title: No 'Access-Control-Allow-Origin' in webGL Unity Multiplayer
body: <p>I'm using <a href="https://www.assetstore.unity3d.com/en/#!/content/41836" rel="nofollow noreferrer">&quot;Network Lobby&quot;</a> asset for unity and trying to make webGL build with using WebSockets. When I create a game or get a list of servers I get the following error:</p>
  <blockquote>
  <p>XMLHttpRequest cannot load <a href="https://mm.unet.unity3d.com/json/reply/ListMatchRequest" rel="nofollow noreferrer">https://mm.unet.unity3d.com/json/reply/ListMatchRequest</a>. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin '<em>my_domain_name</em>' is therefore not allowed access.</p>
  </blockquote>
  <p>Is it a problem on the server or on the client? And how can I solve it?</p>