title: Unity Standalone Probobuf C# Port
body: <p>I'm trying to use the Protobuf C# Port that was developed by Jon Skeet's on a Unity project, but I keep getting errors when I try to build and run a stand alone. I have copied over all the .dll files into the assets and things run smoothly while I'm running unity from developer environment, but as soon as I compile and build I get an error about a "filename unkown".</p>
  
  <p><a href="https://drive.google.com/file/d/0B8S3cAU9r3oTZ1VKbFk5TE55R2M/view?usp=sharing" rel="nofollow">error image</a></p>
  
  <p>I haven't managed to find a solution because it seems that most people run into similar issues using Marc Gravell's version of Protobuf. I'd like to stick to the version that I'm using now since I will be working with several languages for this project. </p>
  
  <p>Any help is greatly appreciated. </p>
  
  <p>-- Solution --</p>
  
  <p>It turns out that I had to go into Edit > Project Settings > Player and change the NET version from 2.0 Subset into 2.0 </p>