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"When it comes to an apocalypse, you might think that you could bang up some destroyed buildings, slap some dirt on them and call it a day. But as we learned from a recent guest dev blog on Curse with Fallen Earth's Art Director, Chris Deavellar, there's a lot of work that goes into creating a believable, realistic apocalypse. Players who are currently finding their way in Fallen Earth will undoubtedly be glad to hear that graphical updates like the one above in the works, and will be coming to us down the road. Additionally, as part of the updates that they're working on, these new building formats and textures will help to reduce the memory needed to render all the original, legacy buildings. In all, it's a great post, offering up some frank \"making-of\" type information for those who are curious about how this indie studio is moving forward with their work on Fallen Earth. Also included are a series of interior and exterior images showing before and after - updates that will help to improve the overall look and feel of the game. For an apocalypse, we think it looks pretty cool, and can't wait until we ride into Embry and see all new, less memory-intensive buildings."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.engadget.com/2009/09/27/fallen-earths-art-director-talks-about-updating-the-apocalypse/>