title: Animation working on iPhone but NOT working on iPad
body: <p>I have an app developed for both iPhone and iPad.
  All features work on both devices, both on emulator and on a real devices. All but one.
  I'm using storyboards and I triple checked if I connected everything in both iPad and iPhone Views with the same class I am using. </p>
  
  <p>That one feature that isn't working is animation of an <code>UIImageView</code>.</p>
  
  <p>So, I have this image that I want to move to another location, called on - <code>viewDidAppear</code>.</p>
  
  <p>here is the code:</p>
  
  <pre><code>[UIView beginAnimations:nil context:NULL];
  [UIView setAnimationDuration:2];
  _fessor.frame = (CGRectMake(_sweden.frame.origin.x+20, _sweden.frame.origin.y-10,  
  _fessor.frame.size.width, _fessor.frame.size.height));
  [UIView commitAnimations];
  
  // _fessor is ImageView im animating;
  
  // _sweden is the button representing the country I want my _fessor to go to
  </code></pre>
  
  <p>So, this code works perfectly on iPhone (both emulator and a real device).
  So why shouldn't it work on iPad (again, both emulator and device)</p>
  
  <p>Also, if anyoneneeds some more data, just tell me which exactly data you need. Cos I don't see what else could cause the problem</p>
  
  <p>EDIT: <code>The animation DOES work, when I click on a button and call the animation method. But it DOESN'T work when I call it on - viewDidAppear</code></p>