title: Unity 3D Character Stuck on wall-colliders
body: <p>I am currently working on a 3D Unity game in which you control a block through a labyrinth made out of blocks and have to avoid spikes, moving enemys and other traps.
  Here a picture how it looks at the moment ( you are the blue cube and have to avoid the moving pink ones ):</p>
  
  <p><a href="https://i.imgur.com/ToFg1CD.png" rel="nofollow noreferrer"><img src="https://i.imgur.com/ToFg1CD.png" alt="image"></a></p>
  
  <p>The problem now is, that when I move along a wall, the player gets stuck and stops moving until I move in the other direction again (every part of the wall is as big as the player because I am generating it from an image). </p>
  
  <p>I already tried everything with Physics materials and friction but it does not get better :(.</p>