title: How to make a fluid/liquid Air application using Flash?
body: <p>What I need is take advantage of the all area of the screen, independent of user's screen proportions. 
  By default, Air apps scales proportionately from the inside out. This would be great if we hadn't so different screens sizes and proportions in Android.</p>
  
  <p>Angry Birds is a good example of what I call of fluid layout, it always scales/zooms the three layers(front, game and background layer) accordinly.</p>
  
  <p>My app is mostly a inteface based game, the user must see some info and click on some buttons. I think I could base my scale primarily in the user screen's width, and use a scroll if needed. The problem is how do that.</p>