title: How to find out Max Texture Size for WebGL on my system
body: <p>I am working on an application where I apply filters on HD images using WebGL. The problem that I am facing is that when I apply the filters using WebGL image gets cut away which is because of the limitation on part of WebGL in my system. </p>
  
  <p>So my question is How do i find out the <strong>max texture size of WebGL</strong> on my system. Currently I know for sure that its set to 2048. as the images of 2048 x 2048 work perfectly fine and images greater than that are causing issues. </p>