4. A machine implemented, method of communicating, comprising: (i) receiving an electronic message, via a server having a processing unit and program code stored on a storage device of said server; (ii) receiving a well-known animation character, via the server, (iii) converting the electronic message into speech using one of synthesized voice of the well-known animation character and actual voice of the well-known animation character, via the server; (iv) generating moving images of the well-known animation character, via the server; (v) transmitting the speech, via the server; and (vi) transmitting the moving images, via the server.
4. A machine implemented, method of communicating, comprising: (i) receiving an electronic message, via a server having a processing unit and program code stored on a storage device of said server; (ii) receiving a well-known animation character, via the server, (iii) converting the electronic message into speech using one of synthesized voice of the well-known animation character and actual voice of the well-known animation character, via the server; (iv) generating moving images of the well-known animation character, via the server; (v) transmitting the speech, via the server; and (vi) transmitting the moving images, via the server. 5. A non-transitory machine-readable storage medium, which provides instructions that, when executed by a processing unit, causes the processing unit to perform communication operations according to a method as in claim 4 .