Disadvantages On the downside, cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more. This meant that publishers of Nintendo 64 games had to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game, or a weeks-long shortage of product if they underestimated a game's popularity. The cost of producing a Nintendo 64 cartridge was also far higher than for a CD. Publishers passed these expenses onto the consumer. Nintendo 64 games cost an average of $10 more when compared to games produced for rival consoles.Ryan, Michael E. "'I Gotta Have This Game Machine!' (Cover Story)." Familypc 7.11 (2000): 112. MasterFILE Premier. Web. July 24, 2013. The higher cost also created the potential for much greater losses to the game's publisher in the case of a flop, making the less risky CD medium tempting for third-party companies. Some third-party companies also complained that they were at an unfair disadvantage against Nintendo first-party developers when publishing games for the Nintendo 64, since Nintendo owned the manufacturing plant where cartridges for their consoles are made and therefore could sell their first party games at a lower price, and prioritize their production over those of other companies.
disadvantages on the downside cartridges took longer to manufacture than cds with each production run (from order to delivery) taking two weeks or more this meant that publishers of nintendo 64 games had to predict demand for a game ahead of its release they risked being left with a surplus of expensive cartridges for a failed game or a weeks-long shortage of product if they underestimated a game's popularity the cost of producing a nintendo 64 cartridge was also far higher than for a cd publishers passed these expenses onto the consumer nintendo 64 games cost an average of $10 more when compared to games produced for rival consolesryan michael e "'i gotta have this game machine' (cover story)" familypc 711 (2000) 112 masterfile premier web july 24 2013 the higher cost also created the potential for much greater losses to the game's publisher in the case of a flop making the less risky cd medium tempting for third-party companies some third-party companies also complained that they were at an unfair disadvantage against nintendo first-party developers when publishing games for the nintendo 64 since nintendo owned the manufacturing plant where cartridges for their consoles are made and therefore could sell their first party games at a lower price and prioritize their production over those of other companies