title: Viewport in unity with Oculus Rift
body: <p>I have set up a window to spread across 2 monitors horizontally. I have 2 viewports. The first is a standard Camera. I have set this to half the width of the window so that it is 1920x1080 (filling the first monitor). The problem I have is that I want to Oculus viewport to take up the 2nd monitor ). However, I cannot find the setting to stop the oculus viewport from taking up the full window.</p>
  <p>Can anybody help?</p>
  <h2>Images for clarification</h2>
  <h3>What it currently looks like:</h3>
  <p><img src="https://i.stack.imgur.com/Artbl.jpg" alt="http://imgur.com/WEl9Uaj" /></p>
  <h3>What I would like it to look like:</h3>
  <p><img src="https://i.stack.imgur.com/QdWlM.jpg" alt="http://imgur.com/TMjXMkA" /></p>
  <p>I am guessing it is somewhere in the script, but I cannot see where the viewports are drawn.</p>
  <p>Any help would be appreciated.</p>