title: How to integrate xAPI / TinCan in Unity
body: <p>I am new to xAPI/TinCan API so my question might be a bit general but I haven't found anything that can help me so far.
  I figured it is possible to integrate xAPI into a Unity project (a game or simulation) but how exactly do I do that? (Are there any examples/documentation I can read on xAPI &amp; Unity?)</p>
  
  <p>So am I right to understand: I need a LRS, then I can use the TinCan .NET library and integrate it in Unity and then just have some conditions in my Unity code (like finish that level..) and if they are fulfilled I create a statement like in the example here (<a href="http://rusticisoftware.github.io/TinCan.NET/" rel="nofollow noreferrer">http://rusticisoftware.github.io/TinCan.NET/</a>) and then send it to my LRS via a normal POST? And then I can see/query this learning data in my LRS for analytics?</p>
  
  <p>Plus does it work for Unity standalone, mobile and web player??</p>