title: I can't blit the same object multiple times
body: <p>I am currently making a Guitar Hero like game in python and I am trying to <code>blit</code> a note multiple times, but I can't seem to get it to work (the note is called Red)!</p>
  
  <pre><code>#Sprite Class
  class Sprite(pygame.sprite.Sprite):
      # What has to be passed when you create a sprite.
      #   image_file: The filename of the image.
      #   lacation: The initial location of where to draw the image.
      def __init__(self, image_file, location):                       
      pygame.sprite.Sprite.__init__(self) # Call Sprite initializer       
      self.image = pygame.image.load(image_file)                         
      self.rect = self.image.get_rect()                                  
      self.rect.left, self.rect.top = location
      self.xSpeed = 15 # The default xSpeed
      self.ySpeed = 15 # The default ySpeed
      self.name = "Not Assigned"
      self.speed = 10
      self.direction = 0
  
      def setSpeed(self, speed):
          self.speed = speed
          self.calcXYSpeeds()
  
      def setDirection(self, direction):
          self.direction = direction
          self.calcXYSpeeds()
  
      def calcXYSpeeds(self):
          angleRadians = math.radians(self.direction) # Convert the direction to radians.
          self.xSpeed= self.speed*math.cos(angleRadians)
          self.ySpeed = self.speed*math.sin(angleRadians)
  
      def move(self):
          self.rect = self.rect.move(self.xSpeed,self.ySpeed)
  
      def setDirectionTowards(self, (x,y)):
          self.direction = math.degrees(math.atan2((self.rect.x - x), (self.rect.y - y)))
          self.direction = 270 - self.direction
          self.calcXYSpeeds()
  
  #Object Variables
  Red = Sprite("Red.png", (100,25))
  note1 = Sprite("note1.jpg", (50,650))
  #add sprite to group
  notes = pygame.sprite.Group()
  notes.add(Red)
  # Create an clock to keep track time
  clock = pygame.time.Clock()
  #Scoring Variables
  font=pygame.font.Font(None,50)
  score=0
  score_text=font.render(str(score),1,(225,225,225))
  #other Variables
  Red1=0
  ySpeed = 10
  running = 1
  while (running==1):
      # Sets the frame rate to 30 frames/second.
      clock.tick(30)
  
      # Gets any events like keyboard or mouse.
      event = pygame.event.poll()
      key=pygame.key.get_pressed()
      #object random spawn
      time = pygame.time.get_ticks()
      if (time==30*(random.randint(0,1000))):
          screen.blit(Red.image, Red.rect)
          pygame.display.update()
  
      #Object Movement
      Red.rect.y = Red.rect.y + ySpeed
  
      #Keys to complete notes
      if key[pygame.K_a]and Red1==0 and pygame.sprite.collide_rect(Red, note1) == True:
          font=pygame.font.Font(None,50)
          score = score+1
          score_text=font.render(str(score),1,(225,225,225))
          Red1=1
          #where i currently working to fix the problem
          notes.Group.clear(screen, background)
          notes.Group.update()
          notes.draw(screen)
  
      # Sets the exit flag if the X was clicked on the run window.
      if event.type == pygame.QUIT:
          running = 0
  
      # Color the whole screen with a solid color.
      screen.fill((0, 255, 255))
      #prints objects
      screen.blit(note1.image, note1.rect)
      screen.blit(Red.image, Red.rect)
      screen.blit(score_text,(500,50))
  
      # Update the window.
      pygame.display.update()
  </code></pre>