title: Nintendo DS using PAlib
body: <p>I've been looking in to Nintendo DS development on behalf of my agency and begun using the devkitPro/libnds and PAlib, it seems ideal for our needs until we decide if it's a viable route for us and hopefully invest/apply for a development kit and licence.</p>
  
  <p>My main concern is that, while developing and learning PAlib style is it possible to eventually take a project built in this fashion and have it licensed and published? I don't really want to invest a lot of time learning this to have to learn a completely different setup. Essentially I suppose is PAlib just for Homebrew? What do I need to learn for Retail development of DS games?</p>
  
  <p>Many thanks,
  Anton</p>