title: How can I combine menu animation and button animations in unity3d?
body: <p>I have a canvas with an animator that animates the transition between different menu items.  I also have buttons (nested in canvas) whose position and size are animated by canvas.  And each button has its own animator with the animation "pressed" (resizing and rotation).  <strong>The problem is that the button click animation has the wrong look.</strong>  The button does not change its size and rotates a smaller degree.  <em>I think the point is in the "weight" of the animation</em>, since canvas animates the same button.  But I have no idea how to fix it ...</p>
  
  <p><a href="https://i.stack.imgur.com/b77IM.png" rel="nofollow noreferrer">1st screenshot</a>
  <a href="https://i.stack.imgur.com/l8FQK.png" rel="nofollow noreferrer">2nd screenshot</a></p>