title: TweenJS tweening the frames of a Sprite
body: <p>I have a sprite that I want to animate using TweenJS. My first thought was to write something like this:</p>
  
  <pre><code>createjs.Tween.get(mySprite).to({currentFrame:30}, 1000);
  </code></pre>
  
  <p>Which didn't work. And simply writing...</p>
  
  <pre><code>mySprite.currentFrame = 10;
  mySprite.currentAnimationFrame = 10;
  </code></pre>
  
  <p>...does not cause the sprite to update either. So I'm guessing these properties are get only? (<code>mySprite.gotoAndStop(10);</code> works just fine.)</p>
  
  <p>Do I need to call an update method of some sort? Or perhaps resort to some <code>gotoAndStop</code> hack?</p>
  
  <p>Seems kinda strange that this is a problem. If anyone can shed some light on this it's much appreciated.</p>