title: How to start with fbx-conv? "Command not found" issue
body: <p>does anyone know how to use fbx-conv with mac? I downloaded the zip file here : <a href="http://libgdx.badlogicgames.com/fbx-conv/" rel="nofollow">http://libgdx.badlogicgames.com/fbx-conv/</a></p>
  
  <p>The command line with <code>fbx-conv-mac thePathOfMyFile</code> did not work, it always says "<strong>command not found</strong>". Then the ReadMe file :</p>
  
  <blockquote>
    <p>On Linux and Mac, we have to link to the dynamic libraries of the FBX SDK (libfbxsdk.so and libfbxsdk.dylib). We recommend copying libfbxsdk.so
    to /usr/lib on Linux. Otherwise you can use LD_LIBRARY_PATH and set it to the directory you put the .so file.</p>
  </blockquote>
  
  <p>I only have the <code>.dylib</code> file so I tried to copy it in <code>/usr/lib</code> with : <code>sudo cp /Users/MyName/fbx-conv/libfbxsdk.dylib /usr/lib</code> , it worked, the file was copied to this folder, but the command line <code>fbx-conv-mac thePathOfMyFile</code> still does not work: <strong>command not found</strong>.</p>
  
  <p>Still in the ReadMe, it says :</p>
  
  <blockquote>
    <p>Building<br>
    You'll need premake and an installation of the FBX SDK 2014. Once installed/downloaded, set the
    FBX_SDK_ROOT to the directory where you installed the FBX SDK. Then run one of the 
    generate_XXX scripts. These will generate a Visual Studio/XCode project, or a Makefile.</p>
  </blockquote>
  
  <p>On Google, with FBX SDK 2014, I found this link to download <code>fbx-conv-master</code> : <a href="https://github.com/libgdx/fbx-conv" rel="nofollow">https://github.com/libgdx/fbx-conv</a> which looks like the folder with the good files, but I don't know how to use them, there are no <code>fbx-conv</code> for example.</p>
  
  <p>Any help?</p>
  
  <p>Thanks</p>