title: Unity3D Fixed TimeStep - Android FPS issue
body: <p>I don't understand why, but when I increase the Fixed TimeStep in the Time setting in Unity3D, I have a bad frame issue on Android only. </p>
  
  <p>In iOS, I have a better performance, but Android the animation is very very bad.. </p>
  
  <p>Somebody can tell me why increasing the Fixed TimeStep have an issue with the FPS, but on Android, not on iOS.</p>