title: Using native C++ libraries on Hololens (Unity3D)
body: <p>for a different project I am trying to get a native C++ library (libsvm.dll) running on a Microsoft Hololens in a Unity Project.</p>
  <p>To try and understand how using native dll's should work, I followed this tutorial exactly:
  <a href="https://learn.unity.com/tutorial/working-with-native-plugins-2019-3#" rel="nofollow noreferrer">https://learn.unity.com/tutorial/working-with-native-plugins-2019-3#</a></p>
  <p>When I run the project it works completely fine on my Windows PC, and it also builds correctly for the HL.</p>
  <p>But when I try to start the project on the Hololens I get the following error:</p>
  <p><code>Exception thrown at 0x776E9FC7 (ntdll.dll) in DLL Test.exe: 0xC0000139: Entry Point Not Found.</code></p>
  <p>Does anyone know how I can fix this? The dll is imported in Unity targeting x86 and the UWP SDK, so I think the Unity side is fine. Help would be greatly appreciated.</p>