title: xCode6 > testFlight "Missing 64-bit support "
body: <p>Been all around with this one, still needing help</p>
  
  <p>1) In xCode when I am archiving to submit to TestFlight I get the following error</p>
  
  <p><a href="https://i.stack.imgur.com/dloq4.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/dloq4.png" alt="enter image description here"></a></p>
  
  <p>2) I have researched and changed the architecture to Arm64 and the Debug to Yes The Build to No
  The build completely Fails
  <a href="https://i.stack.imgur.com/aOD7x.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/aOD7x.png" alt="enter image description here"></a></p>
  
  <p>3) &amp; I get the LLVM Warning</p>
  
  <p><a href="https://i.stack.imgur.com/L8EDD.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/L8EDD.png" alt="enter image description here"></a></p>
  
  <p>So I change the optimization Level from Fastest to Fast</p>
  
  <p><a href="https://i.stack.imgur.com/BU1dx.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/BU1dx.png" alt="enter image description here"></a></p>
  
  <p>4) Normally I could build to my phone / unplug it and then Archive.
  But I can't get as far as a build to my phone anymore. This is a project coming from Unity that has worked well in the past.</p>
  
  <p>I work with AR some bundles that now give errors so I take them off 
  I also add the Core Text Framework to get rid of the Mach-O errors</p>
  
  <p>I'm running the latest Unity the latest xCode in hopes of bug fixes
  I have even tried reverting to older version of Unity</p>
  
  <p>Thanks</p>
  
  <p>~ Be</p>