title: How do I make a "loop" for a game, that runs every (number) of milliseconds?
body: <p>I've tried to search for this on google and stackoverflow, but I'm not sure what to call it, so I can't find it.</p>
  
  <p>How would I make a "loop" for the C# program, that runs every, say, 100 milliseconds? Similar to what Minecraft calls "ticks", or GameMaker calls "steps".</p>
  
  <p>I can't figure out how to do this. I'm using visual studio, and I have a main window. There are things that I want to execute constantly, so I'm trying to figure out how to make a "step" or "update" function.</p>