title: Prevent favicon.ico from making a second request - Node.js
body: <p>I'm trying to prevent <strong>favicon.ico</strong> form making a second request when a socket connects. </p>
  
  <p>Here is my server:</p>
  
  <pre><code>var io = require('socket.io'),
  connect = require('connect');
  
  var app = connect()
  .use(connect.static('public'))
  .use(function(req, res, next){
      if (req.url === '/favicon.ico') {
          res.writeHead(200, {'Content-Type': 'image/x-icon'} );
          next();
      }
  })
  .use(function(req, res){
      res.end('stupid favicon...');   
  }).listen(3000);
  
  var game = io.listen(app);
  
  game.sockets.on('connection', function(socket){
      socket.emit('entrance', {message: 'Welcome to the game!'});
  
      socket.on('disconnect', function(){
          game.sockets.emit('exit', {message: 'A player left the game...!'});
      });
      game.sockets.emit('entrance', {message: 'Another gamer is online!'});
  });
  </code></pre>
  
  <p>This does not seem to work. I get no errors, but when one socket connects, two images is loaded from the client side, which makes it seem like there is still two requests happening. </p>
  
  <p>So is my code completely wrong, or am I on the right track? Because no matter what I <code>console.log()</code> in my server-code, nothing is printed to the console.</p>
  
  <p><strong>EDIT: Client side</strong></p>
  
  <pre><code>var socket = io.connect('http://localhost:3000');
  
      socket.on('entrance', function(data){
          console.log(data.message);
  
          var num = (count &gt; 0) ? count : '';
          console.log("hero" + num);
  
          var hero = new Car("hero" + num);
          hero.init();
  
          count++;
      });
  </code></pre>
  
  <p><code>count</code> is global. I have (for now two images), one <code>#hero</code> and <code>#hero1</code>. When one player connects both images are loaded. </p>