title: Texture tiling - avoiding the tiled look?
body: <p>I'm working on an application that will run on different size screens, and I have to generate a texture (like parchment paper) that will fill out over all available space of the screen.</p>
  
  <p>A very simple approach is to include a small bitmap (256 x 256?) of a texture sample, and repeat it over all available area, but that will end up looking tiled and pretty disappointing. </p>
  
  <p>Are there any methods for generating large tiled texture areas that don't look...tiled?</p>
  
  <p>Thanks</p>