title: Algorithm for RC car
body: <p>I'm looking for an algorithm, and I have no idea where to start!</p>
  
  <p>I'm trying to get from point A to point B in a cartesian graph.  Movement is restricted to that of a RC car: backward, forward, forward-left, and forward-right (constant turning radius; car is either turning completely, or it is not turning at all).</p>
  
  <p>How would I construct an algorithm which takes the following:</p>
  
  <pre><code>turningRadius, initialPosition, initialOrientation, finalPosition
  </code></pre>
  
  <p>And yields an ordered set of steps to get to finalPosition?</p>
  
  <p>Note that I don't care what the final orientation is.</p>
  
  <p>Thanks!</p>
  
  <hr>
  
  <p><strong>EDIT:</strong>  Note that this is not in a graph with discreet nodes, but a continuous coordinate system</p>