title: Make counter in TweenMax and AS3 "overwrite manager"
body: <p>How would I make a counter using Greensocks TweenMax or TweenLite? Does anyone understand the overwrite manager?</p>
  
  <p>My code will be in AS3. I want it to be timer based, and be capable
  or resetting it's self and looping. Advice or starter-code would be cool. Also, is it bad to use tweening engines? Let me know.<br></p>
  
  <p><strong>IDEAS</strong><br>
  moving number column "increments by pixels"<br>
  0<br>
  1<br>
  2<br>
  3<br>
  4<br>
  5<br>
  6<br>
  7<br>
  8<br>
  9<br>
  0<br></p>
  
  <pre><code>//1
  TweenMax.to
  (num7, 1, {y:-3911, delay:1, paused:false, useFrames : false, immediateRender : false});
  //2
  TweenMax.to
  (num7, 1, {y:85, delay:2, paused:false, useFrames : false, immediateRender : false});
  //3
  TweenMax.to
  (num7, 1, {y:-3911, delay:3, paused:false, useFrames : false, immediateRender : false});
  //4
  TweenMax.to
  (num7, 1, {y:85, delay:4, paused:false, useFrames : false, immediateRender : false});
  //5
  TweenMax.to
  (num7, 1, {y:-3911, delay:5, paused:false, useFrames : false, immediateRender : false});
  //6
  TweenMax.to
  (num7, 1, {y:85, delay:6, paused:false, useFrames : false, immediateRender : false});
  //7
  TweenMax.to
  (num7, 1, {y:-3911, delay:7, paused:false, useFrames : false, immediateRender : false});
  //8
  TweenMax.to
  (num7, 1, {y:85, delay:8, paused:false, useFrames : false, immediateRender : false});
  //9
  TweenMax.to
  (num7, 1, {y:-3911, delay:9, paused:false, useFrames : false, immediateRender : false});
  //10
  </code></pre>
  
  <p><strong>Appearance "things appear and dissapear, similar to load-sprite-method"</strong> <br>
  "no example"</p>
  
  <p><strong>My Problems</strong><br>
  -infinite looping motions<br>
  -global time-scaling and math floor<br>
  -garbage build up<br></p>