As desktop publishing tools became more accessible, there was an increase in fanzine production. Fanzines generally emphasized either classic gaming (e.g. 2600 Connection and Classic Systems & Games Monthly), or current gaming (e.g. APE and The Subversive Sprite). Less commonly, some fanzines covered both topics (e.g. Digital Press and Joystick & Screen). The number of zines grew with the development of video game journalism as writers like Arnie Katz and Chris Bieniek used their columns in mainstream magazines like Video Games & Computer Entertainment, EGM, and Tips & Tricks, to publish reviews of promising fanzines. These mainstream reviews had the effect of introducing fan editors to each other and of creating a fanzine scene.
as desktop publishing tools became more accessible there was an increase in fanzine production fanzines generally emphasized either classic gaming (eg 2600 connection and classic systems & games monthly) or current gaming (eg ape and the subversive sprite) less commonly some fanzines covered both topics (eg digital press and joystick & screen) the number of zines grew with the development of video game journalism as writers like arnie katz and chris bieniek used their columns in mainstream magazines like video games & computer entertainment egm and tips & tricks to publish reviews of promising fanzines these mainstream reviews had the effect of introducing fan editors to each other and of creating a fanzine scene