title: Unresolved external '_main' referenced from C0X32.OBJ
body: <pre><code>#include &lt;CkMailMan.h&gt;
  #include &lt;CkEmail.h&gt;
  #include &lt;stdio&gt;
  void ChilkatSample(void)
      {
  //  The mailman object is used for sending and receiving email.
  CkMailMan mailman;
  
  //  Any string argument automatically begins the 30-day trial.
  bool success;
  success = mailman.UnlockComponent("30-day trial");
  if (success != true) {
      printf("%s\n",mailman.lastErrorText());
      return;
  }
  
  //  Set the SMTP server.
  mailman.put_SmtpHost("smtp.chilkatsoft.com");
  
  //  Set the SMTP login/password (if required)
  mailman.put_SmtpUsername("myUsername");
  mailman.put_SmtpPassword("myPassword");
  
  //  Create a new email object
  CkEmail email;
  
  email.put_Subject("This is a test");
  email.put_Body("This is a test");
  email.put_From("Chilkat Support &lt;support@chilkatsoft.com&gt;");
  email.AddTo("Chilkat Admin","admin@chilkatsoft.com");
  //  To add more recipients, call AddTo, AddCC, or AddBcc once per recipient.
  
  //  Call SendEmail to connect to the SMTP server and send.
  //  The connection (i.e. session) to the SMTP server remains
  //  open so that subsequent SendEmail calls may use the
  //  same connection.
  success = mailman.SendEmail(email);
  if (success != true) {
      printf("%s\n",mailman.lastErrorText());
      return;
  }
  
  //  Some SMTP servers do not actually send the email until
  //  the connection is closed.  In these cases, it is necessary to
  //  call CloseSmtpConnection for the mail to be  sent.
  //  Most SMTP servers send the email immediately, and it is
  //  not required to close the connection.  We'll close it here
  //  for the example:
  success = mailman.CloseSmtpConnection();
  if (success != true) {
      printf("Connection to SMTP server not closed cleanly.\n");
  }
  
  printf("Mail Sent!\n");
  }
  </code></pre>
  
  <p>I trying to send a STMP mail using Chilkat library. I am receiving an error: "Unresolved external '_main' referenced from C0X32.OBJ."</p>