title: Direct state access for draw* functions?
body: <p>Now that we have direct state access I wonder why there are no updated glDraw* DSA functions.</p>
  
  <p>For example <code>glDrawArrays</code> is dependent to the current VAO, so why is there no <code>glNamedDrawArrays</code>?</p>
  
  <p>Do I still have call</p>
  
  <pre><code>glBindVertexArray(vao);
  glDrawArrays(..);
  </code></pre>
  
  <p>or is there another way?</p>