1. A computer-implemented method for executing plot instructions for electronic games to show complex plots, comprising: creating a plot object and a plot script in a current scenario based on plot data, by a processor, wherein the plot script comprises a plot instruction with a blockage parameter; reading the plot script to obtain the plot instruction by a processor; analyzing the plot instruction to obtain the plot parameter by a processor; determining a blockage type of the plot instruction, by a processor, according to the blockage parameter of the plot instruction; and the plot object executing the plot instruction, by a processor, according to the blockage type.