title: Collider2d not working when game restarted after player die
body: <p>I've checked the In-Game Restart button, it works like a charm, player still can be hurt by colliding with the obstacle, but when the player die and press Restart button, the player won't collide with any obstacle,</p>
  <p>So i think it's because my &quot;void Die&quot;, but i only disable a few also it still works when i restart the game, only the player won't collide with any obstacle, just that... Help Me!</p>
  <pre class="lang-cs prettyprint-override"><code>public void Die() {
      //Disable Score
      ScoreCounter.SetActive(false);
  
      //Animation
      AN.Play(&quot;Death&quot;);
  
      //Stop Coroutine
      StopCoroutine(&quot;Invulnerability&quot;);
  
      //Load Restart Menu
      PanelRestart.SetActive(true);
  
      //Disable Object Function
      GetComponent&lt;CapsuleCollider2D&gt;().enabled = false;
      this.enabled = false;
  }
  </code></pre>
  <p>and this is my pause button script, i used this both in-game pause button and then restart, and when the player die and then restart</p>
  <pre class="lang-cs prettyprint-override"><code>public void RestartButton() {
      SceneManager.LoadScene(1);
  }
  </code></pre>