title: OpenGL ES 2.0 loading dynamic textures
body: <p>I have a view that needs to render multiple images at once, and i have a lot of textures to work with.
  Problem is, the textures are changing because i cache a limited amount of images at any given time, so i need to load textures on the fly, which stalls the rendering quite heavily.
  How do i go around this?</p>