title: Ue4 TiledMap Generation in 3d
body: <p>How i can generate a Island shaped 2d Map with tiled cubes? Does someone can give me tipps or links or some other help please? </p>
  
  <p>I already tried it with Noise but it ends in weird results cause i dont get how i use it in a 2d way.</p>
  
  <p>Also i tried to give each tiles numbers so i knew what was the last placed tile.
  But that ended in a big Chaos. </p>
  
  <p>What i dont understand right now is how to "move" in that grid or how to know what was last and what could be the next and ye. 
  I really guess there is a simple way to handle that all which i dont realize at the moment? </p>
  
  <p>I work for right now only with BP. </p>
  
  <p>Thanks </p>