title: Waiting for connection from host
body: <p>I built Unity project for iOS on Windows. It created xcode project and I run it on macOS to deploy in iOS. After following line is running it waits for 10 seconds.</p>
  
  <pre><code>UnityInitApplicationNoGraphics([[[NSBundle mainBundle] bundlePath] UTF8String]);
  </code></pre>
  
  <p>In debug console following lines show up:</p>
  
  <pre><code>PlayerConnection initialized network socket : 0.0.0.0 55000
  Multi-casting "[IP] xx.xx.xx.xx [Port] 55000 [Flags] 3 [Guid] 2865448700 [EditorId] 3893268416 [Version] 1048832 [Id] iPhonePlayer(iPhone-6s):56000 [Debug] 0 [PackageName] iPhonePlayer" to [225.0.0.222:54997]...
  Waiting for connection from host on [0.0.0.0:55000]...
  Remaining time:8s
  Remaining time:7s
  Remaining time:6s
  Remaining time:5s
  Remaining time:4s
  Remaining time:3s
  Remaining time:2s
  Remaining time:1s
  Remaining time:0s
  Timed out. Continuing without host connection.
  </code></pre>
  
  <p>Before splash screen appears it is waiting for 10 seconds. How do I stop this connection? This app doesn't have multiplayer or network connection to any server.
  Note that I didn't develop this app. My client sent me source codes to run it on iOS. </p>