title: autolayout preventing button from moving
body: <p>I posted a question wondering why my UIImages were staying in the same position as in the interface builder, despite me adding the </p>
  
  <pre><code>    self.non_image1_outlet.center = CGPoint(x: 211, y: 10)
      self.med_image2_outlet.center = CGPoint(x: 244, y: 10)
      self.image3_outlet.center = CGPoint(x: 277, y: 10)
  </code></pre>
  
  <p>I have switched from using images to buttons now. My issue was that no matter what CGPoints I put in the code above, the buttons would always go back to the same position as in the interface builder. I was not getting my desired position. I wanted the other buttons to move somewhere else when one of them is pressed, but again, auto layout is preventing this. The buttons quickly move to said position but "snap" back to place to the original location placed in the interface builder. </p>
  
  <p>I got downvoted since I had lack of code, but i've figured out it isn't a code issue, rather auto layout. Disabling it from the file inspector, the button moved to where I wanted it to go. However, disabling auto layout messed up my whole main UI and caused a huge mess. Is there anyway to disable auto layout on a specific element rather than the whole project? The reason the button did not go to where the CGPoint specified is due to auto layout locking it in place despite me putting no constraints on it.  </p>
  
  <p>EDIT: Or just being able to move the UIButton to where I want it to go with auto layout active.</p>