title: Add Texture to Unlit Transparent Color Shader
body: <p>How can I add a <code>Texture</code> to following shader given by Oculus API for fading :</p>
  
  <pre><code>Shader "Oculus/Unlit Transparent Color" {
  Properties {
      _Color ("Main Color", Color) = (1,1,1,1)
      _MainTex ("Texture", 2D) = "white" {} //  I added this property to apply Texture. Where can I use it?
  }
  
  SubShader {
      Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
      LOD 100
      Fog {Mode Off}
      Cull Off
      ZWrite Off
      Blend SrcAlpha OneMinusSrcAlpha
      Color [_Color]
  
      Pass {}
  }
  }
  </code></pre>