title: Would you go for SVG based renderer or HTML5?
body: <p>We are in the research phase of a new project which will be used in the advertising arena. Users create a bunch of items that will play in different regions on the screen and can then swap out animations (images/texts etc).</p>
  
  <p>We are pushing for an HTML5 solution which will be responsible for the rendering but a new proposal is to just use SVG (and SMIL). </p>
  
  <p>I know you can embed SVG content in HTML5 pages and there are numerous links comparing the canvas and SVG. </p>
  
  <p>What I need to know is what are the pros and cons of going for a solution which is based on HTML5 compared with a solution that is based solely on SVG?  Also for the long term plans of the project, I can see HTML5 as allowing so much more.</p>
  
  <p>Also I am not sure what tooling support is available for users using SVG. Most of items must be templatable (changing text/images), is this at all possible?</p>
  
  <p>TIA</p>
  
  <p>JD</p>