title: Can I use Visual Studio as an IDE for cocos2d-x 3.0rc2, c++ development?
body: <p>So I plan on building for Android with cocos2d-x 3.0rc2 and there isn't a whole lot of updated documentation on what all I'm supposed to do to get up and running. I have the whole environment set up already. I can run tests and make some basic sprites just by editing the C++ files in Notepad++, however I need to get to a point where I am actually set up in an IDE. There are tutorials of importing projects into ADT, which I have gotten to run but I cannot edit the *.cpp files from inside eclipse. Is that how I'm supposed to set up my environment? Do people usually just edit in a basic text editor and run from command line or is there something I'm missing.</p>
  
  <p>I also opened up the Visual Studio solution that comes with a new project and inside that I have auto completion and it's a nice environment, but there is still the hassle with makefiles that I just can't get working. I tried using some of the extended features and using CocoStudio exports in my projects and the compiler won't have any of that. Is there just a lack of documentation for people who are not comfortable developing for Android already?</p>
  
  <p>When I make a new class, or use a new include, do I have to manually add that that to a makefile? If so, where is somewhere that I can learn how that process works and be able to apply it to new situations?</p>
  
  <p>I feel lost because I'm not too used to getting into all the 'nitty-gritty' bits of development.</p>
  
  <p>If someone wants to help me out understanding all this, I would be immensely appreciative.</p>
  
  <p>Thanks,
  Vynlar</p>