title: Can you use GlVertexAttribPointer without shaders
body: <p>According to the following wiki page:</p>
  
  <p><a href="http://www.opengl.org/wiki/GlVertexAttribPointer" rel="nofollow">OpenGL Wiki Page</a></p>
  
  <p>It says "One of the requirements is to use shaders.".  Is this true?  To use GlVertexAttribPointer do I have to use shaders?  I'm just starting out in OpenGL and just want to keep things simple for now, without having to introduce shaders at such an early stage of development.  I will be using GLSL eventually, but want to get each feature "working" before adding any new features to my code.</p>
  
  <p>Thanks</p>