title: Why Atlas Textures increase the 2D game performance?
body: <p>Atlas Textures waste many pixels because images in an atlas have different sizes.</p>
  
  <p>For example two images: <code>1024x10</code> pixels and <code>400x400</code> pixels in a same atlas waste too many pixels.</p>
  
  <p>Is it better that I define 2 different Textures instead of one Atlas Texture?</p>