title: What is "GPU Cache" from a OpenGL/DirectX programmer prespective?
body: <p><a href="http://www.youtube.com/watch?v=o_SjkHBibcw#t=31" rel="nofollow">Maya promo video</a> explains how GPU Cache affects user making application run faster. In frameworks like Cinder we redraw all geopetry we want to be in the scene on each frame update sending it to video card. So I worder what is behind GPU Caching from a programmer prespective? What OpenGL/DirectX APIs are behind such technology? How to "Cache" my mesh in GPU memory?</p>