title: Offscreen rendering to a texture in a win32 service
body: <p>I'm trying to write a C++ windows service that can render to a texture. I've got the code working as a regular console app, but when run as a service <code>wglGetProcAddress()</code> returns NULL.</p>
  <p>Can anyone tell me if this is possible, and if so, what do I need to do to make OpenGL work inside a service process?</p>
  <hr />
  <h3>Edit:</h3>
  <p>I still haven't got this to work under Vista, but it does work under XP.</p>