title: Hexagon Unity TIles - Slow Performance
body: <p>When implementing a large hexagonal grid (256x256) of tiles in a Unity game, the game becomes very slow and hardly able to function. The hexagons are in a prefab. A script controls the size of the grid and the spacing between each hexagon. How does one go about rendering a 1024x1024 grid of Unity objects?</p>
  
  <p>When the game is built on Win64 it is also still quite slow.</p>
  
  <p>This is an image of hexagons rendered:</p>
  
  <p><a href="http://i.imgur.com/UbA6USt.png" rel="nofollow">http://i.imgur.com/UbA6USt.png</a></p>