1. A method for utilizing game elements within a productivity application, the method executing on a processor of a computer, comprising: tracking features being utilized by a user within the application; wherein the application is a productivity application; calculating a score as the user utilizes the tracked features; determining challenges to provide to the user; wherein the challenges include features of the application for the user to learn; displaying the challenges to the user; displaying the score to the user; receiving a selection of one of the provided challenges; providing the selected challenge to the user; and comparing the user's score to at least one other user and providing a display of the comparison to the user.