title: Creating a start screen for a HTML5 Canvas Game?
body: <p>Most of us know that HTML5 Canvas element is having much better support with these amazingly fast Javascript Engines from Firefox, Safari and Chrome. </p>
  
  <p>So recently I have been experimenting with game development with Javascript and the Canvas, and I am wondering what would be a good approach to be creating a Start Screen for a Javascript Game.</p>
  
  <p>So far, the only idea I have would be creating a UI before the game and stuff with Javascript and use Event Listeners to track the mouse and when they click buttons. But I'm not sure if this a wise thing to do.</p>
  
  <p>What would a good way to go about a Starting Screen, etc. in a Javascript game? Any help would be useful, thanks!</p>
  
  <p><strong>UPDATE: Thanks for the blazing fast reply(s)! A lot of you are suggesting placing a img until the game loads, etc. So do I need to write a asset manager or some sort - to check when all the images etc. are loaded?</strong></p>