title: Creating an array of mp3 audio files in iOS and playing them at random with a UIButton
body: <p>I am attempting to create a prediction making iOS 5 iPhone App that will play a short (1-15 second long) Random mp3 audio clip from an array that can be triggered by a UIButton's touchUpInside event. I want to create an array with the mp3 files and then create a method that when called will play 1 file at random at a high volume. I have found a response to a similar question: <a href="https://stackoverflow.com/questions/1214420/how-do-i-call-an-array-value-and-use-it-to-play-a-sound-file">How do I call an array value and use it to play a sound file?</a> But I did not find the question or response to be clear enough or very helpful in my app. Does anybody know of the most efficient way I can go about creating the mp3 audio file array and then creating a method that will play a random clip back? Thanks in advance.</p>