title: Three.js - Set texture for background scene FAILED
body: <p>I am trying to create an animation in <code>three.js</code> with two scenes running at the same time. The first one has a fixed texture, which works as the background for the page, while the second one has a rotating cube. This is the part of the code where I am getting the issue:</p>
  
  <pre><code>THREE.ImageUtils.crossOrigin = '';
  var texture = THREE.ImageUtils.loadTexture('https://i.imgur.com/eoWNz.jpg');
  var backgroundMesh = new THREE.Mesh( 
      new THREE.PlaneGeometry(2, 2, 0),
      new THREE.MeshBasicMaterial({
           map: texture
      }));
  </code></pre>
  
  <p>I tried to follow <a href="https://stackoverflow.com/questions/19865537/three-js-set-background-image">this example</a> and <a href="https://stackoverflow.com/questions/24087757/three-js-and-loading-a-cross-domain-image">this question</a> to solve the issue with the security concerning cross-origin images by using a <code>simple http server</code> with <code>python</code>, but still the background remains black.</p>
  
  <p>Do you by any chance have an idea of what am I doing wrong? This is the <a href="https://jsfiddle.net/ukaaL35g/" rel="nofollow noreferrer">fiddle</a> with the complete code.</p>
  
  <p>Thanks in advance for your replies!</p>
  
  <p><strong>EDIT:</strong></p>
  
  <p>Locally I get this error: <code>THREE.Material: 'map' parameter is undefined.</code> in <code>three.min.js:428</code></p>