title: Displaying SVG in OpenGL without intermediate raster
body: <p>I have some simple SVG artwork (icon and glyph kind of things) which I want to display in an OpenGL app (developing in C++ on Debian, using Qt).</p>
  
  <p>The obvious solution is to use the ImageMagick libs to <a href="https://stackoverflow.com/questions/1019462/how-to-convert-svg-files-to-other-image-formats">convert</a> the SVGs to raster images and texture map them onto some suitable polygons (or just use good old glDrawPixels).</p>
  
  <p>However, I'm wondering if there's anything out there which will translate the SVG directly to a sequence of OpenGL calls and render it using OpenGL's lines, polygons and the like.  Anyone know of anything which can do this ?</p>