title: Ruby vs Lua as scripting language for C++
body: <p>I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system.<br>
  The solution I found is to use a scripting language. So far, so good.  </p>
  
  <p>I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua.</p>
  
  <p>Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using  Lua)?</p>
  
  <p>Thanks.</p>