title: XNA 3D blender models not keeping scale
body: <p>So I am making all my models is Blender and then exporting it to .fbx format using the File ->Export and then checking off XNA Strict Options. This works just great, except that when I put my model in XNA, it has been stretched along the up-down axis and it is always the same scale. No matter how much I scale it in Blender, it is always the same size in game. Any ideas? Also, I'm not sure if this is related, but if I have a model with multiple parts, it will only show one part of it. Any help is appreciated!</p>