title: How do I create a bitmap image as spritefont with multiple character regions?
body: <p>How do I create a bitmap font image that contains characters from multiple regions and is correctly interpreted by XNA content pipeline?</p>
  
  <p>I want to add some special characters to my bitmap font image, but I don't know how to do it correctly.</p>
  
  <p><strong>UPD:</strong> I think I'm getting closer to my answer. Sprite font texture content processor looks for non-magenta squares in the image and probably uses an xml settings file like with normal spritefonts to map each square to a corresponding symbol. I should probably edit that xml file for my custom texture, but I don't know where I can find it yet.</p>