Designers thumb|Reiner Knizia and Bernd Brunnhofer at the Deutscher Spielepreis awards at Spiel 2003 in Essen, Germany Designers of Eurogames include: Antoine Bauza, a prolific French designer, creator of 7 Wonders, Tokaido, and Takenoko. Bruno Cathala, a French-born game designer, creator of Kingdomino and Five Tribes. Vlaada Chvátil, a Czech designer of board games and video games, whose games include Through the Ages: A Story of Civilization, Galaxy Trucker, Space Alert, and Codenames. His rule books are often divided into several "learning scenarios" that gradually introduce players to the rules as they progress through the scenarios. Leo Colovini, designer of Cartagena and Carcassonne: The Discovery. Rüdiger Dorn, a German designer who created Istanbul, Karuba, Las Vegas, Luxor, and others. Bruno Faidutti, French designer of Citadels. Stefan Feld, designer particularly of games that make use of dice, and that allow players to score points in a variety of ways. He designed games such as Castles of Burgundy, Trajan, Strasbourg, Bruges, and Carpe Diem. Friedemann Friese, a German designer, creator of Power Grid and others. Mac Gerdts, a German designer of games such as Antike, Imperial, Navegador, and Concordia. Reiner Knizia, a German designer who designed over 600 published games. Recurring mechanisms in his games include auctions (Ra and Modern Art), tile placement (Tigris and Euphrates and Ingenious), and intricate scoring rules (Samurai). He also designed card games such as Lost Cities, Schotten-Totten, and Blue Moon, and the cooperative board game The Lord of the Rings. Wolfgang Kramer, who often works with other game designers. His titles include El Grande, Tikal, Princes of Florence, and Torres. His games often include an action point system and a geometric element. Alan R. Moon, a British-born designer whose games often have a railway theme, including the Spiel des Jahres-winning Ticket to Ride and Elfenland. Alex Randolph, who created over 125 games. Uwe Rosenberg, designer of games such as Agricola, Le Havre, Patchwork, and several others. Sid Sackson was a prolific American game designer whose games, particularly Acquire, prefigured and strongly influenced the Eurogame genre. Michael Schacht, German designer of Coloretto, Zooloretto, Aquaretto, Valdora, Africana, Web of Power, China, Han, Hansa, Mondo, Mondo Sapiens, Spirits of the Forest, and Coney Island. Andreas Seyfarth, who designed the games Puerto Rico, Manhattan, and, with Karen Seyfarth, Thurn and Taxis. Klaus Teuber, designer of Catan. Klaus-Jürgen Wrede, the German game designer of the Carcassonne board game series.
Designers thumb|Reiner Knizia and Bernd Brunnhofer at the Deutscher Spielepreis awards at Spiel 2003 in Essen, Germany Designers of Eurogames include: Antoine Bauza, a prolific French designer, creator of 7 Wonders, Tokaido, and Takenoko. Bruno Cathala, a French-born game designer, creator of Kingdomino and Five Tribes. Vlaada Chvátil, a Czech designer of board games and video games, whose games include Through the Ages: A Story of Civilization, Galaxy Trucker, Space Alert, and Codenames. His rule books are often divided into several "learning scenarios" that gradually introduce players to the rules as they progress through the scenarios. Leo Colovini, designer of Cartagena and Carcassonne: The Discovery. Rüdiger Dorn, a German designer who created Istanbul, Karuba, Las Vegas, Luxor, and others. Bruno Faidutti, French designer of Citadels. Stefan Feld, designer particularly of games that make use of dice, and that allow players to score points in a variety of ways. He designed games such as Castles of Burgundy, Trajan, Strasbourg, Bruges, and Carpe Diem. Friedemann Friese, a German designer, creator of Power Grid and others. Mac Gerdts, a German designer of games such as Antike, Imperial, Navegador, and Concordia. Reiner Knizia, a German designer who designed over 600 published games. Recurring mechanisms in his games include auctions (R?a and Modern Art), tile placement (Tigris and Euphrates and Ingenious), and intricate scoring rules (Samurai). He also designed card games such as Lost Cities, Schotten-Totten, and Blue Moon, and the cooperative board game The Lord of the Rings. Wolfgang Kramer, who often works with other game designers. His titles include El Grande, Tikal, Princes of Florence, and Torres. His games often include an action point system and a geometric element. Alan R. Moon, a British-born designer whose games often have a railway theme, including the Spiel des Jahres-winning Ticket to Ride and Elfenland. Alex Randolph, who created over 125 games. Uwe Rosenberg, designer of games such as Agricola, Le Havre, Patchwork, and several others. Sid Sackson was a prolific American game designer whose games, particularly Acquire, prefigured and strongly influenced the Eurogame genre. Michael Schacht, German designer of Coloretto, Zooloretto, Aquaretto, Valdora, Africana, Web of Power, China, Han, Hansa, Mondo, Mondo Sapiens, Spirits of the Forest, and Coney Island. Andreas Seyfarth, who desi.gned the games Puerto Rico, Manhattan, and, with Karen Seyfarth, Thurn and Taxis. Klaus Teuber, designer of Catan. Klaus-Jürgen Wrede, the German game designer of the Carcassonne board game series.