title: real time audio processing in C++
body: <p>I want to produce software that reads raw audio from an external audio interface (Focusrite Scarlett 2i2) and processes it in C++ before returning it to the interface for playback. I currently run Windows 8 and was wondering how to do this with minimum latency? </p>
  
  <p>I've spent a while looking into (boost) ASIO but the documentation seems fairly poor. I've also been considering OpenCL but I've been told it would most likely have higher latency. Ideally I'd like to be able to just access the Focusrite driver directly.</p>
  
  <p>I'm sorry that this is such an open question but I've been having some trouble finding educational materiel on Audio Programming, other than just manipulating the audio when provided by a third party plug in design suite such as RackAFX. I'd also be grateful if anyone could recommend some reading on low level stuff like this.</p>