title: How to create 2D physics blob similar to the "Sushi Cat Game" using javascript physics engine?
body: <p>I am trying to create <code>HTML5</code> game that similar to Sushi Cat game. I followed a similar tutorial from <a href="http://www.emanueleferonato.com/2012/09/21/step-by-step-creation-of-a-box2d-soft-body-blob/" rel="nofollow noreferrer">Emanuele Feronato's blog post</a> and then came up with the structure like the picture A in <a href="https://i.stack.imgur.com/dAwk9.png" rel="nofollow noreferrer">this image</a>, where the gray orbits are allowed to penetrate each other, and the red lines are distantConstraint.</p>
  
  <p>But the problem is when the blob fell from a high place (or hitting corner), it becomes like in picture B.</p>
  
  <p>I tried to use spring, different constraint force, smaller orbits, but they are not working properly.</p>
  
  <p>My questions:</p>
  
  <ol>
  <li><p>What is the solution for this? Or where can I find the solution on the web?</p></li>
  <li><p>Is there any other js physics engine that has a specific feature to do this task?</p></li>
  </ol>