title: iOS: Add multiple UIImageViews programmatically in runtime
body: <p>So, I'm doing a Breakout-clone on the iPhone. All elements except the bricks to hit, are created and working as expected with the NIB-file. </p>
  
  <p>However, if I want to create different levels and run collision detection on the bricks, it seems stupid to add them in Interface Builder. How do I add them to the view in code?</p>
  
  <p>I got an image called "brick.png" that I want to use with an UIImageView. Also, I want to have arrays and / or lists with these so I can build cool levels with pattern in the bricks and all :)</p>
  
  <p>How do I do this in code?</p>