title: Creating objects using Unity Resolve with extra parameters
body: <p>I'm using Prism, which gives be the nice Unity IoC container too. I'm new to the concept, so I haven't gotten my hands all around it yet. What I want to do now is to create an object using the IoC container, but passing an extra parameter too. Allow me to explain with an example..: </p>
  
  <p>I have a class that takes a commands object. This is registered in the IoC container, so it will handle it nicely: </p>
  
  <pre><code>public class Person 
  {
      public Person(IApplicationCommands commands) { .. }
      ..
  }
  
  Person person = _container.Resolve&lt;Person&gt;();
  </code></pre>
  
  <p>Now - I want to pass in another argument - e.g. the name of the person. However, I still want to use the IoC container to handle the resolving and hence get the other paramenters from the IoC container. But pass in the name as a "custom" parameter. Can this be done?</p>
  
  <pre><code>public class Person 
  {
      public Person(IApplicationCommands commands, string name) { .. }
      ..
  }
  
  string name = "John"; 
  Person person = _container.Resolve&lt;Person&gt;(name); // ....?? 
  </code></pre>
  
  <p>This example doesn't seem to work, but is there a way to make it work? Or does Unity IoC container require all parameters to be registered in the container before calling Resolve? </p>