15. A training program configured to systematically drive neurological changes to overcome social cognitive deficits, the training program including at least one computerized theory of mind game that challenges a game participant to infer the mental states of others, wherein the game is configured to: present a plurality of target and/or distractor stimuli; prompt the game participant to respond to the target and/or distractor stimuli; receive the game participant's input through a game piece; provide an indication to the game participant of whether the game participant's input was accurate or apt; provide a signal indicative of the game participant's performance or game difficulty; and repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range.
15. A training program configured to systematically drive neurological changes to overcome social cognitive deficits, the training program including at least one computerized theory of mind game that challenges a game participant to infer the mental states of others, wherein the game is configured to: present a plurality of target and/or distractor stimuli; prompt the game participant to respond to the target and/or distractor stimuli; receive the game participant's input through a game piece; provide an indication to the game participant of whether the game participant's input was accurate or apt; provide a signal indicative of the game participant's performance or game difficulty; and repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range. 18. The training program of claim 15 , wherein the at least one computerized theory of mind game presents a short written narrative about a person and challenges the game participant to infer what the person would have thought or felt based on the narrated circumstances.