title: UIScreen.MainScreen.Bounds is 480x320 but should be higher
body: <p>I am wondering why UIScreen.MainScreen.Bounds is 480 x 320, when the Screen Mode is 940 x 680.  How to set the right resolution as I want to target iPhone5.  I have set the simulator to be iPhone 5.  </p>
  
  <p>My screens are not looking like I want and I need to test on iPhone 5 resolution.</p>
  
  <p>Where do I get the proper bounds or why are the bounds not what they should be?</p>
  
  <p>Here is my appdelegate code</p>
  
  <pre><code>public override bool FinishedLaunching (UIApplication app, NSDictionary options)
          {
              // create a new window instance based on the screen size
              window = new UIWindow (UIScreen.MainScreen.Bounds);
  
              StartScreen homeScreen = new StartScreen();
  
              //add home screen to navgation controller
              // becomes the top most screen
              this.rootNavigationController = new UINavigationController();
              this.rootNavigationController.NavigationBarHidden = true;
              this.rootNavigationController.PushViewController(homeScreen, false);
  
  
              // set the root view controller on the window.  the nav controller witll handle the rest
              this.window.RootViewController = this.rootNavigationController;
  
              // If you have defined a view, add it here:
              // window.AddSubview (navigationController.View);
  
              // make the window visible
              window.MakeKeyAndVisible();
  
              return true;
          }
  </code></pre>