1. An information processing system that independently performs a plurality of processes that load same static data and use the loaded static data by replication, the static data being fixed data, the information processing system comprising: a memory configured to store information that identifies static data elements, the static data elements including rendering objects; a graphics processor that performs the plurality of processes to generate game screens for display on a plurality of client devices, the plurality of client devices being connected to the information processing system via a network, the game screens including the static data elements; a graphics processor memory into which the static data elements are loaded for generation of the game screens by the plurality of processes, the graphics processor memory being a shared memory for the plurality of processes; and a processor or a memory controller configured to perform operations including: loading the static data elements, for which load requests are made by the graphics processor, into the graphics processor memory; receiving a load request, made by the graphics processor from a process out of the plurality of processes, to load a static data element into the graphics processor memory; determining whether the static data element, for which the load request is received, is loaded into the graphics processor memory as one of the static data elements based on the information stored in the memory; in a case where the static data element, for which the load request is received, is not loaded into the graphics processor memory, causing the memory to store information that identifies the static data element which is loaded into the graphics processor memory and, after loading the static data element into the graphics processor memory, notifying the process, that made the load request, with the information stored by the memory that identifies the static data element which is loaded into the graphics processor memory; and in a case where the static data element, for which the load request is received, is already loaded into the graphics processor memory, notifying the process, that made the load request, with the information stored by the memory that identifies the static data element which is already loaded into the graphics processor memory, wherein the plurality of processes is performed by the graphics processor to generate one of the game screens for each of the plurality of client devices in parallel.