title: How to deal with nested rigidbody?
body: <p>I can't seem to wrap my head around the following, I have a simple spaceship with 2  turrets:</p>
  <p><a href="https://i.stack.imgur.com/u7Huk.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/u7Huk.png" alt="enter image description here" /></a></p>
  <p>My 'Player' the white ship has a rigidbody. The turrets have not.</p>
  <p><a href="https://i.stack.imgur.com/SfcDc.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/SfcDc.png" alt="enter image description here" /></a><a href="https://i.stack.imgur.com/wrgHu.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/wrgHu.png" alt="enter image description here" /></a></p>
  <p>I'm moving and rotating my player via the rigidBody, however I would like to also rotate the turrets via the physics system.</p>
  <p>I thought about adding a rigidBody2D to the turrets, however that was not recommended from my understanding reading posts online. This is because rigidbodies in children would affect the parent in unforseen ways.</p>
  <p>So dropping that idea, <strong>How can I move my turret and having it be affected by physics?</strong></p>
  <p>Some sidenotes:
  I want the turrets to be influenced by physics. Lets say i try to rotate my turret, but it hits a wall, I want it to resist. Lets say some debris hit my turret's barrel, I want it to move in the opposite direction.</p>
  <p>Although i could move the turret outside of its parent's container (the ship) I do ofcourse want it to 'stay on the ship in game'. The turret is part of the ship, its mounted to the hull or fuselage if you will. So it should move with the ship and keep its position.</p>