<https://forums.obsidian.net/topic/62232-yo-bg-arcanum-fallout-iwd/#comment-1275127>
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"Heh, ever play ToEE? Now that's some atrocious fetch-questing.  \n  \nWhat follows is the -very accurate- template that can be applied to almost every side quest in ToEE: *enter craftsman X's house, take on solving a ridiculously trivial matter* &gt; *stop by the druid's house* &gt; *stop by the temple* &gt; *go back to craftsman X's house* rinse and repeat ad nauseum. Best thing about them though was that they rewarded you with nothing 99% of the time. Nothing at all. They never paid you for the legwork, you didn't get exp or alignment shifts... Nothing. Mostly just opened up follow-up fetch quests. \n  \nI think PS:T's \"fetch-quests\" were pretty good? You never could take them at face-value. they always either had a cool twist, multiple approaches \\ outcomes or tied in with other quests. For instance, what seems like a simple fed-ex quest turns out to be you trying to get rid of the equivalent of pandora's box all the while resisting the urge to take a peek inside? Helping some guy cursed with chronic flatulence, and in turn get cursed yourself - then come back with a vengeance? I think all of them were at least clever. \n"
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