title: Proper implementation of Particle Designer plist emitters in cocos2d?
body: <p>I'm confused about how to properly use emitters made in Particle Designer with Retina displays in cocos2d. I have tried using an emitter with a non-hd texture (<code>fire.png</code> for example) saved as "<code>particle.plist</code>" with and without the texture embedded and I get a warning of some kind either way. I then made another emitter with <code>fire-hd.png</code> and the name "<code>particle-hd.plist</code>", and I get the same types of warnings, stuff like, <code>cocos2d: Filename(fire-hd.png) contains -hd suffix. Removing it. See cocos2d issue #1040</code></p>
  
  <p>Searching for issue <code>#1040</code> yields a little info, but not enough for me to fix this.</p>
  
  <p>A little enlightenment?</p>