3. The computer readable medium of claim 2 , wherein a node schema for the SimpleTexture receives the depth image and a color image used for 3-dimensional rendering of a DIBR model, includes a depth element including depth information as an image and a texture element including color information as an image, wherein the two images are defined in an SFTextureNodeType element.
2. The computer readable medium of claim 1 , wherein the diTexture element in the depthimage node schema defines an SFDepthTextureNode node schema including PointTexture and SimpleTexture as elements.