title: How can I include cocos2d-x templates in Xcode?
body: <p>I'm trying to follow <a href="http://www.raywenderlich.com/33750/">this</a> guide which is often quoted as being an excellent tutorial for Cocos2d-x.</p>
  
  <p>The problem is that my downloads for Cocos2d-x (2.2 and 3.0 alpha0) do not include the file the tutorial indicates, <strong>install-templates-xcode.sh</strong>.</p>
  
  <p>Any idea what happened here? I did a search for that term, and nothing came up, so I'm assuming it's not hidden deeper in the files.</p>
  
  <p>Out of frustration I downloaded cocos2d-iphone, and that folder clearly has the <strong>install-templates.sh</strong> file. I'd rather develop for multi-platform, but this simple issue is really bothering me. I simply want to be able to create an Xcode project and choose the cocos2d-x template (as is indicated in the tutorial I linked above).</p>
  
  <p>See the github repositories:</p>
  
  <p><a href="https://github.com/cocos2d/cocos2d-x/tree/develop">Cocos2d-x</a></p>
  
  <p><a href="https://github.com/cocos2d/cocos2d-iphone">Cocos2d-iPhone</a></p>
  
  <p>Notice the iPhone repository has the install-templates file.</p>
  
  <p>Maybe I'm missing something obvious, which is usually the case. Regardless, help would be very appreciated.</p>