title: Unity - Quaternions maximum value is always '1.0' and minimum value is always '-1.0'
body: <p>I am making a game where you play in the first-person perspective. I want to make it a little realistic by adding a head bobbing effect. This is already included in the Standard Asset pack 'Characters' that I am using, but I am also trying to adjust the rotation of the players head where it will tilt left and right when walking/running. </p>
  
  <p>For some reason when I apply a quaternion to the local rotation of the camera the z value is between -1.0 and 1.0, but this is not what I want.</p>
  
  <p>I have tried multiplying the z value by 360 but then still it gave me '1' as the maximum value.</p>
  
  <p>Does anyone know how to solve this issue?</p>