title: xcode 6 asset catalog iphone 6
body: <p>this problem still hasn't been answered. when using the asset catalog, device specific (not universal), the options are 1x, 2x, r 2x, 3x. 1x is unnecessary as it is not retina. 2x is the well for ip4 with a res 640x960. r 2x is the well for ip5 with a res 640x1136. 3x is the ip6plus well with a res of 1242x2208.</p>
  
  <p>now when i run the simulator for ip6 (not ip6plus!), it uses the 2x image (640x960 res for ip4) and it is also not upscaling to fill the screen (which wouldn't make sense anyhow as the ratios don't fit). </p>
  
  <p>has anyone found a proper guide for setting up background images for the new phones? i don't mean the explanation how the various res sizes are scaling, that's clear, but how to work around the obvious mismatch between the xcassets image well @2x that shares ip4 and ip6? thanks!</p>
  
  <p>edit: <a href="https://stackoverflow.com/questions/26219762/xcode-asset-catalog-support-for-3-5-4-and-4-7-2x-images?rq=1">Xcode asset catalog support for 3.5&quot;, 4&quot;, and 4.7&quot; @2x images?</a> similar question but not really solved, just a workaround by using universal instead of device specific. anyone know a better way?</p>