title: FMOD parameter not changing through C# script
body: <p>I'm currently trying to develop my first mini game (a VR musical experience).</p>
  <p>I'm trying to have the value of a slider control an FMOD parameter, but nothing happens. Plus the function does not show in the On Value Changed of the slider...</p>
  <p>I'm already using that slider to control the transparency of a material and if I try changing the FMOD parameter manually in the inspector it works just fine.</p>
  <p>Here is the script:</p>
  <pre><code>using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.UI;
  
  public class FMODParameters : MonoBehaviour
  {
  
      FMODUnity.StudioEventEmitter changeVolume;
  
      FMOD.Studio.EventInstance bass;
  
      public string bassVolumeParameter;
  
      public Slider slider;
  
      void Start()
      {
          changeVolume = GetComponent&lt;FMODUnity.StudioEventEmitter&gt;();
  
          bass = FMODUnity.RuntimeManager.CreateInstance(&quot;event:/Beat/2D/2D Bass&quot;);
  
          slider = GetComponent&lt;Slider&gt;();
  
        
      }
  
      // Update is called once per frame
      void Update()
      {
          SetBassVolume();
      }
  
      void SetBassVolume()
      {
          bass.setParameterByName(bassVolumeParameter, slider.value / 250);
      }
  }
  </code></pre>
  <p>Thanks in advance for the help! :)</p>