1. A method comprising: identifying, by a processor, a deformable object of an environment of a video game that is visible by an artificial intelligence (AI) character of the video game; requesting, by the processor, at least one speculative physics simulation each for a speculative action to be performed on the deformable object; and selecting, by the processor, one of a plurality of actions that can be taken by the AI character, wherein the selection is based at least in part on the at least one speculative physics simulation.