title: Photon does not show me any logs when connecting
body: <p>I'm doing <a href="https://doc.photonengine.com/en-us/pun/current/tutorials/pun-basics-tutorial/lobby" rel="nofollow noreferrer">this tutorial</a> and just wrote the first code block. The following is in the tutorial:</p>
  
  <p><em>At this point, you can save the Launch Scene and hit Play. You should see in the Unity Console a good dozens of logs. Look specifically for "Connected to masterserver." log which indicated that indeed we are now connected and ready to join a room for example.</em></p>
  
  <p>But I'm not getting any logs when running this line <code>PhotonNetwork.ConnectUsingSettings(_gameVersion);</code>.</p>
  
  <pre><code>public class Launcher : MonoBehaviour
  {
  
      #region Public Variables
  
      #endregion
  
      #region Private Variables
  
      /// &lt;summary&gt;
      /// Client version number, this number seperates users
      /// &lt;/summary&gt;
      string _gameVersion = "1";
  
      #endregion
  
      #region Monobehavior callbacks
  
      /// &lt;summary&gt;
      /// Eary init method of monobehavior
      /// &lt;/summary&gt;
      void Awake()
      {
          // #NotImportant
          // Force Full LogLevel
          PhotonNetwork.logLevel = PhotonLogLevel.Full;
          PhotonNetwork.networkingPeer.DebugOut = ExitGames.Client.Photon.DebugLevel.ALL; // &lt;---------- added this later but still no logs.
  
          // #Critical
          // we don't join the lobby. There is no need to join a lobby to get the list of rooms.
          PhotonNetwork.autoJoinLobby = false;
  
          // #Critical
          // this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically
          PhotonNetwork.automaticallySyncScene = true;
      }
  
  
      // Use this for initialization
      void Start()
      {
          Connect();
      }
  
      /// &lt;summary&gt;
      /// Start the connection process. 
      /// - If already connected, we attempt joining a random room
      /// - if not yet connected, Connect this application instance to Photon Cloud Network
      /// &lt;/summary&gt;
      public void Connect()
      {
          // we check if we are connected or not, we join if we are , else we initiate the connection to the server.
          if (PhotonNetwork.connected)
          {
              // #Critical we need at this point to attempt joining a Random Room. If it fails, we'll get notified in OnPhotonRandomJoinFailed() and we'll create one.
              PhotonNetwork.JoinRandomRoom();
          }
          else
          {
              // #Critical, we must first and foremost connect to Photon Online Server.
              PhotonNetwork.ConnectUsingSettings(_gameVersion);
              // &lt;----------------------------- This is reached!
          }
      }
  
      // Update is called once per frame
      void Update()
      {
  
      }
  
      #endregion
  }
  </code></pre>
  
  <p>How can I enable full logging?</p>