title: How to detect if the device is an Amazon kindle in libgdx
body: <p>I want to do something if the device that is running my libgdx app is an Amazon kindle. How do I detect this. I found how to do not using libgdx using android.os.Build.MANUFACTURER, but it doesn't work in a libgdx game. So how do I detect if the device is an Amazon kindle in libgdx?</p>
  
  <p>Thanks in advance!</p>