title: Unreal Engine Blueprint: how to move actor along spline?
body: <p>In my game there is an Actor implemented in a Blueprint. On each level instance of this actor must move along some path. On different levels the paths are different.</p>
  
  <p>How to implement this behavior?</p>
  
  <p>If I add Spline component to this Blueprint then the path will be identical on all levels. But I need different paths. Maybe there is an ability to add a reference to another actor in the current level? But I cannot find it.</p>