title: Smooth Lerp movement?
body: <p>Currently it is my script for movement the player to the around the scene. How can i make it smoothly move?</p>
  
  <pre><code>void FixedUpdate()
  {
      bool running = Input.GetKey(KeyCode.LeftShift);
  
      float h = Input.GetAxisRaw("Horizontal");
      float v = Input.GetAxisRaw("Vertical");
  
      bool isWalking = Mathf.Abs(h) + Mathf.Abs(v) &gt; 0;
  
      movement = ((running) ? runSpeed : walkSpeed) * new Vector3(h, 0.0f, v).normalized;
      if (isWalking)
      {
          transform.position += movement * Time.fixedDeltaTime;
          transform.LookAt(transform.position + movement);
      }
  
  }
  </code></pre>