title: Making big island with ocean surrounding it in Unity?
body: <p><strong>How can I make a big island <em>(open world style)</em> with water surrounding it?</strong></p>
  
  <p>I don't think that adding a big water prefab <em>(standard asset)</em> to the center of the island with big scales is a good idea, because it would be always rendered to the user which uses high amount of resources.</p>
  
  <ul>
  <li><p>Should I add more, different sized water prefabs to the shore?</p></li>
  <li><p>Which one is a better practice?</p></li>
  </ul>