title: LibGDX game crashes with "java platform se binary stopped working"
body: <p>Im having this really weird problem where my LibGDX game, suddently, after a few minutes playing, crashes with no Exceptions thrown, it just freezes and crashes, and I have to force the process down.</p>
  
  <p>I have no idea how to debug this kind if error and google searches are not helping with this particular case.</p>
  
  <p>I tried to run it on android to see if Logcat would say something about it, and i got this:</p>
  
  <p><img src="https://i.stack.imgur.com/4spiU.png" alt="enter image description here"></p>
  
  <p>Any idea what could make the game crash like this, with no errors or exceptions? Or any way of fetching better logs or something to help narrow the problem down?</p>
  
  <p>P.S.: The first crashing happened on Desktop, and it still happens on Desktop, I only ran it on android to get more logs, but it is not an "android only" problem, just clarifying.</p>