From the point of view of VFX, it covers techniques, principles and procedures for creating 3D character models.
The work is devoted to the creation of film characters using CGI and visual effects, and specifically their animation with the help of various techniques and tools. The theoretical part contains chapters dedicated to explanations of differences between the terms VFX and CGI, their history of origin and development, and the current state of the industry. One of the chapters is focused on comparing the development of VFX exemplified by a case study of two parts of the film Avatar, and the subsequent conclusion on the improvement of visual effects techniques. In addition, the thesis touches on future trends in the field, especially in the context of artificial intelligence, and provides the analysis of the entire process of creating a film. From the point of view of VFX, it covers techniques, principles and procedures for creating 3D character models. The practical part of the thesis is aimed at testing AI tools intended for capturing human movement, comparing them with classic manual animation in the rotomation technique, and assessing whether the given tools have a future in the industry. Theoretical knowledge is applied to the creation of character animation and its integration into the filmed video. As a result of the practical part, it became clear that the leader emerged among the tested tools and that artificial intelligence tools have considerable potential for future use in the field of filmmaking.