title: Change btRigidBody's position/orientation on-the-fly in Bullet Physics
body: <p>I know it breaks physics laws, but although there are often practical reasons to change instantaneously the position and orientation of a body in a game, most physic simulation libraries won't allow it, so Bullet Physics won't either.</p>
  
  <p>So, I'd appreciate any suggestion or comment on this one.</p>
  
  <p>By the way, teleportation comes to mind that requires those instant changes. Also a more exotic application could be inertia - for instance when tilting or rotating a portable device with accelerometer, so that objects would appear to be static in relation to the user.  Augmented reality shouldn't sound cheesy.</p>