title: How to support multiple screen sizes with my app in both Android and IOS Actionscript 3.0
body: <p>I'm working on an game and after alot of progress i tested the game on my phone (Samsung s3 mini). When i tested it i realized the game didnt fit the screen, i used 2048*1536 stage size because i wanted to fit the ipad which has the biggest resolution i think, after seing this happen i have been looking all over the internet for help and i think i found the following links the most useful:</p>
  
  <p><a href="http://developer.android.com/guide/practices/screens_support.html" rel="nofollow">http://developer.android.com/guide/practices/screens_support.html</a>
  <a href="http://www.adobe.com/devnet/flash/quickstart/loading_images_library_as3.html" rel="nofollow">http://www.adobe.com/devnet/flash/quickstart/loading_images_library_as3.html</a></p>
  
  <p>But i still have many questions but first of all let me clarify, what im making is a game, i just want the game to fit the screen (it will work on landscape by the way) i dont want different UIs for each resolution. So my questions are:</p>
  
  <ol>
  <li>If I'm planning to make bitmaps for small, normal, large and xlarge
  wouldnt that make the App unnecessarily heavy?</li>
  <li>Why cant i simply make bitmaps for xlarge and scale them? and how
  do you scale them.</li>
  <li>From what i understood from the first link, Android will load the
  best fitting assets automatically but how will i Access those
  assets?</li>
  </ol>
  
  <p>Im not very experienced so make it simple please or teach me what i dont know :P . Also i need an answer quick or else i wont get my drawings done :(.</p>