1. A method for use by a system including a hardware processor and a memory storing a three-dimensional (3D) character data having a topology mesh describing a character, the method comprising: stabilizing, using the hardware processor, the 3D character data, wherein the stabilizing includes removing a translational motion and a rotational motion from the 3D character data; determining, using the hardware processor, a range of motion of a plurality of points of the topology mesh describing the character; identifying, using the hardware processor, a plurality of poses for generating an animation, wherein each pose of the plurality of poses includes a unique configuration of the plurality of points of the topology mesh; and creating an animatronic including a plurality of actuators configured to instantiate the plurality of poses for generating the animation.