1. A system for facilitating presenting a combination of virtual units as a single entity in an online game, the system comprising: one or more processors configured by machine-readable instructions to: execute a game instance of a game space, and to use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the game space to one or more users via the client computing platforms, wherein execution of the game instance includes performing operations in the game space in response to commands received over the network from the client computing platforms associated with the one or more users and wherein the one or more users comprises a first user; manage virtual units in the game space, wherein the virtual units include a first set of virtual units controlled by or associated with the first user; facilitate a battle involving at least some individual virtual units in the first set of virtual units; facilitate portraying multiple virtual units in the first set of virtual units as a single virtual entity; and effectuate presentation of a view of the game space wherein the multiple virtual units in the first set of virtual units that are portrayed as the single virtual entity are represented in the view of the game space presented to the first user as the single virtual entity, such that the single virtual entity is presented to the first user and controllable by the first user as an individual visual entity instead of multiple visually separate virtual units displayed together or overlapping spatially, the single virtual entity having a set of attributes dictated by the multiple virtual units combined, such that the set of attributes for the single virtual entity is the individual attributes of the multiple virtual units.