title: Fancy, interactive GUI for a c++ game
body: <p>I'm trying to make quite a complex game (open source for windows, using dx11, c++) and I'm looking for a GUI library that is designed for using in games (I don't care about layouts but rather about customized look). I tested out QT, CEGUI and many others but they didn't fit my requirements. When I found Scaleform I started to search for free alternatives such as Awesomium that have the ability of rendering flash or html5 content. So there I have a couple of questions: </p>
  
  <ol>
  <li><p>Is it better to use 'normal' GUI frameworks like QT or CEGUI? What about Intermediate GUI systems, are they Ok in games? The most important for me is that the lib should give me control of the main loop.</p></li>
  <li><p>What do you think about the other solution (Awesomium)? Is it sufficient that I simply make a *.swf file and import it to my game? This would also give a possibility of creating 3d interface, am I right? Finally if you recommend me to use Awesomium, what should I use- Flash (I have some experience with it) or html5 (I don't know anything about it but learning js shouldn't be a problem)?</p></li>
  </ol>