title: Will this texture sharing technique work in my universal iOS app?
body: <p>I'm creating an universal iOS game and I'm trying to come up with a good system to share textures. In my case, all the retina iPhone textures are exactly the same size as my iPad textures. Right now I have separate directories for iPad and iPhone content which is very redundant. I would also like to have iPad3 content in my project.</p>
  
  <p>My idea is to have three different versions for every texture:</p>
  
  <pre><code>texture - non-retina iPhone
  texture@2x - retina iPhone / non-retina iPad
  texture@2x@2x - retina iPad
  </code></pre>
  
  <p>When the iPhone wants to load a texture, I would point it to the base texture. When the iPad wants to load a texture I would just append an @2x to it. Would this scheme also allow the iPad 3 to find the texture@2x@2x?</p>