1. A system for operating an interactive electronic multimedia puzzle, comprising: a puzzle generation engine comprising at least a plurality of programming instructions stored in a memory and operating on a processor of a computing device and configured to: load a plurality of multimedia content from a plurality of content sources, the multimedia content comprising at least visual content, the visual content being drawn from one or more of the set of video, image, and text; divide at least a portion of the multimedia content into a plurality of segments; associate at least a portion of the plurality of content segments with at least a portion of a plurality of puzzle tiles; present at least a portion of the plurality of puzzle tiles for interaction by a human user; receive a plurality of user interaction; and direct a rearrangement of puzzle tiles for presentation to a user, the rearrangement being based at least in part on at least a portion of the user interaction; wherein, for each tile of at least a subset of the tiles, a visual portion of the multimedia content of the respective tile is obfuscated using a plurality of transformations that effectively reduce utility of each affected tile's obfuscated media for solving the puzzle.
1. A system for operating an interactive electronic multimedia puzzle, comprising: a puzzle generation engine comprising at least a plurality of programming instructions stored in a memory and operating on a processor of a computing device and configured to: load a plurality of multimedia content from a plurality of content sources, the multimedia content comprising at least visual content, the visual content being drawn from one or more of the set of video, image, and text; divide at least a portion of the multimedia content into a plurality of segments; associate at least a portion of the plurality of content segments with at least a portion of a plurality of puzzle tiles; present at least a portion of the plurality of puzzle tiles for interaction by a human user; receive a plurality of user interaction; and direct a rearrangement of puzzle tiles for presentation to a user, the rearrangement being based at least in part on at least a portion of the user interaction; wherein, for each tile of at least a subset of the tiles, a visual portion of the multimedia content of the respective tile is obfuscated using a plurality of transformations that effectively reduce utility of each affected tile's obfuscated media for solving the puzzle. 3. The system of claim 1 , wherein the plurality of content sources comprise at least a hosted content provider accessible via a network.