title: min3D framework load .OBJ and .3DS. Resume redraw
body: <p>I've been using <a href="http://code.google.com/p/min3d/" rel="nofollow">min3D framework</a> for my last project and I'm stack with couple of problems.</p>
  
  <p>First - it takes a lot of effort to get it load my car model from <code>.OBJ</code> file. </p>
  
  <p>I've managed to do it only by converting .obj file to <code>.3ds</code>(this was the only way to reduce size from <code>5mb</code> to <code>1mb</code> which I can put and read from the assets folder) but I still have some issues like missing edges(some parts of the car just doesn't draw).
  Second - I'm having a hard time to reload my OpenGL on the Resume.</p>
  
  <p>I need to redraw the model again after hitting 'back' button but I can do it only if I parse the <code>.3ds</code> file again. It takes too much memory and time to do it over and over again and if I try to use already parsed <code>ObjContainer</code> it just doesn't draw(I got blank OpenGL view).</p>
  
  <p>So to summarize my questions are:</p>
  
  <ol>
  <li><p>How to properly load huge(3-5mb) <code>.OBJ</code> or <code>.3DS</code> files via <code>min3D</code> framework and don't loose any parts of a model?</p></li>
  <li><p>How to redraw a model again onResume without parsing <code>.OBJ</code> file over and over again?</p></li>
  </ol>