title: How to keep track of C++ objects
body: <p>I currently have an class grounds which is used to make objects for all the blocks that make up the ground for a game I am making. What is the best way to keep track of this somewhat large list of blocks? I know how to keep track of objects in python but I recently moved to C++ and I am unsure of how to go about setting up some sort of list that is easy to iterate through.</p>