title: Cannot deploy GLFW 3.2
body: <p>So this one is a doozie;<br>
  I've got a pretty large OpenGL solution, written in version 3.2 core with GLSL 1.5 in Windows 7. I am using GLEW and GLM as helper libraries. When I create a window, I am using the following lines:</p>
  
  <pre><code>// Initialize main window
  glewExperimental = GL_TRUE;
  glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // Use OpenGL Core v3.2
  glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
  glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  if(!glfwOpenWindow(Game::WINDOW_X, Game::WINDOW_Y, 0, 0, 0, 0, 32, 0, GLFW_WINDOW))
  { ...
  </code></pre>
  
  <p>If I omit the three glfwOpenWindowHint functions, the application crashes my video drivers upon call to glDrawArrays(GL_TRIANGLES, 0, m_numIndices);  </p>
  
  <p>But here's the kicker. When someone else in my group tries to update and run the solution, they get a blank window with no geometry. Commenting out the three lines makes the program run fine for them. There is a pretty even split between working with the 3.2core hint and without. I haven't been able to determine any difference between nVidia, AMD, desktop, or laptop.  </p>
  
  <p>The best I could find was a suggestion to add glewExperimental = GL_TRUE; as Glew is said to have problems with core. It made no difference. The solution is too big to post code, but I can put up shaders, rendering code, etc as needed.  </p>
  
  <p>Thanks so much! This has been killing us for several days now.</p>