title: Three.js Water shader
body: <p>I'm trying to update the "water noise" example from @oosmoxiecode to Three.js version r61 
  <a href="http://oos.moxiecode.com/js_webgl/water_noise/" rel="nofollow">http://oos.moxiecode.com/js_webgl/water_noise/</a></p>
  
  <p>I've stripped out all the extra pieces and was able to debug and resolve the errors. </p>
  
  <p>But now I'm at a point where the water seems to be running but the light isn't reflecting. </p>
  
  <p>Here is a gist of the latest version: 
  <a href="https://gist.github.com/tracend/7787307" rel="nofollow">https://gist.github.com/tracend/7787307</a></p>
  
  <p>And a demo of the same code: 
  <a href="http://rawgithub.com/tracend/7787307/raw/three.water.html" rel="nofollow">http://rawgithub.com/tracend/7787307/raw/three.water.html</a></p>
  
  <p>Any help appreciated</p>
  
  <p>Note: there are lights in the scene and the shader material is initiated with <code>lights: true</code></p>