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In Fairy Tail chapter 269 during the Grand Magic Games arc, there is an event
called _Hidden_.

The participants are transported to different locations inside a giant city.

They have to find an attack each other using either a physical or magical
attack.

The participant who successfully lands an attack earns a point, which gets
deducted from the attacked participant.

Now comes the tricky part: The city gets filled with clones of the
participants, and they will now have to hide between the clones and try to
find the original ones. Because if a participant attacks a clone, he or she
loses a point.

I find this very similar to multiplayer games such as Assassin's Creed where
you have a target hiding between NPCs and you have to guess which one it is
based on its behavior (e.g. if he acts in a strange suspicious way).

So is there some origin to this game concept?


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2013-10-07T11:18:34.550
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2013-10-07T13:36:43.073
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fairy-tail
What is the origin of the "Hidden" event in Fairy Tail?


As far as the origin of the concept is concerned, I think only Hiro Mashima
can tell!

Not only Assassins Creed but many other games have this kind of concept. It's
actually a very simple concept where you picture yourself as a wanted person
and try to hide in the crowd around you.

Hiro Mashima just made it more exciting by cloning the contestants and making
it way more difficult to find the right person.

So what I can answer is that he must have combined the concept of Hiding and
the concept of Shadow Clones from Naruto!


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The origin is literally impossible to trace. At best, we'll see who
implemented this idea first but it could have been thought of a long time ago
or done in many things that we don't have knowledge of. Hiro Mashima (the
manga-ka) might be able to say where he got this or why he decided on this but
its not exactly a rare idea to do this. Its pretty much a simple twist on a
"zero sum" kind of game. I'm almost certain that Assassin's Creed was not the
first to do this.

Come to think of it, in earlier chapters of Fairy Tail, Mashima used to
scribble "Mashima's ramblings" in the gaps or sides of the page. From these
"ramblings", we know Hiro Mashima does play video games (and at the very
least, owns a PS3). So even if Assasin's Creed multiplayer was not the first
to implement this system, there is some offchance that Mashima got the idea
from playing that game.


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2013-10-07T22:16:47.323
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