title: 3D rotations of a plane
body: <p>I'm doing something where I have a plane in a coord sys A with a set of points already on it. I also have a normal vector in space N. How can I rotate the points on coord sys A so that the underlying plane will have the same normal direction as N?</p>
  
  <p>Wondering if any one has a good idea on how to do this. Thanks</p>