title: Including Bullet Physics in Xcode Project for OS X
body: <p>I have been trying to get Bullet Physics to work with my OS X application in Xcode 5.</p>
  
  <p>These are the steps that I have taken so far:</p>
  
  <ul>
  <li>Downloaded Bullet 2.82 for OS X.</li>
  <li>Downloaded Cmake.</li>
  <li>Used Cmake to build the Xcode project, etc.</li>
  <li>Added the "BULLET_PHYSICS" Xcode project to my project.</li>
  <li>Linked the binaries in Build Phases.</li>
  </ul>
  
  <p>And this warning came up, not allowing me to include the files: </p>
  
  <blockquote>
    <p>BULLET_PHYSICS.xcodeproj Update to recommended settings</p>
    
    <p>Project 'BULLET_PHYSICS' overrides the Architectures setting.  This
    will remove the setting and allow Xcode to automatically select
    Architectures based on hardware available for the active platform and
    deployment target.</p>
  </blockquote>
  
  <p>Also, there are about 94 warnings from the Bullets sources...</p>
  
  <p>I have seen this question: <a href="https://stackoverflow.com/questions/13330418/bullet-physics-appallbulletdemos-missing-in-xcode">Bullet physics AppAllBulletDemos missing in Xcode</a> , but it didn't help my situation.  Please note that I am building for OS X, not iOS.</p>
  
  <p>Am I doing this all wrong?  I need some advice on how to get this to work.</p>