title: Show taps in iOS App Demo Video
body: <p>I am making demo videos of my iOS apps, some of which I made with XCode and others of which I made in Unity3D.  I plan to use the Elgato Game Capture HD to capture my demo videos but I am not sure how to show the "taps."  I found Touchpose, but when I changed the main.m as suggested by the instructions on the GitHub page I got error messages saying that QAppDelegate and QTouchposeApplication were undefined.  I added import "QTouchposeApplication" but got an error message suggesting I change QAppDelegate to AppDelegate.  When I did this the build failed.  When I left it as QAppDelegate, added QAppDelegate to the project and imported it into the main.m the error messages went away but the build still failed.  Am I doing something incorrectly?  I found no tutorials on Touchpose online and am confused.  Alternatively, is there some other easy solution, for example using the Elgato software or some other software or framework?  I also tried Reflector but my wifi is not fast enough to support good frame rates with it.  I am aware that I could use unity and "build for OSX" or in the case of XCode apps just screen record the simulator but I would prefer a single, foolproof solution for all of my apps.  Thanks!</p>