title: Android Canvas.DrawBitmap without blurring/AntiAliasing?
body: <p>I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so...</p>
  
  <p><code>matrix.preScale(xrat,yrat);</code></p>
  
  <p><code>canvas.drawBitmap(img, matrix, null);</code></p>
  
  <p>Where img is the Bitmap and the xrat and yrat are the scales.</p>
  
  <p>My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry.</p>
  
  <p>Any (ANY) help appreciated!</p>