1. A method comprising: sending an encoded multimedia data stream from a game console modular card for reception by a display device, the encoded multimedia data stream comprising a first channel having video content representing a first list of available video games and corresponding channel identifiers, a second channel having video game data associated with a first video game of the first list, a third channel having video content representing a second list of available video games and corresponding identifiers, and a fourth channel having video game data associated with a second video game of the second list, wherein the second channel is associated with a first channel identifier corresponding to the first video game and wherein the video game data associated with the first video game is cyclically sent via the second channel, wherein the fourth channel is associated with a second channel identifier corresponding to the second video game, wherein the first list represents video games associated with a first category and the second list represents video games associated with a second category, wherein the display device is operable to delay storage of the video game data received via the second channel until a starting byte of the video game data is detected and to cease storage of the video game data when the starting byte is detected again, and wherein the display device is operable to decode the encoded multimedia data stream to generate a decoded multimedia data stream and to distribute the decoded multimedia data stream to one or more networked devices; and verifying an identification of the display device prior to sending a decryption key to the display device, wherein the decryption key is used by the display device to decrypt the video game data.