7. A character animation and speech tool comprising: a character library, comprising an assortment of character being capable of being rendered lifelike by computer graphic rendering image generation, and being fully interchangeable among the library assortment in relation to all other characters; a sampled human voice library, comprising one or more of male, female, child, and exaggerated human caricature voice samples, each voice sample being standardized in sampling modules and time duration, each of said voice samples being fully interchangeable among the library assortment in relation to all other of said voice samples, and fully integrated therewith; a text-to-speech assembly apparatus, whereby any word text entered by a keyboard into the application is translated to its syllabic components and both a voice syllabic component and an animation motion graph data component are introduced into an assembly timeline for editing; and an internal dictionary, said internal dictionary including an accent module for breaking down a word into correct syllables so that proper accented speech pronunciation results; wherein said tool has a capacity to permit change of actual words to be spoken in an animation sequence, during the creation of said animation sequence, without the need to re-record any audio files.
7. A character animation and speech tool comprising: a character library, comprising an assortment of character being capable of being rendered lifelike by computer graphic rendering image generation, and being fully interchangeable among the library assortment in relation to all other characters; a sampled human voice library, comprising one or more of male, female, child, and exaggerated human caricature voice samples, each voice sample being standardized in sampling modules and time duration, each of said voice samples being fully interchangeable among the library assortment in relation to all other of said voice samples, and fully integrated therewith; a text-to-speech assembly apparatus, whereby any word text entered by a keyboard into the application is translated to its syllabic components and both a voice syllabic component and an animation motion graph data component are introduced into an assembly timeline for editing; and an internal dictionary, said internal dictionary including an accent module for breaking down a word into correct syllables so that proper accented speech pronunciation results; wherein said tool has a capacity to permit change of actual words to be spoken in an animation sequence, during the creation of said animation sequence, without the need to re-record any audio files. 11. The animation and speech tool as recited in claim 7 , wherein said tool has a capability to create both laterally and vertically asymmetrical mouth postures, for correctly replicating real human physiology and speech motion patterns.