title: How to call onDraw() of a class extending GLSurfaceView?
body: <p>How do I call onDraw() on my class extending GLSurfaceView. I need the canvas for drawing the gestures of the user. (FingerPaint.java logic). Mean while I need the onDrawFrame() of the renderer to be called for other effects. I can manage the calls to both the methods by maintaing a flag. I am calling invalidate() but that too is not able to call the onDraw(). GLSurfaceView extends View so I thought I can override onDraw() and can call it by calling invalidate(). Please Throw some light. Thanks in Advance Krishna :)</p>