title: Best way to compress textures in Unity for iOS (game is way too big)?
body: <p>I have looked everywhere and at <a href="https://stackoverflow.com/questions/41658456/unity-ios-build-size-is-way-big">Unity iOS Build size is way big</a>, and after building my game for iOS it is way too big at 170 MB. I checked my player size statistics in the editor log and 96% of the size is textures - this is because as I was going into this box and maxing out everything (I did not know what I was doing):</p>
  
  <p><a href="https://i.stack.imgur.com/AKCn9.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/AKCn9.png" alt="enter image description here"></a></p>
  
  <p>Now I need to go back and reduce my asset sizes. I don't know a lot about texture compression so I need to know - for iOS (and Android later), what are the optimal settings in this override box for compressing textures to minimum size? </p>
  
  <p>Is there a way to do this to multiple images at once? What should the compressor quality be?</p>