Hitman 2 uses the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between "Silent Assassin", a stealthy player who manages to complete the level without being noticed and only killing two non-targeting people excluding the intended target(s), and "Mass Murderer", a non-stealthy player who kills everyone. The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving "Silent Assassin" status on multiple missions rewards the player with bonus weapons. These weapons, plus items found in previous levels, can be carried over into future ones, allowing for differing means of accomplishing the tasks. Big weapons like rifles and shotguns cannot be concealed, thus the player has to either be wearing an appropriate disguise to match the weapon, or make sure no one sees the player use it.
Hitman 2 uses the concept of a post-mission ranking system in which the player is given a status based on how they completed the mission rated along a stealthy-aggressive axis between "Silent Assassin" a stealthy player who manages to complete the level without being noticed and only killing two non-targeting people excluding the intended target(s) and "Mass Murderer" a non-stealthy player who kills everyone The game rewards the player for critical thinking and problem solving encouraging the player not to treat the game as a simple shooter Achieving "Silent Assassin" status on multiple missions rewards the player with bonus weapons These weapons plus items found in previous levels can be carried over into future ones allowing for differing means of accomplishing the tasks Big weapons like rifles and shotguns cannot be concealed thus the player has to either be wearing an appropriate disguise to match the weapon or make sure no one sees the player use it