title: Java Swing Graphics2D drawString slow initiation?
body: <p>I have encountered a very strange behavior of Java Graphics2D draw String.</p>
  
  <p>If I set a font name, such as</p>
  
  <pre><code>Font f = new Font("Helvetica", Font.PLAIN, 10);
  </code></pre>
  
  <p>Then on the screen device the first call to g2D.drawString can take as much as 600ms. This creates a screen jam, it's not significant but quite annoying.</p>
  
  <p>Switching the font name to defaults such as "Monospaced" will solve the problem.</p>
  
  <p>Anyone has encountered similar issues?</p>