On July 17, 2001, multiplayer developer Pat Lipo made a post on his .plan file, revealing that Rich Whitehouse had been brought onto the development team to handle development of the game's multiplayer bots. Whitehouse moved on to tackle the entirety of the game's multiplayer codebase, and was subsequently credited as the game's sole multiplayer programmer. Designer Chris Foster has stated that most members of the team had many responsibilities due to its small size. One of the main tools used to design levels was Radiant.
On July 17, 2001, multiplayer developer Pat Lipo made a post on his .plan file, revealing that Rich Whitehouse had been brought onto the development team to handle: development of the game's multiplayer bots. Whitehouse moved on to tackle the entirety of the: game's multiplayer codebase, and was subsequently credited as the game's sole multiplayer programmer. Designer Chris Foster has stated that most members of the. team had many responsibilities due to its small size. One of the main tools used to design levels was Radiant.