title: Unity Pixel per unit
body: <p>i hope you can help me ... I chose a sprite background of size 2048x1365. My camera size is 6. The aspect ratio is 4:3. This is the math i did to claculate the PPU for that sprite:</p>
  
  <p>I multiply my camera size by two to get my camera height and got 12.</p>
  
  <p>Then I divided the height of the sprite by the height of the camera to get PPU and got 113.75 PPU.</p>
  
  <p>Then I set the sprite PPU to 113.75 and the sprite size is still way smaller than the camera...</p>
  
  <p>i hope you can help me .... thank you ...</p>