title: How can I import java.awt.BufferedImage in an Android project?
body: <p>I see answers to questions suggesting the use of BufferedImages for performing increases that I am very interested in.</p>
  
  <p><a href="https://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices">How can I avoid garbage collection delays in Java games? (Best Practices)</a></p>
  
  <p>But I cannot find out a way to import it because it is not part of the SDK of course.  How has everyone else who have used it achieved this?</p>
  
  <p>I am basically looking for a way to store graphics I am writing on canvas without having to build them totally from stratch each time.  For example storing a drawText() as a BufferedImage and drawing that each frame.</p>