title: Unity - Text changes size when changing resolution
body: <p>So, I have a scene where I have some basic elements: a crosshair, a health bar, and a name (a text). I have the canvas set to &quot;scale with screen size&quot; so when I change from, say, 1080p to 4K or GHD, or to a lower resolution, the elements on the UI stay the same size.</p>
  <p>The thing is, it only works for the crosshair and the health bar. If I try seeing the game in 4K, the name gets a lot bigger, and if I select a lower resolution it becomes progressively smaller.</p>
  <p>Any ideas of what can I do to make the text stay the same size?</p>
  <p>Thanks a lot in advance!</p>
  <p><a href="https://i.stack.imgur.com/5Tg04.png" rel="nofollow noreferrer">The size of the UI at 4K</a></p>
  <p><a href="https://i.stack.imgur.com/lO89a.png" rel="nofollow noreferrer">Size at 1080p</a></p>
  <p><a href="https://i.stack.imgur.com/TyWFA.png" rel="nofollow noreferrer">Size at 16:9</a></p>