title: Lua scripting for iOS
body: <p>I am working on a game project with SceneKit for iOS platform and want to use Lua scripting to load resources (3D files, Music) using commands from Lua script, so that the designer will write commands in Lua to load his files on a specific point on the scene and also adjust its properties and interaction with other nodes etc.And a code will be written to execute the command. I understand that I have to include the Lua API and write a bridge file to integrate the API, but not sure how to achieve the thing i mentioned. can someone suggest any examples of this type or any ideas are apreciated.</p>