1. A method for displaying a menu of commands in a video game environment, the method comprising: displaying a first menu of available commands on a display device following a determination that a user has actuated a control button assigned to activating voice functionality on a controller interface for a game system; receiving a first vocal utterance from the user at a microphone coupled to the game system, the vocal utterance including a command selected by the user from the first menu of available commands; displaying a second menu of available commands on the display device following receipt of the first vocal utterance; receiving a second vocal utterance from the user at the microphone, the second vocal utterance including a command selected by the user from the second menu of available commands; and executing instructions stored in memory, wherein execution of the instructions by a processor: matches the first vocal utterance with an available command in the first menu of available commands, matches the second vocal utterance with an available command in the second menu of available commands, and causes a character in the game environment to perform an action corresponding to the combination of the matched first vocal utterance and the matched second vocal utterance, and wherein the performed action is displayed on the display device.
1. A method for displaying a menu of commands in a video game environment, the method comprising: displaying a first menu of available commands on a display device following a determination that a user has actuated a control button assigned to activating voice functionality on a controller interface for a game system; receiving a first vocal utterance from the user at a microphone coupled to the game system, the vocal utterance including a command selected by the user from the first menu of available commands; displaying a second menu of available commands on the display device following receipt of the first vocal utterance; receiving a second vocal utterance from the user at the microphone, the second vocal utterance including a command selected by the user from the second menu of available commands; and executing instructions stored in memory, wherein execution of the instructions by a processor: matches the first vocal utterance with an available command in the first menu of available commands, matches the second vocal utterance with an available command in the second menu of available commands, and causes a character in the game environment to perform an action corresponding to the combination of the matched first vocal utterance and the matched second vocal utterance, and wherein the performed action is displayed on the display device. 2. The method of claim 1 , wherein the vocal utterance is received in conjunction with a command issued through the controller interface.