3. The method of claim 1 , wherein replacing the first hold animation structure comprises: determining if the animation data defining the portion of the first pose of the object at the first shot time is included in a beat animation associated with the second pose of the object; in response to the determination that the first pose of the object is included in the beat animation, defining a first beat animation within the first hold animation structure, such that the first beat animation changes the object from the second pose to the portion of the first pose within the first hold animation structure; and in response to the determination that the first pose of the object is not included in the beat animation, replacing the first hold animation structure with the second hold animation structure.
1. A method of generating animation data for at least one rendered image of a computer graphics scene, the method comprising: receiving animation data defining at least a portion of a first pose of an object at a first shot time; identifying a previously defined first hold animation structure including the first shot time, wherein the first hold animation structure defines at least a second pose of the object from a second shot time prior to the first shot time up to a third shot time following the first shot time; replacing the first hold animation structure with a second hold animation structure defined as beginning at the second shot time and ending before the first shot time and a third hold animation structure defined from after the second hold animation structure up to the third shot time; associating the second pose of the object with the second hold animation structure, such that the object is posed according to at least the second pose during at least a portion of the second hold animation structure; associating the first pose of the object with the third hold animation structure, such that the object is posed according to at least the first pose during at least a portion of the third hold animation structure; and rendering at least one image of the computer graphics scene including at least a portion of the object in the first pose during the third hold animation structure.