title: Java3d: Moving the camera and animating
body: <p>In my game I move the camera in my KeyBehavior (extends ViewPlatformBehavior)  This works fine but I'd like to be able to move the camera in a more fluid way.  Currently these moves are about 1 meter each and look like a "step".  Any idea how to animate the camera move between the 2 vectors? </p>
  
  <pre><code>protected void doMove(Vector3f theMove) {
          // move the main, forward-facing camera
          // get the current location and translate it by the passed in Vector.
          targetTG.getTransform(t3d);
          toMove.setTranslation(theMove);
          t3d.mul(toMove);
          targetTG.setTransform(t3d);
  }
  </code></pre>