title: HTML5/JavaScript 2.5D - Making the ground in its own plane
body: <p>So, I'm really interested in starting an HTML5/JavaScript project that mimics this type of 2.5D style:
  <a href="http://superflashbros.net/2009/02/22/blue-rabbits-climate-chaos/" rel="nofollow">http://superflashbros.net/2009/02/22/blue-rabbits-climate-chaos/</a></p>
  
  <p>I'm personally trying to stay away from third-party scripts, and just keeping the core of the code pure JavaScript. However, my knowledge of trig isn't the best, so what would be the most appropriate way to tackle this perspective? I'm essentially wanting a game made with 2D sprites, but the ground plane (and perhaps buildings, as in the flash game) is skewed to give it a 3D feel. I'm not wanting to make a "Mode 7" engine (ie. SNES games like Mario Kart), as from my understanding that draws the ground in sections.</p>
  
  <p>Any advice or resources I should look into?</p>