title: MonoGame vs. SDL
body: <p>Whats the main difference between using the MonoGame with C# and SDL with C++?</p>
  
  <p>Which of them is easier to use? Which is recommended for multi-platform support?</p>
  
  <p>Its important for us to have structure and all-pervading OOP. It should be performant but not at the cost of productivity (e.g. not reinventing the wheel or managing memory). We are a small team so we need a structured, simple and clear framework, which allows us to concentrate on the actual work.</p>