8. The method of claim 7 , further comprising determining connection strengths of connections in social graphs based on factors associated with online games and factors associated with electronic social networks, a given connection strength of a given connection representing a relational strength between two users, wherein a connection strength between the first user and the second user is determined based on factors associated with the first online game, and wherein a connection strength between the first user and the fourth user is determined based on factors associated with the first electronic social network.
8. The method of claim 7 , further comprising determining connection strengths of connections in social graphs based on factors associated with online games and factors associated with electronic social networks, a given connection strength of a given connection representing a relational strength between two users, wherein a connection strength between the first user and the second user is determined based on factors associated with the first online game, and wherein a connection strength between the first user and the fourth user is determined based on factors associated with the first electronic social network. 9. The method of claim 8 , wherein the factors associated with online games include one or more of game mechanics, membership to common affiliations, time elapsed since joining an affiliation within an online game, privileges within an online game, leadership position in an affiliation in an online game, status within an online game, performance indicators associated with an online game, progress indicators associated with an online game, average communication frequency within an online game, a virtual goods inventory within an online game, or time spent engaging an online game.