1. A process for playing an electronic board game comprising: providing an electronic gaming console that includes at least a first and second station, each of which includes an activation button and a timer, the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station; the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station; playing a primary game between at least a first player and a second player, associated with the first and second station, respectively, wherein a predetermined event occurs during the primary game; pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event; signaling, to the second player, the start of the timer of the second station; pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station.