title: SDL, opengl es and IOS Handling exceptions
body: <p>I have a problem. When I try to run my project, it crashes without any exceptions. I tried to use “try -  catch” but it caused the same result. Maybe someone can advise me some SDL or opengl es methods to handle this error?</p>
  
  <p>PS:
       glDrawArrays() - Function which leads to an error.</p>
  
  <pre><code> I`m using sdl-1.3, opengl es 1.1, C++, X-Code
  </code></pre>