title: why Unity Resources.Load perfect working fine in editor, but not in standalone build?
body: <p>On my project I need load sprites from resources. In editor this code working perfectly, but in standalone build <code>Resources.Load()</code> return null.</p>
  <p><code>var q = Resources.Load&lt;Sprite&gt;(path);</code> - using to load sprite, where <code>path=&quot;Assets/Resources/bg/img.jpg&quot;</code></p>
  <p>Why it's not working in editor?</p>