title: in unity, animator transition from one animation to another will reset character position
body: <p>see my gif</p>
  
  <p><a href="https://i.stack.imgur.com/y7FWW.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/y7FWW.gif" alt="enter image description here"></a></p>
  
  <p>in my animator, "climb-to-top" > "stand", when transition enter "stand", character position will reset to transition start</p>
  
  <p>when i try another climb-to-top2, see my gif, "climb-to-top2" > "stand" will make character stand on reached top</p>
  
  <p><a href="https://i.stack.imgur.com/6k25I.gif" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/6k25I.gif" alt="enter image description here"></a></p>
  
  <p><strong>I apply "climb-to-top" and "climb-to-top2" to same "apply root motion" character, why one reset position, one doesn't?</strong> </p>
  
  <p>update </p>
  
  <p>climb-to-top is from <a href="https://assetstore.unity.com/packages/3d/animations/sd-unity-chan-adventure-action-pack-62560" rel="nofollow noreferrer">SD Unity-chan Adventure Action Pack</a> > climb_mount@unlock</p>
  
  <p>climb-to-top2 is from <a href="https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-63772" rel="nofollow noreferrer">RPG Character Mecanim Animation Pack</a> > Climb-Ladder-Off-Top</p>
  
  <p>they are paid asset, sorry I cannot upload 2 animation files</p>
  
  <p>update:</p>
  
  <p>I ask the "SD Unity-chan Adventure Action Pack" author, it reply:</p>
  
  <blockquote>
    <p>Hi, roro codeath Thank you for purchasing Haon's package! And thank
    you for letting us know the problem.</p>
    
    <p>The unlock motions are not Root motion. In-motion motion with Y-axis
    elevation. Therefore, it is not a bug. Now, we are preparing Root
    motion with package renewal. (An update is scheduled for December.)</p>
    
    <p>In some cases, changing the options for motion can solve the problem.
    Please refer to the video below.
    <a href="https://www.dropbox.com/s/5fxqrmgs13931uv/2018-10-31%2006-31-13-234.mp4?dl=0" rel="nofollow noreferrer">https://www.dropbox.com/s/5fxqrmgs13931uv/2018-10-31%2006-31-13-234.mp4?dl=0</a></p>
    
    <p>I hope your issue will be resolved in this way. Thank </p>
  </blockquote>
  
  <p>in unity editor side, even i set Climb fbx root motion in fbx inspector > Animation > Motion > root motion node, this bug still exist, so maybe I should do some thing in maya</p>