title: "File not found" when running new LibGDX project
body: <p>I trying to learn LibGDX, I install all the software listed <a href="https://github.com/libgdx/libgdx/wiki/Setting-up-your-Development-Environment-%28Eclipse%2C-Intellij-IDEA%2C-NetBeans%29" rel="noreferrer">here</a> with a new Eclipse 4.3 on a fresh formatted mac OS X Maverick.</p>
  
  <p>Everything goes smooth, after a reboot, I download, and execute the gdx-setup.jar, fill the form, and import into Eclipse.</p>
  
  <p>No error, no warning, when I try to run the desktop. (Right click the desktop project, Run As -> Java Application).</p>
  
  <p>I got this error</p>
  
  <pre><code>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic.jpg
  at com.badlogic.gdx.graphics.Pixmap.&lt;init&gt;(Pixmap.java:140)
  at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
  at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:121)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:100)
  at com.badlogic.gdx.graphics.Texture.&lt;init&gt;(Texture.java:92)
  at com.diesel.bugs.DieselBugs.create(DieselBugs.java:21)
  at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
  at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
  
  
  Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: badlogic.jpg (Local)
  at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:134)
  at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:218)
  at com.badlogic.gdx.graphics.Pixmap.&lt;init&gt;(Pixmap.java:137)
  </code></pre>
  
  <p>I found a lot of similar issue here, I try them all without any good result... Last night I found <a href="https://github.com/libgdx/libgdx/issues/1361" rel="noreferrer">this</a>, very cool I have the latest Java 1.8, a mac, and Eclipse fit perfectly...</p>
  
  <p>But no success, I try with Java 1.6 and 1.7, Always the same error (No file found, I kept Java 1.7)</p>
  
  <p>I begin to do some debug, here my only modification of the original code generated by the importation.</p>
  
  <pre><code>package com.diesel.bugs;
  
  import com.badlogic.gdx.ApplicationAdapter;
  import com.badlogic.gdx.Gdx;
  import com.badlogic.gdx.graphics.GL20;
  import com.badlogic.gdx.graphics.Texture;
  import com.badlogic.gdx.graphics.g2d.SpriteBatch;
  
  public class DieselBugs extends ApplicationAdapter {
      SpriteBatch batch;
      Texture imgExternal,imgLocal;
  
      @Override
      public void create () {
          batch = new SpriteBatch();
          String pathLocal = Gdx.files.getLocalStoragePath();
          String pathExternal = Gdx.files.getExternalStoragePath();
          Boolean isExternal = Gdx.files.isExternalStorageAvailable();
          Boolean isLocal = Gdx.files.isLocalStorageAvailable();
          imgExternal = new Texture(Gdx.files.external("/Desktop/badlogic.jpg"));
          imgLocal = new Texture(Gdx.files.local("badlogic.jpg")); 
      }
  
      @Override
      public void render () {
          Gdx.gl.glClearColor(1, 0, 0, 1);
          Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
          batch.begin();
          batch.draw(imgExternal, 0, 0);
          batch.end();
      }
  }
  </code></pre>
  
  <p>The weird thing is pathLocal is equal to "". Is it normal for Gdx.files.getLocalStoragePath() to return nothing (empty string)?</p>
  
  <p>Also the</p>
  
  <pre><code>imgExternal = new Texture(Gdx.files.external("/Desktop/badlogic.jpg"));
  </code></pre>
  
  <p>Works great. only the local one gives the error, also isLocal, and isExternal return true.</p>
  
  <p>And I try a lots of combinations, like <code>/assets/data/badlogic.jpg</code>, <code>/assets/badlogic.jpg</code>, <code>/data/badlogic.jpg</code>, <code>data/badlogic.jpg</code>, and <code>badlogic.jpg</code>.</p>
  
  <p>The image badlogic.jpg is there and I put it in multiple places to be sure.</p>
  
  <p>And now the reason why I'm here for help is I just try all the same step on a PC and everything works great.</p>
  
  <p>What is wrong with my new mac and it's setting?</p>