title: How to improve performance in three.js application
body: <p>I wrote an application  with more than thousands of spheres on specific coordinates with specific colors and the same number of cylinders. With larger amount of atoms(spheres) and bonds(cylinders) my application has lower and lower performance. I need to optimize my code in three.js to improve performance. First I tried to decrease number of segments on  spheres and cylinder but it was little.</p>
  
  <p>How can I improve performance of my application? </p>
  
  <p>Are there many ways how to reach this goal?  </p>