58. A method for adapting an entity vector on a computer including a data storage, comprising: converting an observed behavior of a user into a behavior vector; modifying a profile vector indicative of the user based on the behavior vector; and modifying an entity vector indicative of an item based on the profile vector or the behavior vector.
62. The method as defined in claim 58, wherein the computer is connected to a network, the network selected from the group consisting of: an intranet, a local area network, and the Internet.