title: Performance with a lot of graphics on smartphones
body: <p>I'm looking for some advice regarding recent smartphones, Im working on android, so if anyone
  has specific info regarding that platform it would be appreciated.</p>
  
  <p>Im about to start work on a particluar section of my app which may require a lot of images on screen,
  possibly 30 at once. Potentially I could put in some heavy processing and reduce this.</p>
  
  <p>I've not really had a chance to work on a lot of mobiles, and I understand they ovbiously vary wildly, so I was hoping if anyone has had experience in testing graphics like this, what would be the best method in terms of performance.</p>
  
  <p>Thanks in advance.</p>