title: 3D graphics engine for embedded Linux without Android
body: <p>I am facing a task to introduce some custom yet to be written written 3D games into our embedded Linux board. Our system is a custom Linux distribution. Main application is running with Qt and the plan is for this application to run games as separate processes that will overtake the screen while active. The board is capable of OpenGL ES2 and is on par with modern phones.</p>
  
  <p>What are my options for a good, performant 3D graphics engine on such a platform?</p>
  
  <p>Preferably I would love to have Unity3D, but it only supports Android. (Maybe there is a possibility to skip Android by providing only basic dependencies instead?)</p>