title: Static sprite batch?
body: <p>As my research goes everywhere it's said that we should only use one sprite batch per instance. But what if i set sprite batch to static in class which controls the game (calls different screens etc).</p>
  
  <p>When i have tryed this its working like charm, but is that a good practice or it may result some problems in future. Then if it could be done can i also share stage and shape renderer?</p>
  
  <p>note: the main reason why i am trying to go with that "static batch technique" is that java crashes when i try to dispose stage, sprite batch or shape renderer</p>