title: What's a performance friendly way to pre-store 412.000 strings so they're searchable in Unity?
body: <p>I have a CSV file with 412.000 strings in that I would like to pre-store locally so that I can deploy to Android and iOS. The game must then be able to look through these strings to check if there's a match based on user input.</p>
  <p>The only viable solution that I can see would be SQLite. I haven't come across a very good SQLite solution for Unity yet.</p>
  <p>Is there a built-in solution in Unity that I am overlooking?</p>
  <p>The solution has to work locally. No HTTP calls.</p>