title: Actual cost of transpose = GL_TRUE in glUniformMatrix* functions
body: <p>Functions <code>glUniformMatrix*</code> has a transpose parameter "specifying whether to transpose the matrix as the values are loaded into the uniform variable." See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml" rel="nofollow">glUniform man page</a>.</p>
  
  <p><strong>Is there any performance cost between <code>glUniformMatrix4fv(-, -, GL_FALSE, -)</code> and <code>glUniformMatrix4fv(-, -, GL_TRUE, -)</code></strong></p>