title: SFML Error loading font under Windows
body: <p>I've been trying to develop a cross-platform application for Windows and Linux using SFML. Everything's been going fine so far, except that the Windows version cannot seem to load fonts. I have no issues under Linux however.
  I did my research and made sure the file was in place, according to where I was executing from, but sf::Font::loadFromFile still returns false.</p>
  
  <p>Here's the code:</p>
  
  <pre><code>sf::Font _font;
  sf::Text _text;
  
  if (!(_font.loadFromFile("resources/fonts/arial.ttf")))
  {
      std::cerr &lt;&lt; "Error loading font '" + font + "'" &lt;&lt; std::endl;
      return;
  }
  _text.setFont(_font);
  </code></pre>
  
  <p>Do you guys have any idea what I'm doing wrong here?</p>
  
  <p>I'm using SFML 2.3, linking statically.</p>
  
  <p>Update: the loadFromFile methods doesn't work either for textures. I can check programmatically that the files are in place, and opening them with ifstreams works fine, but SFML cannot seem to access them.</p>