title: Maya Pose Library - attribute set offset
body: <p>So I've been developing a pose library tool for the studio I intern at. I have it pretty much done but when testing I realized a pretty big flaw with the tool. When I set the pose it's positions are based on the local space to it's parent, but the parent is a move scale rotate curve. </p>
  
  <p>When an animator sets the pose and they do a walk cycle, they wont move the MSR. The problem I have is, what if the animator has moved the character away from the MSR and they want to set the pose? Right now it'll snap back to were the MSR is, if the pose was set at the MSR location or it'll snap back to the position it was set based on the position of the MSR.</p>
  
  <p>I need the tool to handle the offset so that when an animator moves the rig away from the MSR it wont snap back to where the pose was originally set but set the pose at the current location in space. I think I can achieve this by messing with the matrix or using the Dag command on the control curves but I really have no idea where to start.</p>