title: How can I move a transform in the "forward direction"?
body: <p>I would like to move my Transform forward, which I am using directly for my object. Rather than just move it forward in a particular axis (such as z), is there a way I can move it in the direction that the Transform would be facing? For example, by default I would go down the Z axis perfectly, however, if I rotate my transform on the Y axis and want to go "forward" it would not be directly down the Z, but also a little in the direction I rotated it.</p>
  
  <p>I believe I need to calculate the forward vector, however, that is all I can seem to find. I can't find anything on if that is correct, or how to do it. How can I move a transform in the "forward direction" while having a 4x4 matrix (row major).</p>
  
  <p>This isn't for my game camera, but rather just for my game object. There for, I only have my Transform matrix, which was built from my rotation matrix, scale matrix and position.</p>