Formerly Games Workshop licensed a number of Warhammer 40K themed products to Fantasy Flight Games. They specialise in board, card and role-playing games. Included in the licensed product were: Horus Heresy: a board game focusing on the final battle of the Horus Heresy the battle for the Emperor's Palace; this game is a re-imagining of a game by the same name created by Jervis Johnson in the 1990s. Space Hulk: Death Angel, The Card Game: the card game version of Space Hulk. Players cooperate as Space Marines in order to clear out the infestation of Genestealers on a derelict spaceship. Warhammer 40,000: Conquest: a Living Card Game where players control various factions of the Warhammer 40,000 setting in order to rule the sector. Forbidden Stars: a board game that pits four popular Warhammer 40,000 factions against one another to control objectives and secure the sector for themselves. Relic: an adaptation of the board game Talisman to the Warhammer: 40,000 setting. The Warhammer 40,000 Roleplay series of tabletop role-playing games, which share many core mechanics as well as the setting: Dark Heresy: players may assume the roles of a cell of Inquisitorial acolytes, or assume a different and equally small-scale scenario following the game's rules. The recommended scenarios and ruleset present a balance between investigation and combat encounters. Rogue Trader: players assume the roles of Explorers, whose rank and escalated privileges allow for travelling outside the Imperium's borders. Due to extensive expansions for Rogue Trader, campaigns can be largely different and altered by game masters. Its most significant difference from any of the other Warhammer 40,000 Roleplay titles is that it contains rules for capital spaceship design and space combat. Deathwatch: the game allows players to role-play the Space Marines of the Adeptus Astartes, who are the gene-enhanced superhuman elite combat units of the Imperium of Man. In light of this, its ruleset heavily emphasises combat against difficult or numerically superior enemies, rather than negotiation and investigation, compared to Dark Heresy or Rogue Trader. Black Crusade: Black Crusade allows players to role-play Chaos-corrupted characters. This instalment will be concluded with supplements. It is notably different in that it allows much more free-form character development, with experience costs being determined by affiliation with a Chaos God. Only War: Only War puts players in the boots of the Imperial Guard, the foot soldiers of the Imperium of Man. Despite the human-level capabilities of the characters, it also emphasises combat over interaction, much like Deathwatch.
Formerly Games Workshop licensed a number of Warhammer 40K themed products to Fantasy Flight Games. They specialise in board, card and role-playing games. Included in the licensed product were: Horus Heresy: a board game focusing on the final battle of the Horus Heresy the battle for the Emperor's Palace; .this game is a re-imagining of a game by the same name created by Jervis Johnson in the 1990s. Space Hulk: Death Angel, The Card Game: the card game version of Space Hulk. Players cooperate as Space Marines in order to clear out the infestation of Genestealers on a derelict spaceship. Warhammer 40,000: Conquest: a Living Card Game where players control various factions of the Warhammer 40,000 setting in order to rule the sector. Forbidden Stars: a board game that pits four popular Warhammer 40000 factions against one another to control objectives and secure the sector for themselves. R,elic: an adaptation of the board game Talisman to the Warhammer: 40,000 setting. The Warhammer 40,000 Roleplay series of tabletop role-playing games, which share many core mechanics as well as the setting: Dark Heresy players may assume the roles of a cell of Inquisitorial acolytes, or assume a different and equally small-scale scenario following the game's rules. The recommended scenarios and ruleset present a balance between investigation and combat encounters. Rogue Trader: players assume the roles of Explorers, whose rank and escalated privileges allow for travelling outside the Imperium's borders. Due to extensive expansions for Rogue Trader, campaigns can be largely different and altered by game masters. Its most significant difference from any of the other Warhammer 40,000 Roleplay titles is that it contains rules for capital spaceship design and space combat. Deathwatch: the game allows players to role-play the Space Marines of the Adeptus Astartes, who are the gene-enhanced superhuman elite combat units of the Imperium of Man. In light of this, its ruleset heavily emphasises combat against difficult or numerically superior enemies, rather than negotiation and investigation, compared to Dark Heresy or Rogue Trader. Black Crusade: Black Crusade allows players to role-play Chaos-corrupted characters. This instalment will be concluded with supplements. It is notably different in that it allows much more free-form character development, with experi:ence costs being determined by affiliation with a Chaos God. Only War: Only War puts players in the boots of the Imperial Guard, the foot soldiers of the Imperium of Man. Despite the human-level capabilities of the characters, it also emphasises combat over interaction, much like Deathwatch