title: KeyListener isn't working?
body: <p>Ok, so I have this key listener for my game and it isn't working but when I made a new project just to test does it work at all for me it did? So here's some code of my game:</p>
  
  <pre><code>public class GameKeyListener implements KeyListener {
  
  private void pressMainWeapon() {
       Constants.MAIN_WEAPON_PRESSED = Constants.MAIN_WEAPON_PRESSED ? true : false;
      }
  
      private void pressSecondaryWeapon() {
       Constants.SECONDARY_WEAPON_PRESSED = Constants.SECONDARY_WEAPON_PRESSED ? true : false;
      }
  
      private void pressSkillsButton() {
          Constants.SKILLS_BUTTON_PRESSED = Constants.SKILLS_BUTTON_PRESSED ? true : false;
      }
  
         private void gameKeyPressed(int keyCode) {
  
                switch (keyCode) {      
  
                   case KeyEvent.VK_Q:
                       pressMainWeapon();
                      break;
  
                   case KeyEvent.VK_E:
                       pressSecondaryWeapon();
                       break;
  
                   case KeyEvent.VK_TAB:
                       pressSkillsButton();
                       break;
  
                   case KeyEvent.VK_W:
                       Constants.CHARACTER_Y -= 5;
                       break;
  
                   case KeyEvent.VK_A:
                       Constants.CHARACTER_X -= 5;
                       break;
  
                   case KeyEvent.VK_S:
                       Constants.CHARACTER_Y += 5;
                       break;
  
                   case KeyEvent.VK_D:
                       Constants.CHARACTER_X += 5;
                       break;
  
                }
             }
  
      private void gameKeyReleased(int keyCode) {  
  
      }
  
      private void gameKeyTyped(char keyChar) {  
  
      }
  
      @Override
      public void keyPressed(KeyEvent e) {
          gameKeyPressed(e.getKeyCode());
          System.out.println(e.getKeyChar());
      }
  
      @Override
      public void keyReleased(KeyEvent e) {
          gameKeyReleased(e.getKeyCode());
      }
  
      @Override
      public void keyTyped(KeyEvent e) {
          gameKeyTyped(e.getKeyChar());
      }
  </code></pre>
  
  <p>and</p>
  
  <pre><code>public class GraphicsMain {
  
  static JFrame f = new JFrame("Gurillia");
  
  private static GameCanvas gc = new GameCanvas();
  
  public static void startGraphics() throws IOException {
      f.setVisible(true);     
      f.setIgnoreRepaint(true);
  
      f.setContentPane(gc);
      gc.setPreferredSize(new Dimension(Constants.GAME_WIDTH, Constants.GAME_HEIGHT));        
  
      f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      f.pack();
      f.setResizable(false);
  
      f.addKeyListener(new GameKeyListener());
  }
  </code></pre>
  
  <p>but this did work:</p>
  
  <pre><code>public class testkeylistener implements KeyListener {
  
  @Override
  public void keyPressed(KeyEvent arg0) {
      System.out.println(arg0.getKeyChar());
  }
  
  @Override
  public void keyReleased(KeyEvent arg0) {
      // TODO Auto-generated method stub
  
  }
  
  @Override
  public void keyTyped(KeyEvent arg0) {
      // TODO Auto-generated method stub
  
  }
  
  public static void main(String args[]) {
      JFrame f = new JFrame("test");
      f.setSize(1000,1000);
      f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      f.setVisible(true);
      f.pack();
      f.addKeyListener(new testkeylistener());
  }
  </code></pre>
  
  <p>So what is the problem?</p>