The main map (the upper two-thirds of the screen) is divided into squares, on which players can establish bases, move units and engage in combat. Through terraforming, players may modify the effects of the individual map squares on movement, combat and resources. Resources are used to feed the population, construct units and facilities, and supply energy. Players can allocate energy between research into new technology and energy reserves. Unlike Civilization II, new technology grants access to additional unit components rather than pre-designed units, allowing players to design and re-design units as their factions' priorities shift.McCubbin (1999), p.230. Energy reserves allow the player to upgrade units, maintain facilities, and attempt to win by the Global Energy Market scenario. Bases are military strongpoints and objectives that are vital for all winning strategies. They produce military units, house the population, collect energy, and build secret projects and Subspace Generators. Facilities and secret projects improve the performance of individual bases and of the entire faction.
The main map (the upper two-thirds of the screen) is divided into squares on which players can establish bases move units and engage in combat Through terraforming players may modify the effects of the individual map squares on movement combat and resources Resources are used to feed the population construct units and facilities and supply energy Players can allocate energy between research into new technology and energy reserves Unlike Civilization II new technology grants access to additional unit components rather than pre-designed units allowing players to design and re-design units as their factions' priorities shiftMcCubbin (1999) p230 Energy reserves allow the player to upgrade units maintain facilities and attempt to win by the Global Energy Market scenario Bases are military strongpoints and objectives that are vital for all winning strategies They produce military units house the population collect energy and build secret projects and Subspace Generators Facilities and secret projects improve the performance of individual bases and of the entire faction