title: In XNA 2D collision detection, does the Origin of the drawn texture factor in?
body: <p>I can't seem to tell if I should be factoring in the Origin of the drawn texture when making a rectangle to do collision (intersects) detection. Most of the examples I have seen make the Origin X/2, Y/2 when drawing but then they do not do anything special when creating a rectangle of the location for detecting collision. I am experimenting with it but have not come to any concrete conclusion especially for small objects. Thanks for looking!</p>