title: Unity iOS performance issues (low frame rate)
body: <p>Currently, I have a relatively simple 2D game which should not be too taxing on a cpu. It runs fine on my computer however when I build it to my iPhone or iPad the game starts to be quite jittery and has a poor frame rate. Does anyone have any suggestions on how I could improve the performance (I already use object pooling et cetera I think it has something to do with my draw calls / graphics)
  EDIT: turns out the renderer is using most of my cpu</p>