title: How to create a gameobject in Unity with c# that spawns in x time and it is inside a Scene
body: <p>I want to spawn a GameObject in Unity when the Scene has been active for 9 secconds. I used Time.timeSinceStartup but it starts to count secconds since i start the whole game. Does anybody know which is the script to start counting the time from the start of a scene?</p>