title: Adding "properties" to objects in a Blender scene
body: <p>I am just starting my dive into Blender coming mainly from Quake's Radiant. I am trying to research whether it will fit the need I have for a level editor replacement. So with that in mind, here is my question:</p>
  
  <p>What is the best method for creating and storing a set of prefab "entity" objects such as health packs, ammo pickups, and "moveable" objects such that they have a set of "properties" that can be changed within Blender?</p>
  
  <p>I have found this page, but I am still getting lost as to how to integrate them on a per object basis and achieve the desired result:
  <a href="https://docs.blender.org/manual/en/dev/editors/properties_editor.html" rel="nofollow noreferrer">https://docs.blender.org/manual/en/dev/editors/properties_editor.html</a></p>
  
  <p><em>Note: It is not my goal to use the Blender game engine - just attach values to things for me to export to my own engine.</em></p>
  
  <p><strong>Edit1: Found an article discussing the topic although it seems very outdated:
  <a href="https://www.gamasutra.com/blogs/IwanGabovitch/20120524/171032/Using_Blender_3D_as_a_3d_map_editor_rather_than_programming_your_own_from_scratch.php" rel="nofollow noreferrer">https://www.gamasutra.com/blogs/IwanGabovitch/20120524/171032/Using_Blender_3D_as_a_3d_map_editor_rather_than_programming_your_own_from_scratch.php</a></strong></p>
  
  <p>Example:</p>
  
  <pre><code>// entity 105
  {
  "inv_item" "2"
  "inv_name" "#str_02917"
  "classname" "item_medkit"
  "name" "item_medkit_11"
  "origin" "-150 2322 72"
  "triggerFirst" "1"
  "triggersize" "40"
  "rotation" "0.224951 0.97437 0 -0.97437 0.224951 0 0 0 1"
  }
  </code></pre>
  
  <p><a href="https://i.stack.imgur.com/scW3j.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/scW3j.png" alt="enter image description here"></a></p>