title: Getting started with stage3d in Flash CS5, and which framework to choose?
body: <p>I have been off the stage 3d bandwagon and flash programming altogether this year, but I want to catch up on things and I need some tips.</p>
  
  <p>Here's what I know: FP11 features the low level GPU stage3d API, codenamed Molehill. There are a few frameworks out there which help you access all the stage3d features more easily. (I know of Flare3D and Alternativa3D).</p>
  
  <p>Which framework is best to start out with? (not just out of the mentioned 2) The rather few tutorials from Flare3D and Alternativa3D say that you require the Flex SKD / Flash Builder, but I have to use Flash CS5. -Can I?</p>
  
  <p>This brings me to my next question. Can you please point me out to a place where I can see some examples/tutorials? Since FP11 was just released this fall, it seems hard to find too much help.</p>
  
  <p>I'd like to try to make a rather simple 2d canvas, like the GPU accelerated option for the Photoshop canvas (which can be rotated and panned smoothly).
  Having a nice cross platform gpu accelerated gallery/canvas of bitmaps and content is something I've always wanted in Flash but couldn't do with the CPU. </p>
  
  <p>Cheers!</p>
  
  <h2>[EDIT]</h2>
  
  <p>If you're having trouble manually making a FP11 profile for your Flash Pro CS5 or CS5.5, <a href="http://blogs.adobe.com/rgalvan/2011/11/adding-fp11-support-to-flash-pro-cs5-and-cs5-5.html" rel="nofollow">read this article</a> and install the corresponding MXP.</p>