title: Get page vertical position after setsimplecolumn
body: <p>When i write text in the form (for &quot;5. Others&quot;) the text appears over the next one (6. Others). This worked like charm with .showtextmatrix and .showtext, but when i use it it doesnt put the blankspaces. &quot;others_box.Text&quot; and &quot;others2_box.Text&quot; are both RichTextBoxes.
  ...</p>
  <pre><code> cb.BeginText();
          cb.SetFontAndSize(baseFont, 12);
          float y1 = 27;
          float curY = wri.GetVerticalPosition(false);
  
          ct.SetSimpleColumn(new Phrase(new Chunk(&quot;5. Text 1 : &quot;, font)),
                   (float)3.2 * cm, y1*cm, 19 * cm, 10, 13, Element.ALIGN_LEFT);
          ct.Go();
          if (others_check.CheckState == CheckState.Checked)
          {
              
              ct.SetSimpleColumn(new Phrase(new Chunk(others_box.Text, font)),
                   (float)3.2 * cm, ((y1*cm) - ((float)0.5 * cm)), 18 * cm, 10, 13, Element.ALIGN_LEFT);
              ct.Go();
              cb.ShowText(&quot;&quot;);
              y1 = curY/cm + ((float)24.5 * cm);
              // y1 = 23*cm;
              // y1 = (wri.GetVerticalPosition(false)/cm)+((float)24.5*cm);
          }
          else {
              y1 = 26*cm; 
          }
  
  ct.SetSimpleColumn(new Phrase(new Chunk(&quot;6.Text 2:&quot;, font)),
                   (float)3.2 * cm, y1, 19 * cm, 10, 13, Element.ALIGN_LEFT);
          ct.Go();
          if (others2_check.CheckState == CheckState.Checked)
          {
              ct.SetSimpleColumn(new Phrase(new Chunk(others2_box.Text, font)),
                   (float)3.2 * cm, (y1 - ((float)0.5 * cm)), 18 * cm, 10, 13, Element.ALIGN_LEFT);
              ct.Go();
              // cb.SetTextMatrix((float)3.2 * cm, y1 - ((float)0.5*cm));
              // cb.ShowText(others2_box.Text);
              y1 = (wri.GetVerticalPosition(false) / cm) + ((float)23 * cm);
              //y1 = (wri.GetVerticalPosition(false) / cm) + ((float)23 * cm);
          }
          else {
              y1 = (float)25 * cm; 
          }
  
  ...    
  </code></pre>