title: Prefered method for looping sound flash as3
body: <p>I'm having some issues with looping a sound in flash AS3, in that when I tell the sound to loop I get a slight delay at the end/beginning of the audio.</p>
  
  <p>The audio is clipped correctly and will play without a gap on garage band.</p>
  
  <p>I know that there are issues with sound in general in flash, bugs with encodings and the inaccuracies with the SOUND_COMPLETE event (And Adobe should be embarrassed with their handling of these issues)</p>
  
  <p>I have tried to use the built in loop argument in the play method on the Sound class and also react on the SOUND_COMPLETE event, but both cause a delay.</p>
  
  <p>But has anyone come up with a technique for looping a sound without any noticeable gap?</p>