title: Unity Add Default Namespace to Script Template?
body: <p>I just found Unity's script template for C# scripts. To get the script name you write <code>#SCRIPTNAME#</code> so it looks like this:</p>
  <pre><code>using UnityEngine;
  using System.Collections;
  
  public class #SCRIPTNAME# : MonoBehaviour 
  {
      void Start () 
      {
      
      }
      
      void Update () 
      {
      
      }
  }
  </code></pre>
  <p>Then it would create the script with the right name, but is there something like <code>#FOLDERNAME#</code> so that I can put it in the right namespace directly when creating the script?</p>