title: Unity3D: Pixel Byte-Array to Color32-Array (Combine ZXing with Vuforia)
body: <p>Maybe someone can help me. I need a Color32[] Array by calling GetPixels32(). Here is a good solution for an QR-Code Reader with webcam.
  <a href="http://ydaira.blogspot.de/2012/05/how-to-decode-qr-code-using-unity3d.html" rel="nofollow">How to decode QR code using Unity3D</a></p>
  
  <p>Vuforia can unfortunately only give a byte array with...</p>
  
  <pre><code>Image.PIXEL_FORMAT mPixelFormat = Image.PIXEL_FORMAT.RGB565;
  Image cameraImage = CameraDevice.Instance.GetCameraImage(mPixelFormat);
  byte[] pixels = cameraImage.Pixels;
  </code></pre>
  
  <p>Does anyone have any idea how I can make a Pixel byte array to an Color32 array?
  <a href="https://ar.qualcomm.at/arforums/showthread.php?t=2209&amp;referrerid=11163" rel="nofollow">Here</a> is my question in the Vuforia Forum.</p>
  
  <p>Maybe anyone have any other solutions for QR-Code decoding in Unity for Android and iOS.
  I would be very grateful for your help.</p>
  
  <p>Edit: <a href="http://answers.unity3d.com/questions/259781/pixel-byte-array-to-color32-array-combine-zxing-wi.html" rel="nofollow">Here</a> is the same Question in unityAnswers.</p>