1. A system comprising: a radio to receive content; a shared resource; a host processor to execute a software module associated with the shared resource; and a shader dispatch module including, an interface to receive a plurality of signals from the software module, wherein the plurality of signals are to include a first signal that indicates whether a draw call associated with the content accesses the shared resource, a second signal that indicates whether a boundary of the draw call has been reached, and a third signal that indicates whether the draw call has a coherency requirement, and a draw call manager to selectively dispatch a workload corresponding to the draw call in a shader invocation based on the plurality of signals, wherein the selective dispatch includes issuing a first plurality of signals with a first draw call and a second plurality of signals with a second draw call, and the first plurality of signals and the second plurality of signals enable an internal tracking of the first draw call and the second draw call at a pipeline level of a graphics pipeline, wherein the graphics pipeline is to include a series of stages having a plurality of shader invocations, and wherein the second draw call is to progress through one or more stages of the graphics pipeline independent of an entirety of the graphics pipeline being flushed; and a display to visually present the content.