title: Maya to three.js with animation
body: <p>I have a rigged (skeleton and soft bind) model in Maya.  The model is all one seamless low poly with a single jpeg texture mapped.  There is simple animation of the skeleton. (joint rotation).  I need to get it to work with ThreeJs (webGL).  </p>
  
  <p>Do I try to export an OBJ with Morph Targets some how? I can do OBJ but how do I get the morph targets? Can the developer that I am working with read Maya's baked animation file (.MC or .XML) in webGL.  Do I export a Collada DAE?  </p>
  
  <p>Any help that can steer us in the right direction would be greatly appreciated.  </p>
  
  <p>Thanks</p>