title: SDL IMG_loadTexture and other harddisks
body: <p>I have recently started working on a small program with SDL2 and c++. In this program I used <code>IMG_LoadTexture()</code> to load a texture however it just would not want to work, the program could not find the image. So I chanced my program to use <code>SDL_loadBMP()</code>, did not work. After hours of endlessly looking for bugs I still could not find anything. </p>
  
  <p>When I started my project I saved it to my <code>D:</code> disk and not on my <code>C:</code> disk. So when I was about to give up on the whole project I copied my exe, image and libraries to my <code>C:</code> disk and Boom it worked. </p>
  
  <p>So I have no idea why this happens. I refer to my image with a relative path but it just doesn't want to work on my <code>D:</code> disk. Is this a bug? or might it have something to do with settings related to my disk? And how can I make it work on my <code>D:</code> disk?</p>
  
  <p>P.S. I am using windows 7<br />
  P.S.S. My apologies in advance for any horrible grammar and spelling mistakes.</p>