title: OpenCV + Unity3D integration
body: <p>I am a unity developer trying my hands on opencv for the first time. My initial goal is to run the camera and detect blobs via opencv in unity3d. I am new to OpenCV and am trying to integrate it in Unity3D (on Windows 8 with Unity 4.3.2 and on a mac with Unity 4.2.1f). I followed <a href="https://stackoverflow.com/questions/16612513/opencv-emgucv-wrapper-integration-in-unity#">this</a> thread. But I am getting the following error as soon as I add a new C# script. And the moment I delete this script, the error goes (this script is Unity generated C# script).</p>
  
  <pre><code>Internal compiler error. See the console log for more information. output was:
  Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
    at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
    at System.Reflection.Assembly.GetTypes () [0x00000] in &lt;filename unknown&gt;:0 
    at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in &lt;filename unknown&gt;:0 
    at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in &lt;filename unknown&gt;:0 
    at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in &lt;filename unknown&gt;:0 
    at Mono.CSharp.Driver.LoadReferences () [0x00000] in &lt;filename unknown&gt;:0 
    at Mono.CSharp.Driver.Compile () [0x00000] in &lt;filename unknown&gt;:0 
    at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in &lt;filename unknown&gt;:0 
  </code></pre>
  
  <p>I couldn't find much about Unity and OpenCV integration. It would be great if you could help me out with this error and point me to a recent tutorial to learn more.</p>
  
  <p>Thanks in advance!</p>