title: Java - Creating an RPG dialog
body: <p>So this may seem strange, but I am trying to create a very basic game that works somewhat like what an older RPG game may have as the interface (think choosing attacks from a list (ex: Pokemon)).</p>
  
  <p>Right now I have a class that extends JFrame, and it contains private variables of three panels: one for displaying the sprites at the top 75% of the screen, and the other two are the ones I wish to display text on (one for announcements like, "CRITICAL HIT" and the other for the selectable choices). The second of the text boxes would only be visible sometimes, but that is irrelevant.</p>
  
  <p>Can anybody start me off or lend me a hand? I am finding many way but none that seem to work for my needs.</p>
  
  <p>Edit: My game is laid out and the sprite panel works exactly as it should, as much as it may sound like it, I am not rushing into anything blindly. I have the game working except for displaying the dialogs in an effective way.</p>
  
  <p>EDIT 2: Ok maybe I am being unclear, my basic concern is finding the best Java component to draw strings to the bottom panels. The strings will be changing regularly, so some methods that I have tried such as the Graphics drawString() are not very effective.</p>
  
  <p>Thank you,
  roflha</p>