title: Virtual Filesystem with C/C++ under Windows
body: <p>I am currently developing a game which simulates an operating system. Therefore i need an ingame filesystem. Currently, i am using zziplib to be able to load files from a zip archive, however this is a readonly "filesystem" and i need a way to write new files and serialize them afterwards (and deserializing them during the next execution)! Are there any useful libraries out there in the wild to be used or should i write one for myself based on any ones?</p>