

In KonoSuba's first episode, Aqua is said to have extremely high stats on all
stats but **below average intelligence** and worst luck. Then, she was told
that she can be **anything but Arch Wizard since it requires intelligence**.
Arch Wizard, being a Wizard, and as we can see from Megumin, is a class that
uses magic to attack. Aqua's low intelligence prevents her from becoming a
Arch Wizard, means that magic is related to intelligence.

When they checked Megumin's adventurer card, both Kazuma and Aqua mentioned
that Megumin, being from the Crimson Demon clan, has a **very high
intelligence** and is an **Arch Wizard**. It was also shown that Megumin **can
cast advanced spell** , Explosion although only **once a day due to her
limited mana**.

However, during the fight with Dullahan, Aqua cast Sacred Create Water on a
level where it destroyed the gate of the city, causing damage on the level of
Megumin's Explosion if not higher.

My question is, since Aqua can't be Arch Wizard due to her low intelligence,
while she shows that she can do magic on the level that of Megumin, then what
does the intelligence stats do in KonoSuba world? While at it, what are the
other stats in KonoSuba and what do they do?


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konosuba
What stats are in KonoSuba world and what do they do?


Aqua's a goddess, and her magic with regard to water is most likely an innate
ability related to that status. Alternately, given that she _did_ qualify as
an Archpriest, it's possible (and likely, with KonoSuba's RPG inspirations)
that priest magic is limited by a different stat.

I'm not sure if I can agree with wisdom being one of the other adventurer
stats (since Aqua's low intelligence stat seems to demonstrate itself through
a stunning lack of wisdom), but in any case, magic is not necessarily the sole
domain of wizards -- priests are typical magic-users in most RPG-based fantasy
realms, as are gods & goddesses.


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Firstly, [Stats are required for Adventurers to join a Class (of fulfilled
requirements)](http://konosuba.wikia.com/wiki/Skills_%26_Classes#Job.2FClass),
which is somewhat important in the Konosuba universe as picking up an advanced
Class as soon as possible reduces the skill-point cost of their Class' Skills.
Also, upgrading to an advanced Class rewards adventurers with bonus skill
points and makes their Class' Skills readily available without requiring a
demonstration.

[On the wiki](http://konosuba.wikia.com/wiki/Kazuma_Satou#Skills), it was said
that:

> Kazuma, the main character of the show, has average stats, except in:
>
>   * **Luck** : He has extraordinary high luck, so high that even Luna was
> surprised though she claims its numerical value isn't really essential to an
> adventurer.
>

>
> Due to his high LUCK, Kazuma's "Steal" is very effective in stealing either
> his intended target item or the most treasured item of the victim. When he
> used "Steal" on girls, he gets their panties at absurdly high chance, but it
> is not entirely clear whether Kazuma strongly wishes for those or the girls
> treasure their panties the most.

Demonstrated a few times, Spells can gain bonuses from the user's raw stats.
Another example is Create Water, where the effect scales proportional to the
amount of mana spent; [Aqua can use "Sacred Create
Water"](http://konosuba.wikia.com/wiki/Aqua#Powerful_Arch_Priest) which
flooded the entire area and destroyed one of Axel town gates, causing 340+
million Eris in damage.

[Apparently the Stats on the Adventurer's Cards shown in the Anime series
could be
deciphered](http://konosuba.wikia.com/wiki/Adventurer%27s_Card#Stats_shown_in_series).
They would be:

  * Strength
  * Health
  * Magic-pow
  * Dexterity
  * Agility
  * Luck

While not every stat type is explored, they seem to be self-explanatory
(Megumin with high "magic power" could use the strongest Explosion magic) as
attributed of the characters. It would be safe to assume that the Stats make
up who they are as intel than as assets.


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In my opinion, the stats in the card is just a summary of their basic stat and
standard information, not detailed information like stat modifier from
equipment, unique skill, passive buff/skill etc.

In Aqua's case, she is GM (Game Master). They mentioned it that Aqua is at max
level and wasted all her skill points. She can't add stat point anymore, but
remember equipment with stat modifier can make it up. She got unique ability
by race: "Mana increased by her believer's Pray". Virtually she has unlimited
mana. Let's say her new weapon modifier is "Increase skill level by X factor."

Low Intelligence doesn't mean low MP too in _KonoSuba_ world, and again...
there seems weapon affinity modifier, skill/effect/modifier by equipment,
modifier by food, etc. from any element.

Remember that Megumin trains every day and her explosion gradually changed
(Kazuma mentioned it) so it must be weapon affinity.

Sometimes in rare condition Darkness can hit enemies, her armor attracts some
monsters.

Kazuma's Luck combined with his Intelligence means high accuracy and critical
attack in combat, so the archer job would be good to him.


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I read the Light Novel, so here we go.

First, keep in mind two things: Spells can increase in power based on the
amount of mana you're using, Kazuma can use Create Water to have a drink and
Create Water to give Darkness and the Dullahan a bath.

Second, Spells and Skills are Class-Based or Race-Based, for example, Drain
Touch isn't related to a Class and can only be used by someone that's a Lich,
or an Adventurer ( someone that can learn any Skills/Spells although not as
powerful as the original Class ).

Aqua's Sacred Create Water is a Spell that she can use because she's the
Goddess of Water and have the largest mana pool in the world ( a God's power
is determined by how strong his followers' faith is ).

In the LN, there's a guy named Duke, he's a Fallen Angel and is an Archwizard,
but even so, he can use Holy Magic to purify Undeads, Ghosts, etc, something
that Kazuma notes "it shouldn't be possible!!!" but Aqua explains that as an
Angel he can use the Gods' Holy Magic, it's an innate power that he has as a
holy being, if Aqua changes her Class to I don't know, Knight, she would still
be able to use Holy Magic.

For your other question, we know that you need high intelligence to be a Mage
( not only that, but it's a requirement ) and high luck to be a good Thief (
skills like Steal are based on luck ), other Skills like Snipe too, that's
what we know for now.

I think that high strength would be need for Jobs like Warrior and Knight, as
well durability for Crusaders, but we don't know that yet.


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