3. The method of claim 1, wherein the source code file is written in a hierarchical scene description language, wherein the ordered arrangement defines a plurality of hierarchical levels, with each object definition arranged at one of the plurality of hierarchical levels.
3. The method of claim 1, wherein the source code file is written in a hierarchical scene description language, wherein the ordered arrangement defines a plurality of hierarchical levels, with each object definition arranged at one of the plurality of hierarchical levels. 4. The method of claim 3, wherein the source code file is written in a virtual reality modeling language (VRML).