title: Can't render a Tiled Map in libgdx
body: <p>I have been trying to render a tiled map  to my LibGDX project but nothing shown on the screen, I followed this tutorial from here <a href="http://www.gamefromscratch.com/post/2014/04/16/LibGDX-Tutorial-11-Tiled-Maps-Part-1-Simple-Orthogonal-Maps.aspx" rel="nofollow noreferrer">http://www.gamefromscratch.com/post/2014/04/16/LibGDX-Tutorial-11-Tiled-Maps-Part-1-Simple-Orthogonal-Maps.aspx</a>.</p>
  
  <p>Could the problem be that I didn't set the position of the camera right?</p>
  
  <p>This is my code </p>
  
  <pre><code>  package com.mygdx.game;
  
  import com.badlogic.gdx.ApplicationAdapter;
  import com.badlogic.gdx.Gdx;
  import com.badlogic.gdx.Input;
  import com.badlogic.gdx.InputProcessor;
  import com.badlogic.gdx.graphics.GL20;
  import com.badlogic.gdx.graphics.OrthographicCamera;
  import com.badlogic.gdx.graphics.Texture;
  import com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader;
  import com.badlogic.gdx.maps.tiled.TiledMap;
  import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
  import com.badlogic.gdx.maps.tiled.TmxMapLoader;
  import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
  import com.badlogic.gdx.scenes.scene2d.Stage;
  
  public class Level extends ApplicationAdapter implements InputProcessor {
      ActorDemo jet;
      Stage stage;
      TiledMap tiledMap;
      OrthographicCamera camera;
      TiledMapRenderer tiledMapRenderer;
      AtlasTmxMapLoader test;
  
      @Override
      public void create () {
          float w = Gdx.graphics.getWidth();
          float h = Gdx.graphics.getHeight();
          jet = new ActorDemo();
          stage = new Stage();
          stage.addActor(jet);
          camera = new OrthographicCamera();
          camera.setToOrtho(false,w/2,h/2);
          camera.update();
          tiledMap = new TmxMapLoader().load("Level.tmx");
          tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap);
          Gdx.input.setInputProcessor(this);
      }
  
      @Override
      public void render () {
          Gdx.gl.glClearColor(0, 0, 0, 0);
          Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
          Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
          camera.update();
  
          tiledMapRenderer.setView(camera.combined,0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
          tiledMapRenderer.render();
          stage.draw();
      }
  
      @Override
      public boolean keyDown(int keycode) {
          return false;
      }
  
      @Override
      public boolean keyUp(int keycode) {
          if(keycode == Input.Keys.LEFT)
              camera.translate(-32,0);
          if(Gdx.input.isKeyPressed(Input.Keys.A)){
  
              camera.position.x -=2;
  
          }
          if(keycode == Input.Keys.RIGHT)
              camera.translate(32,0);
          if(keycode == Input.Keys.UP)
              camera.translate(0,-32);
          if(keycode == Input.Keys.DOWN)
              camera.translate(0,32);
          if(keycode == Input.Keys.NUM_1)
              tiledMap.getLayers().get(0).setVisible(!tiledMap.getLayers().get(0).isVisible());
          if(keycode == Input.Keys.NUM_2)
              tiledMap.getLayers().get(1).setVisible(!tiledMap.getLayers().get(1).isVisible());
          return false;
      }
  
      @Override
      public boolean keyTyped(char character) {
  
          return false;
      }
  
      @Override
      public boolean touchDown(int screenX, int screenY, int pointer, int button) {
          return false;
      }
  
      @Override
      public boolean touchUp(int screenX, int screenY, int pointer, int button) {
          return false;
      }
  
      @Override
      public boolean touchDragged(int screenX, int screenY, int pointer) {
          return false;
      }
  
      @Override
      public boolean mouseMoved(int screenX, int screenY) {
          return false;
      }
  
      @Override
      public boolean scrolled(int amount) {
          return false;
      }
  }
  </code></pre>
  
  <p><a href="https://i.stack.imgur.com/j4KTs.png" rel="nofollow noreferrer">Screenshot of the Desktop configuration </a> </p>
  
  <p><a href="https://i.stack.imgur.com/LhxB5.png" rel="nofollow noreferrer">Here is where I put my tiled map</a></p>
  
  <p><a href="https://i.stack.imgur.com/h3UGP.png" rel="nofollow noreferrer">This is the tile set I used to create my tmx file </a></p>
  
  <p>I added this tile set to to the tiled map editor and created a tile sheet and then put it in my project </p>