title: GUIText is behind GUITexture
body: <p>First off I have looked around and I can see many posts about this and they all point towards the Z position of the text, however I have changed this to minus and positive and my text is always drawn behind my GUITexture.</p>
  
  <p>So this is what I have setup</p>
  
  <p>My GUI has 4 text boxes</p>
  
  <pre><code>Score
  Lives
  Level
  Time
  </code></pre>
  
  <p>Now I have an object called GameManager which uses this code below to draw my two GUI sprites</p>
  
  <pre><code>void OnGUI()
      {
          float screenHeight = Screen.height / 12f * 1.5f;
          GUI.DrawTexture (new Rect (0, 0, Screen.width * 2, screenHeight), textureBand);
          GUI.DrawTexture (new Rect (0, Screen.height - screenHeight, Screen.width * 2, screenHeight), textureBand);
      }
  </code></pre>
  
  <p>However what ever I do my text is always drawn below my GUITexture so I can never see my text, could I get a little help with this one.</p>