title: Unity3D for Google Cardboard
body: <p>I have a VR Scene with a C# Script on the camera that allows the user to Click Once to move and again to stop. </p>
  
  <pre><code>    public float speed = 1.0f;
  public bool startedMoving = true;
  public GameObject myCam;
  
  
      // Update is called once per frame
      void Update () {
  
          if (startedMoving) {
              transform.position += myCam.transform.forward * speed * Time.deltaTime;
          }
  
  //      if(Input.GetButtonDown("Fire1")){
          if (Input.GetMouseButton(0)){
              startedMoving = !startedMoving;
          }
      }
  </code></pre>
  
  <p>What I want to know is how I can CLICK &amp; HOLD to move Backwards..?
  Thank you!</p>
  
  <p>~ b</p>