title: Universal App is being tested in Iphone compatibility mode by apple
body: <p>I have (now) marked my app to be a Universal App.
  When i deploy it locally to an ipad it runs as a native iPad app (all good, nice rendering, heaps of space)</p>
  
  <p>when i submit it to Apple for review they reject it becasue they run it in iphone compatibility app (basically like an iphone 4 ) and the rendering goes wrong (not enough space).</p>
  
  <p>What else do i need to set in the Xamarin project so it will never run in iPhone compatibility mode on the iPad ?</p>