title: OpenGL Orthogonal View Near/Far Values
body: <p>Simple question: does handedness change the values of near and far for an orthogonol view? For instance: left-handed looking down z is positive (going farther away) and right-handed looking down z is negative values.</p>
  
  <p>Does this mean that for left-handed near/far should be -1,1 and for right-handed near/far should be 1,-1? or is it always just -1,1?</p>