title: Lighting in Unity2D looking different on phone than in editor
body: <p>I am working on a little mobile game in Unity in 2D. I want the player to be a light source and everything else to be dark, so I gave "everything else" the sprites/diffuse material. This works extremely well in the editor/Game view in Unity, but when I build to my Android phone it looks weird. See the pictures. Any ideas?</p>
  
  <p>Currently I am using the realtime rendering mode for the light, I know it is not efficient, but that's a problem for later. I looked into baked lighting, but I spawn the rooms random and dynamically so I am not sure how to proceed there.</p>
  
  <p>I can find very little information about lighting in 2D mobile games in Unity, not sure how to proceed, it is all very confusing.</p>
  
  <p>How can I make the lighting look the same on the phone as in the editor/game view in Unity?</p>
  
  <p><a href="https://i.stack.imgur.com/0vfl5.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/0vfl5.png" alt="This is the game window in Unity itself"></a></p>
  
  <p><a href="https://i.stack.imgur.com/3g81H.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/3g81H.jpg" alt="This is on my Galaxy S7 Edge"></a></p>