1. A method comprising: identifying by a processor a deformable object of a scene of a computer game that is visible by an artificial intelligence (AI) character of the computer game; requesting by the processor at least one speculative physics simulation associated with the deformable object to determine a result associated with at least one action to the deformable object by the AI character; and selecting by the processor one of a plurality of actions that can be taken by the AI character, wherein the selection is based at least in part on the at least one speculative physics simulation.