title: How can I pivot on the Y axis when rotating a game object?
body: <p>I'm trying to make a rotation of a set angle across the pivot of a game object. This pivot is tilted and a bit skew. When I set the angle with the following code it rotates in according to the world Y axis, how can I make the rotation on the tilted gameobject pivot?</p>
  <pre><code>steer.transform.rotation = Quaternion.AngleAxis(angle, new Vector3(0 ,1, 0));
  </code></pre>