1. A method of measuring performance and capacity of a networked server coupled to a cluster of client machines, the method comprising: initializing each client machine of the cluster of client machines with a number of client applications; performing a first feedback process of configuring the number of client applications for said each client machine such that each client application adjusts its own operation to achieve a first balance point of a client application count for said each client machine; and performing a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server, wherein the second feedback process includes a closed loop feedback performed to measure the performance and capacity of the networked server coupled to the cluster of client machines in a game environment, wherein the closed loop feedback also measures a frame time of said each client machine, and wherein the first balance point of the client application count for said each client machine is achieved by minimizing the frame time of said each client machine.