title: I cant build my game in unity. How can i fix it?
body: <p><img src="https://i.stack.imgur.com/tpK9h.png" alt="enter image description here" />
  How can i fix it?</p>
  <p>I tried restart and upload sdk. I need help.</p>
  <p>I tried build app for google play store</p>
  <p>they are errors :</p>
  <p>Is this problem about my game or my settings or unity i dont know but i need fix it someone please help me!</p>
  <p><div class="snippet" data-lang="js" data-hide="false" data-console="true" data-babel="false">
  <div class="snippet-code">
  <pre class="snippet-code-js lang-js prettyprint-override"><code>UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in &lt;e0956a95eb034b1e8f26f24b08543746&gt;:0 
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in &lt;e0956a95eb034b1e8f26f24b08543746&gt;:0 
  UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;)</code></pre>
  <pre class="snippet-code-css lang-css prettyprint-override"><code>BuildFailedException: Incremental Player build failed!
  UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at &lt;e0956a95eb034b1e8f26f24b08543746&gt;:0)
  UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties&amp; outProperties) (at &lt;e0956a95eb034b1e8f26f24b08543746&gt;:0)
  UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties&amp; outProperties) (at &lt;9c9519bc57e445a5ad440e3d3b321819&gt;:0)
  UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at &lt;e0956a95eb034b1e8f26f24b08543746&gt;:0)
  UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&amp;)</code></pre>
  <pre class="snippet-code-html lang-html prettyprint-override"><code>Internal build system error. BuildProgram exited with code -2147024893.
  System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Unity\Hub\Editor\2021.2.11f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\compile.rsp'.
     at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
     at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
     at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
     at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
     at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks)
     at System.IO.File.InternalReadAllText(String path, Encoding encoding)
     at System.IO.File.ReadAllText(String path)
     at NiceIO.NPath.SystemIOFileSystem.File_ReadAllText(NPath path)
     at NiceIO.NPath.WindowsFileSystem.File_ReadAllText(NPath path)
     at Bee.Core.Stevedore.VirtualFileSystem.File_ReadAllText(NPath path)
     at NiceIO.NPath.RelayingFileSystem.File_ReadAllText(NPath path)
     at Bee.Core.BuildProgramFileSystem.File_ReadAllText(NPath path)
     at NiceIO.NPath.ReadAllText()
     at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupCompile(AndroidSharedLibraryConfiguration config, String name, AndroidTargetDeviceType deviceType, NPath sourceFilePath)
     at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupLibUnityLibrary()+MoveNext()
     at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
     at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
     at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
     at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
     at PlayerBuildProgramTypeWrapper.Run(String[] args)
     at Program.Main(String[] args)
  UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&amp;)</code></pre>
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  </div>
  </p>