title: How to increase the falling speed of the object in 2d game
body: <p>I wrote a script to the banana object which is actually was a cube see the following snapshot for my test game :</p>
  
  <p><img src="https://i.stack.imgur.com/oLJzP.png" alt="enter image description here"> </p>
  
  <p>All the bananas have a collider component ,if the monkey shoot   any of those bananas by a shot then the gravity of the attached rigidbody  of the collider is enabled and the banana fall down.</p>
  
  <p>my problem is that the banana falls slowly :( , So how to increase the speed of falling ?</p>
  
  <p>This is the script attached to each banana :</p>
  
  <pre><code>#pragma strict
  
  var other : Collider;
  
  var collided_with: GameObject;
  
  
  function Start () {
  
  }
  
  function Update () {
  
  
  
  }
  
  
  
  function OnCollisionEnter(col : Collision)
  
  {
  
  collided_with = col.gameObject;
  
  
  
  if(other.tag=="banana")
  
  {
  
  
  rigidbody.useGravity = true;
  rigidbody.isKinematic = false;
  
  
  
  }
  
  
  if(collided_with.tag=="Down")
  
  {
  
  Destroy(gameObject);
  
  }
  
  
  }
  
  
  function onCollisionExit(col : Collision)
  
  {
  
  
  
  }
  </code></pre>