title: How to Get a Polygon Collider Contact Point
body: <pre><code> if(collision.gameObject.tag == "Ball")
          {  
              collision.GetContacts(contactPoints);
  
              Debug.Log(contactPoints[0].point.y);
          }
  </code></pre>
  
  <p><a href="https://i.stack.imgur.com/s6aiv.png" rel="nofollow noreferrer">https://i.stack.imgur.com/s6aiv.png</a></p>
  
  <p>If you've checked the image, you will notice that the point with the least y position in the polygon collider has "-1.445364", at the collision to the same point "+1.8" is being returned instead of the expected value which is "-1.445364".</p>
  
  <p>The collision point x position seems to be accurate except the y.</p>
  
  <p>I've also checked the World position of the object itself and it still doesn't match.</p>
  
  <p>I need to know where this wrong number is coming from and how to fix it.</p>