title: PyOpenGL camera system
body: <p>I'm confused on how the PyOpenGL camera works or how to implement it. Am I meant to rotate and move the whole world around the camera or is there a different way?</p>
  
  <p>I couldn't find anything that can help me and I don't know how to translate C to python.</p>
  
  <p>I just need a way to transform the camera that can help me understand how it works.</p>