title: WARNING: API 'variant.getMergeAssets()' is obsolete / Android Studio 3.3
body: <p>After the recent android update, each time I build my app, I receive the following warnings:</p>
  
  <pre class="lang-js prettyprint-override"><code>WARNING: API 'variant.getMergeAssets()' is obsolete and has been replaced with 'variant.getMergeAssetsProvider()'.
  It will be removed at the end of 2019.
  </code></pre>
  
  <pre class="lang-js prettyprint-override"><code>API 'variant.getMergeResources()' is obsolete and has been replaced with 'variant.getMergeResourcesProvider()'. 
  API 'variant.getPackageApplication()' is obsolete and has been replaced with 'variant.getPackageApplicationProvider()'. 
  API 'variant.getMergeAssets()' is obsolete and has been replaced with 'variant.getMergeAssetsProvider()'.
  </code></pre>
  
  <p>While I did search the web for solutions but most recommended ignoring the problem and waiting for future updates that would have the fix. There were other solutions presented as well but those didn't work at all. As a result, I ran my app ignoring the warnings. </p>
  
  <p>When the app loaded in my virtual device, the <strong>TextInput</strong> nor the <strong>Button</strong> respond to the touch making them useless. I am using react native for the app. Please help me solve the issue as it didn't occur before the gradle warnings.</p>
  
  <p>My build.gradle(Module:app) has the following lines:</p>
  
  <pre class="lang-js prettyprint-override"><code>apply plugin: 'com.android.application'
  
  import com.android.build.OutputFile
  
  /**
   * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
   * and bundleReleaseJsAndAssets).
   * These basically call `react-native bundle` with the correct arguments during the Android build
   * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
   * bundle directly from the development server. Below you can see all the possible configurations
   * and their defaults. If you decide to add a configuration block, make sure to add it before the
   * `apply from: "../../node_modules/react-native/react.gradle"` line.
   *
   * project.ext.react = [
   *   // the name of the generated asset file containing your JS bundle
   *   bundleAssetName: "index.android.bundle",
   *
   *   // the entry file for bundle generation
   *   entryFile: "index.android.js",
   *
   *   // whether to bundle JS and assets in debug mode
   *   bundleInDebug: false,
   *
   *   // whether to bundle JS and assets in release mode
   *   bundleInRelease: true,
   *
   *   // whether to bundle JS and assets in another build variant (if configured).
   *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
   *   // The configuration property can be in the following formats
   *   //         'bundleIn${productFlavor}${buildType}'
   *   //         'bundleIn${buildType}'
   *   // bundleInFreeDebug: true,
   *   // bundleInPaidRelease: true,
   *   // bundleInBeta: true,
   *
   *   // whether to disable dev mode in custom build variants (by default only disabled in release)
   *   // for example: to disable dev mode in the staging build type (if configured)
   *   devDisabledInStaging: true,
   *   // The configuration property can be in the following formats
   *   //         'devDisabledIn${productFlavor}${buildType}'
   *   //         'devDisabledIn${buildType}'
   *
   *   // the root of your project, i.e. where "package.json" lives
   *   root: "../../",
   *
   *   // where to put the JS bundle asset in debug mode
   *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
   *
   *   // where to put the JS bundle asset in release mode
   *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
   *
   *   // where to put drawable resources / React Native assets, e.g. the ones you use via
   *   // require('./image.png')), in debug mode
   *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
   *
   *   // where to put drawable resources / React Native assets, e.g. the ones you use via
   *   // require('./image.png')), in release mode
   *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
   *
   *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
   *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
   *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
   *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
   *   // for example, you might want to remove it from here.
   *   inputExcludes: ["android/**", "ios/**"],
   *
   *   // override which node gets called and with what additional arguments
   *   nodeExecutableAndArgs: ["node"],
   *
   *   // supply additional arguments to the packager
   *   extraPackagerArgs: []
   * ]
   */
  
  project.ext.react = [
      entryFile: "index.js"
  ]
  
  apply from: "../../node_modules/react-native/react.gradle"
  
  /**
   * Set this to true to create two separate APKs instead of one:
   *   - An APK that only works on ARM devices
   *   - An APK that only works on x86 devices
   * The advantage is the size of the APK is reduced by about 4MB.
   * Upload all the APKs to the Play Store and people will download
   * the correct one based on the CPU architecture of their device.
   */
  def enableSeparateBuildPerCPUArchitecture = false
  
  /**
   * Run Proguard to shrink the Java bytecode in release builds.
   */
  def enableProguardInReleaseBuilds = false
  
  android {
      compileSdkVersion rootProject.ext.compileSdkVersion
  
      defaultConfig {
          applicationId "com.multiapp"
          minSdkVersion rootProject.ext.minSdkVersion
          targetSdkVersion rootProject.ext.targetSdkVersion
          versionCode 1
          versionName "1.0"
          ndk {
              abiFilters "armeabi-v7a", "x86"
          }
      }
      splits {
          abi {
              reset()
              enable enableSeparateBuildPerCPUArchitecture
              universalApk false  // If true, also generate a universal APK
              include "armeabi-v7a", "x86"
          }
      }
      buildTypes {
          release {
              minifyEnabled enableProguardInReleaseBuilds
              proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
          }
      }
      // applicationVariants are e.g. debug, release
      applicationVariants.configureEach { variant -&gt;
          variant.outputs.each { output -&gt;
              // For each separate APK per architecture, set a unique version code as described here:
              // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
              def versionCodes = ["armeabi-v7a":1, "x86":2]
              def abi = output.getFilter(OutputFile.ABI)
              if (abi != null) {  // null for the universal-debug, universal-release variants
                  output.versionCodeOverride =
                          versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
              }
          }
      }
  }
  
  dependencies {
      implementation project(':react-native-video')
      implementation project(':react-native-gesture-handler')
      implementation project(':react-native-gesture-handler')
      implementation project(':react-native-sqlite-storage')
      implementation fileTree(dir: "libs", include: ["*.jar"])
      implementation "com.android.support:appcompat-v7:28.0.0"
      implementation "com.facebook.react:react-native:0.57.8"  // From node_modules
  }
  
  // Run this once to be able to run the application with BUCK
  // puts all compile dependencies into folder libs for BUCK to use
  task copyDownloadableDepsToLibs(type: Copy) {
      from configurations.compile
      into 'libs'
  }
  </code></pre>