title: How to get current frame from Animated Tile/Tilemap.animationFrameRate in Unity
body: <p>I am using tilemaps and animated tiles from the 2dExtras in unity.</p>
  
  <p>My tiles have 6 frames, at speed=2f, and my tilemap frame rate is 2.</p>
  
  <p>New tiles placed always start on frame 1 and then immediately jump to the current frame of the other tiles already placed, the tilemap is keeping every tile at the same pace, which is working as I want.</p>
  
  <p>However I would like the newly placed tiles to start at the frame the others are currently on,(instead of placing a tile that jumps from frame 1 to frame 4) I would like the new tile to start on frame 4</p>
  
  <p>I've found how to pick the frame I want to start on, however I am having trouble retrieving which frame the animation is currently on, so I was wondering how exactly can I access the current frame of animation of a given tilemap ( Or a given tile, I can create a dummy tile and just read the info out of it, how can I get the current frame of an animated tile? )</p>
  
  <p>The animated tilemaps feature seems to lack the feature to retrieve this information, also when I try tilemap.getsprite it always returns the first frame of the sequence(does not return the sprite currently displayed), and there doesn't seem to be any method to poll info from tilemap.animationFrameRate.</p>
  
  <p>I thought another method would be to set a clock and sync it to the rate of the animation but since I can't get the exact framerate duration the clock eventually goes out of sync.</p>
  
  <p>Any help would be appreciated!</p>