title: Loading a 3D Model outside the XNA Game class
body: <p>I'm embedding my XNA Game inside a winforms' control. Because of this, I need to subclass Control, not Game.</p>
  
  <p>How can I still load models from my content Project?</p>
  
  <p>This is my code as I have it:</p>
  
  <pre><code>namespace KinectGraphics.XNAEmbedding {
      class XNARenderControl : GraphicsDeviceControl {
          Game selfGame;
  
          public XNARenderControl() {
              selfGame = new Game();
          }
          protected void LoadContent() {
              // Create a new SpriteBatch, which can be used to draw textures.
              spriteBatch = new SpriteBatch(GraphicsDevice);
  
              // TODO: use this.Content to load your game content here
  
              model = selfGame.Content.Load&lt;Model&gt;("Ka-60");
              //model = Content.Load&lt;Model&gt;("earth");
              //model = Content.Load&lt;Model&gt;("3dm-tie-f-gt");
  
          }
  </code></pre>
  
  <p>However, when execution reaches the selfGame.Content.Load, it throws ContentLoadException: Error loading "Ka-60". File not found.</p>
  
  <p>What can I do to load the model anyway?</p>