title: Unreal Engine: Load static mesh from file path
body: <p>Good day! I just started studying Unreal Engine 4.12 for a week now. For your discretion - I have little knowledge in C++ programming. (Although I code using PHP so I understanding OOP to some extent) - and, I'm just getting a little familiar with visual scripting (blueprint).</p>
  
  <p>What I want to do is <strong>change the players weapon by loading a new static mesh</strong>, that static mesh would be from a <strong>file path</strong>. There are currently no blueprint node that does that, many articles/forums are suggesting to build my own blueprint node.</p>
  
  <p>I've done some research and I have found this: <a href="https://wiki.unrealengine.com/Dynamic_Load_Object" rel="nofollow">Dynamic Load Object C++</a>  - and it is very promising - but, I have no knowledge of implementing it. I tried opening MyProject.h and pasted it there, I'm not sure what to do next - does it become a function? Or a blueprint node?</p>
  
  <p>I 'am open to other suggestions (or directions) on how to achieve what I wanted.  If there are other methods to achieve this, please share and educate me. Thank you very much!</p>
  
  <p>Sincerely,</p>
  
  <p>Chris</p>