title: Cocos2D: Play Sound on Touches Moved
body: <p>I currently have a dial that rotates on touch.  I would like to include a "click" sound effect when the dial is moving.  I have the click sound working, but it is a bit chaotic.</p>
  
  <p>I currently put this in my touches moved:
  <code>[[SimpleAudioEngine sharedEngine] playEffect:@"ButtonClick.m4a"];</code></p>
  
  <p>But when I rotate the dial the sound effects goes crazy (i.e. CLICKCLICKLICKCLICKCLICK...) when i would like to to do this: Click..Click..Click..Click..Click..</p>
  
  <p>Instead of the "click" sound restarting at each movement of the dial, how can I achieve a "click" sound that finishes the full sound file and starts over each time (i.e. loop)?</p>