title: Representing Game Matrix in JavaFX 8 as Pixels
body: <p>I am building a games emulator, and i have a matrix that represents the pixels of a display. How can I represent it using JavaFX 8 (Swing has given me many problems regarding key binding and sound). The image should be refreshed very often. Thank you!</p>
  
  <p>Example:</p>
  
  <p>I have a matrix[64][32] which carries boolean values. A 1 represents white and 0's black. And I want to call a method (paint()) that represents the values of the matrix as the display pixels.</p>