title: known memory leaks in 3ds max?
body: <p>I've set up a script in 3ds max to render a bunch of animations into frames. To do this, I open up a file with all of the materials, load an animation (as a bip) onto the figure, then render.</p>
  
  <p>We were seeing a problem where eventually the script would fail because it was unable to open the next file-- max had consumed all of the system memory. Closing max, of course, freed the memory, and we were able to continue with the script. </p>
  
  <p>I checked out the <code>heapfree</code> variable, hoping to see a memory leak within my script, hoping to see a memory leak within my own (maxscript) code-- but the amount of free space was the same after every animation. </p>
  
  <p>Then, it must be 3ds max which is consuming all of that memory. Nothing in max need be saved from animation to animation-- is there some way to get max to free that memory? (I've tried <code>resetMaxFile()</code> and manually deleting all of the objects in the scene). Is there any known sets of operations that cause max to grow out of control?</p>