title: XNA/Directx Handedness (orientation)?
body: <p>I'm using XNA (which uses DirectX) for some graphical programming. I had a box rotating around a point, but the rotations are a bit odd.</p>
  
  <p>Everything seems like someone took a compass and rotated it 180 degrees, so that N is 180, W is 90, etc..</p>
  
  <p>I can't quite seem to find a source that states the orientation, so i'm probably just not using the right keywords.</p>
  
  <p>Can someone help me find what XNA/DirectX's orientation is, and a page that states this too?</p>