title: How can i create different directories to support diffrent resolutions for Android in LibGDX?
body: <p>I have been trying to support multiple screen resolutions for Android, i have tried all the viewports but non of them fit my game well, my game is like Asteroids where the ship wraps around the world when it reaches the edge of the screen. if i use Fitviewport on some resolutions the ship wraps around before it reaches the edge of the screen and if use Fillviewport the ship goes out of the screen instead of wraping around, if i use Stretchviewport the game looks horrible the other viewports are not working well either, So i think the only solution for me would be to create diffrent assets for diffrent resolutions, now how  do i go about doing that?</p>