title: Using Vulkan with SFML?
body: <p>Im currently using GLFW for window creation and user input. GLFW simply allows us to say:</p>
  
  <p>glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);</p>
  
  <p>To tell GLFW were not working with OpenGL. It even provides function like</p>
  
  <pre><code>glfwCreateWindowSurface(...)
  </code></pre>
  
  <p>To automate window surface creation for different platforms.</p>
  
  <p>Is there any way I can do something similar with SFML? I could not find any information about it on their website, so i assume the answer is no. But maybe there is some kind of hack, or is this not advised?</p>