1. A method for visually indicating a voice speaker to a listener in a context of a computing session, comprising the steps of: (a) obtaining a speaker identifier, the speaker identifier including a user name gamertag, from voice data transmitted by the voice speaker; (b) associating the speaker identifier with a visual indicator used for indicating voice speakers; (c) selectively and temporarily, when the voice speaker is speaking, displaying the visual indicator and selectively and temporarily, when the voice speaker is speaking, displaying the user name gamertag, and when the visual indicator and the user name gamertag are displayed, displaying the visual indicator and the user name adjacent to one another, on the display to indicate that the voice speaker is speaking; (d) receiving user input selecting a players tab view that provides information on players in a current game session and in response to receiving user input selecting a players tab view: displaying a player's list including a player ID column listing gamertags for players in a current game session, and displaying a voice communication column capable of selectively displaying for each of the players in the player ID column each of: a muted icon that indicates that a local listener has muted voice communication from a selected player, a persistent bidirectional mute icon that indicates that the local listener or the network gaming service has prohibited the corresponding player from speaking to the listener and hearing any voice communication from the listener, a null icon that indicates that a corresponding player does not have a voice communicator, and a hear-only icon that indicates that a corresponding player can hear voice communication but does not have a microphone for speaking to other players.
1. A method for visually indicating a voice speaker to a listener in a context of a computing session, comprising the steps of: (a) obtaining a speaker identifier, the speaker identifier including a user name gamertag, from voice data transmitted by the voice speaker; (b) associating the speaker identifier with a visual indicator used for indicating voice speakers; (c) selectively and temporarily, when the voice speaker is speaking, displaying the visual indicator and selectively and temporarily, when the voice speaker is speaking, displaying the user name gamertag, and when the visual indicator and the user name gamertag are displayed, displaying the visual indicator and the user name adjacent to one another, on the display to indicate that the voice speaker is speaking; (d) receiving user input selecting a players tab view that provides information on players in a current game session and in response to receiving user input selecting a players tab view: displaying a player's list including a player ID column listing gamertags for players in a current game session, and displaying a voice communication column capable of selectively displaying for each of the players in the player ID column each of: a muted icon that indicates that a local listener has muted voice communication from a selected player, a persistent bidirectional mute icon that indicates that the local listener or the network gaming service has prohibited the corresponding player from speaking to the listener and hearing any voice communication from the listener, a null icon that indicates that a corresponding player does not have a voice communicator, and a hear-only icon that indicates that a corresponding player can hear voice communication but does not have a microphone for speaking to other players. 12. The method of claim 1 , further comprising displaying to the listener a muted speaker identifier when an undesired voice speaker is speaking and when the undesired voice speaker's voice communication has been muted with respect to the listener.