title: Does blending work with the GLSL mix function
body: <p>These are my blending functions.</p>
  
  <pre class="lang-cpp prettyprint-override"><code>glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  glBlendEquation(GL_FUNC_ADD);
  </code></pre>
  
  <p>I mix two textures in the fragment shader using mix function.</p>
  
  <pre class="lang-c prettyprint-override"><code>FragColor = 
      mix(texture(texture1, TexCoord), texture(texturecubeMap, ransformedR), MixValueVariables.CubeMapValue ) * 
      vec4(result, material.opacity / 100.0); // multiplying texture with material value
  </code></pre>
  
  <p>Despite changing the blend Equation or BlendFunc types i don't see any difference in the output.</p>
  
  <p>Does mix function works with the blend types.</p>