title: Changing Room Options after Room Creation? (Unity/Photon2)
body: <p>I was trying to make a room not joinable after the game has started. I checked other solutions but they seemed outdated. This is where I created the room:</p>
  <pre><code>RoomOptions ro;
  
  public void OnClickCreate()
  {
      if(RoomInput.text.Length &gt; 0)
      {
          ro = new RoomOptions() { MaxPlayers = 2, BroadcastPropsChangeToAll = true, IsOpen = true, IsVisible = true };
          PhotonNetwork.CreateRoom(RoomInput.text, ro);
      }
  }
  </code></pre>
  <p>This is where I would like to change my room options:</p>
  <pre><code>public void OnCLickPlayButton()
  {
      ro.IsOpen = false
      ro.IsVisible = false;
      PhotonNetwork.LoadLevel(&quot;Game&quot;);       
  }
  </code></pre>
  <p>The room joining works fine, but when a a original player, a player who joined the room before game starts, leaves then another player can join even through the game has already started. If you have a solution please tell me!</p>