1. A computer-implemented method comprising: synchronizing a first camera in a first physical environment and a second camera in a second physical environment to generate a simulated three-dimensional shared space shared between a first user in the first physical environment and a second user in the second physical environment; capturing via the first camera an interaction by the first user with a physical object in the first physical environment; presenting a virtual object representation of the physical object and a representation of the interaction with the physical object in the simulated three-dimensional space.