title: unity. 2d. possible to make the camera resize anchoring on its side ( not on its center)
body: <p>when changing the device in unity, camera automatically resize itself,  anchoring from its center point. i wonder if it is possible to have it resized but anchored i.e. to its right side.</p>
  <p>reason:  my game is a runner 2d, and I would like to make sure that the distance between the player and the right side of the screen will be always the same across every device.</p>
  <p>right now camera resize anchoring from center point, so the shorter is the length of the device screen, the less area is visible.  so the games becomes much harder because the player has less time to see and avoid an incoming obstacle.</p>
  <p>i know i could just scale the camera based on a fixed gameobject ( i.e the area i want to be visible). but this is also not ok, because i want to keep the scale of the graphics the same across every device, and like this, i will incur in the problems of things becoming to small or too big.</p>
  <p>any hint, many thanks!</p>