title: Error: Unable to instantiate module 'Launch': System.FormatException: Input string was not in a correct format
body: <p>When I try to upload ios application from Unreal Engine to iTunes Connect I get the following error:</p>
  
  <p>ERROR: Unable to instantiate module 'Launch': System.FormatException: Input string was not in a correct format.</p>
  
  <p>Everything it feels like.</p>
  
  <p>Log:</p>
  
  <pre><code>UATHelper: Packaging (iOS): Running: mono "/Applications/UE_4.23/Engine/Binaries/DotNET/UnrealBuildTool.exe" anwenoprojo IOS Development -Project="/Users/williamapelgren/Desktop/anwenoprojo 4.23/anwenoprojo.uproject"  "/Users/williamapelgren/Desktop/anwenoprojo 4.23/anwenoprojo.uproject" -NoUBTMakefiles  -remoteini="/Users/williamapelgren/Desktop/anwenoprojo 4.23" -skipdeploy -distribution -flushmac -Manifest="/Users/williamapelgren/Desktop/anwenoprojo 4.23/Intermediate/Build/Manifest.xml" -NoHotReload -log="/Users/williamapelgren/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-anwenoprojo-IOS-Development_2.txt"
  UATHelper: Packaging (iOS):   ERROR: Unable to instantiate module 'Launch': System.FormatException: Input string was not in a correct format.
  UATHelper: Packaging (iOS):            at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in &lt;98fac219bd4e453693d76fda7bd96ab0&gt;:0
  UATHelper: Packaging (iOS):            at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in &lt;98fac219bd4e453693d76fda7bd96ab0&gt;:0
  UATHelper: Packaging (iOS):            at System.Single.Parse (System.String s) [0x0000b] in &lt;98fac219bd4e453693d76fda7bd96ab0&gt;:0
  UATHelper: Packaging (iOS):            at UnrealBuildTool.ReadOnlyIOSTargetRules.get_RuntimeVersion () [0x00010] in &lt;ce5e2d2c06a1499db483036381a9dbb3&gt;:0
  UATHelper: Packaging (iOS):            at Launch..ctor (UnrealBuildTool.ReadOnlyTargetRules Target) [0x006e6] in &lt;f6600978a9e84d1fa5020f1c3dc25dc3&gt;:0
  UATHelper: Packaging (iOS):            at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&amp;)
  UATHelper: Packaging (iOS):            at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in &lt;98fac219bd4e453693d76fda7bd96ab0&gt;:0
  UATHelper: Packaging (iOS):          (referenced via anwenoprojo.Target.cs)
  PackagingResults: Error: Unable to instantiate module 'Launch': System.FormatException: Input string was not in a correct format.
  UATHelper: Packaging (iOS): Took 12,137415s to run mono, ExitCode=5
  UATHelper: Packaging (iOS): UnrealBuildTool failed. See log for more details. (/Users/williamapelgren/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-anwenoprojo-IOS-Development_2.txt)
  UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=5 (5)
  UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
  PackagingResults: Error: AutomationTool was unable to run successfully.
  PackagingResults: Error: Unknown Error
  </code></pre>
  
  <p>It should upload properly​!</p>