13. A computer-based game for one or more players, the object of which game is to transform a first word into a second word through a sequence of words, in accordance with a set of predetermined rules, said computer-based game comprising: a) means for growing a first tree having a plurality of adjacent nodes with words disposed thereon, the root node of said first tree having said first word disposed thereon; b) means for generating one or more words for each of said nodes occurring in the topmost level of said first tree, each of said generated words having a predetermined relationship to the word from which it was generated; c) means for growing a second tree having a plurality of adjacent nodes with words disposed thereon, the root node of said second tree having said second word disposed thereon; d) means for generating one or more words for each of said nodes occurring in the topmost level of said second tree, each of said generated words having a predetermined relationship to the word from which it was generated; e) means for comparing at least one word of said first tree with at least one word of said second tree in order to identify a word common to both of said trees; f) means for identifying a sequence of words in each of said trees connecting the respective roots thereof to said common word; and g) means for combining said first and second sequences of words into a single sequence connecting the respective roots of said trees to one another via said common word.
13. A computer-based game for one or more players, the object of which game is to transform a first word into a second word through a sequence of words, in accordance with a set of predetermined rules, said computer-based game comprising: a) means for growing a first tree having a plurality of adjacent nodes with words disposed thereon, the root node of said first tree having said first word disposed thereon; b) means for generating one or more words for each of said nodes occurring in the topmost level of said first tree, each of said generated words having a predetermined relationship to the word from which it was generated; c) means for growing a second tree having a plurality of adjacent nodes with words disposed thereon, the root node of said second tree having said second word disposed thereon; d) means for generating one or more words for each of said nodes occurring in the topmost level of said second tree, each of said generated words having a predetermined relationship to the word from which it was generated; e) means for comparing at least one word of said first tree with at least one word of said second tree in order to identify a word common to both of said trees; f) means for identifying a sequence of words in each of said trees connecting the respective roots thereof to said common word; and g) means for combining said first and second sequences of words into a single sequence connecting the respective roots of said trees to one another via said common word. 18. The computer-based game in accordance with claim 13, wherein at least a portion of said game is disposed in a replaceable data medium compatible with a video game processing unit having a game control device adapted for use therewith.