title: Corona SDK - buttons and character sprite animations not showing up on my phone, but is fine in emulator
body: <p><strong>My situation in a nutshell : <a href="http://i.imgur.com/wUpMgX5.jpg" rel="nofollow">http://i.imgur.com/wUpMgX5.jpg</a></strong></p>
  
  <p>This is my main.lua file: <a href="http://pastebin.com/1t2rhim1" rel="nofollow">http://pastebin.com/1t2rhim1</a></p>
  
  <p>Anything in main( ) starting in ---PLAYER--- does not show up when I try to play the .apk game on my Samsung Galaxy Note II. Everything is fine as I intended when I simulate it on the computer.</p>
  
  <p>My game is basically a title screen, where I press on a word and then it jumps to displaying a background and draws out a D-Pad, 3 buttons, and 2 characters with their HP/MP bars, whereby it becomes a fighting game. However, only the background appears.</p>
  
  <p>I've tried disabling the background, but the other images just do not appear.</p>
  
  <p>I don't know if its because my Corona SDK is not the pro version, so there's a limit to how much I can draw, or,</p>
  
  <p>There's issues based on the screen resolution, however I have been coding this game with a Galaxy SIII or Note II resolution in mind (1280 x 800), so the characters shouldn't be appearing off screen or anything.</p>
  
  <p>--</p>
  
  <p>And if that works, I don't understand how to have an infinitely updating loop. I am semi-familiar with Java, a bit less so with Python, and totally new to Lua. I want to modularize my code more as well. </p>
  
  <p>How do I loop? I want to get an AI working, but currently that code is only run once. I tried putting a while-true-then loop at the end of my main function, but it crashed my simulator.</p>