title: Changing UI Image to a specific image depending on variable in Swift Xcode
body: <p>I want to change the image depending on the variable, I'm not sure how I can do that.</p>
  
  <p>I think the code I have is right, however in the iOS simulator the image just comes up as blank. I wonder why?</p>
  
  <p>Here is my code below:</p>
  
  <pre><code>import UIKit
  </code></pre>
  
  <p>class BuyTicketViewController: UIViewController {</p>
  
  <pre><code>@IBOutlet weak var stadiumImage: UIImageView!
  @IBOutlet weak var logoImage: UIImageView!
  
  override func viewDidLoad() {
      super.viewDidLoad()
  
      if (globalVenueSelected == "Gillingham Football Club"){
          let imageGillinghmaFootballClub : UIImage = UIImage(named: "gillinghamStadium.jpg")!
          let stadiumImage = (image: imageGillinghmaFootballClub)
  
      }
      if (globalVenueSelected == "Old Trafford"){
          let imageOldTraffordFootballClub : UIImage = UIImage(named: "oldTraffordStadium.jpg")!
          let stadiumImage = (image: imageOldTraffordFootballClub)
  
      }
      if (globalVenueSelected == "Emirates Stadium"){
          let imageEmiratesFootballClub : UIImage = UIImage(named: "emiratesStadium.jpg")!
          let stadiumImage = (image: imageEmiratesFootballClub)
  
      }
      if (globalVenueSelected == "Wembley"){
          let imageWembley : UIImage = UIImage(named: "wemblyStadium.jpg")!
          let stadiumImage = (image: imageWembley)
  
      }
      if (globalVenueSelected == "O2 Arena"){
          let imageO2Arena : UIImage = UIImage(named: "o2ArenaStadium.jpg")!
          let stadiumImage = (image: imageO2Arena)
      }
  
  
  
  }
  
  override func didReceiveMemoryWarning() {
      super.didReceiveMemoryWarning()
      // Dispose of any resources that can be recreated.
  }
  
  
  /*
  // MARK: - Navigation
  
  // In a storyboard-based application, you will often want to do a little preparation before navigation
  override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
      // Get the new view controller using segue.destinationViewController.
      // Pass the selected object to the new view controller.
  }
  */
  
  
  }
  </code></pre>
  
  <p>Oh, and by the way, the variable globalVenueSelected is a global variable, I don't know if that affects anything but it may change the code.</p>
  
  <p>Any help is appreciated, thank you.</p>