title: Facebook SDK "Edit Settings" errors in Unity for Android
body: <p>I'm currently developing an Android game with Unity using the Facebook SDK.</p>
  
  <p>What I should be able to is open an inspector window titled "Edit Settings" and change properties in the dropdown menu "Android Build Facebook Settings".</p>
  
  <p>What happens to me is this:</p>
  
  <p><a href="http://www.i.imgur.com/L9SOJZl.png" rel="nofollow">http://www.i.imgur.com/L9SOJZl.png</a></p>
  
  <p>My dropdown menu is totally blank and the console is spammed with the same error repeatedly.</p>
  
  <ul>
  <li>I have the latest version (non-beta) of the Facebook SDK downloaded and installed correctly.</li>
  <li>The latest version of Unity 4.3.4f1</li>
  <li>I have the Android SDK installed and I can build successfully to a device.</li>
  <li>I have the Java Runtime Environment and Development Kit installed.</li>
  <li>^^^ Tried both 32bit and 64bit</li>
  <li>I have my Environment Variable "PATH" pointing to the JDK install directory.</li>
  <li>I have installed 32 and 64 bit OpenSSL and still had no success.</li>
  </ul>
  
  <p>The full error code is as follows.</p>
  
  <blockquote>
    <p>Win32Exception: ApplicationName='cmd', CommandLine='/Cecho "xxx" | openssl base64', CurrentDirectory=''
    System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start ()
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
    UnityEditor.FacebookEditor.FacebookAndroidUtil.DoesCommandExist (System.String command) (at Assets/Facebook/Editor/android/FacebookAndroidUtil.cs:134)
    UnityEditor.FacebookEditor.FacebookAndroidUtil.get_DebugKeyHash () (at Assets/Facebook/Editor/android/FacebookAndroidUtil.cs:41)
    UnityEditor.FacebookEditor.FacebookAndroidUtil.IsSetupProperly () (at Assets/Facebook/Editor/android/FacebookAndroidUtil.cs:22)
    FacebookSettingsEditor.AndroidUtilGUI () (at Assets/Facebook/Editor/FacebookSettingsEditor.cs:142)
    FacebookSettingsEditor.OnInspectorGUI () (at Assets/Facebook/Editor/FacebookSettingsEditor.cs:42)
    UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/Inspector/InspectorWindow.cs:850)
    UnityEditor.DockArea:OnGUI()</p>
  </blockquote>
  
  <p>Does anyone have any ideas?</p>