title: It's possible to use the draw_buffer extensions with THREE.js?
body: <p>I'm trying to create a little project with THREE.js, but i need to use the draw_buffers extensions. I've been searching, and i found nothing. 
  So I was wondering if there is a way to use directly the draw_buffers extension?</p>
  
  <p><strong>EDIT</strong>
  The idea would be if i have a Fragment shader like:</p>
  
  <pre><code>#extension GL_EXT_draw_buffers : require
  // varyings and uniforms
  
  void main(){
       gl_FragData[0] = // some data here
       gl_FragData[1] = // some other data here
       // other rendertargets
  }
  </code></pre>
  
  <p>Since every <code>gl_FragData</code> it's attached to a texture, how do i pass/convert those textures to a THREE.js texture?</p>