title: What should I use for the diameter of the camera rotation around an object
body: <p>I am using graphics.py to make 3D graphics. Yes I know it is stupid and super difficult but that is what makes it fun. Anyways, I use the center of the screen as the origin point to rotate the camera around and use the window height and width to determine the diameter of the radius that you can go around. When I do this and the window height is different than the width, I get 2 different sized circles for rotating around the X axis and the Y axis. What should I do to get the circles the same size.</p>
  <p>Current math:</p>
  <pre><code>RadiusY = winHeight/2
  RadiusX = winWidth/2
  RadiusZ = (RadiusX+RadiusY)/2
  </code></pre>