title: WaitOne() waits forever even though all events fired
body: <p>Threaded is suppossed to create 4 seperate threads and wait for each of them till they finish. Each thread sleeps for a while and terminates only when the shared Mutex opbject is not occupied by another thread and then signal trough a event that it finished(This is a simplified version of my code but fails at the same spot)</p>
  
  <p>But what happens is that most of the time the Main thread will wait forever at one of the WaitOne() seemingly at random. </p>
  
  <p>Also I had to comment-out some parts of my code out because it led to even more unexpected behaviour (I.e somehow after each thread finished the main thread would jump back into the for clause and cause a IndexOutOfBounds)</p>
  
  <pre><code>class Threading
  {
      static Mutex CM;
      static List&lt;Manga&gt; SharedList;
      static ManualResetEvent CEvent = new ManualResetEvent(false);
      static ManualResetEvent Event1 = new ManualResetEvent(false);
      static ManualResetEvent Event2 = new ManualResetEvent(false);
      static ManualResetEvent Event3 = new ManualResetEvent(false);
      static ManualResetEvent Event4 = new ManualResetEvent(false);
  
     public List&lt;Manga&gt; ThreadedMangaIndexCrawl(int MaxThreads)
     {
         CM = new Mutex(false);
         SharedList = new List&lt;Manga&gt;();
  
         ManualResetEvent[] evs = new ManualResetEvent[4];
         evs[0] = Event1;    // Event for t1
         evs[1] = Event2;    // Event for t2
         evs[2] = Event3;    // Event for t3
         evs[3] = Event4;    // Event for t4
  
         /*for (int i = 0; i &lt; MaxThreads + 1; i++)
         {
             if (i &gt; MaxThreads)
             { break; }
             Thread t = new Thread(() =&gt; this.StartIndexCrawling(1,i,i+1,evs[i]));
             t.Start();
         }*/
         int i = 0;
         Thread t1 = new Thread(() =&gt; this.StartIndexCrawling(1, i, i + 1, evs[i]));
         t1.Name = "Thread" + i;
         t1.Start();
         i++;
         Thread t2 = new Thread(() =&gt; this.StartIndexCrawling(1, i, i + 1, evs[i]));
         t2.Name = "Thread" + i;
         t2.Start();
         i++;
         Thread t3 = new Thread(() =&gt; this.StartIndexCrawling(1, i, i + 1, evs[i]));
         t3.Name = "Thread" + i;
         t3.Start();
         i++;
         Thread t4 = new Thread(() =&gt; this.StartIndexCrawling(1, i, i + 1, evs[i]));
         t4.Name = "Thread" + i;
         t4.Start();
  
  
        /* foreach (var e in evs)
         { 
             e.WaitOne(); 
  
         }*/
  
         evs[0].WaitOne();
         evs[1].WaitOne();
         evs[2].WaitOne();
         evs[3].WaitOne(); 
  
         return SharedList;
     }
  
     void StartIndexCrawling(int Target, int Start, int End, ManualResetEvent E)
     {
         Thread.Sleep(1000);
         CM.WaitOne();
         CM.ReleaseMutex();
         E.Set();
     }
  }
  </code></pre>
  
  <p>Any help would be great</p>