title: Would there ever be a reason to have multiple SDL renderers for a single window?
body: <p>I'm currently working with SDL2 and keep coming up with practicality questions.</p>
  
  <p>Let's say my application features a single window. I generate a renderer to render texture to this window. As of currently, I have a "master" renderer that is responsible for rendering everything to that window.</p>
  
  <p>My question, would there ever be a reason to have multiple renderers for a single window? Right now, I can't think of any.</p>