title: Turn a N-Ary B-Spline into a sequence of Quadratic or Cubic B-Splines
body: <p>I am doing some TTF work for MOSA (the correlating body between all the C# operating systems). Me and Colin Burn are currently working on getting some TTF code working (less me these days :) - he made a lot of progress).</p>
  
  <p>In any case, the TTF spec allows for an arbitrary amount of control points between the 'handles' and <strong>gasp</strong> NO handles at all (the TTF has an example of a circle demonstrating it - well done idiots - you saved 10 bytes).</p>
  
  <p>Can anyone give me a pointer on how this could be done? I looked at the Bezier article on Wikipedia but it wasn't really that much help - they show it happening, but don't give any math. Something 'program' ready would help (my Calculus isn't what it should be) - some pseudocode or something.</p>
  
  <p>Thanks guys.</p>