title: IOS - Best practice to handle large number of images (Performance + Size on disk)
body: <p>My app <code>UIKit</code> stores something like 100 <code>(100x100) jpeg</code> files, that suppose to be used as "pattern image". the average size for each image is sometimes like <code>20~40 kb</code>.</p>
  
  <p>I'm cocos2d-x developer as well. In cocos environment i'm using <code>plist</code> to "bound" each image and than cut it via <code>plist</code>. This is great performance and size saver, but as far as I know its not possible on <code>UIKit</code>.</p>
  
  <p>So my question is this, <strong>Is there a better way to store/pull this images to improve disk capacity and increase performance, other than drag and drop the files into XCode and use it as usual?</strong> </p>