title: Marker not working properly in ARtoolkit in Unity
body: <p>I am working on a simple AR project using Unity and ARToolkit. For testing purposes, I have created a test project to track the image and create a simple 3d sphere and it is working perfectly when I play it from inside the Unity editor. The problem is that when I create the build .exe of the project, the application does not augment the 3D model of the marker when I put the marker in front of Camera (it should work as it is working when playing from inside the editor). It is also showing two errors as I build the project. Note that I have included the .dll files in the folder where .exe file is located. <a href="https://i.stack.imgur.com/ZtIN0.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ZtIN0.png" alt="Unity Editor " /></a></p>
  <p><a href="https://i.stack.imgur.com/Ozwtr.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Ozwtr.png" alt="enter image description here" /></a></p>
  <p>Also I see that after building the project, the UID of the marker disappears as well as it is showing perfectly when played from inside the Unity Editor.
  <a href="https://i.stack.imgur.com/gGjcH.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/gGjcH.png" alt="enter image description here" /></a></p>
  <p>Kindly guide me in this matter as I have to submit this project to the university final year project. ThankYou</p>