1. A method of allocating filter weighting coefficients to a graphical texture sampler, the method comprising: providing a binding table with a first sampler slot to store a reference to a first memory location storing a first sampler state; providing a binding table with a first indirect sampler slot to store a reference to a second memory location containing a first set of texel weighting coefficients; mapping, via hardware, or fixed function firmware of the graphical texture sampler, or a combination thereof the first sampler slot to the first indirect sampler slot to associate the first sampler state with the set of texel weighting coefficients; and displaying, via a display, output images based at least in part on the performed mapping.