25. A system for educating multiple learners comprising: a. a massive multiplayer role playing game server arranged with an activity module; b. a multiplicity of learner control interfaces; c. a communications means between the learner control interfaces and the game server; d. the game server arranged to provide each learner one or more characters arranged with a character inventory containing possessions; e. the activity module arranged with one or more first-type activities demonstrating one or more target education skills, and with one or more second-type activities without target education skills; f. one or more first type activities performance arranged to award one or more of multiple character possessions used in one or more second type activities; and g. a feedback means to each learner on target education skill demonstration errors arranged such that fewer errors in demonstration of target education skill activities provide the indirect feedback of increases in the number of available second type activities whereby each learner is motivated to learn education skills.
25. A system for educating multiple learners comprising: a. a massive multiplayer role playing game server arranged with an activity module; b. a multiplicity of learner control interfaces; c. a communications means between the learner control interfaces and the game server; d. the game server arranged to provide each learner one or more characters arranged with a character inventory containing possessions; e. the activity module arranged with one or more first-type activities demonstrating one or more target education skills, and with one or more second-type activities without target education skills; f. one or more first type activities performance arranged to award one or more of multiple character possessions used in one or more second type activities; and g. a feedback means to each learner on target education skill demonstration errors arranged such that fewer errors in demonstration of target education skill activities provide the indirect feedback of increases in the number of available second type activities whereby each learner is motivated to learn education skills. 34. The system of claim 25 further comprising: a. means for measuring game performance; and b. performance in second type activities arranged to improve with added possessions.