title: Facebook API on Unity Android app, login says it was "cancelled by the Player"?
body: <p>I'm trying to follow the example on this :</p>
  
  <p><a href="https://developers.facebook.com/docs/unity/getting-started/android/" rel="nofollow">https://developers.facebook.com/docs/unity/getting-started/android/</a></p>
  
  <p>I'm using Unity 4.3.1f1</p>
  
  <p>Using ADT : adt-bundle-windows-x86_64-20131030</p>
  
  <p>And using the Facebook API version 4.3.6 for unity.</p>
  
  <p>I've followed the example properly, I created the app on <a href="http://developers.facebook.com" rel="nofollow">developers.facebook.com</a> and used the same display name and namespace as of the project. I also used the values that Facebook settings inside unity give me into the proper places (package name, class name and key hash), the key hash the api gives me is properly placed on the facebook page and using the command :</p>
  
  <p><code>"keytool -exportcert -alias androiddebugkey -keystore "C:\Users\Rafael\.android\debug.keystore" | openssl sha1 -binary | openssl base64"</code></p>
  
  <p>Will also give me the same key hash so I believe everything is OK.</p>
  
  <p>When building the apk, I choose the debug.keystore properly and put the proper password.</p>
  
  <p>When running the InteractiveConsole demo, pressing Init works OK, but after pressing Login, it asks for permissions, I press OK and the login doesn't work, it says <strong>it was cancelled by the Player</strong>, login simply doesn't work and don't tell me why, any ideas ?</p>