title: LibGDX + Box2D + Spine
body: <p>I am trying to get the hang of game development using LibGDX, so far I am understanding everything of it since it's basic Java with a good use of interfaces and super classes.</p>
  
  <p>What I'm struggling with is with the incorporation of graphics into the LibGDX project, I am using Tiled to create maps which I understand how it works and how to render them.</p>
  
  <p>I also started to get into Box2D for physics and I was able to wrap my maps (tiled..) with Box2D.</p>
  
  <p>The problem comes when I try to import a project from Spine, I visited the following link: <a href="https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-libgdx" rel="nofollow">https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-libgdx</a> and sure they have documentation there....but for someone getting started I believe they assume you know everything, and as of right now the Box2D example that they have doesn't work because of the new BoundingBoxAttachment.. </p>
  
  <p>My question basically is: is there any recent "tutorial" on how to use these 3 tools (libgdx, box2d and spine) from scratch and not separate? </p>
  
  <p>I won't post any specific code because what I want is more of a guidance rather than a code troubleshoot.</p>
  
  <p>Thanks for any cooperation in advance.</p>