title: Why Sytem.totalMemory keeps increasing?
body: <p>I have this blank project, just to check out System.totalMemory variable. As far as I can see, i get this values:</p>
  
  <pre><code>3076
  3092
  3096
  3088
  3092
  3096
  3100
  3104
  3108
  3112
  3117
  3121
  3125
  3129
  3133
  3137
  3141
  3145
  3149
  ...
  And so on
  </code></pre>
  
  <p>I had no Flash open, no Internet Browser, no other instance of flash.</p>
  
  <p>The project is blank, only one static text, and one dynamic text, called 'memory'. One <strong>*.as</strong> file, that contains this code:</p>
  
  <pre><code>package{
      import flash.display.Sprite;
      import flash.events.Event;
      import flash.system.System;
      import flash.text.TextField;
      public class Test extends Sprite {
          public function Test() {
              this.addEventListener(Event.ENTER_FRAME,Loop);
          }
          public function Loop(e:Event) {
              memory.text = String(System.totalMemory);
          }
      }
  }
  </code></pre>
  
  <p>These are my Publish Settings.</p>
  
  <p><img src="https://i.stack.imgur.com/3k1vq.png" alt="http://i.stack.imgur.com/3k1vq.png">
  <img src="https://i.stack.imgur.com/rwM1D.png" alt="http://i.stack.imgur.com/rwM1D.png"></p>
  
  <p>I tested in the Debug and Published *.swf, same results.</p>
  
  <p>I have no clue on this one, so please help.</p>