1. A system, comprising: at least one network interface comprising at least one first processor to: receive a plurality of packets from a network; for each packet in the plurality of packets, analyze packet contents to determine a specific data type to which the respective packet corresponds; filter the plurality of packets into a plurality of groups, each group based on the specific data type; insert the plurality of packets of a first group into a corresponding first buffer in memory of at least one graphics processing unit using direct memory access; assign each of the packets of the first group an index representing an offset indicating a location in the memory of the at least one graphics processing unit; determine that a pre-configured buffer flow capacity has been reached regarding the first buffer in the at least one graphics processing unit; and transmit an interrupt to the at least one graphics processing unit corresponding to the pre-configured buffer flow capacity regarding the first buffer in the least one graphics processing unit; and the at least one graphics processing unit connected to the at least one network interface over a bus and comprising at least one second processor to: start a first kernel preconfigured with packet handling code adapted to process packets of the specific data type in response to the interrupt to process the packets in the first buffer; wherein a substantially identical set of computer-readable instructions associated with the first kernel is executed on each of the packets in the first buffer; wherein a plurality of threads are executed on the at least one graphics processing units to process the packets in the first buffer at the index location assigned to each corresponding packet; wherein upon a failure of one or more graphics processing units, send packets to backup GPU buffers and transmit an interrupt to one or more backup graphics processing units.