title: Reading RESX Content from the loaded DLL and NOT the RESX file
body: <p>I need to be really clear on this. I am not trying to read the myfile.resx file. I am trying to read the content from the myresourcenamespace.myfile.dll.</p>
  
  <p>My hopes is to create a dictionary of my KVPs contained within the RESX content, by accessing that which is preloaded into the DLLs. My current solution depends too much on the files exisiting and a bunch of copying to insure that files are where they need to be. The DLLs are more reliable at this point.</p>
  
  <p>I have been able to gain access to the assembly via "new resourcemanager(myassemblytype)", but I am stuck at this point. I cannot seem to read the actual content from memory. I continually run up against MissingManifestException when I try and access the content as a stream from the resource manager.</p>
  
  <p>Here is my successful code:</p>
  
  <pre><code>var myType = Type.GetType("ViewRes.StaticMessages", true);
  var myResManager = new ResourceManager("StaticMessages", 
                             System.Reflection.Assembly.GetAssembly(myType));
  </code></pre>
  
  <p>Here is my failure code:</p>
  
  <pre><code>using (var fileReader = new ResXResourceSet(
                             myResManager.GetStream(myResManager.BaseName)))
  {
  //.... code read here
  }
  </code></pre>
  
  <p>The ResXResourceSet throws the MissingManifestException. I have tried everything I can think of.</p>