title: Anyone using glGenerateMipmap in OpenGL ES 2.0 on iOS getting blurry unusable textures?
body: <p>I am able to generate mipmaps using glGenerateMipMap and I am using min_filter gl_linear_mipmap_linear. </p>
  
  <p>Without mipmaps the texture looks fine when displayed around the same size as the actual texture size (512x512) (as expected) but shows aliasing effects when I zoom out (as expected).</p>
  
  <p>With mipmaps the texture looks fine when displayed around the same size as the actual texture size (512x512) (as expected) and does not show aliasing effects when I zoom out (as expected). HOWEVER, I get ugly blurry textures that makes the mipmap version unusable to the point I may as well put up with the aliasing.</p>
  
  <p>Any idea what I may be doing wrong here? I do not know if the generated mipmaps are ending up looking like that or whether a mipmap too small is being selected when it should be choosing a larger one. Has anyone actually got good results using glGenerateMipMap on OpenGL ES 2.0 on iOS?</p>