title: THREE.JS's Loading Manager Not a function?
body: <p>I am trying to create a loading manager in my application using THREE.JS. However, when I code and declare a new THREE.LoadingManager, I received an error "Uncaught TypeError: undefined is not a function" . May I know if the newer version of THREE.JS has another function that replaces the loading manager. If so, what is it?</p>
  
  <pre><code>//some code here
  
  window.onload = function(){
      //some more code here
  
      //loading manager
     var manager = new THREE.LoadingManager();
              manager.onProgress = function ( item, loaded, total ) {
  
                  console.log( item, loaded, total );
  
              };
  
      var texture = new THREE.Texture();
      var onProgress = function (xhr){
          if(xhr.lengthComputable){
              var percentComplete = xhr.loaded / xhr.total * 100;
              console.log(Math.round(percentComplete, 2) + '% downloaded');
          }
      };
  
      var onError = function(xhr){
  
      };
  //The rest of the code
  }
  </code></pre>
  
  <p>follow-up: I have open up three.min.js and specifically searched for LoadingManager and did not find such function... I tried to look into the example in <a href="http://threejs.org/examples/#webgl_loader_obj" rel="nofollow">http://threejs.org/examples/#webgl_loader_obj</a> . In their version of THREE.JS, there is such thing as LoadingManager. However, in the new one, there is no such function. I would like to know what is the new function that they use... Thanks!</p>