title: Model geometry distortion when camera moves to the side
body: <p>I have a loaded model what looks good from the front but if i move the camera to the side the model looks kinda strange ( fat :) ). Am I doing something wrong or it is normal with perpective camera view angle at 80 ?</p>
  
  <p>Here is the 2 image:</p>
  
  <p>front: <a href="http://i48.tinypic.com/14tbg7.jpg" rel="nofollow">http://i48.tinypic.com/14tbg7.jpg</a></p>
  
  <p>side: <a href="http://i47.tinypic.com/scric7.jpg" rel="nofollow">http://i47.tinypic.com/scric7.jpg</a></p>
  
  <p>and the loader code:</p>
  
  <pre><code>var loader = new THREE.JSONLoader();
  loader.load( model_js, function( geometry ) {
  
      var texture = THREE.ImageUtils.loadTexture(textura);
      var material = new THREE.MeshPhongMaterial( { morphTargets: true,map: texture } );
      meshAnim = new THREE.MorphAnimMesh( geometry,material );                        
  
      meshAnim.scale.set( 1.0, 1.0, 1.0 );
  
      morphs.push( meshAnim );
  
      scene.add( meshAnim );       
  } ); 
  </code></pre>