title: Is D3DImage causing airspace problem?
body: <p>A DirectX scene can be drawn inside of a WindowsFormsHost, but this solution concerns struggling with some interop issues, mainly the 'airspace' problem. Thus, before creating whole framework for this, I'd like to know, if a D3DImage used within a WPF window will cause alike problems with overlay and sizing as described in the WindowsFormsHost doc? Or is it designed to be fully compatible with WPF system?
  Thank you for your help.</p>