title: Model with bones animation (blender export) animating incorrectly in three.js
body: <p>I am currently working on skeletal animation tests in three.js. I have a simple model which animates just fine in blender. Basically it consists of three stacked, bending cubes.</p>
  
  <p>When I export the blender file to the three.js using the blender export plugin with Blender V2.64, the animation in the webGl context appears different as if the skinweighting is wrong.</p>
  
  <p><img src="https://i.imgur.com/mXe9f.jpg?1"></p>
  
  <p>WebGL-Demo: 
  <a href="http://rainbowrangers.de/threejs/animation_test01/" rel="nofollow noreferrer">http://rainbowrangers.de/threejs/animation_test01/</a></p>
  
  <p>Blender-File: 
  <a href="http://rainbowrangers.de/threejs/animation_test01/model/animation_test01.blend" rel="nofollow noreferrer">http://rainbowrangers.de/threejs/animation_test01/model/animation_test01.blend</a></p>
  
  <p>What do I have to do to get the correct result in three.js?</p>