title: Three.js Raycaster is offset when scollt the page
body: <p>if a scene does not show up all over the page and you can sroll , Raycaster stops working and is offset by what you have scrolled .</p>
  
  <p>Srollt to the side by 20 pixels down , you have 20 pixels below the object click , so that the object Raycaster recognizes correctly .</p>
  
  <p>How fix i the problem?</p>
  
  <p>Would be very grateful for help</p>