title: drawing lines in 3D (DirectX)?
body: <p>I'm adding lines to my 3D world like we see in 3D studio max. To draw lines I'm using a cylinder mesh and simply stretching/rotating it appropriately. That's all working fine but my problem is scale. Since it's 3D geometry rendering in perspective its size changes, from a distance it's small to invisible, up close it's huge.</p>
  
  <p>I want to make it so the size of the line geometry stays the same. I tried toying around with orthographic projection but came up with nothing. Any ideas?</p>