title: Libgdx resize window on android to fill screen
body: <p>I am trying to fill the resize function that comes with Libgdx to fit all of the android screens. </p>
  
  <p>The best solution I have seen so far is this tutorial: <a href="http://www.java-gaming.org/index.php?topic=25685.0" rel="nofollow">http://www.java-gaming.org/index.php?topic=25685.0</a> but when I run it on my Galaxy S3 the buttons are really tiny and just overall the whole game is tiny where on the desktop version it is big and the way I want it to be. My resize code right now is:</p>
  
  <pre><code>@Override
  public void resize(int width, int height) {
      float aspectRatio = (float)width/(float)height;
      float scale = 2f;
      Vector2 crop = new Vector2(0f, 0f); 
      if(aspectRatio &gt; ASPECT_RATIO)
      {
          scale = (float)height/(float)VIRTUAL_HEIGHT;
          crop.x = (width - VIRTUAL_WIDTH*scale)/2f;
      }
      else if(aspectRatio &lt; ASPECT_RATIO)
      {
          scale = (float)width/(float)VIRTUAL_WIDTH;
          crop.y = (height - VIRTUAL_HEIGHT*scale)/2f;
      }
      else
      {
          scale = (float)width/(float)VIRTUAL_WIDTH;
      }
  
      float w = (float)VIRTUAL_WIDTH*scale;
      float h = (float)VIRTUAL_HEIGHT*scale;
      viewport = new Rectangle(crop.x, crop.y, w, h);
  }
  </code></pre>
  
  <p>My render code is: </p>
  
  <pre><code>@Override
  public void render() {
      // update camera
      camera.update();
  
      // set viewport
      Gdx.gl.glViewport((int) viewport.x, (int) viewport.y,
                        (int) viewport.width, (int) viewport.height);
  
      // clear previous frame
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
  
      ScreenManager.updateScreen();
  
      sb.begin();
      ScreenManager.renderScreen(sb);
      sb.end();
  }
  </code></pre>
  
  <p>And my variables are: </p>
  
  <pre><code>private static final int VIRTUAL_WIDTH = 600;
  private static final int VIRTUAL_HEIGHT = 800;
  private static final float ASPECT_RATIO = (float)VIRTUAL_WIDTH/(float)VIRTUAL_HEIGHT;
  
  public static BitmapFont FONT;
  
  private OrthographicCamera camera;
  private Rectangle viewport;
  private SpriteBatch sb;
  </code></pre>
  
  <p>Like I said, when I run the desktop version it works fine but when I run it on my Galaxy S3 (Screen Dim: 1,280 x 720), the game is zoomed out a lot, and it crops out the tops and sides of the game which is not what I want at all.</p>