title: Minecraft modding 1.7.10 textures not showing
body: <p>I am making a mod and i am getting this error:</p>
  
  <blockquote>
    <p>Using missing texture, unable to load null:textures/items/TrainingCorpsBoots.png
    java.io.FileNotFoundException: null:textures/items/TrainingCorpsBoots.png</p>
  </blockquote>
  
  <p>I have the texture name set as exactly the above and in the folder items.</p>
  
  <p>This is my code: </p>
  
  <pre><code>package com.example.AoT;
  
  import javax.swing.text.html.parser.Entity;
  
  import scala.tools.nsc.MainClass;
  import net.minecraft.creativetab.CreativeTabs;
  import net.minecraft.item.ItemArmor;
  import net.minecraft.item.ItemArmor.ArmorMaterial;
  import net.minecraft.item.ItemStack;
  
  public class ArmorTC extends ItemArmor{
  
  public ArmorTC(int i, ArmorMaterial armorTC, int id, int placement) {
  super(armorTC, id, placement);
  setCreativeTab(CreativeTabs.tabCombat);
  
  if (placement == 1){
      this.setTextureName(AoT.TrainingCorpsJacket + ":TrainingCorpsJacket");
  }   
  else if (placement == 2){
          this.setTextureName(AoT.TrainingCorpsTrousers + ":TrainingCorpsTrousers");
  }       
  else if (placement == 3){
              this.setTextureName(AoT.TrainingCorpsBoots + ":TrainingCorpsBoots");
  }
  }
  public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
      if (stack.getItem() == AoT.TrainingCorpsJacket || stack.getItem() ==        AoT.TrainingCorpsBoots) {
          return AoT.MODID + ":textures/models/armor/Clothes.png";
  }
      if (stack.getItem() ==  AoT.TrainingCorpsTrousers) {
          return AoT.MODID + ":textures/models/armor/Clothes2.png";
      }   else {
          return null;
      }
  }
  }
  </code></pre>
  
  <p>I changed this part </p>
  
  <pre><code>if (placement == 1){
      this.setTextureName(AoT.MODID + ":TrainingCorpsJacket");
  }   
  else if (placement == 2){
          this.setTextureName(AoT.MODID + ":TrainingCorpsTrousers");
  }       
  else if (placement == 3){
          this.setTextureName(AoT.MODID + ":TrainingCorpsBoots");
  </code></pre>