1. A computer-implemented method for creating a behavior pattern of a computer program, the method comprising: reading annotations in a computer program comprising at least one source code with a plurality of program operations arranged in a logical succession, each annotation referencing at least one of the program operations; generating a behavior pattern of the computer program by arranging the annotations according to the logical succession of the program operations; and providing the behavior pattern to a representing unit, the behavior pattern configured to be represented using the representing unit.