title: Opengl Quads not rendering
body: <p>This is the problematic code:</p>
  
  <pre><code>glColor3f(1,1,1);
  for(int x=0;x&lt;125;x++){
      for(int y=0;y&lt;10;y++){
  
          int p = levelArray[x][y];
          if(p == 0){
              break;
          }
          Texture t = pieces[1];
          t.bind();
          System.out.println(x*64+"|"+y*64 + " :: "+((x*64)+t.getTextureWidth())+"|"+((y*64)+t.getTextureHeight()));
          glBegin(GL_QUADS);
              glTexCoord2f(0,0);
              glVertex2f(x*64,y*64);
              glTexCoord2f(1,0);
              glVertex2f((x*64)+t.getTextureWidth(),y*64);
              glTexCoord2f(1,1);
              glVertex2f((x*64)+t.getTextureWidth(),(y*64)+t.getTextureHeight());
              glTexCoord2f(0,1);
          glEnd();    
      }
  }
  </code></pre>
  
  <p>I am getting a print out, so I am reaching the glBegin, I have taken sample coordinates outputted by the print and drawn that quad the line above my first one shown here, using the exact same texture and it renders.</p>