<div class="description">
<dl><dd>Thesis advisors, Shing, Man-Tak ; Jackson, Leroy A</dd>
<dd>"September 2000."</dd>
<dd>Thesis (M.S. in Computer Science) Naval Postgraduate School, Sept. 2000</dd>
<dd>Includes bibliographical references (p. 168-170)</dd>
<dd>The Campaign Planning Exercise (CAMPEX) War Game is being used for the training of the students of the Air War College in the area of the Air Campaign Planning and the Ground Forces Deployment. The CAMPEX life cycle started in 1986 and the last version was released in 1994. Microsoft Basic Version 7.10 Professional Development System was used for its development. CAMPEX was not designed or developed with the objected-oriented technique, so further extension and its use as component for Distributed Components Applications is not feasible. TAADOC Analysis Center (TRAC) of Monterey plans to use a collection of old War Games as Components of a Distributed Embedded Application. The CAMPEX Employment Module is the first War Game that will form one of the components of this application, so the redesign and implementation of CAMPEX Employment Module with object- oriented technique is necessary. This thesis examines the distributed component architectures available to support the Distributed Embedded Application, re-engineers the CAMPEX Employment Module into an object-oriented design, and validates its requirements via a prototype developed using ACCESS20OO. The new design will be the basis for reengineering the other war game planning software for the Air War College</dd>
<dd>Mode of access: World Wide Web</dd>
<dd>System requirements: Adobe Acrobat reader</dd>
<dd>Hellenic Army author</dd>
<dd>dk/dk cc:9116 11/14/00</dd></dl><br>Subjects:</div>
<div class="fn value">
Chalakatevakis, Antonios.</div>
Internet Archive identifier