title: Why doesn't Gamepad.GetCurrentReading() work?
body: <p>I've created a UWP app that takes advantage of the <code>Windows.Gaming.Input</code> namespace, but when I deploy to my Raspberry Pi 2 B running Windows 10 IoT Core, the <code>Gamepad.GetCurrentReading()</code> method returns a default instance of the <code>GamepadReading</code>. (i.e. everything is <code>0</code>)</p>
  
  <p>Debugging on my local machine seems to work. Is there anything additional needed to get this API working on my device?</p>
  
  <p>P.S. I noticed that one of the samples <a href="https://github.com/ms-iot/build2015-robot-kit/blob/develop/RobotApp/RobotApp/Controllers.cs#L148" rel="nofollow">uses HidDevice</a>, so I'll look into that as an alternative in the mean time.</p>