title: How to load TextAsset from txt file containing extended ASCII characters in Unity?
body: <p>In my case specifically, I have bullet-points (• or #149) in my text file.<br>
  If I copy paste "•" into my Unity text field in the editor, it shows up, so I am pretty sure the bullet-point is lost in the reading process. (I checked in debug mode, and indeed the bullet-point is lost at reading).</p>
  
  <p>This is how I read in my text file as a TextAsset:</p>
  
  <pre><code>TextAsset content = Resources.Load(SlideManager.slideLanguage+"\\"+fileName+" ("+SlideManager.slideNumber+")") as TextAsset; 
  </code></pre>