title: Unity: Publics don't show up in default references/inspector..?
body: <p>I've been trying for hours now, but I have no idea what is wrong.</p>
  
  <p>Normally, when you define a public object/var in Unity C#, it shows up in the inspector or default references where you can drag something to it.</p>
  
  <p>Here's my test code:</p>
  
  <pre><code>using UnityEngine;
  using System;
  using System.Collections;
  
  [Serializable]
  public class modGlobals : MonoBehaviour {
  
      public static GUIStyle defaultMask;
      public GUIStyle trollo;
  
  }
  </code></pre>
  
  <p>Aaaaaand...</p>
  
  <p><img src="https://i.stack.imgur.com/dCWzJ.png" alt="Object doesn&#39;t show up"></p>
  
  <p>I tried several options, wrote the thing in MonoDev as also in Visual Studio, put all my files in an namespace, w and w/o Serializable attribe but.. What could be wrong?</p>
  
  <p>Thanks for help!</p>