8. A method for conducting a letter placement game, comprising: providing a puzzle grid having a plurality of cells, a plurality of horizontal rows, a plurality of vertical rows, and a plurality of subgrids, each subgrid, each horizontal row, and each vertical row having an equal number of cells; providing a predetermined set of characters, the puzzle grid comprising filled cells, each filled cell comprising one of the characters, and the puzzle grid comprising empty cells, each empty cell associated with a predetermined solution character; providing a set of character singularity rules requiring that (i) each horizontal row contains one set of the predetermined characters having one instance of each character, (ii) each vertical row contains one set of the predetermined characters having one instance of each character, and (iii) each subgrid contains one set of the predetermined characters having one instance of each character; receiving clue input comprising a plurality of clues for a puzzle grid and a request to generate a puzzle grid based on the plurality of clues, each clue having a solution to each clue based on the predetermined set of characters, each clue associated with a predetermined location in the puzzle grid, each predetermined location associated with a predetermined number of the cells, each predetermined location having a contiguous association of the cells of each predetermined location, each clue solution having a set of solution characters corresponding to the predetermined number of cells associated with each clue, each clue solution having a semantic meaning; generating the puzzle grid based on the clue input and a puzzle solution for the puzzle grid, each character in each set of solution characters conforming to the character singularity rules, and each solution character for each empty cell conforming to the character singularity rules; and providing the puzzle grid and the puzzle solution in response to the request to generate the puzzle grid.
8. A method for conducting a letter placement game, comprising: providing a puzzle grid having a plurality of cells, a plurality of horizontal rows, a plurality of vertical rows, and a plurality of subgrids, each subgrid, each horizontal row, and each vertical row having an equal number of cells; providing a predetermined set of characters, the puzzle grid comprising filled cells, each filled cell comprising one of the characters, and the puzzle grid comprising empty cells, each empty cell associated with a predetermined solution character; providing a set of character singularity rules requiring that (i) each horizontal row contains one set of the predetermined characters having one instance of each character, (ii) each vertical row contains one set of the predetermined characters having one instance of each character, and (iii) each subgrid contains one set of the predetermined characters having one instance of each character; receiving clue input comprising a plurality of clues for a puzzle grid and a request to generate a puzzle grid based on the plurality of clues, each clue having a solution to each clue based on the predetermined set of characters, each clue associated with a predetermined location in the puzzle grid, each predetermined location associated with a predetermined number of the cells, each predetermined location having a contiguous association of the cells of each predetermined location, each clue solution having a set of solution characters corresponding to the predetermined number of cells associated with each clue, each clue solution having a semantic meaning; generating the puzzle grid based on the clue input and a puzzle solution for the puzzle grid, each character in each set of solution characters conforming to the character singularity rules, and each solution character for each empty cell conforming to the character singularity rules; and providing the puzzle grid and the puzzle solution in response to the request to generate the puzzle grid. 14. The method of claim 8 , wherein the predetermined set of characters is based on an alphabet, and one or more sets of solution characters comprise multiple instances of one character, requiring that each set of solution characters having the multiple instances of one character traverse one or more subgrid boundaries in order to satisfy the character singularity rules.