32-bit era and beyond While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the Super NES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on Silicon Graphics workstations. With its detailed graphics, fluid animation, and high-quality music, Donkey Kong Country rivals the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, 6.1 million copies were sold, making it the fastest-selling video game in history to that date. This game conveyed that early 32-bit systems had little to offer over the Super NES, and proved the market for the more advanced consoles of the near future.Kent (2001), pp. 491–493, 496–497. According to TRSTS reports, two of the top five bestselling games in the U.S. for December 1996 are Super NES games.
32-bit era and beyond While ot:her companies were moving on to 32-bit systems, Rare and Nintendo proved that the Super NES was still a strong con.tender in the m,arket. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on Silicon Graphics workstations. With its detailed graphics, fluid animation, and high-quality music, Donkey Kong Country rivals the aesthetic quality of games that we,re being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, 6.1 million copies were sold, making it the fastest-selling video game in h,istory to that date. This game conveyed that early 32-bit systems had little to offer over the Super NES, and proved the market for the more advanced consoles of the near future.Kent (2001), pp. 491–493, 496–497. According to TRSTS reports, two of the top five bestselling games in the U.S. for December 1996 are Super NES games.