A core game mechanic is the concept of Difficulty Values, used to gauge whether a player succeeds or fails at any given task. A player takes the value of their most appropriate character attribute, adds the values of any relevant skills or modifiers, and then finally adds the value of a ten-sided die roll. In order to succeed, they must beat the Difficulty Value assigned to the task by the gamemaster. Cyberpunk was one of the first tabletop games to use this concept.
A core game mechanic is the concept of Difficulty Values used to gauge whether a player succeeds or fails at any given task A player takes the value of their most appropriate character attribute adds the values of any relevant skills or modifiers and then finally adds the value of a ten-sided die roll In order to succeed they must beat the Difficulty Value assigned to the task by the gamemaster Cyberpunk was one of the first tabletop games to use this concept