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<p>Almost all flight simulators are centered on the problems that can occur during  flight, whereas airport ground traffic problems are seldom addressed and are growing  considerably. A number of precautions have been directed by the U.S. Federal Aviation  Administration (FAA) to overcome these challenges, such as pilot training and adding  taxiway indicator signals to help pilots follow specific paths when taxiing. Further work  is needed.  This thesis simulates the problem of Ground Traffic incursions. Discrete Event  Simulation (DES) and the Viskit tool are used to build two scenarios describing the  takeoff and the landing maneuvers including potential ground incidents. It also presents  the different techniques used to build 3D graphics models for the airplanes and the airport  environment using Extensible 3D (X3D) graphics. After running the simulation a number  of times with different parameters, collected data support basic analysis and potential  conclusions. This approach demonstrates a proof-of-concept capability worthy of future  work.
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<br>Subjects: Digital computer simulation; Discrete-time systems; Computer simulation; Airplanes; Takeoff; Landing</div>
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Ouerghi, Nabil</div>
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