title: CCMenuItemImage not responding to touches!
body: <p>So I am adding a CCMenuItemImage to my layer like so:</p>
  
  <pre><code>CCMenuItemImage *pauseButton = [CCMenuItemImage itemFromNormalImage:@"pausebutton.png" 
                                                                selectedImage:@"pausebutton.png" // TODO add selected image
                                                                disabledImage:@"pausebutton.png"
                                                                       target:self
                                                                     selector:@selector(pauseGame:)];
          pauseButton.position = ccp(24, 292);
          [self addChild:pauseButton];
  </code></pre>
  
  <p>The problem is my pauseGame: selector is never triggered when I touch the pause button!</p>
  
  <p>I have verified that the selector is set properly by doing a [pauseButton activate] (calls the selector).</p>
  
  <p>Also, I have verified that my layer is responding to touches by outputting logging information in ccTouchesBegan and ccTouchesEnded.</p>
  
  <p>It is also worth noting that I have sprites in my layer which register themselves for touches like so:</p>
  
  <pre><code>- (void) onEnter
  {
      [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
      [super onEnter];
  }
  </code></pre>
  
  <p>What could the problem be?</p>