_:n40770d0fee75413c816613b63a1eb28fxb10
<http://schema.org/text>
"\n\tWe have a problem. While setting up the filler-image idea and testing it, I just discovered that MenuQue's active() selector doesn't appear to react to keyboard navigation. This means that:\n\n\n\n\n\t\tWhen the menu is first opened, the wrong values are displayed, because the initially-focused tile is considered to have focus from keyboard navigation.\n\t \n\t\n\t\tIf you use keyboard navigation while the mouse isn't over a stat, then you only see the image and stat type (because your script updates the image).\n\t \n\t\n\t\tIf you use keyboard navigation while the mouse is over a stat, then the image and type of the keyboard-navigated stat is shown, but the description and name of the moused-over stat is shown.\n\t \n\n\n\tNot sure if this is my fault or MQ's fault, and I can't easily test it since your files for other UIs don't have keynav support. Either way, it means that unless Kyoma stops by or you handle this script-side like I described, stat descriptions aren't going to be viable.\n\n\n\n\tEDIT: That said, if we do get stat descriptions working (however we do it), I set up a NorthernUI-themed variant of your logo as a placeholder image (but of course, we can use anything you prefer!), and it looks like this:\n\n\n\n\n\n\tAnd just so I remember: I've got the image for that at Textures\\Menus\\Oblivion XP\\OblivionXP_NorthernUI.dds.\n\n"
<http://www.theassimilationlab.com/forums/topic/16625-northern-ui-compatibility/?page=3>