title: SpriteBatch not drawing to screen
body: <p>I'm trying to draw a quick loading sprite to the screen when the game gets reset but spritebatch isn't drawing.  I've put a breakpoint on <i>game.spritebatch.begin();</i> and when I step through nothing is drawn.  Any ideas?</p>
  
  <p>Here is my reset function</p>
  
  <pre><code>public void Reset()
  {
      loadingScreen = game.Content.Load&lt;Texture2D&gt;("Textures\\loadingScreen");
      game.spriteBatch.Begin();
      game.spriteBatch.Draw(loadingScreen, Vector2.Zero, null, Color.Black, 0.0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
      game.spriteBatch.End();
      cameraPosition = original_cameraPosition;
      players.Clear();
      furthest = 0;
      enemies.Clear();
      LoadEnemies();
      ActivatePlayers();
  }
  </code></pre>