title: Android "squishing" game graphics into upper left corner of large screen
body: <p>I'm doing something like the following:</p>
  
  <p><code>Bitmap mBitmap;</code></p>
  
  <pre><code>mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
  </code></pre>
  
  <p>In onDraw I'm doing this:</p>
  
  <pre><code>canvas.drawBitmap(mBitmap,0,0,null);
  </code></pre>
  
  <p>My Manifest looks like this:</p>
  
  <p><code>&lt;supports-screens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="false" /&gt;</code></p>
  
  <p>On Larger screens, my images shrink down to about a quarter the size of the large screen and sit in the upper left hand corner.</p>
  
  <p>For the life of me, I cannot figure out how to get my images and screen coordinates to automatically adjust to the larger screens.</p>
  
  <p>The thing is, the code above works great on most devices, like Droids and normal screens.  It's just tablets or slightly larger screen devices where this is happening.</p>
  
  <p>What am I doing wrong where the images and coordinates on the screen don't just resize like they do on the Droid?</p>