title: Pixel art not drawing properly on screen when in motion
body: <p><a href="https://vimeo.com/715030187" rel="nofollow noreferrer">When camera zoom is 1f</a></p>
  <p><a href="https://vimeo.com/715030586" rel="nofollow noreferrer">When camera zoom is 1.31f</a> (view is distorted)</p>
  <p>The reason it's like this is because I'm using the nearest filter. I have to use nearest filter for pixel art.</p>
  <p>I want the map to look properly at different zooms.</p>
  <p>in first video, 1 unit equals 4 pixels(world is 320x180, screen is 1280x720) and there is no problem as there is integer scaling.
  but since I use zoom it is not possible to always keep the scale at the integer number.</p>
  <p>Any ideas on how to properly draw pixel art with libgdx?</p>