title: MonoTouch - OpenGL panel / split screen?
body: <p>I need to present an OpenGL "panel" on the same screen as some controls, web/text content, etc. Any suggestions? Ideally I'd have an OpenGL control that could be dropped onto a form in Interface Builder and manipulated in the same way that buttons, etc. can. </p>
  
  <p>I suppose a good OpenGL UI toolbox that provided standard controls like buttons, gesture control, etc. would also work.</p>
  
  <p>The best analogy I can think of at the moment would be presenting 3D content on the top 1/3rd of the iPad screen, and related text and text-related navigation controls on the bottom, like they've done with some of the textbooks in the Apple TV commercials.</p>
  
  <p>I found <a href="https://stackoverflow.com/questions/6763577/programmatically-defined-view-in-interface-builder">this similar question</a>, but am not really clear on the the meaning of the answer. (This is my first non-"Hello World" iOS app, so some of the terminology is unfamiliar.)</p>