title: Understanding animation loading with Assimp
body: <p>I have made a container class that basicly contains all the information I need for rendering an animation. I'm using the Assimp library to load the animation. Then assigning the data from the <code>scene-&gt;mVertices</code> etc. to my array buffers, what I'm having trouble figuring out is how I'm supposed to get that data for other frames into my buffers!</p>
  
  <p>I know that there is a function called <code>HasAnimations()</code>, and also a <code>aiAnimation **mAnimations</code>. But what I can't find any data in there that is relevant to getting the next set of vertex data.</p>
  
  <p>I have managed to load a series of obj-files with it and draw them in order to comfirm that my class works correctly. But obviously I would prefer or actaully need to use something else when I want to expand to the real deal. As loading 250 frames individually takes a couple of minutes. (Loading a simple animation should be done in about 5 seconds tops, right?)</p>
  
  <p>I'm open to using any kind of file format. But I need to know how to set it up in Blender so that the animations will get exported. As I also seem to fail horribly at for now, as I have little experience with Blender.</p>
  
  <p>I've been searching for tutorials on this library and blender exporting for 2 days now, and found almost nothing useful. I did check out the documentation for Assimp as well, which took me so far, but doesn't explain a thing about how aiAnimation affects the vertices. Or how I can get the other frames of data I need.</p>