title: Flash side scrolling game theory
body: <p>AS3.0 newbie here.</p>
  
  <p>My goal: To create a side-scrolling motocross game (horizontal - already have terms on side scrolling methodology). </p>
  
  <ol>
  <li>The bike - should react to jumps, etc. 
  <ul>
  <li>Wheels need to turn when gas is pressed, etc (is this a basic animation on keyboard events, or is it actually what 'drives' the machine??)</li>
  </ul></li>
  <li>The rider - should hang on to bike, lean forward, backward, etc.</li>
  </ol>
  
  <p>My question lies within where should be the best place to start? I know this isn't going to happen over night, and my primary focus is on the bike &amp; suspension &amp; rider physics (making sure the suspension/bike/rider react correctly to bumps).</p>
  
  <p>The end result (someday) will be something similar to:
  <a href="http://www.youtube.com/watch?v=mpR0wbE_6Qs" rel="nofollow">http://www.youtube.com/watch?v=mpR0wbE_6Qs</a></p>
  
  <p>Kind of an abstract question, but any help is greatly appreciated.</p>
  
  <p>Thank you</p>