title: Unity3d load sprite from Textures folder
body: <p>I have around 200 sprites (jpg pictures) in <code>Assets&gt;Textures&gt;Pictures</code>, and I have <code>GameObject</code> with <code>&lt;SpriteRenderer&gt;</code>. Is there a way for me to load sprites from that folder into this <code>GameObject</code> in code?
  Something like <code>Resources.Load&lt;Sprite&gt;("path");</code></p>
  
  <p>Thank you.</p>