Further reading Keller, Daniel. "Reading and playing: what makes interactive fiction unique" p. 276-298. in Williams, J. P., & Smith, J. H. (2007). The players' realm: studies on the culture of video games and gaming. Jefferson, N.C.: McFarland & Co. Seegert, Alf. (2009), "'Doing there' vs. 'being there': performing presence in interactive fiction", Journal of Gaming and Virtual Worlds 1: 1, pp. 23–37, Robinson Wheeler, J, & Kevin, Jackson-Mead (2014), "IF Theory Reader", JRW Digital Media.
fuRtHer REadinG KELLER, daNiEl. "reaDINg aND PLAyIng: what MAkEs iNTeractive Fiction uniQue" P. 276-298. iN WilliamS, j. p., & smiTH, j. h. (2007). tHE plaYers' REAlm: stUDies ON The cULturE oF vidEO GAmes anD Gaming. jeFfeRsoN, n.c.: McfarlanD & Co. seEgert, alf. (2009), "'DOing thEre' Vs. 'being THere': performing prEsenCe in InteraCtive FiCtion", jOuRNal Of gaMing AnD virTual wORlds 1: 1, pP. 23–37, robinsoN WhEeler, J, & keVIn, jacksOn-mEad (2014), "iF tHeOry readEr", Jrw diGitaL medIA.