title: Basic networking with Pygame
body: <p>I need to do some basic networking for a Pygame project.</p>
  
  <p>Basically, it's a 2D single player or cooperative game. The networking only needs to support 2 players, with one as a host.</p>
  
  <p>The only information that needs to be sent is the positions of players, creeps and bullets.</p>
  
  <p>I've  been reading around and Twisted keeps coming up, but I haven't done networking before and I'm not sure if that might be an overkill.</p>
  
  <p>So, is it possible for a relative newbie to implement networking in Pygame? Can anyone point me in the right direction?</p>