title: Visual studio: Copying content during build, regardless of cpp changes
body: <p>I'm working on a game engine that stores content (audio files, config files, textures, etc.) in a Content subfolder in the project. Master files live in $(ProjectDir)/Content, and need to get copied to the individual target directories ("Debug/Content" and "Release/Content") whenever the master files are changed. </p>
  
  <p>I'm using a post-build event that works pretty well:</p>
  
  <p>XCOPY "$(ProjectDir)Content" "$(TargetDir)Content" /I /D /E /C /Y</p>
  
  <p>Unfortunately it only works if a build &amp; link happens - i.e. I have to "touch" some .cpp file to trigger it, otherwise VS never executes the post-build XCOPY command. </p>
  
  <p>Is there a way to get it to always run a command on Build(F6) or Run(F5)? Or a better way to handle content files in the project maybe? Hoping to be able to tweak Content files quickly then run the game to preview. </p>
  
  <p>This is in Visual Studio 2012 professional.</p>