title: Phaser 3, Physics Editor and Matter JS: problem changing shapes
body: <p>I'm currently working on a Phaser 3 game project. I am currently using MatterJS Physics. In order to setup the body physics I used Physics Editor (<a href="https://www.codeandweb.com/physicseditor" rel="nofollow noreferrer">https://www.codeandweb.com/physicseditor</a>). </p>
  
  <p>Now I wanted to change the physics body shape accordingly with the frame I am currently on.</p>
  
  <p>So far I was able to change the body shape using <code>this.setBody(this.shapes[str], {});</code>, whereas this.shapes is previously declared as <code>this.shapes = scene.cache.json.get('heroPhysics');</code>, beeing <code>'heroPhysics'</code> the Physics JSON file generated by Physics Editor.</p>
  
  <p>However, when I change the body shape the body goes to position (0,0). I also wanted to flip the physics body(the actual sprite I'm able to) but I can't. </p>
  
  <p>How can I perform that?</p>
  
  <p>Thank you!!</p>