1. A computer enabled method of depicting a character or object, comprising the acts of: defining a first set of nodes that characterize a shape of the character or object; storing the first set of nodes in a memory; assigning a variable geometry to the first set of nodes; defining a second set of nodes that define a path as a spline and having a variable geometry; storing the second set of nodes in a memory; controlling rotation of segments of the path; and locking the first set of nodes to the path for movement of the character or object along the path; wherein the path shapes itself to the shape of the character or object whereby the path is used as a pose for the character or object.