title: Changing Camera (Oculus Rift) Position in Unity 5
body: <p>With the <code>Unity 5.1</code> and <code>Oculus SDK 0.6</code> and the new built-in <code>Virtual Reality Supported</code> check-box, I cannot seem to change the camera's position in VR.</p>
  
  <p>Of course I can change the camera's <code>Tranform Position</code> component numbers (i.e. x and y and z) but when I run in play mode, it becomes obvious that Oculus' <em>seeing camera</em> has not moved.</p>
  
  <p>How do I move/change the Oculus' perspective, to adjust how the Unity world is seen through the 2 lenses?</p>