1. A method for multi-path graphics rendering on tile-based architectures, the method comprising: receiving, with a graphics processing unit (GPU) from an application executing on a processor other than the GPU, a first set of commands for a condition true pass and a second set of commands for a condition false pass; executing, with the GPU, a query pass without executing a flush operation to flush results of the query pass to the processor; in response to the results of the query pass indicating a true condition, executing, with the GPU, the condition true pass, including executing the first set of commands, based on the query pass without executing the flush operation; in response to the results of the query pass indicating a false condition, executing, with the GPU, the condition false pass, including executing the second set of commands, based on the query pass without executing the flush operation; and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, the flush operation.