35. A method of using a multiplayer game from a server to provide indirect feedback on educational skill practice results to learners with a control module connecting to a learner connection arranged to connect to the server comprising: a. creating a game realm which provides a virtual world display on a learner control module; b. providing a multiplicity of characters within the realm arranged such that each learner controls one or more characters; c. keeping a character inventory of character possessions; d. tracking a multiplicity of character attributes; e. using an activity module to provide a multiplicity of activities; f. defining a multiplicity of target education skills chosen based on the learners educational attainment; g. arranging the realm activities in a first group including a target education skill practice and a second group without a target education skill; h. determining errors in target education skill practice; i. measuring game performance in second group activities; j. using one or more first type activities to vary the possessions and character attributes provided for one or more second type activities dependant on errors in target education skill practice; and k. arranging second type game activities to require one or more specified possessions and character attributes to improve game performance wherein the learner game performance provides indirect feedback on errors in target education skill practice.
35. A method of using a multiplayer game from a server to provide indirect feedback on educational skill practice results to learners with a control module connecting to a learner connection arranged to connect to the server comprising: a. creating a game realm which provides a virtual world display on a learner control module; b. providing a multiplicity of characters within the realm arranged such that each learner controls one or more characters; c. keeping a character inventory of character possessions; d. tracking a multiplicity of character attributes; e. using an activity module to provide a multiplicity of activities; f. defining a multiplicity of target education skills chosen based on the learners educational attainment; g. arranging the realm activities in a first group including a target education skill practice and a second group without a target education skill; h. determining errors in target education skill practice; i. measuring game performance in second group activities; j. using one or more first type activities to vary the possessions and character attributes provided for one or more second type activities dependant on errors in target education skill practice; and k. arranging second type game activities to require one or more specified possessions and character attributes to improve game performance wherein the learner game performance provides indirect feedback on errors in target education skill practice. 36. The method of claim 35 further comprising: a. providing one or more possessions and character attributes with limited performance attributes if errors are made in the target education skill practice; b. allowing participation in second type game activities using possessions and character attributes with limited performance attributes wherein the game performance is not improved; c. requiring further participation in one or more first type game activity to obtain possessions and character attributes with improved performance; and d. providing possessions and character attributes with improved performance when less errors are made in the practice wherein the learner game performance provides indirect feedback on errors in target education skill practice.