title: Algorithm for simple 2D top down vehicle collision physics?
body: <p>I'm trying to create a simplified GTA 2 clone to learn. I'm onto vehicle collisions / physics. The basic idea I would say is to apply force F determined by vehicle A's position and velocity onto point P on vehicle B. But what should that do exactly? My vehicles have a center position and an angle, but I'm not sure what something like apply force should do. How could I determine the new center and angle of the vehicle after the hit?</p>
  
  <p>It doesn't have to be realistic, just something that would get the job done.</p>
  
  <p>Thanks</p>