title: How to produce Particle System in THREE.js
body: <p>I am making game in which I want to add <strong>smoke</strong>, <strong>flame</strong> and <strong>blast</strong> effect. I am using <code>THREE.js</code> library for the game making. I tried lots of technique but can't find the result.
  I tried <code>SPARK.js</code> library and the particle system of <code>THREE.js</code> itself but did not able to produce the desired results. I am using <strong>r51</strong> version of <code>THREE.js</code>. 
  Any one can help in this regard.
  Thanks</p>