title: OpenGL debug or verbose information to console
body: <p>Is there some sort of debug mode that OpenGL can be run in where it outputs information to a console?  I have an app the work fine on many machines, but it fails miserably on the one machine that really matters.  I don't have direct access to that machine, so I am trying to figure out how it is failing.  Currently I see no output in the console.  Note that the application was originally a windows app without a console and I switched it to console via the project properties.  Also if it matters some objects don't display and another is stuck and doesn't animate - which doesn't make any sense to me.</p>