title: Mono for Android cannot find assets file
body: <p>
  I'm frustrated after many tries to make it work, I want to read a text file out of assets folder while using MonoDevelop and mono for android.
  </p>
  
  <p>I followed the tutorial here:
  <a href="http://docs.xamarin.com/guides/android/advanced_topics/using_android_assets" rel="nofollow">http://docs.xamarin.com/guides/android/advanced_topics/using_android_assets</a></p>
  
  <p>
  but I get this:
  </p>
  
  <pre><code>UNHANDLED EXCEPTION: Java.IO.FileNotFoundException: Exception of type'Java.IO.FileNotFoundException' was thrown.
  at Android.Runtime.JNIEnv.CallObjectMethod (intptr,intptr,Android.Runtime.JValue[]) &lt;0x00080&gt;
  at Android.Content.Res.AssetManager.Open (string) &lt;0x0012b&gt;
  at Application.Android.AppActivity.OnCreate (Android.OS.Bundle) &lt;0x0009b&gt;
  at Android.App.Activity.n_OnCreate_Landroid_os_Bundle_ (intptr,intptr,intptr) &lt;0x0005f&gt;
  at (wrapper dynamic-method) object.ee3982cf-bdcd-4242-9d0f-0d1b3908a490 (intptr,intptr,intptr) &lt;0x00043&gt;
  
        --- End of managed exception stack trace ---
  java.io.FileNotFoundException: read_assets.txt
  at android.content.res.AssetManager.openAsset(Native Method)
  at android.content.res.AssetManager.open(AssetManager.java:313)
  at android.content.res.AssetManager.open(AssetManager.java:287)
  at application.android.AppActivity.n_onCreate(Native Method)
  at application.android.AppActivity.onCreate(AppActivity.java:36)
  at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
  at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
  at android.app.ActivityThread.access$2300(ActivityThread.java:125)
  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
  at android.os.Handler.dispatchMessage(Handler.java:99)
  at android.os.Looper.loop(Looper.java:123)
  at android.app.ActivityThread.main(ActivityThread.java:4627)
  at java.lang.reflect.Method.invokeNative(Native Method)
  at java.lang.reflect.Method.invoke(Method.java:521)
  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
  at dalvik.system.NativeStart.main(Native Method)
  </code></pre>
  
  <p></p></p>
  
  <p>
  I opened up the apk file, there was no assets folder inside, did I do anything wrong?
  </p>
  
  <p>And by the way, I'm using emulators</p>
  
  <p>
  UPDATE:<br/>
  I'm sorry, it's a typo, i missed a 's' in my file name, so everything is ok now, how do I delete this post?
  </p>