1. A method for gathering path data from a massively multiplayer on-line role-playing game, the method comprising: mapping one or more virtual points on a mapping plane, each of the one or more virtual points to assert a repulsive force upon an object moved from a first area of the mapping plane to a second area of the mapping plane; incorporating the mapping plane in a scene for the massively multiplayer on-line role-playing game, wherein the one or more mapped virtual points are separately decorated to fit one or more aspects of the scene; gathering path data responsive to individual players of the massively multiplayer on-line role-playing game moving their respective object through the scene from the first area of the mapping plane to the second area of the mapping plane; and determining a minimum repulsive force path through the mapping plane based, at least in part, on the gathered path data.