title: iOS Plug ins for Unity
body: <p>I know the basic premise for creating a plug ins for Unity is to create a wrapper for all the classes you want to call from within Unity. However, all of the docs and examples I have found have all expected a corresponding .cpp (if c++) or .mm (if objective-c) file.</p>
  
  <p>However I'm trying to create a plug in for some native iOS code that doesn't contain any source files. All I have access to is four header files and a single .a file. <a href="https://github.com/Estimote/iOS-SDK" rel="nofollow">Which I have gotten from here.</a></p>
  
  <p>Now, because I don't have any .mm files to wrap I'm a bit confused as to how I can go about bringing in these files into Unity so that I can call them from within. Has anyone ever done this before? </p>
  
  <p>Can someone point me to some documentation, or anything that may help me, in bringing in 4 header files and .a file into Unity as a plug in?</p>
  
  <p>Please remember, there are no source files that I have access to. Only the header files themselves. </p>