title: Real-Time Multiplayer Room Creation progress stuck at 20%
body: <p>Whenever I try to create a room with the Google Play Games Services Plug-in for for Unity the progress gets stuck at 20%. 20% is the first and only value that is returned in the <code>OnRoomSetupProgress(float percent)</code> function that is part of my <code>RealTimeMultiplayerListener</code> instance. <code>OnRoomConnected(bool success)</code> never gets called.</p>
  
  <p>Real Time Multiplayer is definitely activated in my Google Play Developer Console (otherwise I'd get error code 6003 - been there).
  I tested the code on two different devices (Nexus S and Wacom Cintiq Companion Hybrid) on 2 different WLAN networks and 3G.
  I downloaded the plug-in as a Unity package from the official Git Hub repository. I tested multiple versions (all 0.9.0x packages up to 0.9.07).
  My Unity version is Unity free 4.5.4 using the free Android extension.</p>
  
  <p>The code itself is based on the Minimal sample that comes with the GPGS Plug-in for Unity. This is the "Behaviour" class that is attached to a game object and is responsible for GUI drawing:</p>
  
  <pre><code>using System.Collections;
  using UnityEngine;
  using UnityEngine.SocialPlatforms;
  using GooglePlayGames;
  
  public class MainGui : MonoBehaviour {
      private bool mWaitingForAuth = false;
      private bool mWaitingForRoom = false;
      private string mStatusText = "Ready.";
      private VersusListener vsListener;
  
      void Start() {
          PlayGamesPlatform.DebugLogEnabled = true;
          PlayGamesPlatform.Activate();
  
          vsListener = new VersusListener();
      }
  
      void OnGUI() {
          if (mWaitingForRoom) {
              mStatusText = "Loading room... " + vsListener.m_roomProgress.ToString() + "%";
          }
  
          GUILayout.Label(mStatusText);
  
          if (mWaitingForAuth) {
              return;
          }
  
          if (mWaitingForRoom) {
              if (GUILayout.Button("Cancel")) {
                  // Cancel room loading!
                  mStatusText = "Loading room cancelled.";
                  mWaitingForRoom = false;
                  PlayGamesPlatform.Instance.RealTime.LeaveRoom();
              }
              return;
          }
  
          if (Social.localUser.authenticated) {
              if (GUILayout.Button("Sign Out")) {
                  // Sign out!
                  mStatusText = "Signing out.";
                  ((PlayGamesPlatform)Social.Active).SignOut();
              }
              if (GUILayout.Button("Quick Match")) {
                  mWaitingForRoom = true;
                  PlayGamesPlatform.Instance.RealTime.CreateQuickGame(1, 1, 0, vsListener);
              }
          }
          else {
              if (GUILayout.Button("Authenticate")) {
                  // Authenticate
                  mWaitingForAuth = true;
                  mStatusText = "Authenticating...";
                  Social.localUser.Authenticate((bool success) =&gt; {
                      mWaitingForAuth = false;
                      mStatusText = success ? "Successfully authenticated" : "Authentication failed.";
                  });
              }
          }
      }
  }
  </code></pre>
  
  <p>...and that's the RealTimeMultiplayerListener interface implementation I use:</p>
  
  <pre><code>using UnityEngine;
  using GooglePlayGames.BasicApi.Multiplayer;
  
  public class VersusListener : RealTimeMultiplayerListener {
  
      public bool m_roomLoaded = false;
      public bool m_peerConnected = false;
      public float m_roomProgress = 0.0f;
      public bool m_messageReceived = false;
      public string m_message = "";
  
      public void OnRoomSetupProgress(float percent) {
          m_roomProgress = percent;
          Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
          Debug.Log("  Room Progress update: " + percent.ToString() + "%");
      }
  
      public void OnRoomConnected(bool success) {
          m_roomLoaded = success;
          Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
      }
  
      public void OnLeftRoom() {
          m_roomLoaded = false;
          Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
      }
  
      public void OnPeersConnected(string[] participantIds) {
          m_peerConnected = true;
          Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
      }
  
      public void OnPeersDisconnected(string[] participantIds) {
          m_peerConnected = false;
          Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
      }
  
      public void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data) {
          char[] chars = new char[data.Length / sizeof(char)];
          System.Buffer.BlockCopy(data, 0, chars, 0, data.Length);
          m_message = new string(chars);
          Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
      }
  }
  </code></pre>
  
  <p>Finally this is the (Unity filtered) log I get:</p>
  
  <pre><code>10-24 15:05:24.218: D/Unity(477): GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_multisampled_render_to_texture
  10-24 15:05:33.367: I/Unity(477): [Play Games Plugin DLL] Activating PlayGamesPlatform.
  10-24 15:05:33.367: I/Unity(477):  
  10-24 15:05:33.367: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:33.910: I/Unity(477): [Play Games Plugin DLL] PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
  10-24 15:05:33.910: I/Unity(477):  
  10-24 15:05:33.910: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:44.160: I/Unity(477): [Play Games Plugin DLL] Creating platform-specific Play Games client.
  10-24 15:05:44.160: I/Unity(477):  
  10-24 15:05:44.160: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:45.218: I/Unity(477): [Play Games Plugin DLL] Making sure PlayGamesHelperObject is ready.
  10-24 15:05:45.218: I/Unity(477):  
  10-24 15:05:45.218: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:45.785: I/Unity(477): [Play Games Plugin DLL] Initializing Android Client.
  10-24 15:05:45.785: I/Unity(477):  
  10-24 15:05:45.785: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:45.785: I/Unity(477): [Play Games Plugin DLL] Creating GameHelperManager to manage GameHelper.
  10-24 15:05:45.785: I/Unity(477):  
  10-24 15:05:45.785: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:45.816: I/Unity(477): [Play Games Plugin DLL] Setting up GameHelperManager.
  10-24 15:05:45.816: I/Unity(477):  
  10-24 15:05:45.816: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:45.832: I/Unity(477): [Play Games Plugin DLL] GHM creating GameHelper.
  10-24 15:05:45.832: I/Unity(477):  
  10-24 15:05:45.832: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:46.023: I/Unity(477): [Play Games Plugin DLL] GHM calling GameHelper constructor with flags=7
  10-24 15:05:46.023: I/Unity(477):  
  10-24 15:05:46.023: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:46.207: I/Unity(477): [Play Games Plugin DLL] PlayGamesHelperObject created.
  10-24 15:05:46.207: I/Unity(477):  
  10-24 15:05:46.207: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:46.211: I/Unity(477): [Play Games Plugin DLL] AUTH: starting auth process, silent=False
  10-24 15:05:46.211: I/Unity(477):  
  10-24 15:05:46.211: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:46.695: I/Unity(477): [Play Games Plugin DLL] GHM setting up GameHelper.
  10-24 15:05:46.695: I/Unity(477):  
  10-24 15:05:46.695: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:46.754: I/Unity(477): [Play Games Plugin DLL] GHM Setting GameHelper options.
  10-24 15:05:46.754: I/Unity(477):  
  10-24 15:05:46.754: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:46.824: I/Unity(477): [Play Games Plugin DLL] GHM calling GameHelper.setup
  10-24 15:05:46.824: I/Unity(477):  
  10-24 15:05:46.824: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:47.062: I/Unity(477): [Play Games Plugin DLL] GHM: GameHelper setup done.
  10-24 15:05:47.062: I/Unity(477):  
  10-24 15:05:47.062: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:47.062: I/Unity(477): [Play Games Plugin DLL] GHM Setting up lifecycle.
  10-24 15:05:47.062: I/Unity(477):  
  10-24 15:05:47.062: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:47.066: I/Unity(477): [Play Games Plugin DLL] GHM calling GameHelper.onStart to try initial auth.
  10-24 15:05:47.066: I/Unity(477):  
  10-24 15:05:47.066: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:47.547: I/Unity(477): [Play Games Plugin DLL] AUTH: connection in progress; auth now pending.
  10-24 15:05:47.547: I/Unity(477):  
  10-24 15:05:47.547: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.433: I/Unity(477): [Play Games Plugin DLL] GHM/GameHelperListener got onSignInSucceeded, origin 1000, notifying GHM.
  10-24 15:05:48.433: I/Unity(477):  
  10-24 15:05:48.433: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.437: I/Unity(477): [Play Games Plugin DLL] GHM got onSignInSucceeded, origin 1000, notifying AndroidClient.
  10-24 15:05:48.437: I/Unity(477):  
  10-24 15:05:48.437: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.453: I/Unity(477): [Play Games Plugin DLL] AndroidClient got OnSignInSucceeded.
  10-24 15:05:48.453: I/Unity(477):  
  10-24 15:05:48.453: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.457: I/Unity(477): [Play Games Plugin DLL] Attempting to retrieve player info.
  10-24 15:05:48.457: I/Unity(477):  
  10-24 15:05:48.457: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.593: I/Unity(477): [Play Games Plugin DLL] Player ID: 123456789101112131415
  10-24 15:05:48.593: I/Unity(477):  
  10-24 15:05:48.593: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.601: I/Unity(477): [Play Games Plugin DLL] Player display name: Test User
  10-24 15:05:48.601: I/Unity(477):  
  10-24 15:05:48.601: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.601: I/Unity(477): [Play Games Plugin DLL] AUTH: Auth succeeded. Proceeding to achievement loading.
  10-24 15:05:48.601: I/Unity(477):  
  10-24 15:05:48.601: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.609: I/Unity(477): [Play Games Plugin DLL] AUTH: Now performing initial achievement load...
  10-24 15:05:48.609: I/Unity(477):  
  10-24 15:05:48.609: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:48.707: I/Unity(477): [Play Games Plugin DLL] AUTH: Initial achievement load call made.
  10-24 15:05:48.707: I/Unity(477):  
  10-24 15:05:48.707: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.156: I/Unity(477): [Play Games Plugin DLL] OnAchievementsLoadedResultProxy invoked
  10-24 15:05:49.156: I/Unity(477):  
  10-24 15:05:49.156: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.172: I/Unity(477): [Play Games Plugin DLL]     result=UnityEngine.AndroidJavaObject
  10-24 15:05:49.172: I/Unity(477):  
  10-24 15:05:49.172: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.230: I/Unity(477): [Play Games Plugin DLL] AUTH: Initial achievement load finished.
  10-24 15:05:49.230: I/Unity(477):  
  10-24 15:05:49.230: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.230: I/Unity(477): [Play Games Plugin DLL] Processing achievement buffer.
  10-24 15:05:49.230: I/Unity(477):  
  10-24 15:05:49.230: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.258: I/Unity(477): [Play Games Plugin DLL] AchievementBank: processing achievement buffer given as Java object.
  10-24 15:05:49.258: I/Unity(477):  
  10-24 15:05:49.258: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.261: I/Unity(477): [Play Games Plugin DLL] AchievementBank: buffer contains 0 achievements.
  10-24 15:05:49.261: I/Unity(477):  
  10-24 15:05:49.261: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.261: I/Unity(477): [Play Games Plugin DLL] AchievementBank: bank now contains 0 entries.
  10-24 15:05:49.261: I/Unity(477):  
  10-24 15:05:49.261: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.261: I/Unity(477): [Play Games Plugin DLL] Closing achievement buffer.
  10-24 15:05:49.261: I/Unity(477):  
  10-24 15:05:49.261: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.265: I/Unity(477): [Play Games Plugin DLL] AUTH: Auth process complete!
  10-24 15:05:49.265: I/Unity(477):  
  10-24 15:05:49.265: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.265: I/Unity(477): [Play Games Plugin DLL] AUTH: Calling auth callback: success=True
  10-24 15:05:49.265: I/Unity(477):  
  10-24 15:05:49.265: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.297: I/Unity(477): [Play Games Plugin DLL] AndroidClient: CheckInvitationFromNotification.
  10-24 15:05:49.297: I/Unity(477):  
  10-24 15:05:49.297: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.300: I/Unity(477): [Play Games Plugin DLL] AndroidClient: looking for invitation in our GameHelper.
  10-24 15:05:49.300: I/Unity(477):  
  10-24 15:05:49.300: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.328: I/Unity(477): [Play Games Plugin DLL] GHM clearing invitation and turn-based match on GameHelper.
  10-24 15:05:49.328: I/Unity(477):  
  10-24 15:05:49.328: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.343: I/Unity(477): [Play Games Plugin DLL] No invitation in our GameHelper. Trying SignInHelperManager.
  10-24 15:05:49.343: I/Unity(477):  
  10-24 15:05:49.343: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.383: I/Unity(477): [Play Games Plugin DLL] No invitation in SignInHelperManager either.
  10-24 15:05:49.383: I/Unity(477):  
  10-24 15:05:49.383: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.383: I/Unity(477): [Play Games Plugin DLL] No match in our GameHelper. Trying SignInHelperManager.
  10-24 15:05:49.383: I/Unity(477):  
  10-24 15:05:49.383: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.383: I/Unity(477): [Play Games Plugin DLL] No match in SignInHelperManager either.
  10-24 15:05:49.383: I/Unity(477):  
  10-24 15:05:49.383: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.386: I/Unity(477): [Play Games Plugin DLL] AndroidTbmpClient.OnSignInSucceeded
  10-24 15:05:49.386: I/Unity(477):  
  10-24 15:05:49.386: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.386: I/Unity(477): [Play Games Plugin DLL] Querying for max match data size...
  10-24 15:05:49.386: I/Unity(477):  
  10-24 15:05:49.386: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:05:49.425: I/Unity(477): [Play Games Plugin DLL] Max match data size: 131072
  10-24 15:05:49.425: I/Unity(477):  
  10-24 15:05:49.425: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:00.996: I/Unity(477): [Play Games Plugin DLL] AndroidRtmpClient.CreateQuickGame, opponents=1-1, variant=0
  10-24 15:06:00.996: I/Unity(477):  
  10-24 15:06:00.996: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:01.000: I/Unity(477): [Play Games Plugin DLL] Requesting API call: rtmp create quick game
  10-24 15:06:01.000: I/Unity(477):  
  10-24 15:06:01.000: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:01.050: I/Unity(477): [Play Games Plugin DLL] Connected! Calling API: rtmp create quick game
  10-24 15:06:01.050: I/Unity(477):  
  10-24 15:06:01.050: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.457: I/Unity(477): [Play Games Plugin DLL] AndroidClient.OnRoomCreated, status 0
  10-24 15:06:07.457: I/Unity(477):  
  10-24 15:06:07.457: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.488: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: Updating our cached data about the room.
  10-24 15:06:07.488: I/Unity(477):  
  10-24 15:06:07.488: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.488: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: room id: ChoKCQjHn6aguhAQAhABGAAg____________ARDR9MqBqbryg80B
  10-24 15:06:07.488: I/Unity(477):  
  10-24 15:06:07.488: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.496: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: querying for my player ID.
  10-24 15:06:07.496: I/Unity(477):  
  10-24 15:06:07.496: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.508: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: my player ID is: 123456789101112131415
  10-24 15:06:07.508: I/Unity(477):  
  10-24 15:06:07.508: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.508: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: querying for my participant ID in the room.
  10-24 15:06:07.508: I/Unity(477):  
  10-24 15:06:07.508: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.547: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: my participant ID is: p_CNH0yoGpuvKDzQEQAQ
  10-24 15:06:07.547: I/Unity(477):  
  10-24 15:06:07.547: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.570: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: # participants: 1
  10-24 15:06:07.570: I/Unity(477):  
  10-24 15:06:07.570: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.570: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: querying participant #0
  10-24 15:06:07.570: I/Unity(477):  
  10-24 15:06:07.570: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.593: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: participant #0 has id: p_CNH0yoGpuvKDzQEQAQ
  10-24 15:06:07.593: I/Unity(477):  
  10-24 15:06:07.593: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.648: I/Unity(477): [Play Games Plugin DLL] Participant is SELF.
  10-24 15:06:07.648: I/Unity(477):  
  10-24 15:06:07.648: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.730: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: participant list now has 0 participants.
  10-24 15:06:07.730: I/Unity(477):  
  10-24 15:06:07.730: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.730: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: cleanup.
  10-24 15:06:07.730: I/Unity(477):  
  10-24 15:06:07.730: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.730: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: newly connected participants: 0
  10-24 15:06:07.730: I/Unity(477):  
  10-24 15:06:07.730: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.730: I/Unity(477): [Play Games Plugin DLL] UpdateRoom: newly disconnected participants: 0
  10-24 15:06:07.730: I/Unity(477):  
  10-24 15:06:07.730: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.734: I/Unity(477): [Play Games Plugin DLL] AndroidRtmpClient: DeliverRoomSetupProgressUpdate
  10-24 15:06:07.734: I/Unity(477):  
  10-24 15:06:07.734: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.800: I/Unity(477): [Play Games Plugin DLL] room setup progress: 20%
  10-24 15:06:07.800: I/Unity(477):  
  10-24 15:06:07.800: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.800: I/Unity(477): [Play Games Plugin DLL] Delivering progress to callback.
  10-24 15:06:07.800: I/Unity(477):  
  10-24 15:06:07.800: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.828: I/Unity(477): Versus Listener: Callback - OnRoomSetupProgress called
  10-24 15:06:07.828: I/Unity(477):  
  10-24 15:06:07.828: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  10-24 15:06:07.832: I/Unity(477):   Room Progress update: 20%
  10-24 15:06:07.832: I/Unity(477):  
  10-24 15:06:07.832: I/Unity(477): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
  </code></pre>