1. A computer-implemented method of simulating interactive communication between a user and a human subject, comprising: assigning at least one phrase to a stored content sequence, wherein the content sequence comprises a content clip of the subject, the subject being a human recorded on video, the content clip including a contemporaneously-recorded head and mouth of the subject and contemporaneously-recorded audio of the subject, wherein the content clip is free of any superimposed facial features; parsing the at least one phrase to produce at least one phonetic clone; associating the at least one phonetic clone with the stored content sequence; creating a transition between the content clip and the second content sequence by frame-matching a frame of the stored content sequence, the content sequence including the human subject speaking, with a frame of a second content sequence, the frame-matching being performed with respect to the recorded video of the entire head and facial features of the human subject; receiving an utterance from the user; matching the utterance to the at least one phonetic clone; and in response to matching the utterance, displaying the stored content sequence associated with the at least one phonetic clone in succession with the second content sequence.