1. A method comprising: assigning a first set of respective tiles within a graphics frame to a first processor; assigning a second set of the respective tiles within the graphics frame to a second processor, wherein a size of the first set is different than a size of the second set; dynamically adjusting size of first and second memory allocations in respective first and second local memories of the first and second processors such that the sizes of the first and second memory allocations are different and are based on the size of the first and second sets of respective tiles; and storing the first and second sets of respective tiles in the first and second memory allocations of the first and second local memories, respectively.