title: Play multiple instances of an html5's Audio object
body: <p>I'm making a small game in Javascript and it requires some audio for better user experience.
  The main issue I have is that I have to play 1 song/sound multiple times, and sometimes at the same time.
  However, if I cloneNode the Audio object, the audio is downloaded one more time from the server, and so is only played latter, as it has to be downloaded first. So the sound can be downloaded over 100 times during normal game !</p>
  
  <p>As I coulnd't find an answer on Internet, I'm asking you :)</p>
  
  <p>Please note, that I want to do that with my own code, and not with a library.</p>