title: LibGDX thin black border on sprites
body: <p>I am having the issue as seen below while using a textureAtlas with libgdx. I haven't found anyone else with the issue so I decided to ask here.</p>
  
  <p>Here is an image of the textures in the game screen: <a href="https://i.stack.imgur.com/QeG8b.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/QeG8b.png" alt="enter image description here"></a></p>
  
  <p>And to prove it's not a texture related issue, here is the spritesheet with the same background color as the game screen has applied:</p>
  
  <p><a href="https://i.stack.imgur.com/SatQB.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/SatQB.png" alt="enter image description here"></a></p>
  
  <p>Any suggestions? sorry for the sloppy write-up I am very preoccupied.</p>