1. A method comprising: detecting a type of physical movement of a client device during gameplay of a multiplayer game that includes a virtual environment displaying a plurality of virtual objects; determining client device sensor data representing the type of physical movement satisfies at least one criteria in a user interaction profile, the at least one criteria mapped to a predefined physical interaction associated with a kinetic disaster simulator; selecting, using one or more processors, the kinetic disaster simulator based on the client device sensor data satisfying the at least one criteria; causing performance of a predefined game action by the kinetic disaster simulator, at a first severity level throughout the virtual environment, the performance of the predefined game action at the first severity level causing a change to each of the plurality of virtual objects of the virtual environment; determining a second severity level of the predefined game action associated with the kinetic disaster simulator, the second severity level based at least on an amount of time that has lapsed since selecting the kinetic disaster simulator, the second severity level being lower in severity than the first severity level; and causing a subsequent performance of the predefined game action according to the second severity level by the kinetic disaster simulator, throughout the virtual environment, the subsequent performance of the predefined game action causing a subsequent change to each of the plurality of virtual objects of the virtual environment.