title: WPF does not appear to be resolution independent
body: <p>My understanding is that one of the fundamental concepts in WPF is that it is resolution independent.  That if an object takes up a 1" square at one resolution it will also take up an 1" square on a different resolution.</p>
  
  <p>I'm not sure if there are design considerations here, but this appears to be completely false.  Whether it be a font, an image or some other visual entity, they are all physically smaller when on a higher resolution.</p>
  
  <p>How can I truly make this resolution independent?  It appears that like Windows Forms it uses pixels and as the pixel density changes so does the true size of the graphical entities.</p>