title: Three.js - Applying a texture( 2D png image ) around 3D sphere appears black
body: <p>I am using THREE.js to display a 3d rotating earth in the browser.
   I also want a image to appear around the rotating earth.</p>
  
  <p>I tried a few methods but they didnt work at all.
  I used the image loader but it shows nothing.</p>
  
  <pre><code>var img = new THREE.ImageLoader();
  img.load("texture/circle.png");
  </code></pre>
  
  <p>I basically wanted something like this, <a href="http://imgur.com/AV28hq6" rel="nofollow">http://imgur.com/AV28hq6</a></p>
  
  <p>The globe is working well, I just need to have the circular image over it as seen in the picture.</p>
  
  <p>Here is my script tag,</p>
  
  <pre><code>&lt;script&gt;
  
      var container, stats, raycaster;
      var camera, scene, renderer;
      var group;
      var mouseX = 0, mouseY = 0;
  
      var windowHalfX = window.innerWidth / 2;
      var windowHalfY = window.innerHeight / 2;
  
      init();
      animate();
  
      function init() {
  
      container = document.getElementById( 'container' );
  
      camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
      camera.position.z = 500;
  
      scene = new THREE.Scene();
  
      group = new THREE.Object3D();
      scene.add( group );
  
      // earth
  
  
  
      var loader = new THREE.TextureLoader();
      loader.load( 'textures/1.jpg', function ( texture ) {
  
      var geometry = new THREE.SphereGeometry( 200, 20, 20 );
  
      var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
      var mesh = new THREE.Mesh( geometry, material );
      group.add( mesh );
      raycaster = new THREE.Raycaster();
  
  
      } );
  
  
      // shadow
  
      var canvas = document.createElement( 'canvas' );
      canvas.width = 128;
      canvas.height = 128;
  
      var context = canvas.getContext( '2d' );
      var gradient = context.createRadialGradient(
      canvas.width / 2,
      canvas.height / 2,
      0,
      canvas.width / 2,
      canvas.height / 2,
      canvas.width / 2
      );
      //gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
      //gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  
      context.fillStyle = gradient;
      context.fillRect( 0, 0, canvas.width, canvas.height );
  
      var texture = new THREE.Texture( canvas );
      texture.needsUpdate = true;
  
      var geometry = new THREE.PlaneGeometry( 300, 300, 3, 3 );
      var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: true } );
  
      var mesh = new THREE.Mesh( geometry, material );
      mesh.position.y = - 250;
      //mesh.rotation.x = - Math.PI / 2;
      group.add( mesh );
  
      renderer = new THREE.CanvasRenderer();
      renderer.setSize( window.innerWidth, window.innerHeight );
  
      container.appendChild( renderer.domElement );
  
      stats = new Stats();
      stats.domElement.style.position = 'absolute';
      stats.domElement.style.top = '0px';
      container.appendChild( stats.domElement       );
  
      document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  
      //
  
      window.addEventListener( 'resize', onWindowResize, false );
  
      }
  
      function onWindowResize() {
  
      windowHalfX = window.innerWidth / 2;
      windowHalfY = window.innerHeight / 2;
  
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
  
      renderer.setSize( window.innerWidth, window.innerHeight );
  
      }
  
      function onDocumentMouseMove( event ) {
  
      mouseX = ( event.clientX - windowHalfX );
      mouseY = ( event.clientY - windowHalfY );
  
      }
  
  
  
      function animate() {
  
      requestAnimationFrame( animate );
  
      render();
      stats.update();
  
      }
  
      function render() {
  
      //camera.position.x += ( mouseX - camera.position.x ) * 0.05;
      //camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
      camera.lookAt( scene.position );
  
      group.rotation.y -= 0.001;
  
  
  
  
  
  
  
      renderer.render( scene, camera );
  
      }
  
  
      &lt;/script&gt;
  </code></pre>