1. A method for converting a computer game into a real-life simulation environment, the method comprising: receiving metadata produced by a computer application useable in conjunction with the computer game, the metadata generated in response to an input defining virtual features and a virtual layout of the computer game; matching the virtual features to simulation features of the real-life simulation environment; mapping the virtual layout onto the real-life simulation environment; and compiling the simulation features and the real-life simulation environment to produce data corresponding to a real-life simulation of the computer game.