title: Camera scripting in Unity3d (and maybe scripting in general)
body: <p>In a game, as far as camera controlling scripts, would you have one "camera control script" that handles all the cameras, or a script for each individual camera (player camera, cutscene cameras etc). </p>
  
  <p>I'm just trying to figure out the proper way to handle scripting in unity that will keep things simple in the long run as well as be memory efficient.</p>
  
  <p>Camera actions would be following the player for the player camera, or panning around a cutscene or staying still for a different cutscene</p>