title: Consume WCF from unity3D
body: <p>I have some wcf webservices that i host in IIS on localhost.
  I want to be able to access them from Unity3d but i get the following error when i play the scene :</p>
  
  <pre><code>InvalidOperationException: Client endpoint configuration 'BasicHTTPEndpoint' was not found in 0 endpoints.
  System.ServiceModel.ChannelFactory.ApplyConfiguration (System.String endpointConfig)
  System.ServiceModel.ChannelFactory.InitializeEndpoint (System.String endpointConfigurationName, System.ServiceModel.EndpointAddress remoteAddress)
  System.ServiceModel.ChannelFactory`1[IUnityStore]..ctor (System.String endpointConfigurationName, System.ServiceModel.EndpointAddress remoteAddress)
  System.ServiceModel.ClientBase`1[TChannel].Initialize (System.ServiceModel.InstanceContext instance, System.String endpointConfigurationName, System.ServiceModel.EndpointAddress remoteAddress)
  System.ServiceModel.ClientBase`1[TChannel]..ctor (System.ServiceModel.InstanceContext instance, System.String endpointConfigurationName)
  System.ServiceModel.ClientBase`1[TChannel]..ctor (System.String endpointConfigurationName)
  UnityStoreClient..ctor (System.String endpointConfigurationName)
  firstCall.Start () (at Assets/Scripts/firstCall.cs:8)
  </code></pre>
  
  <p>The webservice is instantiated like :</p>
  
  <pre><code>UnityStoreClient uc = new UnityStoreClient("BasicHTTPEndpoint");
  uc.Open(); //i don't know if i need this ?????
  UnityStoreLibrary.User[] users = uc.GetAllUsers("1",null);
  for (int i=0;i&lt;users.Length;i++)
      Debug.Log("username = " + users[i].username);
  </code></pre>
  
  <p>I have a config file in my scripts folder but i don't know if i should make something with it. I created the unity class with <code>svcutil</code> from Visual Studio 2010.</p>