title: Does the AssetDatabase.LoadAssetAtPath function really need an iOS.ADBannerView.Type?
body: <p>The documentation says it does but I don't see how that makes any sense. Why would a generic asset load need a banner ad? Really seems like an error and obviously makes understanding how to implement this difficult...</p>
  
  <p>Here's the page in question: <a href="http://docs.unity3d.com/ScriptReference/AssetDatabase.LoadAssetAtPath.html" rel="nofollow">http://docs.unity3d.com/ScriptReference/AssetDatabase.LoadAssetAtPath.html</a></p>