title: english learning unscramble game - how to display picture of each unscrambled word
body: <p>I'm currently working on a unscramble english learning game similar to this game:
  <a href="http://englishflashgames.blogspot.ca/2011/06/scrambled-words.html" rel="nofollow">http://englishflashgames.blogspot.ca/2011/06/scrambled-words.html</a></p>
  
  <p>What I want to do differently is to show a picture of the unscrambled word every time. How should I go about doing this? I will be unscrambling names of 10 fruits.</p>
  
  <p>Thank you for your help.</p>
  
  <pre><code>package
  {
     import flash.display.MovieClip;
     import flash.display.SimpleButton;
     import flash.events.MouseEvent;
  
     public class Game extends MovieClip
     {
  
    public function Game()
    {
       words = new Array();
       words_backup = new Array();
       tileArray = new Array();
       targetArray = new Array();
       scramble_Array = new Array();
       unscramble_Array = new Array();
  
       animals_b = new Array("peach","apple","strawberry","melon","grapes","cherry","pineapple","tomato","banana","orange");
  
       super();
       addFrameScript(0,frame1);
    }
  
    public var inici:MovieClip;
  
    public var bt1:SimpleButton;
  
    public var color:MovieClip;
  
    var words:Array;
  
    var words_backup:Array;
  
    var rand1:int;
  
    var rand2:int;
  
    var i:int;
  
    var ii:int;
  
    var ques_num:int;
  
    var current_word:String;
  
    var user_ans:String;
  
    var tileArray:Array;
  
    var targetArray:Array;
  
    var scramble_Array:Array;
  
    var unscramble_Array:Array;
  
    var temp:String;
  
    var flag:Boolean;
  
    var checker:button_chk;
  
    var f1:feedback1;
  
    var f2:feedback2;
  
    var f3:feedback3;
  
    var pauser:Boolean;
  
    var randomnum:int;
  
    var animals_b:Array;
  
    public function startGame(param1:*, param2:*) : *
    {
       inici.visible = false;
       color.x = param2.x;
       color.y = param2.y;
       if(words.length &gt; 0)
       {
          i = 0;
          while(i &lt; tileArray.length)
          {
             removeChild(tileArray[i]);
             removeChild(targetArray[i]);
             i++;
          }
          tileArray = [];
          targetArray = [];
          scramble_Array = [];
          unscramble_Array = [];
       }
       words = param1.slice();
       words_backup = param1;
       getword();
       checker = new button_chk();
       addChild(checker);
       checker.x = 290;
       checker.y = 450;
       checker.addEventListener(MouseEvent.CLICK,check_answer);
    }
  
    public function getword() : *
    {
       trace(words);
       if(words.length &lt;= 0)
       {
          words = words_backup.slice();
       }
       randomnum = Math.floor(Math.random() * words.length);
       current_word = words[randomnum].toUpperCase();
       words.splice(randomnum,1);
       setTiles(current_word.length);
       ques_num++;
    }
  
    public function setTiles(param1:*) : *
    {
       var _loc2_:Tile = null;
       var _loc3_:Placeholder = null;
       tileArray = [];
       i = 0;
       while(i &lt; param1)
       {
          _loc2_ = new Tile();
          addChild(_loc2_);
          _loc2_.x = 350 - param1 * 25 + param1 % 2 * 25 + i * 50;
          _loc2_.y = 350;
          _loc2_.tag = i;
          _loc2_.original_posx = _loc2_.x;
          _loc2_.original_posy = _loc2_.y;
          tileArray[i] = _loc2_;
          _loc3_ = new Placeholder();
          addChild(_loc3_);
          _loc3_.x = 350 - param1 * 25 + param1 % 2 * 25 + i * 50;
          _loc3_.y = 400;
          targetArray[i] = _loc3_;
          i++;
       }
       scramble_word(param1);
    }
  
    public function scramble_word(param1:*) : *
    {
       i = 0;
       while(i &lt; param1)
       {
          scramble_Array[i] = current_word.slice(i,i + 1);
          i++;
       }
       i = 0;
       while(i &lt; 15)
       {
          rand1 = Math.ceil(Math.random() * param1) - 1;
          rand2 = Math.ceil(Math.random() * param1) - 1;
          temp = scramble_Array[rand1];
          scramble_Array[rand1] = scramble_Array[rand2];
          scramble_Array[rand2] = temp;
          i++;
       }
       if(current_word == scramble_Array.join(""))
       {
          trace(scramble_Array.join(""));
          scramble_Array.reverse();
       }
       i = 0;
       while(i &lt; param1)
       {
          tileArray[i].letter.text = scramble_Array[i];
          i++;
       }
       addListeners(param1);
    }
  
    public function addListeners(param1:*) : *
    {
       i = 0;
       while(i &lt; param1)
       {
          tileArray[i].mouseChildren = false;
          tileArray[i].buttonMode = true;
          tileArray[i].addEventListener(MouseEvent.MOUSE_DOWN,pickup);
          tileArray[i].addEventListener(MouseEvent.MOUSE_UP,drop);
          i++;
       }
    }
  
    public function pickup(param1:MouseEvent) : *
    {
       if(!pauser)
       {
          param1.target.startDrag(true);
          this.setChildIndex(MovieClip(param1.target),this.numChildren - 1);
       }
    }
  
    public function drop(param1:MouseEvent) : *
    {
       param1.target.stopDrag();
       flag = false;
       i = 0;
       while(i &lt; targetArray.length)
       {
          if(targetArray[i].hitTestObject(param1.target))
          {
             param1.target.x = targetArray[i].x;
             param1.target.y = targetArray[i].y;
             flag = true;
          }
          i++;
       }
       i = 0;
       while(i &lt; tileArray.length)
       {
          if((tileArray[i].hitTestObject(param1.target)) &amp;&amp; !(tileArray[i] == param1.target))
          {
             flag = false;
          }
          i++;
       }
       if(!flag)
       {
          param1.target.x = param1.target.original_posx;
          param1.target.y = param1.target.original_posy;
       }
    }
  
    public function check_answer(param1:MouseEvent) : *
    {
       user_ans = "";
       i = 0;
       while(i &lt; targetArray.length)
       {
          ii = 0;
          while(ii &lt; tileArray.length)
          {
             if(tileArray[ii].x == targetArray[i].x &amp;&amp; tileArray[ii].y == targetArray[i].y)
             {
                user_ans = user_ans + tileArray[ii].letter.text;
             }
             ii++;
          }
          i++;
       }
       trace("user_ans: " + user_ans);
       trace("jordi_ans: " + user_ans);
       trace("current_word: " + current_word);
       if(user_ans == current_word)
       {
          f1 = new feedback1();
          addChild(f1);
          f1.x = 0;
          f1.y = 0;
          pauser = true;
          f1.buttonMode = true;
          f1.addEventListener(MouseEvent.CLICK,clear_board);
       }
       else
       {
          f2 = new feedback2();
          addChild(f2);
          f2.x = 0;
          f2.y = 0;
          pauser = true;
          f2.buttonMode = true;
          f2.addEventListener(MouseEvent.CLICK,continue_on);
       }
    }
  
    public function continue_on(param1:MouseEvent) : *
    {
       f2.removeEventListener(MouseEvent.CLICK,continue_on);
       removeChild(f2);
       pauser = false;
    }
  
    public function clear_board(param1:MouseEvent) : *
    {
       f1.removeEventListener(MouseEvent.CLICK,continue_on);
       removeChild(f1);
       pauser = false;
       i = 0;
       while(i &lt; tileArray.length)
       {
          removeChild(tileArray[i]);
          removeChild(targetArray[i]);
          i++;
       }
       tileArray = [];
       targetArray = [];
       scramble_Array = [];
       unscramble_Array = [];
       if(ques_num == words.length + 99999)
       {
          removeChild(checker);
          f3 = new feedback3();
          addChild(f3);
          f3.x = 0;
          f3.y = 0;
       }
       else
       {
          getword();
       }
    }
  
    function frame1() : *
    {
       bt1.addEventListener(MouseEvent.CLICK,function():*
       {
          startGame(animals_b,bt1);
       });   
    }
     }
  }
  </code></pre>