title: Animation with large number of sprites in Cocos2d iOS?
body: <p>I have to <strong>animate(dancing)</strong> a <strong>character(guy)</strong> for about 6-7 seconds i.e <strong>500-600 frames</strong>. I have done animation before by creating spritesheets using <strong><em>zwoptex</em></strong> and then loading it with <strong><em>CCSpriteFrameCache &amp;&amp; CCSpriteBatchNode</em></strong> with the help of <a href="http://www.raywenderlich.com/32045/how-to-use-animations-and-sprite-sheets-in-cocos2d-2-x" rel="nofollow">The Great Ray Wenderlich</a>. But in this case frames are heavy in number i am not sure if iOS device will be able to sustain it. What is the best process to animate all these frames with as <strong>little overhead</strong> as possible. Can i change the <strong>fps</strong> while animating? any idea anyone??</p>