1. A system, comprising: an artificial intelligence (AI) engine for receiving a game state and at least one player attribute during a multiplayer electronic game; a first projection engine coupled with the AI engine for displaying a virtual dealer based on an output of the AI engine; a database of virtual dealer responses accessible by the AI engine; and wherein the AI engine receives the game state and the at least one player attribute and applies an artificial intelligence technique to select one or more of the virtual dealer responses based on the game state and the at least one player attribute.