title: Cocos2D android java.lang.OutOfMemoryError: bitmap size exceeds VM budget
body: <p>i have 10 ~34KB images of 960x640 size and im trying to use all of them in Cocos2D. I run the game on a Samsung galaxy tab 10.1 and it runs fine, but when i try to use it on a motorola droid X it throws this out of memory error. Ive looked around but have been unable to find anything helpful. Im using the latest version of Cocos2D from the SVN. </p>
  
  <p>This small game is run from a larger android app, but the 400KB of images shouldnt destroy the memory right? </p>
  
  <p>i thought the VM budget was large enough to easily use these, or do the images get significantly larger when in memory?</p>
  
  <p>UPDATE: I have tried preloading everything but that still has the problem on the first load of the game. does Cocos2D/Android really not support several images of so many pixels?</p>