title: Unity Same Material but individual Draw Calls?
body: <p>I have a scene in which I generate a grid using a Prefab with LineRenderer component by making clones of the prefab and setting their points.</p>
  
  <pre><code>    Instantiate(prefab);
  </code></pre>
  
  <p><img src="https://i.stack.imgur.com/zEes3.png" alt="enter image description here"></p>
  
  <p>But the problem is I get 27 Draw Calls even though all of the lines have same material, what can be the reason for this and how do I fix it.
  Thanks</p>