title: Does LZ4 compression eliminate the need for manual bit packing?
body: <p>I'm considering using LZ4 compression for a high bandwidth browser game I'm developing. I'm currently pre-compressing 1000s of float32 values down to 16bits. I'm wondering if I pre-compressed down to 12bits but saved those values as uint16s, whether LZ4 would remove the empty bits and save me the work of manually bit packing those values.  </p>