title: Does SpriteKit support dense tessellation of a sprite / texture / shape so it can be warped freely?
body: <p>For example if you have an image of a trampoline, and a character jumping on it. Then you want to animate how the trampoline bends down in the center.</p>
  
  <p>To do this I would have to take a bitmap and apply it to a densely tessellated OpenGL ES mesh. Then apply texture to it. Then deform the mesh.</p>
  
  <p>Does SpriteKit support this or can it only display textures as-is?</p>