Whist group. A standard Whist pack is used with cards ranking in their natural order and four players playing in partnerships of two. Usually a trump suit is nominated through turning a card or bidding and the aim is to win as many tricks as possible. No trump games. As above but there is no trump suit. Put group. In Put, tricks are won by the highest card regardless of suit. Treys are usually highest. Last trick group. The player who makes the last trick wins (or loses) the hand. Trump group. Either trump games in which fewer cards are dealt (e.g. 5) or in which there are chosen suits. Ombre group. Ombre introduced one of the two most significant features in the history of card games: bidding. Other common characteristics of this family are 3 matadors and a talon of undealt cards. Boston group. Games of the Boston group are played like Whist, but players form alliances of two or three players depending on the outcome of bidding. Auction Whist group. Auction or Bid Whist games involved fixed partnerships and an auction to determine the contract to be played. Preference group. Games of the Préférence family are typically for three players who 10 cards each from a 32-card pack and bid to play alone against the other two. Exact bidding group. Players bid the exact number of tricks they expect to take and must achieve that to win. Multi-trick group. Mostly Oriental games in which several cards may be led to a trick at once. However, some European games of the trump group, such as Bruus, also include this feature.
whist group a standard whist pack is used with cards ranking in their natural order and four players playing in partnerships of two usually a trump suit is nominated through turning a card or bidding and the aim is to win as many tricks as possible no trump games as above but there is no trump suit put group in put tricks are won by the highest card regardless of suit treys are usually highest last trick group the player who makes the last trick wins (or loses) the hand trump group either trump games in which fewer cards are dealt (eg 5) or in which there are chosen suits ombre group ombre introduced one of the two most significant features in the history of card games bidding other common characteristics of this family are 3 matadors and a talon of undealt cards boston group games of the boston group are played like whist but players form alliances of two or three players depending on the outcome of bidding auction whist group auction or bid whist games involved fixed partnerships and an auction to determine the contract to be played preference group games of the préférence family are typically for three players who 10 cards each from a 32-card pack and bid to play alone against the other two exact bidding group players bid the exact number of tricks they expect to take and must achieve that to win multi-trick group mostly oriental games in which several cards may be led to a trick at once however some european games of the trump group such as bruus also include this feature