1. A method for implementing a future transfer in a virtual world, comprising: identifying a particular virtual object or virtual right in the virtual world acquired in the virtual world by a real-world donor entity; establishing that the future transfer of the particular virtual object or virtual right in the virtual world from the real-world donor entity to a recipient party is subject to revocation; and triggering, via a processor, a tentative transfer of the particular virtual object or virtual right in the virtual world as a result of a real-world disqualification factor.