title: Getting Monogame content pipeline to work with Visual studio 2013 in windows 8
body: <p>I've got monogame working in VS 2013 but I can't get the content pipeline to work. When I try to import an existing Content pipeline Project I get the following error.</p>
  
  <p><img src="https://i.stack.imgur.com/DZbcI.png" alt="Cant load content pipeline"></p>
  
  <p>And I can't create a new project since the templates arent installed in 2013.</p>
  
  <p>Since I am running windows 8 I cannot install XNA (installer stops saying it requires Win 7 or Vista). Reading here: <a href="https://github.com/mono/MonoGame/wiki/MonoGame-Content-Processing" rel="nofollow noreferrer">https://github.com/mono/MonoGame/wiki/MonoGame-Content-Processing</a>
  It seems XNA is required..?</p>
  
  <p><strong>EDIT</strong></p>
  
  <p>Fex answer gets the templates installed in VS 2013 and I can create  a new MonoGame windows Project. But I still cant create or open content projects as they crash with this error</p>
  
  <p><img src="https://i.stack.imgur.com/6x8EY.png" alt="enter image description here"></p>