8. A method of operating an online game, comprising: providing a game client and a game server; in the game client: selecting a game to be played; selecting a character for the game; selecting a virtual era for the game; selecting a virtual environment for the game; selecting virtual scenes-a-faire for the era; in the game server: selecting at least one motif for the character; selecting at least one motif for the virtual environment; selecting at least one motif for the virtual scenes-a-faire; initializing an instantiation of the game in the game server in communication with the game client, the character and the corresponding at least one interactive motif thereof, the virtual era, the virtual environment and the corresponding at least one motif thereof, and the scenes-a-faire and the corresponding at least one motif thereof; and playing the selected game thereof in the game client, wherein the selected game interacts with a database to create persistence of the virtual environment and a game server to manage communication from the database, and wherein the selected game is a massively multiplayer role-playing online game.
8. A method of operating an online game, comprising: providing a game client and a game server; in the game client: selecting a game to be played; selecting a character for the game; selecting a virtual era for the game; selecting a virtual environment for the game; selecting virtual scenes-a-faire for the era; in the game server: selecting at least one motif for the character; selecting at least one motif for the virtual environment; selecting at least one motif for the virtual scenes-a-faire; initializing an instantiation of the game in the game server in communication with the game client, the character and the corresponding at least one interactive motif thereof, the virtual era, the virtual environment and the corresponding at least one motif thereof, and the scenes-a-faire and the corresponding at least one motif thereof; and playing the selected game thereof in the game client, wherein the selected game interacts with a database to create persistence of the virtual environment and a game server to manage communication from the database, and wherein the selected game is a massively multiplayer role-playing online game. 10. The method of claim 8 further comprising: modifying the game after selecting the game.