title: Pygame IOError, unable to read Font File
body: <p>I recently downloaded a font for a game im making in Pygame, but when the prompt where the font is used is meant to pop up, an error is displayed instead. 
  The error reads: </p>
  
  <pre><code>Traceback (most recent call last):
  File "/home/pi/Desktop/Python Game.py", line 83, in &lt;module&gt; game_loop()
  File "/home/pi/Desktop/Python Game.py", line 78, in game_loop crash()
  File "/home/pi/Desktop/Python Game.py", line 29, in message_display largeText = pygame.font.Font 
  ("/home/pi/.fonts/ARCADECLASSIC.TTF",110)
  IOError: unable to read font file '/home/pi/.fonts/ARCADECLASSIC.TTF'
  </code></pre>
  
  <p>My code reads:</p>
  
  <pre><code>def car (x, y)
  gameDisplay.blit (carImg, (x, y))
  
  def text_objects (text, font):
  textSurface = font.render (text, True, black)
  return textSurface, textSurface.get_rect()
  
  def message_display (text):
  largeText = pygame.font.Font ("/Home/pi/.fonts/ARCADECLASSIC.TTF, 110)
  Textsurf, TextRect-text_objects (text, largeText)
  TextRect.center = ((display-width/2), (display-height/2))
  gameDisplay.blit (TextSurf, TextRect)
  </code></pre>
  
  <p>I am not sure whats going on, as i have downloaded the same font from another website, which means it hasnt been corrupted.</p>
  
  <p>Im on a Raspberry Pi 2 running Raspbian Wheezy.
  Here is all my code (if that's necessary):</p>
  
  <pre><code>import pygame
  import time
  
  pygame.init()
  
  display_width=800
  display_height=600
  
  gameDisplay=pygame.display.set_mode((display_width,display_height))
  pygame.display.set_caption("Road Obstacles!")
  
  black=(0,0,0)
  white=(255,255,255)
  red=(255,0,0)
  
  car_width=50
  
  clock=pygame.time.Clock()
  carImg = pygame.image.load("Racecar.png")
  
  def car(x,y):
      gameDisplay.blit(carImg,(x,y))
  
  def text_objects(text, font):
      textSurface = font.render(text, True, black)
      return textSurface, textSurface.get_rect()
  
  def message_display(text):
      largeText = pygame.font.Font("ARCADECLASSIC.TTF",110)
      TextSurf, TextRect = text_objects(text, largeText)
     TextRect.center = ((display_width/2),(display_height/2))
      gameDisplay.blit(TextSurf, TextRect)
  
      pygame.display.update
  
      time.sleep(2)
  
      game_loop
  
  def crash():
      message_display("Woops! You Crashed!")
  
  
  
  def game_loop():
  
      x = (display_width * 0.45)
      y = (display_height * 0.8)
  
      x_change = 0
  
      gameExit = False
  
      while not gameExit:
  
          for event in pygame.event.get():
              if event.type == pygame.QUIT:
                  gameExit = True
  
              if event.type == pygame.KEYDOWN:
                  if event.key == pygame.K_LEFT:
                      x_change += -5
                  elif event.key == pygame.K_RIGHT:
                      x_change += 5
              if event.type == pygame.KEYUP:
                  if event.key == pygame.K_LEFT:
                      x_change += 5
                  if event.key == pygame.K_RIGHT:
                      x_change += -5
  
  
          x += x_change
  
          gameDisplay.fill(white)
          car(x,y)
  
          if x &gt; display_width - car_width or x &lt; 0:
              crash()
  
          pygame.display.update()
          clock.tick(60)
  
  game_loop()
  pygame.quit()
  quit()
  </code></pre>
  
  <p>I used a tutorial by Sentdex on Youtube to teach me a few things about pygame, but i've hit this road block which caused me to halt progress, as i am trying to make this game an extension of his tutorial, rather than just a copy.</p>