1. A method for providing interactive multimedia reading instruction, comprising: providing a set of global knowledge/vocabulary words together with a high interest expository text and graphics; providing a contextual definition for at least one of the global knowledge/vocabulary words; providing an additional set of vocabulary words presented as a pair of synonyms for a new stimulus word; causing a student to select an appropriate synonym to replace the stimulus word based on another high interest expository text; and providing a game scenario including a multisensory scenario, in which the student must select an appropriate synonym or a pair of synonyms from a number of synonyms to complete a task or solve a problem to complete a game.