title: 2D Sprite Scaling in Unreal Engine 4.13.2
body: <p>I'm working on a Sprite Scaling pickup for a 2D Platformer assignment, and have most of it worked out.</p>
  
  <p>I am running into a few issues however.</p>
  
  <p>When scaling the Capsule Component (It being the Parent object), when walking up to a sprite on the TileMap, the map disappears until you move away again.</p>
  
  <p>I am not sure entirely why. The player is not falling off the map, and it will reappear again if you move to the side a little, but when the player is small and is colliding with the TileMap, it disappears.</p>
  
  <p>Player Resize Code: </p>
  
  <p><a href="https://i.stack.imgur.com/cdrNv.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/cdrNv.png" alt="Player Blueprint Code"></a></p>
  
  <p>GIF of the described Issue:</p>
  
  <p><a href="https://gyazo.com/e23d24cfc9af406c2808bcf73ea5dad4" rel="nofollow noreferrer">https://gyazo.com/e23d24cfc9af406c2808bcf73ea5dad4</a></p>
  
  <p>Any help is appreciated guys!</p>