title: camera translation vector - relation to rotation matrix
body: <p>I am working with some code which outputs a 3x3 rotation matrix and a translation vector representing a cameras orientation and location.</p>
  
  <p>However, the documentation states that to get the location of the camera one must multiply the transposed and inverted rotation matrix by the translation vector.  Does that mean that the original vector is not the location of the camera?  If not, what does that original vector represent?</p>