title: How to manage WebGL (THREE.js) with variable screen size?
body: <p>Is there is any way to manage Mesh size and position accordingly to display size.</p>
  
  <p>What i am doing is a simple animated presentation which will have camera Zooming and changes in scene/camera position.</p>
  
  <p>If the screen size is differs Mesh positioning and mesh size all are going wrong..</p>
  
  <p>I have no idea how to take control on this?</p>
  
  <p>How to find if a mesh position on screen?</p>