title: MMORPG game Server and Client with a high level communication library
body: <p>I am developing a MMORPG game for Mobile (mostly windows mobile 8.1), I have written the server using Java and client side using C#. I am using JSON objects for the communication between server and client. I have a TCP connection and a UDP connection.</p>
  
  <p>The mechanism I am using right now is that I send a Request object to the server and waits for a response Object. Rather than this is there a good high level communication library or something that I can use just to make it easier and effective. ?</p>