title: LibGDX: poor quality when rendering in Android
body: <p>How can you solve the problem of poor quality when rendering everything, for which these pixels are in the screenshot made by the device (not using libgdx), it looks like dithering, while on the desktop there is no such thing.</p>
  <p><a href="https://i.stack.imgur.com/FN9kj.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/FN9kj.png" alt="enter image description here" /></a>
  <a href="https://i.stack.imgur.com/VKPou.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/VKPou.png" alt="enter image description here" /></a></p>