title: Spawning Player at certain Point in Unity
body: <p>I am making a small 2d click'n'point in Unity, and what I want to do is: I want to move towards the door and when my Player steps on a game Object with an attached SceneSwitcher Script he shall go through the door, into another scene. That works fine so far. Now I don't want him to appear in the middle of the room, but on the door, where he entered the room.</p>
  
  <pre><code>using UnityEngine; 
  using System.Collections; 
  using PixelCrushers.DialogueSystem;
  
  public class ScenSwitcher : MonoBehaviour {
  
   public string SceneName = "";
  
   void OnTriggerEnter2D(Collider2D other) {
       SwitchScene();
   }
  
   void SwitchScene(){
       LevelManager levelManager = DialogueManager.Instance.GetComponent&lt;LevelManager&gt;();
       levelManager.LoadLevel (SceneName);
       changePosition ();
       Debug.Log ("Scene Wechseln nach: " + SceneName);
   }
   void changePosition(){
       GameObject player = GameObject.Find("Player");
       player.transform.position = new Vector3(12,12,0);
   }
  
  }
  </code></pre>
  
  <p>That is my code, it does change Scenes, but not change the position. I would appreciate any help :)</p>