title: Mismatching between TMX map in Tiled and the one loaded in Andengine
body: <p>I am creating my own TMX map in Tiled. I've imported some Patterns Set and set them in the corresponding Tile Layer. The map looks good in Tiled but when I load it in my level using Andengine, the images displayed in each tile are different to the ones I used in the Tiled editor (another tile from the matrix is displayed instead of the tile I chose in the editor)</p>
  
  <p>The code use it to load is the normal one:</p>
  
  <pre><code>final TMXLayer mTMXLayer = this.mTMXTiledMap.getTMXLayers().get(0);
      mScene.attachChild(mTMXLayer);
  </code></pre>
  
  <p>I don't know if it matters, but the tiles are 70x70 and when loading them I have to include an spacing of 2px. The thing is the example I took this from works perefctly but the tiles there are 32x32 and no spacing. The compression is gzip and the paths are correct. Thank you so much!</p>