title: Libgdx project Exception in thread "LWJGL Application". Couldn't load file. Error log inside
body: <p>I am a newbie in <code>libgdx</code> and just got it setup in android studio. Now I am getting this error when I press run for the first time. </p>
  
  <pre><code>/Library/Java/JavaVirtualMachines/jdk1.8.0_05.jdk/Contents/Home/bin/java 
  Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic1.jpg
      at com.badlogic.gdx.graphics.Pixmap.&lt;init&gt;(Pixmap.java:140)
      at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
      at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
      at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:121)
      at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:100)
      at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:92)
      at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:88)
      at com.TigerBudda.ZombieBird.ZBGame.create(ZBGame.java:16)
      at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
      at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
  Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: badlogic1.jpg (Internal)
      at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
      at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220)
      at com.badlogic.gdx.graphics.Pixmap.&lt;init&gt;(Pixmap.java:137)
      ... 9 more
  </code></pre>