title: Cursor.visible doesn't seem to work in Standalone
body: <p>I am writing a multi-display application for which I need to make the mouse cursor invisible. I am using the following code:</p>
  
  <pre><code> public class HideCursor : MonoBehaviour {
       public Texture2D CursorToUse;
       void Start () {
           UnityEngine.Cursor.visible = false;
       }
       void Update () {
           UnityEngine.Cursor.visible = false;
       }
   }
  </code></pre>
  
  <p>This works <strong>fine in the editor</strong>, but does <strong>not</strong> seem to work at all <strong>in standalone</strong>.</p>
  
  <p>Is anyone else experiencing this? What can I do to correct this?</p>