<https://forums.obsidian.net/topic/62232-yo-bg-arcanum-fallout-iwd/#comment-1275094>
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"I really don't understand why everyone seems to love Planescape.  I just don't.  I've hit Curst... finally.  I have to say for a goodly chunk of this game it has been a slog.  A slow creeping death through the seemingly endless amount of fetch/delivery quests.  Now some of them have some wit to them but more often then not they are more of the \"Why am I everyone's runner again?\" type.  Delivering flyers, coming up with an answer to a stone warrior's question only to find him a worse trainer then the one in the previous zone, getting a guy's outfit for a costume party, delivering a message between siblings and the list of utterly epic quests goes on (let me go grab my pillow real quick here).  Occasionally through the slew of atrocious questing you get a memory or two which is basically just enough to drive a man dying of thirst slightly insane.  But hey there's always combat right?  No, that's lackluster as well until you hit the Modron Maze.  Yep, that's right folks a randomly generated dungeon where literally every single room in said dungeon is exactly the same.  All rooms contain between 1-3 constructs and because Chris Avellone has a hand in this game they have to talk to you every *single* time you enter a new room.  This is, of course, completely not infuriating. \n  \nNext, we have companions who come equipped with such riveting banter involving Morte staring at Annah's tail, Annah complaining about Grace and Morte telling me to dump Mr. Human Torch (aka Ignus) and here I was getting tired of Jan repeatedly ribbing Keldorn (absolutely hilarious), Keldorn telling a rather grisly story of his past to a too eagar Anomen (he even shut me up) and Imoen sharing experiences and stories that only two Bhaalspawn could really understand (Imoen being vulnerable was one of the best parts of the game... you got to watch her heal from it as well).  Getting anyone besides Morte to talk is like tearing down a brick wall by hand (and yes I know I have to talk to *them*... the lazy bastards).  I mean when Grace isn't trying to beat off her nature with a stick she... err wait *is* she even doing that?  I can't tell.  Why should I care about Deionarra's love again?  Wait, I made a weapon to kill *myself* because...? I'm looking for my mortality so I can... what?  Mr. I Think of Fire 100% of the Time follows me because...? \n  \nBrass tax: I don't like games based entirely on mystery (games ending in no Naku Koro Ni being the exception). \n  \nI'd really like to know what's so compelling about Planescape. \n"
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