title: How to check if Mouse is available in XNA - Monogame
body: <p>I'm using Monogame to develop an universal app for Windows Store and Windows Phone.</p>
  
  <p>I know that is possible to check if a TouchPanel is available and I'm looking for a method that do the same thing with a mouse.</p>
  
  <p>I can't ignore the fact that a mouse is not connected because instructions like this.IsMouseVisible = true; launch exceptions on Windows Phone.</p>
  
  <p>Thank you all for your reply,</p>
  
  <p>Luca.</p>