title: resizing scene with swift and spritekit
body: <p>Im making a game with swift and spriteKit with xcode 6.1.</p>
  
  <p>My problem is that, when I run the game on the iPhone 6 or iPhone 6+ the scene/images dont resize properly</p>
  
  <p><img src="https://i.stack.imgur.com/D90u5.png" alt="game image"></p>
  
  <p>I have this on my <strong>GameViewController</strong></p>
  
  <pre><code>// Configure the view.
  let skView = view as SKView
  skView.multipleTouchEnabled = false
  
  // Create and configure the scene.
  scene = GameScene(size: skView.bounds.size)
  scene.scaleMode = .AspectFill
  
  // Present the scene.
  skView.presentScene(scene)
  </code></pre>
  
  <p>And this on my <strong>GameScene</strong></p>
  
  <pre><code>override init(size: CGSize) {
   super.init(size: size)
  
   anchorPoint = CGPoint(x: 0.5, y: 0.5)
  
   let background = SKSpriteNode(imageNamed: "Background")
   addChild(background)
  }
  </code></pre>
  
  <p>I have tried all the scale modes but they dont seem to work. I hope someone can tell me what is going on</p>