title: Changing pivot without transforming the geo
body: <p>is it possible to modify/grasp the selected object pivot point (transform, rotate and scale) in which the pivots are pointing towards the camera that user selected/ via a list of cameras in the scene?</p>
  
  <p>I wanted to try out it manually before I try converting into coding but the following method that I tried, was unsuccessful:</p>
  
  <ol>
  <li>create a locator</li>
  <li>constrain the locator to aim in the way of the camera that I wanted it to point to</li>
  <li>parent the geo to the locator</li>
  <li>Freeze Transform on the geo and unparent it from the locator</li>
  </ol>
  
  <p>While the method kinda work, in which is is pointing towards the camera, but the geo was rotated. I tried copying rotational values into the rotate axis, either the geo got rotates, or zero-ing out the rotational values, it is back to square one.</p>
  
  <p>Any ideas?</p>