1. A method for chaining animations, the method comprising: receiving image data that is representative of captured motion; selecting a pre-canned animation; based at least in part on a transition point, generating a chained animation wherein: the transition point is based, at least in part, on one or more parameters of the captured motion; at least a first portion of the captured motion is represented by the pre-canned animation that replaces the first portion of the captured motion; and at least a second portion of the captured motion is represented by an animation that corresponds to the captured motion; and rendering the chained animation, wherein the chained animation comprises a blending of the first and second portions.
1. A method for chaining animations, the method comprising: receiving image data that is representative of captured motion; selecting a pre-canned animation; based at least in part on a transition point, generating a chained animation wherein: the transition point is based, at least in part, on one or more parameters of the captured motion; at least a first portion of the captured motion is represented by the pre-canned animation that replaces the first portion of the captured motion; and at least a second portion of the captured motion is represented by an animation that corresponds to the captured motion; and rendering the chained animation, wherein the chained animation comprises a blending of the first and second portions. 7. The method of claim 1 , further comprising selecting multiple pre-canned animations and blending the multiple pre-canned animations to generate a new pre-canned animation, and selecting the new pre-canned animation for chaining with the animation of the captured motion.