title: iOS app crashes while opening in device Unity?
body: <p>I'm using Unity version <code>2018.3.14f</code>. I'm using <code>vuforia(8.1)</code> with it. Everything is working fine. I'm able to test my project from Unity Editor. The problem arises when I export it to <code>iOS</code>. When I build I get issue of </p>
  
  <blockquote>
    <p>'release' is unavailable: not available in automatic reference
    counting mode</p>
  </blockquote>
  
  <p>So I set the <code>Object reference counting</code> to <code>no</code>. And the error gone away.</p>
  
  <p>Build also succeeds but when I run on a real device I get error <code>UnityGfxDeviceWorker EXC_BAD_ACCESS</code>. The build installs on device but when Opens it crashes in a second.</p>
  
  <p>Logs are here</p>
  
  <p><a href="https://i.stack.imgur.com/RgLBM.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/RgLBM.png" alt="enter image description here"></a></p>
  
  <p>What is I'm doing wrong here? Please suggest me. 
  These are my player settings:</p>
  
  <p><a href="https://i.stack.imgur.com/Ukewi.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Ukewi.png" alt="enter image description here"></a>
  <a href="https://i.stack.imgur.com/N3Zk0.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/N3Zk0.png" alt="enter image description here"></a></p>