title: Should I use mobile shader if not necessary in Unity
body: <p>For some time I'm creating simple google cardboard vr game. It's one of my first games so I probably dot know many things. My problem is that i was uing standard shader  all the time, but recently I noticed that there is mobile shader available. Then when I was browsing through Unity's standard assets i found <code>AutoMobileShaderSwitch</code> script(I suppose it switches between shaders depending on the platform). The thing is that I have been using standard shader all the time and it worked just fine(on my phone).</p>
  
  <p>Is there any reason to use this moblie shader in this case. Maybe it will increase performance sginificatly? Aleso do you know what shoul I do with this <code>AutoMobileShaderSwitch</code> script? Should I just attach it to any gameobject?</p>