1. A method for automatically generating blog content, the method comprising: storing information in memory regarding one or more in-game events, each event defined by a set of predetermined criteria; receiving information regarding gameplay of a user over a communication network, wherein the gameplay information concerns interactions of a virtual entity controlled by the user; detecting that an event has occurred based on the set of predetermined criteria being met by the gameplay information of the user; generating blog content corresponding to the detected event, wherein the blog content is generated from predefined components associated with the detected event; and transmitting the generated blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website.
1. A method for automatically generating blog content, the method comprising: storing information in memory regarding one or more in-game events, each event defined by a set of predetermined criteria; receiving information regarding gameplay of a user over a communication network, wherein the gameplay information concerns interactions of a virtual entity controlled by the user; detecting that an event has occurred based on the set of predetermined criteria being met by the gameplay information of the user; generating blog content corresponding to the detected event, wherein the blog content is generated from predefined components associated with the detected event; and transmitting the generated blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website. 5. The method of claim 1 , further comprising receiving input over the communication network, wherein the input sets one of the predetermined criteria at a threshold level.