title: How to get the position of a tiledmap cell in libgdx
body: <p>I have an isometric tiled map and I'd like to get the position (x, y) of a given cell in the screen. Is this possible?</p>
  
  <pre><code>cell = ((TiledMapTileLayer) map.getLayers().get(0)).getCell(0, 0);
  </code></pre>
  
  <p>How do I get the position of this cell so I can place a sprite on top of it?</p>