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<p>This Thesis is a continuation of previous work conducted in the development of low cost real-time Moving Platform Simulators using three-dimensional digital terrain elevation data and a high-performance Silicon Graphics, Inc., 4D/120GTX graphics workstation. Most notably this effort combines work conducted on previous models to display high-resolution terrain in multiple interval resolutions using either polygon or mesh drawing algorithms. In addition to the simulator's capability to display the special high-resolution terrain data provided by the United States Army Test and Experimentation Data (DTED). Further work was performed enhancing user interfaces and visual displays. This paper describes the simulator, Moving Platform Simulator III (MPS III), listing its enhancements and features.
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<br>Subjects: Vehicles; Military; Moving platform simulators; visual simulators; real-time graphics</div>
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Cheeseman, Curtis Paul</div>
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