1. A training simulator in which a participant engages in an environment simulated through projected videos about the participant, comprising, a database of videos, a plurality of screens, including at least a screen fore and aft of the participant, a plurality of projectors adapted to project a video on the respective screens presenting life-size displays mutually coordinated to represent views of a same environment from a participant's perspective, each screen representing the participant's view looking in a different direction, including fore and aft, a detector adapted to detect participant actions within the training simulator, a computer directing and controlling videos projected by the projectors, the videos mutually time-synchronized and situationally coordinated, the computer receiving input from the detector and programmed to logically branch as a result of user input through the detector to direct a different video from the database to at least one of the projectors, representing situational changes caused by participant action.