title: How to check if two rectangles, one is rotated, intersect in SFML
body: <p>I have a rotated Rectangle inside a closed tile map of rectangles.
  What would be the best way to check if the player (which is the rotated rectangle) is intersecting with one of the rectangles of the tile map?</p>
  
  <p>Picture from inside the game to better show what the map looks like:<a href="https://i.stack.imgur.com/XEKnb.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/XEKnb.png" alt="You can see the player (Blue rect) and the map borders (Red rects). The blue rect must not leave outside the red rectarea"></a></p>
  
  <p>If it matters, the Player's type is <code>sf::Shape</code> and the map's data is inside an <code>int</code> array.</p>