title: OpenGL and 9patch drawables
body: <p>I'm making a brickbreaker game in android with opengl, and I decided I'd wish to use 9patch drawables, so for example a brick could scale up to be wider or taller easilly. Is this possible?  </p>
  
  <p>Also, I made my images, and then used the draw9patch.exe in the android tools folder to make the images. It was quite some work and now it turned out it added a few pixels to each side, so the images aren't powers of two anymore, which they must be.  </p>
  
  <p>So how do I use nine patch drawables with openGL?</p>