title: Differences in developing for IOS and Android (Unity)
body: <p>I am planning to develop a game both for Android and for IOS. My engine of choice is Unity as it is supposed to support both OSs. Is there going to be any difference at all in the development phase? For example, should I consider the OS in things like storing data like high score, or in things like input type? Or does unity provide an abstraction level for these things, and takes care of everything in the build phase?</p>