title: how to solve the error "THREE.GLTFLoader: Failed to load buffer "scene.bin"."?
body: <p><a href="https://i.stack.imgur.com/PqQ32.png" rel="nofollow noreferrer">enter image description here</a>I was watching a tutorial in youtube and doing as per it but i stumbled at the beginning itself can anyone help</p>
  
  <pre><code>let scene, camera, renderer;
      function init() {
          scene = new THREE.Scene();
          scene.background = new THREE.Color(0xdddddd);
          camera = new THREE.PerspectiveCamera(40, Window.innerWidth / window.innerHeight, 1, 5000);
          camera.rotation.y = 45 / 180 * Math.PI;
          camera.position.x = 800;
          camera.position.y = 100;
          camera.position.z = 1000;
          hlight = new THREE.AmbientLight(0x404040, 100);
          scene.add(hlight);
          renderer = new THREE.WebGLRenderer({ antialias: true });
          renderer.setSize(window.innerWidth, window.innerHeight);
          document.body.appendChild(renderer.domElement);
          let loader = new THREE.GLTFLoader();
          loader.load('scene.gltf', function (gltf) {
              car = gltf.scene.children[0];
              car.scale.set(0.5, 0.5, 0.5);
              scene.add(gltf.scene);
              renderer.render(scene, camera);
          });
      }
      init();
  </code></pre>