16. At least one non-transitory machine-readable storage medium comprising instructions that when executed cause a computing system to: receive data about a competitive gaming event, the data comprising one or more data items; select a beat writer from a plurality of beat writers stored in a data store, wherein each of the plurality of beat writers represents a respective one of a plurality of different computerized authors, each configured for respectively different writing styles; select a story type from a plurality of story types based on the selected beat writer; select a story flavor from the one or more story flavors associated with the story type; select a narrative template for the competitive gaming event according to the data and the selected story type, the narrative template comprising at least one paragraph from the set of paragraph types associated with the selected story flavor, the at least one paragraph having one or more sentences, and one or more empty word slots within the one or more sentences, and one or more empty data slots within the one or more sentences; fill each of the one or more empty data slots in the narrative template with a data item from the one or more data items; fill each of the one or more empty word slots in the narrative template with a word selected from a predetermined word list configured for the one or more empty word slots based on the competitive gaming data; and publish the narrative template with the one or more empty word slots and the one or more empty data slots filled as a narrative summary of competitive gaming narrative content.
19. The machine-readable storage medium of claim 16 , wherein the data comprises at least one of: a competition name; a league name; a competitor name; a team name; a date of the event; a time of the event; a competition result; a prize money value; a score; a video game level; a video game title; and a video game character.