title: Initializing a GLfloat
body: <p>Why can't I do this?</p>
  
  <pre><code>#include &lt;gl/gl.h&gt;
  
  GLfloat posX;
  
   posX=0.0f;
  </code></pre>
  
  <p>Visual Studio says:</p>
  
  <blockquote>
    <p>error C4430: missing type specifier -
    int assumed. Note: C++ does not
    support default-int</p>
  </blockquote>