title: TCL vs Lua - scripting a mmo server
body: <p>I have a c++ server side project that I need to embed some sort of scripting into. It is part of an online MMO type of server. I have significant experience using TCL, and it seems like the natural fit. I've done a minimal amount of Lua in my game dev days, and I wonder if this might be a better language for embedded scripting. It is also nice to learn a new language. What are the relative strengths and weaknesses of TCL vs Lua? Thanks!</p>