title: PhysX deformable objects
body: <p>Is there any way to model a deformable solid object using physx sdk? I have read in the internet that it is possible to do it using physx particle system. In the sdk's manual, it talks about rigid body and particles. So I imagined that the particles would be a way to simulate deformable objects with elasticity parameters and fractures on the object when a force is applied. But when I read the related part in the manual, it just talks about debris, smoke and liquid behaviour. I checked the code snippets in the sdk. But I didn't see anything related to deformable solid objects. There is the cloth simulation but that is not what I want. </p>
  
  <p>I want something which I can simulate bending, cracking, cutting and various behaviour of an object when a certain force is applied. I know that there is Apex for fracture simulations. But it is only for Windows and I do not have an access to a windows computer with nvidia cards. </p>
  
  <p>My aim is to use the simulation engine for estimating the next state of a manipulated solid object in real life in order to track it in real-time by setting the right properties. 
  Do you think Physx is the right way to go?</p>