title: In Unity, use motion capture positions and rotations in csv to move rigid body
body: <p>I am dealing with motion capture data (CSV files with 6DOF information about the 3D locations and rotations of markers over time) and I want to use this marker data to manipulate rigid bodies and skeletons.</p>
  
  <p>For example, I have a ring that has 5 markers on it. I have the 6DOF of each marker over many frames, and I have a mesh of a ring of the same size. How can I use the information of the markers' positions and rotation values over time to manipulate the rigid body's position? I've tried using joints and rigid bodies from Unity's physics engine but haven't gotten anything to work properly yet. My main issue has been getting it to rotate properly..</p>
  
  <p>Thank you in advance!</p>