title: How big a message can I send via iOS Multipeer Connectivity?
body: <p>Does anyone have any information about how large messages passed between devices via </p>
  
  <pre><code>[MCSession sendData:(NSData *)data
       toPeers:(NSArray *)peerIDs
      withMode:(MCSessionSendDataMode)mode
         error:(NSError **)error];
  </code></pre>
  
  <p>can be? I've been Googling without success. My application needs to send a fairly large (~1-2 MB) packet of information across to the connected device. I intend to use an NSCoding compliant object, which I can pack an unpack on either end. However, I'm unfamiliar with the underlying protocol. Will the session allow such a big object to be passed across? Does it provide packeting behind the scenes?</p>
  
  <p>Any information would be extremely helpful. </p>
  
  <p>Thanks,
  Ryan </p>