7. A training program configured to systematically drive neurological changes to overcome social cognitive deficits, the training program including at least one computerized emotional perception game that challenges a game participant to observe and make judgments about emotional expressions and is configured to: present a plurality of target and/or distractor stimuli; prompt the game participant to respond to the target and/or distractor stimuli; receive the game participant's input through a game piece; provide an indication to the game participant of whether the game participant's input was accurate or apt; provide a signal indicative of the game participant's performance or game difficulty; and repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range.
7. A training program configured to systematically drive neurological changes to overcome social cognitive deficits, the training program including at least one computerized emotional perception game that challenges a game participant to observe and make judgments about emotional expressions and is configured to: present a plurality of target and/or distractor stimuli; prompt the game participant to respond to the target and/or distractor stimuli; receive the game participant's input through a game piece; provide an indication to the game participant of whether the game participant's input was accurate or apt; provide a signal indicative of the game participant's performance or game difficulty; and repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range. 10. The training program of claim 7 , wherein the at least one computerized emotional perception game challenges the game participant to match pairs of similar facial expressions.