title: I'm trying to install Unreal engine 4
body: <p>error when running  the  make command in the directory after running ./GenerateProjectFiles.sh</p>
  
  <pre><code>bash "/home/heisenberg/Downloads/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping  
  Fixing inconsistent case in filenames.
  Setting up Mono
  Building CrashReportClient...
  Using 'git status' to determine working set for adaptive non-unity build (/home/heisenberg/Downloads/UnrealEngine-release).
  Creating makefile for CrashReportClient (no existing makefile)
  ERROR: Unhandled exception: System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/heisenberg/Downloads/UnrealEngine-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v14_clang-8.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++', CommandLine=' --version', CurrentDirectory='', Native error= Cannot find the specified file
           at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in &lt;23340a11bb41423aa895298bf881ed68&gt;:0 
           at System.Diagnostics.Process.Start () [0x0003a] in &lt;23340a11bb41423aa895298bf881ed68&gt;:0 
           at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
           at UnrealBuildTool.LinuxToolChain.DetermineCompilerVersion () [0x000e0] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.LinuxToolChain..ctor (System.String InArchitecture, UnrealBuildTool.LinuxPlatformSDK InSDK, System.Boolean InPreservePSYM, UnrealBuildTool.LinuxToolChainOptions InOptions) [0x002c5] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.LinuxPlatform.CreateToolChain (UnrealBuildTool.ReadOnlyTargetRules Target) [0x0005d] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.UEBuildTarget.CreateToolchain (UnrealBuildTool.UnrealTargetPlatform Platform) [0x00014] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.UEBuildTarget.Build (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, System.Boolean bIsAssemblingBuild, Tools.DotNETCommon.FileReference SingleFileToCompile) [0x00053] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.BuildMode.CreateMakefile (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.TargetDescriptor TargetDescriptor, UnrealBuildTool.ISourceFileWorkingSet WorkingSet) [0x00141] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile) [0x0001a] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002b4] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0 
           at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in &lt;dc480436ddaf4a07bf1ccbd367fb0a35&gt;:0
  Makefile:207: recipe for target 'CrashReportClient-Linux-Shipping' failed
  make: *** [CrashReportClient-Linux-Shipping] Error 5
  </code></pre>