title: Creating a Template in Xcode for OpenGL
body: <p>I have a few upcoming projects for school using OpenGL. I am on a mac and am using Xcode, but I want to use the same settings for each project as a template rather than going in and importing the libraries and changing the search paths each time I have a new project, which if I must I can do, but it sucks. </p>
  
  <p>If I have a project already running with the correct settings etc. Is there an easy way I can just save those settings and label in xcode under like "OpenGL Template" and then just open that each time I want to start?</p>
  
  <p>I guess as just a forewarning, I have hardly scratched the surface of the features of xcode and the projects im doing aren't that complex, so I do not know the IDE in and out.</p>
  
  <p>also the libraries im using are the OpenGL framework, glew, and glfw if that helps at all.</p>
  
  <p>Thanks for the help. </p>