title: Why the player is floating in the air when using nav mesh agent component?
body: <p>Without the nav mesh agent it's working fine but with it the ThirdPersonController is floating in the air. Then it's start moving automatic forward or backward.</p>
  
  <p>Another problem i noticed with or without the nav mesh agent is that sometimes the character crouching/sitting/jumping hard on place for a second/millisecond when it's moving by keys or script it happen each some time.</p>
  
  <p>I tried in the nav mesh agent in the inspector to change the height to 0 but i'm getting the value: 1e-05 The Base Offset value is 0.</p>
  
  <p>I also have Animator and a Rigidbody components on this ThirdPersonController with the Nav Mesh Agent.</p>
  
  <p><a href="https://i.stack.imgur.com/Qj24Y.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Qj24Y.jpg" alt="Nav mesh agent"></a></p>