Development and release Mike Woodroffe, Simon the Sorcerers director and producer, wanted to create the game to exploit a market for comic adventure games, which he realised existed due to the success of Monkey Island 2: LeChuck's Revenge. His son, Simon, penned the script. He was inspired by Terry Pratchett (Adventure Soft originally intended to make a Discworld game, but were unable to obtain a licence), and he and his father hoped that he would become involved with the game. Although he chose not to become involved, the script still contained much original humour. Many scenes are based on fairy tales, and the Wise Owl was modelled on Patrick Moore. Woodroffe said that Adventure Soft (then known as HorrorSoft) had done enough horror games and wanted to try a comedy game. The change in genre prompted the name change.
Development and release Mike Woodroffe, Simon the Sorcerers director and producer, wanted to create the game to exploit a market for comic adventure games, which he realised existed due to the success of Monkey Island 2: LeChuck's Revenge. His son, Simon, penned the script. He was inspired by Terry Pratchett (Adventure Soft originally intended to make a Discworld game but were unable to obtain a licence), and he and his father hoped that he would become involved with the game. Although he chose not to become involved, the script still contained much original humour. Many scenes are based on fairy tales, and the Wise Owl was modelled on Patrick Moore. Woodroffe said that Adventure Soft (then known as HorrorSoft) had done enough horror games and wanted to try a comedy game. The change in genre prompted the name change.