#usda 1.0
(
    customLayerData = {
        dictionary cameraSettings = {
            dictionary Front = {
                double3 position = (0, 0, 50000)
                double radius = 500
            }
            dictionary Perspective = {
                double3 position = (500, 500, 500)
                double3 target = (-0.00000397803842133726, 0.000007956076785831101, -0.000003978038307650422)
            }
            dictionary Right = {
                double3 position = (-50000, 0, 0)
                double radius = 500
            }
            dictionary Top = {
                double3 position = (0, 50000, 0)
                double radius = 500
            }
            string boundCamera = "/OmniverseKit_Persp"
        }
        dictionary omni_layer = {
            dictionary muteness = {
            }
        }
        dictionary renderSettings = {
            float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0)
            float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75)
            float3 "rtx:index:regionOfInterestMax" = (0, 0, 0)
            float3 "rtx:index:regionOfInterestMin" = (0, 0, 0)
            float3 "rtx:iray:environment_dome_ground_position" = (0, 0, 0)
            float3 "rtx:iray:environment_dome_ground_reflectivity" = (0, 0, 0)
            float3 "rtx:iray:environment_dome_rotation_axis" = (3.4028235e38, 3.4028235e38, 3.4028235e38)
            float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0)
            float3 "rtx:post:colorcorr:contrast" = (1, 1, 1)
            float3 "rtx:post:colorcorr:gain" = (1, 1, 1)
            float3 "rtx:post:colorcorr:gamma" = (1, 1, 1)
            float3 "rtx:post:colorcorr:offset" = (0, 0, 0)
            float3 "rtx:post:colorcorr:saturation" = (1, 1, 1)
            float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0)
            float3 "rtx:post:colorgrad:contrast" = (1, 1, 1)
            float3 "rtx:post:colorgrad:gain" = (1, 1, 1)
            float3 "rtx:post:colorgrad:gamma" = (1, 1, 1)
            float3 "rtx:post:colorgrad:lift" = (0, 0, 0)
            float3 "rtx:post:colorgrad:multiply" = (1, 1, 1)
            float3 "rtx:post:colorgrad:offset" = (0, 0, 0)
            float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1)
            float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50)
            float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500)
            float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10)
            float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2)
            float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10)
            float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75)
            float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50)
            float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1)
            float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9)
            float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5)
            float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1)
        }
    }
    defaultPrim = "World"
    endTimeCode = 100
    metersPerUnit = 0.01
    startTimeCode = 0
    timeCodesPerSecond = 30
    upAxis = "Y"
)

def Xform "World"
{
    def OmniGraph "PushGraph"
    {
        token evaluationMode = "Automatic"
        token evaluator:type = "push"
        token fabricCacheBacking = "Shared"
        int2 fileFormatVersion = (1, 7)
        token pipelineStage = "pipelineStageSimulation"

        def OmniGraphNode "test_node_bundle_to_target_connection" (
            prepend apiSchemas = ["NodeGraphNodeAPI"]
        )
        {
            custom rel inputs:bundle
            custom rel inputs:target (
                customData = {
                    dictionary omni = {
                        dictionary graph = {
                            string relType = "target"
                        }
                    }
                }
            )
            token node:type = "omni.graph.test.BundleToTarget"
            int node:typeVersion = 1
            custom rel outputs:target (
                customData = {
                    dictionary omni = {
                        dictionary graph = {
                            string relType = "target"
                        }
                    }
                }
            )
            uniform token ui:nodegraph:node:expansionState = "open"
            uniform float2 ui:nodegraph:node:pos = (-59, 72)

            def Output "outputs_bundle"
            {
            }
        }

        def OmniGraphNode "test_node_bundle_to_target_connection_01" (
            prepend apiSchemas = ["NodeGraphNodeAPI"]
        )
        {
            custom rel inputs:bundle
            custom rel inputs:target (
                customData = {
                    dictionary omni = {
                        dictionary graph = {
                            string relType = "target"
                        }
                    }
                }
            )
            prepend rel inputs:target = </World/PushGraph/test_node_bundle_to_target_connection/outputs_bundle>
            token node:type = "omni.graph.test.BundleToTarget"
            int node:typeVersion = 1
            custom rel outputs:target (
                customData = {
                    dictionary omni = {
                        dictionary graph = {
                            string relType = "target"
                        }
                    }
                }
            )
            uniform token ui:nodegraph:node:expansionState = "open"
            uniform float2 ui:nodegraph:node:pos = (331, 79)

            def Output "outputs_bundle"
            {
            }
        }
    }
}

def Xform "Environment"
{
    double3 xformOp:rotateXYZ = (0, 0, 0)
    double3 xformOp:scale = (1, 1, 1)
    double3 xformOp:translate = (0, 0, 0)
    uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]

    def DistantLight "defaultLight" (
        prepend apiSchemas = ["ShapingAPI"]
    )
    {
        float inputs:angle = 1
        float inputs:intensity = 3000
        float inputs:shaping:cone:angle = 180
        float inputs:shaping:cone:softness
        float inputs:shaping:focus
        color3f inputs:shaping:focusTint
        asset inputs:shaping:ies:file
        double3 xformOp:rotateXYZ = (315, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }
}

