title: DLL: Library of Images
body: <p>I'm building a crafting system using Unity but I use .Net heavily for a lot of my stuff. Typically I build all my functions in a .Net DLL and import it into my Unity project. I'm thinking about building a Library of images for my crafting system but I'm not sure what would be the best approach for Unity. It needs to be in a Library I can use for multipal games. the images them selves will not change but I may add to it in the future. So I need something that will allow me to easily update the library. I instantly though of using a DLL to store all the images but I wanted to hear other peoples thoughts before I went down this route. My only other option I can think of would be using SQl but that would bog down my network with requests to download images. Whats the best solution? </p>