1. A method for assigning a success condition for a section of repeatable inputs displayed in a sub-lane of a lane, executed on a game platform in communication with a display, the method comprising: (a) displaying, on the display, a plurality of cues of the sub-lane, wherein the plurality of cues are associated with a first section having repeatable inputs; (b) starting a timer during the first section having repeatable inputs, the timer associated with a first timing threshold; (c) determining if a player input is received for the sub-lane before the timer reaches the first timing threshold, and if the player input is received for the sub-lane before the timer reaches the first timing threshold, assigning a first success condition; (d) restarting the timer based on whether the player input is received for the sub-lane before the timer reaches the first timing threshold; and (e) repeating steps (c) and (d) during the first section having repeatable inputs based on whether the player input is received for the sub-lane before the timer reaches the first timing threshold.