1. A method for fetching vertex attributes for graphics processing, comprising: receiving within a general processing cluster a data structure that includes a pointer, a unique index, and a primitive description, wherein the pointer identifies a location in the unique index, wherein the unique index identifies a plurality of vertices, wherein the primitive description describes a type of graphic that corresponds to the plurality of vertices, and wherein vertex attributes corresponding to the plurality of vertices are stored in a memory external to the general processing cluster; parsing the unique index from the data structure within the general processing cluster; fetching the vertex attributes corresponding to the plurality of vertices identified in the unique index from the memory external to the general processing cluster; generating a buffer entry that includes the vertex attributes and a translated primitive description, wherein the translated primitive description comprises pointers to buffer locations; and storing the buffer entry including the vertex attributes and the translated primitive description in a memory internal to the general processing cluster.