title: Unity3D integration with Eclipse for Android project
body: <p>I've been trying to integrate Unity3D project with eclipse following this example: <a href="http://unity3d.com/support/documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html" rel="nofollow noreferrer">http://unity3d.com/support/documentation/Manual/Android-Integrating%20Unity%20With%20Eclipse.html</a></p>
  
  <p>The guide says, that you need to copy assets/libs and assets/bins of the library project to the same folders in the java project. However, when I'm trying go run it, it says following:</p>
  
  <blockquote>
    <p>02-13 19:15:38.121: E/AndroidRuntime(5000):
    java.lang.UnsatisfiedLinkError: Couldn't load mono: findLibrary
    returned null</p>
  </blockquote>
  
  <p>I would presume that copying assets/libs to /libs would help, but then eclipse cleans root libs folder every time I build the project.</p>
  
  <p>Why Unity can not load the library from assets/libs if they guide says that it should be there?</p>