title: OpenGL Nvidia Driver 259.12 texture not working
body: <p>My OpenGL application which was working fine on ATI card stopped working when I put in an NVIDIA Quadro card.  Texture simply don't work at all!  I've reduced my program to a single display function which doesn't work:</p>
  
  <pre><code>void glutDispCallback()
  {
  //ALLOCATE TEXTURE
  unsigned char * noise = new unsigned char [32 * 32 * 3];
  memset(noise, 255, 32*32*3);
  
  glEnable(GL_TEXTURE_2D);
  GLuint textureID;
  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
  glGenTextures(1, &amp;textureID);
  glBindTexture(GL_TEXTURE_2D, textureID);
  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  glPixelStorei(GL_PACK_ALIGNMENT, 1);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, noise);
      delete [] noise;
  
  //DRAW
  glDrawBuffer(GL_BACK);
  glViewport(0, 0, 1024, 1024);
  setOrthographicProjection();
  glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  glLoadIdentity();
  glDisable(GL_BLEND);
  glDisable(GL_LIGHTING);
  glBindTexture(GL_TEXTURE_2D, textureID);
  glColor4f(0,0,1,0);
  glBegin(GL_QUADS);
      glTexCoord2f(0,0); 
      glVertex2f(-0.4,-0.4);
  
      glTexCoord2f(0, 1); 
      glVertex2f(-0.4, 0.4);
  
      glTexCoord2f(1, 1); 
      glVertex2f(0.4, 0.4);
  
      glTexCoord2f(1,0); 
      glVertex2f(0.4,-0.4);
  
  glEnd();
  glutSwapBuffers();
  
  //CLEANUP
  GL_ERROR();
  glDeleteTextures(1, &amp;textureID);
  }
  </code></pre>
  
  <p>The result is a blue quad (or whatever is specified by glColor4f()), and not a white quad which is what the texture is.  I have followed the FAQ on OpenGL site.  I have disabled blending in case texture was being blended out.  I have disabled lighting.  I have looked through glGetError() - no errors.  I've also set glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); and GL_DECAL. Same result.  I've also tried different polygon winding - CW and CCW.</p>
  
  <p>Anyone else encounter this?</p>