title: What's the simplest way to map an image to a square (2 triangle strip) in OpenGL ES 2.0?
body: <p>I cannot seem to find a simple tutorial to address what I suspect is an overly easy problem:
  I have a square built from a triangle strip.  I want to map an image to it (game sprite).  Everything is 2d, and lighting is not being used.</p>
  
  <p>I have found tutorials addressing 3d objects with lighting, but they are addressing vastly more complicated scenarios.</p>
  
  <p>How do I go about this?</p>