title: My Python thread starts but doesn't do anything
body: <p>I'm working on custom basic functions to simplify coding for me, like wait(seconds) or msg(...), and now I'm working on the window setup and updating, it works, but when I put it in a thread, it just won't do anything. I don't get any errors, so I'm confused and frustrated. I dont need you to debug it or anything, I just need help to know where the problem is and why it's a problem.</p>
  <p>Here's my script so far (the script is at the bottom):</p>
  <pre><code>#   Imports
  if True:
      import pygame, math, random, time, sys, threading
      from pygame.locals import *
      pygame.init()
  
  
  #   Setup
  if True:
      win_n = &quot;New Project&quot;
      win_w = 800
      win_h = 600
      win_c = (0, 0, 0)
  
  #   Code
  if True:
      def wait(seconds):
          time.sleep(seconds)
      def wait_until(bool):
          while not bool:
              wait(0.001)
  
  #   Execute
  if True:
      def e_ws():
          mainClock = pygame.time.Clock()
          pygame.display.set_caption(win_n)
          monitor_size = [pygame.display.Info().current_w, pygame.display.Info().current_h]
          screen = pygame.display.set_mode((win_w, win_h), pygame.RESIZABLE)
          fullscreen = False
          while True:
              screen.fill(win_c)
              for event in pygame.event.get():
                  if event.type == QUIT:
                      pygame.quit()
                      sys.exit()
                  if event.type == VIDEORESIZE:
                      if not fullscreen:
                          screen = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
                  if event.type == KEYDOWN:
                          if fullscreen:
                              screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN)
                          else:
                              screen = pygame.display.set_mode((screen.get_width(), screen.get_height()),
                                                               pygame.RESIZABLE)
              pygame.display.update()
              mainClock.tick(60)
      t_ws = threading.Thread(target=e_ws)
      t_ws.start()
      print(&quot;done&quot;)
  </code></pre>