title: Unity3D C#: Drawing border of a hexagon
body: <p>Im fairly new to both Unity or C# or even anything GUI connected but im trying to make a simple hexagonal grid, i followed this tutorial: <a href="http://forum.unity3d.com/threads/procedural-hexagon-terrain-tutorial.233296/" rel="nofollow">http://forum.unity3d.com/threads/procedural-hexagon-terrain-tutorial.233296/</a> and it created nice chunks of hexes. Now the thing is i'd like to make a borderline for each hex. I tried to use ToonShader but it doesn't seem to work with such structure. I also tried to make a LineRenderer in every hex, containing coordinates of it's edgepoints, but after some lurking I realised that I should probably use 6 LineRenderers for each hex. Here comes my question, does using so many LineRenderers makes any sense? Is there any more convinient (I'm sure there is) or prettier way to do this?
  Thanks in advance.</p>