title: C# game development after XNA
body: <p>I am a game developer who made games in .Net languages with XNA for the past four versions of it. Unfortunately now there's this news: <a href="http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php#.UQ3yiehQCh8">http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php#.UQ3yiehQCh8</a></p>
  
  <p>I am surveying the ecosystem of game engines, looking for something that supports coding in Visual Studio (I use F# heavily, believe it or not!) and I am having trouble finding something that is high quality, <em>still alive</em>, and high performance to replace XNA. Unity for example misses the mark because it only allows for scripting in MonoDevelop, while I want a more developer friendly experience.</p>
  
  <p>So what is a good replacement for XNA?</p>