title: Microsoft Unity and dynamic type/assembly load
body: <p>I am just playing with Microsoft Unity 2 now, and need to know whether it's possible to configure a container so it loads up the assemblies from the file system, rather than having to configure it to load from config file (which contains all the mappings to the right assemblies) or register the type objects programatically. I need this to essentially load plugins. All plugins have implemented the same contract interface. What I want to achieve is that I can drop a new assembly (plugin) in the main app folder and that is automatically discovered by Unity. is that possible or I need to use MEF for that?</p>
  
  <p>any help is very much appreciated, thank you very much.</p>