1. In a graphics rendering pipeline of a computer system, a method for converting a NURBS (non-uniform rational B-spline) curve or surface to a Bezier curve or surface using the graphics rendering pipeline, the method comprising the steps of: a) loading a plurality of NURBS control points of a NURBS curve or surface into the graphics rendering pipeline; b) evaluating the plurality of control points into a resulting plurality of Bezier control points; c) generating a Bezier curve or surface using the resulting plurality of Bezier control points; and d) rendering the Bezier curve or surface using a plurality of vertices derived from the plurality of Bezier control points.