title: Javascript game with socket.io. Server lagging
body: <p>Hello I'm learning javascript by making game with socket.io and node.js. I would ask you about how it should work. Now all positions of players, player's bullets and other stuff are stored on server and server emit this to client. Client when get data draw everything on screen. Is that everything okay ? When I deploy server.js file on free node.js server I get lags but when I run it on my PC I didnt get it. Is this server fault ? </p>
  
  <p>I can paste link to repository if it will help and thanks for help. </p>