title: Make child unaffected by parents rotation Unity
body: <p>I have 2 gameobjects within my character say right_obj and left_obj, I want them to ignore parent rotation, like if player change its direction (left, right), these 2 gameobjects stay on their position and rotation, so far I use 2 approaches but fail. here is my code, I use this script on my two gameobjects, but they ignour this lines </p>
  
  <pre><code>// first one approch
  Quaternion rotation;
  void Awake()
  {
      rotation = transform.rotation;
  }
  
  void LateUpdate () 
  {
      transform.rotation = rotation;
  }
  
  // 2nd approch
  void LateUpdate () 
  {
      transform.rotation = Quaternion.identity;;
  }
  </code></pre>