title: iPhone Compiler Fails: No architectures to compile for
body: <p>I'm trying to implement the <a href="http://code.google.com/p/core-plot/downloads/detail?name=alpharelease_0.1.zip&amp;can=2&amp;q=&amp;sort=-uploaded" rel="nofollow noreferrer">Cocoa plotting framework (Alpha Release 0.1)</a> in my iPhone app.</p>
  
  <p>I figured I'd first try to run the sample they provide. I attempted to open and compile the project located in <code>/Source/examples/CPTestApp-iPhone/</code>.</p>
  
  <p>It says my base SDK was missing right off of the bat, so I edited the Project settings and the Active Target to use the iOS4 SDK, which I've done before for samples and had work. I'm not sure what to do. I'm running one of the newest Unibody Macbooks, with 10.6.4.</p>
  
  <p>Here is the full error:</p>
  
  <pre><code>// - start - //
  
  Check dependencies
  
  [BEROR]No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=i386, VALID_ARCHS=armv6 armv7).
  
  // - end - //
  </code></pre>
  
  <p>Thoughts?</p>