title: Race car game, car moving faster on faster computer
body: <p>I understand why it does that but I don't really have any idea of how to prevent that.  So the scenario is, every frame I move the car by a certain of predefined pixels.  What happens is when I go on slow or faster computer... well I get less or more frames per seconds so the car moves either slower or faster.  I was wondering how I could prevent that.  </p>
  
  <p>I suspect that I would have the same problem using any library... This is my first time doing real time stuff like that.</p>