1. A method for reproducing a shape and a pattern in a three-dimensional scene forming a three-dimensional model used for computer graphics based on a plurality of images, comprising: capturing the plurality of images, storing the captured images, selecting a plurality of frames to which processing is applied from the stored images, and extracting correspondence between the plurality of images; inputting the three-dimensional model to be a base, storing the input three-dimensional model, selecting the three-dimensional model that defines geometric properties of a target object in the images, and specifying correspondence between the images and the three-dimensional model; deforming the three-dimensional model while satisfying both the obtained correspondence between the images and the obtained correspondence between the images and the three-dimensional model; generating a pattern image to be attached to a surface of the three-dimensional model, based on a shape of the final three-dimensional model obtained by the deforming, and the specified correspondence between the final three-dimensional model and the images; and outputting the completed final three-dimensional model.