title: How can I add a font to my Cocos2D iOS project and use it with a CCLabelTTF?
body: <p>I need to use a custom font with my Cocos2D project.  I've tried a few techniques, but Cocos2D keeps reporting:</p>
  
  <blockquote>
    <p>Unable to load font XXX.ttf</p>
  </blockquote>
  
  <p>Why can't I get my custom font to work with with Cocos2D?  </p>
  
  <hr>
  
  <h2>ADDITIONAL INFORMATION</h2>
  
  <p>This is a Question+Answer post.  This has been a problem that has had me beating my head against a wall all morning.  After reading through numerous solutions, across numerous websites, I've discovered that an amalgam of all available solutions was necessary to fix this issue.</p>
  
  <p>What has further confounded the problem for some individuals is that you can sometimes get your application to work, perfectly, in the simulator but it won't work on your iOS device!  Furthermore, I have also read of a couple instances where users have had the opposite problem where the device will work properly, but not the simulator.  I haven't experienced the latter problem but I believe following these instructions will help solve this issue, for everyone.</p>
  
  <p>If you've had this problem, solved it yourself and I missed a step, please post a comment.  I'll update my post to include any additional details.</p>