title: SpriteKit - How do I handle multiple screen sizes?
body: <p>My new game is finished and now I'm just testing on multiple real devices. I came across multiple issues after testing. The big issue is how to handle screen sizes. The game is how I want it to look on 6 Plus/6s Plus, but not on 6s, 6, 5s, 5, 4s, 4, or iPad.</p>
  
  <p>I found these two answers but I don't know how to implement them: <a href="https://stackoverflow.com/a/32150398/3926691">How to support multiple screen sizes in SpriteKit?</a> 
  and <a href="https://stackoverflow.com/a/34350154/3926691">SpriteKit how to get correct screen size</a></p>
  
  <p>I really would like any type of help, because this is irritating me.</p>