title: Managing Drag and drop in Unity 2D
body: <p>I am novice to Unity and trying to implement a sample game in Unity 2D which constitutes of a several animal sprite and a boat. I have to drag and drop the animals on the boat. only fix number of animals which place at fix place.</p>
  
  <p>I have created animal sprites and boat sprites and using Raycast2D, i am able to detect the animal game-object through collider present in it and also able to drag it by changing its position continuously.</p>
  
  <p>Now I have to create few drop points on boat and drop the animals on it. I am not able to do that . can you guys suggest some ideas. how to do that?</p>
  
  <p>I am not using any UI component and hence inbuilt drag and drop functionality is not working. Is there any way to make that work?</p>