title: Unity2D: Scale a GameObject without Scaling its Children
body: <p>I have an enemy that has children in it; the enemy also has a death animation. Within the death animation (using the animator), I have scaled the enemy to an appropriate size. However, the children within the enemy is also being scaled down even though I have a animation on the child where I have sized it, I also added anchor positions on this child. Is there a way I can scale down the enemy but also keep the size of the child, p.s. the child is a UI text object. Thank you!  </p>