title: create sketchy / wobbly line using 1D perlin noise
body: <p>Could somebody help me get started with pseudo code or steps to use the 1D perlin noise to draw sketchy/wobbly lines as depicted in the page</p>
  
  <p><a href="http://freespace.virgin.net/hugo.elias/models/m_perlin.htm" rel="nofollow noreferrer">http://freespace.virgin.net/hugo.elias/models/m_perlin.htm</a></p>
  
  <p><a href="https://i.stack.imgur.com/j7BT5.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/j7BT5.gif" alt="wobbly circle"></a><br>
  <sub>(source: <a href="http://freespace.virgin.net/hugo.elias/models/sketch1.gif" rel="nofollow noreferrer">virgin.net</a>)</sub>  </p>
  
  <p>I did find that aforge.net has functions for 1D and 2D perlin noise functions. It shows an example ofusing the 2D noise to generate clouds. </p>
  
  <p><a href="http://www.aforgenet.com/framework/docs/html/f2f36ce1-ddab-389e-b538-0ccaca81fa87.htm" rel="nofollow noreferrer">http://www.aforgenet.com/framework/docs/html/f2f36ce1-ddab-389e-b538-0ccaca81fa87.htm</a> </p>
  
  <p>But am not sure how to go about using it to generate wobbly lines.</p>