title: Is DragonBones compatible with libGDX?
body: <p>I am trying to use DragonBone animations in my LibGDX game.</p>
  
  <p>I am working on an endless runner game,so JSON levels will be loaded continuously and obstacles and coins get created each time level gets loaded.</p>
  
  <p>Whenever I apply DragonBone animation for the obstacles,game is having a lag and white screen appears while executing code for collision.</p>
  
  <p>Is DragonBone really compatible with LibGdx?
  Or this problem occur because my code structure is not proper?(For each level,I am assigning DragonBone to each obstacles from a dragonBone array.Not able to use any loader for dragonBone also.Didn't get any code for that from net.)</p>
  
  <p>Hope I will get some relevant suggestions.I am Really getting a hard time on this issue.</p>