title: OpenGLRenderer is out of memory
body: <p>I am trying to create a table layout filled with lots of bits of data, the table layout is inside a scroll view. </p>
  
  <p>I am using this to fill it</p>
  
  <pre><code>TableLayout tl;
  
  .....
  
  tl = (TableLayout) findViewById(R.id.layout);
  
  .....
  </code></pre>
  
  <p>and when I set it I create a new Text View to put into it like so</p>
  
  <pre><code>TextView tv;
  
  ....
  
  tr = new TableRow(Context);
  
  .....
  tv = new TextView(Context);
  tv.setText(progress[1]);
  tr.addView(tv);
  ...
  tl.addView(tr);
  </code></pre>
  
  <p>A new text row is created when I have put 12 text views in it and the tr is added to the tl when it has 12 views in it. </p>
  
  <p>The font size of the text view is default, all I do to the text view you see here</p>