title: Choreographer(697): Skipped 152 frames! Debug log
body: <p>I am building a new game with andengine and for some reason i keep getting this debug statement in the logcat:</p>
  
  <pre><code>01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames!  The application may be doing too much work on its main thread.
  </code></pre>
  
  <p>Im not really sure what is causing this error exactly during my game. I am checking a lot of collisions, but they arent initiated until after the game play scene has started. </p>
  
  <p>I also noticed on my galaxy S3 the game causes my phone to "flicker" when swiping changing home screens and pulling down the task bar at the top.</p>
  
  <p>I think this error has something to do with it, but i am not sure. What do you guys think?</p>
  
  <p>Also each time the user goes to another level i initialized the collision detectors all over again. But i dont unregister or stop the last collisions that were started. I thought they would be automatically cleaned up when the new one is initialized. </p>
  
  <p>What do you guys think?</p>