title: Unity 3d android building error
body: <p>When I try to build a .apk file it gives me the following 2 errors:</p>
  
  <blockquote>
    <p>Error building Player: Win32Exception:
    ApplicationName='C:/Users/Teodor/AppData/Local/Android/android-sdk/platforms/android-18\aapt.exe',
    CommandLine='package -v -f -m -J gen -M AndroidManifest.xml -S "res"
    -I "C:/Users/Teodor/AppData/Local/Android/android-sdk/platforms/android-18\android.jar"
    -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea' UnityEditor.HostView:OnGUI()</p>
  </blockquote>
  
  <p>and</p>
  
  <blockquote>
    <p>Exception: Error building Player: Win32Exception:
    ApplicationName='C:/Users/Teodor/AppData/Local/Android/android-sdk/platforms/android-18\aapt.exe',
    CommandLine='package -v -f -m -J gen -M AndroidManifest.xml -S "res"
    -I "C:/Users/Teodor/AppData/Local/Android/android-sdk/platforms/android-18\android.jar"
    -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea' UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean
    askForBuildLocation, BuildOptions forceOptions) (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:367)
    UnityEditor.BuildPlayerWindow.GUIBuildButtons (Boolean
    enableBuildButton, Boolean enableBuildAndRunButton, Boolean
    canInstallInBuildFolder) (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:972)
    UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:953)
    UnityEditor.BuildPlayerWindow.OnGUI () (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPlayerWindow.cs:726)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
    invokeAttr, System.Reflection.Binder binder, System.Object[]
    parameters, System.Globalization.CultureInfo culture) Rethrow as
    TargetInvocationException: Exception has been thrown by the target of
    an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj,
    BindingFlags invokeAttr, System.Reflection.Binder binder,
    System.Object[] parameters, System.Globalization.CultureInfo culture)
    System.Reflection.MethodBase.Invoke (System.Object obj,
    System.Object[] parameters) UnityEditor.HostView.Invoke (System.String
    methodName, System.Object obj) (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/GUI/DockArea.cs:225)
    UnityEditor.HostView.Invoke (System.String methodName) (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/GUI/DockArea.cs:218)
    UnityEditor.HostView.OnGUI () (at
    C:/BuildAgent/work/842f9557127e852/Editor/Mono/GUI/DockArea.cs:119)</p>
  </blockquote>
  
  <p>and I dont know how to fix it.</p>
  
  <p>In Unity 4.2.0 it doesn't give me any errors, but in 3.4.2 even if the project contains just the main camera and a cube it gives me these errors and the .apk file is not built. How can I resolve this?</p>