title: OpenGL - Easiest way to draw a square with a texture
body: <p>Usually I draw a square with a texture like this:</p>
  
  <ul>
  <li>Create a VBO with 4 coordinates (A,B,C,D for the square)</li>
  <li>Create a EBO with 4 indices (A,C,D and B,C,D) telling that I want to draw a square out of 2 triangles.</li>
  <li>Draw this elements with a texture</li>
  </ul>
  
  <p><strong>Isn't there an easiest way without having a EBO array?</strong></p>
  
  <p>Because it is not very handy to use... If I want to use like this:</p>
  
  <p>VAO = [-0.8f, 0.5f, 0.0f, ...]</p>
  
  <p>EBO = [0, 1, 3, 1, 2, 3, ...]</p>
  
  <p>Then I need to remove a square from my VAO... then I also need to remove the indices from my EBO array and re-arrange it.
  Is there a better way to do this?</p>