title: How can i call unity3d functions from wp8 ui thread?
body: <p>I tried many ways but nothing works fine. I am novice at programming and multuthreading operations is steel hard for me to understand.
  In Windows Metro i can use:</p>
  
  <pre><code>Appcallbacks.instance.InvokeOnAppThread
  </code></pre>
  
  <p>How can i do it in wp8?</p>
  
  <p>This work, but throw C++ exception, and i know that it's not right way</p>
  
  <pre><code>Deployment.Current.Dispatcher.BeginInvoke(()=&gt;UnityApp.BeginInvoke(new UnityPlayer.Action(() =&gt; { my functions })));
  </code></pre>