title: Can I Increase Vector Precision in THREE.js?
body: <p>In THREE.js, I occasionally find myself wishing for better control over vector precision, especially when working with large floats, such as in a solar system. Is there any way to do this?</p>
  
  <p>In the linked example, I'm building a simple solar system with realistic numbers for planet size and distance. To simulate orbit, the entire system rotates upon a pivot located at the position of the planet. When the camera is brought close to the horizon of the planet, positional jitter is apparent along the edge.</p>
  
  <p>Can I increase the precision of the rotation applied to the pivot object and its child objects so this jitter won't be so pronounced? Or do I just need to work with a smaller range of numbers?</p>
  
  <p><a href="http://jsfiddle.net/Angrypickle/5zs8eLoj/72/" rel="noreferrer">http://jsfiddle.net/Angrypickle/5zs8eLoj/72/</a></p>
  
  <p>When smaller numbers are used for the following vectors, jitter seems lessened.</p>
  
  <pre><code>sun.position.set( 50000000, 0, 0 );
  planet.position.set( -50000000, 0, 0 );
  </code></pre>