1. A manifold compatibility human interface system, comprising: a. a processor coupled to a multi-axis rotational motion device comprising a handle bar, wherein said processor is configured to process signals generated from said multi-axis rotational motion device to create values usefully readable in a computer generated 3D environment as expressed with the following algorithmic logic: 
 x _turnrate=√{square root over (90 −|x _angle|)}* y _rate x_rate ( new ) = x_rate ( old ) * x_turnrate x_rate ( old ) + x_turnrate wherein x_rate is a pulse rate of an x-axis encoder, wherein the x-axis encoder measures the pulse rate of the multi-axis rotational motion device; y_rate is a pulse rate of a y-axis encoder, wherein the y-axis encoder measures the pulse rate of a mean for locomotion on a stationary fitness device; x_angle is a position of the handlebar in degrees; a larger x_rate equals a slower turn speed; b. said processor communicably coupled with the stationary fitness device including the multi-axis rotational motion device, wherein said stationary fitness device is configured to produce two or more axis of rotational output signals and said stationary fitness device comprises a mean for transmission of said output signals to said processor; c. said processor consequently re-centers a user's perspective within the computer generated 3D environment along one or more axis of directional movement when the user continues motion along another true rotational axis of said multi-axis rotational motion device; d. one or more controls on the stationary fitness device configured for reversing and/or transverse of said output signals along said one or more axis of directional movement; e. an array of key function buttons operatively located within reach of the user's fingers during operation of said multi-axis rotational motion device; f. a mean for transmitting signals from said processor to a computer, allowing the user to move his legs as a mean of locomotion within the computer generated 3D environment, while also steering and otherwise freely and interactively navigating throughout all axis of movement within the computer generated 3D environment with real time perception of the user's movement accurately reflected within the computer generated 3D environment.