title: Locking the position of a 2D sprite in Unity2D
body: <p>I'm trying to lock the position (both x and y) of a sprite in Unity2D. I know that Rigidbody3D has constrain features, but Unity2D only has a "Fixed Angle" option (I'm making gears that mesh together and turn other gears so obviously I still want them to be able to turn). Is there anyway to fix a sprite into place?</p>
  
  <p>Thanks </p>