<div class="description">
<dl><dd>Thesis advisor, James John Tritten</dd>
<dd>Available from National Technical Information Service, Springfield, Va</dd>
<dd>Thesis (M.A. in National Security Affairs) Naval Postgraduate School, Dec. 1987</dd>
<dd>Bibliography: p. 89-91</dd>
<dd>War games are currently enjoying a revival of interest and popularity within the American defense community. Strategists, analysts and policy-makers alike are turning more and more to gaming as a medium for education, planning and discovery. This thesis invesitgates the nature, utility and limitations of strategic-level war gaming as a tool for strategic planning and international negotiations. It offers a perspective on gaming different (yet complementary) to that of operatioins research: war games are viewed as sources of synthetic history, to be studied and interpreted by historical-type methods. Theses</dd>
<dd>c.1, c.2</dd></dl><br>Subjects: National security affairs</div>
<div class="fn value">
Mobley, Arthur Scott, Jr.;Tritten, James John.</div>
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