title: Libgdx Collision Detection with TiledMap
body: <p>I'm struggling with implementing a collision detection system through the tiledmap.  I have a 2d "pokemon style" game that has a tiled map rendered.  Specifically, I have a 'collision' layer in my tiled map .tmx file that I want to interact with the player and other entities.  My question is how do I connect the player sprite (extends Sprite class) to the 'collision' layer of the tiledmap and cause collision between the two.  Any advice is appreciated.</p>