title: Problems with my first Visual Studio iOS project
body: <p>I just tried to start a simple iOS project in Visual Studio, and it's saying that it cannot find a Mac Build Host.  Most frustrating of all, the Xamarin site has no information at all on what a Mac Build Host is. I've popped up the command prompt in Windows and perfectly able to ping my Mac machine, so it's definitely viewable from Windows. </p>
  
  <p>I'm guessing it's got to be some kind of a background process that needs to run on the Mac, but nowhere in the Xamarin site tells me where I can get it.</p>
  
  <p>Help!</p>
  
  <p>&lt;vent&gt;<br/>
  P.S. I'm seriously having second thoughts about "cross platform" and "portability" and "reuse existing C# skills" jargon from Xamarin. It was way, way easier to get my first app started in simple Objective-C. Xamarin's approach feels like "we will ship you a broken product for $999, and you can help us figure out how to make this more marketable".
  <br/>&lt;/vent&gt;</p>
  
  <p><strong>Edit</strong>: After reading everyone's posts, I think I will just use the Xamarin Studio rather than take the Visual Studio approach. It seems like the less complicated approach in the long run for someone like me. Thanks to everyone for your post!</p>