title: Unity3d isLocalPlayer issue
body: <p>I have a problem with isLocalPlayer bool in Unity. I have simple moving script, where I want to move a player if isLocalPlayer. But isLocalPlayer always returns false. Code:</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  using UnityEngine.Networking;
  
  public class PlayerRotating : NetworkBehaviour {
  
      // Use this for initialization
      void Start () {
  
      }
  
      // Update is called once per frame
      void Update()
      {
          if(isLocalPlayer)
          {
              var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
              var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
  
              transform.Rotate(0, x, 0);
              transform.Translate(0, 0, z);
          }
      }
  }
  </code></pre>
  
  <p>My player prefab inspector:</p>
  
  <p><a href="https://i.stack.imgur.com/oApCG.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/oApCG.png" alt="My player prefab inspector"></a></p>