title: App gets continuous low memory crashes only in Android L
body: <p>I have an App tested on many devices and in various Android Emulator configurations, now I have tried to test the same App on the Android L emulator and get too often out of memory crashes, </p>
  
  <p>I have tried to </p>
  
  <ul>
  <li>double the AVD memory from 512mb to 1024mb(note that in all others Android API Level configuration for the emulator the app works fine on 512mb)</li>
  <li><p>add </p>
  
  <p>android:largeHeap="true"
  to the manifest</p></li>
  </ul>
  
  <p>but App crash in the same way with this error</p>
  
  <pre><code>09-29 12:20:20.528        0-927/? E/lowmemorykiller﹕ Kernel does not support memory pressure events or in-kernel low memory killer
  09-29 12:20:20.751      934-934/? E/Netd﹕ Failed to open /proc/sys/net/ipv6/conf/default/accept_ra_rt_table: No such file or directory
  09-29 12:20:20.751      934-934/? E/Netd﹕ Failed to open /proc/sys/net/ipv6/conf/eth0/accept_ra_rt_table: No such file or directory
  09-29 12:20:20.751      934-934/? E/Netd﹕ Failed to open /proc/sys/net/ipv6/conf/lo/accept_ra_rt_table: No such file or directory
  09-29 12:20:20.751      934-934/? E/Netd﹕ Failed to open /proc/sys/net/ipv6/conf/sit0/accept_ra_rt_table: No such file or directory
  </code></pre>
  
  <p>The Activity where I get the most crashes has no memory intensive routine is only a form and has no large images, only 2 little png thumb (200kb file size 300x300 original dimensions), 3 base spinner with only text rows, 3 edit text all in a scroller, no problem in any real or virtual device before Android L, only in Android L emulator get these issues... at the moment there aren't real devices with android L to know if the issue is related to some bug in the L emulator, but sounds pretty strange that in this version such Activity can get a low memory issue.</p>
  
  <p>Any suggestion to improve the memory management or whatever things coul help me to fix this issue?</p>
  
  <p>How to increase the heap limit of the emulator and how this could difers from real devices or previous emulator sdk version?! </p>