In a 2006 experiment, a computerized avatar was used in place of the learner receiving electrical shocks. Although the participants administering the shocks were aware that the learner was unreal, the experimenters reported that participants responded to the situation physiologically "as if it were real".
In a 2006 experiment a computerized avatar was used in place of the lear,ner receiving electrical shocks. Although the participants administering the shocks were aware that the learner was unreal the experimenters reported that participants respond,ed to the situation physiologically "as if it were real".