1. A gamification system for presenting analysis of speech audio signals in real-time, the system comprising: a real-time audio capture system configured to receive source conversational audio signals of current audio involving an agent and convert the received audio signals into analyzable digital audio as streamed audio conversational signals at low-latency; a real-time signal processing system configured to apply metrics to transform the streamed audio conversational signals into computed streamed behavioral signals at low-latency; an application server configured to provide the computed streamed behavioral signals to a computing device of the agent; and an agent dashboard operated on the computing device of the agent, the agent dashboard configured to display the computed streamed behavioral signals and gamification objectives for the agent, wherein the gamification system enables real-time comparison of computed streamed behavioral signals and displayed gamification objectives; wherein the gamification objectives include one or more target metrics that are identified using machine learning techniques to produce positive outcomes; and wherein the computed streamed behavioral signals are metrics comprising any of conversational participation computations, conversational flow computations, dynamic variation computations, speaking rate computations, vocal effort computations, and hyper/hypo articulation computations.
1. A gamification system for presenting analysis of speech audio signals in real-time, the system comprising: a real-time audio capture system configured to receive source conversational audio signals of current audio involving an agent and convert the received audio signals into analyzable digital audio as streamed audio conversational signals at low-latency; a real-time signal processing system configured to apply metrics to transform the streamed audio conversational signals into computed streamed behavioral signals at low-latency; an application server configured to provide the computed streamed behavioral signals to a computing device of the agent; and an agent dashboard operated on the computing device of the agent, the agent dashboard configured to display the computed streamed behavioral signals and gamification objectives for the agent, wherein the gamification system enables real-time comparison of computed streamed behavioral signals and displayed gamification objectives; wherein the gamification objectives include one or more target metrics that are identified using machine learning techniques to produce positive outcomes; and wherein the computed streamed behavioral signals are metrics comprising any of conversational participation computations, conversational flow computations, dynamic variation computations, speaking rate computations, vocal effort computations, and hyper/hypo articulation computations. 12. The system of claim 1 , wherein the gamification objectives include a target value configured at an individual agent, team, or organizational level.