title: moving CCCamera
body: <p>I am having trouble finding a tutorial on CCCamera. And have even heard from <a href="http://www.cocos2d-iphone.org/forum/topic/6862" rel="nofollow noreferrer">others</a> there is no CCCamera tutorial. But, to the point, the thing that I really want to know is simply: How do I move the coordinates of the cammera? I tried this after looking at the reference:</p>
  
  <pre><code>  CCCamera *myCam = [[CCCamera alloc] init];
    [myCam setCenterX:10000 centerY:10000 centerZ:0];
  </code></pre>
  
  <p>This doesn't give any warnings, crashes or anything like that, but, I suspected not to see anything because of what I put it in my init (look at the "//" comments in my code for a summary of whats going on):</p>
  
  <pre><code>-(id) init {
   if ( (self=[super init]) ) {
    isTouchEnabled = YES;
  
              //Make the characters and joystick here
    character = [CCSprite spriteWithFile: @"character.png"];
    character.position = ccp(50,100);
    [self addChild:character];
  
  
    leftJoy = [[[SneakyJoystickSkinnedBase alloc] init] autorelease];
    leftJoy.position = ccp(64,64);
  
    leftJoy.backgroundSprite = [ColoredCircleSprite circleWithColor:ccc4(255, 0, 0, 128) radius:32];
    leftJoy.thumbSprite = [ColoredCircleSprite circleWithColor:ccc4(0, 0, 255, 200) radius:16];
  
    leftJoy.joystick = [[SneakyJoystick alloc] initWithRect:CGRectMake(0,0,128,128)];
    leftJoystick = [leftJoy.joystick retain];
    [self addChild:leftJoy];
  
              //Camera should go way out and not see the other two things.
    CCCamera *myCam = [[CCCamera alloc] init];
    [myCam setCenterX:10000 centerY:10000 centerZ:0];
  
    [self schedule:@selector(tick:)];
   }
   return self;
  }
  </code></pre>
  
  <p>You will need <a href="http://github.com/sneakyness/SneakyInput" rel="nofollow noreferrer">SneakyInput</a> to run this. This <a href="https://stackoverflow.com/questions/2890068/iphone-camera-following-player-in-cocos2d">question</a> is similar but, it is only should I use the camera or not, not: How do I move the camera?</p>