title: Using Blender for physics simulations
body: <p>I've been looking at different ways of creating a certain physics simulation.  What I am trying to do is to 3D model the motion of a body under the effects of various forces over time.  I was originally looking at coding something in c++ using a physics engine (Bullet) and a 3d engine (Irrlicht).  However, I noticed that Blender already allows one to do physical simulations since Bullet is integrated with it (correct me if I'm wrong).  This seems like it would make it much easier to design the simulation exactly how I want it (with Blender's extensive GUI).</p>
  
  <p>My issue is that I would like to use the results from the simulation (basically x,y,z,pitch,roll,yaw of the body at each timestep) for input into c/c++ code (or another language if its much easier for this).  Can this be done with Blender?  Is there a better software package for this that I am overlooking? Thanks, any advice is appreciated.</p>