title: .3DS to OpenGL-ES 2.0
body: <p>I would ask you what are OpenGL ES limits.This is my situation: I have to create a .3DS to .JSON converter (<em>.JSON must be readable from OpenGL ES libraries after conversion</em>).</p>
  
  <p>Example: OpenGL ES can't manage more than x lights,texture can't be more than xy pixels,ecc.</p>
  
  <pre><code>Could someone help me to figure out these type of limitations?
  </code></pre>