title: Update Live Tile depending on tile size pinned by user
body: <p>I am facing a problem with Live Tiles in my UWP application. Microsoft provides different templates (<a href="https://msdn.microsoft.com/en-us/library/windows/apps/hh761491.aspx" rel="nofollow noreferrer">MSDN</a>) for different tile sizes to set the content but it also depends on the device how the content is displayed.</p>
  
  <p>For example the wide tile can show more characters on a mobile device than on a desktop computer in a single row, but I want to use the most of the tile area for information display. Let's say the user has installed my app on a desktop computer and he has pinned the big square tile to his start menu. How can I detect the tile size to load the appropriate template? Basically I just want to use a different template depending on the tile the user has pinned (and then I want to handle the filling of the content depending on the used device, but I got that already covered).</p>
  
  <p>Currently I am just using a wide template that does nothing if the user has pinned any other size than the wide one. If the user pinns the wide tile, it works. But I am struggling to find a generic solution for this issue. I'm using SheduledTileNotifications because my app only uses local data for the tile contents.</p>
  
  <p>This is my code to update a tile with a given template:</p>
  
  <pre class="lang-cs prettyprint-override"><code>public static void UpdatePrimaryTile(XmlDocument tileTemplate)
  {
      var dt = DateTime.Now.AddSeconds(5);
      dt = DateTime.SpecifyKind(dt, DateTimeKind.Unspecified);
      var not = new ScheduledTileNotification(tileTemplate, new DateTimeOffset(dt, TimeZoneInfo.Local.BaseUtcOffset));
      var tu = TileUpdateManager.CreateTileUpdaterForApplication();
      tu.EnableNotificationQueue(true);
      tu.Clear();
      tu.AddToSchedule(not);
  }
  </code></pre>