title: Audiotrack stops sound randomly, but state is STATE_INITIALIZED and PLAYSTATE_PLAYING
body: <p>I'm looping and audiotrack with... </p>
  
  <pre><code>audioTrack.setLoopPoints(0, length, -1);
  audioTrack.play();
  </code></pre>
  
  <p>But after random time (several minutes), it stop sounding, but state is STATE_INITIALIZED and PLAYSTATE_PLAYING.
  In that moment, I get this message ...</p>
  
  <pre><code>09-20 19:32:27.989: D/audio_hw_primary(176): out_standby: enter: usecase(1: low-latency_playback)
  09-20 19:32:28.039: D/audio_hw_primary(176): stop_output_stream: enter: usecase(1: low-    latency-playback)
  09-20 19:32:28.049: D/audio_hw_primary(176): disable_audio_route: reset mixer path: low-latency-playback
  09-20 19:32:28.049: D/audio_hw_primary(176): disable_snd_device: snd_device(2: speaker)
  09-20 19:32:28.049: D/audio_hw_primary(176): stop_output_stream: exit: status(0)
  09-20 19:32:28.049: D/audio_hw_primary(176): out_standby: exit
  </code></pre>
  
  <p>I need to loop audiotrack limitless, please, anyone knows how to solve it ?</p>
  
  <p>PD: The stop seems to happen only in versions 4.1 and later.</p>