title: How to deal with sprites and TextureRegions on AndEngine for Android
body: <p>Imagine we have a sprite that contains all our necessary assets in one texture. In this example, three circles (all them in just one texture):</p>
  
  <p><img src="https://i.stack.imgur.com/KgkWH.png" alt="enter image description here"></p>
  
  <p>Imagine that I need to render a specific region of such sprite, for example this one:</p>
  
  <p><img src="https://i.stack.imgur.com/pjUyY.png" alt="enter image description here"></p>
  
  <p>How should we do that? Thanks!</p>