1. An augmented reality (AR) gaming platform system comprising: an AR object repository storing available AR objects in a first non-transitory computer readable memory; and an AR server coupled with the AR object repository and, upon execution of software instructions stored in a second non-transitory computer readable memory by a processor, is configured to: obtain a digital representation of an environment of an AR capable device, the digital representation including a device location of the AR capable device, user attributes and virtual element attributes of virtual elements considered proximate to the AR capable device; determine a gaming context related to the AR capable device and pertinent to the environment based at least on the device location; identify relevant AR objects from the AR repository representing available AR objects having common attributes germane to the gaming context; derive an interference among relevant AR objects and a user of the AR capable device based on an interference function that depends on the device location, user attributes, and virtual element attributes, the interference comprising degrees of presence in an AR game for the relevant AR objects; and cause the AR capable device to render at least some of the available AR objects according to their corresponding degrees of presence.