title: What is the best approach to use openGL in the web?
body: <p>I wrote a program in C++/OpenGL (using Dev-C++ compiler) for my calculus 2 class. The teacher liked the program and he requested me to somehow put it online so that instead of downloading the .exe I can just run it on the web browser. Kinda like java applets run on the browser.</p>
  
  <p>The question is:</p>
  
  <p>How if possible, can I display a C++/OpenGL program in a web browser?
  I am thinking of moving to JOGL which is a java interpretation of OpenGL but I rather stay in C++ since I am more familiar with it. </p>
  
  <p>Also is there any other better and easier 3D web base API that I can consider?</p>