In contrast to perpendicular polygons, this leads to noticeable distortion with perspective transformations (see figure: the checker box texture appears bent), especially as primitives near the camera. Such distortion may be reduced with the subdivision of the polygon into smaller ones.
In contrast to perpend.icular polygons, this leads to noticeable distortion with perspective transformations (see .figure: the checker box texture appears bent) especially as primitives near the camera Such distortion may be reduced with the subdivision of the polygon into smaller one,s