title: In game programming, what are the specific C++ or STL features that causes performance hogs?
body: <p>My question is mostly about STL than the rest of the C++ that can be compared (I guess) to be as much fast as C a long as classes aren't used at every corner.</p>
  
  <p>STL is standard for games and in engines like OGRE3D, but I was wondering that if STL's features are nice to use, the problem is while I don't really know how they work, I should know first what features can cause serious hogs before using them.</p>
  
  <p>I'm very excited to begin that game programming school, and apparently there is no way I am going to not use those advanced features.</p>