title: How to play sounds loaded on the fly
body: <p>I trying to make a tool for the sound designer of my group that would allow him to hear his sound file played in Unity.</p>
  
  <ul>
  <li>Check if it's loadable</li>
  <li>Check if the volume is right</li>
  <li>Check if loops properly</li>
  </ul>
  
  <p>and so on ...</p>
  
  <p>My issue is to find how Unity can manage loading audio files laying somewhere in a folder.</p>
  
  <p>I found a lot of topics speaking about it but no real solutions to how you can make Unity load external files dynamically.</p>