title: How do I use MOgenerator's xmod?
body: <p>I just installed MOgenerator 1.21 for use with Xcode 3.2.5 (on an iOS project if that's relevant).</p>
  
  <p>I can run the mogenerator command from the terminal fine. But I can't seem to have xmod work.</p>
  
  <p><code>mdfind</code> reports xmod is :</p>
  
  <pre><code>/Developer/Library/Xcode/Plug-ins/Xmod.pbplugin
  </code></pre>
  
  <p>So it looks like it's installed correctly. I also quitted and restarted Xcode.</p>
  
  <p>As documented (included in a very similar question that left me puzzled), I added "xmod" to the comment pane in my xcdatamodel info page, as illustrated in the following image:</p>
  
  <p><a href="http://emberapp.com/jdmuys/images/untitled/sizes/m.png">the comment on this window reads &quot;xmod&quot; http://emberapp.com/jdmuys/images/untitled/sizes/m.png</a></p>
  
  <p>Now, whether I build my project, modify my xcdatamodel or both, nothing new happens: no file is generated, nor added to my project, no new output is in my build log.</p>
  
  <p>So how am I supposed to "launch" xmod? Is xmod supposed to let me know somehow that it ran? Where should I look? Is it supposed to appear in a new build phase?</p>
  
  <p>I am puzzled and I'm not sure what to try.</p>
  
  <p>Thanks.</p>