The design team started with a very simple playable game. They strengthened the "fun" aspects and fixed or removed the unenjoyable ones, a process Sid Meier called "surrounding the fun". After the revision, they played it again, repeating the cycle of revision and play. Playing the game repeatedly and in-depth was a rule at Firaxis. In the single-player mode, the team tried extreme strategies to find any sure-fire paths to victory and to see how often a particular computer faction ends up at the bottom. The goal was a product of unprecedented depth, scope, longevity, and addictiveness, where the player is always challenged by the game to come up with new strategies with no all-powerful factions or unstoppable tactics. According to Reynolds, the process has been around since Sid Meier's early days at Microprose. At Firaxis, as iterations continue, they expand the group giving feedback, bringing in outside gamers with fresh perspectives.Reynolds (March 15, 1999), p2. Alpha Centauri was the first Firaxis game with public beta testers.
The design team started with a very simple playable game. They strengthened the "fun" aspects and fixed or removed the unenjoyable ones, a process Sid Meier called "surrounding the fun". After the revision, they played it again, repeating the cycle of revision and play. Playing the game repeatedly and in-depth was a rule at Firaxis. In the single-player mode, the team tried extreme strategies to find any sure-fire paths to victory and to see how often a particular computer faction ends up at the bottom. The goal was a product of unprecedented depth, scope, longevity and addictiveness where the player is always challenged by the game to come up with new strategies with no all-powerful factions or unstoppable tactics. According to Reynolds, the process has been around since Sid Meier's early days at Microprose. At Firaxis, as iterations continue, they expand the group giving feedback, bringing in outside gamers with fresh perspectives.Reynolds (March 15, 1999), p2. Alpha Centauri was the first Firaxis game with public beta testers.