1. A method for creating randomly generated video based upon sound file data, the method comprising: detecting a marker bit associated with the sound file data, wherein the marker bit defines a musical event and is located at a predetermined reference location in the sound file; and executing instructions stored in memory wherein execution of instructions by a processor: selects an action event in a game to occur in response to detection of the marker bit, randomly selects a camera behavior from a database of camera behaviors associated with the selected action event, and implements the selected camera behavior to view the selected action event at an action location, wherein the implemented camera behavior creates a randomly generated video sequence corresponding to the selected action event.