13. A method as in claim 12 , wherein those group actions include at least one of: business actions, military actions, political actions, social actions, sports team actions.
12. A method as in claim 2 , including steps of in a computer game having at least one decision model, the decision model being capable of generating a response to a query for decision, generating a response to a query for decision including training one or more non-player characters in response to a set of game results, wherein those game results are produced by at least one of one or more non-player characters or at least one of one or more player characters; wherein group actions by those one or more non-player characters are responsive to the knowledge and style of at least one human user.