13. The computer-readable non-transitory medium storing the program according to claim 1 , wherein the computer is caused to further execute exclusion of a character under a predetermined state in the game processing, from adjustment targets by the adjustment.
13. The computer-readable non-transitory medium storing the program according to claim 1 , wherein the computer is caused to further execute exclusion of a character under a predetermined state in the game processing, from adjustment targets by the adjustment. 14. The computer-readable non-transitory medium storing the program according to claim 13 , wherein the game processing includes performing movement of a plurality of characters in the virtual world in response to operation by a player, and the exclusion involves excluding a character that cannot be operated by the player, from the adjustment targets by the adjustment.