title: Is there a restriction on MapPoint GlobeControl objects?
body: <p>I am trying to make a control that makes use of the MapPoint 3d rendering engine.  The control gets a GlobeControl (via the GlobeControl constructor) and then renders a 3D map.  The problem is that if I try to get another GlobeControl later the globeControl.Host  object of the newly constructed GlobeControl has almost all of its members being null, including the RenderEngine.  </p>
  
  <p>This makes it problematic to use this in a scenario where we want to have multiple maps on our surface.  </p>
  
  <p>One workaround I've thought of is to construct a whole bunch of GlobeControls upfront (before I render anything) and then treat it as a GlobeControl pool, although I don't really know if I'm just asking for problems down the road (for example, if MapPoint only supports one GlobeControl per process or something).  </p>
  
  <p>Any help or insight is greatly appreciated.  Please let me know if you need more clarification.</p>