title: Using Vertex Buffer Objects with C++ OpenGL
body: <p>I am working on a 3d tile-based strategy game and have read that implementing VBO's will significantly increase the game's frame rate and reduce the cpu usage (sounds great right?).  However, among the tutorials I've looked at I can't quite get a handle on how to implement it.  Has anyone had experience doing this and can either point me to a reliable source or provide sample code that actually works?  Thanks!</p>