title: What is so bad about GL_QUADS?
body: <p>I hear that <code>GL_QUADS</code> are going to be removed in the OpenGL versions > 3.0, why is that? Will my old programs not work in the future then? I have benchmarked, and <code>GL_TRIANGLES</code> or <code>GL_QUADS</code> have no difference in render speed (might even be that <code>GL_QUADS</code> is faster). So whats the point?</p>