title: Creating a plane, adding a texture on both sides and rotating the object on its side
body: <p>I'm trying to create a long corridor with a repeating texture. How do I add a repeating texture and rotate a object (in this case a plane) at right angles to create the corridor wall's and ceiling?</p>
  
  <pre><code>var texture, material, plane;
  
  texture = THREE.ImageUtils.loadTexture( "../img/texture.jpg" );
  texture.wrapT = THREE.RepeatWrapping;  // This doesn't seem to work;
  material = new THREE.MeshLambertMaterial({ map : texture });
  plane = new THREE.Mesh(new THREE.PlaneGeometry(400, 3500), material);
  plane.doubleSided = true;
  plane.position.x = 100;
  plane.rotation.z = 2;  // Not sure what this number represents.
  scene.add(plane);
  </code></pre>