title: Three.js: draw bounding box around skinnedMesh
body: <p>I'm trying to draw a boundingbox around a skinned model: </p>
  
  <pre><code>const box = new THREE.BoxHelper(trooper, 0xff0000);
  scene.add(box);
  </code></pre>
  
  <p><a href="https://jsfiddle.net/66sor15y/4/" rel="nofollow noreferrer">https://jsfiddle.net/66sor15y/4/</a></p>
  
  <p>As you see the model doesn't fit the bounding box.
  I filed an issue to understand the problem, but I still have issues drawing the actual box.</p>
  
  <p><a href="https://github.com/mrdoob/three.js/issues/13989" rel="nofollow noreferrer">https://github.com/mrdoob/three.js/issues/13989</a></p>
  
  <p>Any help would be highly appreciated!</p>