6. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for creating a multi-player game environment for single-player use on an electronic entertainment system, the method comprising: providing a first user with an option to play a single-player game or a multi-player game using at least one artificial intelligence (AI) character, wherein the at least one AI character is based at least in part on behavior data of a particular second user, and wherein the behavior data includes actions and game play style of the particular second user; receiving a selection by the first user of at least one AI character in the single-player or multi-player game includes the behavior data of the particular second user and the mode of game play; receiving one or more selections indicating a user preference for the at least one AI character, wherein the user preference includes a mode for game play, and wherein the mode includes a tutorial mode; and displaying the game environment for game play, wherein the game environment is populated with an avatar effectuating a behavior of the at least one AI character.
6. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for creating a multi-player game environment for single-player use on an electronic entertainment system, the method comprising: providing a first user with an option to play a single-player game or a multi-player game using at least one artificial intelligence (AI) character, wherein the at least one AI character is based at least in part on behavior data of a particular second user, and wherein the behavior data includes actions and game play style of the particular second user; receiving a selection by the first user of at least one AI character in the single-player or multi-player game includes the behavior data of the particular second user and the mode of game play; receiving one or more selections indicating a user preference for the at least one AI character, wherein the user preference includes a mode for game play, and wherein the mode includes a tutorial mode; and displaying the game environment for game play, wherein the game environment is populated with an avatar effectuating a behavior of the at least one AI character. 10. The non-transitory computer-readable storage medium of claim 6 , wherein the user preference includes a skill level associated with the behavior of the at least one AI character.