OpenGL 3.2 further built on the deprecation mechanisms introduced by OpenGL 3.0, by dividing the specification into a core profile and compatibility profile. Compatibility contexts include the previously removed fixed-function APIs, equivalent to the ARB_compatibility extension released alongside OpenGL 3.1, while core contexts do not. OpenGL 3.2 also included an upgrade to GLSL version 1.50.
OpenGL 3.2 further built on the deprecation mechanisms introduced by OpenGL 3.0, by dividing the specification into a core profile and compatibility profile Compatibility contexts include the previously removed fixed-function APIs, equivalent to the ARB_compatibility extension released alongside OpenGL 3.1 while. core contexts ,do not. OpenGL 3.2 also included an upgrade to GLSL version 1.50.