_:n3ad2b7764ce44dcf84bc29344542b5b6xb0
<http://schema.org/responsibilities>
"As a Technical Artist, you’ll use your solid understanding of game creation tools and production methods to help maintain and grow our ability to develop art assets and integrate them into the game. You will bring your initiative and creative problem-solving abilities across a wide range of technical solutions that are operating at a large scale and in a distributed environment. A results-oriented and collaborative approach to tools development, problem-solving, and challenges of scale. Acting as a bridge between Art and Engineering. Creating, enhancing, and optimizing shaders in CG, HLSL, and Unity’s Shader Graph. Developing, enhancing, and maintaining the Art pipeline--keeping in mind quality of life for the Art team, game performance, and a clean and reusable work environment. Identifying potential and recurring workflow problems and collaborating with other developers to find viable solutions through communication, mentorship, and both custom and off-the-shelf tools solutions. Helping to promote performance optimization for art assets by creating clear standards, performance monitoring tools, and building a maintainable process for reviewing and optimizing game assets. "
<https://careers.blizzard.com/global/en/job/R009090/Senior-Technical-Artist-Graphics-Hearthstone>