title: Access event target in EaselJS
body: <p>I'm an EaselJS newbie. I'm running version 0.7.1. I have a simple game that generates tiles. I would like to remove those tiles whenever they are clicked on. I know my click handler is called for each click event, but my tiles aren't being removed. What am I doing wrong?</p>
  
  <pre><code>c99.Game = (function() {
      function Count99Game(){
          this.canvas = document.getElementById('game-canvas');
  
          this.stage = new createjs.Stage(this.canvas);
          var totalTiles = 10;
  
          for(var i = totalTiles; i&gt;0; i--){
              var tile = new c99.Tile(i);
              this.stage.addChild(tile);
  
              tile.x = Math.random()*(this.canvas.width - tile.width);
              tile.y = Math.random()*(this.canvas.height - tile.height);
  
              tile.addEventListener("click", function(event){
                  alert("Clicked");
                  this.stage.removeChild(event.target);
                  this.stage.update();
              }.bind(this));
          }       
  
          this.stage.update();
      }    
      return Count99Game;
  })();
  </code></pre>