title: Libgdx Actor.setBounds() relative to Actor.x and Actor.y and etc
body: <p>Im having trouble of setting bounding rectangle position thats why i ask this.
  When I set the bounding rectangle position of an object of type <a href="http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html" rel="nofollow"><code>Actor</code></a>, it seems the coordinates i passed to <code>[setBounds(x,y,with,height)</code>]<a href="http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds-float-float-float-float-" rel="nofollow">2</a> is relative to the x and y of the <a href="http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html" rel="nofollow"><code>Actor</code></a> object. Is this true?</p>
  
  <p>And also, when I use <code>Group.addAction(Actions.MoveTo(x,y,duration))</code>, it seems the <a href="http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Actor.html" rel="nofollow"><code>Actor</code></a> object dont update its x and y.Is this also true? If yes, how can i update it? I dont know what to override.</p>