title: hitTest:WithEvent and Subviews
body: <p>I have 2 views , but i want to make 1 view (virtually) bigger.
  if I place my tapGesture on v1, the tap gesture works with a bigger hit area 
  but if I place my tapGesture on v2 it doesn't work ( actually it doesn't recognizes the tapGesture at all, even not inside the original bounds ) even though i loop through my TestView1 hittest method and the points get contained in the frame.</p>
  
  <pre><code>#import "ViewController.h"
  
  @interface TestView1 : UIView
  @end
  
  @implementation TestView1
  
  - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
  {
      CGFloat radius = 100.0;
      CGRect frame = CGRectMake(0, 0,
                                self.frame.size.width + radius,
                                self.frame.size.height + radius);
  
      if (CGRectContainsPoint(frame, point)) {
          return self;
      }
      return nil;
  }
  
  @end
  
  @interface TestView2 : UIView
  @end
  
  @implementation TestView2
  
  - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
  {
      CGFloat radius = 100.0;
      CGRect frame = CGRectMake(0, 0,
                                self.frame.size.width + radius,
                                self.frame.size.height + radius);
  
      if (CGRectContainsPoint(frame, point)) {
          return self;
      }
      return nil;
  }
  @end
  
  @interface ViewController ()
  @end
  
  @implementation ViewController
  
  - (void)viewDidLoad
  {
      [super viewDidLoad];
  
      TestView1 *v1 = [[TestView1 alloc] initWithFrame:CGRectMake(50.f, 50.f, 100.f, 100.f)];
      [self.view addSubview:v1];
  
      TestView2 *v2 = [[TestView2 alloc] initWithFrame:CGRectMake(0.f, 0.f, 100.f, 100.f)];
      v2.backgroundColor = UIColor.yellowColor;
      [v1 addSubview:v2];
  
      UITapGestureRecognizer *gesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(panGesture:)];
      [v2 addGestureRecognizer:gesture];
  }
  
  - (void) panGesture:(UIPanGestureRecognizer *)recognizer
  {
      NSLog(@"tap");
  }
  @end
  </code></pre>