The PlayStation version uses an engine developed by HammerHead for their future PlayStation projects and runs at a 512x240 resolution at 30 frames per second. The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog. Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of lens flare effects located around the light sources on the original lightmaps. There is no skybox; instead, a flat Gouraud-textured purple "sky" is drawn across the ceiling. The game uses particles to render blood, debris, and rail gun beams analogously to the PC version.
the playstation version uses an engine developed by hammerhead for their future playstation projects and runs at a 512x240 resolution at 30 frames per second the developer was keen to retain a visual parity with the pc version and avoid tricks such as the use of environmental fog colored lights for levels and enemies and yellow highlights for gunfire and explosions are carried across from the pc version with the addition of lens flare effects located around the light sources on the original lightmaps there is no skybox; instead a flat gouraud-textured purple "sky" is drawn across the ceiling the game uses particles to render blood debris and rail gun beams analogously to the pc version