1. A gaming system comprising: at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) display an indication of each of a plurality of different skill levels associated with a game, wherein: (i) each of the different skill levels is associated with a different version of the game; (ii) each version of the game has one of a plurality of different average expected payback percentages; and (iii) for each of the different versions of the game, the average expected payback percentage of that version of the game is higher than the average expected payback percentage of the version of the game associated with each lower skill level, if any; (b) enable a player to select one of the different skill levels (c) receive a player selection of one of the different skill levels; (d) display a play of the version of the game associated with the selected skill level; (e) determine an outcome for said play of said version of the game; (f) determine any awards based on the determined outcome; and (g) display and provide any determined awards.