title: Unity ARFoundation move existing gameobjects
body: <p>I am new to <strong>unity</strong> and <strong>arfoundation</strong> and trying to implement a basic example where i can place multiple gameobjects on the detected place(horizontal) and move a particular gameobject.</p>
  
  <p>I have achieved to place multiple gameobjects. Here is my code for the same:</p>
  
  <pre><code>touch = Input.GetTouch(0); // private Touch touch;
  
      if (Input.touchCount &lt; 0 || touch.phase != TouchPhase.Began)
          return;
  
      if (isPointerOverUI(touch)) return;
  
      Ray ray = arCamera.ScreenPointToRay(touch.position);
  
      if(_arRayCastManager.Raycast(ray, _hits))
      {
          Pose pose = _hits[0].pose;
          Instantiate(DataHandler.Instance.gameobject, pose.position, pose.rotation);
      }
  </code></pre>
  
  <p>What i want to do now is to move a selected/clicked gameobject. Can someone help me to resolve the same.</p>