1. A computer-implemented method for rendering vector data in conjunction with a three-dimensional model, comprising: rendering, by one or more computing devices, a first vector map in conjunction with a three-dimensional model, the first vector map being texture mapped to the three-dimensional model, the first vector map including one or more vector elements; obtaining, by the one or more computing devices, a second vector map including one or more vector elements that are different from the one or more vector elements in the first vector map; and rendering, by the one or more computing devices, a blended vector map in conjunction with the three-dimensional model during a blending period to provide a transition to the second vector map; rendering, by the one or more computing devices, the second vector map at the end of the blending period; wherein rendering, by the one or more computing devices, a blended vector map in conjunction with the three-dimensional model during a blending period comprises reprojecting, by the one or more computing devices, a vector map rendered in a previous rendering frame to a texture space associated with the second vector map.