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"One of the most frustrating things about designing a world is that someone will always come along and criticize it. The days are too long. The nights aren&amp;apos;t long enough. Weather patterns are erratic. The trees lack variety. Can&amp;apos;t I play any poker game other than Hold &amp;apos;Em? Why do the telephone poles look old and weathered when they&amp;apos;ve been newly installed? And what kind of cougar stalks somebody who has been firing a rifle for the past five minutes?\nThe designers of Red Dead Redemption have undertaken videogaming&amp;apos;s most ambitious virtual world to date - an outdoor, open-ended Old West circa 1911. And while the game aims to simulate an actual environment, it also makes necessary concessions to videogame flow. The landscape is divided into several distinct climates, ranging from tumbleweed dry to boggy swamps, each within a few minutes ride from one another and all encircled by trains like a giant theme park."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.bendsource.com/bend/big-sky-country-red-dead-redemption-dreams-big-and-nearly-delivers/Content?oid=2142059>