title: Is it possible to disable frame-limiting in libGDX?
body: <p>More specifically, a desktop libGDX-LWJGL application. There are configurations options to disable CPU syncing as well as vsynching, but regardless the application runs at 60fps.</p>
  
  <p>This is fine for all practical uses - but out of curiousity if nothing else, I'd like to see how high the framerate could go.</p>