1. A method of providing a solid texture map to a graphics processing unit (GPU), comprising: dividing a tile of renderable content into a plurality of partitions including a first set of partitions and a second set of partitions; determining that the first set of partitions is a solid color; generating a solid texture map indicating that the first set of partitions is a solid color and the second set of partitions is not a solid color; and providing access to the solid texture map to a GPU.