title: Draw multiple objects with their textures in Vulkan
body: <p>I want to draw a scene with multiple objects each with their own uniform buffer and textures, Currently I am able to draw multiple objects using Dynamic Uniform Buffer, The way i do it is that i iterate through the dynamic uniform buffer object offset and index of the vertices during command buffer recording, this way i am telling Vulkan to draw a Model using a specific global matrix, however i don't know how to bind texture information during this operation so that Vulkan knows to use the proper texture for that object, in my example I have four boxes with four different textures.</p>