title: XNA Framework: ContentManager.Content.Load<Texture2d>("10by10tile") is a 'method' but is used as a 'type'
body: <p>I'm sorry if this is insanely stupid, but I'm a total newbie when it comes to C# and especially the XNA Framework. I got the error message from above; why in the heck does it work for Platformer1's Player code but not for me?!</p>
  
  <pre><code>using System;
  using System.Collections.Generic;
  using System.Linq;
  using System.Text;
  using Microsoft.Xna.Framework;
  using Microsoft.Xna.Framework.Content;
  using Microsoft.Xna.Framework.Graphics;
  using Microsoft.Xna.Framework.Input;
  namespace WindowsGame1
  {
      class Cell
      {
              public bool alive;
              public Texture2D CSprite;
              public int x
              {
                  get { return x; }
                  set { x = value; }
              }
              public int y
              {
                  get { return y; }
                  set { y = value; }
              }
  
          public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
          {
  
          }
  
          public void Update(GameTime gameTime)
          {
  
          }
  
          protected override void LoadContent()
          {
              //spriteBatch = new SpriteBatch(GraphicsDevice);
              CSprite = new ContentManager.Load&lt;Texture2D&gt;("10by10tile"); // TODO: This does NOT work for some reason.
          }
      }
  }
  </code></pre>
  
  <p></p>