title: How to make Hinge Joint more rigid
body: <p>I'm trying to create a chain in unity3d. A player should be capable of grabing one side of it and pull it to different location. So i created some grids and connect them together. It all works fine, the problem is only when user pulls a bit faster, then I got some spaces bettwen seperate grids. Is there anyway to set max distance on that?</p>
  
  <p>Btw. I'm doing these in 2d so i have 2d Rigidbody and 2d Hinge joint.</p>
  
  <p>Thanks!</p>