1. A method for updating a remote game application, comprising operations of: accessing a batch file including a plurality of events generated by a remote game client application executing an instance of the computer-implemented game; accessing a game state data object associated with the instance of the computer-implemented game, wherein the game state data object is a Binary Large Object (BLOB) with an identifier section and a body section, wherein the identifier section includes an identifier that is derived from a tuple including a game identifier, a user identifier, and a blob type identifier and wherein the body section includes one or more game state parameters formatted as a serialized unstructured string of text data; parsing the game state data object to identify the one or more game state parameters; processing the plurality of events in the batch file against game logic to update one or more of the game state parameters in the game state data object, wherein the game logic incorporates information extracted from a social graph; and storing the game state data object in a memory cache for subsequent asynchronous processing to update a database that persistently stores the game state data object as a BLOB, wherein each operation is executed on one or more processors.