title: Is the OpenGL Coordinate System right-handed or left-handed?
body: <p>Say I am using an Identity Matrix for my modelViewTransformation Matrix on an OpenGL ES 2.0 program. The Co-ordinate system in this case is the canonical OpenGL co-ordinate system which extends from (-1,-1,-1) to (1,1,1).</p>
  
  <p>Is this coordinate system right-handed or left-handed?</p>
  
  <p>A broader question: Is there a document with OpenGL which can list all the mathematical conventions followed by the API?</p>