title: Cinder or pure OpenGL for iOS development
body: <p>As im quite new to obj-C but on the other hand a common user of CPP and ANSI C, im a bit out of my comfortzone working with obj-C. </p>
  
  <p>So people might ask, why i dont learn obj-C? Id love to learn it, but unfortunately im in a very tight schedule due to my uni project i would like to get as much working as possible.</p>
  
  <p>I have worked a little with obj-C and run through tutorials, but i dont see myself being capable of creating big amounts of precious code as i would with CPP.</p>
  
  <p>Yesterday i got familiar with Cinder framework and tried out some examples, which resulted in quite rapid results, especially with OpenGL and math libraries.</p>
  
  <p>What bothers me right now is the capability of working with the XCode interface builder and binding the storyboard or xib files to the project.</p>
  
  <p>Is there a creative way to combine the great GUI with Cinder in XCode, or am i "forced" to go back to pure obj-C and my libraries?</p>
  
  <p>Thanks.</p>