title: What is the best way to store area data for a text adventure?
body: <p>I'm developing a "Zork" style text adventure in C#, and it's going to have a fairly large number of different areas with descriptions and environmental modifiers. I don't want to have a database, ideally, unless it really is the best way of doing it.</p>
  
  <p>I need advice on the best way to store/load this data.</p>
  
  <p>It will include:</p>
  
  <ul>
  <li>Area description</li>
  <li>Environmental modifiers (windows open/broken, door closed)</li>
  <li>Items present by default</li>
  </ul>