title: Multiwii GUI on Raspberry Pi 3
body: <p>I've been trying to get the Multiwii gui to compile on a Raspberry Pi 3, using Processing version 2.2.1. The libraries are good, everything seems fine, except that when I try to run the thing it says Java awt class cast exception. I've did my bit of homework, after spending days of research online, I've noticed three explanations for this.</p>
  
  <ol>
  <li>Open GL and AWT compatibility on the Raspberry Pi is not supported</li>
  <li>I need to use NEWT </li>
  <li>I needed to use other rendering code for P3D</li>
  </ol>
  
  <p>Despite doing everything I could, things don't seem to fall in place. I've read guides about using jogl native window libraries, tried the part, failed. I tried using glw library which was suggested, failed.  There seems to be no proper solution online, just a lot of outdated ones. </p>
  
  <p>Also, using Processing 3 doesn't help either. I just get an error that says couldn't compile open GL vertex shader with a dialog that reads that another cryptic error message I can make no sense of.</p>
  
  <p>I'm already out of my limit, anyone with any help and a decent kind set by step help would be greatly appreciated.</p>
  
  <p>PS: The reason I want to get this done is to be able to build a Pi Copter. I'm following the one which uses R Pi as the receiver and an Android phone as a transmitter, using the Multiwiii FC. Any help on this topic would be appreciated, too.</p>