<http://schema.org/description>
"Doom 3 might not have blown away interactive storytelling standards when it launched on the PC back in 2004, but it definitely raised the bar as far as visuals were concerned. Despite the awesome eye candy, the Internet quickly filled with mildly disgruntled gamers who griped that they could have made a better game by, say, changing up the monster closet-filled gameplay and adding a flashlight to weapons."^^<http://www.w3.org/2001/XMLSchema#string>
<http://www.maximumpc.com/doom-3-source-code-released-under-gpl-license/>