title: Is there an alternative to a scenegraph?
body: <p>Scene graphs give you the possibility to reason about their position -> if one node doesn't need to be rendered, the children of that node also don't need to be rendered.</p>
  
  <p>But it seems that it might not be the best approach if the objects in the scene are constantly changing position, so you always have to update your scene graph.</p>
  
  <p>I was wondering if there is a completely different approach of reducing scene complexity? </p>