title: "Mute All" action in Animate CC
body: <p>I'm trying to make a paged interaction, where at anytime a user can click on a button to take them to any other page. Each page is just a point on the timeline where it stops, and plays the page movieclip. like so:</p>
  
  <pre><code>exportRoot.introEnabled.addEventListener("click", introHandler.bind(this));
  
  function introHandler()
  {
      //mute all media here?
  
      exportRoot.gotoAndPlay(0); // &lt;-- Frame where page starts
  }
  </code></pre>
  
  <p>My problem comes in where this is an HTML5 Canvas instead of a actionscript thing, meaning that the audio has to be Event synced.</p>
  
  <p>The issue then becomes that when switching pages using <code>gotoAndPlay()</code> for each scene, the sound from the previous scene doesn't stop.</p>
  
  <p>Searches bring nothing worth putting on here that's remotely helpful. </p>
  
  <p>I'm wondering if there's a way to mute or stop all playing sounds within a button's function?</p>
  
  <p>**note: each page has about 10 sounds, so just muting or stopping each sound individually would be really annoying.</p>