title: Blender baking textures returns black
body: <p>I've been working in Blender for about 1.5 years now and I found a serious problem, that I cannot resolve myself. The problem is Baking textures in Cycles Render mode (actualy in every mode), which seems to bake a textures black and no shadows, colours, AO, nothing just black. Only normals and UVs bake shows something different and correct I guess. I tried many pages to make it work somehow but neither of them didn't tell me the right thing. I tried here: <a href="https://community.secondlife.com/t5/Mesh/Why-can-I-not-bake-textures-in-Blender-any-more/td-p/1603897" rel="nofollow noreferrer">https://community.secondlife.com/t5/Mesh/Why-can-I-not-bake-textures-in-Blender-any-more/td-p/1603897</a> and here: <a href="https://blenderartists.org/forum/archive/index.php/t-223442.html" rel="nofollow noreferrer">https://blenderartists.org/forum/archive/index.php/t-223442.html</a> . They somehow seem usefull but it still doesn't bake right. If you need my graphics info and Blender version: 
  AMD Radeon R9 200 series
  Blender 2.78
  Intel core i5-3470 CPU</p>
  
  <p>So these are the steps I always followed:</p>
  
  <ol>
  <li>Open a new project, set up a simple cube and a sunlight</li>
  <li>In edit mode unwrap that cube using Smart UV Project.</li>
  <li>Add a new image 512x512 without Blank option enabled</li>
  <li>The I made a new material in nodes editor (image bellow) with an Image texture node connected to the Diffuse BSDF node. I kept the imageTexture node sellected and began baking, by clicking the Bake button.</li>
  <li>It didn't work so I even tried recalculating normals, making sure it's not duplicated (the object) and checking if there aren't 2 materials active.</li>
  </ol>
  
  <p>I tried making a new project too but the probled doesn't seem to go away.</p>
  
  <p>Thank you for helping!</p>
  
  <p><a href="https://i.stack.imgur.com/llC3C.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/llC3C.png" alt="Blender cube material"></a></p>