title: Maya Mel Scripted Animation Not Animating as FBX
body: <p>I've acquired a great quad model.  I skinned and animated it to a rig build by a
  Mel script. It works great as far as editing the animation using sliders and parameters
  in Maya. When I export the file as an FBX file to Unity3D, it does not animate. Is something
  being lost in the translation from Mel to the rig? Unity needs a boned rig, is this procedural rig not the equivalent of a rig built and animated with the skeleton tools in Maya? I've check that I have a 'Reference' folder, I've set keys, changed root name to "Hips". </p>
  
  <p>Thanks for any insight on this question.</p>
  
  <p>dDuane</p>