14. The game grammar-based packet capture and analysis method of claim 13 , wherein the action is defined using a name of the action, a protocol ID and a time rule.
13. The game grammar-based packet capture and analysis method of claim 10 , wherein said grouping the series of packets into the group to define the group as an action of a game comprises: grouping the series of packets into a group based on the packet generation rules; and defines the group as an action, including—movement, battle and item trade, by analyzing characteristics of the grouped packets.