title: Why use VBO's and/or IBO's as opposed to just simple Vertex Data?
body: <p>So what's the <strong>benefit</strong> to using VBO's (Vertex Buffer Objects) and IBO's (Index Buffer Objects) as opposed to using simple Vertex Data?</p>
  
  <p>When is a good time to <strong>use</strong> them? Would it be more <strong>complicated</strong> to load a <strong>3D model</strong> into them? If so, what's the benefit? And how are VBO/IBO's <strong>different</strong> from each other?</p>
  
  <p>From my understanding you create Data as Vertices, Normals and so on, then you put them into regular <strong>buffers</strong>. When you make a VBO/IBO, you still need the buffer, so why would you need a separate buffer for VBO's and IBO's? Is it just a matter of performance, or are there other advantages?</p>
  
  <p>I suppose this would all be <strong>leveraged</strong> against the difficulty of adding VBO/IBO code as well?</p>