title: How to convert a texture to the ETC1 format for android
body: <p>Im an openGL es newbie, and am trying to figure out how to lower texture usage in my app. Im aware of ETC1 and the various other compressed texture formats but am having difficulty figuring out how i can convert my JPGs to ETC1 while the app is loading. I found ETC1Util which can generate during runtime, but this wouldnt really be helpful since my textures will never change. I would also really like to keep my app using api level 7 (ETC1Util was introduced in 8)</p>