title: Use depth texture in compute shader
body: <p>I'm trying to use a depth texture in a compute shader.</p>
  
  <p>The depth texture is created with the format <code>VK_FORMAT_D32_SFLOAT</code> and with the usage <code>VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT</code>.</p>
  
  <p>The problem is that it seems that this combination of parameters is not supported, I have this warning: <code>vkCreateImageView(): pCreateInfo-&gt;format VK_FORMAT_D32_SFLOAT with tiling VK_IMAGE_TILING_OPTIMAL does not support usage that includes VK_IMAGE_USAGE_STORAGE_BIT</code>.</p>
  
  <p>Except this message, the program is working well and the compute shader successfully read the depth texture. </p>
  
  <p>Is this possible to read depth texture in compute shader ?</p>