2. A method, comprising: rendering, at a computing device including one or more processors, a phrase to a first player of a translation game, the first player being a human; receiving, at the computing device, a translation of the phrase from the first player; comparing, at the computing device, the translation of the phrase received from the first player to a translation of the phrase received from a second player of the translation game, the second player being a human; determining, at the computing device, whether the translation received from the first player is similar to the translation received from the second player; and when the translation received from the first player is similar to the translation received from the second player: comparing, at the computing device, the translation received from the first player with a machine translation, the machine translation being generated by a machine translator that includes a parser, determining, at the computing device, whether the translation received from the first player is similar to the machine translation, and when the translation received from the first player is not similar to the machine translation, determining, at the computing device, to modify parser data upon which the parser is trained based upon the translation received from the first player.
2. A method, comprising: rendering, at a computing device including one or more processors, a phrase to a first player of a translation game, the first player being a human; receiving, at the computing device, a translation of the phrase from the first player; comparing, at the computing device, the translation of the phrase received from the first player to a translation of the phrase received from a second player of the translation game, the second player being a human; determining, at the computing device, whether the translation received from the first player is similar to the translation received from the second player; and when the translation received from the first player is similar to the translation received from the second player: comparing, at the computing device, the translation received from the first player with a machine translation, the machine translation being generated by a machine translator that includes a parser, determining, at the computing device, whether the translation received from the first player is similar to the machine translation, and when the translation received from the first player is not similar to the machine translation, determining, at the computing device, to modify parser data upon which the parser is trained based upon the translation received from the first player. 6. The method of claim 2 , wherein the rendering the phrase to the first player comprises: determining an area of language in which the machine translator is weak; and generating the phrase in the area of language in which the machine translator is weak.