12. A method for rendering virtual reality (VR) views into VR scenes for presentation to a head mounted display (HMD), comprising, sensing one or more geometric surfaces of a nose of the user by one or more proximity sensors disposed in or around a nose insert region of a display housing of the HMD; generating a model of the nose of the user using the sensed one more geometric surfaces; detecting eye gaze of the user using one or more eye gaze sensors disposed in the display housing of the HMD; and rendering images to a screen of the HMD to present the VR scenes, the images being augmented to include nose image data from the model of the nose; wherein the augmenting of the images is adjusted to include more of the nose image data when it is determined that the eye gaze is directed down and toward the nose of the user.
12. A method for rendering virtual reality (VR) views into VR scenes for presentation to a head mounted display (HMD), comprising, sensing one or more geometric surfaces of a nose of the user by one or more proximity sensors disposed in or around a nose insert region of a display housing of the HMD; generating a model of the nose of the user using the sensed one more geometric surfaces; detecting eye gaze of the user using one or more eye gaze sensors disposed in the display housing of the HMD; and rendering images to a screen of the HMD to present the VR scenes, the images being augmented to include nose image data from the model of the nose; wherein the augmenting of the images is adjusted to include more of the nose image data when it is determined that the eye gaze is directed down and toward the nose of the user. 13. The method of claim 12 , wherein the screen of the HMD is defined by a left screen for a left eye of the user and a right screen for a right eye of the user, the nose image data being rendered near a bottom right region of the left screen and a bottom left region of the right screen, the left and right screens being disposed in the display housing having a left optic in front of the left screen and a right optic in front of the right screen.