title: Setting a rotation transformation to a UIView or its layer doesn't seem to work?
body: <p>I'm trying to have one of the children views in my screen (owned by one view controller) <em>not</em> rotate when the device rotates. My view controller allows rotations as it should, and I'm trying to apply a 90-degree rotation to the one "stationary" view to counteract the overall rotation.</p>
  
  <p>Problem is, everything seems to rotate anyways, and the transform doesn't seem to do anything. I've attempted with an affine transform on the view, and with a 3d transform on the layer (below). The method is getting called, but I never see a visual difference. </p>
  
  <p>Any thoughts? Thanks.</p>
  
  <pre><code>- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
  {
      CALayer *layer = stuckview.layer;
      layer.transform = CATransform3DMakeRotation(90, 0, 0, 1);
  }    
  </code></pre>