1. A computer-implemented method of predicting outcomes of hypothetical events which can occur during a game of baseball, comprising: accumulating and storing in a computer memory a statistical database of the cumulative effects of latency and engrams specific to an individual batter having individual batter capabilities and an individual pitcher having individual pitcher capabilities; selecting a pitch, by a user, from amongst pitches compatible with the individual pitcher capabilities; selecting a swing, by a user, from amongst swings compatible with the individual batter capabilities; computing in a computer processor a statistical performance of the individual pitcher of the selected pitch; computing in a computer processor a statistical performance of the individual batter of the selected swing; and matching in a computer processor the statistical performance of the individual pitcher with the statistical performance of the individual batter so as to compute an outcome.