Technology A waveform generator is a fundamental module in a sound synthesis system. A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch. Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo-random-noise generator (PRNG). Available waveforms often included pulse wave (whose timbre can be varied by modifying the duty cycle), square wave (a symmetrical pulse wave producing only odd overtones), triangle wave (which has a fixed timbre containing only odd harmonics but is softer than a square wave), and sawtooth wave (which has a bright raspy timbre and contains odd and even harmonics). Two notable examples of systems employing this technology were the Game Boy portable game console and the Commodore 64 personal computer. The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for a 4-bit waveform generator, and a pseudo-random-noise generator. The Commodore 64 however used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise. Unlike the Game Boy, the pulse channels on the Commodore 64 allowed full control over wave duty cycles. The SID was a very technically advanced chip, offering many other features including ring modulation and adjustable resonance filters.
Technology A waveform generator is a fundamental module in a sound synthesis system A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo-random-noise generator (PRNG) Available waveforms often included pulse wave (whose timbre can be varied by modifying the duty cycle) square wave (a symmetrical pulse wave producing only odd overtones) triangle wave (which has a fixed timbre containing only odd harmonics but is softer than a square wave) and sawtooth wave (which has a bright raspy timbre and contains odd and even harmonics) Two notable examples of systems employing this technology were the Game Boy portable game console and the Commodore 64 personal computer The Game Boy uses two pulse channels (switchable between 125% 25% 50% and 75% wave duty cycle) a channel for a 4-bit waveform generator and a pseudo-random-noise generator The Commodore 64 however used the MOS Technology SID chip which offered 3 channels each switchable between pulse saw-tooth triangle and noise Unlike the Game Boy the pulse channels on the Commodore 64 allowed full control over wave duty cycles The SID was a very technically advanced chip offering many other features including ring modulation and adjustable resonance filters