1. A method comprising the steps: evaluating, using at least one computing device, an image, wherein a plurality of pixels that relate to polygon vertices are identified, each of the vertices including at least one property selected from the list: reflective material, refractive material; generating, using the at least one computing device, the image using rasterization, wherein an array, stored on a computer readable medium, is created that comprises a directional vector from a virtual camera that is associated with each polygon vertex; evaluating, using the at least one computing device, each of the plurality of pixels to determine if the respective pixel is in a foreground of the image; generating, using the at least one computing device, a secondary ray for each pixel in the foreground of the image, wherein the secondary ray is generated from the respective pixel by using the directional vector associated with the polygon vertices to which the respective pixel relates; wherein the rasterizing further comprises the use of at least one shader on any object in the scene, and wherein the at least one shader is applied to the at least one spawned secondary ray intersecting with said object in the scene.