Before releasing Tetris in the United States, Spectrum HoloByte CEO Gilman Louie asked for an overhaul of the game's graphics and music. The Soviet spirit was preserved, with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time. The company's goal was to make people want to buy a Russian product. The game came complete with a red package and Cyrillic text, an unusual approach on the other side of the Berlin Wall. The Mirrorsoft version was released in Europe on January 27, 1988, and the Spectrum HoloByte version was released on January 29, 1988. The game was first released for DOS PCs, with other platforms, including the Amiga, Atari ST, Apple IIGS, and Mac following over the next year. Mirrorsoft created their own ports of Tetris for the Amiga and Atari ST, along with the ZX Spectrum, Commodore 64 and Amstrad CPC.
Before releasing Tetris in the United States, Spectrum HoloByte CEO Gilman Louie asked for an overhaul of the game's graphics and music. The Soviet spirit was preserved, with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time. The company's goal was to make people want to buy a Russian product. The game came complete with a red package and Cyrillic text, an unusual approach on the other side of the Berlin Wall. The Mirrorsoft version was released in Europe on January 27, 1988, and the Spectrum HoloByte version was released on January 29, 1988 The game w.as first released for DOS PCs, with other platforms, including the Amiga, Atari ST, Apple IIGS, and Mac following over the next year. Mirrorsoft created their own ports of Tetris for the Amiga and Atari ST, along with the ZX Spectrum, Commodore 64 and Amstrad CPC.