title: libgdx: Rotate a texture when drawing it with spritebatch
body: <p>Im trying to rotate textures when I draw them. I figured it would make more sense to do this than to rotate the images 90 degrees in paint.net and save them in different files. I looked thought the api documentation for spritebatch drawing arguments  but I just dont understand. There are a bunch of arguments such as srcX, srcY, originX and so on. Also i would like to know how to do the same for texture regions. Heres a link to the api documentation page:<a href="http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/SpriteBatch.html">http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/SpriteBatch.html</a></p>
  
  <p>Thank you!</p>