title: babylon.js texture from blender
body: <p>I have some basic issue (I think) when I try to export a scene from Blender to Babylon.js. I think I don't really understand how textures work.</p>
  
  <p>Let's take a basic example. I create a new scene on Blender. There's juste a light, a camera and a cube. I change nothing on the cube options. I just apply a texture from a jpg on the standard material. It looks like this :</p>
  
  <p><img src="https://puu.sh/5FU6k.jpg" alt="https://puu.sh/5FU6k.jpg"></p>
  
  <p>I use the Babylon exporter to have a .babylon file. But when I import it, the texture is not applied.</p>
  
  <p>Result :</p>
  
  <p><img src="https://puu.sh/5FUcM.jpg" alt="https://puu.sh/5FUcM.jpg"></p>
  
  <p>I really don't understand why... 
  Is there something special to do to make textures being imported ?</p>
  
  <p>Here is my import code :</p>
  
  <pre><code>&lt;script&gt;
  var canvas = document.getElementById("renderCanvas");
  var engine = new BABYLON.Engine(canvas, true);
  BABYLON.SceneLoader.Load("", "test.babylon", engine, function (newScene) {
      // Wait for textures and shaders to be ready
      newScene.executeWhenReady(function () {
          // Attach camera to canvas inputs
          newScene.activeCamera.attachControl(canvas);
  
          // Once the scene is loaded, just register a render loop to render it
          engine.runRenderLoop(function() {
              newScene.render();
          });
      });
  }, function (progress) {
      // To do: give progress feedback to user
  });
  &lt;/script&gt;
  </code></pre>