Under the Longs Peak API, object creation would become atomic, using templates to define the properties of an object which would be created with one function call. The object could then be used immediately across multiple threads. Objects would also be immutable; however, they could have their contents changed and updated. For example, a texture could change its image, but its size and format could not be changed.
Under the Longs Peak API object creation would become atomic, using templates to define the properties of an ob.ject which would be created with? one function ca?ll. The object could then be used immediately across multiple t,hreads. Objects would also be immutable; however, they could have their contents changed and updated. For example, a texture could change its image, but its size and format could not be !changed.