title: LibGDX HelloWorld project crashes when run on Android emulator
body: <p>I've been trying to get the Hello-World project to run as part of learning LibGDX. Using the Nightly Build (libgdx-nightly-20140322). However, I have become quite frustrated because the hello-world-desktop project will work when run as a Java Application, the hello-world-html project will Run As a Web Application. But hello-world-android simple produces a not very descriptive error:</p>
  
  <p><img src="https://i.stack.imgur.com/ZosOS.png" alt="image of LibGDX failure in Android emulator"></p>
  
  <p>I have checked on here looking for similar problems and found <a href="https://stackoverflow.com/questions/10972035/android-emulator-does-not-launch-libgdx-project">Android Emulator does not launch LibGDX project?</a>, but the solution given does not work with what I have. There was also <a href="https://stackoverflow.com/questions/10970039/libgdx-my-first-triangle-tutorial-not-working">libgdx my first triangle tutorial not working?</a>, which pointed me to new tutorials to try, but no avail.</p>
  
  <p>The first time I attempted to follow the tutorial on <a href="https://github.com/libgdx/libgdx/wiki/Project-setup,-running-&amp;-debugging" rel="nofollow noreferrer">GITHUB</a>, and the second time Games from Scratch's <a href="http://www.gamefromscratch.com/post/2013/09/19/LibGDX-Tutorial-1-Creating-an-initial-project.aspx" rel="nofollow noreferrer">LibGDX Tutorial 1: Creating an initial project</a>.
  I have tried different API Levels 8, 13, 16, &amp; 19.</p>
  
  <p>Here is the dump of the logfile:</p>
  
  <pre><code>03-28 03:41:33.344: E/Trace(622): error opening trace file: No such file or directory (2)
  03-28 03:41:33.435: D/dalvikvm(622): Trying to load lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
  03-28 03:41:33.445: D/dalvikvm(622): Added shared lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
  03-28 03:41:33.445: D/dalvikvm(622): No JNI_OnLoad found in /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590, skipping init
  03-28 03:41:33.465: D/libEGL(622): Emulator without GPU support detected. Fallback to software renderer.
  03-28 03:41:33.496: D/libEGL(622): loaded /system/lib/egl/libGLES_android.so
  03-28 03:41:33.535: D/AndroidRuntime(622): Shutting down VM
  03-28 03:41:33.535: W/dalvikvm(622): threadid=1: thread exiting with uncaught exception (group=0x40a13300)
  03-28 03:41:33.555: E/AndroidRuntime(622): FATAL EXCEPTION: main
  03-28 03:41:33.555: E/AndroidRuntime(622): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.access$600(ActivityThread.java:130)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.os.Handler.dispatchMessage(Handler.java:99)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.os.Looper.loop(Looper.java:137)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.main(ActivityThread.java:4745)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at java.lang.reflect.Method.invokeNative(Native Method)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at java.lang.reflect.Method.invoke(Method.java:511)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at dalvik.system.NativeStart.main(Native Method)
  03-28 03:41:33.555: E/AndroidRuntime(622): Caused by: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
  03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:118)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidGraphics.&lt;init&gt;(AndroidGraphics.java:90)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:97)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.Activity.performCreate(Activity.java:5008)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
  03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
  03-28 03:41:33.555: E/AndroidRuntime(622):  ... 11 more
  </code></pre>