title: Android drawBitmap Performance For Lots of Bitmaps?
body: <p>I'm in the process of writing an Android game and I seem to be having performance issues with drawing to the Canvas. My game has multiple levels, and each has (obviously) a different number of objects in it.</p>
  
  <p>The strange thing is that in one level, which contains 45 images, runs flawlessly (almost 60 fps). However, another level, which contains 81 images, barely runs at all (11 fps); it is pretty much unplayable. Does this seem odd to anybody besides me?</p>
  
  <p>All of the images that I use are .png's and the only difference between the aforementioned levels is the number of images.</p>
  
  <p>What's going on here? Can the Canvas simply not draw this many images each game loop? How would you guys recommend that I improve this performance?</p>
  
  <p>Thanks in advance.</p>