1. A computer-implemented method of blended animation in an animation environment, wherein the method is implemented in a computer comprising one or more processors configured to perform operations of the method, the method comprising: providing a set of pre-rendered animation sequences associated with an animated character model; generating a geometric representation of a blend space from the set of pre-rendered animation sequences; selecting a subset of pre-rendered animation sequences from the set of pre-rendered animation sequences; determining a blend weight for each member pre-rendered animation sequence in the selected subset of pre-rendered animation sequences; and generating a blended animation using the selected subset of pre-rendered animation sequences and the blend weights such that during display of the blended animation, all of the selected subset of pre-rendered animations are displayed concomitantly, and weighted in accordance with the blend weights.