title: Android GDX Box2D Triangle Shape
body: <p>I need a triangle shape definition for Box2D GDX Android.
  Would I just divide the width by 3 or is there a class for it?
  Here is code for normal rectangle:</p>
  
  <pre><code>            _rect1 = CCSprite.sprite("RectWood.png");
              _rect1.setPosition(CGPoint.make(-10, -10));
              this.addChild(_rect1);
              //Create box
              BodyDef Box1BodyDef = new BodyDef();
              Box1BodyDef.type = BodyType.DynamicBody;
              Box1BodyDef.position.set(350/PTM_RATIO, 80/PTM_RATIO);
  
              // The body is also added to the world.
              Body Box1Body = _world.createBody(Box1BodyDef);
              Box1Body.setUserData(_rect1);
  
              // Define the shape.
              PolygonShape Box1Box = new PolygonShape();
  
  
              Box1Box.setAsBox(10/PTM_RATIO, 50/PTM_RATIO);
              Box1Body.createFixture(Box1Box,1.5f);
  </code></pre>
  
  <p>:) Thanks, Joe</p>