1. An electromechanical gaming machine constructed to receive real credits from a user, comprising: an entertainment software engine constructed to: execute an entertainment game stored on a non-transitory processor-readable storage media, wherein within the entertainment game user input causes a ship to move across a fixed plane; generate a visual display for a passively actuated entertainment element; determine when the passively actuated entertainment element is triggered in the entertainment game during execution by the entertainment software engine; deplete the amount of the passively actuated entertainment element; update the visual display with the depleted amount of the passively actuated entertainment element; transmit, to a game world engine, a signal including the trigger; receive, from the game world engine, a signal including an outcome of a wager; generate a visual display of the outcome of the wager; the game world engine constructed to: monitor the execution of the entertainment game by the entertainment software engine for the signal including the trigger; receive the signal including the trigger; transmit, to a real world engine, a signal to execute the wager; receive, from the real world engine, a signal including the outcome of the wager; transmit, to entertainment software engine, the signal including the outcome of the wager; and the real world engine constructed to: receive, from the game world engine, the signal to execute the wager; determine the outcome of the wager using a random number generator; and transmit, to the game world engine, a signal including the outcome of the wager.