title: Chipmunk for Cocos2D, Collision Detection - Best Practice?
body: <p>I'm using Chipmunk physics and want to do collision detection to find out when 2 cpBodies collide. I've got some questions;</p>
  
  <ul>
  <li>Could you give me an example of using <a href="http://digitus.itk.ppke.hu/~gonma/teszt/cpp/doxygen_EV_gameMaster/html/structcp_coll_pair_func.html" rel="nofollow">cpCollPairFunc</a> or cpSpaceAddCollisionHandler ?</li>
  <li>I've seen around the rectangle intersection; is that possible for polygons?</li>
  <li>Should I use another library (SpaceManager or whatever) on top?</li>
  </ul>
  
  <p>Thank you!</p>
  
  <p>F.</p>