title: While loop in pygame
body: <p>I'm trying to add PS4 input to my python code, so I wanted to make it whenever I'm holding down a button, it prints as long as it held down for, not just the one time. I tried many different variations of while loops but it just spams my console with text so I know im doing something wrong. Any help would be appreciated. </p>
  
  <pre><code>import pygame
  
  
  BLACK    = (   0,   0,   0)
  WHITE    = ( 255, 255, 255)
  
  
  class TextPrint:
      def __init__(self):
          self.reset()
          self.font = pygame.font.Font(None, 25)
  
      def print(self, screen, textString):
          textBitmap = self.font.render(textString, True, BLACK)
          screen.blit(textBitmap, [self.x, self.y])
          self.y += self.line_height
  
      def reset(self):
          self.x = 30
          self.y = 30
          self.line_height = 20
  
      def indent(self):
          self.x += 10
  
      def unindent(self):
          self.x -= 10
  
  
  pygame.init()
  
  
  size = [800, 500]
  screen = pygame.display.set_mode(size)
  
  pygame.display.set_caption("My Game")
  
  done = False
  
  clock = pygame.time.Clock()
  
  pygame.joystick.init()
  
  textPrint = TextPrint()
  
  while done==False:
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              done=True 
  
  
          if event.type == pygame.JOYBUTTONDOWN:
              print("Joystick button pressed.")
          if event.type == pygame.JOYBUTTONUP:
              print("Joystick button released.")
  
  
      screen.fill(WHITE)
      textPrint.reset()
  
      joystick_count = pygame.joystick.get_count()
  
      for i in range(joystick_count):
          joystick = pygame.joystick.Joystick(i)
          joystick.init()
  
          name = joystick.get_name()
          textPrint.print(screen, "Joystick name: {}".format(name) )
  
          buttons = joystick.get_numbuttons()
          textPrint.print(screen, "Number of buttons: {}".format(buttons) )
          textPrint.indent()
  
          for i in range( buttons ):
              button = joystick.get_button( i )
              textPrint.print(screen, "Button {:&gt;2} value: {}".format(i,button) )
          textPrint.unindent()
  
          pygame.display.flip()
  
  clock.tick(20)
  
  pygame.quit ()     
  </code></pre>
  
  <p><br><em>Modified code from official <a href="https://www.pygame.org/docs/ref/joystick.html" rel="nofollow noreferrer">pygame documentation</a></em>
  
  <br>
  Also a side question, but its not priority:
  How would i know exactly which button is being pressed and use it in an if statement? 
  </p>