title: Why is FlexMojos "unable to resolve 'assets/**/*.png' for transcoding"?
body: <p>I'm trying to mavenize a Flex project using Flash Builder 4 as IDE.
  I'm using flexmojos <code>4.0-beta-7</code> with flex sdk <code>4.5.0.19786</code>.</p>
  
  <p>In my <code>pom.xml</code> I have:</p>
  
  <pre><code>&lt;build&gt;
     &lt;sourceDirectory&gt;${basedir}/src/main/flex&lt;/sourceDirectory&gt;
     ...
  &lt;/build&gt;
  </code></pre>
  
  <p>and I have this directory structure <code>${basedir}/src/main/flex/assets/icons/**.png</code>.</p>
  
  <p>I have <code>${basedir}/pom.xml</code>. I followed <a href="https://bitbucket.org/gis/openscales/src/a137a922ecc0/openscales-fx-examples/src/main/flex/" rel="nofollow">OpenScales fx samples</a> as a model for my project.</p>
  
  <p>FlashBuilder compiles normally, but invoking <code>$&gt;mvn clean package</code> lots of <code>unable to resolve 'assets/icons/*.png' for transcoding</code> errors are raised.</p>
  
  <p>Does <code>assets</code> folder have to be added explicitly for compiling? How?</p>
  
  <p><a href="http://pastie.org/2279409" rel="nofollow">Here it is my complete <code>${basedir}/pom.xml</code></a> and <a href="http://pastie.org/2279400" rel="nofollow">here the output from <code>$&gt;mvn clean package</code></a>.</p>