#usda 1.0
(
    customLayerData = {
        dictionary cameraSettings = {
            dictionary Front = {
                double3 position = (0, 0, 50000)
                double radius = 500
            }
            dictionary Perspective = {
                double3 position = (641.3717781423547, 641.3717781423395, 641.3717781423386)
                double3 target = (0, 0, 0)
            }
            dictionary Right = {
                double3 position = (-50000, 0, -1.1102230246251565e-11)
                double radius = 500
            }
            dictionary Top = {
                double3 position = (-4.329780281177466e-12, 50000, 1.1102230246251565e-11)
                double radius = 500
            }
            string boundCamera = "/OmniverseKit_Persp"
        }
        dictionary renderSettings = {
            float "rtx:post:lensDistortion:cameraFocalLength" = 18.147562
        }
    }
    defaultPrim = "Stage"
    metersPerUnit = 0.009999999776482582
    timeCodesPerSecond = 24
    upAxis = "Y"
)

def Xform "Stage"
{
    def SphereLight "SphereLight_01" (
        prepend apiSchemas = ["ShapingAPI"]
        kind = "model"
    )
    {
        float intensity = 30000
        float radius = 50
        float shaping:cone:angle = 180
        float shaping:cone:softness
        float shaping:focus
        color3f shaping:focusTint
        asset shaping:ies:file
        double3 xformOp:rotateZYX = (-0, 0, -0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (35.02676, -56.856171, 21.829468)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
    }

    def SphereLight "SphereLight_02" (
        prepend apiSchemas = ["ShapingAPI"]
        kind = "model"
    )
    {
        float intensity = 30000
        float radius = 50
        float shaping:cone:angle = 180
        float shaping:cone:softness
        float shaping:focus
        color3f shaping:focusTint
        asset shaping:ies:file
        double3 xformOp:rotateZYX = (-0, 0, -0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (-52.752319, 105.505402, -52.753021)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
    }

    def SphereLight "SphereLight_03" (
        prepend apiSchemas = ["ShapingAPI"]
        kind = "model"
    )
    {
        float intensity = 30000
        float radius = 50
        float shaping:cone:angle = 180
        float shaping:cone:softness
        float shaping:focus
        color3f shaping:focusTint
        asset shaping:ies:file
        double3 xformOp:rotateZYX = (-0, 0, -0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (99.220299, -3.516879, -95.703514)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
    }

    def SphereLight "SphereLight_00" (
        prepend apiSchemas = ["ShapingAPI"]
        kind = "model"
    )
    {
        float intensity = 30000
        float radius = 50
        float shaping:cone:angle = 180
        float shaping:cone:softness
        float shaping:focus
        color3f shaping:focusTint
        asset shaping:ies:file
        double3 xformOp:rotateZYX = (-0, 0, -0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (-107.755989, 13.481207, 94.274811)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
    }

    def Mesh "Cube"
    {
        int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
        int[] faceVertexIndices = [0, 1, 3, 2, 0, 4, 5, 1, 1, 5, 6, 3, 2, 3, 6, 7, 0, 2, 7, 4, 4, 7, 6, 5]
        normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
            interpolation = "faceVarying"
        )
        point3f[] points = [(-50, -50, -50), (50, -50, -50), (-50, -50, 50), (50, -50, 50), (-50, 50, -50), (50, 50, -50), (50, 50, 50), (-50, 50, 50)]
        float2[] primvars:st = [(1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (0, 0), (0, 1), (1, 1), (1, 0), (1, 1), (0, 1), (0, 0), (1, 0), (1, 1), (0, 1), (0, 0)] (
            interpolation = "faceVarying"
        )
        uniform token subdivisionScheme = "none"
        double3 xformOp:rotateXYZ = (0, 0, 0)
        double3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }
}

