title: Do I need to use OpenGL in my 2D Java sim game?
body: <p>I have recently been developing a sim game in java, as many of my questions show, and it's come a long way! Graphically, it is somewhat lacking, and at current I'm using shapes for items, people, rooms etc.</p>
  
  <p>I was looking at other similar projects, and noticed that one was using OpenGL. I have been reading CokeAndCode "space invaders 103 - refactoring and OpenGL", and I still don't know if it is something I need in my game or not.</p>
  
  <p>Here is a video that I used for a previous question, but it still shows basically what I have so far (<a href="http://www.screenjelly.com/watch/Bd7d7pObyFo" rel="nofollow noreferrer">http://www.screenjelly.com/watch/Bd7d7pObyFo</a>), although I have done a lot of refactoring and re coding over the last few weeks, but graphically, nothing has changed. As I understand it, I'm currently using java2D to do this.</p>
  
  <p>I really don't know how I should continue graphically with this game. This is my first project I have done outside of learning for my own enjoyment, and so I'm still rather new to this.</p>
  
  <p>Thanks in advance!</p>