title: What is the most optimal way to draw and add to a scene a large number of sprites(~200) in cocos2d-x v3?
body: <p>The sprites are running an animation all the time they are being displayed.</p>
  
  <p>I have tried:</p>
  
  <ul>
  <li><p>Creating and adding them to the scene on the fly and some of them experience a noticeable lag when they are added to the screen. </p></li>
  <li><p>Creating them before hand and keep them added in the scene but hidden. However when I position and display them, a noticeable lag freezes the game for less than a second.</p></li>
  </ul>
  
  <p>These sprite frames and animation are loaded when the game starts in their corresponding cache from spritesheets and plist files.</p>
  
  <p>Any ideas to minimize the lag? or any other approach?</p>