title: Admob ads are showing only in unity editor
body: <pre><code>using UnityEngine;
  </code></pre>
  <p>using GoogleMobileAds.Api;
  using System;</p>
  <p>//Banner ad
  public class Admob : MonoBehaviour
  {
  private BannerView adBanner;</p>
  <pre><code>private string idApp, idBanner;
  
  
  void Start()
  {
      idApp = &quot;ca-app-pub-2932057985212846~3064197403&quot;;
      idBanner = &quot;ca-app-pub-2932057985212846/7995098064&quot;;
  
      //MobileAds.Initialize(idApp);
      MobileAds.Initialize(initStatus =&gt; { });
      RequestBannerAd();
  }
  
  
  
  #region Banner Methods --------------------------------------------------
  
  public void RequestBannerAd()
  {
      adBanner = new BannerView(idBanner, AdSize.Banner, AdPosition.Bottom);
      AdRequest request = AdRequestBuild();
      adBanner.LoadAd(request);
  }
  
  public void DestroyBannerAd()
  {
      if (adBanner != null)
          adBanner.Destroy();
  }
  
  #endregion
  
  
  //------------------------------------------------------------------------
  AdRequest AdRequestBuild()
  {
      return new AdRequest.Builder().Build();
  }
  
  void OnDestroy()
  {
      DestroyBannerAd();
  }
  </code></pre>
  <p>}
  I have a problem. My admob ads shows only when I am using the unity editor(in android). But when I build the app and then publish it to google play store I can't see any ads. And when I tried to use test ads by adding a test device it doesn't show ads.
  But I only add test device by:</p>
  <ol>
  <li>adding device.</li>
  <li>give it a name.</li>
  <li>write the mobile.</li>
  <li>choose non in gestures.
  So please help me and tell me if I add test devices wrongly</li>
  </ol>