title: Setting up OpenGL: Why am I getting these errors? Why is Visual Studio Freezing?
body: <p>So I have been programming in console C++ for a while, but I finally decided to try graphical applications using OpenGL. It took me a while to learn that GLUT and other libraries are obsolete, so I began installing and preparing GLEW and FreeGLUT. I managed to get to the point were my includes are working; however, now I'm running into this problem:</p>
  
  <p>&nbsp;&nbsp;<img src="https://i.stack.imgur.com/JWdLK.jpg" alt="Screenshot"></p>
  
  <p>Visual Studio is telling me that I don't have glew32.dll when it is clearly sitting in the system32 folder. Is this not the default folder for these libraries?</p>
  
  <p>In addition, every time I run my program (and hence get this error) the visual studio process continues running in the background, even after the program is closed. It refuses to be ended and it causes another problem: whenever I reenter Visual Studio I get a message saying that the default storage location is currently in use by another instance of visual studio (the one running in the background.) As a result, to continue working I have to restart my computer every time.</p>
  
  <p>Does anyone have any clue what could be wrong with this and how I could get things up and running? This is my first time installing libraries, but I haven't touched random things in the system folder (at least not intentionally) and I've been careful to clean up behind myself when I've done something I shouldn't have.</p>
  
  <p>Other info:</p>
  
  <p>Visual Studio 2012
  Latest stable releases of freeGLUT and GLEW
  Windows 8.1 64bit</p>