title: TableView not showing data in ContainerView using Xcode 7
body: <p>I have a regular ViewController which I have place a containerView object within. I have embedded a Static TableViewController as my embedded view. </p>
  
  <p><a href="https://i.stack.imgur.com/rpMf3.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/rpMf3.jpg" alt="enter image description here"></a></p>
  
  <p>Data such as labels in my static table are nit visible in the overall ViewController.</p>
  
  <p><a href="https://i.stack.imgur.com/wIHjj.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/wIHjj.jpg" alt="enter image description here"></a></p>
  
  <p>Any suggestions or as to why this is not showing?</p>
  
  <p>I am expecting to see my Label..but nothing shows.</p>
  
  <p>Adding the Table View controller code..which is just an empty shell</p>
  
  <pre><code>import UIKit
  
  class ProfileDetailsTableViewController: UITableViewController {
  
  
  override func viewDidLoad() {
      super.viewDidLoad()
  
      // Uncomment the following line to preserve selection between presentations
      // self.clearsSelectionOnViewWillAppear = false
  
      // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
      // self.navigationItem.rightBarButtonItem = self.editButtonItem()
  }
  
  override func didReceiveMemoryWarning() {
      super.didReceiveMemoryWarning()
      // Dispose of any resources that can be recreated.
  }
  
  // MARK: - Table view data source
  
  override func numberOfSectionsInTableView(tableView: UITableView) -&gt; Int {
      // #warning Incomplete implementation, return the number of sections
      return 0
  }
  
  override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -&gt; Int {
      // #warning Incomplete implementation, return the number of rows
      return 0
  }
  
  /*
  override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -&gt; UITableViewCell {
      let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)
  
      // Configure the cell...
  
      return cell
  }
  */
  
  /*
  // Override to support conditional editing of the table view.
  override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -&gt; Bool {
      // Return false if you do not want the specified item to be editable.
      return true
  }
  */
  
  /*
  // Override to support editing the table view.
  override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
      if editingStyle == .Delete {
          // Delete the row from the data source
          tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
      } else if editingStyle == .Insert {
          // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
      }    
  }
  */
  
  /*
  // Override to support rearranging the table view.
  override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
  
  }
  */
  
  /*
  // Override to support conditional rearranging of the table view.
  override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -&gt; Bool {
      // Return false if you do not want the item to be re-orderable.
      return true
  }
  */
  
  /*
  // MARK: - Navigation
  
  // In a storyboard-based application, you will often want to do a little preparation before navigation
  override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
      // Get the new view controller using segue.destinationViewController.
      // Pass the selected object to the new view controller.
  }
  */
  
  }
  </code></pre>