title: How do I decode and play a .AVI file in SDL 2.0?
body: <p>The title says about all I want to say. How would I go about implementing software to decode .AVI files on Windows with the combined power of SDL 2.0? If it's not easy, I'll probably hold off on doing it, but I came here to see what the general steps might look like. I'm primarily a C programmer, though I should be able to understand most non-OOP heavy C++. I also have experience with the Win32 API.</p>
  
  <p><strong>Edit :</strong> </p>
  
  <p>Some quick google searching got me this tutorial with OpenGL and .AVI files on Windows : <a href="http://nehe.gamedev.net/tutorial/playing_avi_files_in_opengl/23001/" rel="nofollow">http://nehe.gamedev.net/tutorial/playing_avi_files_in_opengl/23001/</a></p>
  
  <p>I only read the first part of it, which was enough to figure out that Mircosoft does indeed have API functions/structures to assist with opening and creating streams from AVI files. This probably won't answer my question completely, since I don't know the first thing about OpenGL and its' functions. I don't have time to study it further right now. I still encourage whomever to post whatever help they want if he/she can.</p>