1. A method for implementing social interaction in an online game, the method comprising: receiving a resource request in the online game, the resource request being sent from a first player to a second player; determining availability of an approved resource to satisfy the resource request based on a game level of the first player in the online game and a game level of the second player in the online game; and providing the approved resource to the first player when the approved resource is available and denying the resource request when the approved resource is unavailable, wherein operations of the method are executed through a processor.