title: Ultra-fast bitmap rendering using WPF, best solution?
body: <p>I'm getting from our hardware device (FPGA) roughly 20 frames per second (500x500 px) and I would like to render them as fast as possible. We basically get a frame buffer every 50 msec and if my rendering is too slow - well... I'm skipping frames.</p>
  
  <p>My problem is to render from a C++/CLI driver to a WPF-based application. I know it's possible to host a DirectX window in a WPF aplication. What would be the fastest solution ?</p>