title: Gameplay Crashes From ipa file but runs fine from Xcode?
body: <p>It is somewhat an awkward situation right now. </p>
  
  <p>When I run my project directly from Xcode to my device it runs perfect without any crashs. But when I create an ipa file of that project and install that ipa into my device by using iTunes, only for the first time when I launch my gameplay screen it crashes, later on when I starts my gameplay it runs fine. </p>
  
  <p>Remember, my gameplay starts after the user navigates 2 initial screens which works pretty fine in either conditions. (i.e running from Xcode or from ipa file).</p>
  
  <p>What I dont understand is that if the problem is in my init method of the gameplay class why it does not crashes when I run it directly from Xcode. Is there any code compression or different mechanism of code compilation when running as an ipa or from Xcode. </p>
  
  <p>Any help would be appreciated.</p>
  
  <p>Thanks</p>