title: Easiest way to display text in OpenGL ES 2.0
body: <p>I'm creating a simple Breakout style game and would like a simple way to display the score.</p>
  
  <p>I've been doing some research and found several ways to do text in OpenGL ES, but most methods look fairly complicated. </p>
  
  <p><a href="https://shiningdevelopers.wordpress.com/2012/06/16/convoluted-way-to-turn-nsstring-to-glktextureinfo/" rel="nofollow">This</a> looks like it would do the trick, but I couldn't get it to work.</p>
  
  <p>I've looked into FTGL and FreeType, but they look complicated.</p>
  
  <p>I've also read one can display a UILabel over the EAGLContext, but not sure how that would be in the performance department.</p>
  
  <p>I could probably get any of these options to work, I'm just wondering what the best solution is for this situation.  </p>