1. A method for producing a video sequence in a game console, comprising: receiving from a stereo camera a real-time stereo video signal comprising paired left and right images of a captured scene, the captured scene comprising a physical foreground object and a physical background, the physical foreground object comprised of at least a first aspect and a second aspect; performing, in real-time, a foreground/background separation algorithm on the real-time stereo video signal to identify pixels captured from the real-time stereo video signal that are indicative of the physical foreground object; performing, in real-time, a normalization technique on at least a first portion of the identified pixels indicative of the physical foreground object to identify pixels indicative of the first aspect; and producing a video sequence by rendering a virtual reality based on the identified pixels indicative of the first aspect.