title: How to draw a JMenuBar on top of a graphics
body: <p>I am writing a basic timer program with Java, and in the program I would like to have a menu bar at the top. The code I have as of now is: </p>
  
  <pre><code>public Main() {
      JMenuBar menubar = new JMenuBar();
  
      setJMenuBar(menubar);
  
      JMenu menu = new JMenu("Test");
      menubar.add(menu);
  
      JMenuItem menuitem = new JMenuItem("Item");
      menu.add(menuitem);
  
      setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      setSize(500, 500);
      setTitle(Namer.name);
      new Timer(delay, timer).start();
      new Timer(1, new Refresher()).start();
      setResizable(false);
      setVisible(true);
  }
  
  public void paint(Graphics g) {
      Graphics buffer = unscreen.getGraphics();
      buffer.setColor(Color.white);
      buffer.fillRect(0, 0, 500, 500);
      buffer.setColor(Color.black);
      buffer.setFont(new Font("Times New Roman", Font.PLAIN, 25));
      // buffer.drawString("hours:minutes:seconds: ", 25, 100);
      buffer.drawString(hourss + numhours + ":" + minutess + numminutes + ":"
              + secondss + numseconds, 100, 100);
      g.drawImage(unscreen, 0, 0, null);
  }
  </code></pre>
  
  <p>When I run this code, I get everything I would expect, which is some numbers showing how long the program has been up and a menu bar at the top of the screen, except the menu bar. I have tried commenting out the paint method, and when i do that it works. Is there a better way to do what I am doing or a different solution to my problem? Also, I don't need to have the paint method there if there is a better way to print stuff on the window.</p>