title: How to compile Unity3D script to include it to AssetBundle?
body: <p>According to this <a href="http://unity3d.com/support/documentation/Manual/AssetBundles" rel="nofollow">manual</a> I can include scripts as binary data and load them via Reflection. I understand all steps, except one: how can I compile script to get binary data for stroring it in .binary file? Is there any tutorial/help?</p>
  
  <p><strong>UPD:</strong>
  Actual question can be restated as: "How can I compile single file with MonoDevelop and get its bytecode"</p>