title: Can I use CocoaPods when creating a Cocoa Touch Framework?
body: <p>I'm creating a new Cocoa Touch Framework (MyFramework.framework), which will have a dependency on Alamofire. This framework will be written in Swift. As a test I started a new Cocoa Touch Framework project:</p>
  
  <pre><code>File &gt; New &gt; Project &gt; Framework &amp; Library &gt; Cocoa Touch Framework
  </code></pre>
  
  <p>Then, in the terminal I performed:</p>
  
  <pre><code>pod init
  </code></pre>
  
  <p>under this projects directory. In the newly created Podfile I added the following:</p>
  
  <pre><code>source 'https://github.com/CocoaPods/Specs.git'
  # Uncomment this line to define a global platform for your project
  platform :ios, '8.0'
  # Uncomment this line if you're using Swift
  use_frameworks!
  
  pod 'Alamofire', '~&gt; 3.0'
  </code></pre>
  
  <p>Once again, in the Terminal I performed:</p>
  
  <pre><code>pod install
  </code></pre>
  
  <p>and started coding away. </p>
  
  <p>Everything seemed well and good till I used the MyFramework.framework Product in a Single View Project. When I attempt to run the project I get the following issue: </p>
  
  <pre><code>dyld: Library not loaded: @rpath/Alamofire.framework/Alamofire
  Referenced from: /Users/me/Library/Developer/CoreSimulator/Devices/87DA70B6-49BF-441E-BD81-F4A80B0792CF/data/Containers/Bundle/Application/2E414EA8-7E54-4D71-9295-566D4FAAADE2/test.app/Frameworks/MyFramework.framework/MyFramework
  Reason: image not found
  </code></pre>
  
  <p>I thought that Cocoa Touch Framework projects were inherently Dynamic, and therefore would include all dependencies. </p>
  
  <p>Can anyone tell me why this is happening and how I may be able to fix it? 
  Is this an issue with CocoaPods or am I missing something?</p>
  
  <p>I'm a noob to Stack Overflow so please let me know if you need more information from me. </p>
  
  <p>Thanks!</p>