title: cocos2d ccsprite animation
body: <p>Im working on an app for the iphone and i am new to cocos2d and objective c.
  Im having some trouble getting a sprite animation to be position as i want it. I have a background sprite and have a second animation sprite that goes over it. In this case the background is a person and the animation sprite is the eyes blinking. </p>
  
  <pre><code>CGSize winSize = [[CCDirector sharedDirector] winSize];
  
          CCSprite * bg = [CCSprite spriteWithFile:@"victory.png"];
          [bg setPosition:ccp(240, 160)];
          [self addChild:bg z:0];
  
          kidSheetBlinking = [CCSpriteSheet spriteSheetWithFile:@"victory_eyes.png"];
          [self addChild:kidSheetBlinking z:0];
  
          // create the sprite
          kidSpriteBlinking = [CCSprite spriteWithTexture:kidSheetBlinking.texture rect:CGRectMake(0, 0, 80, 38)];
          [kidSheetBlinking addChild:kidSpriteBlinking];
  
          kidSpriteBlinking.position = ccp(winSize.width/2+15,winSize.height/2+62);
  
          // create the animation
          kidBlinking1 = [CCAnimation animationWithName:@"blinking1" delay:0.1f];
  
          for (int x = 2; x &gt; 0; x--) {
              CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:kidSheetBlinking.texture rect:CGRectMake(x*80,0*38,80,38) offset:ccp(0,0)];
              [kidBlinking1 addFrame:frame];
  
          }
  
          for (int x = 0; x &lt; 3; x++) {
              CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:kidSheetBlinking.texture rect:CGRectMake(x*80,0*38,80,38) offset:ccp(0,0)];
              [kidBlinking1 addFrame:frame];
  
  
          }
  
  
          // create the action
          kidBlinkingAction1 = [CCAnimate actionWithAnimation:kidBlinking1 ];
          id play = [CCCallFunc actionWithTarget:self selector:@selector(onKidAnimEnd)];
  
          // run the action
          [kidSpriteBlinking runAction:[CCSequence actions:kidBlinkingAction1,play, nil]];
  </code></pre>
  
  <p>the victory eyes png is 240x38 so have the 3 frames being 80x38 seems correct to me. but for some reason I cant get the animation to line up correctly with the image below it. there seems to be a thin line around the sprite animation too. I have tried moving the sprite around many times to line it up so it cant be just a simple matter of repositioning it. I have to be missing something else. any ideas would be great. this is my first app so assuming i know nothing can anyone think of anything that i may have over looked
  thanks
  G</p>