title: indexOutOfRangeException: index was outside the bounds of the array (unity)
body: <p>idk what I need to do to be inside the bounds of my array. i think my array is stuck not counting at all or counting to much between my 2 interfaces but idk if thats even the problem with it i just know its an array problem in my CreateSlots
  don't know if this helps but I'm following a unity tutorial called Unity3D equipping items scriptable object inventory system
  'the code':</p>
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.EventSystems;
  
  public class StaticInterface : UserInterface
  {
      public GameObject[] Slots;
  
      public override void CreateSlots()
      {
          itemsDisplayed = new Dictionary&lt;GameObject, InventorySlot&gt;();
          for (int i = 0; i &lt; inventory.Container.Items.Length; i++)
          {
              var obj = Slots[i]; //this line is the one unity pointed out
  
              AddEvent(obj, EventTriggerType.PointerEnter, delegate { OnEnter(obj); });
              AddEvent(obj, EventTriggerType.PointerExit, delegate { OnExit(obj); });
              AddEvent(obj, EventTriggerType.BeginDrag, delegate { OnDragStart(obj); });
              AddEvent(obj, EventTriggerType.EndDrag, delegate { OnDragEnd(obj); });
              AddEvent(obj, EventTriggerType.Drag, delegate { OnDrag(obj); });
  
  
              itemsDisplayed.Add(obj, inventory.Container.Items[i]);
          }
      }
  }
  
  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using TMPro;
  using UnityEngine.UI;
  using UnityEngine.EventSystems;
  using UnityEngine.Events;
  
  public abstract class UserInterface : MonoBehaviour
  {
  
      public Player player;
  
      public InventoryObject inventory;
      public Dictionary&lt;GameObject, InventorySlot&gt; itemsDisplayed = new Dictionary&lt;GameObject, InventorySlot&gt;();
      void Start()
      {
          CreateSlots();
      }
  
      // Update is called once per frame
      void Update()
      {
          UpdateSlots();
      }
  
      public abstract void CreateSlots();//this line is the one unity pointed out
  </code></pre>