title: Comparison between XNA and DirectX (C#)
body: <p>In terms of PC development (excluding Xbox and Zune),</p>
  
  <p>What is the difference between XNA and C# DirectX? Does C# DirectX have a significant advantage over XNA (in terms of speed, royalties, etc)?</p>
  
  <p>How are the two compared to the speed unmanaged C++ DirectX?</p>
  
  <p>Where is the industry moving in terms of game programming?</p>