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The idea of not asking and promote one or the other, just a healthy curiosity
to know who came before, given the shortage of reliable sources.

## Digimon

Creation.

> **Digimon** , short for "Digital Monsters" literally Digital Monsters) is a
> franchise of digital toys, anime, manga and video games launched in 1995 and
> covers the history of creatures called Digimon.

Conception.

> Akiyoshi Hongo is assigned as the creator of the concept of Digimon, but in
> fact it is a group of people.
>
> There was also a rumor that Digimon started in a game of cards with the
> similar name, but who actually created Digimon Aki Maita was a woman of only
> thirty years. Aki Maita **had the idea in the early 90s** to create virtual
> monsters. Digimon originated the Tamagotchi which are also a creation of Aki
> Maita, an innovation that Aki gave his monsters called Digital Monsters.

[Translated from here](https://pt.wikipedia.org/wiki/Digimon)

## Pokémon

Creation.

> **Pokémon** is a media franchise owned by The Pokémon Company, having been
> created by Satoshi Tajiri in 1995. It centers on fictional creatures called
> "Pokémon", that humans capture and train them to fight against each other as
> a sport.

Conception.

> Tajiri **had the idea of Pokémon around 1989 or 1990** when the Game Boy was
> released. The concept of the Pokémon universe was inspired by the Hobby
> executive director Satoshi Tajiri collecting insects as a child.

[Translated from here](https://pt.wikipedia.org/wiki/Pok%C3%A9mon)


CC BY-SA 3.0
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question
pokemon digimon
Who came first? Pokemon or Digimon?


**_Pokemon_ came before _Digimon_.** The conceptualization of _Pokemon_
predates the conceptualization of _Digimon_ , the game release of _Pokemon_
predates the game release of _Digimon_ , and the anime broadcast date of
_Pokemon_ predates the anime film release of _Digimon_. The _Digimon_ game
release happened after the _Pokemon_ anime had started airing.

The details:

_Pokemon_ was conceptualized by
[田尻智](https://ja.wikipedia.org/wiki/%E7%94%B0%E5%B0%BB%E6%99%BA) ([Satoshi
Tajiri](http://bulbapedia.bulbagarden.net/wiki/Satoshi_Tajiri)). He came up
with 『ゲームフリーク』(GAME FREAK) as a
_[doujin](https://en.wikipedia.org/wiki/Game_Freak#History)_ (self-published)
print [magazine in
1983](https://ja.wikipedia.org/wiki/%E7%94%B0%E5%B0%BB%E6%99%BA#.E3.82.B2.E3.83.BC.E3.83.A0.E3.83.95.E3.83.AA.E3.83.BC.E3.82.AF.E5.89.B5.E5.88.8A)
in cooperation with
[杉森建](https://ja.wikipedia.org/wiki/%E6%9D%89%E6%A3%AE%E5%BB%BA#.E4.BA.BA.E7.89.A9)
([Sugimori Ken](http://bulbapedia.bulbagarden.net/wiki/Ken_Sugimori)), and the
first game produced by GAME FREAK was
[『クインティ』](https://ja.wikipedia.org/wiki/%E3%82%AF%E3%82%A4%E3%83%B3%E3%83%86%E3%82%A3)
( _Quinty_ , known as [_Mendel
Palace_](https://en.wikipedia.org/wiki/Mendel_Palace) in English) on June
27th, 1989. Using the earnings from this game, GAME FREAK became its own
company under the name 株式会社ゲームフリーク ( _Kabushiki Gaisha Geemu Furiiku_ ) on
[April 26th,
1989](https://ja.wikipedia.org/wiki/%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%95%E3%83%AA%E3%83%BC%E3%82%AF)
under Tajiri, Sugimori, and
[増田順一](https://ja.wikipedia.org/wiki/%E5%A2%97%E7%94%B0%E9%A0%86%E4%B8%80#.E6.A6.82.E8.A6.81)
([Masuda Junichi](http://bulbapedia.bulbagarden.net/wiki/Junichi_Masuda)).
**GAME FREAK intended to begin production of _Pokemon_ [as soon as it
commenced operation in
1989](https://ja.wikipedia.org/wiki/%E7%94%B0%E5%B0%BB%E6%99%BA#.E3.83.9D.E3.82.B1.E3.83.83.E3.83.88.E3.83.A2.E3.83.B3.E3.82.B9.E3.82.BF.E3.83.BC)**,
but due to a variety of interruptions, the game was not completed and released
until 1996 (in the meantime, GAME FREAK released [other
games](https://ja.wikipedia.org/wiki/%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%95%E3%83%AA%E3%83%BC%E3%82%AF#.E5.88.B6.E4.BD.9C.E4.BD.9C.E5.93.81)).

_Pokemon_ was finally released as an [RPG-style video
game](https://en.wikipedia.org/wiki/Pok%C3%A9mon_\(video_game_series\)#Generations)
for Nintendo's Game Boy **on[February 27th,
1996](https://ja.wikipedia.org/wiki/%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC_\(%E3%82%B2%E3%83%BC%E3%83%A0\))**,
by [the team of](http://www.nintendo.co.jp/nom/0007/gfreak/) Tajiri, Sugimori,
Masuda,
[森本茂樹](https://ja.wikipedia.org/wiki/%E6%A3%AE%E6%9C%AC%E8%8C%82%E6%A8%B9_\(%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%AF%E3%83%AA%E3%82%A8%E3%82%A4%E3%82%BF%E3%83%BC\))
([Morimoto Shigeki](http://bulbapedia.bulbagarden.net/wiki/Shigeki_Morimoto),
who appears in some of the games as [a non-playable
character](http://bulbapedia.bulbagarden.net/wiki/Shigeki_Morimoto#In-
game_cameo_appearance)), 藤原基史 ([Fujiwara
Motofumi](http://bulbapedia.bulbagarden.net/wiki/Shigeki_Morimoto#In-
game_cameo_appearance)), 太田健程 (Oota Takenori), and 渡辺哲也 (Watanabe Tetsuya).
This was 『ポケットモンスター 赤・緑』 ( _Pocket Monster Red・Green_.『ポケットモンスター 青』[Blue] was
released [October 15th,
1996](https://ja.wikipedia.org/wiki/%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC_\(%E3%82%B2%E3%83%BC%E3%83%A0\)#.E3.82.B7.E3.83.AA.E3.83.BC.E3.82.BA.E4.B8.80.E8.A6.A7)).
The TV anime started to be **broadcast on[April 1st,
1997](https://ja.wikipedia.org/wiki/%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC_\(%E3%82%A2%E3%83%8B%E3%83%A1\)#.E6.A6.82.E8.A6.81).**

[ウィズ](https://ja.wikipedia.org/wiki/%E3%82%A6%E3%82%A3%E3%82%BA_\(%E7%8E%A9%E5%85%B7\)#.E6.B2.BF.E9.9D.A9)
(WiZ Co., Ltd.) toy manufacturer and
[バンダイ](https://ja.wikipedia.org/wiki/%E3%83%90%E3%83%B3%E3%83%80%E3%82%A4#.E3.82.AA.E3.83.AA.E3.82.B8.E3.83.8A.E3.83.AB.E7.8E.A9.E5.85.B7)
(BANDAI Co., Ltd.) produced たまごっち (Tamagotchi) keychain digital pet game
together and [**released it on November 23rd,
1996**](https://ja.wikipedia.org/wiki/%E3%81%9F%E3%81%BE%E3%81%94%E3%81%A3%E3%81%A1).
Maita Aki, a BANDAI employee has been credited with coming up with it, [saying
in an interview](http://www.mimitchi.com/html/aki.htm) that she "hatched the
idea for a virtual pet about a year ago while watching a television commercial
about a little boy who insisted on taking his turtle to kindergarten" (the
date of the interview is not mentioned, but the article records, "Last
October, Maita took Tamagotchi prototypes to the streets of Tokyo's Shibuya
district for a consumer test. . . . By November, the Tamagotchi was on the
market in Japan"). She says,

> . . . it wasn't my accomplishment alone. I only came up with the idea,
> developed the concept and took charge of the marketing program. It also took
> a technician and public relations person to make it into a product . . .

Alternately, in an interview asking how he came up with the idea of
Tamagotchi, WiZ's Yokoi Akihiro takes credit for its conceptualization,
[saying](http://www.santacruz.com/news/tamagotchi_mans_best_trend.html)

> Aquarium fish simulation was popular software back in ‘93 and ‘94 in Japan.
> However, (the) personal computer itself was not popular within the Japanese
> community (at) that time. Personally, I love all sorts of animals, so I was
> trying to create a toy which gives users a chance to raise their own pet, a
> toy that owners will enjoy the process (of) and feel empathy with their pet.
> When I was working in Bandai, the leading toy maker, one of my roles was to
> develop handheld games, and among all those LCD handheld games that I
> created, I chose to focus on virtual pet handheld(s).

_Digimon_ was conceptualized in 1996 as a simple [_Tamagotchi_ -style raising-
monsters-as-digital-pets
game](https://ja.wikipedia.org/wiki/%E3%83%87%E3%82%B8%E3%82%BF%E3%83%AB%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC#.E6.A6.82.E8.A6.81)
and released by the same pair of companies as the 『デジタルモンスター』( _Digital
Monster_ ) [cell phone game on **June 26th,
1997**](https://ja.wikipedia.org/wiki/%E3%83%87%E3%82%B8%E3%82%BF%E3%83%AB%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC#.E6.A6.82.E8.A6.81).
The copyright is held by a 擬人名称, a.k.a. ハウスネーム ( _kijin meishou_ or
"housename" --- that is, [a non-human entity given a personified name) called
本郷あきよし ( _Hongo Akiyoshi_
)](https://ja.wikipedia.org/wiki/%E3%83%87%E3%82%B8%E3%82%BF%E3%83%AB%E3%83%A2%E3%83%B3%E3%82%B9%E3%82%BF%E3%83%BC#.E6.A6.82.E8.A6.81)
but is owned jointly by WiZ and BANDAI. Most of the character designs for
_Digimon_ were by 渡辺けんじ (Watanabe Kenji), ボルケーノ太田 (Oota Volcano), and 北川原真
(Kitagawa [not sure of romanization of his/her first name]). An anime
theatrical film titled 『デジモンアドベンチャー』( _Digimon Adventure_ ) was **released
on[March 6th,
1999](https://en.wikipedia.org/wiki/Digimon_Adventure#Digimon_Adventure_.28Movie.29)**
and then the TV anime of the same name started to be broadcast on [March 7th,
1999](https://en.wikipedia.org/wiki/List_of_Digimon_episodes_and_movies#Series_overview).


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