title: Entire SVG scaling with JavaScript
body: <p>I'm experimenting with the idea of making a web-based game with SVGs for graphics. I have one parent SVG element in my HTML file, and I dynamically insert SVGs loaded from other files with JavaScript. Internally, my game uses meters instead of pixels, and so pixel-wise, the graphics are quite large. Is there any way I can scale entire SVG elements? Or do I have to iterate through their graphical elements and scale them each individually?</p>
  
  <p>In Google Chrome, explicitly setting currentScale doesn't seem to do anything; it's completely controlled by the browser's zoom level.</p>