title: see if a 2d collider is between 2 points
body: <p>i have a fruit ninja sort of game where your mouse is a blade and you can cut items like fruit. So the fruit has a collider and so does the blade.</p>
  
  <p>Problem is when you cut fast, the collider might move too fast to collide with the fruit.</p>
  
  <p>To overcome this i need a way to see if a collider is between two points.</p>
  
  <p>I can do this to get the 2 points;</p>
  
  <pre><code>vector 3 lastPos = Vector3.zero;
  
  void Update()
  {
      /*If collider between Input.mouse.position &amp; lastPos {
          collided();
      }*/
      lastPos = Input.mouse.position;
  }
  
  void collided()
  {
     ...
  }
  </code></pre>
  
  <p>Is this possible to do and what would be the best way?</p>