title: Simple Box game not Moving python
body: <p>Hi am new fairly new to programming so I tried to learn by making my hands dirty. I tried making a simple box game program all was working fine until I made my player Class which inherit from the base class of Box_User for some reasons my box(player class object) is no longer moving I tried to see what it prints and it seems like none of the keys work when I press them</p>
  <p>Can anyone explain what happened?</p>
  <p>import pygame
  pygame.init()</p>
  <pre><code># Classes 
  class Window():
      def __init__(self, width, height):
          self.width = width
          self.height = height
          self.window_init() # this functions is to get the window up
          
          
      def window_init(self):
          self.window = pygame.display.set_mode((self.width, self.height)) # this is the main window
          self.background = pygame.Surface((self.window.get_size())) # this one is named background but should be use like the main window
          self.background.fill((255, 255, 255))
  
      @staticmethod
  
      def draw_objects_to_Screen():
          win.window.blit(win.background, (0,0))
          win.window.blit(box.box, (box.pos_x - scroll[0], box.pos_y + scroll[1])) # the scroll is used to make it look like its moving
          win.window.blit(box2.box, (box2.pos_x - scroll[0], box2.pos_y + scroll[1]))
          pygame.display.update()
  
  
  
  class Box_User():
      jump = 10
      jump_status = False
  
      def __init__(self, x, y, height, width):
          self.pos_x = x
          self.pos_y = y
          self.box_height = height
          self.box_width = width
          self.box = pygame.Surface((self.box_height, self.box_width))
          self.color = (0, 20, 0)
          
          self.draw_box()
  
      def draw_box(self):
          pygame.draw.rect(self.box, self.color, pygame.Rect(self.pos_x, self.pos_y, self.box_height, self.box_width))
  
      @staticmethod
      def _jump():
          if Box_User.jump &gt;= -10:
              box.pos_y -= (Box_User.jump * abs(Box_User.jump)) * 0.3
              scroll[1] += (Box_User.jump * abs(Box_User.jump)) * 0.3
              Box_User.jump -= 1
          else:
              Box_User.jump = 10
              Box_User.jump_status = False
          
  
  
  class Player(Box_User):
      key_pressed = pygame.key.get_pressed()
  
      def __init__(self, x, y, height, width):
          super().__init__(x, y, height, width)
         # self.pos_x = x
          #self.pos_y = y
  
      def movements(self):
          if self.key_pressed[pygame.K_a]:
              self.pos_x -= 5
              
          if self.key_pressed[pygame.K_d]:
              self.pos_x += 5
          
          # place here things that you dont want to move while the box is jumping
          if not self.jump_status:
              if self.key_pressed[pygame.K_w]: 
                  self.jump_status = True
          else:
              self._jump() # the box jumps here
  
  
  
  class Auto_Box(Box_User):
      def __init__(self, x, y, height, width):
          super().__init__(x, y, height, width)
          pass
  
  # Variables
  
  # window
  win = Window(700, 500)
  clock = pygame.time.Clock()
  FPS = 60
  
  # boxes
  box = Player(30, 200, 64, 64)
  box2 = Box_User(300, 200, 100, 120)
  
  # The Scroll which controls the things when the box is moving
  
  scroll = [0, 0]
  
  # Functions
  
  
  # Main Loop
  def main():
      run = True 
  
      while run:
          clock.tick(FPS)
          
          # value of the scroll is updated here
          scroll[0] += (box.pos_x - scroll[0]-250)
          #print(&quot;coordinate are&quot;)
          #print(scroll)
          
          for event in pygame.event.get():
              if event.type == pygame.QUIT:
                  run = False
  
          box.movements()
          print(box.pos_x, box.pos_y)
          Window.draw_objects_to_Screen()
          
  
  
  if __name__ == &quot;__main__&quot;:
      main()
  
  </code></pre>