1. A method of generating a statistical machine translation database through a game, the method comprising: retrieving from memory and providing to a plurality of players a monolingual structure; receiving a first translation attempt from each of the plurality of players; comparing, using a processor, the first translation attempts from each of the plurality of players; providing feedback to each of the plurality of players; and receiving and comparing attempts and providing feedback to iteratively converge subsequent translations from each of the plurality of players into a final translated structure.
1. A method of generating a statistical machine translation database through a game, the method comprising: retrieving from memory and providing to a plurality of players a monolingual structure; receiving a first translation attempt from each of the plurality of players; comparing, using a processor, the first translation attempts from each of the plurality of players; providing feedback to each of the plurality of players; and receiving and comparing attempts and providing feedback to iteratively converge subsequent translations from each of the plurality of players into a final translated structure. 9. A method as recited in claim 1 , wherein the providing feedback includes creating a learning model based on each translation attempt from each of the plurality of players that is updated with each response pair from each of the plurality of players and steers each of the plurality of players towards a converging to a common translation answer for the monolingual structure.