title: Is it possible to render 2 different framebuffer objects from 2 different threads in opengl?
body: <p>Or put in other words: Are different framebuffer objects different opengl contexts?</p>
  
  <p>If so, I could render the different FBO's in different threads and pass them once they are rendered off-screen to the main thread that will actually draw them in the screen context. Is it possible? </p>
  
  <p>Thanks</p>