1. A computer implemented method for enabling interactive interfacing with a computer game program executed by a processor, comprising: providing an input device for accepting user input and wirelessly transmitting the user input to the computer game program, the input device being hand-held and enabling activation of one or more gearing parameters associated with interactive components of the computer game program; identifying an interactive component of the computer game program, the interactive component receiving the transmitted user input to enable the interactive interfacing; and detecting the user input at the input device to apply one of the one or more gearing parameters to the interactive component if the transmitted user input dictates, the applied gearing parameter defining a scaling ratio between the user input and a rate at which the interactive component reacts during execution of the computer game program, the application of the rate at which the interactive component reacts being defined for events occurring during the execution of the computer game program, wherein the scaling ratio for the gearing parameter that is applied is configured to additionally change in response to particular events occurring during execution of the computer game program without additional user command to change the gearing parameter.