title: Using FB.FeedShare(), AND including the upload of an image
body: <p>In a Unity3D game, connecting to FB (whether using the new FB Unity API, the p31 plugins everyone has usually used, or writing one's own plugin),</p>
  
  <p>Using "me/photos" or "me/photos" you can indeed <strong>upload images</strong> (I mean literally <strong>send an array of bytes</strong>).</p>
  
  <p>Let's say you actually <strong>WANT TO</strong> use <strong>FB.FeedShare()</strong>.</p>
  
  <p>Note, there are two reason you may want to do this:</p>
  
  <p>(1) the dialog is great, you may prefer to use it for user's pleasure</p>
  
  <p>(2) you do not need to get so many permissions from the user or for your app, to use FB.FeedShare().</p>
  
  <p>In fact.</p>
  
  <p>Does anyone know decisively...</p>
  
  <p>Is there a way to <strong>include an image with FB.FeedShare()?</strong></p>
  
  <p>If so how to do it?</p>
  
  <p>If the answer is "absolutely no" it would be great to know that.</p>
  
  <p>(Of course you can include a URL of an image. One could cross-post the generated PNG to some web site, and then give the URL. But indeed, I wouldn't be surprised if FB is against that procedure - perhaps the FB systems detect this and ban it, I don't know.)</p>