1. A method for multi-path graphics rendering on tile-based architectures, the method comprising: executing, with a graphics processing unit (GPU), a query pass; executing, with the GPU, a condition true pass based on the query pass without executing a flush operation; executing, with the GPU, a condition false pass based on the query pass without executing a flush operation; and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, a flush operation.