title: How to run the TextTemplatingFileGenerator on Build (VS 2017)
body: <p>I've found this question asked before but all the answers I've come across have been specific to earlier versions of Visual Studio. Seems mostly VS2015 and earlier.</p>
  
  <p>The main issue with most of the answers is that they rely on the existence of Microsoft.TextTemplating.targets and/or TextTransform.exe which previously was installed with earlier versions of Visual Studio and VS2017 doesn't any longer install the corresponding directories or files; from my understanding, its due to the change in architecture in this respect.</p>
  
  <p>I've attempted to use Clarius.TransformOnBuild and it worked fine (once) but then started throwing a "TransformOnBuildTask" task failure due to some access denied issue that I've seen others have.</p>
  
  <p>Downgrading to an earlier version of the package resolves the error, but then it doesn't run the TextTemplatingFileGenerator on build any longer either. This just doesn't seem to be a very reliable approach.</p>
  
  <p>Hadn't tried AutoT4 as others have suggested because the approach needs to be simple and without having need for all development team members to modify their environments.</p>
  
  <p>Other solutions suggest adding TextTransform.exe to the %PATH% variable, which again requires the team to perform mods to their environments. Not to mention the fact that I don't have the TextTransform.exe because of the first point and there is no guarantee that other developers on the team will either. Everyone is running VS2017</p>
  
  <p>I just need a very simple approach to have all the .tt files in my project executed during any build without having need for the entire development team to make individual system mods for this to work.</p>
  
  <p>If anyone else every had a similar requirement running under VS2017 I'd be interested in the solution.</p>