9. The system of claim 1 , and wherein the associations are weighted based on a determination by the artificial intelligence engine, wherein the weighting is for selecting in real time one virtual assistant emotion by the artificial intelligence engine.
9. The system of claim 1 , and wherein the associations are weighted based on a determination by the artificial intelligence engine, wherein the weighting is for selecting in real time one virtual assistant emotion by the artificial intelligence engine. 10. The system of claim 9 , and wherein the virtual assistant projector is programmed with default behaviors for the virtual assistant, and wherein an appearance attribute of the virtual assistant changes depending on content of a player's conversation with the virtual assistant.