title: How to load a bmp on GLUT to use it as a texture?
body: <p>I've been searching all around for a simple solution to add sprites to my OpenGl GLUT simple moon lander game in c++ and it appears I must use bmp's since they're easiest to load and use them as textures on a rectangle.</p>
  
  <p>How exactly can I load the bmp's as textures though?</p>