title: What is the proper way of deploying C++ QML plugins on mobile device?
body: <p>I've been playing a lot with the Box2D QML plugin and the things are looking really good.
  However, I wanted to deploy my sample app on Android (SGS2), but I can't seem to get it work. Whether I try to run it on AVD or on the device, it doesn't work. androiddeployqt finishes successfully, but then I get "Unable to start 'MyApp'" and no other info as to why it failed to start. I can successfully run qml apps on the AVD and the device, but this has something to do with the plugin and I can't find any reference in order to solve it.</p>
  
  <p>I tried setting up DEPLOYMENTFOLDERS in different ways, but if i get them wrong, then the whole thing fails. Even when I don't get an error, in which case I assume I got it right, it still doesn't start.</p>
  
  <p>I've been struggling with this for quiet some time, and can't find any bit of useful information in order to resolve it.
  If you know of any project that uses a c++ plugin and can be successfully deployed on android device, that would be good as well.</p>
  
  <p>I am using Qt 5.2.0 compiled for android and the qt5 branch of box2d</p>