title: SDL Color shortcut
body: <p>I'm using SDL for a project of mine, and I want a shorter way of getting colors.</p>
  
  <p>I want to do something like this:</p>
  
  <pre>SDL_FillRect(screen, &screen->clip_rect, 0x0F380F);</pre>
  
  <p>Instead of this:</p>
  
  <pre>SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0x0F, 0x38, 0x0F));</pre>
  
  <p>When I was working in DarkGDK, you could do something like what I wanted, and it was great and simple, but when I try to do it in SDL, I get off colors.</p>