title: View Pager with Universal Image Loader Out of Memory Error
body: <p>I am not really sure if a ViewPager with Universal Image Loader can/should be used as an alternate for a gallery like interface since I have run into an Out of Memory error while loading images from SD Card and viewing them in full screen mode. No matter what the number, it works all fine with a GridView but while viewing the images in the View Pager, each bitmap keeps eating up a lot of memory and after 10 or so images, it gives the out of memory error.</p>
  
  <p>I have seen almost all the questions that have been posted here related to the Out of Memory Error while working with the Universal Image Loader and in each one of them, there has been a configurations error as the cause.</p>
  
  <p>I dont know if I am using the wrong configurations or what but I have wasted a lot of time on it and am kind of stuck, any help/advice would be appreciated.</p>
  
  <p>The configurations for the ImageLoader:</p>
  
  <pre><code>ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
              .memoryCache(new WeakMemoryCache())
              .denyCacheImageMultipleSizesInMemory()
              .discCacheFileNameGenerator(new Md5FileNameGenerator())
              .imageDownloader(new ExtendedImageDownloader(getApplicationContext()))
              .tasksProcessingOrder(QueueProcessingType.LIFO)
  //          .enableLogging() // Not necessary in common
              .build();
  </code></pre>
  
  <p>The Display Image Options are:</p>
  
  <pre><code>options = new DisplayImageOptions.Builder()
              .showImageForEmptyUri(R.drawable.image_for_empty_url)
              .resetViewBeforeLoading()
              .imageScaleType(ImageScaleType.IN_SAMPLE_INT)
              .bitmapConfig(Bitmap.Config.RGB_565)
              .displayer(new FadeInBitmapDisplayer(300))
              .build();
  </code></pre>
  
  <p>I am using the example project that was given with the library but those settings wont work either, it just crashes after some time. My guess is that there is a specific callback where I have to recycle bitmaps from the views from that are not visible.</p>
  
  <p>EDIT: I know its a memory leak, the views that are not visible are destroyed when they should be but the memory is not released as it should. Heres the implementation of the destroyItem callback, followed the tips given in different questions but still cant find the memory leak.</p>
  
  <pre><code>@Override
          public void destroyItem(View container, int position, Object object) {
  //          ((ViewPager) container).removeView((View) object);
              Log.d("DESTROY", "destroying view at position " + position);
              View view = (View)object;
              ((ViewPager) container).removeView(view);
              view = null;
          }
  </code></pre>