title: Projection and View matrices to match the Kinect RGB camera perspective
body: <p>Does anybody know what are the correct values to setup the projection and view matrix for a XNA rendering in order to match with the Kinect RGB camera?</p>
  
  <p>For example, if the skeleton head joint coordinates are (X,Y,Z) then if I draw a sphere at these coordinates in my 3D space, the rendering should overlap the head in the RGB image.</p>