title: Using LitJson in unity3d
body: <p>2 questions.</p>
  
  <p>1) Is it possible to use the LitJson library as is while scripting in Javascript? This is really a general question about being able to use c# source in javascript source.</p>
  
  <p>2) I'm new to c# dev. I can't seem to get LitJson up and running. The following code throws this error: <code>An object reference is required to access non-static member</code>LitJson.JsonReader.Read()'`</p>
  
  <pre><code>using UnityEngine;
  using System.Collections;
  
  public class Loadr : MonoBehaviour {
  string url= "http://developer.echonest.com/api/v4/artist/images?api_key=N6E4NIOVYMTHNDM8J&amp;id=ARH6W4X1187B99274F&amp;format=json&amp;results=1&amp;start=0&amp;license=unknown";
  void  Start (){
      WWW www = new WWW(url);
      print(www.text);
      Object a = LitJson.JsonReader.Read(www.text);
      print(a.response.status);
  
      }
  
  }
  </code></pre>
  
  <p>any thoughts?</p>