6. The method of claim 1 further comprising passing to an OpenGL|ES implementation glEnableClientState and glTexCoordPointer commands which contain data from the texture coordinate array.
6. The method of claim 1 further comprising passing to an OpenGL|ES implementation glEnableClientState and glTexCoordPointer commands which contain data from the texture coordinate array. 7. The method of claim 6 wherein the OpenGL|ES implementation supports vertex array.