title: Timer vs While Loop - Memory Usages
body: <p>I am programming a type of game in C# and I want to know what would be a better approach for memory usage. Right now I have it so it goes through a while loop and while the game is running it will check for certain things (is this person dead, etc), sleep for one second, then try again. Once the game is over the while is set to false and it exits the method. Would a timer be a better way of doing this? I'm noticing memory issues sometimes when I run this game.</p>