title: JMonkeyEngine not loading models
body: <p>I am using JMonkeyEngine with Eclipse and I'm having trouble loading a model. </p>
  
  <pre><code>@Override
      public void simpleInitApp() {    
          Spatial monkey = assetManager.loadModel("Monkey.obj"); //&lt;---line 34
          Material mat_default = new Material( 
              assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
          monkey.setMaterial(mat_default);
          rootNode.attachChild(monkey);    
      }
  </code></pre>
  
  <p>I originally had the file in the "assets" folder, however after some research I discovered that assetManager has access to the main project directory and I thought that maybe it cannot access the assets folder so instead I temporarily moved the Monkey.obj to the main directory. </p>
  
  <p>The error I'm getting looks like this: </p>
  
  <pre><code>Jan 09, 2015 1:10:14 PM com.jme3.system.JmeDesktopSystem initialize
  INFO: Running on jMonkeyEngine 3.0.0 RC2
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: Driver Version: 9.18.13.4709
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: Vendor: NVIDIA Corporation
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: OpenGL Version: 4.5.0 NVIDIA 347.09
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: Renderer: GeForce GTX 770/PCIe/SSE2
  Jan 09, 2015 1:10:14 PM com.jme3.system.lwjgl.LwjglContext printContextInitInfo
  INFO: GLSL Ver: 4.50 NVIDIA
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: Audio Device: OpenAL Soft
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: Audio Vendor: OpenAL Community
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: Audio Renderer: OpenAL Soft
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: Audio Version: 1.1 ALSOFT 1.15.1
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: AudioRenderer supports 64 channels
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: Audio effect extension version: 1.0
  Jan 09, 2015 1:10:14 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
  INFO: Audio max auxilary sends: 4
  Jan 09, 2015 1:10:14 PM com.jme3.app.Application handleError
  SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
  com.jme3.asset.AssetNotFoundException: Monkey.obj
      at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:283)
      at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:374)
      at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:378)
      at MainGame.Main.simpleInitApp(Main.java:34)
      at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:226)
      at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
      at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
      at java.lang.Thread.run(Unknown Source)
  </code></pre>
  
  <p>Am I using the assetManager correctly?</p>