15. A system for connecting to a plurality of electronic gaming devices for acquiring, storing and displaying data in a regulated environment, said system comprising: an electronic display associated with each gaming device; each said gaming device including a processor to control said display, each processor including: a first program of instructions in a markup language stored in a data structure, the content of said first program configured to control said display to display a predetermined display template defining at least one volatile data field and (2) issue data commands for data tokens, said first program configured to generate a display for a gaming application; and a second program of instructions in a read-only format stored in said data structure for execution of a gaming application, said second program of instructions approved by a regulatory authority; and a host computer in communication with said processors to receive operation data from said gaming devices, said host configured to (1) based upon said data received from said gaming devices, derive said data tokens and (2) in response to receipt of a command from at least one of said processors communicate said derived token to at least one of said processors to control said display to display the token data in said data field in conjunction with the gaming application, wherein the gaming application is customized based on the token data, wherein each of said processors displays and executes the gaming application for the respective gaming machine using said derived token information to define said at least one volatile data field in said display template, said display template, in conjunction with said second program of read-only instructions for gaming application execution, dynamically forming a gaming application customized for play by a player on the gaming machine.
17. The system of claim 15 , wherein said host computer derives said data tokens using information from a data storage device.