title: image vs texture size LWJGL
body: <h2>First Scenerio</h2>
  
  <ol>
  <li>Loaded a texture with <code>Stick-util.jar</code>, where the image size = <em>50x50</em> &amp; texture size =<em>64x64</em>.</li>
  <li>Bound the texture &amp; drew a Quad of size <em>64x64</em>. And gives out an Image of size <em>50x50</em>.</li>
  </ol>
  
  <p>Grid of size <em>50x50</em></p>
  
  <p><img src="https://i.stack.imgur.com/nEXYp.png" alt="Grid of size 50x50"></p>
  
  <h2>Second Scenerio</h2>
  
  <ol>
  <li>Loaded another texture of Image size = 180x50, but texture size = 256x64</li>
  </ol>
  
  <h2>Question</h2>
  
  <p>It's obvious that <code>slick-util</code> is converting the texture size to some power of 2. And when bound, drawing its original size. (default)</p>
  
  <p>But <strong>why &amp; how</strong>? The second texture's width to height ratio is not equal to the image size.</p>