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"Skylanders was first delayed by Activision to make it better, it has been revealed. Toys for Bob studio head Paul Reiche said that although the toys were ready to be shipped, they initially didn&amp;#039;t remember character progress between portal devices.  Activision CEO Bobby Kotick intervened and delayed the game by a year in order to make the game &amp;quot;great&amp;quot;. &amp;quot;Kotick said, &amp;#039;You know, this game is good. I think it can be great. I need you to spend another year making this great&amp;#039;,&amp;quot; Reiche told Digital Spy. &amp;quot;[He asked,] &amp;#039;What can you do to make this not only innovative but so far ahead of what other people are doing?&amp;#039; &amp;quot;And that&amp;#039;s when we added the memory inside the toys. Back then, it was a complicated save-game mechanism that didn&amp;#039;t feel magical.&amp;quot; He added: &amp;quot;I will always credit Bobby. He was the guy who helped us make Skylanders really great and giving us the time and money to do it. That was a good decision.&amp;quot;   Skylanders: Spyro&amp;#039;s Adventure was eventually released in 2011, and went on to become the best-selling console and handheld release of 2012. A sequel, Skylanders Giants, was announced earlier this year, introducing 20 new collectable figures, including eight giant toys, which are more than twice the size of regular models. All models from the previous instalment will be supported, and the game will also be compatible with Skylanders: Spyro&amp;#039;s Universe, the massively-multiplayer online spinoff. Skylanders Giants will be available on Nintendo Wii, Xbox 360 and PlayStation 3 from October 19 in Europe and October 21 in North America. &amp;gt; Skylanders: How the toy franchise became a success story Watch a trailer for Skylanders Giants below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a411320/skylanders-initially-delayed-by-bobby-kotick-to-make-game-great/>