1. A method for creating randomly generated video based upon video sound file data, the method comprising: processing the video sound file data to detect marker bits associated with the video sound file data, the marker bits located at predetermined reference locations in the video sound file, wherein the selection and occurrence of action events in a game occurs in response to detection of the marker bits; randomly selecting a camera behavior from a database of one or more camera behaviors, the one or more camera behaviors associated with a selected action event; and executing the selected camera behavior to view the selected action event, wherein execution of the camera behavior causes a randomly generated video sequence corresponding to the selected action event.