1. A method for controlling movements of two or more objects in a shared game space for a networked videogame being played by at least two players separately located from each other, the method comprising: receiving at least a first video stream from at least a first camera associated with a first location capturing movements of at least a first player at the first location, and a second video stream from at least a second camera associated with a second location capturing movements of at least a second player at the second location; deriving the movements of the first and second players respectively from the first and second video data streams; and causing at least a first object in the shared game space to respond to the derived movements of the first player and at least a second object in the shared game space to respond to the derived movements of the second player, wherein the first and second locations are not necessarily co-located; and displaying a depiction of the shared space on at least one display of each of the first and second locations.