title: Seeking C++ implementation of `hires_time_in_seconds()`
body: <blockquote>
    <p><strong>Possible Duplicate:</strong><br>
    <a href="https://stackoverflow.com/questions/538609/high-resolution-timer-with-c-and-linux">High resolution timer with C++ and Linux?</a>  </p>
  </blockquote>
  
  
  
  <p><code>double hires_time_in_seconds();</code></p>
  
  <p>I'm looking for this function for Windows, Linux too if you have it.
  It is mentioned in <a href="http://gafferongames.com/game-physics/fix-your-timestep/" rel="nofollow noreferrer">http://gafferongames.com/game-physics/fix-your-timestep/</a>.
  I've looked on the web.
  I know it's not a standard function but if anybody has an implementation that they want to share, that would be great.</p>
  
  <p>Failing that, I need something as fine grained as possible to do synchronization in a client server game.</p>