1. A system for social interactive content development of a plurality of art assets for an interactive video game, comprising: a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game; an activity monitor for monitoring access to the plurality of art assets; a social inference engine for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset.
1. A system for social interactive content development of a plurality of art assets for an interactive video game, comprising: a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game; an activity monitor for monitoring access to the plurality of art assets; a social inference engine for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset. 3. The system of claim 1 , wherein at least one of the plurality of art assets is defined by a skeletal animation.