title: AS3 Flash CS6 access of undefined properties? Help will be much obliged
body: <p>Properties such as score1; score2, lives1, lives2 and STAGE seem to be undefined properties. I dont see why? Please help... </p>
  
  <p>e.g.
  C:\Users\PC\Desktop\Whack My Mole - Android\Game.as, Line 429   1120: Access of undefined property score1.
  C:\Users\PC\Desktop\Whack My Mole - Android\Game.as, Line 430   1120: Access of undefined property score1.</p>
  
  <p>package  {</p>
  
  <pre><code>import flash.display.Stage;
  import flash.events.TouchEvent;
  import flash.ui.Multitouch;
  import flash.ui.MultitouchInputMode;
  import flash.text.TextField;
  import flash.text.TextFormat;
  import flash.utils.Timer;
  import flash.events.Event;
  import flash.events.TimerEvent;
  import flash.filters.DropShadowFilter;
  import flash.text.AntiAliasType;
  import flash.text.Font;
  
  public class Game{
  
      //Global Declarations
      private var STAGE:Stage;
  
      'Graphics'
      private var Title:Title_mc;
      private var Score_lbl:Label_Score_txt;
      private var Lives_lbl:Label_Lives_txt;
      private var holes:MoleHoles_mc;
      private var Lives_txt:TextField;
      private var Score_txt:TextField;
      private var Shadow:DropShadowFilter;
      private var Pause_btn:Button_Pause;
  
      'Game Properties'
      private var SLEEP:Timer;
      private var countdown:Timer;
      private var countdownComplete:Timer;
      private var countdownDelay:Timer;
      private var count:TextField;
      private var count_inc:int;
  
      private var Paused:Boolean;
      private var moles:int;
      public static var mole_spawn_delay:int = 1000;
      public static var mole_death_delay:int = 1000;
      public static var molePlacable:Boolean = true;
      private var unavailableHole:int;
  
      public static var molesName:String;
      private var lvl:int = 51;
  
      private var score1:Anim_Score1_mc;
      private var score2:Anim_Score2_mc;
      private var lives1:Anim_Lives1_mc;
      private var lives2:Anim_Lives2_mc;
  
      'Player Properties'
      public static var Score:int = 0;
      public static var Lives:int = 3;
      public static var incrementer:int = 1;
  
      public function Game(STAGE:Stage) {
          this.STAGE = STAGE;
  
          //Enable Touch Events
          Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
  
          //Instantiate Objects
          Shadow = new DropShadowFilter();
  
          //Handle new frames
          STAGE.addEventListener(Event.ENTER_FRAME, handle_ENTER_FRAME);
  
          //Draw Graphics
          'Menu Title'
          Title = new Title_mc();
          Title.x = 250.5;
          Title.y = 62.35;
          STAGE.addChild(Title);
  
          'Content'
          holes = new MoleHoles_mc();
          holes.x = 0;
          holes.y = 123.9;
          STAGE.addChild(holes);
  
          'Score Label'
          Score_lbl = new Label_Score_txt();
          Score_lbl.x = 19.65;
          Score_lbl.y = 146.75;
          STAGE.addChild(Score_lbl);
  
          'Lives Label'
          Lives_lbl = new Label_Lives_txt();
          Lives_lbl.x = 358.25;
          Lives_lbl.y = 141.05;
          STAGE.addChild(Lives_lbl);
  
          'Score Value'
          Score_txt = new TextField();
          Score_txt.x = 19.65;
          Score_txt.y = 209.95;
          Score_txt.width = 100;
          Score_txt.defaultTextFormat = new TextFormat("Balloonist", 40, 0xFFFFFF);
          Score_txt.selectable = false;
          Score_txt.text = String(Score);
          STAGE.addChild(Score_txt);
  
          'Lives Value'
          Lives_txt = new TextField();
          Lives_txt.x = 410;
          Lives_txt.y = 204.70;
          Lives_txt.defaultTextFormat = new TextFormat("Balloonist", 40, 0xFFFFFF);
          Lives_txt.selectable = false;
          Lives_txt.text = String(Lives);
          STAGE.addChild(Lives_txt);
  
          'Pause Button'
          Pause_btn = new Button_Pause();
          Pause_btn.x = 22.40;
          Pause_btn.y = 772.85;
          STAGE.addChild(Pause_btn);
          Pause_btn.buttonMode = true;
          Pause_btn.addEventListener(TouchEvent.TOUCH_BEGIN, handle_Pause);
  
          //Start Countdown
          countDown();
      }
  
      //Pause/resume game
      private function handle_Pause(e:TouchEvent):void
      {
          //...
      }
  
      //Sleep Method
      private function sleep(seconds:int):void
      {
          SLEEP = new Timer(seconds, 1); // 1 second
          SLEEP.addEventListener(TimerEvent.TIMER_COMPLETE, sleep_end);
          SLEEP.start();
          STAGE.frameRate = 0;
      }
  
      //Sleep Method Complete
      private function sleep_end(e:TimerEvent):void
      {
          SLEEP.removeEventListener(TimerEvent.TIMER_COMPLETE , sleep_end);
          STAGE.frameRate = 24;
      }
  
      //Count Down Timer
      private function countDown():void
      {
          Paused = true;
  
          count_inc = 5;
          count = new TextField();
          count.x = 213.9;
          count.y = 158.05;
          count.height = 150;
          count.width = 150;
          count.defaultTextFormat = new TextFormat("Balloonist", 150, 0xFFFFFF);
          count.filters = [Shadow];
          count.antiAliasType = AntiAliasType.ADVANCED;
          count.sharpness = 400;
          count.text = String(count_inc);
          STAGE.addChild(count);
  
          countdownComplete = new Timer(5000, 1);
          countdownComplete.addEventListener(TimerEvent.TIMER, coutdown_Complete);
  
          countdownDelay = new Timer(100);
          countdownDelay.addEventListener(TimerEvent.TIMER, countDown_Tick);
  
          countdown = new Timer(1000);
          countdown.addEventListener(TimerEvent.TIMER, countDown_end);
  
          countdownComplete.start();
          countdownDelay.start();
          countdown.start();
      }
  
      //Handle countdown tick
      private function countDown_Tick(e:TimerEvent):void
      {
          if(count_inc &lt;= 0)
          {
              countdown.stop();
              countdown.removeEventListener(TimerEvent.TIMER, countDown_end);
          }else {
              countdownDelay.delay = 100;
          }
      }
  
      //Handle countown complete
      private function countDown_end(e:TimerEvent):void
      {
          if(count_inc &lt;= 0)
          {
              countdownDelay.stop();
              countdownDelay.removeEventListener(TimerEvent.TIMER, countDown_Tick);
          }else{
              count_inc -= 1;
              count.text = String(count_inc);
          }
      }
  
      //Countdown cleanup
      private function coutdown_Complete(e:TimerEvent):void
      {
          STAGE.removeChild(count);
          Paused = false;
      }
  
      //Main Game Loop
      private function handle_ENTER_FRAME(e:Event):void
      {
          //Update game stuff
          if(!Paused)
          {
              if(molePlacable)
              {
                  sleep(mole_spawn_delay);
                  newMole();
              }
  
              Score_txt.text = String(Score);
              Lives_txt.text = String(Lives);
          }
  
          //Clear stage &amp; display game over interface
          if(Lives &lt;= 0)
          {
              STAGE.removeEventListener(Event.ENTER_FRAME, handle_ENTER_FRAME);
              STAGE.removeChild(Title);
              STAGE.removeChild(holes);
              STAGE.removeChild(Score_lbl);
              STAGE.removeChild(Lives_lbl);
              STAGE.removeChild(Pause_btn);
              STAGE.removeChild(Score_txt);
              STAGE.removeChild(Lives_txt);
  
              var gameOver:GameOver = new GameOver(STAGE);
          }
  
          //Update mole stats
          if(moles &gt; 50)
          {
              lvl = 71;
          }
  
          //Dissallow score to go below 0
          if(Score &lt; 0)
          {
              Score = 0;
          }
      }
  
      //Create new Mole
      private function newMole():void
      {
          'Specify mole hole'
          var rnd = Math.ceil(Math.random()*11);
  
          'Ensure mole does not spawn from preceding hole'
          while(rnd == unavailableHole)
          {
              rnd = Math.ceil(Math.random()*11);
          }
  
          var X:int;
          var Y:int;
          switch(rnd)
          {
              case 0:
                  X = -14.75;
                  Y = 293.45;
                  break;
  
              case 1:
                  X = 109.25;
                  Y = 291.35;
                  break;
  
              case 2:
                  X = 223.75;
                  Y = 291.35;
                  break;
  
              case 3:
                  X = 337.2;
                  Y = 291.35;
                  break;
  
              case 4:
                  X = 0;
                  Y = 430;
                  break;
  
              case 5:
                  X = 118.7;
                  Y = 430;
                  break;
  
              case 6:
                  X = 226.9;
                  Y = 430;
                  break;
  
              case 7:
                  X = 342.45;
                  Y = 430
                  break;
  
              case 8:
                  X = 0;
                  Y = 561.35
                  break;
  
              case 9:
                  X = 112.4;
                  Y = 561.35;
                  break;
  
              case 10:
                  X = 229;
                  Y = 561.35;
                  break;
  
              case 11:
                  X = 339.3;
                  Y = 561.35;
                  break;
          }
  
  
          'Specify molde to add'
          rnd = lvl * Math.random();
          if(rnd &lt;=40)
          {
              //Default + 10*incrementer
              var mole:Mole_Default_mc = new Mole_Default_mc(STAGE, X, Y);
          }else if(rnd &lt;=42){
              //Crazy - 5*incrementer
              var mole2:Mole_Crazy_mc = new Mole_Crazy_mc(STAGE, X, Y);
          }else if(rnd &lt;=43){
              //Crazy2 - 10*inrementer
              var mole3:Mole_Crazy2_mc = new Mole_Crazy2_mc(STAGE, X, Y);
          }else if(rnd &lt;45){
              //Lady + 1 life
              var mole4:Mole_Lady_mc= new Mole_Lady_mc(STAGE, X, Y);
          }else if(rnd &lt;46){
              //Ninja - 2*inrementer
              var mole5:Mole_Ninja_mc = new Mole_Ninja_mc(STAGE, X, Y);
          }else if(rnd &lt;47){
              //Zombie + 5 * lives
              var mole6:Mole_Zombie_mc = new Mole_Zombie_mc(STAGE, X, Y);
          }else if(rnd &lt;48){
              //reaper - Lives
              var mole7:Mole_Reaper_mc = new Mole_Reaper_mc(STAGE, X, Y);
          }else if(rnd &lt;49){
              //Snob + 250
              var mole8:Mole_Snob_mc = new Mole_Snob_mc(STAGE, X, Y);
          }else if(rnd &lt;52){
              //Angel + 3 lives
              var mole9:Mole_Angel_mc = new Mole_Angel_mc(STAGE, X, Y);
          }else if(rnd &lt;54){
              //Demon - 3 lives
              var mole10:Mole_Demon_mc = new Mole_Demon_mc(STAGE, X, Y);
          }else if(rnd &lt;55){
              //Creature - 3+incrementer
              var creature:Mole_Creature_mc = new Mole_Creature_mc(STAGE, X, Y);
          }else if(rnd &lt;56){
              //Cyber + 50+incrementer
              var cyber:Mole_Cyber_mc = new Mole_Cyber_mc(STAGE, X, Y);
          }else if(rnd &lt;57){
              //Grumpy + 5
              var grumpy:Mole_Grumpy_mc = new Mole_Grumpy_mc(STAGE, X, Y);
          }else if(rnd &lt;58){
              //Hippie Lives+3 Score+100
              var hippie:Mole_Hippie_mc = new Mole_Hippie_mc(STAGE, X, Y);
          }else if(rnd&lt;59){
              //Hyper 30*incrementer
              var hyper:Mole_Hyper_mc = new Mole_Hyper_mc(STAGE, X, Y);
          }else if(rnd&lt;60){
              //Love timer-100
              var love:Mole_Love_mc = new Mole_Love_mc(STAGE, X, Y);
          }else if(rnd&lt;61){
              //LoveZombie - 20*Lives
              var loveZombie:Mole_LoveZombie_mc = new Mole_LoveZombie_mc(STAGE, X, Y);
          }else if(rnd&lt;70){
              //Sleepy Timer+100
              var sleepy:Mole_Sleepy_mc = new Mole_Sleepy_mc(STAGE, X, Y);
          }else if(rnd&lt;71){
              //Warrior + (10*incrementer)*2
              var warrior:Mole_Warrior_mc = new Mole_Warrior_mc(STAGE, X, Y);
          }
  
          //Update mole stats
          moles += 1;
          if(mole_spawn_delay &gt; 20 &amp;&amp; mole_death_delay &gt; 20)
          {
              mole_spawn_delay -= 10;
              mole_death_delay -= 5;
          }
  
          //Update incrementer
          if(moles &gt; 100)
          {
              incrementer = 50;
          }else if(moles &gt; 80)
          {
              incrementer = 40;
          }else if(moles &gt; 60)
          {
              incrementer = 30;
          }else if(moles &gt; 20)
          {
              incrementer = 20;
          }else if(moles &gt; 10)
          {
              incrementer = 10;
          }
      }
  
      //Animation
      public static function animate(type:int)
      {
          if(type == 0)
          {
              score1 = new Anim_Score1_mc();
              score1.x = 40;
              score1.y = 250.6;
              STAGE.addChild(score1);
  
              var anim_timer:Timer = new Timer(2000, 1);
              anim_timer.addEventListener(TimerEvent.TIMER, remove_score1);
              anim_timer.start();
          }else if(type == 1)
          {
              score2 = new Anim_Score2_mc();
              score2.x = 32;
              score2.y = 248.6;
              STAGE.addChild(score2);
  
              var anim_timer2:Timer = new Timer(2000, 1);
              anim_timer2.addEventListener(TimerEvent.TIMER, remove_score2);
              anim_timer2.start();
          }else if(type == 2)
          {
              lives1 = new Anim_Lives1_mc();
              lives1.x = 430.9;
              lives1.y = 237.95;
              STAGE.addChild(lives1);
  
              var anim_timer3:Timer = new Timer(2000, 1);
              anim_timer3.addEventListener(TimerEvent.TIMER, remove_lives1);
              anim_timer3.start();
          }else{
              lives2 = new Anim_Lives2_mc();
              lives2.x = 430.9;
              lives2.y = 237.95; 
              STAGE.addChild(lives2);
  
              var anim_timer4:Timer = new Timer(2000, 1);
              anim_timer4.addEventListener(TimerEvent.TIMER, remove_lives1);
              anim_timer4.start();
          }
      }
  
      //Handle remove_score1
      private function remove_score1(e:TimerEvent):void
      {
          STAGE.removeChild(score1);
      }
  
      //Handle remove_score2
      private function remove_score2(e:TimerEvent):void
      {
          STAGE.removeChild(score2);
      }
  
      //Handle remove_lives1
      private function remove_lives1(e:TimerEvent):void
      {
          STAGE.removeChild(lives1);
      }
  
      //Handle remove_lives2
      private function remove_lives2(e:TimerEvent):void
      {
          STAGE.removeChild(lives2);
      }
  
  }
  </code></pre>
  
  <p>}</p>