title: Making a Unity Mobile Game with Google Firestore (Plus Google Stack) Across iOS and Android
body: <p>I want to start developing a unity mobile game that will use Google Firestore as its database and ideally cloud functions for its "server architecture." I have experience with Firebase and Unity but what I am confused about is two things:</p>
  
  <ol>
  <li>What exactly is Google's "Full Stack", like what should I be using on top of Firestore and maybe cloud functions (is this all I need to worry about, or is there more, working with AWS at work there seems to be a ton of things that need to be in place for a well working project)</li>
  <li>What is the best way to integrate Firestore with a Unity Mobile game that spans across iOS and Android? Is there a tutorial to get started with a project like this? </li>
  </ol>
  
  <p>Thanks a lot guys, and I would also appreciate any other tips on how I should approach making a unity mobile game that spans across iOS/Android. For instance what other technologies should I be looking to integrate?  </p>