1. A method for rendering virtual reality (VR) views into VR scenes for presentation to a head mounted display (HMD), comprising, sensing a position of a nose of a user when the HMD is worn by the user; detecting eye gaze of the user using one or more eye gaze sensors disposed in a display housing of the HMD; identifying a model of the nose of the user based on the position that is sensed, the model of the nose having a dimension that is based on the position of the nose of the user when the HMD is worn; and rendering images to a screen of the HMD to present the VR scenes, the images being augmented to include nose image data from the model of the nose; wherein the augmenting is adjusted to include more of the nose image data when it is determined that the eye gaze is directed down and toward the nose of the user.
1. A method for rendering virtual reality (VR) views into VR scenes for presentation to a head mounted display (HMD), comprising, sensing a position of a nose of a user when the HMD is worn by the user; detecting eye gaze of the user using one or more eye gaze sensors disposed in a display housing of the HMD; identifying a model of the nose of the user based on the position that is sensed, the model of the nose having a dimension that is based on the position of the nose of the user when the HMD is worn; and rendering images to a screen of the HMD to present the VR scenes, the images being augmented to include nose image data from the model of the nose; wherein the augmenting is adjusted to include more of the nose image data when it is determined that the eye gaze is directed down and toward the nose of the user. 7. The method of claim 1 , further comprising, wherein a display housing of the HMD includes optics for viewing the screen, the optics are configured for placement proximate to eyes of the user, the placement of the optics act to provide a view toward the screen and also act to occlude facial features of the user when wearing the HMD, the method further includes, detecting movements of occluded facial features of the user using one or more proximity sensors that are disposed around an inner surface of the display housing that surround the optics.