title: Unity3D: Finding folder path when Building the project
body: <p>I am extracting some information from several text files in different folders. For that purpose I created an application with several Input Fields to write the folders' name that I want to go. Everything went well in Editor Mode. </p>
  
  <p>However when I <strong>build the project</strong> and run the ".exe" file created, it can't find the text files I want. I show below the code I am using to extract the files. The <strong>first data.path</strong> is the one I used on my Editor and worked well while the <strong>second (commented) data.path</strong> is one trial that I tried by placing my folder on the ".exe" Data folder. But it didn't work...</p>
  
  <pre><code>data.motion = input_text;
  data.subjectName = input_text2;
  
  data.path = "C:/Users/Matias/Desktop/Acquisition_Data/Kinect1/" + data.subjectName + "/" + data.motion + ".txt";
  /*data.path = Application.dataPath + "/Acquisition_Data/Kinect1/" + data.subjectName + "/" + data.motion + ".txt";*/
  
  data.lines = System.IO.File.ReadAllLines(data.path);
  </code></pre>
  
  <p>I can't get any explanation why any of these methods work when I build the application. </p>
  
  <p>I am using C# and running on Windows10.</p>