title: Vertex animation exporter for Blender?
body: <p>I really want to write an export script for Blender that exports vector animations (like md2) but I can't seem to grab the vertecies that are modiefied by bones... I've written static exporters, but getting tranformed vertex points is sort of beyond me...</p>
  
  <p>Is there a way to easily grab the locations of a vertex that is being animated by bones at certain frames? Currently I'm making blender Animations, exporting each frame to *.obj, importing each frame into a new scene and exporting each new model with my static model script to export the new vector locations... There must be an easier (and faster) way!</p>
  
  <p>Does anyone know of any tutorials or point out any commands/methods that might help?</p>
  
  <p>I'm really not that good with python so my current exporter is a bit badly written... I was hoping to display the code here in a code box, but I can't figure out how to display python code in a codeblock here.... Sorry about that.</p>