title: ios Swift fatal error: use of unimplemented initializer 'init()'
body: <p>I've been trying very hard, have looked up every similar question pertaining to this issue on StackOverflow and trying them to no avail.</p>
  <pre><code>class TimeLineTableViewController: 
      UITableViewController,   
      UIImagePickerControllerDelegate,
      UINavigationControllerDelegate  {
      
      var timelineData = [PFObject]()
      
      
      required init(coder aDecoder: NSCoder) {
          super.init(coder: aDecoder)
      }
      
      override func viewDidLoad() {
          super.viewDidLoad()
          self.loadData()     
      }
  
      @IBAction func loadData(){
         timelineData.removeAll(keepCapacity: false)
          
         var findTimelineData:PFQuery = PFQuery(className:&quot;timelineMessages&quot;)
         findTimelineData.findObjectsInBackgroundWithBlock { (objects:[AnyObject]! , error:NSError!) -&gt; Void in
              if error == nil {
                  self.timelineData = objects.reverse() as [PFObject]
                  //let array:NSArray = self.timelineData.reverseObjectEnumerator().allObjects
                  // self.timelineData = array as NSMutableArray
                  self.tableView.reloadData()
              }
          }
      }
  
      override func viewDidAppear(animated: Bool) {
          var footerView:UIView = UIView(frame: CGRectMake(0, 0, self.view.frame.size.width, 50))
          self.tableView.tableFooterView = footerView
          
          var logoutButton:UIButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
          logoutButton.frame = CGRectMake(20, 10, 50, 20)
          logoutButton.setTitle(&quot;Logout&quot;, forState: UIControlState.Normal)
          logoutButton.addTarget(self, action:&quot;logout:&quot;, forControlEvents: UIControlEvents.TouchUpInside)
          
          footerView.addSubview(logoutButton)
      }
  
  </code></pre>
  <p>To clarify, timelineTableViewController has one class that inherits, MessageTableCell. It's also part of a project that I've integrated into Objective-C code, so it's a combination of both Swift and ObjC. I've run both projects (the swift one and the ObjC one) independently and they work fine; it's only when I try to run it together do they mess up. Any suggestions? I'm at an utter loss for this.</p>