title: What is wrong with the following code?
body: <p>I get a full ellipse not the intersection between the two. What is wrong?</p>
  
  <pre><code>&lt;Canvas x:Name="mainCnavs"&gt;
  &lt;Ellipse x:Name="ellipse" Width="100" Height="50" Canvas.Top="100" Canvas.Left="300" Fill="Transparent" Stroke="Red" StrokeThickness="3"/&gt;
  &lt;Ellipse x:Name="ellipse1" Width="100" Height="50" Canvas.Top="100" Canvas.Left="250" Fill="Transparent" Stroke="Red" StrokeThickness="3"/&gt;
  &lt;/Canvas&gt;
  </code></pre>
  
  <hr>
  
  <pre><code> public partial class MainWindow : Window
      {
          CombinedGeometry g;
          Path p;
          public MainWindow()
          {
              InitializeComponent();
              mainWindow.Loaded += new RoutedEventHandler(mainWindow_Loaded);
  
          }
  
          void mainWindow_Loaded(object sender, RoutedEventArgs e)
          {
              g = new CombinedGeometry(ellipse.RenderedGeometry, ellipse1.RenderedGeometry);
              g.GeometryCombineMode = GeometryCombineMode.Intersect;
              statusBar.Text = "top left " + g.Bounds.TopLeft.ToString() +"   bounds.size   " + g.Bounds.Size + "    bounds " + g.Bounds.ToString();
              p = new Path();
              p.Data = g;
              p.Fill = Brushes.Green;
              mainCnavs.Children.Add(p);
          }
  
  
  }
  </code></pre>
  
  <hr>
  
  <p>If I change the ellipse to a rectangle, and do a union is giving the two shapes overlapped. It behaves as if the two geometries have no positioning, is this because I am using the rendered geometry and it has no position associated with it? Then what is another way then to get the geometry of the shape?</p>