Development history Original concept Rise of the Triad began its life as a follow-up to Wolfenstein 3D (though it reportedly shares some similarities with director Tom Hall's "Doom Bible", which laid out Hall's conception of the video game Doom and even shares the name of one of the protagonists). The working titles of the game were Wolfenstein II and Wolfenstein 3D: Rise of the Triad. It was to use the same game engine code as Wolfenstein 3D, and have new levels, art, and characters. The artwork took around six months to do. As the game was getting into deeper development, project leader Scott Miller was contacted by John Romero, informing Miller that the project had been cancelled. Miller suspected that this was because id Software did not want to draw the spotlight away from the upcoming Doom. In order to keep as many of the numerous game assets the team had already created from going to waste, Tom Hall came up with a new storyline which still incorporated the Nazi themes seen in the Wolfenstein series, however they would ultimately depart from plotlines involving Nazis, with the final narrative concerning a cult apparently inspired by the Californian folk legend of the Dark Watchers or 'los vigilantes oscuros'.
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