title: Spawn objects don't sync
body: <p>I am trying to do a multiplayer game using photon and when I try to spawn objects near my player, they don't sync the same for both players. What I should add in the inspector (Already both objects that need to be spawn have <code>PhotonView</code> and <code>PhotonView Transform</code>). What I should add to my script?</p>
  
  <p><div class="snippet" data-lang="js" data-hide="false" data-console="true" data-babel="false">
  <div class="snippet-code">
  <pre class="snippet-code-css lang-css prettyprint-override"><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using Photon.Pun;
  
  public class SpawnFix : MonoBehaviour
  {
      public GameObject[] powersPrefab;
      public Transform[] points;
      public float beat = (60 / 130) * 2;
      private float timer;
  
  
  
  
      // Start is called before the first frame update
      void Start()
      {
  
      }
  
      // Update is called once per frame
  
        [PunRPC]
      void Update()
      {
          if (timer &gt; beat)
          {
              GameObject powers = Instantiate(powersPrefab[Random.Range(0, 2)]);
              powers.transform.localPosition = points[Random.Range(0, points.Length)].position;
              timer -= beat;
  
          }
          timer += Time.deltaTime;
      }
  }</code></pre>
  </div>
  </div>
  </p>