title: Negative eulerAngles in Unity
body: <p>I am creating a basic car wheel for my game in unity 4.6. I am getting <code>steerAngle</code> for my wheels using <code>eulerAngles.z</code> of steering. But there is a problem, whenever i rotate steering clockwise then angle it gives me is 360,359,358,etc &amp; i want something like -1,-2,-3,etc. Is there any way to achieve this?</p>
  
  <p><strong>BTW this is what i've done so far:</strong></p>
  
  <pre><code>    float steerAngle = (steering.transform.eulerAngles.z);
      frontLeftWheel.steerAngle = steerAngle;
      frontRightwheel.steerAngle = steerAngle;
  </code></pre>