1. A computer-implemented method for managing localization workflow for a video game development, wherein the method is implemented in a computer system comprising one or more processors executing computer program modules, the method comprising: determining that a string in an executable asset of a video game being developed that needs to be translated; associating a translator with the string; and providing video metadata that has been associated with the string to the translator, wherein the video metadata includes video information that represents a view of game play of the video game being developed to be presented to players of the video game concomitantly with expression of the string during game play of the video game such that the translator is provided with context for the translation.
1. A computer-implemented method for managing localization workflow for a video game development, wherein the method is implemented in a computer system comprising one or more processors executing computer program modules, the method comprising: determining that a string in an executable asset of a video game being developed that needs to be translated; associating a translator with the string; and providing video metadata that has been associated with the string to the translator, wherein the video metadata includes video information that represents a view of game play of the video game being developed to be presented to players of the video game concomitantly with expression of the string during game play of the video game such that the translator is provided with context for the translation. 2. The method of claim 1 , wherein providing video metadata to the translator comprises sending the video information for display on a Web page.