title: How to have multiple THREE.Texture instances backed by the same WebGL Texture
body: <p>I may not have asked the correct question. My end goal is that I want to be able to use a texture in multiple places while having each texture's repeat and offset vary by usage.</p>
  <p>My texture comes from a WebGLRenderTarget. I want to have two materials use the same texture, but each material gets its own offset and repeat.</p>
  <p>Thanks</p>