The Internet affected the PBM world in various ways. Rick Loomis stated in 1999 that, "With the growth of the Internet, [PBM] seems to have shrunk and a lot of companies dropped out of the business in the last 4 or 5 years."Loomis 1999. p. 5. Shannon Appelcline agreed, noting in 2014 that, "The advent of the Internet knocked most PBM publishers out of business."Appelcline 2014. loc. 2706. The Internet also enabled PBM to globalize between the 1990s and 2000s. Early PBM professional gaming typically occurred within single countries. In the 1990s, the largest PBM games were licensed globally, with "each country having its own licensee". By the 2000s, a few major PBM firms began operating globally, bringing about "The Globalisation of PBM" according to Sam Roads of Harlequin Games.Roads 2003. p. 40.
The Internet affected the PBM world in various ways. Rick Loomis stated in 1999 that, "With the growth of the Internet, [PBM] seems to have shrunk and a lot of companies dropped out of the business in the last 4 or 5 years."Loomis 1999. p. 5 Shannon Appelcline agreed, noting in 2014 that, "The advent of the Internet knocked most PBM publishers out of business."Appelcline 2014. loc. 2706. The Internet also enabled PBM to globalize between the 1990s and 2000s. Early PBM professional gaming typically occurred within single countries. In the 1990s, the largest PBM games were licensed globally, with "each country having its own licensee". By the 2000s, a few major PBM firms began operating globally, bringing about "The Globalisation of PBM" according to Sam Roads of Harlequin Games.Roads 2003. p. 40.