title: How to stretch image in Firemonkey?
body: <p>I would like to resize an image to a predefined bitmap of 64 * 64, regardless of its current dimensions and aspect ratio. I tried <code>Bitmap.ReSize</code> but that keeps the aspect ratio. I tried <code>TImage</code> and set the <code>WrapMode</code> to <code>iwStretch</code>. That works to a certain extent in that it indeed rescales the image as I want it, but I can't find a way to get that image out of the <code>TImage</code>. The <code>Bitmap</code> property of <code>TImage</code> still contains the original bitmap. </p>
  
  <p>Does anybody know how to fetch the Image from a <code>TImage</code> as it is shown on the screen? Or even better: point me to a function that does this kind of resizing and stretching? If there is one, I have missed it.</p>
  
  <p>Thanks for your time.</p>