title: New unity input system - is there a way to not execute an action if a modifier is being pressed?
body: <p>So I want 2 different things to happen for when SHIFT+Q is pressed and when merely 'q' is pressed.</p>
  <p>Currently when I press SHIFT+Q both actions are being fired, and I don't want that. Is there a way to do this elegantly in the action mapping? I would prefer not to have to hardcode keys in my scripts, but if that's the only way then I will just check in script if shift is currently engaged. It will be a giant headache in the future though if I want to allow players to edit key mappings.</p>