title: Google playN vs android game engines
body: <p>I currently developed 4 multiplayer games on Android using andEngine.</p>
  
  <p>The problem is the engine is kind of dead(no commit in the past 8 months) and I'd like to start developing in another good engine.</p>
  
  <p>I saw playN and it looks promising, but my target is only Android devices(maybe iOs).</p>
  
  <p>So, if I target only mobile devices what are the advantages/disadvantages of using playN vs a specific android game engine. </p>