title: Have separate storyboards for different screen sizes?
body: <p>Basically I have an app finished. My only problem ATM is that the app was designed with solely a 4-in display in mind. When run on a 3.5 in simulator theres .5 inches of the app missing (obviously).</p>
  
  <p>My question, then, is how can I, in Xcode 5, set a different storyboard for a different screen size?</p>
  
  <p>I know that before I could use the following piece of code:</p>
  
  <pre><code>-(void)initializeStoryBoardBasedOnScreenSize {
  
  if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
  {    // The iOS device = iPhone or iPod Touch
  
  
  CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;
  
  if (iOSDeviceScreenSize.height == 480)
  {   // iPhone 3GS, 4, and 4S and iPod Touch 3rd and 4th generation: 3.5 inch screen (diagonally measured)
  
      // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone35
      UIStoryboard *Main_iPhone2 = [UIStoryboard storyboardWithName:@"Main_iPhone3" bundle:nil];
  
      // Instantiate the initial view controller object from the storyboard
      UIViewController *initialViewController = [Main_iPhone2 instantiateInitialViewController];
  
      // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
      self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
  
      // Set the initial view controller to be the root view controller of the window object
      self.window.rootViewController  = initialViewController;
  
      // Set the window object to be the key window and show it
      [self.window makeKeyAndVisible];
  }
  
  if (iOSDeviceScreenSize.height == 568)
  {   // iPhone 5 and iPod Touch 5th generation: 4 inch screen (diagonally measured)
  
      // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
      UIStoryboard *Main_iPhone = [UIStoryboard storyboardWithName:@"Main_iPhone" bundle:nil];
  
      // Instantiate the initial view controller object from the storyboard
      UIViewController *initialViewController = [Main_iPhone instantiateInitialViewController];
  
      // Instantiate a UIWindow object and initialize it with the screen size of the iOS device
      self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
  
      // Set the initial view controller to be the root view controller of the window object
      self.window.rootViewController  = initialViewController;
  
      // Set the window object to be the key window and show it
      [self.window makeKeyAndVisible];
  }
  
  } else if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
  
  {   // The iOS device = iPad
  
  UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;
  UINavigationController *navigationController = [splitViewController.viewControllers lastObject];
  splitViewController.delegate = (id)navigationController.topViewController;
  
  }
  }
  </code></pre>
  
  <p>But the deal with Xcode 5, and what I believe the reason this code isn't working is that there is a section in under general within your project that establishes a storyboard as the main one throughout the specific device type.</p>
  
  <p>So, either there's a different way of doing the whole separate storyline thing, or I'm doing something wrong with the code. The following code obviously was placed under the AppDelegate.m file... so don't think I have anything wrong there.</p>
  
  <p>Thanks, and really help would be greatly appreciated here. I really want to submit this app!!!</p>
  
  <p>Regards, Patricio</p>