title: Chain Shape Collision
body: <p>I am facing new problem by using chain shape. The collision between two chain shape body not happened as like normal body. So this is normal behaviour or am I doing any mistake for this?</p>
  
  <p>Following are the code for this purpose.</p>
  
  <pre><code>        ChainShape mChainShape = new ChainShape();
          Vector2[] mVector2 = new Vector2[lineList.size()];
  
          for (int i = 0; i &lt; lineList.size(); i++) {
                  mVector2[i] = new Vector2(lineList.get(i).getX1()
                                  / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT,
                                  lineList.get(i).getY1()
                                  / PhysicsConstants.PIXEL_TO_METER_RATIO_DEFAULT);
          }
  
          mChainShape.createChain(mVector2);
          FixtureDef mFixtureDef = new FixtureDef();
          Body mChainBody;
          BodyDef mBodyDef = new BodyDef();
          mBodyDef.type = BodyType.DynamicBody;
          mChainBody = mPhysicsWorld.createBody(mBodyDef);
          mFixtureDef.shape = mChainShape;
          mFixtureDef.density = 1f;
          mFixtureDef.friction = 0.5f;
          mFixtureDef.restitution = 0.5f;
          mChainBody.createFixture(mFixtureDef);
          mChainShape.dispose();
  </code></pre>
  
  <p>if I want to create body based on touch coordinates then this thing possible or not?</p>
  
  <p>Please give any guidance in this.</p>