title: Transport gets stuck
body: <p>I'm implementing a model in which many transport (Transport fleet, Material Handling library) move in the same network.</p>
  <p>I've got some limited access paths ( limited to 1 transport).</p>
  <p>The intersection between two or more path are nodes; in this way if a path is already occupied it will stay in the node until the path is free again.</p>
  <p>The model seems to run until some transport get stuck (see screenshot).</p>
  <p>At the moment Transport are able to resolve collision, but if the Resolve collision parameter is false  then when transports get stuck a collision is detected.</p>
  <p>I think transport cannot choose who can be the first to can cross the path (my thought, any suggestion is appreciated).</p>
  <p>It is not a constant problem, it can happen at different times of the one year simulation or not happen at all.</p>
  <p>What's the problem? How can I solve it?</p>
  <p>Thanks</p>
  <p><a href="https://i.stack.imgur.com/9dHX6.png" rel="nofollow noreferrer">Transport stuck image</a></p>