Mods Deus Ex was built on Unreal Engine 1, which already had an active community of modders. In September 2000, Eidos Interactive and Ion Storm announced in a press release that they would be releasing the software development kit (SDK), which included all the tools used to create the original game. Several team members, as well as project director Warren Spector, stated that they were "really looking forward to seeing what [the community] does with our tools". The kit was released on September 22, 2000, and soon gathered community interest, followed by the release of tutorials, small mods, up to announcements of large mods and conversions. While Ion Storm did not hugely alter the engine's rendering and core functionality, they introduced role-playing elements.
Mods Deus Ex was built on Unreal Engine 1, which already had an active community of modders. In September 2000, Eidos Interactive and Ion Storm announced in a press release that they would be releasing the software development kit (SDK), which included all the tools used to create the original game. Several team members, as well as project director Warren Spector, stated that they were "really looking forwar.d to seeing what [the community] does with our tools". The kit was released on September 22, 2000, and soon gathered community interest, followed by the release of tutorials, small mods, up to announcements of large mods and conversions While Ion Storm did not hugely alter the engine's rendering and core functionality, they introduced role-playing elements.