title: Problems supporting iPhone 5 screen with Xcode 5
body: <p>I port some of my apps with the new Xcode to 64-bit, I'm now also use asset catalog to select the launch image.</p>
  
  <p>Problem is that when submitting one of the targets to Apple I get this in email:
  "Phone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the  portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images"</p>
  
  <p>The problem wasn't there when I used Xcode 4.6 moreover, the app works pretty well on iPhone 5 with iOS7 and in simulator on iPhone 5 screen using iOS6 &amp; iOS 7. So I can't figure our where it comes from.</p>
  
  <p>Asset catalog of course pointing to the "Default-568h@2x.png" which is on the root folder of the projects (Other targets on the same project works fine). I've also checked that this file is on "Copy Bundle Resources".</p>
  
  <p>Anyone have an idea?</p>