title: Updating UILabel resets my views in xCode iOS8
body: <p>Whenever my text changes (UILabel) in my game, it resets my UIImageView of a guy running (man), to the starting position (left of screen).</p>
  
  <p>It almost acts as a View Controller reset in a sense...not sure why. 
  All ints and variables update fine with a timer, but as soon as I try to change the actual text, everything resets to the starting position.</p>
  
  <p>Here is my NSTimer to update the labels:</p>
  
  <pre><code>-(void)updateLabels{
  //update lightning strikes label
  strikesLeftDisplay=@"Strikes Left: ";
  strikesLeftDisplay=[strikesLeftDisplay stringByAppendingString:[NSString stringWithFormat: @"%d", strikesLeft]];
  lblLeft.text=strikesLeftDisplay;
   }
  </code></pre>
  
  <p>Here is my onDidLoad:</p>
  
  <pre><code>- (void)viewDidLoad {
  currentScreenX=self.view.frame.size.width;
  currentScreenY=self.view.frame.size.height;
  
  currentLevel=1;
  runningSpeed=7;
  lightningSpeed=0.023;
  runnerImageNumber=0;
  strikesLeft=3;
  
  cloudImage.hidden=YES;
  boltImage.hidden=YES;
  
  runningMovement=[NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(startRunning) userInfo:nil repeats:YES];
  
  labelScanner=[NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(updateLabels) userInfo:nil repeats:YES];
  
  
  
  [super viewDidLoad];
  
   }
  </code></pre>
  
  <p>and finally, here is my startRunning method:</p>
  
  <pre><code> - (void)startRunning{
  if(livesLeft==0){[self endGame];}
  
  manX=man.frame.origin.x;
  manY=man.frame.origin.y;
  
  if([direction isEqualToString:@"left"] &amp;&amp; touchX &lt; (manX+20)){
      man.center=CGPointMake(man.center.x - runningSpeed,man.center.y);
  }else if([direction isEqualToString:@"right"] &amp;&amp; touchX &gt; (manX+22)){
      man.center=CGPointMake(man.center.x + runningSpeed,man.center.y);
  }
  else{
      direction=@"0";
  }
  
  
  
  
  //animate runner
  if ([direction isEqualToString:@"right"]){
      if(runnerImageNumber==1){UIImage *image=[UIImage imageNamed:@"run1.png"];[man setImage:image];}
      if(runnerImageNumber==2){UIImage *image=[UIImage imageNamed:@"run2.png"];[man setImage:image];}
      if(runnerImageNumber==3){UIImage *image=[UIImage imageNamed:@"run3.png"];[man setImage:image];}
      if(runnerImageNumber==4){UIImage *image=[UIImage imageNamed:@"run4.png"];[man setImage:image];}
      if(runnerImageNumber==5){UIImage *image=[UIImage imageNamed:@"run5.png"];[man setImage:image];}
      if(runnerImageNumber==6){UIImage *image=[UIImage imageNamed:@"run6.png"];[man setImage:image];}
      if(runnerImageNumber==7){UIImage *image=[UIImage imageNamed:@"run7.png"];[man setImage:image];}
      if(runnerImageNumber==8){UIImage *image=[UIImage imageNamed:@"run8.png"];[man setImage:image];}
      if(runnerImageNumber==9){UIImage *image=[UIImage imageNamed:@"run9.png"];[man setImage:image];}
      runnerImageNumber++;
      if(runnerImageNumber==9){runnerImageNumber=1;}
  }
  if ([direction isEqualToString:@"left"]){
      if(runnerImageNumber==1){UIImage *image=[UIImage imageNamed:@"run10.png"];[man setImage:image];}
      if(runnerImageNumber==2){UIImage *image=[UIImage imageNamed:@"run11.png"];[man setImage:image];}
      if(runnerImageNumber==3){UIImage *image=[UIImage imageNamed:@"run12.png"];[man setImage:image];}
      if(runnerImageNumber==4){UIImage *image=[UIImage imageNamed:@"run13.png"];[man setImage:image];}
      if(runnerImageNumber==5){UIImage *image=[UIImage imageNamed:@"run14.png"];[man setImage:image];}
      if(runnerImageNumber==6){UIImage *image=[UIImage imageNamed:@"run15.png"];[man setImage:image];}
      if(runnerImageNumber==7){UIImage *image=[UIImage imageNamed:@"run16.png"];[man setImage:image];}
      if(runnerImageNumber==8){UIImage *image=[UIImage imageNamed:@"run17.png"];[man setImage:image];}
      if(runnerImageNumber==9){UIImage *image=[UIImage imageNamed:@"run18.png"];[man setImage:image];}
      runnerImageNumber++;
      if(runnerImageNumber==9){runnerImageNumber=1;}
  }
  
  
  
  
  
  
  }
  </code></pre>