9. The system of claim 1 , and wherein the associations are weighted based on a determination by the artificial intelligence engine, wherein the weighting is for selecting in real time one virtual assistant emotion by the artificial intelligence engine.
9. The system of claim 1 , and wherein the associations are weighted based on a determination by the artificial intelligence engine, wherein the weighting is for selecting in real time one virtual assistant emotion by the artificial intelligence engine. 11. The system of claim 9 , wherein the system further comprises: a social intelligence engine configured to communicate with the CI engine, and wherein the social intelligence engine is programmed with instructions to assign a virtual assistant emotion to a meaning; and wherein the social intelligence engine includes an emotional state interpreter programmed to use a human emotions model to identify and select a player state.