title: Proper touch-input handling on Android in a game
body: <p>I'm actually quite familiar with handling touch events in Android. I however have now hard-coded everything. I mean alot of comparing like <code>if (e.getX()&lt;0.1*v.getX)</code> , for both game-objects and for the hud.   </p>
  
  <p>Now i'm actually looking for proper handling touch-events. I also tried storing both the x and y values onTouch, however this gets messy too, especially when I also have to test for ACTION_DOWN or ACTION_MOVE etc...  </p>
  
  <p><i>so anyone knows the best 'architecture or something for this?</i></p>