title: Building a Server/Client application in Cocoa
body: <p>I built a fairly simple program that watches a folder, manipulates files as they are added, and gives a simple progress view of whats going on. The folder is watched via a subclass of NSOperation that passes information in an NSDictionary to my progress view, via the NSNotificationCenter. </p>
  
  <p>Now I need to break things up and run the watched folder/processing part on my server, and build a client to monitor the progress from multiple workstations. My problem is I don't know how to accomplish this and my searches aren't really helping me. </p>
  
  <p>It seems I'm getting a lot of out dated solutions (WebObjects, Portable Distributed Objects) or incomplete information. It seems like I'd want to use NSStream to pass data back and forth, but everything I find on NSStream looks like it's set up for client side because it's looking for an IP address. What would be the best way to go about setting up both a server, and a client to connect to it?</p>