title: Java client/server architecture
body: <p>I have some experience using JAVA EE 6 along with frameworks like Seam, I've used glassfish and Jboss AS. I want to develop a couple of games now and they have a client/server architecture, but using an application server seems like an overkill as each party must set up their server to play, so I thought about going with plain Java SE. I've read about grizzly and nio.</p>
  
  <p>My problem is, I've only found examples on how to implement this in a very simple case. Or they seemed unnecessarily complex. I was thinking about using MVC with observer so I have a clean separation between the game logic and the views, along with remote proxies to simulate that the other players are playing locally, so I don't need to duplicate logic if I ever want to add AI players.</p>
  
  <p>Can you point me in the right direction? Is that a good idea? Resources on this? I understand the are a lot but I'm looking for best practices or a fancy approach on solving this.</p>