title: How do I emit code and inject it into a loaded assembly?
body: <p>I've built some Types dynamically using System.CodeDom.CodeCompileUnit, want to compile those into IL code in memory, and inject that IL code into an assembly loaded in memory - there is no need to save any of this to disk. Maybe my stated plan is wrong. Open to other suggestions about how to get that CodeCompileUnit instance to the said destination.</p>