title: Camera rotation at three js not working proper?
body: <p>I am using this function and it is not working properly. Coding is using <code>three.js</code></p>
  
  <pre><code>function rotate(){
      camera.rotation.x+=0.1;
  }
  </code></pre>
  
  <p>. If I add this at the render function it works just once and not correct meaning that the rotate function event on mouse movement I have, rotates wrong or maybe at an other centre.
  What I need is to rotate the camera on the x,y,z axes when the button is clicked.
  Any ideas?</p>