title: Java libgdx(desktop/android) multiplayer game how to
body: <p>I have a game called wizard wars that I have been working on.  This game needs to allow 2 players to play at one time, and would need a TCP connection to communicate spell creation/destruction ect., and a UDP connection to handle locations ect.  It would have a client and a host side.  That being said my program is designed to run on Android.  All of the tutorials/information I have found online has been for JApplets or something like that.  So what I would like is some help with ever short code examples of how to set up/use connections, or just a link to some sufficiently helpfull information on how to set up the actual connections.</p>