title: How to initiate Three.js PointerLockControls when camera is not at origin?
body: <p>I am trying to use PointerLockControls in my three.js game and I want my player to start from another point but not from origin. </p>
  
  <p>Let's say I want to start playing from 1000,0,0. If I place: <code>camera.position.set(1000, 0, 0)</code> in line 193 in 
  <a href="http://threejs.org/examples/#misc_controls_pointerlock" rel="nofollow">http://threejs.org/examples/#misc_controls_pointerlock</a></p>
  
  <p>then the example shows a weird behavior: When I move the mouse the camera is orbiting around origin with a radius of 1000. I would expect to start first person view from 1000,0,0. How to achieve that?</p>