title: Rendering ink using directX
body: <p>How to render ink on screen using DierctX?</p>
  
  <p>I am aware of InkManager in C# for rendering ink on canvas.
  I am trying to do similar functionality using SharpDX.
  But I don't have any sample code to refer.</p>
  
  <p>Is there any tutorial or sample code which explains about rendering ink using directX?
  Anything is ok, either C++ or C#</p>