title: Is there a common parent between static mesh and skeletal mesh in Unreal Engine?
body: <p>I am creating a struct for my game in Unreal Engine. I was trying to make my struct universal for storing references to static meshes and skeletal meshes. My gut tells me there is a common parent between static mesh and skeletal mesh from there I could cast to the one I am expecting on my particular object(s). My question is if they do have a common parent, what is it? Otherwise, any other possible solutions would be appreciated.</p>
  
  <p>Note: I am referring to the actual Static and Skeletal Mesh Objects <strong>NOT</strong> the Static and Skeletal Mesh Components/Actors</p>