title: 2D splitscreen views
body: <p>I'm using OpenTK to fiddle around with OpenGL a bit. Displaying an area on the entire window ain't no big deal anymore, but trying to get some sort of splitscreen mechanic in is. For one screen I'd do:</p>
  
  <pre><code>GL.Viewport(0, 0, window.Width / 2, window.Height);
  GL.LoadIdentity();
  GL.Ortho(0, 800, 600, 0, -1, 1);
  </code></pre>
  
  <p>In the GameWindow's resize event. How will I be able to display 2 of these next to eachother? And how can I make em both display a different area in my 'game'?</p>