title: Chipmunk / Box2D tutorials that DON'T involve cocos2d
body: <p>I'm trying to enact physics on UIKit components, such as UIButtons, and I've decided that using Box2D or Chipmunk will be the easiest way to do this.</p>
  
  <p>However, every single danged tutorial I've found uses them in conjunction with cocos2d, and as a relatively new programmer, I'm finding it really difficult to work out which parts apply to my code (without cocos2d), and which don't.</p>
  
  <p>Anyone know of a good beginners' tutorial for either of these physics engines which my application, in iOS6, can follow? As a new coder, my C/C++ knowledge isn't great either, which doesn't help matters :(</p>
  
  <p>Effectively all I need to do to start with is get a UIKit component (image, button, whatever) moving around with my finger and bouncing off the edges of the screen. If I can have two of them, and have them bounce off each other, all the better.</p>