title: MSBuild / Visual Studio distributed builds
body: <p>I develop / maintain an application that takes a long time to build (as in, a full build takes in excess of six hours!). After having spent most of the day building our application I've started looking into ways of improving build time. The suggestions <a href="https://stackoverflow.com/questions/1539347/what-are-ways-of-improving-build-compile-time">on this Stack&nbsp;Overflow question</a> were:</p>
  
  <ul>
  <li>Fixing compile warnings</li>
  <li>Unity builds (for developers)</li>
  <li>Distributed builds</li>
  </ul>
  
  <p>I'd like to know more about how to do the third option (distributed builds) for a MSBuild / Visual Studio build system.</p>