title: Vertices limitation in OpenGL
body: <p>I have an OpenGL scene with thousands of vertices and would like to pass them as VBOs/IBOs.
  Executing the glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &amp;maxVertices) command reveals a limitation of 2048 max amount of vertices, despite the fact I have a recent video card.
  In addition to that, an array in C is limited to an int, hence 32k vertices max.</p>
  
  <p>How can I work around these limitations to anyway display all my objects ?</p>