title: Implementing In App purchases in Android?
body: <p><strong>Edit</strong>: Android now supports <a href="http://developer.android.com/guide/market/billing/index.html" rel="noreferrer">in-app billing</a>!</p>
  
  <p><strong>Original question:</strong></p>
  
  <p>It looks like Android won't natively support in-app purchases for a while, and when it does there might be a huge user base with devices that don't support them.</p>
  
  <p>What's the best way to implement iPhone-like (additional content or services) in-app purchases in Android using the Android Market if possible? </p>
  
  <p>The solution should consider in particular: </p>
  
  <ul>
  <li>For all kinds of in-app purchases: Android Market's 24-hour cancellation policy</li>
  <li>For consumables/non-consumables: storage of additional content (ie: use precious application memory to avoid piracy, or use SD card to avoid bloating application memory)</li>
  </ul>
  
  <p>Thanks!</p>