title: Missing textures when loading .obj and .mlt with ThreeJS
body: <p>I'm working a simple proof of concept. This involves exporting a simple textured model from Blender into the an .obj model file, an .mtl material file, and some .jpg texture images. My model is a single plane with a grass texture on the top of it.</p>
  
  <p>The problem I'm having is the grass texture isn't loading. I'm getting console messages and the JS code looks to be actually loading the image file, but it's not showing up. The plane is a green colour, which I don't understand, since I havent defined colours anywhere. I'm not sure if this is a rendering problem.</p>
  
  <p>I had a look at the examples ThreeJS provides, but they're slightly different than the files I'm getting from blender. The obj loader example doesn't include any .mtl files. The obj + mtl loader example is using some .dds files for the models, which I don't have. I had a quick look into it and it has something to do with direct x.</p>
  
  <p>My example is up at <a href="https://www.raydowe.com/three/" rel="nofollow">https://www.raydowe.com/three/</a></p>
  
  <p>Does anyone have an example of how to load .obj, .mtl, and .jpg assets into ThreeJS?</p>