title: Unity - Build runs slow while editor runs fine
body: <p>In the Unity editor my game runs fine at a near constant 60fps. However, when I build my game and run it as a standalone it runs incredibly slow at around 5-10fps. I have looked up this issue and so far the only solution I could find was to disable the Player Log from within Edit>ProjectSettings>Player. Since doing this the frame rate has increased a tiny amount however the game is still unplayable. I don't think it has anything to do with my code or graphics as, like I said, the game runs fine in the editor.</p>
  
  <p>If anybody knows how I can fix this problem, in any way, it would be much appreciated if you could give a reply.</p>
  
  <p>Kind Regards,</p>
  
  <p>Tommy Eaves</p>