title: jQuery Mobile Iphone application
body: <p>I am trying to create a HTML5 web application for iPhone. I am using jQuery Mobile for it. My application involves drawing in canvas. It is much like a paint application that utilizes the canvas for rendering the sketch. A user can swipe across the screen from any direction and the app should be able to figure out the positions and then draw line across the points.</p>
  
  <p>jQuery Mobile provides only some of the following basic event for the swipe control but I think I need some more control over the swipe since user can swipe in any direction and can be any pixel long. On the other hand I should be able to capture most of the points so that I could visualize the drawing more clearly and precisely. </p>
  
  <pre><code>tap
  Triggers after a quick, complete touch event.
  taphold
  Triggers after a held complete touch event (close to one second).
  swipe
  Triggers when a horizontal drag of 30px or more (and less than 20px vertically) occurs within 1 second duration.
  swipeleft
  Triggers when a swipe event occurred moving in the left direction.
  swiperight
  Triggers when a swipe event occurred moving in the right direction.
  </code></pre>
  
  <p>Is there any other techniques that I should follow to create a drawing application in the canvas for iOs applications? Any help will be appreciated.</p>