1. A client compute node having stored therein instructions that, upon execution by the client compute node, cause the client compute node to perform operations comprising: identifying, in a video game, information corresponding to a three-dimensional scene of the video game, wherein the information includes first instructions for a first service to render a rendered first object associated with a first portion of the three-dimensional scene of the video game, and wherein the information further includes second instructions for a second service to render a second object associated with a second portion of the three-dimensional scene of the video game; sending a service request, in accordance with the first instructions, to render the rendered first object at the first service; ignoring the second instructions based at least in part on a network condition; receiving the rendered first object; and combining a first portion of a two-dimensional image with a second portion of the two-dimensional image, wherein the first portion of the two-dimensional image is associated with the rendered first object.