title: How to design an offline multiplayer game using Photon Unity Networking
body: <p>I have designed a multiplayer game in Unity 3D using Photon Unity Network plugin for multiplayer gaming. It is working fine in the online mode. I want the same multiplayer game running offline without the Photon cloud. I want all the players to join to the same room. But when I run the code below I can see only my player but not any other player.</p>
  
  <pre><code>void Start () {
  
  
          spawnSpots =GameObject.FindObjectsOfType&lt;SpawnSopt&gt;();
          Connect ();
          //PhotonNetwork.CreateRoom("my");
          PhotonNetwork.JoinRoom("my");
          SpawnMyPlayer();
      }
  
  void SpawnMyPlayer(){
  
          if (spawnSpots == null) {
              Debug.Log("No SpawnSpots Found");
              return;
          }
  
          SpawnSopt mySpawnSpot = spawnSpots[Random.Range(0,spawnSpots.Length)];
  
          GameObject myPlayerGO = (GameObject) PhotonNetwork.Instantiate ("PlayerController", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 0);
          ((MonoBehaviour)myPlayerGO.GetComponent ("ThirdPersonController")).enabled = true;
          ((MonoBehaviour)myPlayerGO.GetComponent ("ThirdPersonCamera")).enabled = true;
  
      }
  </code></pre>
  
  <p>I am trying to join all the players to the same exact room. But why it is not happening?</p>
  
  <p>Please note that I am talking about Photon offline mode and I don't want to make my game single player. I want an offline multiplayer game.</p>
  
  <p>Thanks in advance.</p>