title: Error: cannot access android.view.SurfaceView
body: <p>I'm following a guide for beginners with android NDK.</p>
  
  <p>And I'm a little stuck. The resumed problem is: I have an Java class with some native methods.
  When I try to create the C Header File using javah and type:</p>
  
  <pre><code>javah -jni com.droidonfire.DroidOnFire
  </code></pre>
  
  <p>And it returns</p>
  
  <pre><code>Error: cannot access android.view.SurfaceView
  class file for android.view.SurfaceView not found
  </code></pre>
  
  <p>Where is the problem?</p>
  
  <p>Thanks</p>
  
  <p>The class DroidOnFire:</p>
  
  <pre><code>public class DroidOnFire extends SurfaceView implements SurfaceHolder.Callback{
  
  private boolean mEnabled;
  private Paint mTextPaint;
  private Paint mTextOffPaint;
  private Paint mCanvasPaint;
  private Bitmap  mEffect;
  private Canvas mEffectCanvas;
  
  public DroidOnFire(Context context, AttributeSet attrs) {
      super(context, attrs);
      getHolder().addCallback(this);
      mEnabled= false;
      initialize();
  }
  
  public void surfaceChanged(SurfaceHolder holder, int format, int width,
          int height) {
      mEffect= Bitmap.createBitmap(width,200,Bitmap.Config.ARGB_8888);
      mEffectCanvas= new Canvas(mEffect);
  }
  
  public void surfaceCreated(SurfaceHolder holder) {
  
      setKeepScreenOn(true);
      setWillNotDraw(false);
      mTextPaint= new Paint();
      mTextPaint.setTextSize(32.0f);
      mTextPaint.setColor(Color.WHITE);
      mTextOffPaint = new Paint();
      mTextOffPaint.setColor(Color.BLACK);
      mTextOffPaint.setTextSize(32.0f);
      mCanvasPaint= new Paint();
      mEnabled= true;
  
  }
  
  public void surfaceDestroyed(SurfaceHolder holder) {
      mEnabled= false;
      mEffect.recycle();
      mEffect=null;
      mEffectCanvas=null;
  
  }
  
  @Override
  public void draw(Canvas canvas) {
      if (mEnabled){
          String lMessage=getMessage();
          mEffectCanvas.drawText(lMessage, 0, 32, mTextOffPaint);
          updateFire(mEffect);
          canvas.drawBitmap(mEffect, 0, 0,mCanvasPaint);
          canvas.drawText(lMessage, 0, 32, mTextPaint);
          initialize();
      }
  }
  
  private native void initialize();
  private native String getMessage();
  private native void updateFire(Bitmap pBitmap);
  static {
      System.loadLibrary("fire");
  }
  </code></pre>
  
  <p>}</p>