title: Totally ignore Visual Studio errors and force compile
body: <p>I'm trying to compile a game dll, The game runs on DLL's and I've extracted my DLL. Added the code then I plan on recompiling it. Except there is a small problem, as the game heavily relies on the Unity engine its pretty impossible to compile the game back up as Visual Studio gives me a staggering 15000 errors from things it cant call.</p>
  
  <p>Is there anyway around this?</p>