title: How do I load 3D textures onto my 3D model in LWJGL
body: <p>I made a sword in Blender3D, exported it as a triangulated model .OBJ format, it also generated a .MTL file, and I used UV Mapping to create a texture for the model which I exported in .PNG format.</p>
  
  <p>How can I load the sword texture onto my sword model in LWJGL?</p>
  
  <p>I can only find tutorials on how to do this with cubes, my game however is not a copy-cat of MineCraft, so cubes are no use to me.</p>
  
  <p>Can anyone help me out here?</p>
  
  <p><strong>Clarification:</strong> What is being asked here is how to take the MTL file which goes with the appropriate OBJ file, and apply the MTL material to the OBJ object, in an LWJGL environment.</p>