title: Rigid Body fps controller issues
body: <p>I'm trying to make my own Rigid body character controller using Unity, I have movement but it's a little weird. When I press A/D it moves my Character along the x-axis, then when I press W/D it moves it along the y-axis. Also right now I have an fps camera (Brakeys) but the Rigid body has no code telling it to go in that direction. </p>
  
  <p>Here is the code...</p>
  
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class Movement : MonoBehaviour
  {
  public float speed = 5f;
  public float jumpForce = 5f;
  public bool isGrounded;
  public Rigidbody rb;
  
  void Start()
  {
  
  }
  
  // Update is called once per frame
  void Update()
  {
      Vector3 move = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
  
      rb.AddForce(move * speed);
  }
  }
  </code></pre>