title: How do I create a border in Pygame so my character doesn't walk over an image?
body: <p>I need a rectangular border around an image so my character stops walking through it. It would be nice if my character stopped at certain coordinates instead of walking over the image.</p>
  
  <p>I've tried to create a border with my 'x' and 'y' coordinates, but the border seems to stretch across the screen.</p>
  
  <pre><code>import pygame
  from pygame.locals import *
  pygame.init()
  
  SCREEN_WIDTH = 800
  SCREEN_HEIGHT = 700
  screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT,))
  pygame.display.set_caption("Zombie Hunters")
  
  background = pygame.image.load("background.jpg").convert()
  background = pygame.transform.scale(background, (SCREEN_WIDTH,SCREEN_HEIGHT))
  
  player = pygame.image.load("character no gun.png").convert_alpha()
  player = pygame.transform.scale(player, (270, 270))
  
  # these are the coordinates to move the player
  x, y = 0, 0
  MOVE_RIGHT = 1
  MOVE_LEFT = 2
  MOVE_UP = 3
  MOVE_DOWN = 4
  direction = 0
  speed = 1
  
  #House barrier
  barrier_xlocation = 345
  barrier_ylocation = 80
  barrier_width = 190
  barrier_height = 260
  
  while True:
      for event in pygame.event.get():
          if event.type == QUIT:
              exit()
  
          if event.type == KEYDOWN:
              if event.key == ord('q'):
                  pygame.quit()
                  exit()
  
              if event.key == K_LEFT:
                  direction = MOVE_LEFT
  
              if event.key == K_RIGHT:
                  direction = MOVE_RIGHT
  
              if event.key == K_UP:
                  direction = MOVE_UP
  
              if event.key == K_DOWN:
                  direction = MOVE_DOWN
  
          elif event.type == KEYUP:
  
              if event.key == K_LEFT:
                  direction = 0
  
              if event.key == K_RIGHT:
                  direction = 0
  
              if event.key == K_UP:
                  direction = 0
  
              if event.key == K_DOWN:
                  direction = 0
  
      if(direction == MOVE_LEFT):
  
          x-= speed
  
      if(direction == MOVE_RIGHT):
  
          x+= speed
  
      if(direction == MOVE_UP):
  
          y-= speed
  
      if(direction == MOVE_DOWN):
  
          y += speed
  
  
      #Background
      screen.blit(background, (0, 0))
  
      #House border
      pygame.draw.rect(screen, (255,0,0), (barrier_xlocation,barrier_ylocation,barrier_width,barrier_height), 2)
  
      #Player hitbox
      pygame.draw.rect(screen, (255,0,0), (x + 117,y + 105, 50,50),2)
      screen.blit(player, (x,y))
      pygame.display.update()
  </code></pre>
  
  <p>I don't get any error messages, but I need to create a border around the house.</p>