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<p>Introducing simulation training to ground officers for the first time, within an existing proven curriculum,  presents a number of challenges and questions. The proper amount of simulation time to evaluate and train skill sets  and how to introduce simulation into an existing curriculum are mostly unknown. We have completed two studies at  the Naval PostGraduate School (NPS). The first study examined the length of time and the most appropriate method  for introducing simulation training to a user. The second study compared the use of the Close Combat Marines  (CCM) Tactical Decision-Making Simulation (TDS) with the traditional method of training decision-making called  the Tactical Decision-Making Game (TDG). The TDS and TDG were used in a between-subjects experimental  design to examine the viability of each with regard to their ability to evaluate several important military traits. We  found that both the TDG and the TDS methods were useful in evaluating a participant's leadership characteristics and  decision-making ability. However, only the TDS was capable of evaluating situational-awareness. Our results also  address a novel way in which these two approaches could be combined to amplify each other's potential in training of  ground officers and military personnel in general.
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<br>Subjects: Lea; dership; Situational awareness; Game theory; Virtual reality; Decision making</div>
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<dl><dd>Ayvaz, Ümit</dd>
<dd>Fitzpatrick, C. Neil, III</dd></dl></div>
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