9. A computer system for serializing asynchronous communications that are received and played over a plurality of telephone interfaces of users participating in a telephone conference, comprising: a memory storing computer-executable instructions that: receives from a first user first audio as a first audio segment; stores in a queue the first audio segment; plays live for a second user the first audio as the first audio is received; while the first audio is being received, receives from a third user second audio as a second audio segment; stores at the end of at the end of the queue the second audio segment; after the second audio segment is stored at the end of the queue, terminates the first audio segment; after terminating the first audio segment, plays for the first user and the second user the second audio of the second audio segment; and after playing the second audio, receives from the first user third audio as a third audio segment as a resumption of audio of the first user; stores in the queue the third audio segment; wherein the queue contains a serialization of audio segments that are received asynchronously; and a processor that executes the computer-executable instructions stored in the memory.
9. A computer system for serializing asynchronous communications that are received and played over a plurality of telephone interfaces of users participating in a telephone conference, comprising: a memory storing computer-executable instructions that: receives from a first user first audio as a first audio segment; stores in a queue the first audio segment; plays live for a second user the first audio as the first audio is received; while the first audio is being received, receives from a third user second audio as a second audio segment; stores at the end of at the end of the queue the second audio segment; after the second audio segment is stored at the end of the queue, terminates the first audio segment; after terminating the first audio segment, plays for the first user and the second user the second audio of the second audio segment; and after playing the second audio, receives from the first user third audio as a third audio segment as a resumption of audio of the first user; stores in the queue the third audio segment; wherein the queue contains a serialization of audio segments that are received asynchronously; and a processor that executes the computer-executable instructions stored in the memory. 13. The computer system of claim 9 wherein the second audio segment is not chronologically the next audio segment in the queue after the first audio segment.