title: Threejs draw a path with textures
body: <p>I want to draw a path in my 3D world, but the class of line is not useful. Who can help me?!
  Like <a href="https://i.stack.imgur.com/dbZje.jpg" rel="nofollow noreferrer">this image</a></p>
  
  <p><strong>Now I fixed my question</strong></p>
  
  <ol>
  <li><p>I want draw a path ，and fill it with texture </p>
  
  <pre><code>var SUBDIVISIONS = 20;
  geometry = new THREE.Geometry();
  var curve = new THREE.QuadraticBezierCurve3();
  curve.v0 = new THREE.Vector3(0, 0, 110);
  curve.v1 = new THREE.Vector3(0, 200, 110);
  curve.v2 = new THREE.Vector3(200, 200, 110);
  for (j = 0; j &lt; SUBDIVISIONS; j++) {
      geometry.vertices.push( curve.getPoint(j / SUBDIVISIONS) )
  }
  
  material = new THREE.LineBasicMaterial( { color: 0xff0000, linewidth: 5 } );
  line = new THREE.Line(geometry, material);
  scene.add(line);
  </code></pre></li>
  </ol>
  
  <p><em>this way has two problem 1：linewidth is not support on Windows ，2: LineBasicMaterial not support texture</em>  </p>
  
  <ol start="2">
  <li>So i search on google find class  Three.MeshLine. linewidth is Ok,but texture mapping not fine. texture code there:<code>var loader = new THREE.TextureLoader();
  loader.load( 'assets/images.png', function( texture ) {
      strokeTexture = texture;
      strokeTexture.wrapS = strokeTexture.wrapT = THREE.RepeatWrapping;
      strokeTexture.repeat.set( 5, 1);
      strokeTexture.needsUpdate = true;
      init()
  } );</code>
  Regardless of the setting the texture and MeshLineMaterial ，The result is not what I want result image：<a href="https://i.stack.imgur.com/wGNwV.png" rel="nofollow noreferrer">result image</a></li>
  </ol>