title: Model in different coordinate-system OpenGL ES how to convert?
body: <p>Let's say I have an element with the following two triangles:</p>
  
  <pre><code>&lt;triangle A="1018;655;0" B="1018;655;61,5" C="1030;655;61,5" /&gt;
  &lt;triangle A="1030;655;0" B="1077;655;0" C="1030;655;61,5" /&gt;
  </code></pre>
  
  <p>Each triangle has 3 vertices which consist of values between 0 and 1200.</p>
  
  <p>Now I like to visualize this element in OpenGL ES 2.</p>
  
  <p>What I'm currently doing is, to look for the biggest value and divide all of the elements through this value to get a new value between 0 and 1. With this value of each triangle my renderer is able to visualize the object.</p>
  
  <p>I don't think this is the correct way to go. </p>
  
  <p>I got the following matrices: Model, View, Projection. My computer graphics course was a bit ago but isn't it possible to use the default triangle-values and do a specific transformation from the object-space to the view-/world space?</p>
  
  <p>Is there any good solution available? Or do I have to provide objects with values between 0 and 1 and my approach is the correct way to go. </p>