title: How to update opengl modelview matrix with my own 4x4 matrix?
body: <p>I have 4x4 matrix for object's transformations.</p>
  
  <pre><code>float mat44[16];
  </code></pre>
  
  <p>But i don't know how to update OpenGL ModelView matrix using my matrix. should i use glTranslatef()/glRotatef() with relavant values from my matrix or should i use glLoadMatrix(),glMultMatrix() ? Pls help. Thanks.</p>