1. A computer-implemented method of organizing localization content for video game development, the method comprising: generating executable instructions for a video game being developed, wherein the video game is being developed for deployment in a plurality of natural languages, wherein text strings and/or multimedia data to be rendered during game play are referenced by the executable instructions; and identifiably storing the text strings and/or multimedia data in one or more dictionary files such that the text strings and/or multimedia data are identifiably referenced by references in the executable instructions and are identifiably referenced by a corresponding natural language.