The early charter of Lucasfilm Games was to make experimental, innovative, and technologically advanced video games. Habitat, an early online role-playing game and one of the first to support a graphical front-end, was one such title. It was only released as a beta test in 1986 by Quantum Link, an online service for the Commodore 64. Quantum Link could not provide the bandwidth at the time to support the game, so the full Habitat was never released outside of the beta test. However, Lucasfilm Games recouped the cost of development by releasing a sized-down version called Club Caribe in 1988. Lucasfilm later licensed the software to Fujitsu, who released it in Japan as Fujitsu Habitat in 1990. Fujitsu later licensed Habitat for world-wide distribution, and released an updated version called WorldsAway in 1995. The latest iteration of Habitat is still called WorldsAway, which can be found at MetroWorlds.
The early charter of Lucasfilm Games was to make experimental, innovative, and technolo.gically advanced video games. Habitat, an early online role-playing game and one of the first to support a graphical front-end, was one such title. It was only released as a beta test in 1986 by Quantum Link, an online service for the Commodore 64. Quantum Link could not provide the bandwidth at the time to support the game, so the full Habitat was never released outside of the beta test. However, Lucasfilm Games recouped the cost of development by releasing a sized-down version called Club Caribe in 1988. Lucasfilm later licensed the software to Fujitsu, who released it in Japan as Fujitsu Habitat in 1990. Fujitsu later licensed Habitat for wor:ld-wide distribution, and released an updated version called WorldsAway in 1995. The latest iteration of Habitat is still called WorldsAway, which can be found at MetroWorlds.