title: Make Font Larger On iPad Than iPhone in Xcode
body: <p>I'm using Sprite Kit to add a bunch of labels; I want to add a bunch of text but I guess I have to do them as individual <code>SKLabelNode</code> because SpriteKit doesn't have a single, large text area. </p>
  
  <p>I am adding a <code>SKLabelNode</code> with the <code>fontSize</code> property set to <code>32</code>, which looks fine on the iPhone 5 but it looks really small on the iPad Retina. </p>
  
  <p>My questions is: How do I make <code>fontSize</code> property <code>32</code> for iPhone and something like <code>64</code> for iPad.</p>
  
  <p>Snippet of my code for one label: </p>
  
  <pre><code>SKLabelNode *line1 = [SKLabelNode labelNodeWithFontNamed:@"Kronoware"];
  line1.text = @"FloppyPig.com";
  line1.fontColor = [UIColor whiteColor];
  line1.fontSize = 32;   // This is what I want to make dynamic for iPhone and iPad.
  line1.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame);
  [self addChild:line1];
  </code></pre>