title: gluLookAt in openGL never changes the view
body: <p>I have been googling this for awhile and haven't been able to fix my code.  I am just trying to get gluLookAt() to look at a certain point on a surface.</p>
  
  <p>I have an init() function that should set the starting point to look at when the program runs, but it never changes the view.</p>
  
  <p>Here is my init():</p>
  
  <pre><code>void init(void){
      glClearColor(0.0,0.0,0.0,1.0);
      glColor3f(1.0,0.0,0.0);
      glMatrixMode(GL_PROJECTION);
      glLoadIdentity();
      gluPerspective(65.0,1.0,1.0,100.0);
      glMatrixMode(GL_MODELVIEW);
      glLoadIdentity();
      gluLookAt(0.0,0.0,5.0,0.0,0.0,6.0,0.0,1.0,0.0);
  
  }
  </code></pre>