title: OpenGL es 1.1 - android - does gl.glDeleteTextures free video memory?
body: <p>Context:</p>
  
  <p>I load 2 textures into an int[] of size 2 using gl.glGenTextures and then bind a texture to each slot of the int[]. (This works fine, and I am able to draw each texture to the "texture squares" I had prepared)</p>
  
  <p>Now, my actual concern:</p>
  
  <p>Will running gl.glDeleteTextures(2, int[] containing 2 texture pointers, 0) clear up the memory used by the 2 textures generated into my int[]? Or does this just free up the "texture names"?</p>