title: HTML5 Web Audio API - Recording Sound Temporary
body: <p>I'm currently creating a HTML5 music editing program.
  I started with recording audio.
  I figured out how to get access on microphon and so on.
  Code from "Recorder.js" helped me a lot.</p>
  
  <p>But instead of writing into an .wave file I want to create an temporary audiobuffer.
  I got the Float32Array's from the inputtbuffer in "onaudioprocess" event and saved them all together in one Float32Array. 
  Now I have an Array with values, let's say from 3 Seconds of recording.
  Now I want to create an Audiobuffer to play the sound I recorded (saved in that array).</p>
  
  <p>In read the ([Webaudio API Specification])<a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html" rel="nofollow">1</a> but didn't found any possibility to create an new audiobuffer with an exisiting Float32Array. </p>
  
  <p>Maybe I'm doing the recording wrong or I'm simply blind in reading.
  Every other Questions I read were linking on Recorder.js, but I don't want to save a file first and then load it again.</p>
  
  <p>Anyone knowing?
  Would be awesome.</p>
  
  <p>Thanks everyone!</p>