title: UIElements placement for universal app compatible with iPhone 5
body: <p>I have lot of UiImageViews on my UIView and I create/place them differently based on Ipad or iPhone co-ordinates. Here is my current logic to create Frames for these UIImageViews</p>
  
  <pre><code>- (void)setAnimationFrame:(NSString *)imageName iPadFrameX:(int)iPadX iPadFrameY:(int)iPadY iPhoneFrameX:(int)iPhoneX iPhoneFrameY:(int)iPhoneY imageSizePercentForiPad:(CGFloat)imageSizePercentForiPad imageSizePercentForiPhone:(CGFloat)imageSizePercentForiPhone  animationNumber:(int)animationNumber imageAnimationView:(UIImageView *)imageAnimationView{
  
      int tagNumber;
      tagNumber = [self getTagNumber:animationNumber];
      UIImage *image = [UIImage imageNamed:imageName];
      CGRect frame;
      if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
      {
          frame = CGRectMake(iPadX, iPadY, image.size.width*imageSizePercentForiPad, image.size.height*imageSizePercentForiPad);
      }
      else
      {
          frame = CGRectMake(iPhoneX, iPhoneY, image.size.width*imageSizePercentForiPhone, image.size.height*imageSizePercentForiPhone);
      }
  
      imageAnimationView.frame = frame;
      imageAnimationView.image = image;
      imageAnimationView.tag = tagNumber;
  
  }
  </code></pre>
  
  <p>I do lot of UIImageView animations by passing an array of images to UIImageView.animationImages through out my app. Now what is the best way to handle such scenarios with iPhone 5 compatibility?</p>
  
  <p>Do I add one more else condition inside <code>if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)</code> to handle iPhone 5 by calculating its co-ordinates or there is a better way. I would greatly appreciate your suggestions.</p>