title: Cocos2D runaction doesn't run
body: <p>I have a project with 2 Scenes.</p>
  
  <p>In my second Scene, i have a button. This button when clicked create at runtime a CCNode from a SPriteBuilder Resources. This CCNode called "Strategy", has 5 custom CCNode created in SpriteBuilder in the Strategy Node.</p>
  
  <p>When I add a simple CCNode in this Strategy CCNode and try to run an Action, nothing happened, meanwhile in another SCene all is working fine and also in second Scene but not in Strategy CCNode context.</p>
  
  <p>Why this???</p>
  
  <p>EDIT:</p>
  
  <pre><code>- (void)didLoadFromCCB
  {
      //Load Strategy
      strategy = (Strategy*) [CCBReader load:@"LevelScene/Strategy"];
  
      [strategy setContentSizeType:CCSizeTypeMake(CCSizeUnitNormalized, CCSizeUnitNormalized)];
      [strategy setContentSize:CGSizeMake(1.0, 1.0)];
  
      //Add as a child
      [self addChild:strategy];
  
      //WORK - TEST
      [self runAction:[CCActionRotateBy actionWithDuration:1.0 angle:360]];
  
      //NOT WORK - TEST
      [strategy runAction:[CCActionRotateBy actionWithDuration:1.0 angle:360]];
  
      Crystal *crystal = (Crystal*) [CCBReader load:@"Resources/Crystal"];
      [strategy addChild:crystal];
      //... set crystal position ...//
  
     //NOT WORK - TEST
      [crystal runAction:[CCActionRotateBy actionWithDuration:1.0 angle:360]];
  }
  </code></pre>