title: Firebase Unity Initialization not working
body: <p>I am following the firebase tutorials but cannnot get the first step working.
  It says to initialize firebase like this:</p>
  
  <pre><code>Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =&gt; {
          var dependencyStatus = task.Result;
          if (dependencyStatus == Firebase.DependencyStatus.Available)
          {
              // Set a flag here indiciating that Firebase is ready to use by your
              // application.
          }
          else
          {
              UnityEngine.Debug.LogError(System.String.Format(
                "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
              // Firebase Unity SDK is not safe to use here.
          }
      });
  </code></pre>
  
  <p>But as soon as it hits the first line of code, it jumps over the entire thing and does not execute.</p>
  
  <p>I've add the google-services.json. I have the latest firebaseunity.package installed.</p>
  
  <p>Any ideas??</p>