title: Unity character walking with no input
body: <p>Problem; my player acts like im always holding the 'w' key</p>
  <p>So I have tried using first person all in one as well as easy fps player controllers. I have double checked the input system using the input system manager and visualizers, have unplugged every usb device aside from my keyboard and mouse and found no inputs out of the ordinary being detected. Even with no usb devices plugged in the player walks.</p>
  <p>So, multiple player prefabs in multiple project files, both urp and 3d, will act like a forward walk input is detected even if i have unplugged every usb device. Im at a loss</p>