title: Force redraw on android opengl es 2 to go over 60 fps
body: <p>I am currently working on some opengl es 2 benchmarking on android devices and, In order to go past 60 fps, I want the android equivalent of</p>
  
  <pre><code>glutPostRedisplay();
  </code></pre>
  
  <p>For the java code, I'm using a slightly modified version of the hello-gl2 sample, which uses my C++ code through android ndk, and I've been unable to figure out how and where I should, if it really is what i need, use</p>
  
  <pre><code>GLSurfaceView.requestRender();
  </code></pre>
  
  <p>I simple want to redraw, or step?, my application and my question is, how do I go about this?</p>