title: LibGDX down is up and up is down Gdx.input.getY()
body: <p>I'm sure this is something very simple. I am having a major brain freeze. I have been inverting it, subtracting from it, multiplying to it, adding to it. No matter what up is down and down is up.</p>
  
  <pre><code>if (Gdx.input.isButtonPressed(Buttons.LEFT)) s.drawCirc(c, Gdx.input.getX(), Gdx.input.getY(), 100, 100);
  </code></pre>
  
  <p>The x axis is fine the culprit is the <code>Gdx.input.getY()</code>. When I move my finger up it goes down and down it goes up.</p>
  
  <p>My circle lines up in the middle but when I go up it goes down and when I go down it goes up. I would like to understand what exactly is going on here and why it is happening.(&amp; of course how to fix it please)</p>
  
  <p>In case you need to know <code>c</code> is my camera and here is the code in case this is the culprit</p>
  
  <pre><code>c = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
  </code></pre>
  
  <p>and in my <code>drawCirc</code> method I am using</p>
  
  <pre><code>shapeRenderer.setProjectionMatrix(c.combined);
  </code></pre>