title: SDL2.0 with XCode 4.6
body: <p>I've managed to build SDL2.0 and I got my SDL2.framework folder built. Don't know if I placed it in the correct location on my system. I'm using XCode 4.6 with OS X 10.8. I placed it here <code>/System/Library/Frameworks</code></p>
  
  <p>When I start a new XCode project I choose Command Line Application. Select to add OpenGL.framework and then I try to add SDL2.framework but it doesn't appear on the search list. I then click on Add Other and manually select SDL2.framework located in <code>/System/Library/Frameworks</code>.  I then add some simple SDL code and try to build. I get this error then:</p>
  
  <pre><code>SDL.h file not found
  </code></pre>
  
  <p>I can see in my XCode project that the SDL2.framework is there and I can expand it o see that SDL.h exists and I can even open it. </p>
  
  <p>What am I missing here?</p>