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<p>Combat models attempt to represent the various factors that can influence combat outcomes. The most difficult of these factors to define and represent are the purely human inputs into the combat equation. These include factors such as personality, emotion, and level of expertise, which vary from individual to individual. The process of decision-making during combat is one of the most problematic modeling challenges. Traditional models of human decision-making do not adequately address the factors listed above. This thesis addresses this issue by proposing an influence diagram, which builds on traditional utility theory to include the human element in combat decision-making. The model is examined by application to three historical case studies. The results show that the outputs of the model are consistent with the end-state of the three historical battles.
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<br>Subjects: Combat; Computer simulation; Decision making</div>
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Barsnick, Amy Lynn</div>
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