title: Xcode will run the Unity app on device, but when I run the built app, the black screen will appear
body: <p>environment:</p>
  <ul>
  <li>Develop OS:macOS Catalina 10.15.5</li>
  <li>Xcode:11.5</li>
  <li>Device OS: iPhone 7 Plus (iOS 13.5.1)</li>
  <li>Unity : 2019.3.9f</li>
  </ul>
  <p>I built the iOS app with Unity.</p>
  <p>When I play on the Running on device on Xcode, the app works normally.
  However, when I turn off the Xcode and turn on the built app, the black screen comes out and stops.</p>
  <p>If I run it on the simulator to check the log, the following log occurs.</p>
  <pre><code>Could not find and/or execute program specified by service: 86: Bad CPU type in executable: /Users/develop/Library/Developer/CoreSimulator/Devices/31985C61-CACF-40D6-8A48-A2BA2BAF0DDD/data/Containers/Bundle/Application/EC20344C-A067-4379-A9EA-CE0E42F3C106/make.app/make
  Service setup event to handle failure and will not launch until it fires.
  Service exited with abnormal code: 78
  </code></pre>
  <p>But when I play on the Running on device on Xcode, I can't understand the app running normally.</p>
  <p>I tried the Unity version 2018 to figure out the problem, but it works well. However, when I upgraded the Unity version to 2019, the above problem occurs.</p>
  <p>I want to know the causes and solutions of these problems in Unity 2019.</p>