title: naming an asciimatics scene
body: <p>I am trying to make a game with a fight. to do this i need to loop through a certain scene until either the player or monster has a health value of 0 or less. so i have variables set up to play the next scene (which is the same scene that i want to loop) after the variable hits 0. but the problem s that i dont know how to name a scene. here is my code:</p>
  <pre><code>def whack(self, sound):
      global PL, KL, SL, BL
      x, y = self._path.next_pos()
      if self.overlaps(PLAYER, use_new_pos=True):
          PL += 1
          raise NextScene
      if self.overlaps(SMOLFUNGI, use_new_pos=True):
          SL -= 1
          raise NextScene('the scene that is looping')
      else:
          self._scene.add_effect(Print(
              self._screen,
              SpeechBubble(sound), y, x, clear=True, delete_count=50))
      if PL &lt; 1:
          raise StopApplication
      if SL &lt; 1:
          raise NextScene
  
  # Scene 7.
  path = Path()
  path.jump_to(podium[0], podium[1])
  
  effects = [
      Print(screen,
      Box(screen.width, screen.height, uni=screen.unicode_aware),
      0, 0, start_frame=1),
        Print(screen, StaticRenderer(images=Grass),
      x=screen.width - 140,
      y=screen.height - 6,
        colour=Screen.COLOUR_WHITE),
      SMOLFUNGI,
      PLAYER,
      cross_hairs,
  ]
  scenes.append(Scene(effects, -1))
  </code></pre>