1. A computer-implemented process for creating a playable scene with an authoring system, the process comprising the steps of: in a first computer system: displaying a three-dimensional authoring scene comprising representations of objects displayed thereon, one of the representations of objects being a three-dimensional experience scene configured (i) to facilitate at least an author creating a playable scene thereon using the first computer system, and (ii) to facilitate an end-user playing the playable scene thereon using a second computer system; displacing, upon user action, some of the representations of objects displayed in the authoring scene to the experience scene; organizing, upon user action, the displaced representations of objects in the experience scene so as to create a playable scene; and configuring, upon user action, configurations of objects represented in the three-dimensional authoring scene or in the three-dimensional experience scene, the configuration of an object being unchanged when displaced from the authoring scene to the experience scene, the configuration of an object comprises a behavior of the object with at least another object.