title: Destroy random item LibGdx
body: <p>I'm making a brickbreaker game and there's an explosion item that needs to cause one random brick to explode</p>
  
  <pre><code>for (BaseActor brock : BaseActor.getList("Brick"))
  {
      //Item it = new Item(0,0,mainStage);
      //it.alignToActorCenter(brock);   
      brock.remove();
      score += 100; //Adds 100 to score
      scoreLabel.setText("Score: " + score); //Displays new score
      break;
  }
  </code></pre>
  
  <p>This destroys the first break only, if I didn't use "break;" it destroys all of the bricks, is there anyway I can select a brick at random and have that destroyed instead of the first brick specifically being destroyed? Or is there a function that returns a specific brick from the list so that I can generate a number with math random and then destroy the brick at that number.</p>