<http://schema.org/description>
"Who&amp;#39;s the real monster? The huge vicious creature that can consume nearby wildlife to become huger and more vicious, or the four well-equipped hunters that want to bring it down. The creature, obviously, but how did developers, Turtle Rock, come up with the idea for this unusual co-op vs. lone wolf game mode? How do the classes work? How has working with Valve on Left 4 Dead informed the"^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/evolve-interview-on-making-monsters-in-turtle-rocks-new-co-op-shooter/>