title: Anti-aliasing in OpenGL
body: <p>I just started with OpenGL programming and I am building a clock application. I want it to look something simple like this: <a href="https://i.stack.imgur.com/E73ap.jpg" rel="noreferrer">http://i.stack.imgur.com/E73ap.jpg</a></p>
  
  <p>However, my application looks very "un-anti-aliased" : <a href="https://i.stack.imgur.com/LUx2v.png" rel="noreferrer">http://i.stack.imgur.com/LUx2v.png</a></p>
  
  <p>I tried the GL_SMOOTH_POLYGON method mentioned in the Red Book. However that doesn't seem to do a thing.</p>
  
  <p>I am working on a laptop with Intel integrated graphics. The card <a href="http://kludx.com/card.php?card=9" rel="noreferrer">doesn't support</a> things like GL_ARB_multisample.</p>
  
  <p>What are my options at this point to my app look anti-aliased?</p>