title: Google Play Game Services Achievements gone on iOS
body: <p>The Good: <br>
  Achievements and Leaderboards work perfectly on Android<br>
  Leaderboards work on iOS</p>
  
  <p>The Bad:<br>
  Achievements don't work on iOS</p>
  
  <p>Everything works flawlessly on android.<br>
  Now running my game on iOS however will unlock achievements (banner shows up) but after a user logout and relogin, the achievements will be gone. (Leaderboards work perfectly though)</p>
  
  <p>iOS 6.1.3, Unity 3D and Prime31 Google Play Game Services Plugin</p>
  
  <p>Completely clueless what could cause that. I also unlocked heaps on my android on the same google account. So when logging in on iOS it should show these achievements, too, it doesn't.</p>
  
  <pre><code>2013-07-24 10:10:53.734 xxx[3669/0x3bfd1b88] [lvl=2] __49-[GPGManager executeOperation:completionHandler:]_block_invoke_0() GAMES RESPONSE (games.achievementDefinitions.list) =
  {
      items =     (
                  {
              achievementType = STANDARD;
              description = "Survive 20 seconds";
              id = xxx;
              initialState = REVEALED;
              isRevealedIconUrlDefault = 0;
              isUnlockedIconUrlDefault = 0;
              kind = "games#achievementDefinition";
              name = Beginner;
              revealedIconUrl = "https://lh6.ggpht.com/w8UAkuhdsVJ7WsYPpqAUnTKy88k8rN8njKcGj5hu8A8Xa-xxx=fbw=1";
              unlockedIconUrl = "https://lh6.ggpht.com/w8UAkuhdsVJ7WsYPpqAUnTKy88k8rN8njKcGj5hu8A8Xa-xxx";
          },
  
  
  2013-07-24 10:14:50.279 xxx[3669/0x3bfd1b88] [lvl=2] -[GPGManager executeOperation:completionHandler:] GAMES REQUEST (games.achievements.unlock) =
  {
      achievementId = xxx;
  }
  
  2013-07-24 10:14:51.459 xxx[3669/0x3bfd1b88] [lvl=2] __49-[GPGManager executeOperation:completionHandler:]_block_invoke_0() Service Operation Succeeded [games.achievements.unlock]
  
  2013-07-24 10:14:51.459 xxx[3669/0x3bfd1b88] [lvl=2] __49-[GPGManager executeOperation:completionHandler:]_block_invoke_0() GAMES RESPONSE (games.achievements.unlock) =
  {
      kind = "games#achievementUnlockResponse";
      newlyUnlocked = 0;
  }
  </code></pre>