title: AVAudioPlayer leaks?
body: <p>I've got a problem and don't know how to handle it. Tyring to build an app with sound and animation. It gives me a level 1 and then level 2 memory warning. I've tried build and analyze and i got all these potential leaks. If I release theAudio the sound won't play. Any hints? </p>
  
  <p>Here is a part of the code and the leakes I've got </p>
  
  <pre><code>    - (IBAction)playsound2
      {
          NSString *path = [[NSBundle mainBundle] pathForResource:@"cat" ofType:@"mp3"];
          AVAudioPlayer* theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; 
          *- **Method returns an Objective-C object with a +1 retain count (owning reference)***
          theAudio.delegate = self;
          [theAudio play];
  
          ***-  Object allocated on line 302 and stored into 'theAudio' is no longer referenced after this point and has a retain count of +1 (object leaked)***
  
  
          cat1.hidden = 0;
          cat.hidden = 1;
          [cat1 startAnimating];
          cat.center = cat1.center;
          [self performSelector:@selector(loadAnimations) withObject:nil afterDelay:1.0];
          catLabel.hidden = 0;
      }
  </code></pre>