title: Unity: text is clear in editor but blurry in game
body: <p>I've read that Unity has problems rendering clear text and I've tried out several different fixes: setting a large font size on the imported font and changing the character setting to unicode, making the text size large and then scaling it down, setting filter mode to point when it comes to pixel fonts... All these methods seem to work from the editor (as in, the text appears crisp), but in the game the text is still blurry:</p>
  
  <p><a href="https://i.stack.imgur.com/tyYad.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/tyYad.png" alt="editor view"></a></p>
  
  <p>vs.</p>
  
  <p><a href="https://i.stack.imgur.com/86hGn.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/86hGn.png" alt="game view"></a></p>
  
  <p>(The screenshot is using free aspect - the text looks better, but still somewhat blurry, when the game view resolution matches the reference resolution.)</p>
  
  <p>Currently, the imported font (not pixel) is set to a size of 180; rendering to smooth; character to unicode. The text isn't scaled right now and is at a size of 50. The canvas is set to scale with screen size, and the reference resolution is 2560x1440 (a Samsung S7). It should also be noted that at a different resolution, the box around the text (which is an image) also gets blurry, which makes me think it's a problem with the canvas scaling. </p>
  
  <p>What am I missing?</p>