title: Bitmap Buffering
body: <p>I'm sending big images from a server to the app that connects to it, not big enough to cause out of memory exceptions, but enough so that it takes disturbingly long for the image to be sent over 4g. I was wondering if there was a way to buffer the bitmap with the bytes of the image we currently have, and only load the part of the image that has been received, and update it as new data is accepted, looking somewhat like how images load from top to bottom in browsers when the connection is slow.</p>