title: simple way to plot raw 3d coordinates
body: <p>I'm trying to reverse engineer some opengl calls and I have some raw vertex data. I want to plot some of this data as 3D coordinates in order to produce a mesh. Since I don't know how the vertices are supposed to fit together, the tool should assume all vertices connect to all other vertices and then display the surface of the resulting solid. Ideally, I should be able to rotate the view so I can see what it looks like from different angles. Are there any free and easy to use tools for this? what's the best option?</p>