In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature, and for third-party developers to produce games. Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned. In 1996, the Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan.
In its explanation of the delay Nintendo claimed it needed more time for Nintendo 64 software to mature and for third-party developers to produce games Adrian Sfarti a former engineer for SGI attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned In 1996 the Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system by Kyoto Microcomputer Co Ltd of Japan