title: HLSL getting world position of PIXEL
body: <p>what I'm searching for is a simple way to get the world space coordinates for each pixel running throu the pixel shader.</p>
  
  <p>I've found this topic:
  <a href="https://stackoverflow.com/questions/12794428/calculating-world-space-coordinates-in-the-pixel-shader">Pixel World Position</a></p>
  
  <p>and it seems to work, but I'm yet not that used to shader language that I completly understand it.</p>
  
  <p>Isn't there an easy way to solve this?</p>
  
  <p>Kind regards,
  Marius</p>