title: Download and injecting unity scene in runtime
body: <p>It's possible that we start an android project in which it's necessary after recognising an image by camera to visualise a content generated in unity.</p>
  
  <p>The easy part would be to use webGL to display it, but there is the problem of devices that do not support it directly. My question is if from android (and later iOs). It's possible to download a content of unity, load and visualise it in runtime?.
  Is possible that I had to direct all the effort to generate that content in a .jar and then use something like dependency injection to load it?</p>
  
  <p>I have already a unity scene in an activity but of course in project definition not in run time.</p>
  
  <p>Any help or guidance would be welcome.</p>