title: Flash - On Timer Private Function
body: <p>I am trying to get a timer to work for this game. I get an error at line 36: The private attribute may be used only on class property definitions.</p>
  
  <p>Here is the last part of the hw assignment for you to compare: <a href="http://www.lwebdesigns.net/hw1.docx" rel="nofollow">http://www.lwebdesigns.net/hw1.docx</a></p>
  
  <p>This is the code I have for my MainTimer
  package  {</p>
  
  <pre><code>import flash.display.MovieClip;
  
  import flash.events.TimerEvent;
  import flash.utils.Timer;
  
  
  public class MainTimer extends MovieClip {
      // Init vars for class
      private var currentMin:int;
      private var currentSec:int;
      // create a one second timer from Flash's Timer class
      private var oneSecTimer:Timer = new Timer(1000,1);
  
      public var timerHasStopped:Boolean = false;
  
      public function MainTimer() {
          // constructor code
          trace("Main timer is here");
          currentMin = 2;
          currentSec = 5;
  
          minBox.text = String(currentMin);
          if(currentSec &lt; 10){
              secBox.text = "0" + String(currentSec); //concatenate with a leading zero
             }else{
                 secBox.text = String(currentSec);
             }//if end
             oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
             oneSecTimer.start();
  
      } // ends onTimerComplete
  
  } //public function maintimer end
          private function onTimerComplete(event:TimerEvent):void{
  
          currentSec = currentSec - 1;
  
          if (currentSec &lt; 0){
              currentSec = 59;
              currentMin -= 1;
          } //end if
          if (currentMin &lt; 0){
              currentMin = 0;
              currentSec = 0;
              timerHasStopped = true;
          }else{
              oneSecTimer.start();
          } //end else
  
          //update our display
          minBox.text = String(currentMin);
          secBox.text = String(currentSec);
          //Adjust display for seconds less than 10
          if (currentSec &lt; 10){
                  secBox.text = "0" + String(currentSec);
          } // end if
      }// end onTimerComplete
  </code></pre>
  
  <p>} //public end
  } //package end</p>