title: How to merge meshes with different colors and have only one draw call?
body: <p>I have a lot of the same meshes. They have the same material, but with different colors. Is there a way i could merge their geometries in one bufferGeometry and set one material to it? </p>
  
  <p>Yes, i can add all materials to material array, merge geometries to bufferGeometry, add index and create one Mesh. But in this way, i'll have as many draw calls as materials, but i need only one.</p>