title: Sencha touch build error - iPhone Developer: no identity found
body: <p>Am trying to build sencha touch app using my mac. Earlier it was working fine. But now i can build the app but when i try to install it in to itunes am getting an error "Itunes Sync installation failed". Then i googled some and find out my ios development certificate is expired so i create a new certificate and profile. Now when i try to build it with sencha app build native command am getting following error </p>
  
  <p>[ERR] failed running native packager
  [ERR] Copy operation failed src=/Users/abyv/Documents/crmappbugfix/build/authorit/native/WinREOMobileCRM.app/webapp/resources/icons/iTunesArtwork dst=/Users/abyv/Documents/crmappbugfix/build/authorit/native/WinREOMobileCRM.app/iTunesArtwork
  iPhone Developer: no identity found</p>
  
  <p>I googled alot for this.. couldn't find any solution plz help me to solve this issue..thanks in advance </p>
  
  <p>this is the packager.json file </p>
  
  <pre><code>{
      /**
       * @cfg  applicationName
       * @required
       * This is the name of your application, which is displayed on the device when the app is installed. On IOS, this should match
       * the name of your application in the Apple Provisioning Portal.
       */
      "applicationName":"WinREOMobileCRM",
  
      /**
       * @cfg  applicationId
       * This is the name namespace for your application. On IOS, this should match the name of your application in the Apple Provisioning Portal.
       */
      "applicationId":"LL44QWX773.in.amt.winreomobilecrm",
  
      /**
       * @cfg  bundleSeedId
       * A ten character string which stands before aplication ID in Apple Provisioning Portal
       */
      "bundleSeedId":"LL44QWX773",
  
      /**
       * @cfg  versionString
       * @required
       * This is the version of your application.
       */
      "versionString":"1.0",
  
      /**
       * @cfg  versionCode
       * @required
       * This is the integer version code of your application, or you can refer to it as a build number. Used only for Android builds.
       */
      "versionCode":"1",
  
      /**
       * @cfg  icon
       * For iOS, please refer to their documentation about icon sizes:
       * https://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
       *
       * For Android, please refer to the Google Launcher icons guide:
       * http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
       * iOS uses 57, 72, 114 and 144; Android uses 36, 48 and 72; if you package for Android you can ignore iOS icons and vice verca
       */
      "icon": {
          "36":"resources/icons/Icon_Android36.png",
          "48":"resources/icons/Icon_Android48.png",
          "57":"resources/icons/Icon.png",
          "72":"resources/icons/Icon~ipad.png",
          "114":"resources/icons/Icon@2x.png",
          "144":"resources/icons/Icon~ipad@2x.png"
      },
  
      /**
       * @cfg  inputPath
       * @required
       * This is location of your Sencha Touch 2 application, relative to this configuration file.
       */
      "inputPath":"./",
  
      /**
       * @cfg  outputPath
       * @required
       * This is where the built application file with be saved. Make sure that output path is not in your input path, you may get into endless recursive copying
       */
      "outputPath":"../build/",
  
      /**
       * @cfg  configuration
       * @required
       * This is configuration for your application. `Debug` should always be used unless you are submitting your app to an online
       * store - in which case `Release` should be specified.
       */
      "configuration":"Debug",
  
      /**
       * @cfg  platform
       * @required
       * This is the platform where you will be running your application. Available options are:
       *  - iOSSimulator
       *  - iOS
       *  - Android
       *  - AndroidEmulator
       */
      "platform":"iOS",
  
      /**
       * @cfg  deviceType
       * @required
       * This is device type that your application will be running on.
       *
       * If you are developing for Android, this is not necessary.
       *
       * Available options are:
       *  - iPhone
       *  - iPad
       *  - Universal
       */
      "deviceType":"Universal",
  
      /**
       * @cfg  certificatePath
       * This is the location of your certificate.
       * This is required when you are developing for Android or you are developing on Windows.
       */
      "certificatePath":"/Users/abyv/Documents/certnew/ios_development.cer",
  
      /**
       * @cfg  certificateAlias
       * This is the name of your certificate.
       *
       * IF you do not specify this on OSX, we will try and automatically find the certificate for you using the applicationId.
       *
       * This can be just a simple matcher. For example, if your certificate name is "iPhone Developer: Robert Dougan (ABCDEFGHIJ)", you
       * can just put "iPhone Developer".
       *
       * When using a certificatePath on Windows, you do not need to specify this.
       */
      "certificateAlias":"iPhone Developer",
      /**
       * @cfg  certificatePassword
       * The password which was specified during certificate export
       */
      "certificatePassword":"",
      /**
       * @cfg  provisionProfile
       * The path to the provision profile (APP_NAME.mobileprovision) which you can create and then download from Apple's provisioning portal
       */
      "provisionProfile":"/Users/abyv/Documents/certnew/WinREOMobileCRMProfile.mobileprovision",
      /**
       * @cfg  notificationConfiguration
       * Notification configuration for push notifications, can be "debug", "release" or empty if you don't use push notifications in your project.
       */
      "notificationConfiguration":"",
      /**
       * @cfg  sdkPath
       * This is the path to the Android SDK, if you are developing an Android application.
       */
      "sdkPath":"/path/to/android-sdk",
  
      /**
       * @cfg  androidAPILevel
       * This is android API level, the version of Android SDK to use, you can read more about it here: http://developer.android.com/guide/appendix/api-levels.html.
       * Be sure to install corresponding platform API in android SDK manager (android_sdk/tools/android)
       */
      "androidAPILevel":"8",
  
          /**
       * @cfg {Array[String]} permissions
       * Array of permissions that is used by an application (Android only) 
       * Full list of permissions for Android application can be found here: http://developer.android.com/reference/android/Manifest.permission.html#ACCESS_CHECKIN_PROPERTIES
       */
      "permissions":[
              "INTERNET",
              "ACCESS_NETWORK_STATE",
              "CAMERA",
              "VIBRATE",
              "ACCESS_FINE_LOCATION",
              "ACCESS_COARSE_LOCATION",
              "CALL_PHONE"
          ],
  
      /**
       * @cfg {Array[String]} orientations
       * @required
       * This is orientations that this application can run.
       */
      "orientations": [
          "portrait",
  
          "portraitUpsideDown"
      ]
  }
  </code></pre>