title: BabylonJS, how to rotate mesh instead of the camera?
body: <p><a href="http://babylonjs-playground.com/#A83GX#0" rel="nofollow">http://babylonjs-playground.com/#A83GX#0</a></p>
  
  <p>Hi All,</p>
  
  <p>I have been playing with babylonjs for a couple of days now and excited about it. But why would I be here if I don't have a problem.</p>
  
  <p>Attached the playground link, right now an arcrotatecamera rotates around a mesh. It gives an illusion that the mesh itself is being rotated, but when I move the object away from (0,0,0) it starts to show that the camera is rotating and not the object. Instead of such a camera hack, I would like to rotate the mesh itself from wherever it is, I googled and found a couple of topics in the babylonjs forum, but the solutions are not as smooth or eased as the camera solution. It will be great if someone can help me on this. Cheers and thanks for your help in advance.</p>