title: Godot - Input.is_action_just_pressed() runs twice
body: <p>So I have my Q and E set to control a Camera that is fixed in 8 directions. The problem is when I call Input.is_action_just_pressed() it sets true two times, so it does its content twice.</p>
  <p>This is what it does with the counter:</p>
  <blockquote>
  <p>0 0 0 0 1 1 2 2 2 2</p>
  </blockquote>
  <p>How can I fix thix?</p>
  <pre><code>if Input.is_action_just_pressed(&quot;camera_right&quot;, true):
      if cardinal_count &lt; cardinal_index.size() - 1:
          cardinal_count += 1
      else:
           cardinal_count = 0
      emit_signal(&quot;cardinal_count_changed&quot;, cardinal_count)
  </code></pre>