1. A method for creating randomly generated video based upon sound file data through the execution of instructions stored in memory by a processor, the method comprising: detecting a marker bit associated with the sound file data, wherein the marker bit defines a musical event and is located at a predetermined reference location in the sound file; selecting an action event in a game to occur in response to detection of the marker bit; randomly selecting a camera behavior from a database of camera behaviors associated with the selected action event; and executing the selected camera behavior to view the selected action event at an action location, wherein execution of the camera behavior creates a randomly generated video sequence corresponding to the selected action event.