title: Can I texture this cube that is rendered in GL_TRIANGLE_STRIP mode?
body: <p>I'm trying to render and texture a cube using GL_TRIANGLE_STRIP mode.</p>
  
  <p>The cube's base info is in the following arrays. It gets loaded correctly, and the shape is OK.</p>
  
  <pre><code>    float vertexData[24] = { //Coordinates for the vertices of a cube.
      //vertices
       1, 1, -1,
       -1, 1, -1,
       1, -1, -1,
       -1, -1, -1,
       1, 1, 1,
       -1, 1, 1,
       -1, -1, 1,
       1, -1, 1
      };
  
      int vertexDrawIndices[14] = {  //Draw order for vertices in GL_TRIANGLE_STRIP mode.
         3,2,6,7,4,2,0,3,1,6,5,4,1,0
      };
  </code></pre>
  
  <p>In order to construct this simplistic cube data, I referenced this image: <img src="https://i.stack.imgur.com/tSiMH.png" alt="rendering a cube in one triangle strip"></p>
  
  <p>Now for texturing, can I add texture coordinates to this cube? Or is it cursed to be shaded with flat colors?</p>
  
  <p>If I had to answer my own question with logic, I'd say texturing it is impossible like this, but maybe someone knows a way?</p>