title: GODOT - C# referencing current node
body: <p>I have specific problem in coding in GODOT(I'm using C#, I'm new to godot). I need to reference current node that has attached script. Let's say - I have 3 buttons and all of them inherits from base class called "menuButton" that has attached script called "menuScript" that includes code for changing text color onHover. And I need to reference current node, so that I can change the color of child label node.</p>