title: How can I 'break away' from Cocoa and develop Mac OpenGL applications in C/C++?
body: <p>I am looking to get started with some 3D programming in C or C++. The problem I have is that it seems like the only tutorials I can find for Mac OS use objective C and Cocoa frameworks. I want to obtain the same environment as Windows users, more or less. </p>
  
  <p>If I try to use a text editor and g++ compiler, I am missing headers, but, if I try to use Xcode, I am forced to grapple with Cocoa, which is frustrating to me. I don't really see any reason why the OpenGL/GLUT that comes pre-installed on Mac should force me to use Xcode, but it seems I can't get the header files without it.</p>
  
  <p>How can I get through all of the Apple 'developer friendly' interfaces to write some old-fashioned code with full cross-platform portability?</p>