1. An online game apparatus, comprising: a game client including a plurality of motifs and a plurality of scenes-a-faire and including an HTTP client, a game network client, and coupled to a computer role playing game display; a game server coupled to the game network client; and a Web application server coupled to the game HTTP client, and to a database with data representative of a virtual world, wherein the game server manipulates at least one of the plurality of motifs or the plurality of scenes-a-faire on the game client, in response to data representative of the virtual world, wherein the game server includes a multidimensional motif manager, a multidimensional display manager coupled to the computer role playing game display, the managers in communication with a computer role playing game manager, and a pseudorandomizer that instigates a change in a preselected motif, wherein the plurality of motifs are representative of a game character, and wherein the database manager is coupled to the virtual world in which the character is displayed.
5. The online game apparatus of claim 1 , further comprising one of a text-to-speech module or a speech-to-text module, coupled to the computer role playing game manager.