title: How to connect to a local parse-server with Unity3d?
body: <p>I need to migrate from Parse.com to my own Parse-server. How could I initialize the Parse SDK on my Unity Project passing my server URL? The only editable variables on Unity Editor are <code>ApplicationId</code> and <code>DotNetKey</code>. I saw a .Net example where I could pass the <code>serverUrl</code> on application initialization (see below), but on Unity I could not find this option:</p>
  
  <pre><code>ParseClient.initialize(new ParseClient.Configuration {
      ApplicationId = "YOUR_APP_ID",
      ClientKey = "YOUR_APP_CLIENT_KEY",
      Server = "http://localhost:1337/parse"
  });
  </code></pre>
  
  <p>I found that the <code>Parse.ParseClient</code> class has a internal <code>HostName</code> variable. How can I access that by reflection? I tried:</p>
  
  <pre><code>typeOf(ParseClient)
  </code></pre>
  
  <p>But this returns </p>
  
  <blockquote>
    <p>unknown type: Parse.ParseClient</p>
  </blockquote>