title: How to Download an AssetBundle and then save it in the device
body: <p>I'm using the LoadFromCacheOrDownload function, I'm just not sure how can I just download the asset bundle from inside unity and then load the asset bundle for a local in the device. Thank you! Here's the code I'm currently using: </p>
  
  <pre><code>using UnityEngine.UI;
  using System;
  
  
  public class LoadScenes : MonoBehaviour
  {
  public string sceneAssetBundle;
  public string sceneName;
  public string sName;
  public string bName;
  public string BundleURL;
  public int version;
  public int downloaded = 0;
  
  
  IEnumerator Start() {
      if (downloaded == 0){
          using (WWW www = WWW.LoadFromCacheOrDownload (BundleURL, version)) {
              yield return www;
              if (www.error != null)
                  throw new Exception ("WWW download had an error:" + www.error);
              if (www.error == null) {
                  AssetBundle bundle = www.assetBundle;
              }
          }
              if (Caching.ready == true) {
                  downloaded = 1;
                  yield return InitializeLevelAsync (sceneName, true);
  
              }
          }
      }
  
  
  public void getScene(string sName){
      sceneName = sName;
  
  }
  
  public void getBundle(string bName){
      sceneAssetBundle = bName;
  
  }
  
  
  public IEnumerator InitializeLevelAsync (string levelName, bool isAdditive)
  {
      // This is simply to get the elapsed time for this phase of AssetLoading.
      float startTime = Time.realtimeSinceStartup;
  
      // Load level from assetBundle.
      AssetBundleLoadOperation request = AssetBundleManager.LoadLevelAsync(sceneAssetBundle, levelName, isAdditive);
      if (request == null)
          yield break;
      yield return StartCoroutine(request);
  
      // Calculate and display the elapsed time.
      float elapsedTime = Time.realtimeSinceStartup - startTime;
      Debug.Log("Finished loading scene " + levelName + " in " + elapsedTime + " seconds" );
  }
  }
  </code></pre>