title: Assets from amazon s3 do not load when deployed to a mobile device
body: <p>This is my first attempt to use amazon s3 and I am still learning.
  I am attempting to load an asset bundle from Amazon s3 for a simple AR app. I am using Vuforia to load a spider when the camera is looking at a specific image. This asset worked perfectly fine when not loaded from amazon but now the asset never gets loaded when build to my phone, however it does get loaded in unity. I have set the permission so everyone can read from the asset bundle. </p>
  
  <p>I am not sure if there is something I need to do in the android SDK or not.</p>
  
  <p>This is my script used to load the asset from amazon s3: </p>
  
  <pre><code>public Text debugText;
  // initialization
  void Start()
  {
      string url = "This is a url";
      WWW www = new WWW(url);
      StartCoroutine(WaitForReq(www));
  
  
  }
  
  IEnumerator WaitForReq(WWW www)
  {
      yield return www;
      AssetBundle bundle = www.assetBundle;
      if (www.error == null)
      {
          GameObject SPIDER = (GameObject)bundle.LoadAsset("SPIDER");
  
  
          //For debugging, see if asset is being loaded
          debugText.text = ("Object has loaded");
  
  
          //Instantiates at the location of where the ImageTarget is
          var loadedAsset = Instantiate(SPIDER, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity); 
          //Makes transform of loadedAsset the transform of the ImageTarget 
          loadedAsset.transform.parent = gameObject.transform;
          loadedAsset.gameObject.active = false;
      }
      else
      {
          Debug.Log(www.error);
      }
  }
  </code></pre>
  
  <p>Edit: adding loggs</p>
  
  <pre><code>08-26 13:45:07.598: I/Unity(10633): StopVuforia
  08-26 13:45:07.598: I/Unity(10633):  
  08-26 13:45:07.598: I/Unity(10633): (Filename: 
  ./Runtime/Export/Debug.bindings.h Line: 43)
  08-26 13:45:46.320: W/UnityMain(10633): type=1400 audit(0.0:105566): avc: 
  denied { read } for name="version" dev="proc" ino=4026532375 
  scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:proc:s0 
  tclass=file permissive=0 ppid=1024 pcomm="main" pgid=10633 
  pgcomm="name.name"
  08-26 13:45:46.403: I/Unity(10633): StartVuforia
  08-26 13:45:46.403: I/Unity(10633):  
  08-26 13:45:46.403: I/Unity(10633): (Filename: 
  ./Runtime/Export/Debug.bindings.h Line: 43)
  08-26 13:45:46.400: W/UnityMain(10633): type=1400 audit(0.0:105567): avc: 
  denied { read } for name="u:object_r:camera_prop:s0" dev="tmpfs" ino=15357 
  scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:camera_prop:s0 
  tclass=file permissive=0 ppid=1024 pcomm="main" pgid=10633 
  pgcomm="name.name"
  08-26 13:46:19.877: I/Unity(10633): StopVuforia
  08-26 13:46:19.877: I/Unity(10633):  
  08-26 13:46:19.877: I/Unity(10633): (Filename: 
  ./Runtime/Export/Debug.bindings.h Line: 43)
  08-26 13:46:27.050: W/UnityMain(10633): type=1400 audit(0.0:105655): avc:         denied { read } for name="version" dev="proc" ino=4026532375 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:proc:s0 tclass=file permissive=0 ppid=1024 pcomm="main" pgid=10633 pgcomm="name.name"
  08-26 13:46:27.089: I/Unity(10633): StartVuforia
  08-26 13:46:27.089: I/Unity(10633):  
  08-26 13:46:27.089: I/Unity(10633): (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  08-26 13:46:27.080: W/UnityMain(10633): type=1400 audit(0.0:105656): avc: denied { read } for name="u:object_r:camera_prop:s0" dev="tmpfs" ino=15357 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:camera_prop:s0 tclass=file permissive=0 ppid=1024 pcomm="main" pgid=10633 pgcomm="name.name"
  </code></pre>