title: How to scale application for different screen sizes?
body: <p>I am looking for a robust way to scale my AIR for Android app up, or down, for different screen sizes.</p>
  
  <p>The app is going to be published privately, and will only likely ever sit on devices with a very small range of resolutions (720 or 1080p typically)</p>
  
  <p>Now, firstly, I read that you cannot change the stage height and width dynamically and can only be set once in the application settings. So first off, do I set my app to have the largest resolution, 1080p, and scale down. Or do I set it to a mid ground between 1080 and 720 and let it scale up and down?</p>
  
  <p>Secondly, how should I scale it? Should I use <code>Stage.scaleMode</code> and if so, which mode?</p>
  
  <p>How do I scale the app if I cannot resize the stage directly?</p>
  
  <p>I have looked at the following pages, but they don't seem to work very well, if at all, for some odd reason?</p>
  
  <p><a href="http://gregsramblings.com/2010/05/06/scaling-an-adobe-air-application-to-fit-multiple-resolutions-and-netbooks/" rel="nofollow">link 1</a>
  <a href="http://www.adobe.com/devnet/air/articles/multiple-screen-sizes.html" rel="nofollow">link 2</a>
  <a href="http://www.adobe.com/devnet/flash/articles/authoring_for_multiple_screen_sizes.html" rel="nofollow">link 3</a>
  <a href="http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e31.html#WS0D75B487-23B9-402d-A52D-CB3C4CEB9EE4" rel="nofollow">link 4</a></p>