title: Three.js + Cannon.js - How to make a sphere bounce with elasticity?
body: <p>Let's say I have a few basic spheres, like in this example: <a href="https://schteppe.github.io/cannon.js/demos/bounce.html" rel="nofollow noreferrer">https://schteppe.github.io/cannon.js/demos/bounce.html</a></p>
  <p>When adding physics via Cannon.js, the ball drops down from given gravity, but it's more like rock being dropped. Is it possible to make it elastic, such as add a &quot;bounce&quot; effect, where the sphere's geometry squishes towards the ground before bouncing back up?</p>