title: Photon Unity Networking
body: <p>I have a game that contains more than 5000 cubes. Once a user creates a room, cubes are created (new arrangement every time the game is played). I would like to be able to transfer a position list (vector3 list) of the created cubes to the server so whoever joins the same room will run a function that will instantiate cubes and arrange them based on the list on the server. </p>