title: Cleaner way to serialize multiple variables in Unity
body: <p>Is there a cleaner, shorter way of serializing multiple private variables in Unity? Maybe instead of</p>
  
  <pre><code>[SerializeField]
  private float num1;
  
  [SerializeField]
  private float num2;
  
  [SerializeField]
  private float num3;
  
  [SerializeField]
  private float num4;
  </code></pre>
  
  <p>it could be something like this</p>
  
  <pre><code>[SerializeField]
  private float num1;
  private float num2;
  private float num3;
  private float num4;
  [/SerializeField]
  </code></pre>
  
  <p>Is that possible?</p>