title: embedded Lua loading modules programmatically (C++)
body: <p>I am embedding Lua in a C++ application.</p>
  
  <p>I have some modules (for now, simple .lua scripts) that I want to load programmatically, as the engine is being started, so that when the engine starts, the module(s) is/are available to scripts without them having to include a require 'xxx' at the top of the script.</p>
  
  <p>In order to do this, I need to be able to programmatically (i.e. C++ end), ask the engine to load the modules, as part of the initialisation (or shortly thereafter).</p>
  
  <p>Anyone knows how I can do this?</p>