title: Unity Profiler - PlayerLoop almost 100% on Android devices
body: <p>I'm checking <code>profiler performance</code> of my game on an Android device. When I check <code>CPU Usage</code> I noticed that <code>PlayerLoop</code> is at 99.6% and the biggest percentage is consumed in <code>Semaphore.WaitForSignal</code> with 32.5% and the second is <code>PlayerConnection.Poll</code> with 27%.</p>
  <p>Can someone explain if there is a way to improve this? Is the <code>PlayerLoop</code> at 99.6% &quot;normal&quot; or is too high?</p>
  <p>Below screenshot results from <strong>Xiaomi MI 5 Android 8</strong>
  <a href="https://i.stack.imgur.com/is11C.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/is11C.png" alt="Profiler status" /></a></p>