title: Why is Canvas.drawPath() so slow?
body: <p>I encoutered that using Canvas.drawPath(path,paint) is significantly slower than Canvas.drawLine() in a row or using Canvas.drawLines() instead.
  I can't give exact performance data, but I noticed on a Nexus 10 that the drawing was really slow (&lt;10 FPS) by using path, while using drawLines was much smoother.
  Is there some implementation wrong or maybe a parameter to speed up the performance of this?
  As of now, I can't use drawPath() at all since the performance is such weak.</p>