title: Race Track in OpenGL (Catmull-Rom)?
body: <p>I'm making a simple 3D racing game for my project. I'm wondering about using the Catmull-Rom splines.</p>
  
  <p>I've set the texture of it. I've also created a functional which takes 4 points and t (the distance between the 2 nearest control points). I've initialized the spline to take 4 CVector3f's, but now i don't know what to do, i.e. how to render it, how to create curves...</p>