<http://schema.org/description>
"If you&amp;#39;d stared into the dark heart of the internet, well... you&amp;#39;re probably too busy being curled up in the foetal position to read this. For game makers, balancing a lively community with the need to maintain a safe space for both developers and players is an age-old problem. In a profile on GamesIndustry.biz, SOE&amp;#39;s director of global community relations Linda Carlson outlined the company&amp;#39;s"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/soe-will-ban-players-for-online-abuse-outside-of-their-games/>