#usda 1.0
(
    customLayerData = {
        dictionary cameraSettings = {
            dictionary Front = {
                double3 position = (50050.000000000015, -1.1113332476497817e-11, 0)
                double radius = 500
            }
            dictionary Perspective = {
                double3 position = (500.00000000000006, 499.99999999999994, 499.99999999999994)
                double3 target = (0, 0, 0)
            }
            dictionary Right = {
                double3 position = (0, -50050, -1.1113332476497817e-11)
                double radius = 500
            }
            dictionary Top = {
                double3 position = (0, 0, 50050)
                double radius = 500
            }
            string boundCamera = "/OmniverseKit_Persp"
        }
        dictionary omni_layer = {
            dictionary muteness = {
            }
        }
        dictionary renderSettings = {
            float "rtx:post:lensDistortion:cameraFocalLength" = 18.147562
        }
    }
    defaultPrim = "World"
    endTimeCode = 100
    metersPerUnit = 0.009999999776482582
    startTimeCode = 0
    timeCodesPerSecond = 30
    upAxis = "Z"
)

def Xform "World"
{
    def Xform "Xform"
    {
        double3 xformOp:rotateXYZ = (0, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]

        def Mesh "Cube"
        {
            int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
            int[] faceVertexIndices = [0, 1, 3, 2, 0, 4, 5, 1, 1, 5, 6, 3, 2, 3, 6, 7, 0, 2, 7, 4, 4, 7, 6, 5]
            normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
                interpolation = "faceVarying"
            )
            point3f[] points = [(-50, -50, -50), (50, -50, -50), (-50, -50, 50), (50, -50, 50), (-50, 50, -50), (50, 50, -50), (50, 50, 50), (-50, 50, 50)]
            float2[] primvars:st = [(1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0)] (
                interpolation = "faceVarying"
            )
            uniform token subdivisionScheme = "none"
            double3 xformOp:rotateXYZ = (0, 0, 0)
            double3 xformOp:scale = (1, 1, 1)
            double3 xformOp:translate = (0, 0, 0)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
        }
    }
}

