title: Graph algorithms on GPU
body: <p>The current GPU execution and memory models are somehow limited (memory limit, limit of data structures, no recursion...).</p>
  <p>Do you think it would be feasible to implement a graph theory problem on a GPU? For example, vertex cover? dominating set? independent set?  max clique?....</p>
  <p>Is it also feasible to have branch-and-bound algorithms on GPUs? Recursive backtracking?</p>