title: what are good mesh animation techniques?
body: <p>I want to create a 2D game with monsters build as a custom vertex mesh and a texture map. I want to use this mesh to provide smooth vector animations. I'm using opengl es 2.0.</p>
  
  <p>For now the best idea i have is to write a simple editor, where i can create a mesh and make key-frame based animation by changing position of each vertex and specifying the key-frames interpolation technics ( linear, quadric and so on).</p>
  
  <p>I also have some understanding of bone animation (and skin based on bones), but i'm not sure i will be able to provide a good skeletons for my monsters.</p>
  
  <p>I'm not sure it is a good way to go. Can you suggest some better ideas and / or editors, libraries for such mesh animations ?</p>
  
  <p>PS: i'm using C++ now and so c++ libraries are the most welcome</p>