title: Pixel Art Game in Cocos2D: Changeable Colors
body: <p>We are working on a pixel-art based game for iPhone using Cocos2D. We have a peculiar requirement - we would like users to be able to change the color scheme for some objects. So, for example, we might have a red car with blue wheels; the user can use a selector to change among different color schemes, like yellow body and green wheels; black body and white wheels; and so on.</p>
  
  <p>The simple approach, of course, would be to pre-render the art; but this will increase the build of the game enormously, since we have 40 color combinations and dozens of objects. </p>
  
  <p>What is the best way to approach this in your opinion? We are complete newbies to Cocos2D, having worked only on non-gaming apps, so even pointing us to the right direction in the Cocos2D docs would be more than enough!</p>
  
  <p>Thanks all!</p>