title: Soundpool plays only first 5 secs of file. Why?
body: <p>I use Soundpool in my app, so far it works good, but I do have a wav file which is 10 secs. Unfortunately, soundpool plays only the first 5 secs. How to make soundpool to play the whole track? I have converted wav to -- ogg and mp3 still the same issue. It plays only the first 5 secs. Any help would be much appreciated.</p>
  
  <pre><code>//set up audio player
  mSoundPool = new SoundPool(20, AudioManager.STREAM_MUSIC, 0);
  //load fx
  mSoundPoolMap.put(RAW_1_1, mSoundPool.load(this, R.raw.loop1, 1));
  //playing soundpool
  case R.id.button1:          
  mSoundPool.stop(mStream1);
  mStream1= mSoundPool.play(mSoundPoolMap.get(RAW_1_1), streamVolume, streamVolume, 1, LOOP_1_TIME, 1f);
  </code></pre>
  
  <p>UPD Last: Maybe someone will find it here and read it. Seems soundpool cant play more then 5 secs. It is his maximum, for more longer sounds use MediaPlayer. I hope you will not spend so much of your time like i did)</p>