title: Joining a cocos2d game with a uikit-based app
body: <p>I have two separated projects, one is a UiKit based app with TabBarView (programmed without cocos2D) and the other is a game in cocos2d. I want to make a UIButton to push the game but I don't know the steps to follow to join them.</p>
  
  <p>I've read many times about creating an EAGLView and adding it as a subview, but I have no idea how to do that if my main app doesn't have cocos2D. </p>
  
  <p>I guess the first step will be adding the libraries to the main app, and then copying the classes of the game into the main project. What are the next steps? What should I add/change in order to do that? </p>
  
  <p>I will appreciate as many details/code/examples as possible, because I never programmed using cocos2D.</p>