title: created a model in blender, imported into Unity and not affected by light
body: <p>I created a hand model in blender, imported it into my scene in Unity and it does not get affected by my lights.</p>
  
  <p>I created some seam lines and unwrapped the thing. I have other elements that I created in a similar way and the only difference I can appreciate here is that this one is not a mesh renderer, it is a skinned mesh renderer, because it has bones inside. </p>
  
  <p>This is how it looks like, you can see the "torch light" focusing to it, making a round of light, and the hand is getting weird lights, like only the reflected light from below or something.</p>
  
  <p><a href="https://i.stack.imgur.com/32HNk.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/32HNk.png" alt="enter image description here"></a></p>
  
  <p>Those are the settings of the mesh</p>
  
  <p><a href="https://i.stack.imgur.com/Y7ZV8.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/Y7ZV8.png" alt="enter image description here"></a></p>