1. A gaming machine for communicatively coupling to one or more peer gaming machines via a peer-to-peer gaming network, the gaming machine comprising: one or more processors; and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming machine to: store, via at least one of the one or more memory devices, a first set of data indicative of one or more operating metrics of the gaming machine; receive, from the one or more peer gaming machines via the peer-to-peer gaming network, a second set of data indicative of one or more operating metrics of the one or more peer gaming machines; analyze, via at least one of the one or more processors, the first and second sets of data to determine if there is a potential malfunction scenario on the gaming machine; and in response to a determination that there is a potential malfunction scenario on the gaming machine, generate a malfunction data signal indicative of the potential malfunction scenario.