title: using time intervals between sound failing flash as3
body: <p>hi need to have a timer class that actually has very descent timming:</p>
  
  <pre><code>    var playTimer:Timer = new Timer(1000);
      playTimer.addEventListener(TimerEvent.TIMER,playhead);
      playTimer.start();
  
      function playhead(e:TimerEvent):void
      {
  
      for ( i = 0; i&lt;myArray.length; i++)
      {
          soundArray[0].play();
                      break;
      }
      }
  </code></pre>
  
  <p>The above works but sadly the sound is not accurate, the sound playing is a clap like noise, theory i would presume it would clap on an even interval but it doesnt. any help would be apreciated</p>