title: How to make a digital clock within a status bar in pygame (without tkinter)?
body: <p>Currently I am doing an assignment for school to create a game in Pygame. I am stuck on the process of creating a clock which determines the; days, hour, and minute. </p>
  
  <p>So far I have created some code but my Pygame crashes when ever I run it. I know this is probably a bit nooby but I would really appreciate some help.</p>
  
  <p>This is my code: </p>
  
  <pre><code>import sys, pygame, random, time
  pygame.init()
  
  size = width, height = 1280, 720
  screen = pygame.display.set_mode(size)
  
  done = False
  
  Black=0,0,0
  White=255,255,255
  
  Time = 0
  Minute = 0
  Hour = 0
  Day = 0
  
  #Fonts
  Font = pygame.font.SysFont("Trebuchet MS", 25)
  
  #Day
  DayFont = Font.render("Day:"+str(Day),1, Black)
  DayFontR=DayFont.get_rect()
  DayFontR.center=(985,20)
  #Hour
  HourFont = Font.render("Hour:"+str(Hour),1, Black)
  HourFontR=HourFont.get_rect()
  HourFontR.center=(1085,20)
  #Minute
  MinuteFont = Font.render("Minute:"+str(Minute),1, Black)
  MinuteFontR=MinuteFont.get_rect()
  MinuteFontR.center=(1200,20)
  
  Clock = pygame.time.Clock()
  
  while not done:
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              done = True
  
      screen.fill(White)
  
      #Timer
      while Time==0:
          time.sleep(1)
          Minute=Minute+1
          screen.blit(MinuteFont, MinuteFontR)
          if Minute == 60:
              Hour=Hour+1        
              screen.blit(HourFont, HourFontR)
          if Hour==12:
              Hour=0
              Day=Day+1
              screen.blit(DayFont, DayFontR)
  
      pygame.display.flip()
  
      Clock.tick(60)
  
  pygame.quit()
  </code></pre>