title: City building strategy algorithms
body: <p>I'm looking for some papers on finding an infrastructure development strategy in games like Starcraft / Age of Empires. Basic facts characterising those games are:</p>
  
  <ol>
  <li>continuous time (well - it could be split into 10s periods, or something like that)</li>
  <li>many variables describing growth (many resources, buildings levels, etc.)</li>
  <li>many variables influencing growth (technology upgrades, levels, etc.)</li>
  </ol>
  
  <p>Most of what I could find is basically either:</p>
  
  <ol>
  <li>tree search minimising time to get to a given condition (building/technology at level X)</li>
  <li>tree search maximising value = each game variable*bias</li>
  <li>genetic algorithms... obvious doing either of the above</li>
  </ol>
  
  <p>Are there any better algorithms that can be tuned to look for a perfect solution of the early phase?</p>