title: LibGdx Android Keyboard Autocomplete
body: <p>I'm currently building a small game for Android using LibGdx in Android Studio. In the game the player uses the on-screen keyboard to enter different letters one by one. </p>
  
  <p>My problem is that the autocomplete is one (since I use it when I'm texting) and this forces the player to click the "suggestion box" after every typed letter to actually make sure that the keyboard press and character input is registered. Since the input in my game should be one letter at a time I don't want autocomplete to try to "guess"/create a word. </p>
  
  <p>I'm using the InputProcessor class with the "keyTyped(char character)" function. If I turn of the auto complete in phone settings (manually before starting the game) the input is registered and the correct character is passed in. </p>
  
  <p><strong>So, my question is if there is any way to turn off/toggle autocomplete programmatically?</strong> </p>
  
  <p>Thanks in advance! </p>