1. A method for real time motion capture for control of a video game character during game play, comprising: defining a model of a control object, wherein the model is mapped to the video game character; identifying a marker on the control object and mapping the marker to the model; associating a location of the marker to the model; capturing movement associated with the control object with a single video capture device; interpreting the movement associated with the control object to change a position of the model based on data captured through the single video capture device, the data captured including the marker, in the interpreting, for certain movements during game play, associating in real-time, the movement associated with the control object to a corresponding motion capture input stored in a database, the corresponding motion capture input is predefined to be used without modification and performed by the video game character, the predefined motion of the video game character is presented in real time and in response to a similar movement of the control object; for certain movements during game play, the movements associated with the control object are mirrored to the video game character without use of the predefined motion; and movement of the video game character being presented on the display screen in real time according to the change of position of the model.