title: iPhone - multiple targets multiple launch images nightmare
body: <p>I have a project with 2 applications in two flavors each, iPhone and iPad. So, the project has 4 targets. It is obviously not universal.</p>
  
  <p>To easy things, lets call each application AAA and BBB. </p>
  
  <p>The launch images are named like this:</p>
  
  <p><strong>AAA for iPhone</strong></p>
  
  <ul>
  <li>AAAiPhone.png</li>
  <li>AAAiPhone@2x.png</li>
  </ul>
  
  <p><strong>AAA for iPad</strong></p>
  
  <ul>
  <li>AAAiPad-Portrait@2x.png</li>
  <li>AAAiPad-Portrait.png</li>
  <li>AAAiPad-Landscape@2x.png</li>
  <li>AAAiPad-Landscape.png</li>
  </ul>
  
  <p>The BBB images have the same name structure, with BBB instead of AAA in the name.</p>
  
  <p>I have added this UILaunchImageFile to each plist, like this:</p>
  
  <ul>
  <li>AAA for iPhone ... Launch Image (iPhone) = AAAiPhone.png</li>
  <li>AAA for iPad ... Launch Image (iPad) = AAAiPad.png</li>
  <li>BBB for iPhone ... Launch Image (iPhone) = BBBiPhone.png</li>
  <li>BBB for iPad ... Launch Image (iPad) = BBBiPad.png</li>
  </ul>
  
  <p>When I drag the images to the proper place holder on Xcode it goes fine for AAA, but when I do that for BBB it overwrites all AAA images. It appears to be ignoring the info.plist information.</p>
  
  <p>Any clues? </p>
  
  <p>thanks</p>