title: React-Native Android Won't Build: com.android.ide.common.process.ProcessException
body: <p>When building my React-Native Application for Android, I get the following error:</p>
  
  <pre><code>com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Library/Java/JavaVirtualMachines/jdk1.7.0_67.jdk/Contents/Home/bin/java'' finished with non-zero exit value 1
  </code></pre>
  
  <p>I'm unsure why this is occurring. I've done research on this and my React version is updated. <a href="https://github.com/react-community/react-native-image-picker/issues/236" rel="nofollow noreferrer">https://github.com/react-community/react-native-image-picker/issues/236</a></p>
  
  <p>Here's my code (MainApplication.java):</p>
  
  <pre><code>package com.wosyldelivery;
  
  import android.app.Application;
  import android.util.Log;
  import com.cmcewen.blurview.BlurViewPackage;
  import com.facebook.react.ReactApplication;
  import com.oblador.vectoricons.VectorIconsPackage;
  import com.facebook.react.ReactInstanceManager;
  import com.facebook.react.ReactNativeHost;
  import com.facebook.react.ReactPackage;
  import com.facebook.react.shell.MainReactPackage;
  import java.util.Arrays;
  import java.util.List;
  
  public class MainApplication extends Application implements ReactApplication {
  
    private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
      @Override
      public boolean getUseDeveloperSupport() {
        return BuildConfig.DEBUG;
      }
  
      @Override
      protected List&lt;ReactPackage&gt; getPackages() {
        return Arrays.&lt;ReactPackage&gt;asList(
            new MainReactPackage(),
              new VectorIconsPackage(),
              new BlurViewPackage()
        );
      }
      // @Override
      // protected String getJSBundleFile() {
      //   return CodePush.getJSBundleFile();
      // }
    };
  
    @Override
    public ReactNativeHost getReactNativeHost() {
        return mReactNativeHost;
    }
  }
  </code></pre>
  
  <p>And here's my build.gradle within my android/app</p>
  
  <pre><code>apply plugin: "com.android.application"
  
  import com.android.build.OutputFile
  
  /**
   * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
   * and bundleReleaseJsAndAssets).
   * These basically call `react-native bundle` with the correct arguments during the Android build
   * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
   * bundle directly from the development server. Below you can see all the possible configurations
   * and their defaults. If you decide to add a configuration block, make sure to add it before the
   * `apply from: "../../node_modules/react-native/react.gradle"` line.
   *
   * project.ext.react = [
   *   // the name of the generated asset file containing your JS bundle
   *   bundleAssetName: "index.android.bundle",
   *
   *   // the entry file for bundle generation
   *   entryFile: "index.android.js",
   *
   *   // whether to bundle JS and assets in debug mode
   *   bundleInDebug: false,
   *
   *   // whether to bundle JS and assets in release mode
   *   bundleInRelease: true,
   *
   *   // whether to bundle JS and assets in another build variant (if configured).
   *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
   *   // The configuration property can be in the following formats
   *   //         'bundleIn${productFlavor}${buildType}'
   *   //         'bundleIn${buildType}'
   *   // bundleInFreeDebug: true,
   *   // bundleInPaidRelease: true,
   *   // bundleInBeta: true,
   *
   *   // the root of your project, i.e. where "package.json" lives
   *   root: "../../",
   *
   *   // where to put the JS bundle asset in debug mode
   *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
   *
   *   // where to put the JS bundle asset in release mode
   *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
   *
   *   // where to put drawable resources / React Native assets, e.g. the ones you use via
   *   // require('./image.png')), in debug mode
   *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
   *
   *   // where to put drawable resources / React Native assets, e.g. the ones you use via
   *   // require('./image.png')), in release mode
   *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
   *
   *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
   *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
   *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
   *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
   *   // for example, you might want to remove it from here.
   *   inputExcludes: ["android/**", "ios/**"],
   *
   *   // override which node gets called and with what additional arguments
   *   nodeExecutableAndArgs: ["node"]
   *
   *   // supply additional arguments to the packager
   *   extraPackagerArgs: []
   * ]
   */
  
  apply from: "../../node_modules/react-native/react.gradle"
  
  /**
   * Set this to true to create two separate APKs instead of one:
   *   - An APK that only works on ARM devices
   *   - An APK that only works on x86 devices
   * The advantage is the size of the APK is reduced by about 4MB.
   * Upload all the APKs to the Play Store and people will download
   * the correct one based on the CPU architecture of their device.
   */
  def enableSeparateBuildPerCPUArchitecture = false
  
  /**
   * Run Proguard to shrink the Java bytecode in release builds.
   */
  def enableProguardInReleaseBuilds = false
  
  android {
      compileSdkVersion 23
      buildToolsVersion "25.0.3"
  
      defaultConfig {
          applicationId "com.wosyldelivery"
          minSdkVersion 16
          targetSdkVersion 22
          versionCode 1
          versionName "1.0"
          ndk {
              abiFilters "armeabi-v7a", "x86"
          }
          renderscriptTargetApi 23
          renderscriptSupportModeEnabled true
          multiDexEnabled true
      }
      splits {
          abi {
              reset()
              enable enableSeparateBuildPerCPUArchitecture
              universalApk false  // If true, also generate a universal APK
              include "armeabi-v7a", "x86"
          }
      }
      buildTypes {
          release {
              minifyEnabled enableProguardInReleaseBuilds
              proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
          }
      }
      // applicationVariants are e.g. debug, release
      applicationVariants.all { variant -&gt;
          variant.outputs.each { output -&gt;
              // For each separate APK per architecture, set a unique version code as described here:
              // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
              def versionCodes = ["armeabi-v7a":1, "x86":2]
              def abi = output.getFilter(OutputFile.ABI)
              if (abi != null) {  // null for the universal-debug, universal-release variants
                  output.versionCodeOverride =
                          versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
              }
          }
      }
  }
  
  dependencies {
      compile project(':react-native-orientation')
      compile project(':react-native-blur')
      compile project(':react-native-spinkit')
      // compile project(':react-native-code-push')
      compile project(':react-native-vector-icons')
      compile fileTree(dir: "libs", include: ["*.jar"])
      compile "com.android.support:appcompat-v7:23.0.1"
      compile "com.facebook.react:react-native:+"  // From node_modules
      compile 'com.fivehundredpx:blurringview:1.0.0'
  }
  
  // Run this once to be able to run the application with BUCK
  // puts all compile dependencies into folder libs for BUCK to use
  task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
  }
  </code></pre>
  
  <p><strong>What is the reason for this problem? And how can this be resolved?</strong></p>