14. A method for musical instruction and gaming comprising: presenting a user with a series of three dimensional shapes each associated with a musical tone from a graphics processor via a user interface, each three dimensional shape having a series of active regions and a first surface illustrating a musical letter and a second surface illustrating a musical instrument; receiving at a musical education processor a selection of a three dimensional shape associated with a musical tone from the user interface; generating the musical tone associated with the musical letter and the musical instrument illustrated on the selected three dimensional shape in response to the selection and transmitting the musical tone to an audio output at the user interface; and simultaneously generating a graphical representation associated with the selection on at least one of the active regions of the selected three dimensional shape.
14. A method for musical instruction and gaming comprising: presenting a user with a series of three dimensional shapes each associated with a musical tone from a graphics processor via a user interface, each three dimensional shape having a series of active regions and a first surface illustrating a musical letter and a second surface illustrating a musical instrument; receiving at a musical education processor a selection of a three dimensional shape associated with a musical tone from the user interface; generating the musical tone associated with the musical letter and the musical instrument illustrated on the selected three dimensional shape in response to the selection and transmitting the musical tone to an audio output at the user interface; and simultaneously generating a graphical representation associated with the selection on at least one of the active regions of the selected three dimensional shape. 16. The method of music instructions and gaming of claim 14 , wherein each three dimensional shape is a three dimensional representation of an object capable of generating a musical tone.