title: How to speed up the build and run process in unity for mobile devices iOS/Android
body: <p>Hi I'm developing a game in unity and I need test this game in iOS.  For particular case I need test the input touch for controllers but this takes much time. </p>
  
  <p>When I change some lines of code in script C#, I must re-build iOS game in unity, after that I must build and run the Xcode project for testing and run the game on my iPhone. </p>
  
  <p>This process takes much time, so the question is if there are 
  some ways to accelerate this process ? </p>