title: iOS arm64 support
body: <p>I'm developing my iOS game by using Unity 5.0.2 <em>(xcode version is 6.1.1)</em>. When i tried to send my game to Itunes, i get 64 bit support error. </p>
  
  <p>I resolve this issue by setting Unity/PlayerSettings/Other Settings/Configuration/Scripting Backend to <strong>IL2CPP</strong> from <strong>Mono(2.x)</strong> <em>(as mentioned in unity forum)</em>. However, when i do so, other crucial problem appears i.e. my ipa file's size increases to 78mb when i use <strong>IL2CPP</strong> <em>(when i used Mono(2.x) it was 43mb)</em>. How can i decrease my file's size, anyone can help me?</p>