14. A method of presenting analysis of speech audio signals in real-time through gamification, the method comprising: receiving source conversational audio signals of current audio involving an agent by a real-time audio capture system at low-latency; converting, by the real-time audio capture system, the received audio signals into analyzable digital audio as streamed audio conversational signals at low-latency; applying metrics, by a real-time signal processing system, to the streamed audio conversational signals to transform the streamed audio conversational signals into computed streamed behavioral signals at low-latency; providing the computed streamed behavioral signals from an application server to a computing device of the agent at low-latency; operating an agent dashboard on the computing device of the agent at low-latency; and displaying, on the agent dashboard, the computed streamed behavioral signals and gamification objectives for the agent at low-latency, wherein gamification enables real-time comparison of computed streamed behavioral signals and displayed gamification objectives; wherein the gamification objectives include one or more target metrics that are identified using machine learning techniques to produce positive outcomes; and wherein the computed streamed behavioral signals are metrics comprising any of conversational participation computations, conversational flow computations, dynamic variation computations, speaking rate computations, vocal effort computations, and hyper/hypo articulation computations.
14. A method of presenting analysis of speech audio signals in real-time through gamification, the method comprising: receiving source conversational audio signals of current audio involving an agent by a real-time audio capture system at low-latency; converting, by the real-time audio capture system, the received audio signals into analyzable digital audio as streamed audio conversational signals at low-latency; applying metrics, by a real-time signal processing system, to the streamed audio conversational signals to transform the streamed audio conversational signals into computed streamed behavioral signals at low-latency; providing the computed streamed behavioral signals from an application server to a computing device of the agent at low-latency; operating an agent dashboard on the computing device of the agent at low-latency; and displaying, on the agent dashboard, the computed streamed behavioral signals and gamification objectives for the agent at low-latency, wherein gamification enables real-time comparison of computed streamed behavioral signals and displayed gamification objectives; wherein the gamification objectives include one or more target metrics that are identified using machine learning techniques to produce positive outcomes; and wherein the computed streamed behavioral signals are metrics comprising any of conversational participation computations, conversational flow computations, dynamic variation computations, speaking rate computations, vocal effort computations, and hyper/hypo articulation computations. 16. The method of claim 14 , further comprising operating, on a computing device of a supervisor, a multi-agent dashboard and displaying, on the multi-agent dashboard at the same time, the computed streamed behavioral signals involving the agent and computed streamed behavioral signals involving one or more other agents.