title: Better way for Andengine screen size?
body: <p>I understand that Andengine gives us option to scale our scene to any size screen that the user may have. </p>
  
  <p>My question is if it would be better to develop for a larger resolution, say 1280/800 and scale it down for smaller screens OR to go for smaller resolution, say 800/480 and scale it up on bigger screens?</p>
  
  <p>I did try to test this in a sample game by developing it for 1280/800 and scaling down (by ratioResolutionPolicy) to 800/480, and the results weren't satisfactory, there was stutter every here and there the framerate on the debugger though showed 60+. Is it bad programming on my part or does it have to do with the scaling down of the pixels, should I develop for smaller screen and scale it up?</p>