title: Develop using OpenGL 4.x on OSX Big Sur
body: <p>According to Apple, <a href="https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html" rel="noreferrer">OpenGL is no longer supported</a>. However, it appears v4.1 of OpenGL <a href="https://support.apple.com/en-us/HT202823" rel="noreferrer">was supported on many devices</a> as of July 28, 2020. I have a 2020 Macbook Pro 16&quot; model, which does not show up on the list provided above. While I am sure some form of compatibility exists on my device, I am unsure how I can develop with OpenGL when modern versions are deprecated.</p>
  <p>I wish to be developing between my Macbook Pro running Big Sur and my Windows desktop. For this reason, I obviously do not wish to focus on a device-specific library such as Direct3D or Metal. Is it possible to work with newer versions of OpenGL (such as OpenGL 4.6) despite support not being directly provided by Apple? I've heard AMD video cards do not play well with OpenGL, so what options am I left with?</p>