title: In Libgdx, How to get the x,y coordinates on rotation for an image?
body: <p>I have rotated an image in libgdx using this method,</p>
  
  <p><strong>SpriteBatch.draw(TextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation)</strong></p>
  
  <p>But i dont know how to get the co-ordinates of the rotated image. </p>