title: Native development on a Mac vs Dragonfire SDK on Windows - iPhone Development
body: <p>I'm wondering what are the main differences between developing for iPhone on a Mac, using the official tools/IDE (Whatever they may be) on a Mac, vs using the Dragonfire SDK on a Windows machine?</p>
  
  <p>Is there a lot more hassle involved going down the Dragonfire route?</p>
  
  <p>My main concern here is cost, I don't own a Mac, and don't really need a new machine right now. So the Dragonfire SDK looks like a cheap alternative to be able to develop right on my Windows machine.</p>
  
  <p>Are there any pitfalls to using the DF SDK, does it present any problems, and will it be easy to transitioning to developing on a Mac in the future if I wanted to?</p>
  
  <p>Also, as the case may be, does the Dragonfire SDK simplify any of the process, as well as being the cheaper option?</p>
  
  <p><strong>EDIT:</strong> I forgot to mention, I do NOT intend to develop any games, is Dragonfire SDK suitable for non-game development? Or is it too limited to much outside of games.</p>
  
  <p>As I understand you write the code in C++ for example, then it calls the native Objective-C functions when they build it through their Build Centre feature.</p>