title: Receiving Leap data from WebSocket server to Unity3D directly
body: <p>I try to make connection between Leap Motion and mobile devices in Unity3D, via node.js.
  Here are two examples I found online using node.js, <a href="http://xseignard.github.io/2013/06/25/interfacing-leap-motion-with-arduino-thanks-to-nodejs/" rel="nofollow">this</a> and <a href="http://marctan.com/blog/2013/05/26/leap-motion-and-android-a-match-made-in-heaven/" rel="nofollow">this</a>.
  Now, I have successfully receive data from Leap Motion in this procedure:</p>
  
  <ol>
  <li>Receiving JSON-formatted messages from "localhost:6437" in node.js</li>
  <li>Parsing and Writing received data on another port (I use "localhost:8000") in node.js</li>
  <li>Reading stream from port: 8000 in Unity3D</li>
  </ol>
  
  <p>However, I wonder if it's possible to receive data DIRECTLY from "localhost:6437"? then maybe node.js is not needed.
  I have tried to write in C# using TcpClient, but when I check "NetworkStream.DataAvailable", it returns false.
  Thanks for your help.</p>