title: iPad OpenGL Screen Rotation Problems (Multitasking bar and Popups not Rotating)
body: <p>I'm building an application for the iPad using OpenGL and have issues with screen rotation. The application itself works fine and displays correctly in all four orientations, but other elements only partially respond to the device rotation.</p>
  
  <p>OpenGL handles the rotation of the application using transformation matrices. That all works fine. The default images also display at the correct rotation.</p>
  
  <p>The multitask bar, however, is not rotating as it should. It appears on the side that the application was opened in. So if I open the application then double tap the home button it is on the correct side, but after rotating the device it remains on the same side until the application is closed and reopened. When this bar is revealed the OpenGL application rotates to match the bar's position.</p>
  
  <p>Dialogue boxes, such as the 'sign into game center' popup are also not correctly rotated. They seem to appear in the standard portrait orientation.</p>
  
  <p>I'm not sure if there are any other specific details necessary to identify the problem but any suggestions are very much appreciated.</p>