title: Libgdx Android set screen resolution
body: <p>I have not found any way to successfully set a screen resolution on my android device.
  when i run my libgdx app on my galaxy note, it automatically sets the applications screen resolution to 800x600 while my phone (Galaxy note) got a 1280x800 resolution. there are no scaling. just a small screen with huge black boarders around.</p>
  
  <p>I have tried to use Gdx.graphics.setDisplayMode to force a greater resolution but without any success.</p>
  
  <p>my application is very simple. i followed:
  <a href="http://code.google.com/p/libgdx/wiki/ProjectSetup" rel="nofollow">http://code.google.com/p/libgdx/wiki/ProjectSetup</a>
  and added SpriteBatch and Textures from:
  <a href="http://code.google.com/p/libgdx/wiki/SpriteBatch" rel="nofollow">http://code.google.com/p/libgdx/wiki/SpriteBatch</a></p>
  
  <p>I will only use textures in this app. what have i missed? what is wrong?</p>
  
  <p>the following code:</p>
  
  <pre><code>    com.badlogic.gdx.Graphics.DisplayMode[] modes;
      modes = Gdx.graphics.getDisplayModes();
      for (com.badlogic.gdx.Graphics.DisplayMode mode : modes) {
              System.out.println(mode);
      }
  </code></pre>
  
  <p>Only give the line: 480x320, bpp 0, hz: 0</p>
  
  <p>I get a message "MALI_NO_HANDLE in function _mali_base_common_mem_alloc because the requested_size is 0" can this be related?
  any ideas?</p>