title: UNITY.PUN.Spawn point for object
body: <p>excuse my english.</p>
  <p>I have some problem. Earlier i downloaded PUN classic asset from Unity Asset store for understanding multiplayer.
  This downloaded asset has a demo &quot;SlotRacer&quot; and its look like this
  <a href="https://i.stack.imgur.com/ebkZ1.jpg" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/ebkZ1.jpg" alt="enter image description here" /></a></p>
  <p>There is 4 spawn points and 4 car model with own camera. After connecting each client take spawn point from 0 to 3 and car model from 0 to 3.</p>
  <p>I think its implemented by PlayerControl script</p>
  <pre><code> private void SetupCarOnTrack(int gridStartIndex)
      {
         
              SplineWalker.spline = SlotLanes.Instance.GridPositions[gridStartIndex].Spline;
              SplineWalker.currentDistance = SlotLanes.Instance.GridPositions[gridStartIndex].currentDistance;
              SplineWalker.ExecutePositioning();
  
              // create a new car
              CarInstance = (GameObject)Instantiate(CarPrefabs[gridStartIndex], transform.position, transform.rotation);
  
  
          // depending on wether we control this instance locally, we force the car to become active ( because when you are alone in the room, serialization doesn't happen, but still we want to allow the user to race around)
          if (PhotonNetwork.CurrentRoom.PlayerCount == 1)
          {
              this.m_firstTake = false;
          }
  
          this.CarInstance.transform.SetParent(this.transform);
      }
  </code></pre>
  <p>What needs to be written in this script so that the client always takes spawn point 0, and another players takes spawn points from 1 to 3</p>
  <p>I tried to add <code>if(photonView.ismine)</code> but its don't help.</p>
  <p>Thanks a lot</p>