title: Android build suddenly locked to 30 fps from previous 60 fps
body: <p>So i was messing with particle simulation and doing quite many builds, when realized that the default target frame rate switched to 30 fps from 60 fps on my android phone. I started to analyze the changes i made but none affected parts that could change the default frame rate behavior. Then i realized i made a development build and attached a profiler previously.</p>
  <ul>
  <li>Could this have affected my device somehow?</li>
  <li>Can my android device decide on some factors when to run the game on 30hz even tho it could safely run it on 60hz?
  I really want to understand the behavior change.</li>
  </ul>
  <p><strong>Unity 2019.4.2f1</strong><br>
  <strong>ASUS_X00TD - Android 8.1.0</strong></p>
  <p>(I know how to fix the problem but i want to understand the random behavior change)</p>