title: How to get Proper Resolution for VR Headset?
body: <p>I'm creating a WebVR application using three.js. Currently I'm trying to set the resolution of the window to the resolution of the hmd in order to get a clearer picture. I've been trying to get this information using <a href="https://developer.mozilla.org/en-US/docs/Web/API/VREyeParameters" rel="nofollow noreferrer">VREyeParameters</a> renderWidth/Height components. However with the Vive I'm using I keep getting a resolution much larger than the supposed 2160x1200 (I got the width to be 3448). Am I grabbing the wrong information and is there somewhere else I need to be getting these values from?</p>