title: How mature is SDL for iPhone?
body: <p>For a while I've been thinking of trying to do a port of one of my favorite classic PC games, <a href="http://sc2.sourceforge.net" rel="noreferrer">The Ur-Quan Masters</a> (aka <a href="http://en.wikipedia.org/wiki/Star_control_2" rel="noreferrer">Star Control 2</a>) to the iPhone. UQM uses SDL for all its graphics, sound, input and other gamey stuff and there does seem to be a port of SDL to iPhone but it doesn't look very mature at this point.</p>
  
  <p>Has anyone put the iPhone SDL port through its paces? How well does it work? What kinds of issues can I expect taking this project, which is already cross platform code to iPhone?</p>
  
  <p>If SDL isn't an option can anyone reccomend an alternative framework to look at that will bridge the gap between SDL and the native libraries like OpenGL ES and Core Audio? Or is coding to those frameworks the best option?</p>
  
  <p><strong>Edit to add:</strong> Here's a link to a <a href="http://forum.uqm.stack.nl/index.php?topic=4254.0" rel="noreferrer">forum thread</a> on the UQM forum about doing an iPhone port.</p>