title: how do i resolve error message AttributeError: type object 'Player' has no attribute 'rect'?
body: <p>by using  <code>pygame.sprite.collideany()</code> i am detecting collision between my sprite and a group . however i keep getting the goddamn error message &quot; AttributeError: type object 'Player' has no attribute 'rect' &quot; . it works for the other groups but not for the player . here is code the error is in the Player class</p>
  <pre><code>import pygame, os, random,sys
  pygame.init()
   
  FPS=60
  
  SCREEN = pygame.display.set_mode((400,350))
  pygame.display.set_caption('caption')
  
  x=100
  y=200
  vel = 3
  width = 25
  height = 25
  class Player(pygame.sprite.Sprite):
      def __init__(self,x,y,width,height):
          super().__init__()
          self.x = x
          self.y = y
          self.width = width
          self.height = height
          self.vel = 5
          self.image = pygame.Surface((width, height))
          self.image.fill((0,0,0))
          self.rect = self.image.get_rect(topleft = (x,y))
          
     
  class B(pygame.sprite.Sprite):
      def __init__(self,x,y,radius, color):
          super().__init__() 
          self.x = x
          self.y = y
          self.color = color
          self.radius = radius
          self.vel = vel
          self.image = pygame.Surface((self.radius * 4, self.radius * 4), pygame.SRCALPHA)
          pygame.draw.circle(self.image, self.color, (self.radius, self.radius), self.radius)
          self.rect = self.image.get_rect(center = (self.x, self.y))
         
  class Enemy(pygame.sprite.Sprite):
      def __init__(self):
          super().__init__() 
          self.image = pygame.Surface((20,20))
          self.image.fill((255, 0, 0))
          y = random.randrange (10, 290)
          x = 400
          self.rect = self.image.get_rect(topleft = (x, y))
          self.speed = random.randrange(1,2)
  
   
  player = Player(x, y, width, height)
  
  enemies = pygame.sprite.Group()
  bullets = pygame.sprite.Group()
  all_sprites = pygame.sprite.Group()
  all_sprites.add(player)
  score = 0
  # main loop
  running = True
  clock = pygame.time.Clock()
  while running:
      clock.tick(FPS)
  
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              running = False
  
          if event.type == pygame.KEYDOWN:
              if event.key == pygame.K_SPACE and len(bullets) &lt; 8:
                  bullet = B(player.rect.centerx, player.rect.centery, 2, (0,0,0))
                  bullets.add(bullet)
                  all_sprites.add(bullet)
                  
      if len(enemies) &lt; 2:
          e = Enemy()
          enemies.add(e)
          all_sprites.add(e)
  
      for bullet in bullets:
          if bullet.rect.right &lt; 500:
              bullet.rect.x += bullet.vel
          else:
              bullet.kill()
      for enemy in enemies:
          if enemy.rect.right &gt; 0:
              enemy.rect.x -= enemy.speed
          else:
              enemy.kill()
              print (&quot;L&quot;)
              print(&quot;u stupid dumbass&quot;)
              pygame.quit()
              sys.exit()
  
  
      pygame.sprite.groupcollide(bullets, enemies, True, True)
      
      
  
      for enemy in all_sprites:
        collide = pygame.sprite.spritecollideany(Player, enemies, True)
        if collide:
          all_sprites.remove()
          pygame.quit()
              
      keys = pygame.key.get_pressed()            
      if keys[pygame.K_UP] and player.rect.top &gt; player.vel:
          player.rect.y -= player.vel
      if keys[pygame.K_DOWN] and player.rect.bottom &lt; 318 - player.vel:
          player.rect.y += player.vel
      
      SCREEN.fill((190, 232, 220))
      all_sprites.draw(SCREEN)
      pygame.display.update()
  
  pygame.quit()
  </code></pre>
  <p>how do i add attribute rect in the sprite class ? thank you</p>