1. A video game processing apparatus that causes an image display apparatus to display multiple characters of a video game, including a player character, on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of each character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising: an action content receiver that receives an action content for the player character; an action executing standby time identifier that identifies action executing standby time from the time when the action content receiver receives the action content to the time when the received action content becomes executable in accordance with a predetermined time identifying rule; a timer that clocking the action executing standby time identified by the action executing standby time identifier; an action executable range identifier that identifies an action executable range in which the player character can execute the action content received by the action content receiver in accordance with a predetermined range identifying rule; an action target character availability determiner that determines whether or not an action target character that is a target of the action content received by the action content receiver exists within the action executable range identified by the action executable range identifier; and an action executor that executes the action content received by the action content receiver against the action target character in the case where the action target character determiner determines that the action target character exists within the action executable range when the action executing standby time is clocked by the timer.