title: Specular highlights with a model imported from Blender?
body: <p>I made in Dice with 2 different colored materials in Blender and exported it with the Blender exporter. In my three.js code, I use JSONLoader to get the mesh and use new THREE.MeshFaceMaterial(); as material. </p>
  
  <p>This loads the model just fine with the two different colored materials showing correctly. But my problem is, that I want the dice to have specular highlights on the surface. Is this even possible with exported Blender models? </p>
  
  <p>I managed to get a Sphere with specular highlights when I used THREE.MeshPhongMaterial() as material for the sphere, but the sphere wasn't imported from Blender and as far as I know, I can't apply a Phong Material when I load the Mesh with JSONLoader, or is there a trick? Please remember: I got two differently colored materials on the dice, which I import from Blender in the JSON file. The dice by itself is red, but the dots should be black. So I am not talking about different colors on each side of a cube or so, but two different colors on every side of the cube. Can you help me?</p>
  
  <p>Here's the code snippet:</p>
  
  <pre><code>loader.load("models/dice.js", function(geometry){
      var material = new THREE.MeshFaceMaterial();
      material.specular = 0xffffff;
      material.shininess = 10000000000;
      dice=new THREE.Mesh(geometry, material);
      dice.position.set(0,-400,5);
      dice.scale.set(75, 75, 75);
      dice.overdraw = true;
      dice.name="dice";
      navscene.add(dice);
  });
  </code></pre>
  
  <p>If it helps, I am able to create a texture out of the two materials and apply them in Blender, so that the JSONLoader loads the texture instead of the materials, but I wasn't able to achieve a specular highlight either with that. </p>