1. A method for reducing communication of collision information between nodes in a distributed computing environment simulating a plurality of objects in response to motion of another object, the method comprising: receiving, at a computer, a reference pose for each of the plurality of objects; determining, by a processor of the computer, interaction eligibility between each object in the plurality of objects using the reference pose for each of the plurality of objects; partitioning, by the processor, the plurality of objects into a plurality of groups according to the determined interaction eligibility between each object in the plurality of objects; and generating, by the processor, information assigning each group in the plurality of groups to a node in the distributed computing environment.