title: Ray-triangle intersection
body: <p>I saw that <a href="http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf" rel="noreferrer">Fast Minimum Storage Ray/Triangle Intersection</a> by Moller and Trumbore is frequently recommended.</p>
  
  <p>The thing is, I don't mind pre-computing and storing any amounts of data, as long as it speeds-up the intersection.</p>
  
  <p>So my question is, not caring about memory, what are the fastest methods of doing ray-triangle intersection?</p>
  
  <p>Edit: I wont move the triangles, i.e. it is a static scene.</p>