1. A computer implemented method for enabling interactive interfacing with a computer game program, comprising: providing an input device for accepting user input and transmitting user input to the computer game program, the input device enabling activation of one or more gearing parameters associated with interactive components of the computer game program; identifying an interactive component of the computer game program, the interactive component receiving the transmitted user input to enable the interactive interfacing; and detecting user input to apply one of the gearing parameters to the interactive component if the transmitted user input dictates, the applied gearing parameter defining a scaling ratio between the user input and a rate at which the interactive component reacts during execution of the computer game program.