title: Localize iOS App name in Unity
body: <p>I'm'developing a Unity3D game that shows a different (localized) app name in the iPhone's home screen according to the user local language. Note that:</p>
  
  <ol>
  <li><p>I already know how to localize the iOS app name by editing the Xcode project (create a <code>InfoPlist.string</code> file, localize it, add the <code>CFBundleDisplayName</code> key to it, etc.)</p></li>
  <li><p>I also know how <strong>automatically</strong> localize an Android app name within the Unity editor (add a <code>values-XX.xml</code> file with the <code>app_name</code> property onto <code>Assets/Plugins/Android/res/</code> folder, etc.)</p></li>
  </ol>
  
  <p>The question is: how can I <strong>automatically</strong> localize my <strong>iOS</strong> app name within the <strong>Unity Editor</strong> so that I don't need to perform the error-prone task <strong>1.</strong> every time I build the project?</p>
  
  <p>I think that <code>PostprocessBuildPlayer</code> should be the way to go, however I haven't found any documentation on how to parse it and/or modify the Xcode project file correctly to achieve this.</p>