title: Wildcard for content in an XNA content project?
body: <p>I have an XNA 3.1 content project (.contentproj) with the following:</p>
  
  <pre><code>&lt;ItemGroup&gt;
  &lt;Compile Include="tiles\B000N800.BMP"&gt;
    &lt;Name&gt;B000N800&lt;/Name&gt;
    &lt;Importer&gt;TextureImporter&lt;/Importer&gt;
    &lt;Processor&gt;TextureProcessor&lt;/Processor&gt;
  &lt;/Compile&gt;
  &lt;Compile Include="tiles\B000N801.BMP"&gt;
    &lt;Name&gt;B000N801&lt;/Name&gt;
    &lt;Importer&gt;TextureImporter&lt;/Importer&gt;
    &lt;Processor&gt;TextureProcessor&lt;/Processor&gt;
  &lt;/Compile&gt;
  (... and so on ...)
  &lt;/ItemGroup&gt;
  </code></pre>
  
  <p>What I'd like to do is be able to specify a wildcard so that <code>tiles\*.bmp</code> gets compiled instead - so that I don't have to keep re-synchronising the content project when I add and remove textures from the "tiles" directory.</p>
  
  <p>Does anyone know a way to do this?</p>
  
  <p>Ideally the solution would ignore the hidden ".svn" directory, under "tiles". And also the content project would continue to work in Visual Studio.</p>