title: Three.js Moving the camera along a path after click event
body: <p>For the past ... many hours, I've tried, searched and read on how to get a camera moving along a path in Three.js. I just can't seem to find it, or I've become saturated and can't see an answer, even if it bit me in the face.</p>
  
  <p>What I want isn't that hard. I have several icon-like things in a 3D space, that I want to be able to click on. I've got the THREEx extension for it, so that part is fine. Now the part where the camera moves smoothly along a predetermined path, together with its lookAt Y-axis, so that it faces the next 'icon'.</p>
  
  <p>My first approach was to make a path using a Bezier curve and find out how to make one of those in a spiral-shape going slightly upwards, then finding out how to animate the camera along that path after the click event. I'm still stuck - hard - at trying to find out how to make a simple path that curves upwards, let alone the daunting part after.</p>
  
  <p>Am I on the right track at all? If so, how do I make a path like that? Or should I just make a regular Bezier curve and rotate and edit that until it fits my needs? And lastly, how dow I make the camera follow the path in a (short) animated, smooth motion?</p>
  
  <p>Thanks in advance!</p>