title: Async Server Client Socket approach to Pong in C#
body: <p>i´ve finished a simple Pong in C# like a experimental work.
  My plan to do that is how to work Networks messages for games with update in real time. High flow of messages to update the objects.</p>
  
  <p>So my question is, whats the best approach to do this?
  My game is really simple, i have 2 paddles, 1 ball, and my plan is to connect the two players to a Server and send messages from Client to Server and Server to Client to update the objects.
  Is Async Server Client Socket the best solution? 
  or i need to use another solution for this propose?</p>
  
  <p>Thanks, suggests of all kind are very welcome.</p>