title: Cocos2dX, Assets getting deleted on Build or Run (Eclipse Juno, Android C++ project)
body: <p>Could someone please advise where and how to add assets to an Android Cocos2D-X project. I've tried both just linking the assets to the 'assets folder' in Eclipse as well as physically placing a copy of the assets in the assets folder via file system where the project is located. But when I build or run the project in Eclipse the assets are deleted. I've also tried tried running the 'build_native.sh' then running the projectt in Eclipse as other posts on the this site have suggested but in all cases the assets get deleted.</p>
  
  <p>IS there another location that I need to place my assets. Also do I need to manually add them in a config file within the project (e.g.: the manifest file).</p>
  
  <p>My System:
  Mac OS Lion
  Eclipse Juno
  Cocos2D-X v2.1 Beta 3</p>
  
  <p>Please advise.</p>