title: Three.js - Scale model with scale.set() or increase model size?
body: <p>What is the best practise for scaling 3d models in Three.js (or other 3d renderers)?</p>
  
  <p>Here is an example I just faced:</p>
  
  <p>I load a model in and realise the size of the model is too small. I then scale the mesh using <code>mesh.scale.set(2,2,2);</code> and it is perfect size.</p>
  
  <p>What action should I take in this scenario, do I leave it scaled like that (programatically scaled) or do I go back to my 3d modelling software and double the size of the model?</p>
  
  <p>Thanks</p>