The animation is then rendered as a sequence of images, typically at 30 frames per second.
First, an artist must build 3D models, or “meshes,” which are then rigged with a skeleton or “armature” system. The rigged models can then be manipulated and animated according to the animator’s vision. The animation is then rendered as a sequence of images, typically at 30 frames per second. When the animation is played back in succession it creates the illusion of motion, a virtual three-dimensional environment, or "world." This world can be populated with various 3D objects, including characters, props, and scenery.