title: Creating pod from Unity iOS project
body: <p>I have created a game with Unity.</p>
  
  <p>I have exported it as a Xcode project.</p>
  
  <p>I want to create a pod from that Xcode project.</p>
  
  <p>My problem is that the exported Unity project has a <code>Native</code> folder that contains way too many files. </p>
  
  <p>When installing my podspec for the Unity project my computer runs out of ram when trying to write up the <code>Pods.xcodeproj</code>.</p>
  
  <p>Has anyone faced a similar problem as this one?</p>