title: Unity3d Animation - How to make the player to stay at the target position after the animation completes
body: <p>Created a simple animation to move a cube from <code>(0,0,0)</code> to <code>(5,0,0)</code>. 
  When the animation stops, cube is going back to <code>(0,0,0)</code>. How to make sure that the cube stays at <code>(5,0,0)</code> even after animation completes</p>