title: making a cylinder point an object in unity3d
body: <p>I'm just starting to learn the Unity3D game development framework. I'm trying to make a cylinder "point" another object when some key is pressed.</p>
  
  <pre><code>public GameObject target;
  void Update () {
      if (Input.GetKeyDown(KeyCode.A)) {
          ???
      }
  }
  </code></pre>
  
  <p>I know that I have to use the target's and the cylinder's position to alter the cylinder's rotation, but I can't figure out how, I don't think I understand what those Quaternions are yet.</p>
  
  <p>I'd really appreciate any help!
  Thanks,<br>
  Manuel</p>