title: How to draw circle on OpenGL ES 2.0 cross platform?
body: <p>Ive been teaching myself to program on openGL ES 2.0 for the past 2 weeks however I am struggling to draw certain objects. I am using Mosync to do my coding in as I can programme for all platforms. So far I have written a programme to draw a triangle and another to draw a square. Im looking for a way to draw a circle, I know I have do define the centre, radius, angle and resolution but I dont know how to go about making it work. </p>
  
  <p>Can I draw the circle straight from draw() or do I have to define the vertices of a square and use the fragment shader to only colour the pixels in a circle shape?</p>