title: Is it possible to add dll to resources, and load that dll from resources with LoadLibrary? C++
body: <p>I'm working on a keylogger. <a href="http://thetechnofreak.com/technofreak/keylogger-visual-c/" rel="nofollow">Here</a> I found an implementation that loads current keyboard in runtime. The problem is that no keyboard libraries from win8 or win7 are loaded correctly. But I managed to find one US keyboard library that works fine. </p>
  
  <p>So, now, I would like to add that library to resources and to use it when I'm loading keyboard.</p>
  
  <p>My question is, how do I navigate to that resource dll when calling LoadLibrary()?</p>