title: LibGDX not using Android asset folder
body: <p>I am having a problem with a libGDX project reading the assets folder when compiling the Android or IOS build. While trying to access a file in the assets folder under the android module, I always seem to get a FileNotFoundException in IOS or Android, but not when running it on the Desktop. My desktop config points the android asset directory like it should. </p>
  
  <p>When executing the following code :</p>
  
  <pre><code> public void readGameMap() throws IOException
      {
          readGameMap("gameMap.txt");
      }
  
      public void readGameMap(String path) throws IOException
      {
  
          Scanner s = new Scanner(Gdx.files.internal(path).file());
  
  
          int i = 0;
  
  
          while ((s.hasNextLine()))
          {
  
              String str = s.nextLine();
  
              if (str.length() &lt; maze.length)
                  throw new IOException("Incorrect game_map.txt structure");
  
              for (int j = 0; j &lt; str.length(); j++)
              {
  
                  Object temp;
  
                  switch (str.charAt(j))
                  {
                      case '1':
                          temp = new Wall();
                          break;
  
                      case '3':
                          temp = new Dot();
                          break;
  
                      default:
                          temp = new Object();
                          break;
                  }
  
                  maze[j][i] = temp;
  
              }
  
              i++;
          }
  
          s.close();
  
      }
  </code></pre>
  
  <p>The file not found exception is thrown. My folder structure is as follows:</p>
  
  <pre><code>-Android
    -assets
      -gameMap.txt
  -Desktop
  -IOS
  -HTML
  -core
  </code></pre>