7. The system as in claim 6 further comprising: a. a character inventory that is arranged to record character possessions; b. selected activities in the first group arranged to provide a character inventory with a possession chosen from the group consisting of PGO, PGO attribute, and character attribute; c. the character object exchange arranged such that a character obtains a possession chosen from the group consisting of PGO, PGO attribute, and character attribute using monetary units; and d. one or more possessions required in the character inventory for successful completion of selected second group activities wherein the learner is motivated to succeed in target education skill practice in order to advance the character in the game and to produce a favorable learner profile.
8. The system as in claim 7 further comprising: a. selected activities in the first group arranged to provide a character inventory with one or more possessions with a variable performance attribute, the attribute improving with fewer errors in the skill practice; b. the character object exchange arranged such that a character obtains a possession with an improved performance attribute using monetary units; and c. activities in the second group arranged to require one or more possessions with a selected minimum performance attribute to succeed in the activity wherein the learner is provided motivation to succeed in target education skill practice to advance the character in the game and produce a favorable learner profile.