title: How do I use NPOT Tile-Sprites in Phaser 3?
body: <p>I have blurry tile-sprites in my pixel-art game. I found out that that is because a tile-sprite always needs to be a POT (power of two) size. It's true that if I try using an image that has a POT size, it gets displayed properly. But my image just isn't the right size. My background images are 576x320. What can I do to get them rendered as pixel art? I could of course stretch the whole background to 1024x512, but that kinda ruins the art. Any ideas what I should do?</p>