title: Transferring load to GPU during D3 animations
body: <p>I am working on D3 canvas graphs; I want to increase frame rate, for that purpose I am thinking to offload the animation related code to GPU from CPU. Following articles on this topic can be found on the internet:</p>
  
  <p><a href="http://www.centerspace.net/blog/nmath-premium/offloading-computation-to-your-gpu/" rel="nofollow">Offloading Computation to your GPU</a></p>
  
  <p><a href="http://updates.html5rocks.com/2012/07/Taking-advantage-of-GPU-acceleration-in-the-2D-canvas" rel="nofollow">Taking advantage of GPU acceleration in the 2D canvas</a></p>
  
  <p><a href="http://www.htmlgoodies.com/html5/client/unleash-the-power-of-hardware-accelerated-html5-canvas.html#fbid=JQtHUA_DR0E" rel="nofollow">Unleash the Power of Hardware-Accelerated HTML5 Canvas</a></p>
  
  <p>But I couldn't apply anything, moreover I don't know how to implement and where to implement this code.</p>
  
  <p>Any other suggestions for offloading the load to GPU from CPU are also welcome.</p>