title: Forcefully starting the game after successfully room-creation using Google Play game Service android
body: <p>i have integrated google play game service successfully. i am using multi-player feature of this service. now i am facing an issue.</p>
  
  <p>after successfully creation of game room and receiving call back in onRoomCreated() method </p>
  
  <pre><code>@Override
  public void onRoomCreated(int statusCode, Room room) {
      Log.d(TAG, "onRoomCreated(" + statusCode + ", " + room + ")");
      if (statusCode != GamesClient.STATUS_OK) {
          Log.e(TAG, "*** Error: onRoomCreated, status " + statusCode);
          showGameError();
          return;
      }
  
      // show the waiting room UI
      final int MIN_PLAYERS = 2;
      Intent i = getGamesClient().getRealTimeWaitingRoomIntent(room, MIN_PLAYERS);
      startActivityForResult(i, RC_WAITING_ROOM);
  
     // here i want to add timer ***
  }
  </code></pre>
  
  <p>here i want to add timer. after a specific time i want to forcefully start the game play if there is minimum 2 user in the room. how can i achieve this. </p>
  
  <p>i want to start the game after specific time  which starts after onRoomConnected(int statusCode, Room room) call-back method.</p>
  
  <p>google play service starts the game after specific user count which we mention in MIN_PLAYERS. but i want to start the game after specific time not after specific user count</p>
  
  <pre><code>getGamesClient().getRealTimeWaitingRoomIntent(room, MIN_PLAYERS);
  </code></pre>