title: SpriteRenderer broken after loading scene
body: <p>I've a GameObject with <code>SpriteRenderer</code> in a scene. When I run scene directly, everyting is fine. The problem is when scene is loaded from other scene via <code>Application.LoadLevel</code>.</p>
  
  <p>Although <code>SpriteRender</code> is enabled, texture is not visible in a game. I need to re-enable component in Inspector to make it work. What could be a cause?</p>