12. A method as in claim 11 which includes providing a role player's station coupled to the communications network to enable a role player to interact at least audibly with the participant in real-time.
12. A method as in claim 11 which includes providing a role player's station coupled to the communications network to enable a role player to interact at least audibly with the participant in real-time. 13. A method as in claim 12 which includes circuitry enabling the participant to send and receive communications in real-time in response to the simulated conflict scenario presented, at least in part, visually on the display.