title: Extract Unity Gameobject coordinates and export to text file
body: <p>I have a level in which I have placed many instances of a prefab Gameobject (targets). I need to use the coordinates of those targets in a script. Is there a way to obtain the xyz vector coordinates of all those objects and export them to a text file? Right now I need to manually copy-past each individual target from the Unity inspector to MonoDevelop, which is a PITA...</p>