title: Creating VS solution without debug dll for Maya plug-in?
body: <p>I'm trying to compile a custom plug-in for a software (Autodesk Maya) that has a custom version of Qt. The software provides a devkit with Qt files. It also contains the Qt stuff in its installation location.</p>
  
  <p>Now I'm trying to generate a VS solution via cmake-gui:</p>
  
  <ul>
  <li>When I use the Qt stuff from the devkit, the binaries are missing, e.g. <code>Qt5Core.dll</code>.</li>
  <li>When I use the Qt stuff from the installation location, the debug binaries are missing, e.g. <code>Qt5Cored.dll</code>.</li>
  </ul>
  
  <p>I have two questions:</p>
  
  <ul>
  <li>Why does the Maya devkit not contain the binaries? What is the point of the devkit then?</li>
  <li>Why does the Maya location not contain the debug binaries? Do I have to disable the referencing of debug binaries in cmake somehow?</li>
  </ul>