title: How to fix blacksreen when changing resolution in Unity
body: <p>I made a 2d game, which worked fine when I built it, but after I implemented a resolution change, it failed to render everything properly and only rendered the player.</p>
  
  <p>I've tried removing these lines, but it hasn't helped. Every build after that has that resolution (I can see it being applied to the player) and fails to render the rest. </p>
  
  <p>I use this at the start of the game.</p>
  
  <pre><code>Screen.SetResolution(160, 144, true, 60);
  </code></pre>
  
  <p>I also got these, but I'm unsure if they are related.</p>
  
  <pre><code>Multiple managers are loaded of type: InputManager
  Multiple managers are loaded of type: GraphicsSettings
  Multiple managers are loaded of type: PhysicsManager
  Multiple managers are loaded of type: QualitySettings
  Multiple managers are loaded of type: Physics2DSettings
  Multiple managers are loaded of type: VFXManager
  </code></pre>