title: Using directBox2D with directCanvas - AppMobi
body: <p>I am busy looking for an easy solution using the Box2D physics engine in directCanvas... without using ImpactJS or any paid for framework.</p>
  
  <p>My end goal is to build a HTML5 game for Mobile (Android/iPhone/iPad etc.) using Box2D.</p>
  
  <p><strong>What is my best solution?</strong></p>
  
  <p>Some box2D frameworks I am considering : </p>
  
  <ul>
  <li>Box2DJS - <a href="http://box2d-js.sourceforge.net/" rel="nofollow">http://box2d-js.sourceforge.net/</a></li>
  <li>Box2Dflash - <a href="http://29a.ch/2010/4/17/box2d-2-flash-ported-javascript" rel="nofollow">http://29a.ch/2010/4/17/box2d-2-flash-ported-javascript</a></li>
  <li>Gamvas - <a href="http://gamvas.com/" rel="nofollow">http://gamvas.com/</a></li>
  </ul>
  
  <hr>
  
  <p><strong>-UPDATE-</strong></p>
  
  <p>AppMobi's <strong>directBox2D</strong> documentation :</p>
  
  <p><a href="http://www.appmobi.com/documentation/gamingAPI/directBox2D/index.html" rel="nofollow">http://www.appmobi.com/documentation/gamingAPI/directBox2D/index.html</a></p>
  
  <p>The only way to use directCanvas and Box2D is by using AppMobi's DirectBox2D framework (This is how I understand it).</p>
  
  <p><strong>Does anyone have a working example/demo how directBox2D with directCanvas???</strong> I got it working on the XDK emulator but it is not working my Android phone.</p>