title: Playing sound samples on the iPhone
body: <p>I've reached the point where i want to play some samples in my game/app. My instinct says use openAL ... I will have the situation where I will need to play multiple samples at once (however no more than 2 or 3) and the samples will be short (2 or 3 seconds).</p>
  
  <p>My question is what is the best way of playing samples on the iPhone given that criteria?</p>