title: Pathfinding with Dynamic Obstacles
body: <p>I am implementing a simulation that requires me to have some pathfinding.<br>
  A* works fine for me when my environment does not change.<br>
  LPA* and D* Lite work fine for me when I encounter a static obstacle that is not in my original map.  </p>
  
  <p>However, how do I handle the situation when these obstacles are moving at a certain velocity?<br>
  Is there a variant of the LPA* or D* Lite algorithm that handles this?<br>
  OR Do i have to combine some form of steering behaviour with these algorithms?</p>
  
  <p>Utimately in my simulation I want to have my 'agent' move from a start point to an end point in an environment in which there will be obstacles that move. </p>