title: Using Lua with C#/Mono
body: <p>I'm programming a computer game in C#/Mono using OpenTK library. I want to use Lua for scripting for the game, so also those who know nothing about C# can edit the scripts, levels, etc. However, the problem is, that I can't find any way how to use Lua with C#/Mono. I found amazing <a href="http://code.google.com/p/luainterface/" rel="nofollow noreferrer">LuaInterface</a>, however <a href="https://stackoverflow.com/questions/1533799/how-to-use-luainterface-on-mono-linux">it doesn't work on Mono</a>. I've tried it and it works on Windows, but it doesn't on linux (Ubuntu). Replacing lua51.dll with linux alternates doesn't simply work.</p>
  
  <p>I'd like to ask if there's any suitable way for using LuaInterface with Mono (I didn't find any source codes of LuaInterface to edit and rebuild it; I also heard that old versions of LuaInterface do work on Mono, however I didn't find them anywhere for download), or if there's any other suitable library for C#/Mono that you used before and you know it works. I've been searching for a long time, but I didn't find anything and I don't want to spend weeks programming it myself.</p>
  
  <p>I guess it'd be however possible to use C# for scripting rather than Lua, but I don't like that idea very much, although I don't know why.</p>