title: 3D space game development
body: <p>I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational.
  I have been searching for some days about the available languages and engines but i am kinda confused.
  Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser.
  After going through an applet game tutorial i understood how graphics work on an applet.</p>
  
  <p>So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer?
  My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects.</p>
  
  <p>If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game).
  2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.</p>