title: Reduce Unity game iOS app size
body: <p>In my editor log I have the info below. When I build to iOS and then archive and upload to testflight my build is 175MB. Is the 75 mb not including the .dlls? How can I find the size of these .dlls to try to eliminate the larger ones?</p>
  
  <pre><code>Textures      53.0 mb    70.4% 
  Meshes        5.7 mb     7.6% 
  Animations    249.3 kb   0.3% 
  Sounds        10.1 mb    13.5% 
  Shaders       60.9 kb    0.1% 
  Other Assets  486.9 kb   0.6% 
  Levels        750.7 kb   1.0% 
  Scripts       613.1 kb   0.8% 
  Included DLLs 4.1 mb     5.4% 
  File headers  248.2 kb   0.3% 
  Complete size 75.2 mb    100.0% 
  
  Mono dependencies included in the build
  Dependency assembly - Boo.Lang.dll
  Dependency assembly - Mono.Security.dll
  Dependency assembly - System.Core.dll
  Dependency assembly - System.dll
  Dependency assembly - mscorlib.dll
  Dependency assembly - UnityEngine.Advertisements.dll
  Dependency assembly - UnityEngine.UI.dll
  Dependency assembly - UnityEngine.Networking.dll
  Dependency assembly - UnityEngine.Analytics.dll
  Dependency assembly - GETween.dll
  Dependency assembly - Assembly-CSharp-firstpass.dll
  Dependency assembly - Assembly-CSharp.dll
  Dependency assembly - Assembly-UnityScript.dll
  </code></pre>