title: AForge, ColorTracking multiple Objects
body: <p>I'm currently working on Tracking Object by Color on my WebCam, and i have it going so far but i want to add an option to draw multiple Objects. Until now it only Draws a Rectangle around the biggest Object.</p>
  
  <pre><code>BlobCounter blobcounter = new BlobCounter();
  blobcounter.MinHeight = 100;
  blobcounter.MinWidth = 100;
  blobcounter.ObjectsOrder = ObjectsOrder.Size;
  blobcounter.ProcessImage(grayImage);
  Rectangle[] rects = blobcounter.GetObjectsRectangles();
  
  if (checkBox1.Checked == false)
  {
      if (rects.Length &gt; 0)
      {
          Rectangle objectRect1 = rects[0];
          Graphics g = Graphics.FromImage(video);
          using (Pen pen = new Pen(Color.LightGreen, 3))
          {
              g.DrawRectangle(pen, objectRect1);
              PointF drawPoin = new PointF(objectRect1.X, objectRect1.Y);
              int objectX = objectRect1.X + objectRect1.Width / 2 - video.Width / 2;
              int objectY = video.Height / 2 - (objectRect1.Y + objectRect1.Height / 2);
              PointF drawPoin2 = new PointF(objectRect1.X, objectRect1.Y + objectRect1.Height + 4);
              String Blobinformation = "X= " + objectX.ToString() + "  Y= " + objectY.ToString() + "\nSize=" + objectRect1.Width + ", " + objectRect1.Height;
              g.DrawString(Blobinformation, new Font("Arial", 12), new SolidBrush(Color.LightSkyBlue), drawPoin2);
          }
          g.Dispose();
      }
  }
  else
  {
   ??????????
  }
  </code></pre>