1. A computer-generated method for processing game slices over a cloud game network, comprising: presenting a plurality of games on a display, each game being identified by an initial image and being associated with a plurality of game slices, each game slice being a pre-selected portion of the game that is less than an entire part of the game, wherein each game slice is user defined from selected ones of the games; detecting passive selection activity proximate to the initial image of one of the plurality of games, the passive selection causing rendering of a primary video segment for the one of the plurality of game slices; detecting active selection activity for the primary video segment during the rendering of the primary video segment, the active selection activity loading executable code of the game slice at the cloud game network; rendering the executable code of the game slice to enable instant play of an unlocked subset of the game associated with the game slice; enabling sharing of selected ones of the game slices with users over a network; recording one or more plays of the unlocked subset of the game, each recorded play of the unlocked subset defining a secondary video segment, the method being executed by a processor.