title: Adding animatedView to existing layout
body: <p>Ok, so here is my full code:</p>
  
  <pre><code>    package com.example.theball;
  
  import java.util.Timer;
  import java.util.TimerTask;
  
  import android.annotation.SuppressLint;
  import android.app.Activity;
  import android.content.Context;
  import android.content.Intent;
  import android.content.SharedPreferences;
  import android.content.SharedPreferences.Editor;
  import android.content.pm.ActivityInfo;
  import android.graphics.Canvas;
  import android.graphics.Color;
  import android.graphics.Point;
  import android.graphics.drawable.ShapeDrawable;
  import android.graphics.drawable.shapes.OvalShape;
  import android.hardware.Sensor;
  import android.hardware.SensorEvent;
  import android.hardware.SensorEventListener;
  import android.hardware.SensorManager;
  import android.os.Bundle;
  import android.view.Display;
  import android.view.ViewGroup.LayoutParams;
  import android.widget.ImageView;
  import android.widget.LinearLayout;
  import android.widget.RelativeLayout;
  import android.widget.TextView;
  
  @SuppressLint("NewApi")
  @SuppressWarnings("unused")
  public class MainActivity extends Activity implements SensorEventListener {
      private SensorManager sensorManager;
      private Sensor accelerometer;
      private long lastUpdate;
      AnimatedView animatedView = null;
      ShapeDrawable mDrawable = new ShapeDrawable();
      public static int x;
      public static int y;
      public static final int width = 50;
      public static final int height = 50;
      public boolean firstDraw = true;
      private int screen_width;
      private int screen_height;
      private int sensorX;
      private Timer t;
      private int TimeCounter = 0;
      private TextView highscore_int;
      private int sensorY;
  
      @SuppressWarnings("deprecation")
      @Override
      protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.activity_main);
          highscore_int = (TextView) findViewById(R.id.highscore_int);
          setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
          sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
          accelerometer = sensorManager
                  .getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
          lastUpdate = System.currentTimeMillis();
          animatedView = new AnimatedView(this);
          setContentView(animatedView);
          t = new Timer();
          t.scheduleAtFixedRate(new TimerTask() {
              public void run() {
                  runOnUiThread(new Runnable() {
                      public void run() {
                          TimeCounter++;
                      }
                  });
              }
          }, 0, 1000);
      }
  
      @Override
      protected void onResume() {
          super.onResume();
          sensorManager.registerListener(this, accelerometer,
                  SensorManager.SENSOR_DELAY_GAME);
      }
  
      @Override
      protected void onPause() {
          super.onPause();
          sensorManager.unregisterListener(this);
      }
  
      @Override
      public void onAccuracyChanged(Sensor arg0, int arg1) {
          // TODO Auto-generated method stub
      }
  
      @Override
      public void onSensorChanged(SensorEvent event) {
          // TODO Auto-generated method stub
          if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
              sensorY = (int) event.values[1];
              sensorX = (int) event.values[0];
              x -= sensorX * 3;
              y += sensorY * 3;
              if (x &lt;= 0 || x &gt;= screen_width || y &lt;= 0 || y &gt;= screen_height) {
                  finish();
                  Intent myIntent = new Intent(this, YouLost.class);
                  startActivity(myIntent);
              }
          }
      }
  
  
      public class AnimatedView extends ImageView {
  
          Display display = getWindowManager().getDefaultDisplay();
          Point size = new Point();
          static final int width = 50;
          static final int height = 50;
  
          @SuppressLint("NewApi")
          public AnimatedView(Context context) {
              super(context);
              // TODO Auto-generated constructor stub
              display.getSize(size);
              screen_width = size.x;
              screen_height = size.y;
              mDrawable = new ShapeDrawable(new OvalShape());
              mDrawable.getPaint().setColor(0xffffAC23);
              mDrawable.setBounds(0, 0, screen_width, screen_height);
          }
  
          @Override
          protected void onDraw(Canvas canvas) {
              mDrawable.setBounds(x, y, x + width, y + height);
              if (firstDraw) {
                  x = screen_width / 2;
                  y = screen_height / 2;
                  firstDraw = false;
              }
              mDrawable.draw(canvas);
              invalidate();
          }
      }
  }
  </code></pre>
  
  <p>My problem is, I want to use the activity_main layout and still have the <code>animatedView</code>, How can I do it? Please, don't say my problem is I set twice the <code>setContentView</code>, I KNOW I DID IT! That's because I want a ball and a layout.</p>
  
  <p>Here someone else with my problem:<code>http://stackoverflow.com/questions/22580336/android-animatedview-taking-up-whole-activity-screen .</code></p>
  
  <p>The animatedView creating an empty layout for himself, if I will delete the <code>"setContentView(animatedView)"</code> I will have my layout but not my ball. </p>
  
  <p>Now I have an empty layout with a ball.</p>