title: Storing vector XNA Animations
body: <p>I'm working on XNA C# when I came upon this problem where I need to store easily editable animation data such that my game will be able to render and play it.</p>
  
  <p>It's something like this:</p>
  
  <blockquote>
    <p>I have a texture flying across the screen from (0,0) to (800,600) pixels. This will last 5s.</p>
  </blockquote>
  
  <p>How do I represent it in data and also write it such that the game is able to interpret and do the necessary in the <code>Draw</code> and <code>Update</code> methods. It's OK if I need to do some extensive coding.</p>