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"Dead Space 3 developer Visceral wanted to introduce theme park-style Kinect features, it has been revealed. The development studio wanted to capture moments of fear with the Kinect camera, similar to a photograph on a roller coaster before a big drop.   &amp;quot;Yeah actually, one of the things I was kind of hopeful with originally was that we could use it in a way like you might see in an amusement park, where you get to a scary part and it takes a picture of you reacting to something,&amp;quot; producer Steve Papoutsis told Digital Spy. &amp;quot;That was something that we weren&amp;#039;t able to nail to the degree that we wanted, at the quality level that we were happy with, so we decided not to try that,&amp;quot; he added. Last week, it was revealed that Dead Space 3 will feature Kinect support, giving players the chance to request help from their co-op partner. As well as Kinect, Dead Space 3 introduces campaign co-op, where players are able to drop in and out of online sessions at will. Visceral wanted co-operative multiplayer in the original Dead Space but had to scrap it due to time and creative reasons.  Elsewhere, a weapons-crafting mechanic will enable users to customise their arsenal by gathering raw material and tools to hone their guns according to personal preference. Dead Space 3 will be available for PC, Xbox 360 and PlayStation 3 on February 5, 2013 in North America and on February 8, 2013 in Europe. &amp;gt; &amp;#039;Dead Space 3&amp;#039; preview: Icy terror best shared with a friend &amp;gt; &amp;#039;Dead Space 3&amp;#039; interview: Visceral Games explains why co-op makes sense Watch the gameplay trailer for Dead Space 3 below:  "^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.digitalspy.com/gaming/news/a446450/dead-space-3-developer-experimented-with-theme-park-kinect-features/>