<http://schema.org/description>
"Assassin&amp;#39;s Creed was at risk of backing into a creative corner. The third game slimmed down the climbing and combat into single button prompts, offering even less interaction than its predecessors, and while we lapped up living the life of a pirate in last year&amp;#39;s Black Flag, it seemed fairly obvious that the series wouldn&amp;#39;t just keep its focus on naval combat every year until the end of time."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.pcgamer.com/assassins-creed-unity-e3-hands-on-ubisoft-rewrites-the-basics-of-the-series/>