title: Font for different resolution Libgdx
body: <p>I have a problem with fonts:</p>
  
  <p>I have a bitmapFont and I use it for write words in Label, my problem is that when change the resolution of screen the font seems pixellated.</p>
  
  <p>Looking at network I discovered that this problem can be resolved using <code>FreeTypeFontGenerator</code> class, but I don't understand how.</p>
  
  <p>Could you give me a tip about.</p>
  
  <p>Thank for your time</p>