title: Is it possible to use the managedCUDA wrapper to run parallel computations from a Unity C# script?
body: <p>I'm trying to work out the best way to make calls to CUDA code from a Unity C# script.</p>
  
  <p>The <a href="http://managedcuda.codeplex.com/" rel="nofollow">managedCUDA</a> project seems the best way to wrap a C# interface to the CUDA kernels, but would this work if the C# script was compiled by Unity?</p>
  
  <p>Any insight here would be grateful.</p>
  
  <p>Thanks</p>