title: transform.LookAt on 3d text is showing the text backwards
body: <p>I am using Unity 2019.2.</p>
  
  <p>Here is my code:</p>
  
  <pre><code>GameObject[] damageTexts = GameObject.FindGameObjectsWithTag("CombatText");
  
  foreach (GameObject damageText in damageTexts)
  {
      damageText.transform.LookAt(Camera.main.transform);
  }
  </code></pre>
  
  <p>It is making all 3D Texts which I want to look at the camera. However the text is backwards written ?
  Why? How can I fix that?</p>