title: Play More Than One Sound Files in Livecode
body: <p>I want to create a game with sound effects. When I start the game, the background music should be played until the game is over. When I click on something in the game (such as buttons), a sound effect should be played but the background music is stopped.</p>
  
  <p>How can I make the background music play continuously while the sound effect from object is playing?</p>
  
  <p>I already have these scripts...</p>
  
  <p>Card script...</p>
  
  <pre><code>on openCard
     play "backgroundmusic.wav" looping
  end openCard
  </code></pre>
  
  <p>Buttons (or any object)...</p>
  
  <pre><code>on mouseup
     play "sound.wav"
  end mouseup
  </code></pre>
  
  <p>How to play these sounds together?</p>
  
  <hr>
  
  <p><strong>Update</strong>: I found a game uploaded to Game Jam. This game was ranked #1. When I play the game, the sound was amazing that it has background music and sound effects. But the owner of this game doesn't upload the livecode stack file in order to study it. The game was entitled <a href="http://itch.io/jam/the-very-first-livecode-game-jam/rate/12562" rel="nofollow">Space Shooter Game</a>. The sounds of this game is what I expect.</p>
  
  <hr>
  
  <p><strong>Note:</strong>
  As what I figured out from the answers, using the <code>player</code> object can be work. But this requires QuickTime which I don't have that installed in my PC. I want also the sound to be able to play in mobile devices.</p>