title: Minim fatal exception
body: <p>I'm running Processing 2.02 in Windows 8, have jre 7 installed, running an emulator created for API level 11, using the latest Minim version (as of 9/20/2013).
  I wrote a test sketch to make sure I can run things to the emulator (a canvas 100x100 green with a simple line drawn).  This works.
  I then wrote a sketch to test out Minim playing a mp3 sound snippet.  The mp3 file is about 201K and is in the data folder
  The sketch works in java but fails when I switched to Android mode.</p>
  
  <p>Can someone please help guide me to get it running.  Thank you in advance.</p>
  
  <p>Below is the sketch and the error I received.</p>
  
  <p>***Processing sketch:
  ></p>
  
  <blockquote>
  <pre><code>  // libraries
    import dff.minim.*;
  
    // audio variables
    Minim myMinim;&gt;
    AudioSnippet textReading;
  
    void setup() {
        size(100, 100);
        background(0, 255, 0); // green background color
        myMinim = new Minim(this);
        textReading = myMinim.loadSnippet("testmp3.mp3");
    }// setup
  
    void draw() {
    }// draw
  
    void mouseReleased() {
        textReading.play();
    }// mouseReleased
  
    void stop() {
        myMinim.stop();
        super.stop();
    )// stop
  </code></pre>
  </blockquote>
  
  <p>***Error:</p>
  
  <pre><code>-post-build:
  
  debug:
  FATAL EXCEPTION: Animation Thread
  java.lang.ExceptionInInitializerError
      at processing.test.minimtest.MinimTest.setup(MinimTest.java:31)
      at processing.core.PApplet.handleDraw(Unknown Source)
      at processing.core.PGraphicsAndroid2D.requestDraw(Unknown Source)
      at processing.core.PApplet.run(Unknown Source)
      at java.lang.Thread.run(Thread.java:1019)
  Caused by: java.lang.NoClassDefFoundError: javax.sound.sampled.AudioFileFormat$Type
      at ddf.minim.Minim.&lt;clinit&gt;(Minim.java:65)
      ... 5 more
  </code></pre>