1. A method for use in conjunction with a dispersed storage processing unit coupled to a data network, the method comprising: receiving a request for a player to enter a game at the dispersed storage processing unit, the request associated with at least one of a plurality of user devices; determine at the dispersed storage processing unit when the game requested is an existing game and, when the existing game is requested: retrieving, via slices, from a plurality of storage devices at a corresponding plurality of different locations of a dispersed storage network, a game state associated with the existing game; modifying the game state at the dispersed storage processing unit to include the player; and storing the modified game state in the dispersed storage network.