title: Windows Phone 8.1 app always scales images
body: <p>I have converted one of my Windows Store applications to a universal application and added a Windows Phone project to it.</p>
  
  <p>When rendering the graphics (Image and Rectangles with ImageBrushes) the graphics always gets scaled even if I set it to not scale which is not how expect it to work.</p>
  
  <p>Example:
  I have an image that is named test.scale-100.png which is 27*27 pixles.
  The same image exists as a 32*32 pixel sized image named test.scale-140.png and another named test.scale-240.png which is 59*59 pixles</p>
  
  <p>I use this image in my default layout the following way:</p>
  
  <pre><code>&lt;Image x:Name="imgTest" Source="/Assets/test.png" Stretch="None"/&gt;
  </code></pre>
  
  <p>When I start my app with the Windows Phone 8.1 WVGA 4 inch emulator the 32*32 image is shown with the correct bounds, but the actual image is scaled (I can see that quite simple because the content gets blurred).</p>
  
  <p>The same happens when I start the app with the Windows Phone 8.1 1080p 6inch emulator; The image is 59*59 pixles but the image is a bit blurred.</p>
  
  <p>How can I force scaling to not be performed?</p>
  
  <p>Thanks in advance for any help!</p>