title: Hide gizmo for a given camera in Unity
body: <p>I want to create a custom gizmo for camera in Unity - now I add CustomCamera script to gameobject with standard Camera existing.
  For CustomCamera I can override OnDrawGizmos() function - but I need only one gizmo, not two (one for standard camera, and another for CustomCamera)
  Also I don't want to collapse standard Camera component in the Inspector.</p>
  
  <p>So, is there a way to switch off gizmo for a given Camera from script?</p>
  
  <p>Here is the screenshot of what I want to do. There are 2 gizmos: linear gizmo for standard camera - and I want to hide it (red arrow), and spherical gizmo, drawn in OnDrawGizmos() function of CylindricalCamera - this gizmo is to be retained.</p>
  
  <p><a href="http://i.stack.imgur.com/RbbO1.png" rel="nofollow">Two gizmos screenshot</a></p>
  
  <p>If this is possible, I don't want to hide the stadnard camera from the Inspector, or collapse it in the Inspector. </p>