#usda 1.0
(
    customLayerData = {
        dictionary cameraSettings = {
            dictionary Front = {
                double radius = 500
                double3 target = (0, 0, 0)
            }
            dictionary Perspective = {
                double3 position = (500.0000000000001, 500.0000000000001, 499.9999999999998)
                double3 target = (0, 0, 0)
            }
            dictionary Right = {
                double radius = 500
                double3 target = (0, 0, 0)
            }
            dictionary Top = {
                double radius = 500
                double3 target = (0, 0, 0)
            }
            string boundCamera = "/OmniverseKit_Persp"
        }
        dictionary omni_layer = {
            dictionary muteness = {
            }
        }
        dictionary renderSettings = {
            float "rtx:post:lensDistortion:cameraFocalLength" = 18.147562
        }
    }
    defaultPrim = "World"
    endTimeCode = 100
    metersPerUnit = 0.009999999776482582
    startTimeCode = 0
    timeCodesPerSecond = 24
    upAxis = "Y"
)

def Xform "World"
{
    def DistantLight "defaultLight" (
        prepend apiSchemas = ["ShapingAPI"]
    )
    {
        float angle = 1
        float intensity = 3000
        float shaping:cone:angle = 180
        float shaping:cone:softness
        float shaping:focus
        color3f shaping:focusTint
        asset shaping:ies:file
        double3 xformOp:rotateXYZ = (315, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }

    def Mesh "Cube_01"
    {
        int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
        int[] faceVertexIndices = [0, 1, 3, 2, 0, 4, 5, 1, 1, 5, 6, 3, 2, 3, 6, 7, 0, 2, 7, 4, 4, 7, 6, 5]
        normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
            interpolation = "faceVarying"
        )
        point3f[] points = [(-50, -50, -50), (50, -50, -50), (-50, -50, 50), (50, -50, 50), (-50, 50, -50), (50, 50, -50), (50, 50, 50), (-50, 50, 50)]
        float2[] primvars:st = [(1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0)] (
            interpolation = "faceVarying"
        )
        uniform token subdivisionScheme = "none"
        float velocity = -316.66666
        double3 xformOp:rotateXYZ = (0, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 45.72225930094726)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }

    def Mesh "Cube_02"
    {
        int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
        int[] faceVertexIndices = [0, 1, 3, 2, 0, 4, 5, 1, 1, 5, 6, 3, 2, 3, 6, 7, 0, 2, 7, 4, 4, 7, 6, 5]
        normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
            interpolation = "faceVarying"
        )
        point3f[] points = [(-50, -50, -50), (50, -50, -50), (-50, -50, 50), (50, -50, 50), (-50, 50, -50), (50, 50, -50), (50, 50, 50), (-50, 50, 50)]
        float2[] primvars:st = [(1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0)] (
            interpolation = "faceVarying"
        )
        uniform token subdivisionScheme = "none"
        float velocity = -316.66666
        double3 xformOp:rotateXYZ = (0, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (120, 0, 45.72225930094726)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }

    def Mesh "Cube_00"
    {
        int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
        int[] faceVertexIndices = [0, 1, 3, 2, 0, 4, 5, 1, 1, 5, 6, 3, 2, 3, 6, 7, 0, 2, 7, 4, 4, 7, 6, 5]
        normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
            interpolation = "faceVarying"
        )
        point3f[] points = [(-50, -50, -50), (50, -50, -50), (-50, -50, 50), (50, -50, 50), (-50, 50, -50), (50, 50, -50), (50, 50, 50), (-50, 50, 50)]
        float2[] primvars:st = [(1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0)] (
            interpolation = "faceVarying"
        )
        uniform token subdivisionScheme = "none"
        float velocity = -316.66666
        double3 xformOp:rotateXYZ = (0, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (240, 0, 45.72225930094726)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }

    def ComputeGraph "graph"
    {
        def ComputeGraphSettings "computegraphSettings"
        {
            custom token evaluator:type = "push"
        }

        def ComputeNode "omnigraph_test_GetPrimPathsByType"
        {
            custom uint inputs:execIn = 0
            custom token inputs:type = "Mesh"
            custom token node:type = "omni.graph.nodes.GetPrimPathsByType"
            custom int node:typeVersion = 1
            custom uint outputs:execOut = 1
            custom bool inputs:recursive = 1
            custom token[] outputs:primPaths = ["/World/Cube_01", "/World/Cube_02", "/World/Cube_00"]
        }

        def ComputeNode "gatherbypath"
        {
            custom token[] inputs:primPaths
            prepend token[] inputs:primPaths.connect = </World/graph/omnigraph_test_GetPrimPathsByType.outputs:primPaths>
            custom token node:type = "omni.graph.nodes.GatherByPath"
            custom int node:typeVersion = 1
            custom uint64 outputs:gatherId
            custom bool state:active = 1
        }

        def ComputeNode "omnigraph_examples_bounceNoBundleCpu"
        {
            custom uint64 inputs:gatherId
            prepend uint64 inputs:gatherId.connect = </World/graph/gatherbypath.outputs:gatherId>
            custom token node:type = "omni.graph.examples.cpp.BounceNoBundleCpu"
            custom int node:typeVersion = 1
        }
    }
}

