title: Lost connection to device when debugging
body: <p>I'm using Visual Studio Code as my IDE for Flutter development. I'm running the app on an Android emulator Pixel 2 API 28.</p>
  
  <p>Problem:
  Whenever I try to run the <code>Flutter run</code> command in cmd I get a message <code>Lost connection to device</code>.</p>
  
  <pre><code>I/OpenGLRenderer( 8484): Davey! duration=1122ms; Flags=1, 
  IntendedVsync=6065658887920, Vsync=6066275554562, 
  OldestInputEvent=9223372036854775807, NewestInputEvent=0, 
  HandleInputStart=6066285882120, AnimationStart=6066285961770, 
  PerformTraversalsStart=6066287810650, DrawStart=6066297042570, 
  SyncQueued=6066299589490, SyncStart=6066304787990, 
  IssueDrawCommandsStart=6066305258460, SwapBuffers=6066689863430, 
  FrameCompleted=6066786911240, DequeueBufferDuration=43132000, 
  QueueBufferDuration=733000,
  D/EGL_emulation( 8484): eglMakeCurrent: 0xcbb143c0: ver 3 0 (tinfo 
  0xe47d8860)
  Lost connection to device.
  Exited (sigterm)
  </code></pre>
  
  <p>The error I get when I try to run my application. This is the first time that this error has happened to me. I don't think I changed anything that would interupt the connection to my device, or maybe the error is coming from somewhere else.</p>