title: E_INVALIDARG: An invalid parameter was passed to the returning function
body: <p>I'm trying to make simple SlimDX example to test some performance vs GDI and unfortunately I got stuck on the very beginning. I've created simple Console Application in VS2010 and added this code to programs main method:</p>
  
  <pre><code>        // 0. STEP
          SlimDX.Direct3D10.Device device = new SlimDX.Direct3D10.Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport);
          SlimDX.Direct2D.Factory factory = new SlimDX.Direct2D.Factory();
  
          // 1. STEP
          Texture2DDescription textureDesc = new Texture2DDescription();
          textureDesc.Width = 512;
          textureDesc.Height = 512;
          textureDesc.MipLevels = 1;
          textureDesc.ArraySize = 1;
          textureDesc.Format = SlimDX.DXGI.Format.R8G8B8A8_UNorm;
          textureDesc.SampleDescription = new SampleDescription(1, 0);
          textureDesc.Usage = ResourceUsage.Default;
          textureDesc.BindFlags = BindFlags.RenderTarget;
          textureDesc.CpuAccessFlags = CpuAccessFlags.None;
          textureDesc.OptionFlags = ResourceOptionFlags.None;
          Texture2D maskTexture = new Texture2D(device, textureDesc);
  
          // 2. STEP
          SlimDX.DXGI.Surface surface = maskTexture.AsSurface();
  
          // 3. STEPpro
          RenderTargetProperties props = new RenderTargetProperties
          {
              HorizontalDpi = 96,
              VerticalDpi = 96,
              MinimumFeatureLevel = SlimDX.Direct2D.FeatureLevel.Default,
              PixelFormat = new PixelFormat(SlimDX.DXGI.Format.Unknown, AlphaMode.Premultiplied),
              Type = RenderTargetType.Default,
              Usage = RenderTargetUsage.None
          };
          RenderTarget target = RenderTarget.FromDXGI(factory, surface, props);
  </code></pre>
  
  <p>This crashes on the RenderTarget.FromDXGI call with this message:</p>
  
  <pre><code>Additional information: E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)
  </code></pre>
  
  <p>Unfortunately, I could not enable DirectX debug output as stated in this SO question:
  <a href="https://stackoverflow.com/questions/22780008/directx-10-debug-output-not-working">DirectX 10 debug output not working</a></p>
  
  <p>... so, this is all I've got.</p>
  
  <p><strong>BUT</strong>, I've tried this both at home (win8.1, vs2013) and at work (win7, vs2010sp1) and at home it works when I debug the app using Graphics Diagnostics from 2013. It doesn't work when I start regular debug or try to start exe manualy. At work it does not work at all.</p>
  
  <p>Any ideas just from code? I'm kinda desperate here. :(</p>