1. A method comprising: receiving a first plurality of graphics commands from a first graphics application; selecting a first graphical processing unit (GPU) from a plurality of graphical processing units (GPUs), wherein said selecting exclusively associates said first GPU to process said first plurality of graphics commands; transmitting said first plurality of graphics commands to said first GPU for processing, wherein said first GPU is operable to produce a first plurality of renderable data; and storing in a first frame buffer said first plurality of renderable data, wherein said first frame buffer is associated with said first GPU.