title: Android: Best Way to scaling bitmaps for different display sizes?
body: <p>I am creating a little android game and have a general question: </p>
  
  <p>What is the best way to scale images for different screen sizes (smartphones, tablets etc)? Is it a good idea, just to call <code>createScaledBitmap(...)</code> for every bitmap object in the <code>setSurfaceSize(...)</code> method of the surface view? So I only need to put the image files in the normal drawable directory?</p>