title: Load texture as RGB not sRGB in DirectX11 using WIC
body: <p>I'm loading textures using <code>CreateWICTextureFromMemoryEx</code> from <strong>DirectXTK</strong>. Everything I load is converted to <code>sRGB</code>. Is there any way to force <strong>WIC</strong> to create <code>RGB</code> surface instead? </p>
  
  <p>Or maybe there is a way to convert an already loaded texture from <code>sRGB</code> to <code>RGB</code>? Back in <strong>D3DX</strong> there used to be <code>D3DX11_FILTER_SRGB</code> flag for that (from what I understand) but it's not deprecated. </p>
  
  <p>Any help will be very appreciated, thanks!</p>