title: Best method to create HD graphics for android games
body: <p>Is there a good method to create HD like graphics for regular 480x800 devices as well as tablets? So far I can create HD like graphics for only 480x800 devices. And since i'm using OpenGL i place all of my graphics in the assets folder. My images are in the 480x800 format. I have thought of multiple ways and they are listed below.</p>
  
  <ol>
  <li><p>I tried using 480x800 graphics and using OpenGL to stretch it to a tablet with GL_LINEAR. As expected, the graphics were great on the 480x800 devices and average if not poor on the tablet.</p></li>
  <li><p>I have not tried this but I believe this to be a good method (need clarification). Using seamless textures and creating my background from those. (problem with this is that my character would become non-HD like).</p></li>
  <li><p>(Soon to be tried) Using the res folder instead of the assets folder. Seperating tablet graphics and phone graphics. However, i have not come up with a good method to place these graphics in identical places with OpenGL. [need clarification on this :)]</p></li>
  </ol>
  
  <p>What are some of your good methods to create HD games for both 480x800, 480x854 and tablets?</p>