title: Can we use png instead bitmap in GDI for bitblt?
body: <pre><code>HDC hdcMem = CreateCompatibleDC(hdc);
  HBITMAP hbmOld = SelectObject(hdcMem, g_hbmBall);
  GetObject(g_hbmBall, sizeof(bm), &amp;bm);
  BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
  </code></pre>
  
  <p>I've found that many games use bitmap for displaying animation . But can we use png instead ?</p>
  
  <p>Because bitmap is quite big when i convert fron png  ( 1kb -> 12kb in bitmap )</p>
  
  <p>Thanks for reading this :)</p>