13. An educational multiplayer game from a server communicated through a learner connection to a learner's control module comprising: a. a multiplicity of characters arranged to be controlled by the players; b. a multiplicity of character possessions; c. a multiplicity of activities arranged for character participation using character possessions; d. a means for scoring activity success; e. selected activities arranged to require a possession for activity success; f. selected activities arranged for a character to obtain monetary units; g. a character object exchange arranged such that a character exchanges monetary units for possessions such that a virtual economy exists; h. one or more target education skills; i. the activities arranged in a first group including a target education skill practice and a second group without the target education skill; j. the first group activities arranged such that a skill mastery score is dependant on the errors in the target education skill; k. the first group activities further arranged to provide a variable performance attribute possession required for success in second group activities; and l. the second group activity score is dependant on the errors in the target education skill practice in the first group activity.
13. An educational multiplayer game from a server communicated through a learner connection to a learner's control module comprising: a. a multiplicity of characters arranged to be controlled by the players; b. a multiplicity of character possessions; c. a multiplicity of activities arranged for character participation using character possessions; d. a means for scoring activity success; e. selected activities arranged to require a possession for activity success; f. selected activities arranged for a character to obtain monetary units; g. a character object exchange arranged such that a character exchanges monetary units for possessions such that a virtual economy exists; h. one or more target education skills; i. the activities arranged in a first group including a target education skill practice and a second group without the target education skill; j. the first group activities arranged such that a skill mastery score is dependant on the errors in the target education skill; k. the first group activities further arranged to provide a variable performance attribute possession required for success in second group activities; and l. the second group activity score is dependant on the errors in the target education skill practice in the first group activity. 17. The game of claim 13 further comprising one or more first group activities arranged to provide the possession with a variable performance in second group activities arranged such that performance improves with fewer errors in target education skill practice.