title: Loading assets in iOS
body: <p>I'm working on a game which up to now I've got my assets in the XCode project as usual, but I'm wondering if loading them at run time might be possible but I have no idea how to do this. I'm using the parse.com service so actually storing the assets online and loading them is fine, but how does that work in regards to the project being compiled? or the XCode project knowing that the assets are actually part of the program after they have been loaded?</p>