title: Animate sprites using drawableAnmiation
body: <p>I have a design question so I don't start off on the wrong way. I am planning to have a sprite where it animates moving and I want to move this sprite around (changing position once every second).</p>
  
  <p>I noticed that some tutorial talk about having a game loop,, onDraw on Canvas, bitmap ..etc</p>
  
  <p>However, I am thinking of using drawableAnimation where  I specify the set of images to load in xml and call start on it. Then I can just draw at the position required every second ( no loop, it is more like listener that gets called every sec from different process).</p>
  
  <p>Do you forsee an issue? Any problem with above method</p>
  
  <p>Thank you</p>