MMORPGs, originating in the mid-to-late 1990s, become a popular PC trend and virtual online worlds become a reality as games such as RuneScape (2001), Final Fantasy XI (2002), Eve Online (2003), Tony Hawk's Underground (2003), World of Warcraft (2004), and EverQuest II (2004), The Lord of the Rings Online: Shadows of Angmar (2007) and Warhammer Online: Age of Reckoning (2008) are released. These worlds come complete with their own economies and social organization as directed by the players as a whole. The persistent online worlds allow the games to remain popular for many years. World of Warcraft, premiered in 2004, remains one of the most popular games in PC gaming and is still being developed into the 2010s.
MMORPGs, originating in the mid-to-late 1990s, become a popular PC trend and virtual online worlds become a reality as games such as RuneScape (2001), Final Fantasy XI (2002), Eve Online (2003), Tony Hawk's Underground (2003), World of Warcraft (2004), and EverQuest II (2004) The Lord of the Rings Online: Shadows of Angmar (2007) and Warhammer Online: Age of Reckoning (2008) are released. These worlds come complete with their own economies and social organization as directed by the players as a whole. The persistent online worlds allow the games to remain popular for many years. World of Warcraft, premiered in 2004, remains one of the most popular games in PC gaming and is still being dev,eloped into the 2010s.