4. The method of claim 1 , wherein instantiating the state machine instance includes parsing the respective scripting functions provided within the state machine definitions.
4. The method of claim 1 , wherein instantiating the state machine instance includes parsing the respective scripting functions provided within the state machine definitions. 5. The method of claim 4 , wherein the state machine definition provide the respective scripting functions having one or more tokens with script expressions included therein, the one or more tokens used in the state machine definition to indicate information that is unspecified at least in part in the state machine definition, and is determined during execution of the game engine module.