title: Handling Exceptions of a c++ DLL
body: <p>I'm making a game engine, I've done a c++ hot reload for the scripting and I have one problem. The problem is that if the user makes a mistake and the script crashes, it will crash the engine as well.
  There are 2 projects, the first one that is an exe (the engine) and the other that is a dll that the user can modify and add whatever he wants for the scripting. </p>
  
  <p>It is posible to catch an error in a dll function in order that my engine does not crash too?</p>
  
  <p>Something like this:</p>
  
  <pre><code>auto item = current_scripts.begin();
  for (; item != current_scripts.end(); ++item) {
      if (*item != nullptr) {
              try {
                  // I would like to be able to catch all possible errors/exceptions the user might do
                  throw (*item)-&gt;Update();  
                  // this is calling a dll function that the exe does not know what is doing
              }
              catch(...) {
                  LOG("Error In Update");
              }
          }
      }
  </code></pre>