title: Possible to perform vertex blending (skinning) on OpenGl ES 1.1 ipod Touch?
body: <p>I'm currently trying to make a simple model viewer for the iPod Touch, and I managed to render the model meshes where vertex blending is not performed (that is, mesh is attached to a single skeleton bone matrix).</p>
  
  <p>In cases were a mesh use weights to perform blending, is there a way to do it in the ipod Touch using OpenGL ES 1.1?</p>
  
  <p>thanks in advance</p>