title: How to increase performance in LWJGL?
body: <p>I'm new to LWJGL. When I try to make a level comprised of 100*100 cubes (I use QUADS to create it) I get about 8 fps on my laptop. When I delete 5 sides of the cube and leave only to render the top, I get 10fps. How can this be? When I was deleting the 5 sides of the cube I was expecting to get 5 or 6 times more performance. What I came to was that the amount of vertex doesn't affect performance ass bad as the amount of objects. I also create new instance of BLOCK class to store some random colors for all 6 sides of the cubes. Can anybody help me with this? How to drastically increase performance? (Just asking in general. Not step by step). The only thing I can think of right is now take a bunch of blocks that are at nearby and if they are the same block (dirt for example) render them as huge single block but changing the texture of it to make it look like a lot of blocks.</p>