title: Isometric Game - Fake Viewport Movement Issue
body: <p>Okay, I decided to finally just port everything into jsfiddle because I am at the point where I cannot get this to work. </p>
  
  <p>Here is the link: <a href="https://jsfiddle.net/d6wwbo4f/3/" rel="nofollow">https://jsfiddle.net/d6wwbo4f/3/</a></p>
  
  <p>Move around a bit, and you should be able to go under and around those tiles and move freely around the World Map.</p>
  
  <p>The problem is, when the <strong>user clicks on a tile strip</strong> (or close to it), the <code>.GameWorld</code>'s event listener gets the target name of the <strong>tile</strong> you clicked on and uses its offset. <strong>This is bad</strong>. I am trying to make it so the <code>.GameWorld</code> e.target is always the <code>.GameWorld</code>'s target... Irregardless of what you click on inside the <code>.GameWorld</code> class. If that make sense.</p>
  
  <p>I'm trying to get those tiles to have a background image effect (that cannot happen because my maps are over 3000x3000 in size and I would have some huge images for users to download.. :P</p>
  
  <p>Edit: At line 19 in the Javascript Window on jsfiddle is where I detect the issue, but just not sure on a solution..</p>
  
  <p>Edit2: I forgot to add some things for Firefox and EI. Only working in Chrome atm.</p>