title: libgdx resolution/density scaling assets
body: <p>Quick question,</p>
  
  <p>I am working on a game in libgdx and have hit a snag. I'm trying to scale my assets and I'm using <code>Gdx.graphics.getDensity()</code> to get the density and then setting my asset size using that as a multiplier. The issue I'm having is that on a tablet that has a <code>2560x1600</code> resolution has a density of 2.0, yet the nexus 5 emulator that has <code>1080x1920</code> has a density of 2.652... how does the tablet have a smaller density then the smaller phone? </p>
  
  <p>What should I be using to get my multiplier for scaling if density is not reliable based on the android app screen size? </p>