title: Using Google Cardboard with Unity I can set the autowalk on click but can't change directions when I look around
body: <p>I'm working on a 3D environment for Google Cardboard with Unity. I've used this tutorial as my base: <a href="http://danielborowski.com/posts/create-a-virtual-reality-game-for-google-cardboard/" rel="nofollow">http://danielborowski.com/posts/create-a-virtual-reality-game-for-google-cardboard/</a></p>
  
  <p>I found a code snippet that allows me to trigger the autowalk on click:</p>
  
  <pre><code>void OnEnable(){
      Cardboard.SDK.OnTrigger += TriggerPulled;
  }
  
  void OnDisable(){
      Cardboard.SDK.OnTrigger -= TriggerPulled;
  }
  void TriggerPulled() {
      checkAutoWalk = !checkAutoWalk;
  }
  </code></pre>
  
  <p>However, when I look around I keep walking in the original direction. Meaning I start walking forward but when I turn around I'm walking backwards.</p>