title: Team score and fairness based on airdrops received, send number of users
body: <p>My problem is to calculate the best available score for teams on BSCnetwork for team leaderboard ranking best teams.</p>
  <p>What data is available</p>
  <ol>
  <li>Direct team members</li>
  <li>Not direct team members</li>
  <li>Team wallet deposits</li>
  <li>Team wallet claimed</li>
  <li>Airdrops send</li>
  <li>Airdrops received</li>
  </ol>
  <p>Basically people join the team in anticipation to receive airdrops so Airdrops send would be the most important value in the equation. Right now I have</p>
  <p>Score = Airdrops send - Airdrops received / Direct team members</p>
  <p>This approach has a major problem when team wallet have the small number of Direct team members and high Airdrops (this usually mean someone is airdropping to his/her second wallet created in the same team) my score is way off.
  <a href="https://i.stack.imgur.com/JFL6z.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/JFL6z.png" alt="example score for ranking " /></a></p>
  <p>I'm looking for the way to weight/model the score to better match real and fair distribution of airdrops.</p>