title: Unity Lock width of game view
body: <p>I am making a 2d portrait game where the width of the screen makes a big difference. Ideally, I'd be able to lock width the main camera and the height would be changed based on device (the iPhone X, for example, would get a lot more content than an IPad because it's taller). I've tried messing around with the viewport settings and they seem similar to what I'm looking for, but not quite right. Is there a way to do this? Currently, my game scales both height and width and really messes somethings up.</p>