title: "The Application is incorrectly configured" on published game
body: <p>I set up Google Play Games Services through the Google Play Developer Console by following the instructions <a href="https://developers.google.com/games/services/console/enabling" rel="nofollow noreferrer">here</a>. </p>
  
  <p>I went through the troulbeshooting guide <a href="https://developers.google.com/games/services/android/troubleshooting" rel="nofollow noreferrer">here</a>.  </p>
  
  <p>If i run my app through eclipse, it can connect fine to Play Games.  However now the update is released and if I download it from the Play Store it cannot connect.</p>
  
  <p>I verified that my SHA1 from the android export matches what is in the developer console.  I even tried linking a new app with the SHA1 and it says: "This client ID is globally unique and is already in use."</p>
  
  <p>I am now panicking because my game is live and can't connect.  Help!</p>
  
  <p>EDIT: </p>
  
  <p>I added my client ID through the Google Play Developer Console, not the Google Developer Console.  I removed the Client ID that was in the Google Developer Console.</p>
  
  <p><img src="https://i.stack.imgur.com/Vmv0M.png" alt="enter image description here">
  <img src="https://i.stack.imgur.com/ZixIX.png" alt="enter image description here">
  <img src="https://i.stack.imgur.com/ORM2z.png" alt="enter image description here"></p>
  
  <h2><img src="https://i.stack.imgur.com/Te5nq.png" alt="enter image description here"></h2>
  
  <p><img src="https://i.stack.imgur.com/3RYXn.png" alt="from Google Play Developer Console"></p>
  
  <p>Edit: </p>
  
  <p>I cannot add a new client in GDC, i get an error about "duplicate fingerprint":
  <img src="https://i.stack.imgur.com/XLsUo.png" alt="enter image description here"></p>