh \n  \n\n  \nNo, I do know what little they gave me of Deionarra's backstory it's just they gave you so very little it's hard to make any real connection to her character.  Second hand sources of information really doesn't help either.  One of my biggest beefs is you can't go back and ask her ghost about her father, the stone, etc.  It's has to be the biggest waste of a slightly different romantic foray ever.  Like much of your companion history and a lot of even the memories I have found it seems to be up to me the player to basically fill in the blanks.  There's what 6+ unique ways that people point you to Lothar and yet Deionarra who has her own damn theme can't get periodically undated dialogue options?  Reminds me of the difference between a Tad Williams fantasy novel and a Brandon Sanderson novel.  Tad spends reams of paper describing an experience to you.  Sanderson *shows* you in 3 sentences.  So much wasted writing... tch. \n"
<https://forums.obsidian.net/topic/62232-yo-bg-arcanum-fallout-iwd/>