title: GL_LIGHT only creating one light source
body: <p>Currently I am trying to illuminate an object with a light source and change the color of the object based on GL_COLOR_MATERIAL. For some reason, I am only able to see ONE light source being projected on to the model. I've tried various different positions and combination of light sources and I have noticed only GL_LIGHT0 functions.</p>
  
  <p>I've also tried different combination of ambient/diffuse/materials with no success.</p>
  
  <pre><code>static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
  static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
  static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
  static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
  static const GLfloat front_mat_shininess[1] = {60.0f};
  static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
  static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
  
  static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
  static const GLfloat lmodel_twoside[1] = {GL_FALSE};
  
  glDisable(GL_LIGHTING);
  glDisable(GL_COLOR_MATERIAL);
  
  ///Enable lighting if item is a solid model
  if(wireFlag == 1)
  {
      glEnable(GL_LIGHTING);
      glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
      glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
      glLightfv(GL_LIGHT0, GL_POSITION, position0);
      glEnable(GL_LIGHT0);
  
      glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
      glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
      glLightfv(GL_LIGHT1, GL_POSITION, position1);
      glEnable(GL_LIGHT1);
  
      glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
      glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
  
  
      glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
      glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
      glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
      glEnable(GL_DEPTH_TEST);
      glEnable(GL_COLOR_MATERIAL);
  }
  </code></pre>
  
  <p>Any help would be greatly appreciated!</p>