title: Drawing Hexagon grid in Cocos 2d-x
body: <p>So I'm about to create an Hexagon grid game in <code>Cocos2D-X</code>. I need it to be responsive to touches and I'm going to trigger some animations and actions when the user touches an hexagon.</p>
  
  <p>I was wondering which is the better approach to achieve this.
  Using the <code>CCTMXTiledMap</code> to create the hex tiled map, or drawing the hexagon grid by myself?</p>
  
  <p>In the custom drawing solution, <code>CCDrawNode</code> is the better way to draw my hexagons?</p>
  
  <p>Any suggestions would be appreciated.</p>
  
  <p><img src="https://i.stack.imgur.com/k19i2.gif" alt="enter image description here"></p>