title: Box2d - Reducing sensitivity of a b2body
body: <p>Is it possible to reduce the sensitivity of a b2Body's object when its under the influence of a mouse joint?<br>
  Basically I have a camera that follows my b2body and the excessive rotation is causing the camera to go abit crazy.<br>
  I have attempted using rotation limiting code, which isnt really ideal because it brings strange physics behavior at times.<br>
  My rotation limiting code was something like this (pseudo code):  </p>
  
  <pre><code>for (b2body *b in _bodies){
      if (b == myhero){
           float ang = myhero-&gt;GetAngle();
           if (ang &gt; 35) ang = 35;
           if (ang &lt; -35) ang = -35;
           myhero-&gt;setTransform(myhero-&gt;GetPosition().x,myhero-&gt;GetPosition().y,ang);
      }
   }
  </code></pre>
  
  <p>Does anyone have any better suggestions?  Thanks.</p>