title: How to increase rotation angle with Unity using Quaternion
body: <p>In my Unity scene, I'm trying to rotate a cube wrt the head movement. Here's my code:</p>
  
  <p><code>m_cubeName.rotation = Quaternion.Lerp(m_cubeName.rotation, m_Camera.rotation, Time.deltaTime);</code></p>
  
  <p>It seems to work and rotates exactly the same angle as the head. I want to use a multiplying factor so that when the head rotates, say 1 degree, the cube rotates 2 degrees.</p>
  
  <p>So how do I convert the qauternion rotation value to something I can multiply with a factor?</p>