1. A method for interacting in a three-dimensional platform, the method comprising: providing a user with an interface comprising a virtual three-dimensional space; connecting to one or more social networks to which the user belongs, each social network providing a social graph with a list of friends of the user; leveraging the social graph to enable the user to invite friends from the one or more social networks to interact in the three-dimensional space; providing avatars to the user and friends of the user who enter the virtual social venue; further leveraging the social graph to import a user profile picture from the one or more social networks to which the user belongs; superimposing at least a portion of the user profile picture onto the user's avatar; and displaying the avatars with the superimposed profile picture within the context of the virtual three-dimensional space.