title: Destroying all the previously created objects when the Game Start over
body: <p>In my game I am using <code>Destroy(gameObject)</code> for some gameobjects to pass them on another level. Now the problem is after my player dies there are objects left on the scene  when I restart the game after the player dies, I only want the objects that i created when the game started.
  How can I accomplish this?</p>