title: How to handle many players in a multiplayer level?
body: <p>i would like to program a game where many players are in the same level. Lets say it's just 2D and there is a maximum of 65,535 players. With following data that is sent to the client for info about one player in the level:</p>
  
  <pre><code>8 Bytes - Player ID
  8 Bytes - Player X Position
  8 Bytes - Player Y Position
  8 Bytes - Player Rotation
  </code></pre>
  
  <p>32 bytes for 65,535 players would mean 2,097,120 bytes (about 2 MB) for one update of every player in the level. If this happens at 30fps it would require 60MB/sec. So how can i handle that much players in one level with lower bandwidth usage?</p>
  
  <p>Thanks</p>