title: Xcode Exception Breakpoint Always Pauses On Property
body: <p>This has driven me nuts for a long time now. I am using Xcode 4.6 but this has been happening for several versions. When I turn on breakpoints and add the Exception Breakpoint, it always pauses on a line of code where I'm setting up an audio player. I set some up before and after the same way, but it only pauses on that one.</p>
  
  <p>Here is the code I'm using:</p>
  
  <pre><code>    [[AVAudioSession sharedInstance] setDelegate: self];
      [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil];
  
      NSError *activationError = nil;
      [[AVAudioSession sharedInstance] setActive: YES error: &amp;activationError];
  
      self.playedSongs = [NSMutableSet setWithCapacity:9];
      [self loadSettingsFromFile];
      NSURL *sfxPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Snap.aiff" ofType:nil]];
      self.snapSfx = [[[AVAudioPlayer alloc]initWithContentsOfURL:sfxPath error:nil]autorelease];
      self.snapSfx.volume = 1.f;
  
      NSURL *fireworksPath;
      if ([OriginalIPadChecker isNotiPadOriginal]) {
          fireworksPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"FireworksSFX.mp3" ofType:nil]];
     }
      else{
          fireworksPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"NoFireworksSFX.mp3" ofType:nil]];
      }
      self.fireWorksSfx = [[[AVAudioPlayer alloc]initWithContentsOfURL:fireworksPath error:nil]autorelease];
      self.fireWorksSfx.volume = 1.f;
  
      NSURL *poofPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Remove Poof.mp3" ofType:nil]];
  
      //The line below is the one that it pauses on
      self.removePoof = [[[AVAudioPlayer alloc]initWithContentsOfURL:poofPath error:nil]autorelease];
      self.removePoof.volume = 1.f;
  
      NSURL *newHighScorePath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"New High Score.mp3" ofType:nil]];
      self.theNewHighScore = [[[AVAudioPlayer alloc]initWithContentsOfURL:newHighScorePath error:nil]autorelease];
      self.theNewHighScore.volume = 1.f;
  
      NSURL *badgeInTrophyPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Badge In Trophy.aiff" ofType:nil]];
      self.badgeInTrophy = [[[AVAudioPlayer alloc]initWithContentsOfURL:badgeInTrophyPath error:nil]autorelease];
      self.badgeInTrophy.volume = 1.f;
  
      NSURL *dingPath = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Ding.aif" ofType:nil]];
      self.ding = [[[AVAudioPlayer alloc]initWithContentsOfURL:dingPath error:nil]autorelease];
      self.ding.volume = 1.f;
  </code></pre>
  
  <p>The app doesn't crash and the sound plays fine, but the debugger always pauses on that one line—even if I move it somewhere else, it still pauses. I can continue the execution and it works just fine, but this really bugs me.</p>
  
  <p>I don't get why it pauses. Any ideas?</p>