title: Creating a "Jump Pad" in Unity3D
body: <p>So I've been going through the internet searching for a way to make me automatically jump when I walk/jump over/onto an object like a cylinder that has been minimized. All I find is tutorials on how to make an object pass through another object that is standing still. What I'm basically asking for is help with OnTriggerEnter and how to actually code the cylinder to make me automatically jump when I walk/jump over/onto it. I've tried a few things out but none seem to be working. </p>