title: How should I do this animation or how should I aproach this dilemma?
body: <p>So, I have a cube and I want to make a game where the cube jumps from a pylon to another and now I am at the point where I want to make the pylon fall if the cube stays on it more than a given amount of time.</p>
  
  <p>I don't want to use physics or rigid body, I am using just <code>transform.position</code> and <code>Raycast</code> to click on the next pylon I want the cube to jump, I want to use animations, so if the cub stays more than a given amount of time on the current pylon, that pylon will fall taking the cube with it. </p>
  
  <p>The problem is that I don't know what to do, where to begin; regarding animations in unity I only know how to do Animation Clips. </p>
  
  <p>I would learn to do other things but I actually have no ideea how to approach this problem, what technique should I use to get the desired outcome, and how?</p>