title: Unreal Stereo Capture with Material post process
body: <p>We are using Panoramic Capture plugin to capture stereo pictures of our product, but it doesn't handle our Material post process effect.</p>
  
  <p>We read from <a href="https://www.unrealengine.com/en-US/tech-blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4" rel="nofollow noreferrer">https://www.unrealengine.com/en-US/tech-blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4</a> : "Note: You may need to force the capture component to have a ViewState for certain post effects (e.g. material effects) to work" but doesn't understand how this works.</p>
  
  <p>What is this View State? How to setup the ComponentCapture View State to correctly render the Post effect Material? </p>
  
  <p>Thanks for any help.</p>