title: Getting started with OpenGL ES 2.0 on Windows
body: <p>This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows platform.  The environment is Visual Studio with unmanaged C++.</p>
  
  <p>I go to the Khronos.org site and, frankly, find it a bit opaque because it reads like something written by a standards body.  I don't want to download a "reference" or a "specification", etc.</p>
  
  <p>All I'm looking for are the links and steps to get me from A to B.  In other words, "Download these files or run this setup at this URL.  Create a new Visual studio project with references to these libraries.  Include this header file."</p>
  
  <p>Again, I'm interested in ES 2.0.</p>