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" Jason Rohrer, designer of titles like Passage, Sleep is Death and Diamond Trust of London, has buried his latest game so that it will not be played for over 2,000 years. A Game for Someone was created as Rohrer&amp;#039;s entry into the Game Design Challenge at GDC in San Francisco, Polygon reports.  The theme for the challenge was &amp;quot;humanity&amp;#039;s last game&amp;quot;, with other entries from designers Will Wright, Jenova Chen and Harvey Smith presented as concepts of their title. Rohrer claimed to have instead built a physical board game and pieces out of titanium and buried them at an unmarked location in the Nevada desert. The game was buried along with instructions on how to play, which were printed on acid-free paper and hermetically sealed in a Pyrex glass tube to ensure they would remain intact. The glass tube was further encased in a titanium tube for extra protection. Rohrer said that he has not even played the game yet, instead designing a computer algorithm to test it and tweak its rules to ensure it was balanced.  He presented a computer demonstration of the game to an audience at GDC. However, many parts were blurred to prevent all of its rules being replicated. After the presentation, Rohrer revealed that he has recorded the GPS coordinates for where the game is buried and proceeded to give attendees several lists containing 900 GPS coordinates each. In total, there were over one million GPS coordinates given out. According to Rohrer, if one coordinate is dug up every day, it could take over 2,700 years for the game to be discovered. GDC volunteers later collected the lists so that they could be consolidated and lead to finding the game, but the list has not yet been released. Rohrer&amp;#039;s A Game for Someone won the game design challenge, which GDC has said will be the last time the prize is offered. "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a469371/jason-rohrer-buries-game-in-the-desert-to-be-played-in-2000-years/>