title: three.js directional light following camera
body: <p>I having a problem with Three.js and lighting following a camera.</p>
  
  <p>I am using orbit control for the mouse movement/</p>
  
  <p>In release number 66 the following use to work</p>
  
  <pre><code>    light = new THREE.DirectionalLight( 0xffffff, 1 );
      light.position = camera.position;
      scene.add(light);
  </code></pre>
  
  <p>However in release number 67 and 68 the lighting doesn't follow the camera. The light is only show on one face.</p>