title: Unity3D- Firebase Storage not working on IOS device - [2019.4.6f1]
body: <p>My unity project uses firebase storage to store videos and call them on runtime. when i tried to upload it on AppStore, I got</p>
  <blockquote>
  <p><strong>ITMS-90809: Deprecated API Usage - New apps that use UIWebView are no
  longer accepted. Instead, use WKWebView for improved security and
  reliability</strong></p>
  </blockquote>
  <p>after searching on some forums I found out that it was an issue with unity Editor so I upgraded to an LTS release [2019.4.6f1]. the error[ITMS-90809] went away when I uploaded on testflight but now Firebase storage is not working on the device but it is working in the editor. tried to look at some logs and found out 2 suspicious lines.</p>
  <blockquote>
  <p><strong>cratedemob[1484:666186] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service</strong></p>
  </blockquote>
  <blockquote>
  <p><strong>cratedemob[1484:666186] Could not signal service com.apple.WebKit.Networking: 113: Could not find specified service</strong></p>
  </blockquote>
  <p>Screenshot:</p>
  <p><a href="https://i.stack.imgur.com/7gHqS.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/7gHqS.png" alt="enter image description here" /></a></p>
  <p>PS: I am not an IOS developer, just know a little bit about deploying on AppStore.</p>