title: OpenGL 4.x learning resources
body: <p>I know there are some question about learning OpenGL.
  Here is what I know:</p>
  
  <ul>
  <li>math for 3D</li>
  <li>3D theory</li>
  </ul>
  
  <p><strong>Here is what I want to know:</strong>
   - OpenGL 4.0 <strong>Core profile</strong> (or latter)
   - Shader Language 400 (or latter)
   - every part of above (if it do not work across vendors then it still do not bother me)</p>
  
  <p><strong>Here is what I DO NOT want to know</strong>
   - fixed function pipeline (will not use it ever!)
   - older OpenGL's
   - Compatibility profile</p>
  
  <p>I prefer bigger portion of info like tutorials, series of articles, books.</p>
  
  <p>PS If you know resources on opengl 3.x core profile, post them too</p>