title: Unable to install APK to device
body: <p>I updated my jdk and sdk , and when am taking build apk is building but not working its corrupted.
  By usb debugging i got this error. Am using Unity 2018.3.9f1. Please solve the issue.</p>
  
  <p>In Unity 5.6.6 APK is building Successfully.</p>
  
  <pre><code>CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  D:/Babji Unity/android-sdks\platform-tools\adb.exe -s "cbe79ceb" install -r "D:\Babji Unity\Test New Unity\TestAsset.apk"
  
  stderr[
  adb: failed to install D:\Babji Unity\Test New Unity\TestAsset.apk: Failure [INSTALL_PARSE_FAILED_UNEXPECTED_EXCEPTION: Failed to parse /data/app/vmdl839836997.tmp/base.apk: AndroidManifest.xml]
  ]
  stdout[
  Performing Streamed Install
  ]
  exit code: 1
  UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.AndroidDevice.Install (System.String apkfile) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.AndroidDeploymentTargetsExtension+&lt;UploadAPK&gt;c__AnonStorey3.&lt;&gt;m__0 () (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.AndroidDeploymentTargetsExtension+&lt;LaunchBuildOnTarget&gt;c__AnonStorey0.&lt;&gt;m__2 () (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
  UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45)
  UnityEditor.PostprocessBuildPlayer+&lt;LaunchOnTargets&gt;c__AnonStorey1.&lt;&gt;m__0 () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210)
  UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
  UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:229)
  UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at &lt;df7ba4d130594d168eec372b930522d4&gt;:0)
  UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173)
  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  </code></pre>