title: SpriteKit on AppleWatch - How to present a scene?
body: <p>I made a game for iOS using SpriteKit. 
  Now I wanna make also the version for watchOS.
  I added a new target and then these files appear to me:</p>
  
  <p><a href="https://i.stack.imgur.com/ejMMR.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ejMMR.png" alt="enter image description here"></a></p>
  
  <p>If I delete the sks file and then try to present a swift scene as I did for the iOS game the scene appears empty... So the only thing i could do is leave the scene.sks file as it was. </p>
  
  <p>Can someone kindly explain to me how can to present a new scene.swift file in the interfaceController.swift without using the sks file? </p>
  
  <p>Here is the InterfaceController.swift file that presents the sks scene, but I wanna present my own swift scene. </p>
  
  <p><a href="https://i.stack.imgur.com/8aVp2.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/8aVp2.png" alt="Code"></a></p>
  
  <p>Best Regards.</p>