title: PunRPC not getting called
body: <p>I received a warning saying that Received RPC &quot;Winner&quot; for viewID 0 but this PhotonView does not exist! Was remote PV. Remote called. By: 1 Maybe GO was destroyed but RPC not cleaned up.</p>
  <p>It also does not call the RPC &quot;Winner&quot;. My Code:</p>
  <pre><code>public Text Score_;
  public PhotonView photon;
  public GameObject GUn;
  public string yooh;
  public GameObject WIn;
  // Start is called before the first frame update
  void Start()
  {
      
  }
  
  // Update is called once per frame
  void Update()
  {
      yooh = &quot;Score: &quot; + PhotonNetwork.player.GetScore();
      Score_.text = yooh;
      if (PhotonNetwork.player.GetScore() == 40)
      {
          photon.RPC(&quot;Winner&quot;, PhotonTargets.All);
      }
  }
  
  public void SetScore()
  {
      PhotonNetwork.player.AddScore(10);
      Debug.Log(&quot;done&quot;);
  }
  
  [PunRPC]
  public void Winner()
  {
      WIn.SetActive(true);
  }
  </code></pre>