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"  SANTA MONICA, Calif. \u2014 The most impressive thing about the Wii Zapper\u2014Nintendo&amp;#039;s new gun-shaped controller housing for the Wii\u2014might be that its already playable. A few hours after it was unveiled at the company&amp;#039;s press conference, we were in a hotel suite holding the submachinegun-size Zapper, gunning down zombies (the old-school, shambling kind) in a new Resident Evil title from Capcom. Picking it up feels like coming home\u2014instead of imagining your pretty little remote control is a gun, you now have a gun. And the design is solid-feeling and smart, with a standard pistol grip in the rear, where the Nunchuck slots in, and another grip in the front, directly under the Wii Remote. This two-handed grip makes it nearly impossible to fire from the hip, and does a serious number on your shoulders within minutes. But that&amp;#039;s a good thing. Even if the zombies are imaginary, you should still feel the burn of being a gunslinging badass. And anything that fights &amp;quot;cheating&amp;quot; on the Wii\u2014lazy, wrist-twitching that has the same effect as sweeping gestures\u2014is a good idea. [Check out hands-on video below, then read on for the bad news\u2026] Here&amp;#039;s the bad news: After a few minutes of delirious lightgun nostalgia, it became impossible to ignore the sensor lag. When aimed at a zombie&amp;#039;s head, it took a moment for the on-screen crosshairs to catch up. Raking the street with automatic fire was even more annoying, forcing me to start firing a split-second after moving, and ultimately wasting precious ammo (this is a Resident Evil title, after all). Things got worse when I tried Sega&amp;#039;s Ghost Squad, another Wii Zapper-enabled game, that felt like a shooter for preschoolers. This title is easy beyond reproach, which made the sensor lag feel like less of a handicap. But the delay was undeniable, and it wasn&amp;#039;t not limited to Zapper games. We also tried a number of third-party sports titles for the Wii, and the delay was there, too. On The BIGS from 2K, hitting a pitch meant swinging way ahead of it, a problem the 2K rep admitted to. But Wii Sports doesn&amp;#039;t have this issue. In general, the response time in the Wii&amp;#039;s first-party, Nintendo-developed games seems much faster than in third-party titles. Fortunately, Nintendo plans on releasing its own Wii Zapper games, including one that will come with the $20 hardware when it&amp;#039;s released this holiday season. The company wouldn&amp;#039;t tell us that bundled software will be, except to say that, &amp;quot;It won&amp;#039;t be a shooter.&amp;quot; If the first fully-accurate Zapper game is a nonviolent one, with zero zombies, terrorists or robots to kill, I might have a breakdown. \u2014Erik Sofge  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.popularmechanics.com/technology/gadgets/a1880/4219218/>