title: Default SplashScreen showing before Extended SplashScreen
body: <p>Im trying to add a custom splashscreen on my windows 8 store app
  I managed to get it to work, but the default SplashScreen still appears before my Custom one.</p>
  
  <p>This is my SplashScreen XAML:</p>
  
  <pre><code>&lt;Page
  x:Class="CartuxaTablet.ExtendedSplash"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  xmlns:local="using:CartuxaTablet"
  xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
  xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
  mc:Ignorable="d"&gt;
  
  &lt;Grid Background="#FF0000"&gt;
      &lt;Grid.RowDefinitions&gt;
          &lt;RowDefinition/&gt;
          &lt;RowDefinition Height="180"/&gt;
      &lt;/Grid.RowDefinitions&gt;
  
      &lt;Canvas Grid.Row="0"&gt;
          &lt;Image x:Name="extendedSplashImage" Source="ms-appx:///Assets/splash.png" Canvas.Left="158" Canvas.Top="48" /&gt;
      &lt;/Canvas&gt;
      &lt;StackPanel Grid.Row="1" HorizontalAlignment="Center"&gt;
          &lt;ProgressRing IsActive="True"&gt;&lt;/ProgressRing&gt;
      &lt;/StackPanel&gt;
  &lt;/Grid&gt;
  </code></pre>
  
  <p></p>
  
  <p>and the code behind:</p>
  
  <pre><code>namespace CartuxaTablet
  {
      /// &lt;summary&gt;
      /// An empty page that can be used on its own or navigated to within a Frame.
      /// &lt;/summary&gt;
      partial class ExtendedSplash
      {
          internal Rect splashImageRect; // Rect to store splash screen image coordinates.
          internal bool dismissed = false; // Variable to track splash screen dismissal status.
          internal Frame rootFrame;
  
          private SplashScreen splash; // Variable to hold the splash screen object.
  
          public ExtendedSplash(SplashScreen splashscreen, bool loadState)
          {
              InitializeComponent();
  
  
              // Listen for window resize events to reposition the extended splash screen image accordingly.
              // This is important to ensure that the extended splash screen is formatted properly in response to snapping, unsnapping, rotation, etc...
              Window.Current.SizeChanged += new WindowSizeChangedEventHandler(ExtendedSplash_OnResize);
  
              splash = splashscreen;
  
              if (splash != null)
              {
                  // Register an event handler to be executed when the splash screen has been dismissed.
                  splash.Dismissed += new TypedEventHandler&lt;SplashScreen, Object&gt;(DismissedEventHandler);
  
                  // Retrieve the window coordinates of the splash screen image.
                  splashImageRect = splash.ImageLocation;
                  PositionImage();
              }
  
              // Create a Frame to act as the navigation context
              rootFrame = new Frame();
  
              // Restore the saved session state if necessary
              RestoreStateAsync(loadState);
          }
  
          async void RestoreStateAsync(bool loadState)
          {
              if (loadState)
                  await SuspensionManager.RestoreAsync();
  
              // Normally you should start the time consuming task asynchronously here and
              // dismiss the extended splash screen in the completed handler of that task
              // This sample dismisses extended splash screen  in the handler for "Learn More" button for demonstration
          }
  
          // Position the extended splash screen image in the same location as the system splash screen image.
          void PositionImage()
          {
              extendedSplashImage.SetValue(Canvas.LeftProperty, splashImageRect.X);
              extendedSplashImage.SetValue(Canvas.TopProperty, splashImageRect.Y);
              extendedSplashImage.Height = splashImageRect.Height;
              extendedSplashImage.Width = splashImageRect.Width;
          }
  
          void ExtendedSplash_OnResize(Object sender, WindowSizeChangedEventArgs e)
          {
              // Safely update the extended splash screen image coordinates. This function will be fired in response to snapping, unsnapping, rotation, etc...
              if (splash != null)
              {
                  // Update the coordinates of the splash screen image.
                  splashImageRect = splash.ImageLocation;
                  PositionImage();
              }
          }
  
  
  
          // Include code to be executed when the system has transitioned from the splash screen to the extended splash screen (application's first view).
          void DismissedEventHandler(SplashScreen sender, object e)
          {
              dismissed = true;
  
              // Navigate away from the app's extended splash screen after completing setup operations here...
              // This sample navigates away from the extended splash screen when the "Learn More" button is clicked.
          }
      }
  }
  </code></pre>
  
  <p>and on my App.Xaml.cs i added this.</p>
  
  <pre><code>if (e.PreviousExecutionState != ApplicationExecutionState.Running)
              {
                  bool loadState = (e.PreviousExecutionState == ApplicationExecutionState.Terminated);
                  ExtendedSplash extendedSplash = new ExtendedSplash(e.SplashScreen, loadState);
                  Window.Current.Content = extendedSplash;
              }
  
              Window.Current.Activate();
  </code></pre>
  
  <p>Do i need to do something extra to disable the default Splash Screen?</p>