title: Performance of GL_POINTS on modern hardware
body: <p>Is there any difference in performance between drawing a scene with full triangles (GL_TRIANGLES) instead of just drawing their vertices (GL_POINTS), on modern hardware?</p>
  
  <p>Where GL_POINTS is initialized like this:</p>
  
  <pre><code>glPointSize(1.0);
  glDisable(GL_POINT_SMOOTH);
  </code></pre>
  
  <p>I have a somewhat low-end graphics card (9600gt) and drawing vertices-only can bring a 2x fps increase on certain sceneries. Not sure if it applies too on more recent gpus.</p>