title: Best practices for managing C++ app with Win32 and UWP/Xbox platform support?
body: <p>I'm working on a project, specifically a game engine, that has support for both Windows Desktop (Win32) and Universal Windows (UWP/WinRT for Xbox One) platforms. Though I'm having trouble managing it. For Visual Studio, WinRT projects and standard C++ projects need to be compiled with different project types. So for each project I need to build I need to have two projects that build the same source code. For example, the engine needs to be compiled using two different projects. Once, for each platform I want to run on. Meaning everytime I need to run and test it on each platform I need to manually set the startup project to the project I want to launch. I hope that makes sense.</p>
  <p>So my question is: Are there any tools, best practices or design patterns, for dealing with projects like this? Ideally I would like to just change the configuration to, say Xbox One, to launch for Xbox One, or Win32, to launch for Windows Desktop. But am open to new sugggestions.</p>
  <p>Thanks!</p>