1. In a distributed video coding architecture, a method at least partially implemented by a computer, the method comprising: zero-tree entropy encoding Wyner-Ziv frames from multiple frames of source video content to generate encoded Wyner-Ziv content, the zero-tree entropy encoding being based on high-order statistical correlations among wavelet transforms; and communicating the encoded Wyner-Ziv content to a decoder for decoding and presentation to a user.