title: Making a simple car game with HTML5 canvas
body: <p>I'm having a play with HTML5 canvas, and for my first experiment I decided to try make a simple car animation with basic user input. I think I'm most of the way there with basic input and movement, but I just wanted to see if I could take it a bit further.</p>
  
  <p>Demo: <a href="http://jsfiddle.net/mpxML/20/" rel="noreferrer">http://jsfiddle.net/mpxML/20/</a>
  (use arrow keys)</p>
  
  <p>I have an image loading in, you can also see a black square which moves, that is the translate point, or where the car is steering from. I wanted to somehow create a drift effect which can be achieved at higher speeds etc. It also can turn when it's not moving, that isn't right.</p>
  
  <p>Anyway, I just don't know what logic I need to make the car feel more semi-realistic.</p>
  
  <p>Thanks</p>