title: SDL 1.3/2.0 setting up
body: <p>I have been using sdl 1.2 for the past several months(On windows).I am thinking about migrating to 1.3. So I used cmake and codeblocks to create the static and dynamic libray.now I am confused how to compile the a program.I included the sdl.h header..added the static library in the linker.But when I try to compile lots of undefined errors keep occuring:</p>
  
  <pre><code>D:\using font\sdl_2test\main.c||In function 'SDL_main':|
  D:\using font\sdl_2test\main.c|9|warning: passing argument 6 of 'SDL_CreateWindow' makes integer from pointer without a cast|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\include\SDL_video.h|405|note: expected 'Uint32' but argument is of type 'void *'|
  D:\using font\sdl_2test\main.c|11|warning: control reaches end of non-void function|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsmodes.c.obj)||In function `WIN_GetDisplayMode':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsmodes.c|62|undefined reference to `CreateDCW@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsmodes.c|71|undefined reference to `CreateCompatibleBitmap@12'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsmodes.c|72|undefined reference to `GetDIBits@28'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsmodes.c|73|undefined reference to `GetDIBits@28'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsmodes.c|74|undefined reference to `DeleteObject@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsmodes.c|75|undefined reference to `DeleteDC@4'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowswindow.c.obj)||In function `WIN_GetWindowGammaRamp':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|530|undefined reference to `CreateDCW@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|532|undefined reference to `GetDeviceGammaRamp@8'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|536|undefined reference to `DeleteDC@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|536|undefined reference to `DeleteDC@4'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowswindow.c.obj)||In function `WIN_SetWindowGammaRamp':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|511|undefined reference to `CreateDCW@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|513|undefined reference to `SetDeviceGammaRamp@8'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|517|undefined reference to `DeleteDC@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowswindow.c|517|undefined reference to `DeleteDC@4'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsframebuffer.c.obj)||In function `WIN_DestroyWindowFramebuffer':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|114|undefined reference to `DeleteDC@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|118|undefined reference to `DeleteObject@4'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsframebuffer.c.obj)||In function `WIN_UpdateWindowFramebuffer':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|100|undefined reference to `BitBlt@36'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsframebuffer.c.obj)||In function `WIN_CreateWindowFramebuffer':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|36|undefined reference to `DeleteDC@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|39|undefined reference to `DeleteObject@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|50|undefined reference to `CreateCompatibleBitmap@12'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|51|undefined reference to `GetDIBits@28'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|52|undefined reference to `GetDIBits@28'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|53|undefined reference to `DeleteObject@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|83|undefined reference to `CreateCompatibleDC@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|84|undefined reference to `CreateDIBSection@24'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsframebuffer.c|91|undefined reference to `SelectObject@8'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsshape.c.obj)||In function `CombineRectRegions':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsshape.c|53|undefined reference to `CreateRectRgn@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsshape.c|55|undefined reference to `CombineRgn@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsshape.c|56|undefined reference to `DeleteObject@4'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsopengl.c.obj)||In function `WIN_GL_SwapWindow':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsopengl.c|668|undefined reference to `SwapBuffers@4'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsopengl.c.obj)||In function `WIN_GL_ChoosePixelFormatARB':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsopengl.c|399|undefined reference to `ChoosePixelFormat@8'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsopengl.c|399|undefined reference to `SetPixelFormat@12'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsopengl.c.obj)||In function `WIN_GL_SetupWindow':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsopengl.c|518|undefined reference to `SetPixelFormat@12'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowsopengl.c.obj)||In function `WIN_GL_ChoosePixelFormat':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsopengl.c|206|undefined reference to `DescribePixelFormat@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowsopengl.c|210|undefined reference to `DescribePixelFormat@16'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowskeyboard.c.obj)||In function `IPPASink_QueryInterface@12':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|1117|undefined reference to `IID_IUnknown'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowskeyboard.c.obj)||In function `UIElementSink_QueryInterface@12':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|1011|undefined reference to `IID_IUnknown'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowskeyboard.c.obj)||In function `IME_SetupAPI':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|613|undefined reference to `ImmGetIMEFileNameA@12'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|626|undefined reference to `ImmGetContext@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|629|undefined reference to `ImmReleaseContext@8'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowskeyboard.c.obj)||In function `IME_ClearComposition':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|679|undefined reference to `ImmGetContext@4'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|683|undefined reference to `ImmNotifyIME@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|687|undefined reference to `ImmNotifyIME@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|688|undefined reference to `ImmReleaseContext@8'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|685|undefined reference to `ImmSetCompositionStringW@24'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowskeyboard.c.obj)||In function `IME_GetCompositionString':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|695|undefined reference to `ImmGetCompositionStringW@16'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|700|undefined reference to `ImmGetCompositionStringW@16'|
  ..\..\GameDev\SDL_2\static\libSDL2.a(SDL_windowskeyboard.c.obj)||In function `IME_GetId':|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|547|undefined reference to `ImmGetIMEFileNameA@12'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|562|undefined reference to `GetFileVersionInfoSizeA@8'|
  D:\GameDev\SDL-2.0\SDL-2.0.0-6799\src\video\windows\SDL_windowskeyboard.c|566|undefined reference to `GetFileVersionInfoA@16'|
  ||More errors follow but not being shown.|
  ||Edit the max errors limit in compiler options...|
  ||=== Build finished: 50 errors, 2 warnings ===|
  </code></pre>
  
  <p>What am I missing? :/</p>