title: Is there a way of handling Framebuffer Objects (FBO's) in Three.js?
body: <p>I'm learning to manipulate postion values in the GPU using textures a.k.a., Framebuffer Objects (FBO's), while using Three.js. I've been using this <a href="https://stackoverflow.com/q/29053870/2441384">question</a> as a starting place, and this <a href="http://mrdoob.com/lab/javascript/webgl/particles/particles_zz85.html" rel="nofollow noreferrer">example</a> by @mrdoob and @zz85, as well as this <a href="https://github.com/mrdoob/three.js/issues/1183" rel="nofollow noreferrer">old thread</a>.</p>
  
  <p>However, the examples are quite dated (examples use three.js rev.55 vs. current rev.80), so I'm needing make a fair number of revisions and reworks to the code. Before I get in too deep I wanted to pause and ask if any way of handling FBO's has already been written into the Three.js code base, or if I've overlooked an updated script somewhere. Thanks!</p>
  
  <p>If not, I'll do my darnedest and perhaps post the result here if it seems generally useful.</p>