title: How to get LibGdx's orthographic camera view in a Blender imported 3D world?
body: <p>Specifically I created a Blender 3D world.
  I want to use LibGdx's camera view to use the 3D world as a Background with 3D Objects on it.
  I am creating an android game where my 3D player runs Forward in Y Direction.
  How do I go about changing the ground into the 2D Background and have the 3D Objects remain the same to Simulate 3D feel.</p>