1. A computer implemented method of simulating ballistic motion on an animated object by adjusting a simulation process such that, in the absence of external forces or acceleration, a simulator mesh output approximates one or more animated poses of the animated object, the method comprising: a) receiving two or more animated poses of an animated object; b) receiving a first simulation mesh corresponding to a first pose of the animated object; c) generating a simulation mesh for the two or more animated poses based on the first simulation mesh; and d) providing the simulation meshes of the two or more animated poses to a simulator for use by the simulator wherein the simulator mesh output approximates the two or more animated poses.