title: Android: How to make game asset files readable from c++ code using ndk
body: <p>I am creating a game using the irrlicht c++ 3D graphics engine port to android platform. The graphics engine is written in c++. I need to be able to load meshes and textures etc from c++ code. My current plan is to place all the game asset files in either the res/raw directory or the assets directory then on startup copy these files to the sdcard so they are accessable from the irrlicht c++ code.
  Is this the best way to make the game media files accessable from c++?</p>