1. A system for providing searchable short motion sequences to game developers, the system comprising: one or more capture devices configured to capture motions of a plurality of game participants; and a cloud-based computing device coupled to the one or more capture devices, the computing device comprising: a communication module configured to receive the captured motions from the one or more capture devices; a captured motion database configured to store the captured motions; a memory configured to store one or more instructions; and a processor coupled to the memory and configured to execute, in conjunction with the stored instructions, an animation-as-a-service (AaaS) application, the AaaS application configured to: determine frequently requested motion segments; search the captured motion database for the frequently requested motion segments; identify one or more frequently requested motion segments lacking from the captured motion database; issue a request to the game participants to provide motion including the Jacking motion segments; receive the captured motions in response to the issued request from the communication module; filter undesirable motion segments from the captured motions; generate searchable quantizations of short motion segments from the captured motions; add the searchable quantizations to the captured motion database; and render the searchable quantizations available to the game developers from the captured motion database.