title: Best way to detect key presses without SDL or GLUT?
body: <p>I've recently created a small application using OpenGL and GLUT via C++.
  Everything was working great, and then I implemented a proper game loop with framerate and the like, and this made a lot of things better, however it also seemed to break the regular GLUT keyboard detection (which never seemed great for game keyboard input anyway) - so now I'm looking for another method of keyboard input in my application.</p>
  
  <p>Could anyone suggest any other (preferably relatively easy) methods of detecting key inputs in an application?</p>