title: "Symbols for the module MyLibrary.dll were not loaded"?
body: <p>I'm trying to learn Windows Phone dev by making a basic app that provides information about Pokemon.  To do this, I've created a portable class library (PokeLib.dll) so it's compatible with universal apps.  I've tested this via a project in the same solution ("Test"), and it works fine.  You can take a look at the code for these on <a href="https://github.com/Benjin/PokeLib">my Github</a>, but as far as I can tell, it's all good.  These two projects are in the one solution.  For the Windows Phone app's solution, I added PokeLib as an "existing project", added the references, and written some a couple lines of code to make sure I could call it okay:</p>
  
  <p><strong>MainPage.xaml:</strong></p>
  
  <pre><code>&lt;Grid&gt;
      &lt;Grid.RowDefinitions&gt;
          &lt;RowDefinition Height="auto"/&gt;
          &lt;RowDefinition Height="*"/&gt;
      &lt;/Grid.RowDefinitions&gt;
  
      &lt;Button Name="GetDataButton" Content="GetData" Click="GetDataButton_Click" Grid.Row="0" HorizontalAlignment="Center"/&gt;
      &lt;TextBlock Name="DataText" Text="Click to get data" Grid.Row="1" Padding="10"/&gt;
  &lt;/Grid&gt;
  </code></pre>
  
  <p><strong>MainPage.xaml.cs:</strong></p>
  
  <pre><code>    protected override void OnNavigatedTo(NavigationEventArgs e)
      {
          p = new Pokemon(1); // gets data for Pokemon #1 (Bulbasaur)
      }
  
      Pokemon p;
      int counter = 0;
  
      private async void GetDataButton_Click(object sender, RoutedEventArgs e)
      {
          DataText.Text = "Fetching... Count: " + ++counter;
          if (counter == 1) // first time button's clicked
          {
              await p.Create(); // populates the data container
              DataText.Text = String.Format("Pokemon #{0}: {1}", p.Id, p.Name);
          }
      }
  </code></pre>
  
  <p>When I try to run this on a phone emulator, I get the following message:
  <img src="https://i.stack.imgur.com/FwOHF.png" alt="">.  I am building the project as "debug" and have "Enable Just My Code" unchecked.  I am not sure what to do under the Symbols pane, but I can add a screenshot of that too, if it'd be useful.</p>
  
  <p>Anyway, the app opens, but freezes when I press the GetData button.  I expected it would freeze for a moment since that call is done synchronously, but this is permanent.  However, no errors/exceptions are thrown.  The debugger also doesn't respond when I attempt to step into the p.Create() call (likely stemming from the message in the screenshot).</p>
  
  <p>Anyone have an idea of what I'm doing wrong?  Thanks!</p>