title: Vulkan Fitting with EGL
body: <p>There seems to be lot of buzz regarding Vulkan the new graphics API - <a href="https://www.khronos.org/vulkan" rel="nofollow">https://www.khronos.org/vulkan</a></p>
  
  <p>My question is related to - How well existing EGL interface will accommodate the Vulkan API ?, With Vulkan new stateless approach, Will EGL have to be replaced with Vulkan based alternative ?</p>
  
  <p>The three APIs that have been, until now, accessible from EGL (OpenGL, OpenGL ES and OpenVG), work with per-thread contexts , how about Vulkan ? </p>