title: OpenGL 3.3 on OSX with FreeGLUT
body: <p>I am using the following configuration</p>
  
  <ul>
  <li>Mac OSX v 10.9.1</li>
  <li>Intel HD graphics 4000 1024 MB.</li>
  </ul>
  
  <p>My goal is to use OpenGL 3.3 using FreeGLUT, Is there a way to achieve that?</p>
  
  <pre><code>glxinfo gives me:
  OpenGL vendor string: Intel Inc.
  OpenGL renderer string: Intel HD Graphics 4000 OpenGL Engine
  OpenGL version string: 2.1 INTEL-8.18.29
  OpenGL shading language version string: 1.20, 
  and the programs where I try to open a 3.3 context gives me errors.
  </code></pre>
  
  <p>However this site <a href="https://developer.apple.com/graphicsimaging/opengl/capabilities/" rel="nofollow">https://developer.apple.com/graphicsimaging/opengl/capabilities/</a> states that HD 4000 should support 4.1. Is that only for glsl or is there any way to use FreeGLUT? The reason I want to use freeGlut is because the course I am taking right now requires the assignments to compile on their computers, and they are using FreeGlut, and I would like to be able to work from home.</p>