title: How to find which side of a collider has been hit from hit.normal?
body: <p>In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d?</p>
  
  <p>One solution is to see the orientation of the normal, and should work well for static objects but what about dynamic and moving objects whose orientation changes?</p>