1. A system for building an audio fill-in-the-blank story, comprising: a game console that includes a main body defining an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons, wherein the microphone is coupled to the game-play controller, wherein the speaker is coupled to the game-play controller, wherein the power supply is coupled to the game-play controller, and wherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button; one or more processors; and one or more nontransitory computer-readable storage media having computer-executable instructions embodied thereon that, when executed by the one or more processors, cause the one or more processors to perform operations comprising: receiving, via the microphone coupled to the game-play controller, multiple audible answers for a single blank within a prerecorded fill-in-the-blank story; randomly selecting a specific audible answer from the multiple audible answers for the single blank; inserting the specific audible answer into the single blank within the prerecorded fill-in-the-blank story; and outputting, via the speaker coupled to the game-play controller, the audio fill-in-the-blank story that includes the specific audible answer inserted into the prerecorded fill-in-the-blank story.
1. A system for building an audio fill-in-the-blank story, comprising: a game console that includes a main body defining an enclosure sized to receive a game-play controller, a speaker, a microphone, a power supply, and multiple buttons, wherein the microphone is coupled to the game-play controller, wherein the speaker is coupled to the game-play controller, wherein the power supply is coupled to the game-play controller, and wherein the multiple buttons are coupled to the game-play controller and include a question button, a play-story button, a record answer button, and a start button; one or more processors; and one or more nontransitory computer-readable storage media having computer-executable instructions embodied thereon that, when executed by the one or more processors, cause the one or more processors to perform operations comprising: receiving, via the microphone coupled to the game-play controller, multiple audible answers for a single blank within a prerecorded fill-in-the-blank story; randomly selecting a specific audible answer from the multiple audible answers for the single blank; inserting the specific audible answer into the single blank within the prerecorded fill-in-the-blank story; and outputting, via the speaker coupled to the game-play controller, the audio fill-in-the-blank story that includes the specific audible answer inserted into the prerecorded fill-in-the-blank story. 5. The system of claim 1 , wherein the system further comprises altering the specific audible answer to sound like a voice reading the prerecorded fill-in-the-blank story.