1. A computer implemented method for monitoring behaviors of multiple users playing a particular game, wherein the particular game is a massively multiplayer online game in a virtual world on a computer network through an online game system comprising a report server system and an arbitration server system communicably and remotely connected to the report server system, the online game system including instructions stored in non-transitory computer readable memory that, when executed by a processor, perform steps comprising: recording each user's interaction with the online game system, including messages exchanged between users through the online game system and storing said recordings in a game file database in non-transitory computer readable memory of an online game server; after receiving at the report server system, via the network, at least one report submitted by a first user to submit at least one report for at least one second user that indicates that the at least one second user displayed certain behavior during the at least one second user's interaction with the online game system during the particular game, sending the first user's at least one report with the recordings for the particular game to the arbitration server system via the network for presentation and review by at least one arbitrating user for presentation and review on a user interface of a user device; and receiving at the arbitration server system, via the network, a vote related to confirming the first user's at least one report submitted by the at least one arbitrating user after review and storing the vote in non-transitory computer readable memory, wherein the at least one report includes data that indicates a ratio of how many reports the first user has submitted compared to how many games the first user has played.