title: Need universal solution for importing/exporting fbx externally with 3ds Max
body: <p>I'm working on a toolbox and come to notice that we don't have a very versatile solution for importing/exporting fbx to/from max externally. </p>
  
  <p>For max it's pretty hard to pass parameters directly through command line (or impossible? as I haven't found any solutions yet). So my current workaround is:
  1. write out parameters in an external file
  2. run command line to execute the maxscript
  3. inside that maxscript, read the file in step 1 and do stuff</p>
  
  <p>The problem with this is that this function cannot be shared with other projects since the written external file is hard coded. </p>
  
  <p>Is there a way to standardize the process, put into library, and reuse in the future?</p>