title: Animation of UI objects to play on death
body: <p>Basically, In my scene, underneath a GameObject called 'GameOverUI' I have some buttons and a Panel that covers the screen. I have made a simple animation where the panel's opacity (The alpha channel) increases. Do any of you know how to make it so that when the player dies, it enables GameOverUI and plays the animation for the panel once?</p>
  <p>Edit: Forgot to mention, I know how to make it so that 'GameOverUI' is enabled, I just don't know how to make the animation play</p>