title: Thread Throttling in C#
body: <p>I've created a game in VS2010 using VB .NET 4 in C#. The game creates a thread for each player, and runs LUA code that the players have created.</p>
  
  <p>Each LUA code is blocking for the thread, and should only terminate when the thread is terminated (The LUA script should contain an infinite loop)</p>
  
  <p>I want to limit the CPU usage as the computer is currently overheating after running with 100% CPU for a few hours.</p>
  
  <p>How can I throttle the threads without having control within them? I was hoping to have a thread manager to force suspend/resume but those are becoming obsolete, and I don't want to be throwing exceptions because that will abort my LUA code that's executing.</p>
  
  <p>Any ideas?</p>
  
  <p>Thanks!</p>