title: Unity: How many tmx tiles can I run without lag
body: <p>Does unity have any limits when it comes to .tmx files? I am creating a .tmx map on tiled and each tile is 16x16 pixels. I am making a game and I would like to make it fairly universal and make sure most graphics cards can handle it but I'm not sure whether I should divide my map in to chunks that will load when the boarder is crossed or just load the whole map, as I'm not sure if I would be able to program the game to only load say a 50x50 texture and render more of the map as the player moves. So does unity have a maximum number of tiles it can render? Thanks in advance</p>