title: iOS app made with Unity, how to keep using Admob without ATT prompt
body: <p>I use only Admob to serve ads on my iOS apps made with Unity. I don't want to display AppTrackingTransparency prompt since most users would reply to NOT be tracked.</p>
  <p>I would like to:</p>
  <ol>
  <li>keep using Admob</li>
  <li>not using IFDA but only the new SKADNetwork</li>
  </ol>
  <p>In short, I want my app to serve ads as if the user answered NO the to ATT prompt (since this is what's going to happen anyway)</p>
  <p>How do I accomplish this with Unity?
  Is it enough to use the following code?</p>
  <pre><code>AdRequest request = new AdRequest.Builder()
          .AddExtra(&quot;npa&quot;, &quot;1&quot;)
          .Build();
  </code></pre>
  <p>If I use the above code, can I fill the App Privacy Section stating that my apps are not tracking users?</p>
  <p>In the the following page:
  <a href="https://developers.google.com/admob/ios/ios14" rel="nofollow noreferrer">https://developers.google.com/admob/ios/ios14</a>
  I can read:
  &quot;If you decide to include App Tracking Transparency (ATT) in your app...&quot;
  So according to Google, including ATT is an option... how exactly do I choose not to include it AND keep using Admob?</p>