title: libwebsockets vs. WebSockets++
body: <p>I'm going to make a realtime multiplayer game using the WebSocket technology. However, I am unsure which server implementation I should use. I've found two mature (enough) libraries that suit my needs. libwebsockets and WebSockets++.</p>
  
  <p>Did anyone try them out? Can someone point out the main differences between these two libraries?</p>