title: Handle MouseEnter over Commands in MVVM
body: <p>I have a Canvas with ItemControl filled in ViewModel with Custom UserControlViewModels. I want to give every UserControl a MouseEnter Command or something.</p>
  
  <p>My XAML of my ViewModel is the following:</p>
  
  <pre><code>&lt;Canvas x:Name="gameFieldCanvas" Width="{Binding CanvasWidth}" Height="{Binding CanvasHeight}"&gt;
     &lt;ItemsControl ItemsSource="{Binding GameFieldContent}"&gt;
        &lt;ItemsControl.ItemTemplate&gt;
           &lt;DataTemplate DataType="{x:Type local:GameFieldTileViewModel}"&gt;
               &lt;Canvas&gt;
                  &lt;local:GameFieldTileUserControl X="{Binding TileX}" Y="{Binding TileY}"&gt;
                     &lt;local:GameFieldTileUserControl.InputBindings&gt;
                        &lt;MouseBinding MouseAction="LeftClick"
                                                    Command="{Binding DataContext.OnGameFieldTileLeftClicked, RelativeSource={RelativeSource AncestorType=ItemsControl}}"
                                                    CommandParameter="{Binding}"/&gt;
                        &lt;MouseBinding MouseAction="RightClick" Command="{Binding DataContext.OnGameFieldTileRightClicked, RelativeSource={RelativeSource AncestorType=ItemsControl}}"
                                                    CommandParameter="{Binding}"/&gt;
                     &lt;/local:GameFieldTileUserControl.InputBindings&gt;
                  &lt;/local:GameFieldTileUserControl&gt;
               &lt;/Canvas&gt;
           &lt;/DataTemplate&gt;
        &lt;/ItemsControl.ItemTemplate&gt;
     &lt;/ItemsControl&gt;
  &lt;/Canvas&gt;
  </code></pre>
  
  <p>Like you can see I have already Command for Left-/RightClick that working fine. But there is no InputBindings for MouseEnterEvents.</p>
  
  <p>I already read about that Blend SDK where you can write EventTriggers or something like that, but isn't it possible with board tools?</p>
  
  <p>I just want to realize when a UserControl is entered an get the UserControlViewModel of it.</p>