title: Antialiasing not working in Three.js
body: <p>I am new to three.js and have starting working with it a lot recently. I really enjoy it and I have created some incredible things. However, I'm unsure why but when setting antialiasing to true I see no difference. </p>
  
  <pre><code> renderer = new THREE.WebGLRenderer({ antialiasing: true });
  </code></pre>
  
  <p>I have searched for possible solutions, yet I can't seem to find or understand why this doesn't work. Is there something I am missing or need to in order to get antialiasing to work?</p>
  
  <p>EDIT:</p>
  
  <p>Links that helped me fix this issue:
   <a href="https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_normalmap2.html">https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_normalmap2.html</a>
   <a href="https://github.com/mrdoob/three.js/tree/master/examples/js">https://github.com/mrdoob/three.js/tree/master/examples/js</a></p>
  
  <p>It took some digging but the developers for three.js have it covered!</p>