1. A method of generating a statistical machine translation database through a game, the method comprising: retrieving from memory and providing to a plurality of players a monolingual structure; receiving a first translation attempt from each of the plurality of players; comparing, using a processor, the first translation attempts from each of the plurality of players; providing feedback to each of the plurality of players; and receiving and comparing attempts and providing feedback to iteratively converge subsequent translations from each of the plurality of players into a final translated structure.