title: Can StandardSDK 4.0 under EVC++ be used to debug on a remote device?
body: <p>I'm running <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=1DACDB3D-50D1-41B2-A107-FA75AE960856&amp;displaylang=en" rel="nofollow noreferrer">Embedded Visual C++ 4</a> with <a href="http://www.microsoft.com/downloads/details.aspx?familyid=4A4ED1F4-91D3-4DBE-986E-A812984318E5&amp;displaylang=en" rel="nofollow noreferrer">service pack 4</a>, to develop an application for a device running CE 5.0.  I'm using the <a href="http://www.microsoft.com/downloads/details.aspx?familyid=FA1A3D66-3F61-4DDC-9510-AE450E2318C3&amp;displaylang=en" rel="nofollow noreferrer">CE 5.0 SDK</a> for this purpose, which works fine except for the fact that while it will target my device (i.e. an SH4 based PDA), it will not let me select anything other than the StandardSDK emulator for debugging.  If I go to <strong>Tools / Configure Platform manager</strong>, I can connect to my device under Windows CE default Platform, but I cannot select it from the Build Toolbar for output and debugging purposes.  Is there any work around for this.  I've considered moving to VS2008 for this app, but it breaks a large amount of 3rd party code.</p>