title: SK Scene transition background
body: <p>I've just started to learn how to program with xCode and more specifically with the new SpriteKit. So bare in mind I'm kind of new to this. </p>
  
  <p>I've managed to move to a different scene by pressing on a label, but somehow the background of my scene has gone all wrong. the background should be like the first scene, but it gave me a background with two horizontal bars. I don't think I've done anything wrong since I've just copied the code needed to set the background to the second scene.</p>
  
  <p>1st scene:
  <a href="http://imageshack.us/photo/my-images/23/kyud.png/" rel="nofollow">http://imageshack.us/photo/my-images/23/kyud.png/</a></p>
  
  <p>2nd scene:
  <a href="http://imageshack.us/photo/my-images/198/472h.png/" rel="nofollow">http://imageshack.us/photo/my-images/198/472h.png/</a></p>
  
  <p>my code used to set up both backgrounds:</p>
  
  <pre><code>SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"background_start"];
      background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
      background.xScale = 0.7;
      background.yScale = 0.7;
      [self addChild:background];
  </code></pre>
  
  <p>transition is done with:</p>
  
  <pre><code>-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
  /* Called when a touch begins */
  
  UITouch *touch = [touches anyObject];
  CGPoint location = [touch locationInNode:self];
  SKNode *node = [self nodeAtPoint:location];
  
  if([node.name isEqualToString:@"startgame"]){
      Options_Scene *gs = [[Options_Scene alloc] initWithSize:self.size];
      SKTransition *doors = [SKTransition doorsOpenVerticalWithDuration:0.5];
      [self.view presentScene:gs transition:doors];
  }
  </code></pre>
  
  <p>}</p>
  
  <p>PS: I find it odd why I have to scale it to 0.7 when the background actually has the dimensions 480x320.</p>