title: Adobe Edge how to use correctly if / else statements in game?
body: <p>I'm building a game currently but I have a small problem with keeping the score. Basically I have an textfield that gets a random word input, then if someone clicks on the field or symbol containing the field then I want to check the random word input, if it's a correct word I want to update score textfield, if it's incorrect I want to update errors textfield. </p>
  
  <p>For this I am using an if/else construction, the problem I have with it is that in my game every click only goes either in the if statement or if I change code then only the else, but it's not checking symbol for symbol, every time I click to see if it's an correct word or not. Here is the code I am using on the symbol.click symbol. My question is, am I doing anything wrong in the if/else statements or are my variable calling methods wrong. I have source files on request.</p>
  
  <hr>
  
  <pre><code>symbol.click:
  var y = sym.getVariable("lijst");
  var x = "bommen";
  
  // if variables are a match then update score with 1
  
  if (sym.getVariable("x") == sym.getVariable("y"))
  {var score3 = sym.getComposition().getStage().getVariable("score1"); 
  score3= score3 +=1;
  sym.getComposition().getStage().$ ("scoreTxt").html(score3);
  sym.getComposition().getStage().setVariable("score1", score3);
  }
  
  // else update error textfield with 1
  
  else {
  var fouten= sym.getComposition().getStage().getVariable("fouten1"); 
  fouten= fouten +=1;
  sym.getComposition().getStage().$ ("hpTxt").html(fouten);
  sym.getComposition().getStage().setVariable("fouten1", fouten);
  }
  </code></pre>
  
  <hr>
  
  <pre><code>symbol.creationComplete
  var words = ['bommen',
  'dammen',
  'kanonnen',
  'dollen',
  'bomen',
  'feesten',
  'lampen',
  'voeten',
  ];
  var lijst = words[Math.floor(Math.random() * words.length)];
  sym.$("dynamicText").html(lijst);
  </code></pre>
  
  <hr>
  
  <pre><code>//And my stage: 
  
  stage.creationComplete
  // some different variables declarations
  
  sym.setVariable("score1", 0);
  sym.setVariable("fouten1", 0)
  //var game = sym.getComposition().getStage();
  var cirkels = [];
  var test1 = "bommen";
  var score2 = sym.getComposition().getStage().getVariable("score1"); 
  var fouten = sym.getComposition().getStage().getVariable("fouten1");
  var cirkelStart = {x:180,y:190};
  var cirkelSpacing = {x:170,y:170};
  
  function init(){    
  initPlayer();   
  spawnCirkels();
  }
  
  //this is for score and error updating
  
  function initPlayer(){
  sym.$("scoreTxt").html(score2);
  sym.$("hpTxt").html(fouten);
  
  }
  // create symbols on a grid
  
  function spawnCirkels(){
  var cirkel;
  var el; 
  var i;
  var xPos = cirkelStart.x;
  var yPos = cirkelStart.y;
  var col = 0;
  for(i = 0;i &lt; 15;i++){      
  cirkel = sym.createChildSymbol("Cirkel", "Stage");
  cirkel.play(Math.random() * 1000);
  cirkels.push(cirkel);
  el = cirkel.getSymbolElement();
  el.css({"position":"absolute", "top":yPos + "px", "left":xPos + "px"});             
  xPos += cirkelSpacing.x;        
  col++;              
  if(col === 5){
  col = 0;
  yPos += cirkelSpacing.y;
  xPos = cirkelStart.x;
  }
  }   
  }
  
  init();
  </code></pre>
  
  <hr>
  
  <p>If anyone sees what I am doing wrong let me know!</p>
  
  <p>Thanks for your help anyway!</p>