title: Can I interpolate rotation from two Quaternions created from Yaw/Pitch/roll?
body: <p>Quaternions are good for interpolate rotations between them. so far so good.</p>
  
  <p>If I have a networking game, will it suffice to transfer the rotation as vector3f or should I use a quaternion?
  To make the game smoother I may have to interpolate between the last sent rotation and the current one.</p>
  
  <p>But can I interpolate rotations between two Quaternions which were created from Yaw/Pitch/Roll?</p>
  
  <pre><code>Quaternion a = Quaternion.FromYawPitchRoll(x1,y1,z1);
  
  Quaternion b = Quaternion.FromYawPitchRoll(x2,y2,z2);
  
  a.Interpolate(b, value); // will this work correctly?
  </code></pre>