1. A method in a graphic user interface (GUI) having a graphical cursor comprising: recording sequences of user actions in the GUI in a database of user sequences for a plurality of GUI user sessions; determining, for a particular GUI, a highest probability next action for a particular GUI based on one or more recorded sequences for that GUI in the database of user sequences and user past actions in that session, the highest probability next action having a graphical control in the GUI; and biasing graphical cursor movement towards the graphical control of the highest probability next action.