title: What are the limitations of WebGL and Canvas for html5?
body: <p>If I wanted to make a simulated boids experiment in either of the technologies, what limitations would I be under.</p>
  
  <p>For example I have a boids simulation working in canvas with 100,000 particles but I am unable to work with a million as the browser crashes. This may be possible in WebGL with hardware acceleration.</p>
  
  <p>So what limitations do these 2 technologies have with complex scenes?</p>