title: Blender: can I render a scene to a very large output image by split cameras?
body: <p>In Blender, I am trying to render a huge scene in a very large image output (30000 x 18000).</p>
  
  <p>This is for game background assets which will be sliced up into smaller POT images, and I am trying to preserve the details because the camera is zoomed in-game (hence the large image output).</p>
  
  <p>I can technically just render this as is but it may cause some rendering performance issues. </p>
  
  <p>So I am wondering if there is a way to split my camera into 4 smaller cameras, each one rendering a 15000x9000 image, a quadrant of the whole image, which I will then combine in PS, before slicing it up again. </p>
  
  <p>Or is there a way to accurately position 4 cameras so that they are pixel-accurate rendering a quadrant of the whole image?</p>
  
  <p>Thanks.</p>