title: Flutter iOS build is stuck on "Running Xcode Build"
body: <p>I recently got a mac to be able to test the iOS applications I made with Flutter/Dart. But when trying to transfer all my files to a Mac and try to test it, it gets on "Running Xcode Build."</p>
  
  <p>I am importing 2 things in my pubspec.yaml file:</p>
  
  <pre><code>dependicies:
    flutter:
      sdk:
        cupertino_icons: ^0.1.2
        firebase_admob: ^0.9.0+10
  </code></pre>
  
  <p>In my podfile, which I was told to download on the google admobs documentation I have</p>
  
  <pre><code>pod 'Google-Mobile_Ads_SDK"
  </code></pre>
  
  <p>My Flutter Doctors reads:</p>
  
  <pre><code>[flutter] flutter doctor -v
  Unable to find any JVMs matching version "(null)".
  No Java runtime present, try --request to install.
  Unable to find any JVMs matching version "(null)".
  No Java runtime present, try --request to install.
  [✓] Flutter (Channel stable, v1.12.13+hotfix.5, on Mac OS X 10.15.2 19C57, locale en-US)
      • Flutter version 1.12.13+hotfix.5 at /Users/priscilla/Desktop/Temp/flutter
      • Framework revision 27321ebbad (5 weeks ago), 2019-12-10 18:15:01 -0800
      • Engine revision 2994f7e1e6
      • Dart version 2.7.0
  
  [!] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
      • Android SDK at /Users/priscilla/Library/Android/sdk
      • Android NDK location not configured (optional; useful for native profiling support)
      • Platform android-29, build-tools 29.0.2
      • Java binary at: /usr/bin/java
      ✗ Could not determine java version
  
  [✓] Xcode - develop for iOS and macOS (Xcode 11.3.1)
      • Xcode at /Applications/Xcode.app/Contents/Developer
      • Xcode 11.3.1, Build version 11C504
      • CocoaPods version 1.8.4
  
  [!] Android Studio (not installed)
      • Android Studio not found; download from https://developer.android.com/studio/index.html
        (or visit https://flutter.dev/setup/#android-setup for detailed instructions).
  
  [✓] Connected device (1 available)
      • iPhone 11 Pro Max • 754DF0BD-203E-4A0A-B785-E92D4B1D9C38 • ios • com.apple.CoreSimulator.SimRuntime.iOS-13-3 (simulator)
  
  ! Doctor found issues in 2 categories.
  </code></pre>
  
  <p>And the change to my info.plist is: (The actual app ID is in my code, just didn't want to post it here)</p>
  
  <pre><code>&lt;key&gt;GADApplicationIdentifier&lt;/key&gt;
  &lt;string&gt;[APP_ID]&lt;/string&gt;
  </code></pre>
  
  <p>If I were to create a new Flutter project from scratch, the given code runs perfectly fine. It is just when I try to import the files the project on my windows PC to my Mac.</p>
  
  <p>I think a solution would be to create a new Flutter project and while creating import my files, but I am not sure how to do that. So at the moment, I created a new Flutter project, deleted all the files that comes loaded initially, then replaced them with my project files.</p>