title: How to find the mouse position in Unity using the New Input System
body: <p>How can I find the mouse position in Unity? I am using the new Input System and I've already tried</p>
  <pre><code>InputDevice mouse = Mouse.current;
  
  Ray ray = camera.ScreenPointToRay(mouse.position);
  </code></pre>
  <p>, but it didn't work. Anyone?</p>