<http://schema.org/description>
"R to L (Japanese Style)After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the \"Divine Move,\" Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, \"sai\" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns..."^^<http://www.w3.org/2001/XMLSchema#string>
<http://books.simonandschuster.ca/Hikaru-no-Go-Vol-14/Yumi-Hotta/Hikaru-No-Go/9781421515106>