title: Cube with triangle strips and vector normals in openGL
body: <p>I'm trying to create a cube using one series of vertices such as attempted <a href="http://pille.iwr.uni-heidelberg.de/wiki/index.php/Cube" rel="nofollow">in this example (which I believe is wrong)</a> and also talked about <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=516512" rel="nofollow">on this forum</a>. The answer I'm looking for should look something like this:</p>
  
  <pre><code> 1,  1, -1
  -1, -1, -1,
   1,  1,  1
  </code></pre>
  
  <p>... and so on. I'm hoping to get this down to a minimum of 13 vertices (6 sided cube = 12 triangles). </p>
  
  <p>Is this possible?</p>