title: How do I negate the use of 'Actions." when performing actions in libGDX?
body: <p>I have been learning libGDX, and following people's tutorials and such, but for actions, I keep seeing examples for actions such as:</p>
  
  <pre><code>actor.addAction(sequence(moveTo(200, 100, 2), color(Color.RED, 6), delay(0.5f), rotateTo(180, 5)));
  </code></pre>
  
  <p>Where as when I write it, I must include 'Action.' before every action call, such as:</p>
  
  <pre><code>startGameButton.addAction(Actions.sequence(Actions.delay(0.5f), Actions.alpha(1, 1f)));
  </code></pre>
  
  <p>How do people manage to not need the use of the 'Action.' bit?</p>
  
  <p>Thanks.</p>