title: Unity iPhone app size is too big
body: <p>I built a unity game for iPhone which gave an app size of 288 MB. So tried with an <strong>empty unity project</strong>. Initially it generated app of size 33 MB. But after googling i could reduce it to <strong>19.2 MB</strong>. </p>
  
  <p>The changes i made:
  1. Release build instead of debug build.
  2. Target Device: only iPhone(in Unity settings).
  3. Target Platform: armv7</p>
  
  <p>The device log from unity showed:</p>
  
  <p>Mono dependencies included in the build<br>
  mscorlib.dll</p>
  
  <p>Textures      0.0 kb     0.0%<br>
  Meshes        0.0 kb     0.0%<br>
  Animations    0.0 kb     0.0%<br>
  Sounds        0.0 kb     0.0%<br>
  Shaders       0.0 kb     0.0%<br>
  Other Assets  0.0 kb     0.0%<br>
  Levels        6.7 kb     0.3%<br>
  Scripts       0.0 kb     0.0%<br>
  Included DLLs 2.4 mb     99.4%<br>
  File headers  8.0 kb     0.3%<br>
  Complete size 2.4 mb     100.0%    </p>
  
  <p>The package contents of my app has the <strong>unix executable</strong> with size <strong>13.3 MB</strong> and Data 5.7 MB.</p>
  
  <p>Is there any thing i must change in unity settings or Xcode to reduce the app size further? Please help me.</p>