title: How is the performance of many small Lua scripts versus a few large ones?
body: <p>I am planning to use Lua as a scripting language for objects in a game I am working on. However, each object in game (of which there may be up to 1000) will have it's own script attached. On the bright side, each script would be very short (less than 256 instructions).</p>
  
  <p>In such a case, would the performance be slow and the memory usage high relative to a single large script?</p>