title: Function if checkbox checked and a different function if not checked?
body: <p>My mesh will update the position if the radio button with the ID <em>m1</em> is checked.</p>
  
  <p>I tried to reach that the mesh is going back to it's original position if "#m1" is not checked any more.</p>
  
  <p><strong>Do I have to fire a function if checked and a different function if not checked?</strong></p>
  
  <pre><code>&lt;input id="m1" type="radio" name="radio" value=""&gt;
  &lt;input id="mx" type="radio" name="radio" value=""&gt;
  
  
  var geometry = new THREE.BoxGeometry( 1, 0.05, 1 );
  var mesh    = new THREE.Mesh( geometry);
  mesh.position.set( 0, 0.012, 0 );
  mesh.scale.set( 1, 1, 2 );
  mesh.add( plane );
  
  
  $('#m1').change(function() {
      if(this.checked) {
     var tween = new TWEEN.Tween(mesh.position).to({ x: 0, y: 0.112, z:0 }, 2000).start();
     tween.easing(TWEEN.Easing.Cubic.In);
     tween.yoyo(true);
   }
  });
  </code></pre>