title: iPhone OpenGL ES 2d background texture
body: <p>i have a 1024 x 1024 image I use for a texture in my game for the background.</p>
  
  <p>Im wondering if their is a proper way to handle drawing a large background texture.</p>
  
  <p>How I am doing it currently:</p>
  
  <pre><code>texCoord { 0,0,1,0,0,1,1,1 }
  vertice { 0,0,0,height,width,0,width,height }
  texCoordPointer(texCoord)
  vertexPointer(vertice)
  
  bind the texture
  enable client (texCoordArr, vertexCoordArr)
  drawArray
  disable client (texCoordArr, vertexCoordArr)
  </code></pre>