title: Three.js not possible to load textures
body: <p>I have an Three.js project with augmented reality and now I try to load a model with textures. For some reason my model is black and I have no textures. I checked the box in blender to export the images, I also see that in the .js file of the t-rex (model I'm using) that it lists the textures but my application wont load it.</p>
  
  <p><strong>EDIT (ADDED CODE)</strong>
  The code I use to load the model:</p>
  
  <pre><code>new THREE.JSONLoader().load("models/trex.json", function(geometry) {
                  var material = new THREE.MeshFaceMaterial();
  
                  var dino = new THREE.Mesh(geometry, material);
  
                  dino.position.z = -50;
                  dino.scale.x = dino.scale.y = dino.scale.z = 2;
                  dino.updateMatrix();
                  dino.overdraw = true;
                  marker.object3d.add(dino);
              });
  </code></pre>
  
  <p>I add this to the marker object because I'm working with markers, If I show the marker I want a trex to be drawn on the marker (or right above it).</p>
  
  <p>The trex model is the same as this one, but I've opened it in blender and used the latest version of blender to three.js exporter: <a href="http://alteredqualia.com/three/examples/webgl_trex.html" rel="nofollow">http://alteredqualia.com/three/examples/webgl_trex.html</a></p>
  
  <p>Also my trex.json file looks like this:</p>
  
  <pre><code>{
  
      "metadata" :
      {
          "formatVersion" : 3.1,
          "generatedBy"   : "Blender 2.63 Exporter",
          "vertices"      : 23273,
          "faces"         : 23268,
          "normals"       : 20842,
          "colors"        : 0,
          "uvs"           : [11497],
          "materials"     : 1,
          "morphTargets"  : 0,
          "bones"         : 0
      },
  
      "scale" : 0.0500,
  
      "materials": [  {
      "DbgColor" : 15658734,
      "DbgIndex" : 0,
      "DbgName" : "Material.001",
      "blending" : "NormalBlending",
      "colorAmbient" : [0.2933282256126404, 0.2933282256126404, 0.2933282256126404],
      "colorDiffuse" : [0.2933282256126404, 0.2933282256126404, 0.2933282256126404],
      "colorSpecular" : [0.13438941538333893, 0.13438941538333893, 0.13438941538333893],
      "depthTest" : true,
      "depthWrite" : true,
      "mapDiffuse" : "trex_image_copy.png",
      "mapNormal" : "trex_image_bump.png",
      "mapNormalFactor" : 12.0,
      "mapSpecular" : "trex_image_spec.png",
      "shading" : "Phong",
      "specularCoef" : 511,
      "transparency" : 1.0,
      "transparent" : false,
      "vertexColors" : false
      },
  
      {
      "DbgColor" : 15597568,
      "DbgIndex" : 1,
      "DbgName" : "Material",
      "blending" : "NormalBlending",
      "colorAmbient" : [0.7257574200630188, 0.7257574200630188, 0.7257574200630188],
      "colorDiffuse" : [0.7257574200630188, 0.7257574200630188, 0.7257574200630188],
      "colorSpecular" : [0.0, 0.0, 0.0],
      "depthTest" : true,
      "depthWrite" : true,
      "mapDiffuse" : "trex_image_copy.png",
      "mapLight" : "trex_image_eye.png",
      "mapLightWrap" : ["repeat", "repeat"],
      "shading" : "Lambert",
      "specularCoef" : 1,
      "transparency" : 1.0,
      "transparent" : false,
      "vertexColors" : false
      },
  
      {
      "DbgColor" : 60928,
      "DbgIndex" : 2,
      "DbgName" : "Material",
      "blending" : "NormalBlending",
      "colorAmbient" : [0.7257574200630188, 0.7257574200630188, 0.7257574200630188],
      "colorDiffuse" : [0.7257574200630188, 0.7257574200630188, 0.7257574200630188],
      "colorSpecular" : [0.0, 0.0, 0.0],
      "depthTest" : true,
      "depthWrite" : true,
      "mapDiffuse" : "trex_image_copy.png",
      "mapLight" : "trex_image_eye.png",
      "mapLightWrap" : ["repeat", "repeat"],
      "shading" : "Lambert",
      "specularCoef" : 1,
      "transparency" : 1.0,
      "transparent" : false,
      "vertexColors" : false
      }],
  
      "vertices": 
  </code></pre>
  
  <p>I've tryed drawing a box and then add textures, that works but loading the file from json format and then displaying the textures doesnt work.</p>
  
  <p>Thanks a lot!</p>