3. The method of claim 1 , wherein receiving the localized text comprises accessing the localized text in a dictionary file that defines one or more elements of a user interface associated with the video game.
1. A method of generating a glyphs compliance report, the method comprising: receiving localized text for a video game, the localized text including one or more glyphs to be displayed during gameplay in the video game, individual glyphs comprising individual parts of individual characters used in a language region, individual combinations of glyphs forming individual characters; comparing the one or more glyphs in the localized text to a predetermined list of approved glyphs appropriate for an intended age range of users of the videogame, the comparison being used to determine whether or not the localized text includes any unapproved glyphs that are not on the predetermined list of approved glyphs, the predetermined list of approved glyphs including glyphs that the users of the intended age range are expected to know to facilitate understanding of individual characters including the approved glyphs, the unapproved glyphs including glyphs that the users of the intended age range are not expected to know since understanding of individual characters including the unapproved glyphs is not expected of the users of the intended age range; and generating, with a computer, a glyphs compliance report indicating whether or not the localized text includes at least one unapproved glyph that is not on the predetermined list of approved glyphs.