title: iOS Development: How can I induce low memory warnings on device?
body: <p>I'd like to test my app functions well in low memory conditions, but it's difficult to test.  How can I induce low memory warnings that trigger the didReceiveMemoryWarning method in my views when the app is running on the device, not the simulator?  Or what are some ways I can test my app under these possible conditions?</p>
  
  <p>The reason I can't use the simulator is my app uses Game Center and invites don't work on the simulator.</p>