1. A computer-implemented method comprising: detecting, by a computer system, an interest of a video game player in assistance with interacting with a context of a video game; determining, by the computer system, an experience level of the video game player in playing the video game and an interaction of the video game player with the context; selecting, by the computer system, an action for the assistance from potential actions, the action selected based on predicted outcomes of performing the potential actions given the experience level of the video game player, the potential actions and the predicted outcomes derived based on inputting data about the context, the experience level, and the interaction to an artificial intelligence (AI) model, the AI model trained based on historical interactions with the context of other video game players of different experience levels, and the action selected based on a predicted outcome for the action indicating that the AI model predicts a higher likelihood of success for the action relative to other actions from the potential actions; and causing, by the computer system, a presentation about the action in response to detecting that the video game player needs the assistance.