title: How to set camera coordinates to object in three.js? Using example "webgl obj + mtl loader"
body: <p>I have a <a href="https://1drv.ms/f/s!AlHF70N2QL1_g7AzPXjOmhdwEr6CIw" rel="nofollow noreferrer">3D model</a> in .obj format. However the coordinates for this 3D model are not (0,0,0). This a 3D render of drone imagery so the coordinates are actual georeferenced coordinates. </p>
  
  <p>I'm following the example in Three.js on how to load an obj with its mtl on webgl. I use the original <a href="https://github.com/mrdoob/three.js/blob/dev/examples/webgl_loader_obj_mtl.html" rel="nofollow noreferrer">HTML</a> except that I simply replace the obj listed as male02 by CerroPelaoLow and the files are placed in the obj directory. Firefox displays the model correctly but the position is the problem. </p>
  
  <p>Note that this render is generated by a program this way and even though I can manipulate the model with a program such as Meshlab I'd still prefer the minimum manipulation possible.</p>
  
  <p>So how can I use local coordinates of my object or focus the camera and then use a different set of controls?</p>