title: Android devices GL_MAX_TEXTURE_SIZE limitation, safe texture size
body: <p>I am working with AndEngine and OpenGL ES 2.0. I keep reading about <code>GL_MAX_TEXTURE_SIZE</code> and how I should keep my texures under <code>1024x1024</code>. I started wrong before and while using tilesets in TMX extension (doesn't really matter what it is, if you don't know AndEngine) I get to a tileset that makes a texture wider than <code>1024px</code>. I am thinking of splitting the tileset into two, making them "safe". But I can't find any device released in last couple of years that has this limit set under <code>2048x2048</code>. Is there any list or website I can use to filter devices by <code>GL_MAX_TEXTURE_SIZE</code>? </p>
  
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  <p>I read the following questions:</p>
  
  <ul>
  <li><a href="https://stackoverflow.com/q/9072764/1667977">Minimum required Texture Size for compliance with OpenGL-ES 2.0 on Android?</a></li>
  <li><a href="https://stackoverflow.com/q/14057154/1667977">Is there any Android device with screen size greater than GL_MAX_TEXTURE_SIZE?</a></li>
  </ul>
  
  <p><a href="http://gfxbench.com/result.jsp?site=gl" rel="nofollow noreferrer">And I used this site to search for devices.</a> But I can't search by/filter by <code>GL_MAX_TEXTURE_SIZE</code>, which makes the search tedious. I am asking mostly because I started wrong, it's a hobby project and the amount of work might be too large compared to the number of possible devices that will be enabled (I expect <code>0</code>).</p>