title: How to use Array index in Ludo board
body: <p>I just want to translate an image(Tokens) from bottom to top, left to right in <strong>Ludo board</strong> using animation. For this I have taken <strong>coordinates</strong> of every ImageView from where every token (red, blue, yellow, green colors) will move, but now I am stuck; what should i do next? I'm new to Android animation. How could I do that?</p>
  
  <p>This is my Array Index code:</p>
  
  <pre><code>public void onCreate( Bundle savedInstanceState ) {
      super.onCreate( savedInstanceState );
      setContentView( R.layout.start );
      double aPowersOfTwo[] = new double[60];
      aPowersOfTwo[0]=Math.pow(81,263);
      aPowersOfTwo[1]=Math.pow(50,262);
      aPowersOfTwo[2]=Math.pow(50,231);
      aPowersOfTwo[3]=Math.pow(80,227);
  }
  </code></pre>
  
  <p>my java code for yellow token is</p>
  
  <pre><code>switch(rand.nextInt(6) + 1)
  
      {
      case 1:
  
          diceImage.setImageResource(R.drawable.dice_one);
          yellowToken.setOnClickListener(new OnClickListener(){
  
              @Override
              public void onClick(View v) {
                  // TODO Auto-generated method stub
                  switch(v.getId()){
                  case R.id.yellow_token9:
                      Animation animation = new TranslateAnimation(0,80,0,48);
                      animation.setDuration(1500);
                      animation.setFillAfter(true);
                      yellowToken.startAnimation(animation);
                      yellowToken.setVisibility(0);
  
  
                      break;
              }   
          }});
  
      case 2:
          diceImage.setImageResource(R.drawable.dice_two);
          Log.d("dice", "2");
          break;
      case 3:
  
          diceImage.setImageResource(R.drawable.dice_three);
          Log.d("dice", "3");
          break;
  
      case 4:
  
          diceImage.setImageResource(R.drawable.dice_four);
          Log.d("dice", "4");
          break;
      case 5:
  
          diceImage.setImageResource(R.drawable.dice_five);
          Log.d("dice", "5");
          break;
      case 6:
  
          diceImage.setImageResource(R.drawable.dice_six);
          yellowToken.setOnClickListener(new OnClickListener(){
  
              @Override
              public void onClick(View v) {
                  // TODO Auto-generated method stub
                  switch(v.getId()){
                  case R.id.yellow_token9:
                      Animation animation = new TranslateAnimation(0,80,0,48);
                      animation.setDuration(1500);
                      animation.setFillAfter(true);
                      yellowToken.startAnimation(animation);
                      yellowToken.setVisibility(0);
                      break;
              }
          }});  
  </code></pre>
  
  <p>and my xml code is</p>
  
  <pre><code>&lt;ImageView
  android:id="@+id/yellow_token9"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:layout_marginLeft="45dp"
  android:layout_marginTop="222dp"
  android:clickable="true"
  android:background="@drawable/yellow"/&gt; 
  </code></pre>