title: Animator deltaPosition is always 0
body: <p>In unity.</p>
  
  <p>I have a Animator entity with a Controller. </p>
  
  <p>When the animation state machine play one state in the controller.</p>
  
  <p>The avatar banded in the Animator will be a move form it origin position(i means that state will play a animator not in place).</p>
  
  <p>The transform of the Animator is always 0. And Now, i want to know what the offset position the avatar bone to the transform of the Animator.</p>
  
  <p>From office tutorials <a href="http://docs.unity3d.com/ScriptReference/Animator.html" rel="nofollow">http://docs.unity3d.com/ScriptReference/Animator.html</a>  </p>
  
  <p>it said that  i can use deltaPosition to Gets the avatar delta position for the last evaluated frame.
  But actually when disable Apply Root Motion and modify the OnMoveAnimation() i got deltaPosition is always Vector.zero.</p>
  
  <p>My English is so poor so maybe i did't describe is clear.Hope you can understand.</p>