title: Declaring a new instance of a class in C#
body: <p>Unity is not liking this and upon research and a warning from unity </p>
  
  <p>("You are trying to create a MonoBehavior using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively your script can inherit from ScriptableObject or no base class at all.)</p>
  
  <p>I know of AddComponent, but I don't quite think that's what I want.</p>
  
  <pre><code>public Boids boids = new Boids();
  </code></pre>
  
  <p>Boids is my 2nd class. I saw this work on a tutorial, so I'm kind of confused on why this doesn't work in Monodevelop. </p>