1. A method for generating textured graphics comprising: identifying with a processor a first border of pixels having a first color around a first image including a first plurality of pixels formed in a first tile: identifying with the processor a second border of pixels having a second color around a second image including a second plurality of pixels formed in a second tile, the second tile having a length and a width that is equal to a length and a width of the first tile; generating with the processor a third tile formed from a third plurality of texels having the first color, the third tile having a length and a width that is equal to a length and a width of the first tile and the second tile; generating with the processor a fourth tile formed from a fourth plurality of texels having the second color, the fourth tile having a length and a width that is equal to a length and a width of the first tile and the second tile; generating with the processor a texture atlas including a two-dimensional arrangement of texels including the first tile positioned on one edge of the two-dimensional arrangement of texels with the third tile positioned on at least one side of the first image and the second tile positioned on another edge of the two-dimensional arrangement of texels with the fourth tile positioned on at least one side of the second image; and storing with the processor the texture atlas in a memory to enable generation of repeated textures using mip-mapping on an object in a virtual environment using at least one of the first image and the second image as a repeated texture without seam artifacts between repeated textures.