title: Unity with qualcomm integration to eclipse
body: <p>I am trying to integrate unity to eclipse (more precise unity with qualcomm to eclipse) for android development. I followed the steps from <a href="http://unity3d.com/support/documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html" rel="nofollow">here</a> probably 10 times already and still have some features not to be working (Camera issues).</p>
  
  <p>I am building an app which combines unity with <a href="https://ar.qualcomm.at/qdevnet/sdk" rel="nofollow">qualcomm</a>. I need a simple android development environment as well, so my idea is to make a part of it in unity and port to eclipse for further development.
  If I build and launch my app straight from Unity everything works well: ARCamera, simple Camera and all other features work as intended. If I export the program to eclipse and launch it from there I get a black window on ARCamera and blue window if I change the view to simple Camera.</p>
  
  <p>Does anyone has a clue what am I doing wrong?</p>
  
  <ul>
  <li>If I am using qualcomm in eclipse (no unity) everything works</li>
  <li>If I am using qualcomm in unity (no eclipse) everything works</li>
  <li>If I try to export qualcomm with unity to eclipse - camera doesn't work</li>
  </ul>
  
  <p>I am using HTC Nexus One</p>