title: In Android, is there a way to use dynamic string objects to pull down resources?
body: <p>I have a project that has a ton of avatars. Right now, I have 20+ pictures that will be available to the user using a combination of spinner selections. Right now, there are 20 combinations they can make from just two spinners. This number will grow as I get more art assets.</p>
  
  <p>Is there a way to take the selections they have and programatically choose the correct picture from the resources?</p>
  
  <p>If they choose "sportscar" on the first spinner and "red" on the second spinner, I want to take those two values and load up "sportscar_red.png" by passing the strings to the next activity. </p>
  
  <p>Is there any way to do this?</p>
  
  <p>If not, is there something better than having a disgustingly huge cascading "if/else if" statement? </p>
  
  <p>Edit: Avoiding long "if/else if" statements through other means of tedious hard-coding does not seem to gain any ground with this problem. My main priority when choosing a secondary solution is something that is easy to maintain and scale.</p>