title: Unity3D : Application.internetReachability always returns as NotReachable
body: <pre><code>if(Application.internetReachability != NetworkReachability.NotReachable)
  {
      isConnected = true;
      Debug.Log("Success Connect");
  }
  else
  {
      isConnected = false;
      Debug.Log("Failed Connect");
  }
  </code></pre>
  
  <p>After updating Unity to the latest version, Application.internetReachability always returns NotReachable on Android phones.</p>
  
  <p>There were no problems when using 2019.1.x, but problems arose from 2019.2.1 to the latest version.</p>
  
  <p>Is there anything I need to do in the new version?</p>
  
  <p>Please reply. Thank you.</p>