title: How to use Phaser to make a full-screen version on mobile
body: <p>I saw a lot of api and try a lot of way to make my phaser can using full screen by tap some imgae.</p>
  <p>My phaser version is v3.24.1.</p>
  <p>I can using</p>
  <p><code>this.scale.startFullscreen(); // Phaser.Scale.ScaleManager</code></p>
  <p>It will success for chrome/safari desktop version but not using by phone.</p>
  <p>I try a lot of way to make my phaser game can have a fullscreen function.</p>
  <p>This my setting:</p>
  <pre><code>const config: GameConfig = {
  
      type: Phaser.CANVAS,
      width: 1920,
      height: 1080,
      parent: 'game',
      scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH
      },
      scene: [],
      plugins: {
          scene: [
              { key: 'SpinePlugin', plugin: window.SpinePlugin, mapping: 'spine' }
          ]
      }
  };
  </code></pre>
  <p>I don't want change my screen ratio,just want the screen full on the mobile.</p>
  <p>How can I do. please help me.</p>