title: Three.JS rotate projection so that the y axis becomes the z-axis
body: <p>Traditionally, in 3D projections, the Y-axis is the axis that represents "up and down". I learned to think of it, with other engines, as that axis being the Z-axis. What I was wondering was whether there is a way in <a href="https://github.com/mrdoob/three.js/" rel="noreferrer">Three.JS</a> to make the Z-axis the "up/down" axis. If so, are there any consequences to it?</p>
  
  <p>Here is a diagram of what I want:
  <img src="https://i.stack.imgur.com/fSZzP.png" alt="enter image description here"></p>