title: Unity - Point Light not appearing
body: <p>I'm trying to add a <code>PointLight</code> to an explosion effect. </p>
  
  <p>However no matter what I try I can't get it to render (the nearby cubes are  unaffected). </p>
  
  <p><strong>I tried:</strong> </p>
  
  <p>Modifying:</p>
  
  <ul>
  <li>Position </li>
  <li>Intensity </li>
  <li>Scale </li>
  <li>Range </li>
  <li>Radius</li>
  </ul>
  
  <p>The only way I can get it to work is if I change the type to <code>Directional</code>.</p>
  
  <p><strong>I'm using:</strong> </p>
  
  <p>Unity 2018.3.0f2
  High Definition Render Pipeline</p>
  
  <p>//////////</p>
  
  <p>** THE FIX: **</p>
  
  <p>Looks like the Autodesk Interactive material did not reflect light.  After changing the material of the surrounding objects, it works. </p>