title: Extracting data from BVH file and applying it to my 3d model?
body: <p>i have been trying to  get motion data from a bvh file and applying it to my 3d models.I made study about bvh file format, and parsed its data and written the data in a text file, lets give the new extension (.motion) for the text file. Everything is fine, but problem arises when i try to apply .motion data to my 3d model's joints.</p>
  
  <h3>Because the rest pose of the bvh file differs.My model's rest pose is T-Pose,but bvh file's is standing pose.So the whole animation sequence applied in my 3d model also differs in its rotation.</h3>
  
  <p><p>i also verified whether the rotation data is applied to the correct joint or not<p></p>
  
  <p>so everything is perfect except the rest pose. is there any other way to overcome this rest position difference. Can i use matrix multiplication to solve this problem ?</p>