title: Does it make sense to use own mipmap creation algorithm for OpenGL textures?
body: <p>I was wondering if the quality of texture mipmaps would be better if I used my own algorithm for pre-generating them, instead of the built-in automatic one. I'd probably use a slow but pretty algorithm, like Lanczos resampling.</p>
  
  <p>Does it make sense? Will I get <strong>any</strong> quality gain on modern graphics cards?</p>