title: Increasing the width of line drawn using Shape Renderer in LibGDX
body: <p>I am drawing a line using Shape Renderer in LibGDX and i am using Orthographic Camera in my code, so to increase the width i used</p>
  
  <pre><code>camera = new OrthographicCamera();
  int lineWidth = 8; // pixels
  Gdx.gl10.glLineWidth(lineWidth / camera.zoom);
  </code></pre>
  
  <p>Now, I get a wider line. But the problem arises when the screen power goes off and then turns on, the line becomes the normal one again. How to keep the width constant?</p>