title: Make a sprite behave like a rigid body in Phaser.io
body: <p>I am trying to create a little simulation with Phaser.IO. The idea is implement simulate something like a box where you can let balls (or some other polygon) fall.</p>
  
  <p>The polygon must behave like a rigid body when dropped (IE. collide with other balls and the box wall)</p>
  
  <p>I have implemented (sort of) that using <a href="http://wellcaffeinated.net/PhysicsJS/" rel="nofollow">Physics.js</a>:
  <a href="http://jsbin.com/poxehenu/1" rel="nofollow">http://jsbin.com/poxehenu/1</a></p>
  
  <p>Now, I want to implement the same with Phaser.IO, but could not find a way to make the balls collide with other balls like they collide with the world bounds.</p>
  
  <p>I came to this: <a href="http://jsbin.com/pozoy/4" rel="nofollow">http://jsbin.com/pozoy/4</a></p>
  
  <p>Is that possible with Phaser.IO?</p>