title: Cocos2dx 3.x button sprite [C++]
body: <p>I can't find a way to load the button image from a given .plist file instead of a plain texture.
  Using </p>
  
  <pre><code>Button::create("normal_image.png", "selected_image.png", "disabled_image.png");
  //or
  button-&gt;loadTextures("normal_image.png", "selected_image.png", "disabled_image.png");
  </code></pre>
  
  <p>Search for a png and not use the sprite file in the cache.</p>
  
  <p>I just want to put a sprite instead of a png. The <code>Button</code> class is working well, and it's the best solution for my actual problem.</p>