title: Unity - shadows not showing up on iPhone?
body: <p>Alright, Im pretty new to unity and have asked on there but I cant figure out why this is happening - my realtime shadows show up perfectly in the Untiy editor but not on iPhone when actually deployed. </p>
  
  <p>I look at <a href="http://answers.unity3d.com/questions/415449/mystery-no-iphone-shadows-example-project.html" rel="nofollow">http://answers.unity3d.com/questions/415449/mystery-no-iphone-shadows-example-project.html</a> , however I checked my quality setting and they seem to be right (I need only hard shadows):</p>
  
  <p><a href="https://i.stack.imgur.com/HWgw3.png" rel="nofollow"><img src="https://i.stack.imgur.com/HWgw3.png" alt="enter image description here"></a></p>
  
  <p>My light settings seem to be right as well, and I cant have it baked (has to be realtime) due to the look of my project. Here are my directional lights settings:</p>
  
  <p><a href="https://i.stack.imgur.com/aUZne.png" rel="nofollow"><img src="https://i.stack.imgur.com/aUZne.png" alt="enter image description here"></a></p>
  
  <p>I have no idea whats happening here. I read that it might have to do with the model setting of the ground - my ground is made up of these .dae tiles, so I modified the normals to be calculated on my ground tile:</p>
  
  <p><a href="https://i.stack.imgur.com/QkDLe.png" rel="nofollow"><img src="https://i.stack.imgur.com/QkDLe.png" alt="enter image description here"></a></p>
  
  <p>Mind you I didn't do this to all my other models, but Im not sure how that would affect anything. What am I doing wrong here? How can I make my realtime shadows show up on the iPhone?</p>