17. The training program of claim 16 , wherein another one of the theory of mind games challenges the participant to answer questions about social interactions in a multi-segmented story.
16. A training program comprising a combination of games configured to systematically drive neurological changes to overcome social cognitive deficits, the training program comprising: one or more computerized social cue perception games; one or more computerized emotion perception games; one or more computerized theory of mind games, wherein one of the theory of mind games challenges the participant to identify a social scenario that best explains an emotion expressed in a video clip; and wherein each computerized game is configured to: present a plurality of target and/or distractor stimuli; prompt a game participant to respond to the target and/or distractor stimuli; receive the game participant's input through a game piece; provide an indication to the game participant of whether the game participant's input was accurate or apt; provide a signal indicative of the game participant's performance or game difficulty; and repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range.