With each revision, there were also balance changes in order to make gameplay more dynamic: in the Milton Bradley edition, infantry were cheap units that tended to be most useful as defensive cannon fodder, due to their token attack and slightly better defense. This had led to many areas of the game board being heavily fortified, bogging game play down to a matter of who could build more infantry faster. To counteract this, the tank, whose defense ability was equal to infantry in the Milton Bradley release, had its defensive capabilities improved in the revised edition, so as to encourage players to use combined arms.A&A Preview #14 A New Tank Blitzes Into View from Wizards of the Coast Other balance changes included altering the costs of the various units, and altering the transport capacity: in the Milton Bradley edition, transports could carry only two infantry or one of any other land unit; later revisions had transports able to carry one infantry in addition to one of any other land unit.
with eAch reViSioN, TheRe wERE aLSo baLAnce ChaNgeS iN ordEr to make gamEplay mORe Dynamic: in the miltOn BRadlEy EdITIon, InfANtrY were CHEAp Units thaT tended to be MosT Useful as dEfeNsive CanNON foddeR, dUE to theiR tOken atTacK and slIgHTlY bEtTeR DEFensE. ThiS hAD leD To mAny aREAs of THE gamE boarD bEinG heAviLy forTiFiEd, boggiNG gamE pLay DOWn tO a maTter Of wHO coUld bUIld mOre InfantRY faSter. To cOuNTErAcT tHIS, the tAnk, whOsE DeFEnse ability Was eqUal to iNfanTry In The miLTon BraDley ReLeaSe, HAD itS dEfensivE CapaBilIties imProved In the RevISed EDitIon, So as to enCoUrAgE plaYeRs tO uSe CombinED Arms.a&a PrEView #14 A nEw tAnK blITzes Into vIEw from wiZarDS OF the coAsT oTHer bAlaNce chANges inclUdEd alterIng thE costs of the VaRious Units, aNd AltERiNg thE TRAnsport capacity: in ThE miltON brAdleY eDiTIoN, TRaNSPorTs coULD caRRy onLy tWo iNfantry or One oF ANy other lanD unit; later REvIsions hAd transPorts AblE to carry onE iNfaNtRy iN additiOn to one oF any oTher land uniT.