title: I tried to build my game in unity-webGL and I got an error
body: <p>I tried to build my game in webGL and i got this error  </p>
  
  <blockquote>
    <p>"Could not find file
    "C:\Users-----\OneDrive\Documents\Endless\Runner\Temp\StagingArea\Data\Native\build.bc"</p>
  </blockquote>
  
  <p>The whole error is:</p>
  
  <blockquote>
    <p>FileNotFoundException: Could not find file
    "C:\Users\ethan\OneDrive\Documents\Endless
    Runner\Temp\StagingArea\Data\Native\build.bc"
    System.IO.FileStream..ctor (System.String path, System.IO.FileMode
    mode, System.IO.FileAccess access, System.IO.FileShare share,
    System.Int32 bufferSize, System.Boolean anonymous,
    System.IO.FileOptions options) (at
    :0) System.IO.FileStream..ctor
    (System.String path, System.IO.FileMode mode, System.IO.FileAccess
    access, System.IO.FileShare share) (at
    :0) (wrapper
    remoting-invoke-with-check)
    System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.IO.File.OpenRead (System.String path) (at
    :0) System.IO.File.ReadAllBytes
    (System.String path) (at :0)
    UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild
    (UnityEditor.Modules.BuildPostProcessArgs args) (at
    /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:470)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess
    (UnityEditor.Modules.BuildPostProcessArgs args) (at
    /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:953)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess
    (UnityEditor.Modules.BuildPostProcessArgs args,
    UnityEditor.BuildProperties&amp; outProperties) (at
    C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess
    (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget
    target, System.String installPath, System.String companyName,
    System.String productName, System.Int32 width, System.Int32 height,
    UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry
    usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at
    C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)</p>
  </blockquote>
  
  <p>I'm rather new to unity and stackoverflow so don't be too hard on me.</p>