title: Actor shakes when it is near the destination Vector2
body: <p>The issue is when the Actor/Entity moves towards the click position, as its about 1 tile away the character starts shaking as in it moves up 7 pixels, then moves down 7 pixels over and over not reaching the destination.</p>
  
  <p>I've tried a few different methods but all seem to end in the same way, it might be possible it only needs to go up a few pixels but since the speed is 7 it moves too far, then moves back.</p>
  
  <pre><code>if (Objects.nonNull(next)) {
              if (this.getDistanceVector(next) &lt;= 64) {
                  return;
              }
  
              double destX = next.y*64 - this.getX();
              double destY = next.x*64 - this.getY();
  
              double dist = Math.sqrt(destX * destX + destY * destY);
              destX = destX / dist;
              destY = destY / dist;
  
              double travelX = (destX * speed);
              double travelY = (destY * speed);
  
              this.moveBy((float) travelX, (float)travelY);
          } else {
              moveTo = null;
          }
  </code></pre>
  
  <p>It should walk to the position and stop, it currently walks close then shakes on the x axis or the y axis depending on location of click.</p>