title: Is a STL vector pf pointers to vectors my best option?
body: <p>I currently have a ton of vectors all set to have 1200 items, which is overkill, but could be used. So I don't have to recode a lot of stuff, what is the best way to create and iterate through a list of these vectors and resize them all as needed? (they all are equal in size)</p>
  
  <p>One of my options is to create a pointer (after the fact) to each vector, and then create a vector of these pointers which can be iterated to resize.  Another option is to create the vectors in the first place as pointers instead of objects. This seems like it would be a lot of work, and I currently have a lot of code where I use the vector objects.</p>
  
  <p>Are there other options?</p>
  
  <p>Fred E.</p>