1. A method comprising: accessing, by a processor of a computing device, a subdivision surfacing geometry (SubD) model; converting, by the processor, at least a portion of a plurality of features of the SubD model to a voxel model; accessing, by the processor, a texture for application to the voxel model; combining, by the processor, the texture and the voxel model to create a textured voxel model; determining, by the processor, one or more displacement maps, wherein the one or more displacement maps are determined based at least in part on a difference between a surface portion of the voxel model and a surface portion of the SubD model; and applying, by the processor, the one or more displacement maps to the surface portion of the SubD model to determine a second SubD model, wherein the second SubD model is configured for manipulation while preserving at least one of a visual aesthetic and a geometric placement of the added texture.