title: Texture2D iPhone SDK openGL
body: <p>I'm using the Texture2D class in an iPhone game using OpenGL ES.</p>
  
  <p>Are their any good tutorials for understanding the Texture2D class?</p>
  
  <p>Specifically I'm looking at the initWithString method for printing text. As the way it is implemented, you get white text when you use it. I would like to modify the method so I could specify the RGB color of the text. Any help / pointers?</p>