title: android - opengles- how to render a dynamic list of objects and update positions for each frame
body: <p>Im working on an application for android that is using canvas operations to do all the drawing at the moment but Im switching everything over to opengles to gain performance. My only problem is I have no idea how to draw to screen a dynamically changing scene in opengles. I have a few questions so I guess Ill list them.</p>
  
  <p>1.) How do I dynamically add onscreen objects based on a constantly changing list using opengles.</p>
  
  <p>2.) Do I need to pass some kind of list/array/object container to the renderer or the GLSurfaceView itself.</p>
  
  <p>3.) If I want to translate/move the objects according to an updated position how would I update the actual position vector in the container for each object.  </p>