1. A computer-implemented method, comprising: generating a virtual gaming environment comprising concurrent display of a tile board and a game world separate from the tile board, the tile board comprising a plurality of tile board virtual objects; receiving a selection of a sequence of tile board virtual objects; identifying a location of a particular tile board virtual object in the selected sequence; identifying a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence; and applying a game action to the target game world virtual object.