title: How to place Blender model in Unity using script?
body: <p>I made Blender model and dragged it in assets folder(.blend, not FBX). Now I do something like</p>
  
  <pre><code>var robot = GameObject.Instantiate (Resources.Load("robot")) as GameObject;
  robot.transform.position = new Vector3 (description.X, description.IsRound ? description.ZSize : description.ZSize / 2f, description.Y);
  robot.AddComponent&lt;Rigidbody&gt; ();
  robot.renderer.material.color = Color.green;
  robot.transform.localScale = new Vector3 (description.XSize, description.ZSize, description.YSize);
  robot.transform.rotation = Quaternion.Euler (0, (float)description.Yaw.Grad, 0);
  robot.transform.localScale = new Vector3 (30, 30, 30);
  </code></pre>
  
  <p>But when I try to launch it I get nothing in scene. If I use cube for example</p>
  
  <pre><code>var robot = GameObject.CreatePrimitive(PrimitiveType.Cube);
  </code></pre>
  
  <p>I get cube. My questions is how to properly load blender model and create GameObject from it?</p>