title: glfwOpenWindowHint not declared in this scope GLFW3 & GLEW
body: <p>Following some OpenGL tutorials for OpenGL 3+, Right out of the gate, I've run into some discrepancies, here is the code I managed to get, but right out of the gate, I'm getting this massive slew of errors, none of which say it can't find the included headers, but merely that the headers don't define the core functions.</p>
  
  <pre><code>#include &lt;stdio.h&gt;
  #include &lt;stdlib.h&gt;
  #include &lt;GL/glew.h&gt;
  #include &lt;GL/glfw3.h&gt;
  #include &lt;glm/glm.hpp&gt;
  
  int main(){
  
  // Initialise GLFW
  if( !glfwInit() )
  {
      fprintf( stderr, "Failed to initialize GLFW\n" );
      return -1;
  }
  
  glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4); // 4x antialiasing
  glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
  glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);
  glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //I don't want the
                                                                     //old OpenGL
  
  // Open a window and create its OpenGL context
  if( !glfwOpenWindow( 1024, 768, 0,0,0,0, 32,0, GLFW_WINDOW ) )
  {
      fprintf( stderr, "Failed to open GLFW window\n" );
      glfwTerminate();
      return -1;
  }
  
  // Initialize GLEW
  glewExperimental=true; // Needed in core profile
  if (glewInit() != GLEW_OK) {
      fprintf(stderr, "Failed to initialize GLEW\n");
      return -1;
  }
  
  glfwSetWindowTitle( "Tutorial 01" );
  
  // Ensure we can capture the escape key being pressed below
  glfwEnable( GLFW_STICKY_KEYS );
  
  do{
      // Draw nothing
  
      // Swap buffers
      glfwSwapBuffers();
  
  } // Check if the ESC key was pressed or the window was closed
  while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &amp;&amp;
  glfwGetWindowParam( GLFW_OPENED ) );
  </code></pre>
  
  <p>The problem being the fact that MinGW doesn't like this very much and has produced a ton of
  "undeclared" errors, all of which are required for an OpenGL window to exist.  I've never worked with any graphics library other than a little bit of SDL2, so you may need to walk me through this... Which would be very appreciated.</p>
  
  <pre><code>SigmaGLPP\main.cpp:23:20: error: 'GLFW_FSAA_SAMPLES' was not declared in this scope
  SigmaGLPP\main.cpp:23:40: error: 'glfwOpenWindowHint' was not declared in this scope
  SigmaGLPP\main.cpp:24:20: error: 'GLFW_OPENGL_VERSION_MAJOR' was not declared in this
  scope
  SigmaGLPP\main.cpp:25:20: error: 'GLFW_OPENGL_VERSION_MINOR' was not declared in this
  scope
  SigmaGLPP\main.cpp:29:48: error: 'GLFW_WINDOW' was not declared in this scope
  SigmaGLPP\main.cpp:29:60: error: 'glfwOpenWindow' was not declared in this scope
  SigmaGLPP\main.cpp:43:35: error: cannot convert 'const char*' to 'GLFWwindow*' for
  argument '1' to 'void glfwSetWindowTitle(GLFWwindow*, const char*)'
  SigmaGLPP\main.cpp:46:30: error: 'glfwEnable' was not declared in this scope
  SigmaGLPP\main.cpp:52:21: error: too few arguments to function 'void
  glfwSwapBuffers(GLFWwindow*)'
  SigmaGLPP\main.cpp:55:20: error: 'GLFW_KEY_ESC' was not declared in this scope
  SigmaGLPP\main.cpp:56:21: error: 'GLFW_OPENED' was not declared in this scope
  SigmaGLPP\main.cpp:56:33: error: 'glfwGetWindowParam' was not declared in this scope
  SigmaGLPP\main.cpp:56:36: error: expected '}' at end of input
  </code></pre>