title: Can you set the size of the call stack in c++? (vs2008)
body: <p>I'm working from an example piece of code that allocates a relatively large local array. (32768 to be precise) When I try the same I'm getting behaviour that appears to be a stack overflow. Now I was wondering if my example has maybe set the stack to be larger then my application. Is this possible? if so how?</p>