title: Multi platform credit system, is it against Apple iOS guidelines?
body: <p>Let's say I sell video-tutorials using a credit system and I want the service to be available as a website, an Android app and a iOS app.</p>
  <p>So users may buy/consume credits and use credits to purchase video-tutorials from one of those 3 sources.</p>
  <p>From Apple guidelines I read:</p>
  <blockquote>
  <p>11.1 Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected</p>
  <p>11.2 Apps utilizing a system other than the In-App Purchase API (IAP) to purchase content, functionality, or services in an App will be
  rejected</p>
  <p>11.3 Apps <strong>using IAP</strong> to purchase physical goods or goods and services used outside of the App will be rejected</p>
  <p>11.4 Apps <strong>that use IAP</strong> to purchase credits or other currencies must consume those credits within the App</p>
  <p>11.5 Apps <strong>that use IAP</strong> to purchase credits or other currencies that expire will be rejected</p>
  </blockquote>
  <p>Is it totally prohibited to use a credit system shared among many access points (as website, android, ios, windows and so on..) or it can be done just avoiding IAP (Apple in App purchase) and using for example PayPal mobile SDK?</p>
  <p>It seems very strange to me that apps with this functionality cannot be published.</p>
  <p>The only points in apple guidelines referring to credits (or virtual currencies are) 11.4 and 11.5 which make me think you can actually make an app that <strong>does not use IAP</strong> to purchase credits.</p>
  <p>And if you can make an app that does not use IAP to purchase credits you don't have to respect point 11.4 so you can actually consume those credits outside the app itself.</p>
  <p>BUT: given that you can sell credits without using IAP and so consume them even outside the app, using them to buy content will break points 11.1 and 11.2 ?</p>
  <p>Thank you very much</p>