title: Has anyone used aruco with unity for marker tracking?
body: <p>At the moment I'm trying to use OpenCV's aruco library with Unity. </p>
  
  <p>So far I've been looking at;</p>
  
  <p><a href="https://github.com/enormand/aruco-unity" rel="nofollow noreferrer">https://github.com/enormand/aruco-unity</a>
  - I'm struggling to use CMAKE here.
  CMAKE keeps throwing the error; "project files may be invalid". 
  No tutorials seem to help with this.</p>
  
  <p><a href="https://translate.google.com/translate?hl=fr&amp;sl=ja&amp;tl=en&amp;u=http://tips.hecomi.com/entry/2015/09/16/014119" rel="nofollow noreferrer">https://translate.google.com/translate?hl=fr&amp;sl=ja&amp;tl=en&amp;u=http://tips.hecomi.com/entry/2015/09/16/014119</a>
  - but I'm not really sure about creating the NDK and using it with Unity. </p>
  
  <p>Has anyone done this?
  Does anyone have advice using CMAKE?</p>