title: TweenEngine library vs libGDX Interpolation class
body: <p>I'm developing a game based on the libGDX framework in eclipse that will have smoothly movements between my entities, so for that, I have used <a href="http://www.aurelienribon.com/blog/2011/04/java-universal-tween-engine/" rel="nofollow">TweenEngine</a> (and it is working nice), but recently I found that libGDX have its own <a href="https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/Interpolation.html" rel="nofollow">class for interpolations</a>.</p>
  
  <p>I know both are for tweening (or for nice and smoothly animations), and I just want to know if there are technical difference or limitations between this 2 options basically because if both are the same, I would opt for the second one since it is already inside libGDX.</p>