title: How can you check which children are active within a parent in Unity?
body: <p>I have a list of cameras under a "Cameras" parent:<a href="https://i.stack.imgur.com/zeOXG.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/zeOXG.png" alt="enter image description here"></a></p>
  
  <p>In my game, I want to set my character's relativity to whichever camera is active. For example, if Camera012 is active, then set the character's controls to be relative to Camera012. However, I don't know how to check through a parent object to see which children are setactive or not.</p>