29. The apparatus of claim 27 , wherein the artificial intelligence engine is further configured with instructions to translate game states and game outcomes into virtual human behaviors and virtual human speech of a virtual human bystander, and wherein the apparatus is further configured with instructions to present the virtual human bystander with the virtual assistant behaviors and virtual assistant speech as the electronic game executes, the behaviors and speech based on at least the game states.
32. The apparatus of claim 29 , wherein the artificial intelligence engine is programmed with instructions to respond to player decisions and interactions, and translate responses to the player decisions and interactions into animated behavior and animated speech for the virtual human bystander.