title: How to load data from a plist for OpenGL Rendering (iPhone)?
body: <p>I have an interesting problem.
  I have 4 arrays stored in a .plist file, they are called "vertices", "normals", "texCoords" and "polygons" (this file is attached, along with GLViewController.m).
  l want to load these arrays into arrays of type Vertex3D, Vector3D, GLfloat and GLubyte respectively, and then render them using OpenGL.
  However, I am unsure how load the arrays and was hoping you might be able to help.
  Bear in mind that I will want to modify the size of the arrays in the plist, so their size cannot be assumed to be constant (they could have any number of indices).</p>
  
  <p>Links:</p>
  
  <p>Plist: pastie.org/782396</p>
  
  <p>GLViewController.m: pastie.org/782399</p>