1. A method for creating a mnemonic experience for a user, which comprises: selecting a concentration of information to be remembered; gathering information on said concentration, said information being intended to be remembered by the user; providing a building; placing a display to be observed in said building, said display teaching said information when observed by the user; providing a character to interact with the user and said display, said character being contextually related to said display; interacting said character with the user with while the user observes said display; gathering further information on said concentration; determining an importance of said information relative to an importance of said further information; and not creating a display of said further information when said importance of said further information is less than the importance of said piece of information.
1. A method for creating a mnemonic experience for a user, which comprises: selecting a concentration of information to be remembered; gathering information on said concentration, said information being intended to be remembered by the user; providing a building; placing a display to be observed in said building, said display teaching said information when observed by the user; providing a character to interact with the user and said display, said character being contextually related to said display; interacting said character with the user with while the user observes said display; gathering further information on said concentration; determining an importance of said information relative to an importance of said further information; and not creating a display of said further information when said importance of said further information is less than the importance of said piece of information. 9. The method according to claim 1 , wherein said building is a palace.