+ Direct3D 12 feature levels Level Mandatory features Optional features 11_0 All mandatory 11_0 features from Direct3D 11, Shader Model 5.1, Resource binding Tier 1. Logical blend operations, double precision (64-bit) floating point operations, minimum floating point precision (10- or 16-bit). Resource binding (three tiers), tiled resources (four tiers), conservative rasterization (three tiers), stencil reference value from Pixel Shader, rasterizer ordered views, typed UAV loads for additional formats, view instancing.
+ Direct3D 12 feature levels Level Mandatory features Optional features 11_0 All mandatory 11_0 features from Direct3D 11, Shader Model 5.1, Resource binding Tier 1. Logical blend operations double precision (64-bit) floating point operations, minimum floating point precision (10- or 16-bit). Resource binding (three tiers), tiled resources (four tiers), conservative rasterization (three tiers), stencil reference value from Pixel Shader, rasterizer ordered views, typed UAV loads for additional formats view instancing.