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<p>Computer real-time graphical simulations are in great demand. They save time, money and effort in the development of new hardware and training resources. Only recently have advances in computer hardware and software achieved a level which allow realistic simulations to run in real-time. The phenomena we wish to simulate is increasingly complex. This in turn means that the software is becoming increasingly difficult to develop and maintain. The object oriented paradigm is one method of analysis and implementation which addresses the problems of increasing complexity. This thesis examines the object oriented method by applying it to the problem domain of simulating the performance and handling characteristics of a U. S. Navy Deep Submergence Rescue Vehicle (DSRV). It performs an analysis of the key abstractions and implements the resulting design using the object oriented facilities of the C++ computer lan gauge.
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<br>Subjects: Deep Submergence Rescue Vehicle; Physically based model; Real-time; Graphical model; Mathematical model</div>
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Zehner, Stanley Nelson.</div>
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