title: How to change an sprite animation in andengine for android?
body: <p>When creating an sprite object I use <code>.animate(250);</code> to start looping through my sprite. This works fine.</p>
  
  <p>But when I in my collision detection try to run something like <code>.animate(new long[] { 250, 250, 500, 500 }, 0, 3, true);</code> it only shows frame number 0.</p>
  
  <p>This function also works if I call it when I create my object the first time.</p>