Sales and subscriptions EverQuest was the most pre-ordered PC title on EBGames.com prior to its release in March 1999. The game had 10,000 active subscribers 24 hours after launch, making it the high-selling online role-playing game up until that point. It achieved 60,000 subscribers by April 1999. Six months later, around 225,000 copies of the game had been sold in total, with 150,000 active subscribers. By early 2000, the game's domestic sales alone reached 231,093 copies, which drew revenues of $10.6 million. NPD Techworld, a firm that tracked sales the United States, reported 559,948 units sold of EverQuest by December 2002. Subscription numbers would rise to over 500,000 active accounts four years after release in 2003. By the end of 2004 the title's lifetime sales exceeded 3 million copies worldwide and reached an active subscriber peak of 550,000. As of September 2020, EverQuest had 66,000 subscribers and 82,000 monthly active players.
Sales and subscriptions EverQuest was the most pre-ordered PC title on EBGames.com prior to its release in March 1999. The game had 10,000 active subscribers 24 hours after launch, making it the high-selling online role-playing game up until that point. It achieved 60,000 subscribers by April 1999. Six months later, around 225000 copies of the game had been sold in total, with 150,000 active subscribers. By early 2000, the game's domestic sales alone reached 231,093 copies, which drew revenues of $10.6 million. NPD Techworld, a firm that tracked sales the United States, reported 559,948 units sold of EverQuest by December 2002. Subscription numbers would rise to over 500,000 active accounts four years after release in 2003. By the end of 2004 the title's lifetime sales exceeded 3 million copies worldwide and reached an active subscriber peak of 550,000. As of September 2020, EverQuest had 66,000 subscribers and 82,000 monthly active players.