title: Java - Set width/height of JLabel
body: <p>I am adding an image into a JLabel and trying to set the width and height... but it's not working... help?</p>
  
  <p>as you can see here... the tiles are not 32 by 32...</p>
  
  <p><a href="https://i.stack.imgur.com/m3H5S.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/m3H5S.png" alt="alt text"></a>
  </p>
  
  <p>code:</p>
  
  <pre><code>import java.applet.Applet;
  import java.awt.*;
  import javax.swing.*;
  import java.lang.*;
  import java.util.*;
  
  public class LayoutExample extends JApplet {
  
      Label msgL = new Label("Messages");
      Label statusL = new Label("Status");
      Label inventoryTitleL = new Label("Your Inventory");
      Label idL = new Label("Name, Stats");
      Label messageInL = new Label("read message here");
      Label messageOutL = new Label("type message here");
      JLabel label2;
      JPanel topP;
      JPanel topRightP;
      JPanel gameGridP;
      JPanel inventoryP;
      JPanel inventoryTitleP;
      JPanel inventoryGridP;
      JPanel idP;
      JPanel messageInP;
      JPanel messageOutP;
      JButton slot;
      TextArea chat;
      TextField msg;
  
      /** Game variables **/
      Image[] tiles;
      Image[] weapon;
      Image player; // player image
      int x, y, px, py, tx, ty; // x tile - y tile // player x - player y // tile x - tile y
      boolean left, right, down, up, canMove, respawn;
      boolean drawFlail, drawBattleaxe;
      public static int[][] board;
      final int NUM_TILES = 522;
      final int NUM_WEAPS = 2;
      boolean[] weaponPicked;
      Label lx, ly; // to see where we are!
      int r1, r2, u1,u2,l1,l2,d1,d2, spawnX, spawnY;
      int rightSide = 480;
      int downSide = 320;
      int mapX = 15;
      int mapY = 10;
      String txtLastFX, txtLastFY;
      boolean boolRC, boolLC, boolUC, boolDC;
      int leftMap, upMap, rightMap, downMap, currentMap, map;
      public static TextArea c = new TextArea();
      public static TextArea stats = new TextArea();
      public static String newline;
      public static java.awt.List list;
  
      public static Font TimesR = new Font("MonoSpaced", Font.BOLD, 15);
      public static ArrayList&lt;String&gt; arr;
      public static tileGen anItem;
      public static boolean firstpush = false;
      String name, desc, typeOf, attackAdd, defenseAdd, canSell, canEat,earnedCoins,canEquip;
      public static int blkStr;
  
  
      int lastX, lastY, row, col;
      Label lbl1, lbl2, p1, p2, lblRC;
  
          String username;
      int attack, defense, gold, level, exp;
  
      public void init() {
  
          setMinimumSize(new Dimension(840,520));
  
          tiles = new Image[522];
          for(int i = 0;i &lt; 522;i++) {
          tiles[i] = getImage(getClass().getResource(String.format("line_tile/t%d.png", i)));
          }
  
  board = loadBoard(1);
  
          GridLayout frameGL = new GridLayout(3,2);
  
          frameGL.setVgap(0);
          frameGL.setHgap(0);
  
          //setLayout(new GridLayout(3,1));
          setLayout(frameGL);
  
  
          topP = new JPanel(new GridLayout(1,2));
          //topP.setBounds(0,0,640,520);
          topP.setMinimumSize(new Dimension(840,520));
          topP.setSize(new Dimension(840,520));
          GridLayout gameGridGL = new GridLayout(15,10);
          gameGridGL.setVgap(0);
          gameGridGL.setHgap(0);
          gameGridP = new JPanel(gameGridGL);
  
          gameGridP.setPreferredSize(new Dimension(580,320));
  
  
  
          topP.add(gameGridP);
  
          topRightP = new JPanel(new GridLayout(2,1));
          inventoryP = new JPanel(new GridLayout(2,1));
          inventoryTitleP = new JPanel(new FlowLayout());
          inventoryTitleP.setBounds(480,0,160,30);
          inventoryGridP = new JPanel(new GridLayout(5,4));
          //inventoryGridP.setBounds(480,0,160,128);
          //inventoryGridP.setHeight("160px");
          inventoryGridP.setPreferredSize(new Dimension(100,128));
          idP = new JPanel(new GridLayout(3,1));
  
          messageInP = new JPanel(new FlowLayout());
          messageOutP = new JPanel(new FlowLayout());
  
          chat = new TextArea(10,50);
          msg = new TextField(50);
  
  
          inventoryTitleP.add(inventoryTitleL);
          inventoryP.add(inventoryTitleP);
  
          topP.add(inventoryGridP);
          inventoryP.add(inventoryTitleP);
          inventoryP.add(inventoryGridP);
          topRightP.add(inventoryP);
  
          for (int number = 1; number &lt;= 20; number++) {
          inventoryGridP.add(slot = new JButton("Slot " + number));
          }
  
          idP.add(idL);
          topRightP.add(idP);
          topP.add(topRightP);
  
          add(topP);
  
          messageOutP.add(chat);
          messageOutP.setSize(640,20);
          //add(messageOutP);
  
          messageInP.add(msg);
          messageInP.setSize(150,640);
          //add(messageInP);
  
          player = getImage(getClass().getResource("me.gif")); // our player
  
      }
  
  private static final HashSet&lt;Integer&gt; BLOCKED_TILES = new HashSet&lt;Integer&gt;();
  static {
  
  BLOCKED_TILES.add(118);
  BLOCKED_TILES.add(67);
  BLOCKED_TILES.add(190);
  BLOCKED_TILES.add(40);
  BLOCKED_TILES.add(135);
  BLOCKED_TILES.add(520);
  BLOCKED_TILES.add(25);
  BLOCKED_TILES.add(91);
  BLOCKED_TILES.add(394);
  BLOCKED_TILES.add(1);
  BLOCKED_TILES.add(121);
  //add more tiles here
  }
  
  
      public void stop() {
      }
  
      public void paint(Graphics g) {
  
  
  
          for (row = 0; row &lt; board.length; row++) {
          for (col = 0; col &lt; board[row].length; col++) {
          int index = board[row][col];
          Icon newTile = new ImageIcon(tiles[index]);
          label2 = new JLabel(newTile);
  
  
  
      //g.drawImage(tiles[index], 32 * col, 32 * row, this);
          gameGridP.add(label2);
          System.out.println(row + " " + col);
          }
          }
      }
  
      public void update(Graphics g)
      {
      paint(g);
      }
  
      public int[][] loadBoard(int map) {
          if (map == 1) {
       return new int[][] {
      { 118, 118, 118, 118, 34, 343, 67, 1, 1, 1, 1, 1, 1, 1, 343, 343
       },
      { 118, 118, 118, 118, 34, 343, 1, 1, 1, 1, 7, 40, 7, 1, 343, 343
       },
      { 118, 118, 34, 34, 34, 34, 135, 167, 167, 1, 167, 167, 167, 1, 343, 343
       },
      { 118, 118, 34, 343, 343, 343, 1, 167, 167, 167, 167, 167, 167, 1, 343, 343
       },
      { 118, 67, 34, 343, 343, 343, 1, 1, 1, 1, 1, 1, 1, 1, 343, 343
       },
      { 118, 67, 34, 343, 394, 343, 1, 167, 167, 167, 167, 167, 167, 1, 343, 343
       },
      { 67, 67, 34, 343, 343, 343, 1, 167, 167, 167, 167, 167, 167, 1, 343, 343
       },
      { 34, 34, 34, 34, 34, 343, 1, 1, 167, 167, 167, 167, 167, 1, 343, 343
       },
      { 67, 121, 121, 67, 34, 343, 70, 1, 439, 25, 91, 25, 439, 1, 343, 343
       },
      { 118, 190, 190, 67, 34, 343, 343, 343, 343, 343, 34, 343, 343, 343, 343, 520
       },
      { 118, 190, 190, 67, 34, 34, 34, 34, 34, 34, 34, 520, 520, 520, 520, 520
       }
      };
       }else if (map == 4) {
  
        return new int[][] {
  
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 67, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 67, 343
       },
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       }
      };
  
       }else if (map == 2) {
  
        return new int[][] {
  
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 67, 343
       },
      { 343, 67, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 67, 67
       },
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 67
       }
      };
  
       }else if (map == 3) {
  
        return new int[][] {
  
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 124, 343
       },
      { 343, 118, 343, 118, 343, 118, 118, 118, 343, 118, 343, 343, 118, 343, 124, 343
       },
      { 343, 118, 343, 118, 343, 118, 343, 343, 343, 118, 343, 343, 118, 343, 124, 343
       },
      { 343, 118, 118, 118, 343, 118, 118, 343, 343, 118, 343, 343, 118, 343, 343, 124
       },
      { 343, 118, 343, 118, 343, 118, 343, 343, 343, 118, 343, 343, 118, 343, 343, 124
       },
      { 343, 118, 343, 118, 343, 118, 118, 118, 343, 118, 118, 343, 118, 118, 343, 124
       },
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 124
       },
      { 343, 121, 343, 121, 121, 343, 121, 121, 121, 343, 121, 121, 121, 343, 343, 124
       },
      { 343, 121, 343, 121, 343, 343, 121, 343, 121, 121, 121, 343, 121, 343, 343, 124
       },
      { 343, 121, 343, 343, 121, 343, 121, 343, 121, 343, 121, 343, 121, 343, 343, 124
       },
      { 343, 121, 343, 121, 121, 343, 121, 121, 121, 121, 121, 121, 124, 124, 124, 124
       }
      };
       }else if (map == 5) {
  
        return new int[][] {
  
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 343
       },
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 133, 133, 133, 133, 343, 343, 343, 1, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 133, 167, 167, 133, 343, 343, 1, 1, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 133, 167, 167, 133, 343, 1, 343, 1, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 133, 167, 167, 133, 343, 1, 343, 1, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 133, 167, 167, 133, 343, 1, 1, 1, 1, 343, 343, 343, 343, 343, 343
       },
      { 343, 133, 133, 140, 133, 343, 343, 343, 1, 343, 343, 343, 343, 343, 343, 343
       },
      { 343, 343, 343, 343, 343, 343, 343, 343, 1, 343, 343, 343, 343, 343, 1, 1
       },
      { 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 343, 1, 1
       }
      };
  
       }
  
      return board;
      }
  
  
      public boolean blocked(int tx, int ty) {
      return BLOCKED_TILES.contains(board[ty][tx]);
  }
  
  }
  </code></pre>