title: Metallic Surface with ThreeJS
body: <p>I'm having some trouble creating a metallic looking surface in ThreeJS. I know I need to use <code>MeshPhongMaterial</code> material type, but I can't seem to set it up correctly.</p>
  
  <p>Here is what I have so far but it just produces a black surface.</p>
  
  <pre><code>var material = new THREE.MeshPhongMaterial({ 
      color: 0xBCC6CC, 
      shininess: 30,
      metal: true,
      wrapAround: true,
      shading: THREE.FlatShading
  });
  </code></pre>
  
  <p>Any insight into what the different parameters of the <code>MeshPhongMaterial</code> actually mean to someone unfamiliar with the field of 3d graphics would be appreciated.</p>