Development Creative director Enrique Cabeza has cited the religious art and iconography of Seville, Spain, as a major influence on Blasphemous''' story and design. Cabeza has pointed to Spanish painters such as Bartolomé Esteban Murillo, Francisco Goya, Jusepe de Ribera, Diego Velázquez and Francisco de Zurbarán, particularly noting significant inspiration from Goya's A Procession of Flagellants as it shares its iconography with the current Holy Week in Spain, the main inspiration for the game.
Development Creative director Enrique Cabeza has cited the religious art and iconography of Seville Spain as a major influence on Blasphemous''' story and design. Cabeza has pointed to Spanish painters such as Bartolomé Esteban Murillo, Francisco Goya, Jusepe de Ribera, Diego Velázquez and Francisco de Zurbarán, particularly noting significant inspiration from Goya's A Procession of Flagellants as it shares its iconography with the current Holy Week in Spain, the main inspiration for the game