title: Unity Resources.Load not working on Android
body: <p>This code below works just fine in the editor / windows but does not work in Android build. Sprite change does not occur. Any reasons why? </p>
  
  <pre><code>spr = Resources.Load&lt;Sprite&gt;("Sprites/Projectile");
  GetComponent&lt;SpriteRenderer&gt;().sprite = spr;
  </code></pre>