title: Unity apply idle animation to model
body: <p>I created a model in Blender and posed it the way I want it to look. The character will never move and no animations will ever change. </p>
  
  <p>I exported the character with animations to an FBX and imported it into Unity 3D. After dropping the character into the scene, the character's pose is back to the default take. </p>
  
  <p>How can I force the character to use the pose that I want? Do I have to do it in script or is there a setting that I can change to make it play the idle animation at all times?</p>