1. A system for providing gameplay of word-based games puzzles comprising crossword puzzles or word search puzzles, the system comprising: one or more processors programmed with one or more computer program instructions to: receive a selection of a gameplay mode of operation from among a plurality of gameplay modes of operation; select at least a word-based puzzle from among a plurality of word-based puzzles obtained from one or more sources of word-based puzzles; cause the word-based puzzle to be communicated for gameplay based on the received selection of the gameplay mode of operation; impose during gameplay of the word-based puzzle a time limit that relates to an attempt to at least partially solve the word-based puzzle; determine one or more types and quantities of virtual assets to be awarded to a user based on gameplay of the word-based puzzle, wherein the one or more types and quantities of virtual assets is determined based on whether the user solved a word related to one or more input spaces that is associated with a bonus award; allocate the determined one or more types and quantities of virtual assets to the user based on gameplay of the word-based puzzle, wherein a virtual asset is exchangeable for one or more benefits related to gameplay depending on the type of virtual asset; and award the one or more types and quantities of virtual assets to the user.
1. A system for providing gameplay of word-based games puzzles comprising crossword puzzles or word search puzzles, the system comprising: one or more processors programmed with one or more computer program instructions to: receive a selection of a gameplay mode of operation from among a plurality of gameplay modes of operation; select at least a word-based puzzle from among a plurality of word-based puzzles obtained from one or more sources of word-based puzzles; cause the word-based puzzle to be communicated for gameplay based on the received selection of the gameplay mode of operation; impose during gameplay of the word-based puzzle a time limit that relates to an attempt to at least partially solve the word-based puzzle; determine one or more types and quantities of virtual assets to be awarded to a user based on gameplay of the word-based puzzle, wherein the one or more types and quantities of virtual assets is determined based on whether the user solved a word related to one or more input spaces that is associated with a bonus award; allocate the determined one or more types and quantities of virtual assets to the user based on gameplay of the word-based puzzle, wherein a virtual asset is exchangeable for one or more benefits related to gameplay depending on the type of virtual asset; and award the one or more types and quantities of virtual assets to the user. 4. The system of claim 1 , wherein a first type of virtual asset is required to play the word-based game puzzle.