title: (GL) Can we draw multiple line strips on a single draw call?
body: <p>Is there a trick to tell openGL to end a line strip at a vertex (and start a new one at the next vertex) without exiting the draw call ?</p>
  
  <p>I am thinking to terminate each polyline with a {NAN,NAN,NAN} vertex, but could it have any unforeseen side effects ?</p>