title: How can I detect collisions between Tilemap Colliders and 2D box colliders in Unity
body: <p>I've run into a bit of a problem in my developing of a Unity2D game.</p>
  
  <p>I'm trying to have bullets be destroyed when they hit a part of a tile map I created. When a bullet and a tile map collide, the "OnCollisionEnter2D()" function doesn't read the collision. It does read the collision between sprites and other sprites however. But not between a sprite and a tile map.</p>
  
  <p>I've checked and both objects have the appropriate collider components (Box Collider 2D and Tilemap Collider 2D) and they also have their scripts attached.</p>
  
  <p>Can somebody suggest a solution of tell me what I'm doing wrong?</p>
  
  <p>Thanks in advance, Maiko vd Veen.</p>