title: Using line strip adjacency with the geometry shader
body: <p>So, I've been trying to draw a cylinder out of a line strip adjacency primitive with the geometry shader and it works for 4 vertices, but I want to make it so I that can apply it to longer line strips. The problem is that, it messes up completely after the fourth vertex. I know that the primitive gives the shader access to adjacency information, but I'm not sure how to access it, so my question is:</p>
  
  <p><strong>How do I use the adjacency information? And, Would it be possible to do this for multiple lines with the same drawing call?</strong></p>
  
  <p>I would very much appreciate pseudo code examples if you can provide it.</p>