title: How to catch error 'Bitmap too large to be uploaded into a texture'
body: <p>My android application handles very large Bitmaps. Because of this, I turned hardware-acceleration off on the image views.
  However, some users have set the Developer-Option 'Force GPU-Acceleration' turned on. This leads to the error 'Bitmap too large to be uploaded into a texture'.
  If I check the view using isHardwareAccelerated(), it always returns false.</p>
  
  <p>Is there any way to catch the OpenGL-Error 'Bitmap too large to be uploaded into a texture'?</p>