title: How do I render my animated Texture2D in the 3d world in XNA4.0
body: <p>As I've studied so far, there are 2 ways to draw in xna; using spritebatch or putting items onto the 3d world and then use a camera to render it.</p>
  
  <p>Currently, I'm working on my 2.5D game. I'm using a mechanics that makes the deeper sprite translates slower, so that it looks like there is really depth there in the game.</p>
  
  <p>However, considering effects i.e. postprocessing, it could be some problem if i want to render those effect onto the middle level of depth, i.e. render it onto my character with depth = 0.5, while there is a foreground tree at depth = 0.8. </p>
  
  <p>Thus, I'm considering rendering my game in the real 3D world.</p>
  
  <p>However, since i've searched for the way to put my sprite and animate it in the 3d world so far, I haven't found one. (It might be because I didn't know the correct keywords.) The closest topics I found is about PointSprite, which is now removed from XNA4.0, so I couldn't implement it that way.</p>
  
  <p>My question is, how could I render my animate sprite (i.e. character movement) in 3D world.</p>
  
  <p>Thanks,
  Dome</p>