title: Issue with Swift iOS pod framework integration in Unity 3D
body: <p>I'm hoping you can help out a fellow Unity developer.
  I've created a Podspec repository on Github and generated an iOS native framework using Cocoapod dependencies, which I intend to use in my Unity project. The podspec is as follows:</p>
  <pre><code>Pod::Spec.new do |s|
  
      s.name             = 'Mikros'
      s.version          = '1.0.0'
      s.summary          = 'Library to interact with Mikros API.'
      s.swift_version    = '5'
      s.description      = 'Contains interfaces that assist in interacting with the Mikros API.'
      s.homepage         = 'https://github.com/TATUMGAMES/TG-MIKROS-FRAMEWORK-ios'
      s.source           = { :git =&gt; 'git@github.com:TATUMGAMES/TG-MIKROS-FRAMEWORK-ios.git', :tag =&gt; s.version }
      s.author           = { 'Tatum Games' =&gt; 'support@tatumgames.com' }
      s.ios.deployment_target  = '12.0'
  
      s.source_files = 'mikros-framework-ios/**/*.{h,swift}'
      s.resources = &quot;mikros-framework-ios/**/*.{xcdatamodeld}&quot;
      s.license = { :type =&gt; 'TBD', :file =&gt; 'LICENSE' }
  end
  </code></pre>
  <p>I'm referencing this podspec from Unity as directed for <a href="https://github.com/googlesamples/unity-jar-resolver" rel="nofollow noreferrer">External Dependency Manager</a>:</p>
  <pre><code>&lt;dependencies&gt;
   &lt;iosPods&gt;
    &lt;iosPod name=&quot;Mikros&quot; version=&quot;~&gt; 1.0.0&quot; bitcodeEnabled=&quot;true&quot; minTargetSdk=&quot;7.0&quot; addToAllTargets=&quot;false&quot;&gt;
     &lt;sources&gt;
      &lt;source&gt;https://github.com/TATUMGAMES/TG-MIKROS-FRAMEWORK-POD-ios.git&lt;/source&gt;
     &lt;/sources&gt;
    &lt;/iosPod&gt;
   &lt;/iosPods&gt;
  &lt;/dependencies&gt;
  </code></pre>
  <p>But I get the following error on build:</p>
  <pre><code>Analyzing dependencies
  [!] Unable to find a specification for `Mikros (~&gt; 1.0.0)`
  </code></pre>
  <p>I'm following <a href="https://medium.com/voodoo-engineering/bringing-native-ios-frameworks-into-unity-games-by-hacking-ios-methods-2c656d18cf9b" rel="nofollow noreferrer">this</a> Medium tutorial.</p>
  <p>This iOS framework of mine is written in Swift and I'm also struggling with how to call functions of this framework from Unity.</p>
  <p>Can you please help me out with this?</p>
  <p>Thanks in advance.</p>