title: Unable to detect android phone via adb
body: <p>I am using Adobe Flash CS5.5 to develop flash air applications on Android. However, I just can't seem to get my phone visible to Flash.</p>
  
  <p>I have a Samsung Galaxy GT-N7000 (Galaxy Note). I have rooted the phone with cyanogenmod 10.1.3-n7000. I have enabled "usb debugging" in the phone settings. 
  I'm running this on Windows 7 Professional 32-bit.</p>
  
  <p>When I connect my phone to the PC, I am able to see it as GT-N7000 under Device Manager -> Portable Devices heading. I am also able to copy files to/from this device without any issues. </p>
  
  <p>The <code>adb</code> version installed on my system in the flash installation folder is 1.0.26. When I try to run the flash animation on my phone, it can't seem to detect it. I get the error message 
  "Could not find an android device to connect to. Please ensure that you have the phone connected, the correct drivers installed, and the phone has USB device debugging enabled". </p>
  
  <p>I'm at a loss for how to install the usb driver, as mine is a galaxy note, but is using <code>cyanogenmod</code>. I couldn't find the <code>SDK</code> manager in the flash installation folder, but ran the <code>SDK</code> manager from the <code>android-sdk</code> folder which I have parallel installed for developing android applications using Android Studio. I installed the Google USB drivers from that location. I'm not sure if this will help Flash detect the phone.</p>
  
  <p>I have also tried using the usb connection mode as MTP, PTP, as well as mass storage. But no difference.</p>
  
  <p>What else could be the issue? Any pointers? Please excuse me if any details are missing. I'll add them as they are pointed out.</p>
  
  <p><strong>UPDATE</strong>: Found a similar query at <a href="https://stackoverflow.com/questions/24480068/android-device-connectivity-in-adobe-flash-pro-cs6-win7-x64">Android Device Connectivity in Adobe Flash Pro CS6 Win7 x64</a>.. However, doesn't work for me! :(</p>
  
  <p>Workaround (well, sort of!):I am able to copy the .<code>apk</code> file to the phone memory, and then install it. I had to enable "Unknown Sources- Allow installation of apps from unknown sources". <strong>However, I am still not able to publish directly to the phone, nor am I able to debug it from Flash.</strong> </p>