

I only watched the first episode of Knights of Sidonia, and the main reason I
dropped it was that the CG ran at an unbearably low framerate. I just took
another look at it, and it looks like most of it past the opening sequence was
["on threes"](https://anime.stackexchange.com/q/15567/1908).

I can understand why it's rare for anime to do hand-drawn animation (besides
pans/etc) on ones - it takes a lot of work!

But I can't comprehend why this would happen with Sidonia - it was 100% CG! It
seems like cranking the framerate up to twos or ones would just be a matter of
changing a setting in whatever tool they were using to render the CG. Last
year's "Aoki Hagane no Arpeggio" was full-CG too, and it didn't have this
problem...

Do we know why the CG framerate was so low? Was it production issues, or an
artistic choice, or...? (Side question: did it get better in later episodes
and/or on the BD?)


CC BY-SA 3.0
2014-12-08T07:17:52.570
15566
2014-12-08T08:23:53.143
2017-04-13T12:54:49.117
-1
1908
question
knights-of-sidonia
Why was the framerate so low in the first episode of Sidonia?