title: How do you dynamically render quads in UE4?
body: <p>There are some hand wavey answers for this on answers.unrealengine.com, but they seem to lack any detail or examples.</p>
  
  <p>Specifically, and in detail, if you wanted to implement a set of dynamic textured quads which rendered in the 3d game world, how would you do it?</p>
  
  <p>For use case, consider a 2dish side scroller that uses <a href="http://www.brashmonkey.com/">Spriter</a> animations. The 2D animations are loaded from XML easily enough, but how do you then render this 2D set of textured, rotated and scaled quads dynamically on the scene?</p>