title: How to send multiple textures to a fragment shader in WebGL?
body: <p>So in the javascript portion of my code, here is the snippet that actually sends an array of pixels to the vertex and fragment shaders- but I am only working with 1 texture when I get to those shaders- is there anyway that I can send two textures at a time? if so, how would I 'catch' both of them on the GLSL side of the codee?</p>
  
  <pre><code>        if (it &gt; 0){
  
              gl.activeTexture(gl.TEXTURE1);
  
              gl.bindTexture(gl.TEXTURE_2D, texture);
  
              gl.activeTexture(gl.TEXTURE0);
  
              gl.bindFramebuffer(gl.FRAMEBUFFER, FBO2);}
  
          else{
  
              gl.activeTexture(gl.TEXTURE1);
  
              gl.bindTexture(gl.TEXTURE_2D, texture2);
  
              gl.activeTexture(gl.TEXTURE0);
  
              gl.bindFramebuffer(gl.FRAMEBUFFER, FBO);}
  
          gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
  </code></pre>