title: Finding a disabled component of a gameobject and enabling it again
body: <p>I have a Key that disables a the MeshRenderer and the BoxCollider components of the current GameObject. After these are disabled and the user presses the same Key again, I want to enable these same components again but it does not seem to be able to find these components as they are disabled. How would I be able to find these two components and enable them again? Thanks in advance!<br>
  Here is a link to the script that I am using (I disable the components on lines 27+28 inside of a function, and I am trying to enable them again on lines 36+37 inside of a function as well): <a href="https://gist.github.com/anonymous/702cf5630bfc7236ba52f6ec8d7cd7a4" rel="nofollow">https://gist.github.com/anonymous/702cf5630bfc7236ba52f6ec8d7cd7a4</a></p>
  
  <p>Edit: Or maybe tell me what mistake I made.</p>