title: Managing assets between desktop and device version in libgdx
body: <p>I'm building a little Android game using libgdx.
  For now I have a copy of the game's assets in the desktop project folder and the Android project folder. For some strange reason I have to access those files differently in each of the two versions.</p>
  
  <p>This works fine in the desktop app but gives me a FileNotFound exception in the android app:</p>
  
  <pre><code>Texture texture = new Texture(Gdx.files.internal("assets/someImage.png"));
  </code></pre>
  
  <p>If I remove the "assets" from the filename it's the other way round (Android works, desktop crashes):</p>
  
  <pre><code>Texture texture = new Texture(Gdx.files.internal("someImage.png"));
  </code></pre>
  
  <p>I'm not sure what the problem is. The folder structure is exactly the same for both projects...
  What is the right way to this with libgdx?</p>