title: Unity Json.net System.Reflection.Emit error in iOS
body: <p>I followed the instruction and include the link.xml in the asset folder but I still get the error.
  I think it might be related to deserializing dictionaries since the error comes right after:</p>
  
  <pre><code> System.Collection.Generic.IDictionary'2:set_Item(TKey, TValue).
  </code></pre>
  
  <p>It looks like the link.xml has all the converters in it but maybe I'm missing something. This is the link to the link.xml</p>
  
  <p>Here's the stack:</p>
  
  <pre><code>/Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System.Reflection.Emit/DynamicMethod.cpp(20) : Unsupported internal call for IL2CPP:DynamicMethod::create_dynamic_method - System.Reflection.Emit is not supported.   at System.Reflection.Emit.DynamicMethod.CreateDynMethod () [0x00000] in &lt;filename unknown&gt;:0 
    at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.Utilities.DynamicReflectionDelegateFactory.CreateDefaultConstructor[T] (System.Type type) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.Serialization.DefaultContractResolver.InitializeContract (Newtonsoft.Json.Serialization.JsonContract contract) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateDictionaryContract (System.Type objectType) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract (System.Type objectType) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract (System.Type type) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, Boolean checkAdditionalContent) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in &lt;filename unknown&gt;:0 
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in &lt;filename unknown&gt;:0 
  </code></pre>