1. A method comprising: identifying, by a processor of a computing device, a field of play for placement of a plurality of physical objects; identifying, by the processor, physical game pieces among the plurality of physical objects placed within the field of play so as to differentiate between the game pieces and the field of play objects; visibly displaying, by the processor on a display screen of the computing device, the field of play as a terrain for an AR (Augmented Reality) game, wherein each of the field of play objects is displayed with a virtual appearance that differs from an appearance of the field of play object in the real world; determining, by the processor, if placements of the plurality of physical objects comport with game rules; providing feedback, by the processor, to a user of the computing device if the placements do not comport with the game rules; and signaling, by the processor, to the user that the AR game may be commenced upon sensing that the placement of the plurality of physical objects comports with the game rules.