title: How to get the size of a GUI Label?
body: <p>I'm developing a game in Unity3D and with it are the GUI codes inside the OnGUI() function. Is there a way to get the size of a GUI Label with GUIStyle [and font] before I can specify its dimensions in the new Rect() parameter? If there's any possible way, I can use it to dynamically change the dimensions of the label depending on some factors like the Screen resolution...</p>