title: Collision between RigidBody2D and TileMap Collider 2D not working on build (but working on inspector)
body: <p>Hey I'm starting to loose my mind over this issue.</p>
  <p>I have a RigidBody 2D (my player) that <strong>collide perfectly fine when I hit play in the inspector</strong> with a TileMap Collider 2D (the floor of the map) but <strong>not at all in the build</strong> (with the run and build option). It just go through the floor like it hasn't any collider.</p>
  <p><em>The RigidBody:</em>
  <a href="https://i.stack.imgur.com/AEBis.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/AEBis.png" alt="enter image description here" /></a></p>
  <p><em>The TileMap Collider 2D:</em>
  <a href="https://i.stack.imgur.com/iS8OA.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/iS8OA.png" alt="enter image description here" /></a></p>
  <p>I have tried to run the build in &quot;Development build&quot; mode to see some logs but there is nothing there.</p>
  <p>I'm on unity 2019.3.0.0f1. I'm building for windows x64 standalone.</p>
  <p>I'm out of ideas at this point, so I'll appreciate a lot if you had a lead for me :)</p>
  <p>(If you need additionnal screenshots or info tell me I'll update the question)</p>
  <p>Thanks !</p>