title: Create a location-based rotating globe similar to Google Earth using C# and Unity?
body: <p>I am currently in the process of developing an iOS app involving a touch-enabled rotating globe. I have already found past links for this such as: <a href="http://answers.unity3d.com/questions/255118/rotating-an-object-with-touch.html" rel="nofollow">http://answers.unity3d.com/questions/255118/rotating-an-object-with-touch.html</a></p>
  
  <p><strong>The question is:</strong>
  Is possible to make this object location-oriented? I plan to create a cel-shaded globe with different points on the object related to specific locations.</p>
  
  <p><strong>Edit:</strong> These locations are not GPS oriented, but just meaning points on an object (globe) represented by objects (tree).</p>
  
  <p>Here is an example I created for a class using Dreamweaver many years ago that would look similar, but touch-oriented instead of using 'West' and 'East' buttons located in the top left of the video: <a href="https://youtu.be/UZACQtnQfkA" rel="nofollow">https://youtu.be/UZACQtnQfkA</a></p>
  
  <p><strong><em>Sorry the example is in video form, I don't have the code available for comparison at the moment.</em></strong></p>