title: Passing one class/struct vs passing several parameters
body: <p>Passing one class/struct vs passing several parameters</p>
  
  <p>I am wondering about performance considerations.</p>
  
  <p>Would it be better <strong>performance-wise</strong> to pass into a method call a class or a struct (which?) holding two int parameters and an object reference, or would it be better to pass these three as three parameters?</p>
  
  <p>Note:
  I am developing on the Unity3D platform, so it's possible some things work differently then the classical .NET</p>