1. A method for employing video information associated with a triangular mesh, comprising: deriving a plurality of adjacent triangle-shaped primitives of a first row, wherein each triangle-shaped primitive is defined as having both at least one lower vertex and at least one upper vertex; caching both at least one lower vertex and at least one upper vertex of a selected triangle primitive of the first row; overwriting at least one lower vertex of the selected triangle primitive with at least one upper vertex of the selected triangle primitive; and caching one or more new upper vertexes of a selected triangle primitive of the next row, thereby generating a triangular mesh.