title: Player moves way faster in build compared to editor Unity 2D
body: <p>My question is the same as the title. My player and enemies both move WAY faster when I build the game compared to when I play in the editor. I have looked online, but most forum pages say to multiply movement by Time.deltaTime, but for some reason, this doesn't work for me, because even when I re-build the game movement is way faster. If it helps, my character and enemies are both moved by Rigidbody2D.MovePosition. I think that I need to limit the framerate so that everything is slower, but I'm not sure. If you think I should, how would I go about doing that? Thanks in advance. </p>
  
  <p>Both the enemies and player use this to move:</p>
  
  <pre><code>GetComponent&lt;Rigidbody2D&gt;().MovePosition(transform.position + move * speed * Time.deltaTime);
  </code></pre>
  
  <p>If it helps, "move" is a Vector3 coordinate and speed is set to 30 for the player character. I have clicked "build and run" every time after I made a change. </p>