title: Dynamicly generating level and placing obstacles Unity
body: <p>So in my game i want to make tunel which is made of five walls, and each wall can be moved, but they are connected with joints. I want the level to be infinite, but I dont know how to exactly do it. I suppose the best way is to add another parts of the tunel as the player moves forward, but it would be nice if someone more experienced helped me. The other thing is placing obstacles on the walls(planes) randomly. Is there way to place the obstacle as a child of the wall to be relative to it( (0, 0, 0) is in the center of the wall)? If I didn't explain everything clearly enough let me know. </p>