title: How to fetch current location in appdelegate using swift
body: <p>Hi am developing a app using swift i want to fetch current location of the user when app launches so i written my code in app delegate i have include all the functions and methods i.e.. added and imported frameworks core location and also updated plist but i cant able to fetch current location</p>
  
  <p>code in my app delegate:</p>
  
  <pre><code>import UIKit
  
   import CoreLocation
  
  
  import MapKit
  
  @UIApplicationMain
  class AppDelegate: UIResponder, UIApplicationDelegate,GIDSignInDelegate,CLLocationManagerDelegate {
  var locationManager:CLLocationManager!
  var window: UIWindow?
    var centerContainer: MMDrawerController?
  
  
    private var currentCoordinate: CLLocationCoordinate2D?
  
  func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -&gt; Bool {
      // Override point for customization after application launch.
       IQKeyboardManager.sharedManager().enable = true
      self.locationManager = CLLocationManager()
      locationManager.desiredAccuracy = kCLLocationAccuracyBest
      locationManager.delegate = self
      locationManager.requestWhenInUseAuthorization()
      locationManager.startUpdatingLocation()
      determineMyCurrentLocation()
  
      var configureError: NSError?
      GGLContext.sharedInstance().configureWithError(&amp;configureError)
      if (configureError != nil){
          print("We have an error:\(configureError)")
      }
      GIDSignIn.sharedInstance().clientID = "331294109111-o54tgj4kf824pbb1q6f4tvfq215is0lt.apps.googleusercontent.com"
  
      GIDSignIn.sharedInstance().delegate = self
      return true
  }
  
  
  
  func determineMyCurrentLocation() {
      locationManager = CLLocationManager()
      locationManager.delegate = self
      locationManager.desiredAccuracy = kCLLocationAccuracyBest
      locationManager.requestAlwaysAuthorization()
  
      if CLLocationManager.locationServicesEnabled() {
          locationManager.startUpdatingLocation()
  
      }
  }
  
  func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
  
      self.locationManager.stopUpdatingLocation()
  
      let latestLocation = locations.last
  
      let latitude = String(format: "%.4f", latestLocation!.coordinate.latitude)
      let longitude = String(format: "%.4f", latestLocation!.coordinate.longitude)
  
      print("Latitude: \(latitude)")
      print("Longitude: \(longitude)")
  }
  func locationManager(manager: CLLocationManager, didFailWithError error: NSError)
  {
      print("Error \(error)")
  }
  
  func signIn(signIn: GIDSignIn!, didSignInForUser user: GIDGoogleUser!, withError error: NSError!) {
      if (error == nil){
        // let googleName = user.profile.name
         let locValue : CLLocationCoordinate2D = currentCoordinate!
          let latitude = locValue.latitude
          let longitude = locValue.longitude
          let userID = UIDevice.currentDevice().identifierForVendor!.UUIDString
          print("users id = \(userID)")
            print("userlatitude = \(latitude)")
          print("userlongitude\(longitude)")
          print(user.userID)
          let profilePicURL = user.profile.imageURLWithDimension(200).absoluteString
          print(profilePicURL)
          let mainstoryboard = UIStoryboard(name: "Main", bundle:nil)
          let centerViewController = mainstoryboard.instantiateViewControllerWithIdentifier("FourthViewController") as! FourthViewController
              centerViewController.userid = socialMessage as String
          let leftViewController = mainstoryboard.instantiateViewControllerWithIdentifier("LeftSideViewController") as! LeftSideViewController
          leftViewController.ProName = user.profile.name
          leftViewController.proImage = profilePicURL as String
          let leftSideNav = UINavigationController(rootViewController: leftViewController)
          let centerNav = UINavigationController(rootViewController: centerViewController)
          self.centerContainer = MMDrawerController(centerViewController: centerNav, leftDrawerViewController: leftSideNav)
          self.centerContainer!.openDrawerGestureModeMask = MMOpenDrawerGestureMode.PanningCenterView;
          self.centerContainer!.closeDrawerGestureModeMask = MMCloseDrawerGestureMode.PanningCenterView;
          self.window!.rootViewController = self.centerContainer
          self.window!.makeKeyAndVisible()
          }
      }
      else{
          print("looks we got signin error:\(error)")
          }
  }
  func application(application: UIApplication,
                   openURL url: NSURL, options: [String: AnyObject]) -&gt; Bool {
      return GIDSignIn.sharedInstance().handleURL(url,
                                                  sourceApplication: options[UIApplicationOpenURLOptionsSourceApplicationKey] as? String,
                                                  annotation: options[UIApplicationOpenURLOptionsAnnotationKey])
  }
  func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject) -&gt; Bool {
      return GIDSignIn.sharedInstance().handleURL(url, sourceApplication: sourceApplication, annotation: annotation)
  }
  func signIn(signIn: GIDSignIn!, didDisconnectWithUser user:GIDGoogleUser!,
              withError error: NSError!) {
      // Perform any operations when the user disconnects from app here.
      // ...
  }
  
  func applicationWillResignActive(application: UIApplication) {
      // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
      // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
  }
  
  func applicationDidEnterBackground(application: UIApplication) {
      // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
      // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
  }
  
  func applicationWillEnterForeground(application: UIApplication) {
      // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
  }
  
  func applicationDidBecomeActive(application: UIApplication) {
      // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
  }
  
  func applicationWillTerminate(application: UIApplication) {
      // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
      // Saves changes in the application's managed object context before the application terminates.
      self.saveContext()
  }
  </code></pre>
  
  <p>And also i want to use current lat and long in the method:</p>
  
  <pre><code> func signIn(signIn: GIDSignIn!, didSignInForUser user: GIDGoogleUser!, withError error: NSError!) {
      here i want to use lat and long
   }
  </code></pre>