title: andengine error connected with createBoxBody
body: <p>I have little problem with my code... I'm learning physics and collisions in andengine and while I trying create some new object eclipse returns me error:</p>
  
  <blockquote>
    <p>Body cannot be resolved to a variable The method
    createBoxBody(PhysicsWorld, IAreaShape, BodyDef.BodyType, FixtureDef)
    in the type PhysicsFactory is not applicable for the arguments
    (PhysicsWorld, Shape, BodyDef.BodyType, FixtureDef)</p>
  </blockquote>
  
  <p>I'm using andengine &amp; andenginephysicsbox2d extension... and i want to do sth like in example <a href="https://code.google.com/p/andengineexamples/source/browse/src/org/anddev/andengine/examples/PhysicsCollisionFilteringExample.java" rel="nofollow">andengineexamples</a></p>
  
  <p>Elipse returns me error even I change 'Texture' in to 'mgame_pandus' -> why?
  Maybe I downloaded bad package of andenginePB2D?
  If anybody could help me i will be very gratefull
  It's my code:</p>
  
  <pre><code>protected Scene onCreateScene() {
      Scene scene = new Scene();
      ParallaxLayer parallaxLayer = new ParallaxLayer(camera, true, 4000);
      Sprite Srace_theme = new Sprite(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, mrace_theme, this.getVertexBufferObjectManager());
      parallaxLayer.setParallaxChangePerSecond(2);
      parallaxLayer.setParallaxScrollFactor(1);
      parallaxLayer.attachParallaxEntity(new ParallaxEntity(-110, Srace_theme, false, 1));
      final FixtureDef RectFixtureDef = PhysicsFactory.createFixtureDef(0, 0.0f, 0.0f);
      scene.attachChild(parallaxLayer);
      PhysicsWorld physics_world = new PhysicsWorld(new Vector2(0,0), false); 
      scene.registerUpdateHandler(physics_world);
      final FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f);
      final Shape Texture = new Rectangle(0,CAMERA_HEIGHT-2,CAMERA_WIDTH-2, 2, this.getVertexBufferObjectManager());      
      PhysicsFactory.createBoxBody(physics_world, Texture, BodyType.KinematicBody, RectFixtureDef);
  
  //  - Body cannot be resolved to a variable
  //  - The method createBoxBody(PhysicsWorld, IAreaShape, BodyDef.BodyType, FixtureDef) in the type PhysicsFactory is not applicable for the 
  //   arguments (PhysicsWorld, Shape, BodyDef.BodyType, FixtureDef)
  
      return scene;
  }
  </code></pre>
  
  <p>My whole code avalible on pastebin: <a href="http://pastebin.com/QPSWzagU" rel="nofollow">here</a> </p>