title: OpenGL Native Plug-In Error with Unity on Android
body: <p>I am on a Unity 5.6.5f1 project targeting Android 6.0. The project is VR enabled with Daydream without the gvr sdk since I do not need any interaction.</p>
  
  <p>I noticed that most of the time, when I launch the application, I get the stereo view but everything is black, I do not even see the splash screen and in logcat I get the following error:</p>
  
  <blockquote>
    <p>'E/Unity: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command'</p>
  </blockquote>
  
  <p>However, 30% of the time, when I launch the application it works fine and I do not get this error.</p>
  
  <p>So basically I open and close the app until it is working..</p>
  
  <p>Any idea where it could come from? I am using multi pass rendering.</p>