title: Addforce on the local Y axis of an object
body: <p>I have a box, when I rotate the box the Y axis is always pointing out of the same side no matter which direction I rotate the box. This is good, I need this, but I need to rigidbody.addforce() -Y locally so the player has gravity no matter which way that side of the box is facing.</p>
  
  <p>The one way I tried and thought it would work was to set the Ray of -Y on the box to the addforce but it's not doing anything.</p>
  
  <p>I have tried everything I know of to do this but I can't seem to get this to work, any tips would be appreciated.</p>