title: Load Unity3D scene on a Qt window
body: <p>Good evening,</p>
  
  <p>In my current project i'm developing a simulator application based on a Qt 5.5 GUI. I want to simulate a 3d world generated by Unity based on orders to the engine from the Qt application.</p>
  
  <p>In other words, how could I integrate Unity engine and an external application.</p>
  
  <p>I've been trying initializing Unity with this code, but I'm unable to handle events on real time:</p>
  
  <pre><code>using UnityEditor;
  class MyEditorScript
  {
       static void PerformBuild ()
       {
           string[] scenes = { "Assets/MyScene.unity" };
           BuildPipeline.BuildPlayer(scenes, ...);
        }
  }
  </code></pre>
  
  <p>Application is under an early developement, so it is possible to change technologies at this moment, but Qt and Unity fits perfectly to the needs of my project</p>