title: Scaling a Game Maker app for mobile-device screens
body: <p>I'm having a difficult time getting an HTML5 app I designed in Game Maker to scale for display on mobile-device screens. I've tried using this little bit of code, to set the width and height of a the main game room, in a setup object, before switching to that room:</p>
  
  <pre><code>room_set_width(rm_playspace,browser_width);
  
  But that seems be doing absolutely nothing.
  </code></pre>
  
  <p>Have you successfully designed software for mobile devices with Game Maker? How did you get your software to scale for proper viewing on mobile devices with differently sized screens?</p>