title: Create C# Winforms with VC++ OpenGL Scene
body: <p>Is it possible to render VC++ OpenGL output to a panel in Winforms window created with C# ? I'm aware of Tao framework and OpenTK but I don't want to rely on third party support. There is an article <a href="https://cadcammodelling.wordpress.com/2010/11/12/unmanaged-c-opengl-drawing-and-c-winformswpf-interoperability/" rel="nofollow">here</a> but this is merely only pixel reproduction and I think this method does not guarantee user interaction with OpenGL scene. </p>