title: Texture from Blender doesn't appear in Unity 3D
body: <p>I've searched endlessly for an answer to this question. However, I have created a model in Blender and export it as a .FBX directly into Unity. But the textures I have applied in Blender do not render in Unity (Even in the preview screen). I have UV Unwrapped the model, and created a custom texture pattern to suit. I've inserted the textures into Unity, however this just loads them how Unity feels, not how I'd like it to look.<br>
  I've attempted to add it as a .blend file, but Blender crashes, and it fails to convert to an .fbx file in Unity. The model is of a wall, with 3 doorways, and 3 doors. The wall has its own texture, and the doors all have the same texture. (I'd upload images but haven't earnt enough rep).
  Is there a simple solution? Or am I over looking the whole process and missing something important out?</p>