title: Support of Canvas and WebGL (three.js) on moble devices?
body: <p>There's a wonderful 3D-application framework called <code>three.js</code>. As far as I understood it has a few render subsystems: based on <code>Canvas</code> and based on <code>WebGL</code>.</p>
  
  <p>So, what about mobile devices support? (Android, iOS)</p>