title: How to scale an object based off of Text size and length in Unreal?
body: <p>This maybe an easy question maybe not. Essentially, I am creating a VR application and I am also making a 3D UI system for it. I have the basics of creating a 3D button and clicking it done already. What I want to do now is scale my button in order to fit my custom text inside of it. Is there a way to automatically scale the object based off of the size of another? I'll attach some pictures to maybe describe the problem and what I want to accomplish.</p>
  
  <p>Currently,</p>
  
  <p><a href="https://i.stack.imgur.com/MPffH.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/MPffH.png" alt=""></a></p>
  
  <p>What I want to happen in something like the ConstructionScript:</p>
  
  <p><a href="https://i.stack.imgur.com/6ygG8.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/6ygG8.png" alt=""></a></p>