title: Is it possible to load resources in Unity with async/await?
body: <p>Is it possible in Unity to do something like this?</p>
  <pre><code>private async void LoadSomethingAsync()
  {
      AudioClip clip = await Resources.LoadAsync&lt;AudioClip&gt;(&quot;path&quot;);
  }
  </code></pre>
  <p>I know I could use Unitys Coroutines instead, but they have multiple downsides why I would like to use something like the code above. <br>
  On the internet I didn't found something that works for me either, so maybe someone of you knows if something like the code above is possible or not.</p>