title: Exporting Textures with Offsets to GLTF from Three.js Scene
body: <p>EDIT:</p>
  
  <p>I had a question about exporting to obj and mtl but discovered that I could export from three.js using GLTFExporter.js and had success getting the geometry and texture out of three.js from that.</p>
  
  <p>The issue I'm having with the GLTF Exporter is that I have textures that have offset and repeat settings that seem to not be exported from three.js when I open the file in Blender. In Blender the whole texture takes up the MeshPlane that used to only have a small part of the texture showing in Three.js scene.</p>
  
  <p>Might anyone know what I could add to the GLTF Exporter to be able to record and keep the repeat and offset texture settings?</p>
  
  <p>Many Thanks :)</p>