39. A multiplayer game for teaching learners a multiplicity of target education skills from a server communicated through a learner connection to a learner's control module comprising: a. means for engaging each learner in target education skill practice; b. means for each learner to receive one or more game possessions for demonstrating the target education skills; c. means for measuring game performance; d. means for game activities without target education skills; and e. means for a learner to receive feedback on errors in demonstration of target education skills by reduced game performance of possessions in game activities without target education skills.
39. A multiplayer game for teaching learners a multiplicity of target education skills from a server communicated through a learner connection to a learner's control module comprising: a. means for engaging each learner in target education skill practice; b. means for each learner to receive one or more game possessions for demonstrating the target education skills; c. means for measuring game performance; d. means for game activities without target education skills; and e. means for a learner to receive feedback on errors in demonstration of target education skills by reduced game performance of possessions in game activities without target education skills. 43. The multiplayer game of claim 39 further comprising means for a learner to exchange game possessions with a second learner.