title: OpenGL vs Unity Android live wallpaper
body: <p>I created Android live wallpaper using canvas but it seems to be quite slow in performance. I was thinking of shifting towards OpenGLES 2.0 but it is very difficult to code from scratch because there are a lot of animations. I want a sincere opinion which one is the best for making live wallpapers Unity or OpenGLES 2.0, also give a basic idea whether unity slows down the wallpaper or not.
  Thanks in advance.</p>