8. The system as in claim 7 further comprising: a. selected activities in the first group arranged to provide a character inventory with one or more possessions with a variable performance attribute, the attribute improving with fewer errors in the skill practice; b. the character object exchange arranged such that a character obtains a possession with an improved performance attribute using monetary units; and c. activities in the second group arranged to require one or more possessions with a selected minimum performance attribute to succeed in the activity wherein the learner is provided motivation to succeed in target education skill practice to advance the character in the game and produce a favorable learner profile.
8. The system as in claim 7 further comprising: a. selected activities in the first group arranged to provide a character inventory with one or more possessions with a variable performance attribute, the attribute improving with fewer errors in the skill practice; b. the character object exchange arranged such that a character obtains a possession with an improved performance attribute using monetary units; and c. activities in the second group arranged to require one or more possessions with a selected minimum performance attribute to succeed in the activity wherein the learner is provided motivation to succeed in target education skill practice to advance the character in the game and produce a favorable learner profile. 9. The system as in claim 8 further comprising: a. one or more communities with a multiple character community inventory such that first and second group activities are played in each community; b. a multiplicity of professions arranged such that the learner chooses a profession for each character; c. selected community activities arranged such that one or more characters participates in activities in a manner associated with the character's profession; d. selected group one activities arranged to provide a character with a profession-associated possession chosen from the group consisting of PGO, PGO attribute, and character attribute; e. the character object exchange arranged such that a character obtains a profession associated possession using monetary units; and f. one or more party, group, and community multi-character activities arranged to require one or more profession-associated possessions for successful completion of the activity, wherein the learner is provided motivation to succeed in target education skill practice to advance the character in the game and produce a favorable learner profile.