1. An attribute building system for characters in a virtual environment comprising: a real-time monitoring component that receives a training request for a training session associated with at least one attribute and that determines whether a minimum real-time threshold value has elapsed since a previous training session in order to permit further processing of the training request, wherein the training request is submitted on behalf of a character; a health analysis component that evaluates a health status of a character to determine whether the character is able to participate in training; a training selection component that determines a level of training for the character based at least in part on a training history of the character, selects the training session from among multiple different possible training sessions, based at least in part on the character's training history, and wherein said training selection component presents the training session on-screen; and a performance indicator display that presents at least one of a grade, score and final result indication of the training session on-screen, wherein successful completion of the training session facilitates advancement to more difficult levels of training sessions for the at least one attribute and wherein the at least one attribute increases social status and value of the character in the virtual environment.