title: Illegal Instruction When Programming C++ on Linux
body: <p>My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'.  My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors.  </p>
  
  <p>But why would g++ be generating an illegal instruction like this?  It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction).  I'll post the main file below.  </p>
  
  <p>I can't reliably reproduce the error.  Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :(</p>
  
  <pre><code>#include &lt;stdio.h&gt;
  #include &lt;stdlib.h&gt; 
  #include &lt;GL/gl.h&gt;
  #include &lt;GL/glu.h&gt;
  
  #include &lt;SDL/SDL.h&gt;
  
  #include "Screen.h"  //Simple SDL wrapper
  #include "Textures.h" //Simple OpenGL texture wrapper 
  #include "PointSprites.h" //Simple point sprites wrapper
  
  
  double counter = 0;
  /* Here goes our drawing code */
  int drawGLScene()
  {
      /* These are to calculate our fps */
      static GLint T0     = 0;
      static GLint Frames = 0;
  
      /* Move Left 1.5 Units And Into The Screen 6.0 */
      glLoadIdentity();
   glTranslatef(0.0f, 0.0f, -6);
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  
   glEnable(GL_POINT_SPRITE_ARB);
   glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
      glBegin( GL_POINTS );   /* Drawing Using Triangles */
   glVertex3d(0.0,0.0, 0);
   glVertex3d(1.0,0.0, 0);
   glVertex3d(1.0,1.0, counter);
   glVertex3d(0.0,1.0, 0);
      glEnd( );                           /* Finished Drawing The Triangle */
  
      /* Move Right 3 Units */
  
  
      /* Draw it to the screen */
  
      SDL_GL_SwapBuffers( );
      /* Gather our frames per second */
      Frames++;
      {
   GLint t = SDL_GetTicks();
   if (t - T0 &gt;= 50) {
       GLfloat seconds = (t - T0) / 1000.0;
       GLfloat fps = Frames / seconds;
       printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
       T0 = t;
       Frames = 0;
    counter -= .1;
   }
      }
  
      return 1;
  }
  
  GLuint objectID;
  int main( int argc, char **argv )
  {
   Screen screen;
   screen.init();
   screen.resize(800,600);
  
  
   LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp");
   InitPointSprites();
  
  
   while(true){drawGLScene();} 
  }
  </code></pre>