English for 会心 as a stat in an online game


Simple question, Google Translate and rikaikun translate 会心 as "Satisfaction"
or "Congeniality", although if it is in an online game where it is a stat
attribute, what do you think would be the best official translation?

We still do not know the mechanics of this in the game since it is fairly new.




In action or role playing games, 会心【かいしん】 means クリティカル/critical hit, which
happens randomly and deals more damage than usual. If it appears in stats
(like `会心 15`), it must be short for 会心率 (率【りつ】 = chance, rate).

Unlike "critical", 会心 is always used for good damages inflicted on enemies by
allies.

However, 会心, or more specifically
[会心の一撃](http://d.hatena.ne.jp/keyword/%B2%F1%BF%B4%A4%CE%B0%EC%B7%E2), is
strongly associated with [_Dragon Quest_
franchise](http://www.dragonquest.jp/), so other games use it less frequently.
The safer replacement is クリティカル. ("Critical damage" inflicted by enemies is
called 痛恨【つうこん】の一撃 in _Dragon Quest_ ).

Since _Dragon Quest_ is very popular in Japan, both 会心の一撃 and 痛恨の一撃 are
frequently and jokingly used in daily conversations.




In action or role playing games, 会心【かいしん】 means クリティカル/critical hit, which
happens randomly and deals more damage than usual. If it appears in stats
(like `会心 15`), it must be short for 会心率 (率【りつ】 = chance, rate).

Unlike "critical", 会心 is always used for good damages inflicted on enemies by
allies.

However, 会心, or more specifically
[会心の一撃](http://d.hatena.ne.jp/keyword/%B2%F1%BF%B4%A4%CE%B0%EC%B7%E2), is
strongly associated with [_Dragon Quest_
franchise](http://www.dragonquest.jp/), so other games use it less frequently.
The safer replacement is クリティカル. ("Critical damage" inflicted by enemies is
called 痛恨【つうこん】の一撃 in _Dragon Quest_ ).

Since _Dragon Quest_ is very popular in Japan, both 会心の一撃 and 痛恨の一撃 are
frequently and jokingly used in daily conversations.

