title: how to setup SDL libraries with atom editor?
body: <p>So, I wanna develop pretty basic games with 2D graphics in <code>C</code>. Someone recommended me SDL so I downloaded <code>sdl 2.0</code> (from the <code>development libraries</code> link,  from their official site) but I don't know how to include the header files in my source code which I'm writing in <code>atom (editor)</code> because I don't want to use any IDE. Also, I use windows and not Linux. </p>
  
  <p>I tried to include the file like this: <code>#include "C:\SDL2-devel-2.0.9-mingw\SDL2-2.0.9\x86_64-w64-mingw32\include\SDL2\SDL.h"</code> but it showed this error: <code>undefined reference to WinMain'</code> . I changed the arguments of main also: <code>int main(int argc, char* argv[])</code> but it didn't work.</p>
  
  <p>I just want to normally include the file like others do: <code>#include &lt;SDL2\SDL.h&gt;</code> and work with SDL.</p>
  
  <p>Am I supposed to copy paste all the .h files from SDL's include folder to the library folder of my compiler(<code>TDM-GCC-64</code>)? </p>
  
  <p>Somewhere I read, that you have to use some sort of command line for adding third party libraries but I couldn't understand plus there's SDL and SDL2. And all the tutorials regarding this is about c++ and I'm hella confused. Is nobody learning C?</p>