{"className": "AnimDynamics", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID AnimDynamics;", "variables": []} {"className": "AnimNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID AnimNode;", "variables": []} {"className": "CCDIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID CCDIK;", "variables": []} {"className": "Fabrik", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID Fabrik;", "variables": []} {"className": "LookAt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID LookAt;", "variables": []} {"className": "ModifyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID ModifyBone;", "variables": []} {"className": "ObserveBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID ObserveBone;", "variables": []} {"className": "PoseDriver", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID PoseDriver;", "variables": []} {"className": "SplineIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID SplineIK;", "variables": []} {"className": "AnimNodeEditModes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "struct AnimNodeEditModes", "variables": []} {"className": "TwoBoneIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditModes.h", "description": "", "module": "AnimGraph", "code": "static const FEditorModeID TwoBoneIK;", "variables": []} {"className": "FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "", "module": "AnimGraph", "code": "FAnimBlueprintFunctionPinInfo()", "variables": []} {"className": "ETransitionGetter::Type", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h", "description": "", "module": "AnimGraph", "code": "namespace ETransitionGetter { enum Type { AnimationAsset_GetCurrentTime, AnimationAsset_GetLength, AnimationAsset_GetCurrentTimeFraction, AnimationAsset_GetTimeFromEnd, AnimationAsset_GetTimeFromEndFraction, CurrentState_ElapsedTime, CurrentState_GetBlendWeight, CurrentTransitionDuration, ArbitraryState_GetBlendWeight, } }", "variables": []} {"className": "FAnimBlueprintFunctionPinInfo::FAnimBlueprintFunctionPinInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "", "module": "AnimGraph", "code": "FAnimBlueprintFunctionPinInfo ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InName, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & InType )", "variables": []} {"className": "FAnimBlueprintFunctionPinInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Required info for reconstructing a manually specified pin", "module": "AnimGraph", "code": "struct FAnimBlueprintFunctionPinInfo", "variables": [{"type": "FName", "name": "Name", "description": "The name of this parameter"}, {"type": "FEdGraphPinType", "name": "Type", "description": "The type of this parameter"}]} {"className": "FAnimBPCompileValidationParams::FAnimBPCompileValidationParams", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "FAnimBPCompileValidationParams ( const class [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) *const InDefaultAnimInstance, const class [UAnimBlueprintGeneratedClass](API\\Runtime\\Engine\\Animation\\UAnimBlueprintGeneratedClass) *const InNewAnimBlueprintClass, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & InMessageLog, const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) *, class [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & InAllocatedNodePropertiesToNodes )", "variables": []} {"className": "FAnimBPCompileValidationParams", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "Encapsulated Parameters, to upgrade these without changing function signature.", "module": "AnimGraph", "code": "struct FAnimBPCompileValidationParams", "variables": [{"type": "constTMap static void HandleCustomizeDetails ( const AnimNodeType & InAnimNode, [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [IPropertyHandle](API\\Editor\\PropertyEditor\\IPropertyHandle) > InNodeHandle, [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & InDetailBuilder )", "variables": []} {"className": "FAnimGraphNodeAlphaOptions::HandleCustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h", "description": "This is implemented in this way (rather than encapsulating the options in their own struct) because we dont support exposing pins from sub-structs on anim nodes (or anything else for that matter).", "module": "AnimGraph", "code": "template static void HandleCustomizePinData ( const AnimNodeType & InAnimNode, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin )", "variables": []} {"className": "FAnimGraphNodeAlphaOptions::HandlePostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h", "description": "Called from an UAnimGraphNode_Base-derived classes PostEditChangeProperty to update alpha properties and pins.", "module": "AnimGraph", "code": "template static void HandlePostEditChangeProperty ( const AnimNodeType & InAnimNode, [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode, [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "FAnimGraphNodeAlphaOptions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeAlphaOptions.h", "description": "Helper struct used to handle graph (editor) node alpha options.", "module": "AnimGraph", "code": "struct FAnimGraphNodeAlphaOptions", "variables": []} {"className": "FAnimGraphNodePropertyBinding::FAnimGraphNodePropertyBinding", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "FAnimGraphNodePropertyBinding()", "variables": []} {"className": "FAnimGraphNodePropertyBinding", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "struct FAnimGraphNodePropertyBinding", "variables": [{"type": "int32", "name": "ArrayIndex", "description": ""}, {"type": "bool", "name": "bIsBound", "description": "Whether the pin is bound or not"}, {"type": "bool", "name": "bIsPromotion", "description": "Whether the pin binding is a promotion (e.g. bool->int)"}, {"type": "FText", "name": "CompiledContext", "description": ""}, {"type": "FText", "name": "CompiledContextDesc", "description": ""}, {"type": "FName", "name": "ContextId", "description": "The context of the binding"}, {"type": "FText", "name": "PathAsText", "description": "The property path as text"}, {"type": "FEdGraphPinType", "name": "PinType", "description": "Pin type"}, {"type": "FEdGraphPinType", "name": "PromotedPinType", "description": "Source type if the binding is a promotion"}, {"type": "FName", "name": "PropertyName", "description": "Property binding name"}, {"type": "TArray & MeshBases, const [FName](API\\Runtime\\Core\\UObject\\FName) & BoneName, const EBoneControlSpace Space )", "variables": []} {"className": "FAnimNodeEditMode::ConvertCSRotationToBoneSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Convert rotator in component space to bone space", "module": "AnimGraph", "code": "static FQuat ConvertCSRotationToBoneSpace ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FRotator & InCSRotator, [FCSPose](API\\Runtime\\Engine\\FCSPose)< [FCompactHeapPose](API\\Runtime\\Engine\\FCompactHeapPose) > & MeshBases, const [FName](API\\Runtime\\Core\\UObject\\FName) & BoneName, const EBoneControlSpace Space )", "variables": []} {"className": "FAnimNodeEditMode::ConvertCSVectorToBoneSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Convert drag vector in component space to bone space", "module": "AnimGraph", "code": "static FVector ConvertCSVectorToBoneSpace ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FVector & InCSVector, [FCSPose](API\\Runtime\\Engine\\FCSPose)< [FCompactHeapPose](API\\Runtime\\Engine\\FCompactHeapPose) > & MeshBases, const [FBoneSocketTarget](API\\Runtime\\Engine\\Animation\\FBoneSocketTarget) & InTarget, const EBoneControlSpace Space )", "variables": []} {"className": "FAnimGraphCommands", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphCommands.h", "description": "Anim GraphCommands", "module": "AnimGraph", "code": "class FAnimGraphCommands : public [TCommands< FAnimGraphCommands >](API\\Runtime\\Slate\\Framework\\Commands\\TCommands)", "variables": [{"type": "TSharedPtr & InMeshBases, const [FName](API\\Runtime\\Core\\UObject\\FName) & BoneName, const FVector & InLocation, const EBoneControlSpace Space )", "variables": []} {"className": "FAnimNodeEditMode::ConvertWidgetLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Convert widget location according to bone control space", "module": "AnimGraph", "code": "static FVector ConvertWidgetLocation ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * InSkelComp, [FCSPose](API\\Runtime\\Engine\\FCSPose)< [FCompactHeapPose](API\\Runtime\\Engine\\FCompactHeapPose) > & InMeshBases, const [FBoneSocketTarget](API\\Runtime\\Engine\\Animation\\FBoneSocketTarget) & Target, const FVector & InLocation, const EBoneControlSpace Space )", "variables": []} {"className": "FAnimNodeEditMode::DoRotation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when the widget is dragged in rotation mode", "module": "AnimGraph", "code": "virtual void DoRotation ( FRotator & InRotation )", "variables": []} {"className": "FAnimNodeEditMode::DoScale", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when the widget is dragged in scale mode", "module": "AnimGraph", "code": "virtual void DoScale ( FVector & InScale )", "variables": []} {"className": "FAnimNodeEditMode::DoTranslation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when the widget is dragged in translation mode", "module": "AnimGraph", "code": "virtual void DoTranslation ( FVector & InTranslation )", "variables": []} {"className": "FAnimNodeEditMode::DrawHUD", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Overlays the editor hud (brushes, drag tools, static mesh vertices, etc*.", "module": "AnimGraph", "code": "virtual void DrawHUD ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * ViewportClient, [FViewport](API\\Runtime\\Engine\\FViewport) * Viewport, const [FSceneView](API\\Runtime\\Engine\\FSceneView) * View, [FCanvas](API\\Runtime\\Engine\\FCanvas) * Canvas )", "variables": []} {"className": "FAnimNodeEditMode::EditorRuntimeNodePair::EditorRuntimeNodePair", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "EditorRuntimeNodePair &40; UAnimGraphNode_Base &42; InEditorAnimNode, FAnimNode_Base &42; InRuntimeAnimNode &41;", "variables": []} {"className": "EditorRuntimeNodePair", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "struct EditorRuntimeNodePair", "variables": [{"type": "UAnimGraphNode_...", "name": "EditorAnimNode", "description": "The node we are operating on"}, {"type": "FAnimNode_Base...", "name": "RuntimeAnimNode", "description": "The runtime node in the preview scene"}]} {"className": "FAnimNodeEditMode::EndTracking", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool EndTracking ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * InViewportClient, [FViewport](API\\Runtime\\Engine\\FViewport) * InViewport )", "variables": []} {"className": "FAnimNodeEditMode::EnterMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when entering this edit mode", "module": "AnimGraph", "code": "virtual void EnterMode ( class [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InEditorNode, struct [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "FAnimNodeEditMode::Exit", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual void Exit()", "variables": []} {"className": "FAnimNodeEditMode::ExitMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when exiting this edit mode", "module": "AnimGraph", "code": "virtual void ExitMode()", "variables": []} {"className": "FAnimNodeEditMode::GetActiveWidgetAnimNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * GetActiveWidgetAnimNode() const", "variables": []} {"className": "FAnimNodeEditMode::GetCameraTarget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "IPersonaEditModeinterface", "module": "AnimGraph", "code": "virtual bool GetCameraTarget ( FSphere & OutTarget ) const", "variables": []} {"className": "FAnimNodeEditMode::GetActiveWidgetRuntimeAnimNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * GetActiveWidgetRuntimeAnimNode() const", "variables": []} {"className": "FAnimNodeEditMode::GetAnimPreviewScene", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "the anim preview scene", "module": "AnimGraph", "code": "virtual [IPersonaPreviewScene](API\\Editor\\Persona\\IPersonaPreviewScene) & GetAnimPreviewScene() const", "variables": []} {"className": "FAnimNodeEditMode::GetCustomDrawingCoordinateSystem", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool GetCustomDrawingCoordinateSystem ( FMatrix & InMatrix, void * InData )", "variables": []} {"className": "FAnimNodeEditMode::GetOnScreenDebugInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.", "module": "AnimGraph", "code": "virtual void GetOnScreenDebugInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FText](API\\Runtime\\Core\\Internationalization\\FText) > & OutDebugInfo ) const", "variables": []} {"className": "FAnimNodeEditMode::GetSelectedBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Get the bone that the skeletal control is manipulating", "module": "AnimGraph", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetSelectedBone() const", "variables": []} {"className": "FAnimNodeEditMode::GetWidgetCoordinateSystem", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "IAnimNodeEditModeinterface", "module": "AnimGraph", "code": "virtual ECoordSystem GetWidgetCoordinateSystem() const", "variables": []} {"className": "FAnimNodeEditMode::GetWidgetLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual FVector GetWidgetLocation() const", "variables": []} {"className": "FAnimNodeEditMode::GetWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "current widget mode this anim graph node supports", "module": "AnimGraph", "code": "virtual [UE::Widget::EWidgetMode](API\\Editor\\EditorFramework\\UE__Widget__EWidgetMode) GetWidgetMode() const", "variables": []} {"className": "FAnimNodeEditMode::HandleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool HandleClick ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * InViewportClient, [HHitProxy](API\\Runtime\\Engine\\HHitProxy) * HitProxy, const [FViewportClick](API\\Editor\\UnrealEd\\FViewportClick) & Click )", "variables": []} {"className": "FAnimNodeEditMode::InputDelta", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool InputDelta ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * InViewportClient, [FViewport](API\\Runtime\\Engine\\FViewport) * InViewport, FVector & InDrag, FRotator & InRot, FVector & InScale )", "variables": []} {"className": "FAnimNodeEditMode::GetCustomInputCoordinateSystem", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool GetCustomInputCoordinateSystem ( FMatrix & InMatrix, void * InData )", "variables": []} {"className": "FAnimNodeEditMode::InputKey", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool InputKey ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * InViewportClient, [FViewport](API\\Runtime\\Engine\\FViewport) * InViewport, [FKey](API\\Runtime\\InputCore\\FKey) InKey, EInputEvent InEvent )", "variables": []} {"className": "FAnimNodeEditMode::IsManipulatingWidget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "const bool IsManipulatingWidget() const", "variables": []} {"className": "FAnimNodeEditMode::RegisterPoseWatchedNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when a Pose Watch is created on a node edited by this edit mode", "module": "AnimGraph", "code": "virtual void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "FAnimNodeEditMode::Render", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "FEdModeinterface", "module": "AnimGraph", "code": "virtual void Render ( const [FSceneView](API\\Runtime\\Engine\\FSceneView) * View, [FViewport](API\\Runtime\\Engine\\FViewport) * Viewport, [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI )", "variables": []} {"className": "FAnimNodeEditMode::SetWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called when the user set widget mode directly, returns true if InWidgetMode is available", "module": "AnimGraph", "code": "virtual bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\\Editor\\EditorFramework\\UE__Widget__EWidgetMode) InWidgetMode )", "variables": []} {"className": "FAnimNodeEditMode::ShouldDrawWidget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool ShouldDrawWidget() const", "variables": []} {"className": "FAnimNodeEditMode::StartTracking", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual bool StartTracking ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * InViewportClient, [FViewport](API\\Runtime\\Engine\\FViewport) * InViewport )", "variables": []} {"className": "FAnimNodeEditMode::SupportsPoseWatch", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched", "module": "AnimGraph", "code": "virtual bool SupportsPoseWatch()", "variables": []} {"className": "FAnimNodeEditMode::Tick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "virtual void Tick ( [FEditorViewportClient](API\\Editor\\UnrealEd\\FEditorViewportClient) * ViewportClient, float DeltaTime )", "variables": []} {"className": "FAnimNodeEditMode::FAnimNodeEditMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "", "module": "AnimGraph", "code": "FAnimNodeEditMode()", "variables": []} {"className": "FAnimNodeEditMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h", "description": "Base implementation for anim node edit modes", "module": "AnimGraph", "code": "class FAnimNodeEditMode : public [IAnimNodeEditMode](API\\Editor\\AnimGraph\\IAnimNodeEditMode)", "variables": [{"type": "TArray & GetCurveBoneControllers()", "variables": []} {"className": "FAnimPreviewInstanceProxy::GetBoneControllers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "[TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnimNode_ModifyBone](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_ModifyBone) > & GetBoneControllers()", "variables": []} {"className": "FAnimPreviewInstanceProxy::GetDebugSkeletalMeshComponent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Gets the external debug skeletal mesh component we are debugging", "module": "AnimGraph", "code": "[USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * GetDebugSkeletalMeshComponent() const", "variables": []} {"className": "FAnimPreviewInstanceProxy::GetForceRetargetBasePose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "bool GetForceRetargetBasePose() const", "variables": []} {"className": "FAnimPreviewInstanceProxy::ModifyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "[FAnimNode_ModifyBone](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_ModifyBone) & ModifyBone ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InBoneName, bool bCurveController )", "variables": []} {"className": "FAnimPreviewInstanceProxy::Initialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Called when our anim instance is being initialized", "module": "AnimGraph", "code": "virtual void Initialize ( [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) * InAnimInstance )", "variables": []} {"className": "FAnimPreviewInstanceProxy::PreUpdate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Called before update so we can copy any data we need", "module": "AnimGraph", "code": "virtual void PreUpdate ( [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) * InAnimInstance, float DeltaSeconds )", "variables": []} {"className": "FAnimPreviewInstanceProxy::RefreshCurveBoneControllers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void RefreshCurveBoneControllers ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * AssetToRefreshFrom )", "variables": []} {"className": "FAnimPreviewInstanceProxy::RemoveBoneModification", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void RemoveBoneModification ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InBoneName, bool bCurveController )", "variables": []} {"className": "FAnimPreviewInstanceProxy::RemoveKeyCompleteDelegate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void RemoveKeyCompleteDelegate ( [FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) InDelegateHandle )", "variables": []} {"className": "FAnimPreviewInstanceProxy::ResetModifiedBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void ResetModifiedBone ( bool bCurveController )", "variables": []} {"className": "FAnimPreviewInstanceProxy::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * NewAsset, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * MeshComponent, bool bIsLooping, float InPlayRate )", "variables": []} {"className": "FAnimPreviewInstanceProxy::SetForceRetargetBasePose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void SetForceRetargetBasePose ( bool bInForceRetargetBasePose )", "variables": []} {"className": "FAnimPreviewInstanceProxy::SetDebugSkeletalMeshComponent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Sets an external debug skeletal mesh component to use to debug", "module": "AnimGraph", "code": "void SetDebugSkeletalMeshComponent ( [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * InSkeletalMeshComponent )", "variables": []} {"className": "FAnimPreviewInstanceProxy::SetKey", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void SetKey()", "variables": []} {"className": "FAnimPreviewInstanceProxy::SetSkeletalControlAlpha", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void SetSkeletalControlAlpha ( float InSkeletalControlAlpha )", "variables": []} {"className": "FAnimPreviewInstanceProxy::Update", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Update override point", "module": "AnimGraph", "code": "virtual void Update ( float DeltaSeconds )", "variables": []} {"className": "FAnimPreviewInstanceProxy::UpdateAnimationNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Updates the anim graph", "module": "AnimGraph", "code": "virtual void UpdateAnimationNode ( const [FAnimationUpdateContext](API\\Runtime\\Engine\\Animation\\FAnimationUpdateContext) & InContext )", "variables": []} {"className": "FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "FAnimPreviewInstanceProxy()", "variables": []} {"className": "FAnimPreviewInstanceProxy::FAnimPreviewInstanceProxy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "FAnimPreviewInstanceProxy ( [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) * InAnimInstance )", "variables": []} {"className": "FAnimPreviewInstanceProxy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Proxy override for this UAnimInstance-derived class", "module": "AnimGraph", "code": "struct FAnimPreviewInstanceProxy : public [FAnimSingleNodeInstanceProxy](API\\Runtime\\Engine\\Animation\\FAnimSingleNodeInstanceProxy)", "variables": []} {"className": "FEdGraphSchemaAction_NewStateComment::PerformAction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).", "module": "AnimGraph", "code": "virtual [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * PerformAction ( class [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * ParentGraph, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )", "variables": []} {"className": "FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "FEdGraphSchemaAction_NewStateComment()", "variables": []} {"className": "FEdGraphSchemaAction_NewStateComment::FEdGraphSchemaAction_NewStateComment", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "FEdGraphSchemaAction_NewStateComment ( [FText](API\\Runtime\\Core\\Internationalization\\FText) InNodeCategory, [FText](API\\Runtime\\Core\\Internationalization\\FText) InMenuDesc, [FText](API\\Runtime\\Core\\Internationalization\\FText) InToolTip, const int32 InGrouping )", "variables": []} {"className": "FEdGraphSchemaAction_NewStateComment", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Action to create new comment", "module": "AnimGraph", "code": "struct FEdGraphSchemaAction_NewStateComment : public [FEdGraphSchemaAction](API\\Runtime\\Engine\\EdGraph\\FEdGraphSchemaAction)", "variables": []} {"className": "FEdGraphSchemaAction_NewStateNode::AddReferencedObjects", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "GC.", "module": "AnimGraph", "code": "virtual void AddReferencedObjects ( [FReferenceCollector](API\\Runtime\\CoreUObject\\UObject\\FReferenceCollector) & Collector )", "variables": []} {"className": "FEdGraphSchemaAction_NewStateNode::PerformAction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).", "module": "AnimGraph", "code": "virtual [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * PerformAction ( class [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * ParentGraph, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )", "variables": []} {"className": "FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "FEdGraphSchemaAction_NewStateNode()", "variables": []} {"className": "FEdGraphSchemaAction_NewStateNode::SpawnNodeFromTemplate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "template static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location, bool bSelectNewNode )", "variables": []} {"className": "FEdGraphSchemaAction_NewStateNode::FEdGraphSchemaAction_NewStateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "FEdGraphSchemaAction_NewStateNode ( [FText](API\\Runtime\\Core\\Internationalization\\FText) InNodeCategory, [FText](API\\Runtime\\Core\\Internationalization\\FText) InMenuDesc, [FText](API\\Runtime\\Core\\Internationalization\\FText) InToolTip, const int32 InGrouping )", "variables": []} {"className": "FEdGraphSchemaAction_NewStateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Action to add a node to the graph", "module": "AnimGraph", "code": "struct FEdGraphSchemaAction_NewStateNode : public [FEdGraphSchemaAction](API\\Runtime\\Engine\\EdGraph\\FEdGraphSchemaAction)", "variables": [{"type": "TObjectPtr InSourcePath, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [FString](API\\Runtime\\Core\\Containers\\FString) > InDestPath, EPropertyAccessBatchType InBatchType, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InObject )", "variables": []} {"className": "FPropertyAccessCompilerHandler::MapCopyIndex", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h", "description": "Maps the initial integer copy handle to a true handle, post compilation.", "module": "AnimGraph", "code": "int32 MapCopyIndex ( int32 InIndex ) const", "variables": []} {"className": "FPropertyAccessCompilerHandler::OnPostLibraryCompiled", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h", "description": "Delegate called when the library is compiled (whether successfully or not)", "module": "AnimGraph", "code": "FOnPostLibraryCompiled & OnPostLibraryCompiled()", "variables": []} {"className": "FPropertyAccessCompilerHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h", "description": "", "module": "AnimGraph", "code": "class FPropertyAccessCompilerHandler : public [IAnimBlueprintCompilerHandler](API\\Editor\\AnimGraph\\IAnimBlueprintCompilerHandler)", "variables": []} {"className": "FPropertyAccessCompilerHandler::OnPreLibraryCompiled", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/PropertyAccessCompilerHandler.h", "description": "Delegate called when the library is compiled (whether successfully or not)", "module": "AnimGraph", "code": "FSimpleMulticastDelegate & OnPreLibraryCompiled()", "variables": []} {"className": "IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndices", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h", "description": "Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const", "variables": []} {"className": "IAnimBlueprintCompilationBracketContext::GetAllocatedAnimNodeIndicesImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h", "description": "Map of anim node properties to original anim graph node.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationBracketContext::GetMessageLog", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLog() const", "variables": []} {"className": "IAnimBlueprintCompilationBracketContext::GetMessageLogImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLogImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationBracketContext::~IAnimBlueprintCompilationBracketContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintCompilationBracketContext()", "variables": []} {"className": "IAnimBlueprintCompilationBracketContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationBracketContext.h", "description": "Interface passed to start/end compilation delegates.", "module": "AnimGraph", "code": "class IAnimBlueprintCompilationBracketContext", "variables": []} {"className": "IAnimBlueprintCompilationContext::AddAttributesToNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Add the specified compiled-in attribute uniquely to the specified node.", "module": "AnimGraph", "code": "void AddAttributesToNode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< const [FName](API\\Runtime\\Core\\UObject\\FName) > InAttributes ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::AddAttributesToNodeImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Add the specified compiled-in attribute uniquely to the specified node.", "module": "AnimGraph", "code": "void AddAttributesToNodeImpl ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< const [FName](API\\Runtime\\Core\\UObject\\FName) > InAttributes ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::AddPoseLinkMappingRecordImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Adds a pose link mapping record.", "module": "AnimGraph", "code": "void AddPoseLinkMappingRecordImpl ( const [FPoseLinkMappingRecord](API\\Editor\\AnimGraph\\FPoseLinkMappingRecord) & InRecord )", "variables": []} {"className": "IAnimBlueprintCompilationContext::AddPoseLinkMappingRecord", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Adds a pose link mapping record.", "module": "AnimGraph", "code": "void AddPoseLinkMappingRecord ( const [FPoseLinkMappingRecord](API\\Editor\\AnimGraph\\FPoseLinkMappingRecord) & InRecord )", "variables": []} {"className": "IAnimBlueprintCompilationContext::ExpansionStep", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Perform an expansion step for the specified graph.", "module": "AnimGraph", "code": "void ExpansionStep ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph, bool bAllowUbergraphExpansions )", "variables": []} {"className": "IAnimBlueprintCompilationContext::ExpansionStepImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Perform an expansion step for the specified graph.", "module": "AnimGraph", "code": "void ExpansionStepImpl ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph, bool bAllowUbergraphExpansions )", "variables": []} {"className": "IAnimBlueprintCompilationContext::FFoldedPropertyRecord::FFoldedPropertyRecord", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "", "module": "AnimGraph", "code": "FFoldedPropertyRecord &40; UAnimGraphNode_Base &42; InAnimGraphNode, FStructProperty &42; InAnimNodeProperty, FProperty &42; InProperty, bool bInIsOnClass &41;", "variables": []} {"className": "FFoldedPropertyRecord", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Record of a property that can be folded into the class members/constant blocks.", "module": "AnimGraph", "code": "struct FFoldedPropertyRecord", "variables": [{"type": "UAnimGraphNode_...", "name": "AnimGraphNode", "description": "The anim graph node that this property record came from."}, {"type": "FStructProperty...", "name": "AnimNodeProperty", "description": "The property of the FAnimNode_Base-derived structure within the anim graph node."}, {"type": "bool", "name": "bIsOnClass", "description": "Whether this property will be held on the class (constants on sparse class data), or on the instance (mutables struct)"}, {"type": "int32", "name": "FoldIndex", "description": "The index that this property was folded to. INDEX_NONE if it was not folded."}, {"type": "FProperty*", "name": "GeneratedProperty", "description": "The generated property within the respective data area (either constants or mutables)"}, {"type": "FProperty*", "name": "Property", "description": "The original property within theFAnimNode_Base."}, {"type": "int32", "name": "PropertyIndex", "description": "The index of the property in its respective data area (either constant or mutable) This will be INDEX_NONE if the property was folded."}]} {"className": "IAnimBlueprintCompilationContext::Get", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get a compilation context from a kismet compiler context assuming that it is an FAnimBlueprintCompilerContext.", "module": "AnimGraph", "code": "static [TUniquePtr](API\\Runtime\\Core\\Templates\\TUniquePtr)< [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) > Get ( [FKismetCompilerContext](API\\Editor\\KismetCompiler\\FKismetCompilerContext) & InKismetCompiler )", "variables": []} {"className": "IAnimBlueprintCompilationContext::FindClassFProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Find a property in the currently-compiled class.", "module": "AnimGraph", "code": "template FieldType * FindClassFProperty ( const TCHAR * InFieldPath ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndicesImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndicesImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndices", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Indexof the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, int32 > & GetAllocatedAnimNodeIndices() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndex", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Map of anim node indices to node properties.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< int32, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & GetAllocatedPropertiesByIndex() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Map of anim node indices to node properties.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & GetAllocatedPropertiesByNode() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocatedPropertiesByIndexImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Map of anim node indices to node properties.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< int32, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & GetAllocatedPropertiesByIndexImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocatedPropertiesByNodeImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Map of anim node indices to node properties.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & GetAllocatedPropertiesByNodeImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocationIndexOfNodeImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Returns the allocation index of the specified node, processing it if it was pending.", "module": "AnimGraph", "code": "int32 GetAllocationIndexOfNodeImpl ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * VisualAnimNode ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAllocationIndexOfNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Returns the allocation index of the specified node, processing it if it was pending.", "module": "AnimGraph", "code": "int32 GetAllocationIndexOfNode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * VisualAnimNode ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAnimBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the currently-compiled anim blueprint.", "module": "AnimGraph", "code": "const [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprint() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAnimBlueprintImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the currently-compiled anim blueprint.", "module": "AnimGraph", "code": "const [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprintImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAttributesFromNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the current compiled-in attributes uniquely assigned to the specified node.", "module": "AnimGraph", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< const [FName](API\\Runtime\\Core\\UObject\\FName) > GetAttributesFromNode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetAttributesFromNodeImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the current compiled-in attributes uniquely assigned to the specified node.", "module": "AnimGraph", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< const [FName](API\\Runtime\\Core\\UObject\\FName) > GetAttributesFromNodeImpl ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the currently-compiled blueprint.", "module": "AnimGraph", "code": "const [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * GetBlueprint() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetBlueprintImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the currently-compiled blueprint.", "module": "AnimGraph", "code": "const [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * GetBlueprintImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetConsolidatedEventGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the consolidated uber graph during compilation.", "module": "AnimGraph", "code": "[UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetConsolidatedEventGraph() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetConsolidatedEventGraphImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the consolidated uber graph during compilation.", "module": "AnimGraph", "code": "[UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetConsolidatedEventGraphImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetFoldedPropertyRecord", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the folded property record, if any, for the supplied node & named property.", "module": "AnimGraph", "code": "const [FFoldedPropertyRecord](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext\\FFoldedPropertyRecord) * GetFoldedPropertyRecord ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode, [FName](API\\Runtime\\Core\\UObject\\FName) InPropertyName ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetFoldedPropertyRecordImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the folded property record, if any, for the supplied node & named property.", "module": "AnimGraph", "code": "const [FFoldedPropertyRecord](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext\\FFoldedPropertyRecord) * GetFoldedPropertyRecordImpl ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode, [FName](API\\Runtime\\Core\\UObject\\FName) InPropertyName ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetLinkedAnimNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Gets all anim graph nodes that are piped into the provided node (traverses input pins)", "module": "AnimGraph", "code": "void GetLinkedAnimNodes ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InGraphNode, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetKismetCompiler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the compiler as a base class to avoid circular include issues with templated functions/classes.", "module": "AnimGraph", "code": "[FKismetCompilerContext](API\\Editor\\KismetCompiler\\FKismetCompilerContext) * GetKismetCompiler() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetLinkedAnimNodesImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Gets all anim graph nodes that are piped into the provided node (traverses input pins)", "module": "AnimGraph", "code": "void GetLinkedAnimNodesImpl ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InGraphNode, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & LinkedAnimNodes ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetMessageLog", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLog() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetMessageLogImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLogImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetMutableDataProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the generated property of the class that mutable data is added to.", "module": "AnimGraph", "code": "virtual const [FStructProperty](API\\Runtime\\CoreUObject\\UObject\\FStructProperty) * GetMutableDataProperty() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetMutableDataPropertyImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Get the generated property of the class that mutable data is added to.", "module": "AnimGraph", "code": "const [FStructProperty](API\\Runtime\\CoreUObject\\UObject\\FStructProperty) * GetMutableDataPropertyImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMap", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Map of true source objects (user edited ones) to the cloned ones that are actually compiled.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMap() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMapImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Map of true source objects (user edited ones) to the cloned ones that are actually compiled.", "module": "AnimGraph", "code": "const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) *, [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & GetSourceNodeToProcessedNodeMapImpl() const", "variables": []} {"className": "IAnimBlueprintCompilationContext::IsAnimGraphNodeFolded", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Check whether an anim node participates in constant folding.", "module": "AnimGraph", "code": "bool IsAnimGraphNodeFolded ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::IsAnimGraphNodeFoldedImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Check whether an anim node participates in constant folding.", "module": "AnimGraph", "code": "bool IsAnimGraphNodeFoldedImpl ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InNode ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::ProcessAnimationNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Process the passed-in list of nodes.", "module": "AnimGraph", "code": "void ProcessAnimationNodes ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & AnimNodeList )", "variables": []} {"className": "IAnimBlueprintCompilationContext::ProcessAnimationNodesImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Process the passed-in list of nodes.", "module": "AnimGraph", "code": "void ProcessAnimationNodesImpl ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & AnimNodeList )", "variables": []} {"className": "IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodesImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Prunes any nodes that aren't reachable via a pose link.", "module": "AnimGraph", "code": "void PruneIsolatedAnimationNodesImpl ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & RootSet, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & GraphNodes )", "variables": []} {"className": "IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Prunes any nodes that aren't reachable via a pose link.", "module": "AnimGraph", "code": "void PruneIsolatedAnimationNodes ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & RootSet, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & GraphNodes )", "variables": []} {"className": "IAnimBlueprintCompilationContext::SpawnIntermediateEventNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Spawns an intermediate event node associated with the source node (for error purposes)", "module": "AnimGraph", "code": "template NodeType * SpawnIntermediateEventNode ( [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * SourceNode, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * SourcePin, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * ParentGraph )", "variables": []} {"className": "IAnimBlueprintCompilationContext::SpawnIntermediateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Spawns an intermediate node associated with the source node (for error purposes)", "module": "AnimGraph", "code": "template NodeType * SpawnIntermediateNode ( [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * SourceNode, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * ParentGraph )", "variables": []} {"className": "IAnimBlueprintCompilationContext::ValidateGraphIsWellFormedImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...)", "module": "AnimGraph", "code": "bool ValidateGraphIsWellFormedImpl ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::ValidateGraphIsWellFormed", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Performs standard validation on the graph (outputs point to inputs, no more than one connection to each input, types match on both ends, etc...)", "module": "AnimGraph", "code": "bool ValidateGraphIsWellFormed ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph ) const", "variables": []} {"className": "IAnimBlueprintCompilationContext::~IAnimBlueprintCompilationContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintCompilationContext()", "variables": []} {"className": "IAnimBlueprintCompilationContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h", "description": "Interface to the anim BP compiler context for use while compilation is in progress", "module": "AnimGraph", "code": "class IAnimBlueprintCompilationContext", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead", "module": "AnimGraph", "code": "virtual FOnCopyTermDefaultsToDefaultObject & OnCopyTermDefaultsToDefaultObject()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::OnFinishCompilingClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead", "module": "AnimGraph", "code": "virtual FOnFinishCompilingClass & OnFinishCompilingClass()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::OnPostExpansionStep", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead", "module": "AnimGraph", "code": "virtual FOnPostExpansionStep & OnPostExpansionStep()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::OnPostProcessAnimationNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead", "module": "AnimGraph", "code": "virtual FOnPostProcessAnimationNodes & OnPostProcessAnimationNodes()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::OnPreProcessAnimationNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead", "module": "AnimGraph", "code": "virtual FOnPreProcessAnimationNodes & OnPreProcessAnimationNodes()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::OnStartCompilingClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Deprecated* Anim BP compiler delegate system is deprecated. UseUAnimBlueprintExtensioninstead", "module": "AnimGraph", "code": "virtual PRAGMA_DISABLE_DEPRECATION_WARNINGSFOnStartCompilingClass & OnStartCompilingClass()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::RegisterKnownGraphSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Registers a graphs schema class to the anim BP compiler so that default function processing is not performed on it", "module": "AnimGraph", "code": "void RegisterKnownGraphSchema ( [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UEdGraphSchema](API\\Runtime\\Engine\\EdGraph\\UEdGraphSchema) > InGraphSchemaClass )", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext::~IAnimBlueprintCompilerCreationContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintCompilerCreationContext()", "variables": []} {"className": "IAnimBlueprintCompilerHandler::~IAnimBlueprintCompilerHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintCompilerHandler()", "variables": []} {"className": "IAnimBlueprintCompilerCreationContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerCreationContext.h", "description": "Interface to the creation of an anim BP compiler context", "module": "AnimGraph", "code": "class IAnimBlueprintCompilerCreationContext", "variables": []} {"className": "IAnimBlueprintCompilerHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandler.h", "description": "Empty base class for handlers that are maintained for the lifetime of the compiler context", "module": "AnimGraph", "code": "class IAnimBlueprintCompilerHandler", "variables": []} {"className": "IAnimBlueprintCompilerHandlerCollection::GetHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h", "description": "Get a GetHandler of specified type with the specified name.", "module": "AnimGraph", "code": "template THandlerClass * GetHandler ( [FName](API\\Runtime\\Core\\UObject\\FName) InName ) const", "variables": []} {"className": "IAnimBlueprintCompilerHandlerCollection::GetHandlerByName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h", "description": "Get a GetHandler with the specified name.", "module": "AnimGraph", "code": "[IAnimBlueprintCompilerHandler](API\\Editor\\AnimGraph\\IAnimBlueprintCompilerHandler) * GetHandlerByName ( [FName](API\\Runtime\\Core\\UObject\\FName) InName ) const", "variables": []} {"className": "IAnimBlueprintCompilerHandlerCollection::UnregisterHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h", "description": "Register a named handler", "module": "AnimGraph", "code": "static void UnregisterHandler ( [FName](API\\Runtime\\Core\\UObject\\FName) InName )", "variables": []} {"className": "IAnimBlueprintCompilerHandlerCollection::RegisterHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h", "description": "Register a named handler", "module": "AnimGraph", "code": "static void RegisterHandler ( [FName](API\\Runtime\\Core\\UObject\\FName) InName, [TFunction](API\\Runtime\\Core\\GenericPlatform\\TFunction)< [TUniquePtr](API\\Runtime\\Core\\Templates\\TUniquePtr)< [IAnimBlueprintCompilerHandler](API\\Editor\\AnimGraph\\IAnimBlueprintCompilerHandler) >([IAnimBlueprintCompilerCreationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilerCreationCo-) &)> InFunction )", "variables": []} {"className": "IAnimBlueprintCompilerHandlerCollection::~IAnimBlueprintCompilerHandlerCollection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h", "description": "", "module": "AnimGraph", "code": "virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS ~IAnimBlueprintCompilerHandlerCollection()", "variables": []} {"className": "IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the currently-compiled anim blueprint.", "module": "AnimGraph", "code": "const [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprint() const", "variables": []} {"className": "IAnimBlueprintCompilerHandlerCollection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilerHandlerCollection.h", "description": "", "module": "AnimGraph", "code": "class IAnimBlueprintCompilerHandlerCollection", "variables": []} {"className": "IAnimBlueprintCopyTermDefaultsContext::GetAnimBlueprintImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the currently-compiled anim blueprint.", "module": "AnimGraph", "code": "const [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprintImpl() const", "variables": []} {"className": "IAnimBlueprintCopyTermDefaultsContext::GetMessageLog", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLog() const", "variables": []} {"className": "IAnimBlueprintCopyTermDefaultsContext::GetMessageLogImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLogImpl() const", "variables": []} {"className": "IAnimBlueprintCopyTermDefaultsContext::~IAnimBlueprintCopyTermDefaultsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintCopyTermDefaultsContext()", "variables": []} {"className": "IAnimBlueprintCopyTermDefaultsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Interface passed to CopyTermDefaults delegate.", "module": "AnimGraph", "code": "class IAnimBlueprintCopyTermDefaultsContext", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObjectImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the CDO that we are writing to.", "module": "AnimGraph", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetClassDefaultObjectImpl() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetClassDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the CDO that we are writing to.", "module": "AnimGraph", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetClassDefaultObject() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtr", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the destination ptr (the node) that we are writing to.", "module": "AnimGraph", "code": "uint8 * GetDestinationPtr() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetDestinationPtrImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the destination ptr (the node) that we are writing to.", "module": "AnimGraph", "code": "uint8 * GetDestinationPtrImpl() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndex", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property index for this node.", "module": "AnimGraph", "code": "int32 GetNodePropertyIndex() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtr", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the source ptr (the node in the anim graph node) that we are reading from.", "module": "AnimGraph", "code": "const uint8 * GetSourcePtr() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetNodePropertyIndexImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property index for this node.", "module": "AnimGraph", "code": "int32 GetNodePropertyIndexImpl() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetSourcePtrImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the source ptr (the node in the anim graph node) that we are reading from.", "module": "AnimGraph", "code": "const uint8 * GetSourcePtrImpl() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property that we are writing to.", "module": "AnimGraph", "code": "const [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetTargetProperty() const", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::~IAnimBlueprintExtensionCopyTermDefaultsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintExtensionCopyTermDefaultsContext()", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Interface passed to per-extension CopyTermDefaults override point.", "module": "AnimGraph", "code": "class IAnimBlueprintExtensionCopyTermDefaultsContext", "variables": []} {"className": "IAnimBlueprintExtensionCopyTermDefaultsContext::GetTargetPropertyImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property that we are writing to.", "module": "AnimGraph", "code": "const [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetTargetPropertyImpl() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::AddBlendSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Add a class-internal blendspace\na duplicate of the blendspace outered to the class", "module": "AnimGraph", "code": "[UBlendSpace](API\\Runtime\\Engine\\Animation\\UBlendSpace) * AddBlendSpace ( [UBlendSpace](API\\Runtime\\Engine\\Animation\\UBlendSpace) * InSourceBlendSpace )", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::FindOrAddNotify", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Finds a notify event or adds if it doesn't already exist.", "module": "AnimGraph", "code": "int32 FindOrAddNotify ( [FAnimNotifyEvent](API\\Runtime\\Engine\\Animation\\FAnimNotifyEvent) & Notify ) const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetAnimBlueprintDebugData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Get the anim debug data for the currently-compiled class.", "module": "AnimGraph", "code": "[FAnimBlueprintDebugData](API\\Runtime\\Engine\\Animation\\FAnimBlueprintDebugData) & GetAnimBlueprintDebugData() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetAnimNotifies", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Get the currently-compiled classes anim notifies.", "module": "AnimGraph", "code": "[TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnimNotifyEvent](API\\Runtime\\Engine\\Animation\\FAnimNotifyEvent) > & GetAnimNotifies() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetBakedStateMachines", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Get the baked state machines data for the currently-compiled class.", "module": "AnimGraph", "code": "[TArray](API\\Runtime\\Core\\Containers\\TArray)< [FBakedAnimationStateMachine](API\\Runtime\\Engine\\Animation\\FBakedAnimationStateMachine) > & GetBakedStateMachines() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetBlueprintDebugData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Get the debug data for the currently-compiled class.", "module": "AnimGraph", "code": "[FBlueprintDebugData](API\\Runtime\\Engine\\Engine\\FBlueprintDebugData) & GetBlueprintDebugData() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetExposedValueHandlers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Deprecated* Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base.", "module": "AnimGraph", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FExposedValueHandler](API\\Runtime\\Engine\\Animation\\FExposedValueHandler) > & GetExposedValueHandlers() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetGraphAssetPlayerInformation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Get the currently-compiled classes graph asset player information.", "module": "AnimGraph", "code": "[TMap](API\\Runtime\\Core\\Containers\\TMap)< [FName](API\\Runtime\\Core\\UObject\\FName), [FGraphAssetPlayerInformation](API\\Runtime\\Engine\\Animation\\FGraphAssetPlayerInformation) > & GetGraphAssetPlayerInformation() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetOrderedSavedPoseIndicesMap", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Get the saved pose indices map data for the currently-compiled class.", "module": "AnimGraph", "code": "[TMap](API\\Runtime\\Core\\Containers\\TMap)< [FName](API\\Runtime\\Core\\UObject\\FName), [FCachedPoseIndices](API\\Runtime\\Engine\\Animation\\FCachedPoseIndices) > & GetOrderedSavedPoseIndicesMap() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData::GetPropertyAccessLibrary", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Deprecated* Property access library is no longer accessible via this method. Access it viaUAnimBlueprintExtension_PropertyAccess.", "module": "AnimGraph", "code": "virtual [FPropertyAccessLibrary](API\\Runtime\\Engine\\FPropertyAccessLibrary) & GetPropertyAccessLibrary() const", "variables": []} {"className": "IAnimBlueprintGeneratedClassCompiledData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h", "description": "Interface to the writable parts of the generated class that handlers can operate on", "module": "AnimGraph", "code": "class IAnimBlueprintGeneratedClassCompiledData", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the CDO that we are writing to.", "module": "AnimGraph", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetClassDefaultObject() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the destination node cast to the correct type.", "module": "AnimGraph", "code": "template NodeType & GetDestinationNode() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetClassDefaultObjectImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the CDO that we are writing to.", "module": "AnimGraph", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetClassDefaultObjectImpl() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtr", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the destination ptr (the node) that we are writing to.", "module": "AnimGraph", "code": "uint8 * GetDestinationPtr() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetDestinationPtrImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the destination ptr (the node) that we are writing to.", "module": "AnimGraph", "code": "uint8 * GetDestinationPtrImpl() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndex", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property index for this node.", "module": "AnimGraph", "code": "int32 GetNodePropertyIndex() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetNodePropertyIndexImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property index for this node.", "module": "AnimGraph", "code": "int32 GetNodePropertyIndexImpl() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetSourceNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the source node cast to the correct type.", "module": "AnimGraph", "code": "template const NodeType & GetSourceNode() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtr", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the source ptr (the node in the anim graph node) that we are reading from.", "module": "AnimGraph", "code": "const uint8 * GetSourcePtr() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetSourcePtrImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the source ptr (the node in the anim graph node) that we are reading from.", "module": "AnimGraph", "code": "const uint8 * GetSourcePtrImpl() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property that we are writing to.", "module": "AnimGraph", "code": "const [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetTargetProperty() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::GetTargetPropertyImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Get the property that we are writing to.", "module": "AnimGraph", "code": "const [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetTargetPropertyImpl() const", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext::~IAnimBlueprintNodeCopyTermDefaultsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintNodeCopyTermDefaultsContext()", "variables": []} {"className": "IAnimBlueprintNodeCopyTermDefaultsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h", "description": "Interface passed to per-node CopyTermDefaults override point.", "module": "AnimGraph", "code": "class IAnimBlueprintNodeCopyTermDefaultsContext", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext::GetAnimNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "Get the anim node to override.", "module": "AnimGraph", "code": "template AnimNodeType & GetAnimNode() const", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "Get the anim node to override.", "module": "AnimGraph", "code": "[FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * GetAnimNodeImpl() const", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext::GetAnimNodeTypeImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "Get the type of the anim node to override.", "module": "AnimGraph", "code": "[UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetAnimNodeTypeImpl() const", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext::GetAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "Get all of the assets to override with.", "module": "AnimGraph", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *const > GetAssets() const", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext::GetAssetsImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "Get all of the assets to override with.", "module": "AnimGraph", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *const > GetAssetsImpl() const", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext::~IAnimBlueprintNodeOverrideAssetsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintNodeOverrideAssetsContext()", "variables": []} {"className": "IAnimBlueprintNodeOverrideAssetsContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintNodeOverrideAssetsContext.h", "description": "Interface passed to per-node OverrideAssets override point.", "module": "AnimGraph", "code": "class IAnimBlueprintNodeOverrideAssetsContext", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::GetCompileOptions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Get the compiler options we are currently using.", "module": "AnimGraph", "code": "const [FKismetCompilerOptions](API\\Runtime\\Engine\\Engine\\FKismetCompilerOptions) & GetCompileOptions() const", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::GetCompileOptionsImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Get the compiler options we are currently using.", "module": "AnimGraph", "code": "const [FKismetCompilerOptions](API\\Runtime\\Engine\\Engine\\FKismetCompilerOptions) & GetCompileOptionsImpl() const", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraphImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Get the consolidated uber graph during compilation.", "module": "AnimGraph", "code": "[UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetConsolidatedEventGraphImpl() const", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::GetConsolidatedEventGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Get the consolidated uber graph during compilation.", "module": "AnimGraph", "code": "[UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetConsolidatedEventGraph() const", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::GetMessageLogImpl", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLogImpl() const", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::GetMessageLog", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Get the message log for the current compilation.", "module": "AnimGraph", "code": "[FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & GetMessageLog() const", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext::~IAnimBlueprintPostExpansionStepContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "", "module": "AnimGraph", "code": "virtual ~IAnimBlueprintPostExpansionStepContext()", "variables": []} {"className": "IAnimBlueprintPostExpansionStepContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintPostExpansionStepContext.h", "description": "Interface passed to PostExpansionStep delegate.", "module": "AnimGraph", "code": "class IAnimBlueprintPostExpansionStepContext", "variables": []} {"className": "IAnimBlueprintVariableCreationContext::CreateUniqueVariable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h", "description": "Create a uniquely named variable corresponding to an object in the current class.", "module": "AnimGraph", "code": "[FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * CreateUniqueVariable ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InForObject, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & Type )", "variables": []} {"className": "IAnimBlueprintVariableCreationContext::CreateVariable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h", "description": "Create a class variable in the current class. Note that no name confick resolution is performed, if a unique name is needed, use CreateUniqueVariable", "module": "AnimGraph", "code": "[FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * CreateVariable ( const [FName](API\\Runtime\\Core\\UObject\\FName) Name, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & Type )", "variables": []} {"className": "IAnimBlueprintVariableCreationContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h", "description": "Context passed toIClassVariableCreator::CreateClassVariablesFromBlueprint", "module": "AnimGraph", "code": "class IAnimBlueprintVariableCreationContext", "variables": []} {"className": "IAnimGraphNodeCustomizationInterface::GetTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h", "description": "Get the custom color for this node", "module": "AnimGraph", "code": "[FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetTitleColor() const", "variables": []} {"className": "IAnimGraphNodeCustomizationInterface::GetTitleColor_Implementation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h", "description": "Get the custom color for this node", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetTitleColor_Implementation() const", "variables": []} {"className": "IAnimGraphNodeCustomizationInterface", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h", "description": "", "module": "AnimGraph", "code": "class IAnimGraphNodeCustomizationInterface", "variables": []} {"className": "IAnimNodeEditMode::ChangeToNextWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when the user changed widget mode by pressing \"Space\" key", "module": "AnimGraph", "code": "[UE::Widget::EWidgetMode](API\\Editor\\EditorFramework\\UE__Widget__EWidgetMode) ChangeToNextWidgetMode ( [UE::Widget::EWidgetMode](API\\Editor\\EditorFramework\\UE__Widget__EWidgetMode) CurWidgetMode )", "variables": []} {"className": "IAnimNodeEditMode::DoRotation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when the widget is dragged in rotation mode", "module": "AnimGraph", "code": "void DoRotation ( FRotator & InRotation )", "variables": []} {"className": "IAnimNodeEditMode::DoScale", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when the widget is dragged in scale mode", "module": "AnimGraph", "code": "void DoScale ( FVector & InScale )", "variables": []} {"className": "IAnimNodeEditMode::DoTranslation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when the widget is dragged in translation mode", "module": "AnimGraph", "code": "void DoTranslation ( FVector & InTranslation )", "variables": []} {"className": "IAnimNodeEditMode::EnterMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when entering this edit mode", "module": "AnimGraph", "code": "void EnterMode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "IAnimNodeEditMode::ExitMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when exiting this edit mode", "module": "AnimGraph", "code": "void ExitMode()", "variables": []} {"className": "IAnimNodeEditMode::GetSelectedBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Get the bone that the skeletal control is manipulating", "module": "AnimGraph", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetSelectedBone() const", "variables": []} {"className": "IAnimNodeEditMode::GetWidgetCoordinateSystem", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Returns the coordinate system that should be used for this bone", "module": "AnimGraph", "code": "ECoordSystem GetWidgetCoordinateSystem() const", "variables": []} {"className": "IAnimNodeEditMode::GetWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "current widget mode this anim graph node supports", "module": "AnimGraph", "code": "[UE::Widget::EWidgetMode](API\\Editor\\EditorFramework\\UE__Widget__EWidgetMode) GetWidgetMode() const", "variables": []} {"className": "IAnimNodeEditMode::RegisterPoseWatchedNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when a Pose Watch is created on a node edited by this edit mode", "module": "AnimGraph", "code": "void RegisterPoseWatchedNode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InEditorNode, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "IAnimNodeEditMode::SetWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called when the user set widget mode directly, returns true if InWidgetMode is available", "module": "AnimGraph", "code": "bool SetWidgetMode ( [UE::Widget::EWidgetMode](API\\Editor\\EditorFramework\\UE__Widget__EWidgetMode) InWidgetMode )", "variables": []} {"className": "IAnimNodeEditMode::SupportsPoseWatch", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Called to determine whether this edit mode should be drawn when nodes edited by this edit mode are pose watched", "module": "AnimGraph", "code": "bool SupportsPoseWatch()", "variables": []} {"className": "IAnimNodeEditMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h", "description": "Base interface for skeletal control edit modes", "module": "AnimGraph", "code": "class IAnimNodeEditMode : public [FAnimationEditMode](API\\Editor\\AnimationEditMode\\FAnimationEditMode)", "variables": []} {"className": "IClassVariableCreator::CreateClassVariablesFromBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h", "description": "Implement this in a graph node and the anim BP compiler will call this expecting to generate class variables.", "module": "AnimGraph", "code": "void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\\Editor\\AnimGraph\\IAnimBlueprintVariableCreationCo-) & InCreationContext )", "variables": []} {"className": "UAnimationBlendSpaceSampleGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationBlendSpaceSampleGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimationBlendSpaceSampleGraph : public [UAnimationGraph](API\\Editor\\AnimGraph\\UAnimationGraph)", "variables": [{"type": "TObjectPtr NodeClass, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & GraphNodes, bool bIncludeChildClasses )", "variables": []} {"className": "UAnimationGraph::UAnimationGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h", "description": "", "module": "AnimGraph", "code": "UAnimationGraph ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimationGraph : public [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph)", "variables": [{"type": "FAnimGraphBlend...", "name": "BlendOptions", "description": "Blending options for animation graphs in Linked Animation Blueprints."}, {"type": "FOnPinDefaultVa...", "name": "OnPinDefaultValueChanged", "description": "Delegate fired when a pin's default value is changed"}]} {"className": "UAnimationGraphSchema::ArePinsCompatible", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Returns true if the types and directions of two pins are schema compatible. Handles outputting a more derived type to an input pin expecting a less derived type.\ntrue if the pin types and directions are compatible.", "module": "AnimGraph", "code": "virtual bool ArePinsCompatible ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * PinA, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * PinB, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * CallingContext, bool bIgnoreArray ) const", "variables": []} {"className": "UAnimationGraphSchema::AutoArrangeInterfaceGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Auto-arranges a graph's inputs and outputs. Does nothing to nodes that are not roots or inputs", "module": "AnimGraph", "code": "static void AutoArrangeInterfaceGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph )", "variables": []} {"className": "UAnimationGraphSchema::BeginGraphDragAction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Begins a drag and drop action to drag a graph action into another graph", "module": "AnimGraph", "code": "virtual [FReply](API\\Runtime\\SlateCore\\Input\\FReply) BeginGraphDragAction ( [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [FEdGraphSchemaAction](API\\Runtime\\Engine\\EdGraph\\FEdGraphSchemaAction) > InAction, const [FPointerEvent](API\\Runtime\\SlateCore\\Input\\FPointerEvent) & MouseEvent ) const", "variables": []} {"className": "UAnimationGraphSchema::CanDuplicateGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Can this graph type be duplicated?", "module": "AnimGraph", "code": "virtual bool CanDuplicateGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * InSourceGraph ) const", "variables": []} {"className": "UAnimationGraphSchema::CanShowDataTooltipForPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Checks to see if a pin supports Pin Value Inspection Tooltips\ntrue if it supports data tooltips", "module": "AnimGraph", "code": "virtual bool CanShowDataTooltipForPin ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) & Pin ) const", "variables": []} {"className": "UAnimationGraphSchema::CanGraphBeDropped", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Can the function graph be dropped into another graph", "module": "AnimGraph", "code": "virtual bool CanGraphBeDropped ( [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [FEdGraphSchemaAction](API\\Runtime\\Engine\\EdGraph\\FEdGraphSchemaAction) > InAction ) const", "variables": []} {"className": "UAnimationGraphSchema::ConformAnimGraphToInterface", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Conforms an anim graph to an interface function", "module": "AnimGraph", "code": "static void ConformAnimGraphToInterface ( [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * InBlueprint, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & InGraph, [UFunction](API\\Runtime\\CoreUObject\\UObject\\UFunction) * InFunction )", "variables": []} {"className": "UAnimationGraphSchema::ConformAnimLayersByGuid", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Conforms anim layer nodes to an interface desc by GUID", "module": "AnimGraph", "code": "static void ConformAnimLayersByGuid ( const [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint, const [FBPInterfaceDescription](API\\Runtime\\Engine\\Engine\\FBPInterfaceDescription) & CurrentInterfaceDesc )", "variables": []} {"className": "UAnimationGraphSchema::CreateDefaultNodesForGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Populate new graph with any default nodes", "module": "AnimGraph", "code": "virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph ) const", "variables": []} {"className": "UAnimationGraphSchema::CreateAutomaticConversionNodeAndConnections", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.\nTrue if a cast node and connection were made; false if the connection failed and had no side effects.", "module": "AnimGraph", "code": "virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * A, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * B ) const", "variables": []} {"className": "UAnimationGraphSchema::CreateFunctionGraphTerminators", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Populate new function graph with entry and possibly return node", "module": "AnimGraph", "code": "virtual void CreateFunctionGraphTerminators ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph, [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * Class ) const", "variables": []} {"className": "UAnimationGraphSchema::DoesSupportAnimNotifyActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Some inherited schemas don't want anim-notify actions listed, so this is an easy way to check that", "module": "AnimGraph", "code": "virtual bool DoesSupportAnimNotifyActions() const", "variables": []} {"className": "UAnimationGraphSchema::DetermineConnectionResponseOfCompatibleTypedPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Returns the connection response for connecting PinA to PinB, which have already been determined to be compatible types with a compatible direction. InputPin and OutputPin are PinA and PinB or vis versa, indicating their direction.\nThe message and action to take on trying to make this connection.", "module": "AnimGraph", "code": "virtual const [FPinConnectionResponse](API\\Runtime\\Engine\\EdGraph\\FPinConnectionResponse) DetermineConnectionResponseOfCompatibleTypedPins ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * PinA, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * PinB, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InputPin, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * OutputPin ) const", "variables": []} {"className": "UAnimationGraphSchema::DoesSupportCollapsedNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Determine if this graph supports collapsing nodes into subgraphs\nTrue if this schema supports collapsed node subgraphs", "module": "AnimGraph", "code": "virtual bool DoesSupportCollapsedNodes() const", "variables": []} {"className": "UAnimationGraphSchema::DoesSupportEventDispatcher", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Determine if this graph supports event dispatcher\nTrue if this schema supports Event Dispatcher", "module": "AnimGraph", "code": "virtual bool DoesSupportEventDispatcher() const", "variables": []} {"className": "UAnimationGraphSchema::DroppedAssetsOnGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Called when asset(s) are dropped onto a graph background.", "module": "AnimGraph", "code": "virtual void DroppedAssetsOnGraph ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph ) const", "variables": []} {"className": "UAnimationGraphSchema::DroppedAssetsOnNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Called when asset(s) are dropped onto the specified node", "module": "AnimGraph", "code": "virtual void DroppedAssetsOnNode ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * Node ) const", "variables": []} {"className": "UAnimationGraphSchema::DroppedAssetsOnPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Called when asset(s) are dropped onto the specified pin", "module": "AnimGraph", "code": "virtual void DroppedAssetsOnPin ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin ) const", "variables": []} {"className": "UAnimationGraphSchema::GetAssetsGraphHoverMessage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph", "module": "AnimGraph", "code": "virtual void GetAssetsGraphHoverMessage ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * HoverGraph, [FString](API\\Runtime\\Core\\Containers\\FString) & OutTooltipText, bool & OutOkIcon ) const", "variables": []} {"className": "UAnimationGraphSchema::GetAssetsNodeHoverMessage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node", "module": "AnimGraph", "code": "virtual void GetAssetsNodeHoverMessage ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * HoverNode, [FString](API\\Runtime\\Core\\Containers\\FString) & OutTooltipText, bool & OutOkIcon ) const", "variables": []} {"className": "UAnimationGraphSchema::GetAssetsPinHoverMessage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin", "module": "AnimGraph", "code": "virtual void GetAssetsPinHoverMessage ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * HoverPin, [FString](API\\Runtime\\Core\\Containers\\FString) & OutTooltipText, bool & OutOkIcon ) const", "variables": []} {"className": "UAnimationGraphSchema::GetContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Gets actions that should be added to the right-click context menu for a node or pin", "module": "AnimGraph", "code": "virtual void GetContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimationGraphSchema::GetGraphDisplayInformation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Gets display information for a graph", "module": "AnimGraph", "code": "virtual void GetGraphDisplayInformation ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph, [FGraphDisplayInfo](API\\Runtime\\Engine\\EdGraph\\FGraphDisplayInfo) & DisplayInfo ) const", "variables": []} {"className": "UAnimationGraphSchema::GetGraphType", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "The type of graph (function vs. ubergraph) that this that TestEdGraph is.", "module": "AnimGraph", "code": "virtual EGraphType GetGraphType ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * TestEdGraph ) const", "variables": []} {"className": "UAnimationGraphSchema::GetPinDisplayName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Get the name to show in the editor", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetPinDisplayName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin ) const", "variables": []} {"className": "UAnimationGraphSchema::GetPinTypeColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Gets the draw color of a pin based on it's type.\nThe color representing the passed in type.", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & PinType ) const", "variables": []} {"className": "UAnimationGraphSchema::GetPositionForNewLinkedInputPoseNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Find a position for a newly created linked input pose", "module": "AnimGraph", "code": "static FVector2D GetPositionForNewLinkedInputPoseNode ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & InGraph )", "variables": []} {"className": "UAnimationGraphSchema::GetPositionForNewSubInputNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Deprecated* Function renamed, please use GetPositionForNewLinkedInputPoseNode", "module": "AnimGraph", "code": "static FVector2D GetPositionForNewSubInputNode ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & InGraph )", "variables": []} {"className": "UAnimationGraphSchema::HideUnboundPropertyPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Unexpose pins that are unused on a linked anim graph node", "module": "AnimGraph", "code": "static void HideUnboundPropertyPins ( [UAnimGraphNode_LinkedAnimGraphBase](API\\Editor\\AnimGraph\\UAnimGraphNode_LinkedAnimGraphBa-) * Node )", "variables": []} {"className": "UAnimationGraphSchema::HandleGraphBeingDeleted", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)", "module": "AnimGraph", "code": "virtual void HandleGraphBeingDeleted ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & GraphBeingRemoved ) const", "variables": []} {"className": "UAnimationGraphSchema::IsComponentSpacePosePin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Checks to see whether the passed-in pin type is a component space pose pin", "module": "AnimGraph", "code": "static bool IsComponentSpacePosePin ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & PinType )", "variables": []} {"className": "UAnimationGraphSchema::IsLocalSpacePosePin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Checks to see whether the passed-in pin type is a local space pose pin", "module": "AnimGraph", "code": "static bool IsLocalSpacePosePin ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & PinType )", "variables": []} {"className": "UAnimationGraphSchema::IsPosePin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Checks to see whether the passed-in pin type is a pose pin (local or component space)", "module": "AnimGraph", "code": "static bool IsPosePin ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & PinType )", "variables": []} {"className": "UAnimationGraphSchema::MakeBindingWidgetForPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Create a binding widget for the specified named pin on the specified anim graph nodes", "module": "AnimGraph", "code": "static [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > MakeBindingWidgetForPin ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * > & InAnimGraphNodes, [FName](API\\Runtime\\Core\\UObject\\FName) InPinName, bool bInOnGraphNode, [TAttribute](API\\Runtime\\Core\\Misc\\TAttribute)< bool > bInIsEnabled )", "variables": []} {"className": "UAnimationGraphSchema::MakeComponentSpacePosePin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Makes a component space pose pin type", "module": "AnimGraph", "code": "static [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) MakeComponentSpacePosePin()", "variables": []} {"className": "UAnimationGraphSchema::MakeLocalSpacePosePin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Makes a local space pose pin type", "module": "AnimGraph", "code": "static [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) MakeLocalSpacePosePin()", "variables": []} {"className": "UAnimationGraphSchema::SearchForAutocastFunction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "", "module": "AnimGraph", "code": "virtual [TOptional](API\\Runtime\\Core\\IO\\TOptional)< [FSearchForAutocastFunctionResults](API\\Editor\\BlueprintGraph\\UEdGraphSchema_K2\\FSearchForAutocastFunctionResult-) > SearchForAutocastFunction ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & InputPinType ) const", "variables": []} {"className": "UAnimationGraphSchema::SearchForAutocastFunction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Deprecated* Use the FSearchForAutocastFunctionResults variant.", "module": "AnimGraph", "code": "virtual bool SearchForAutocastFunction ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & OutputPinType, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & InputPinType, [FName](API\\Runtime\\Core\\UObject\\FName) & TargetFunction, [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) *& FunctionOwner ) const", "variables": []} {"className": "UAnimationGraphSchema::ShouldAlwaysPurgeOnModification", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:", "module": "AnimGraph", "code": "virtual bool ShouldAlwaysPurgeOnModification() const", "variables": []} {"className": "UAnimationGraphSchema::SpawnNodeFromAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location", "module": "AnimGraph", "code": "static void SpawnNodeFromAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * PinIfAvailable )", "variables": []} {"className": "UAnimationGraphSchema::SpawnRigidBodyNodeFromAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Spawn a rigid body node if we drop a physics asset on the graph", "module": "AnimGraph", "code": "static void SpawnRigidBodyNodeFromAsset ( [UPhysicsAsset](API\\Runtime\\Engine\\PhysicsEngine\\UPhysicsAsset) * Asset, const FVector2D & GraphPosition, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph )", "variables": []} {"className": "UAnimationGraphSchema::UpdateNodeWithAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Update the specified node to a new asset", "module": "AnimGraph", "code": "static void UpdateNodeWithAsset ( class [UK2Node](API\\Editor\\BlueprintGraph\\UK2Node) * K2Node, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimationGraphSchema::UAnimationGraphSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "", "module": "AnimGraph", "code": "UAnimationGraphSchema ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationGraphSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "", "module": "AnimGraph", "code": "class UAnimationGraphSchema : public [UEdGraphSchema_K2](API\\Editor\\BlueprintGraph\\UEdGraphSchema_K2)", "variables": [{"type": "FName", "name": "DefaultEvaluationHandlerName", "description": ""}, {"type": "FName", "name": "NAME_AlwaysAsPin", "description": ""}, {"type": "FName", "name": "NAME_CustomizeProperty", "description": ""}, {"type": "FName", "name": "NAME_NeverAsPin", "description": ""}, {"type": "FName", "name": "NAME_OnEvaluate", "description": ""}, {"type": "FName", "name": "NAME_PinHiddenByDefault", "description": ""}, {"type": "FName", "name": "NAME_PinShownByDefault", "description": ""}, {"type": "FString", "name": "PN_SequenceName", "description": "Common PinNames."}]} {"className": "UAnimationStateGraph::GetResultNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h", "description": "", "module": "AnimGraph", "code": "[UAnimGraphNode_StateResult](API\\Editor\\AnimGraph\\UAnimGraphNode_StateResult) * GetResultNode()", "variables": []} {"className": "UAnimationStateGraphSchema::CanDuplicateGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h", "description": "Can this graph type be duplicated?", "module": "AnimGraph", "code": "virtual bool CanDuplicateGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * InSourceGraph ) const", "variables": []} {"className": "UAnimationStateGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimationStateGraph : public [UAnimationGraph](API\\Editor\\AnimGraph\\UAnimationGraph)", "variables": [{"type": "TObjectPtr< cla...", "name": "MyResultNode", "description": "Result node within the state's animation graph."}]} {"className": "UAnimationStateGraphSchema::CreateDefaultNodesForGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h", "description": "Populate new graph with any default nodes", "module": "AnimGraph", "code": "virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph ) const", "variables": []} {"className": "UAnimationStateGraphSchema::GetGraphDisplayInformation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h", "description": "Gets display information for a graph", "module": "AnimGraph", "code": "virtual void GetGraphDisplayInformation ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph, [FGraphDisplayInfo](API\\Runtime\\Engine\\EdGraph\\FGraphDisplayInfo) & DisplayInfo ) const", "variables": []} {"className": "UAnimationStateGraphSchema::UAnimationStateGraphSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h", "description": "", "module": "AnimGraph", "code": "UAnimationStateGraphSchema ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationGraphSchema::TryCreateConnection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h", "description": "Try to make a connection between two pins.\nTrue if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.", "module": "AnimGraph", "code": "virtual bool TryCreateConnection ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * A, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * B ) const", "variables": []} {"className": "UAnimationStateGraphSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h", "description": "", "module": "AnimGraph", "code": "class UAnimationStateGraphSchema : public [UAnimationGraphSchema](API\\Editor\\AnimGraph\\UAnimationGraphSchema)", "variables": []} {"className": "UAnimationStateMachineGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimationStateMachineGraph : public [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph)", "variables": [{"type": "TObjectPtr< cla...", "name": "EntryNode", "description": "Entry node within the state machine."}, {"type": "TObjectPtr< cla...", "name": "OwnerAnimGraphNode", "description": "Parent instance node."}]} {"className": "UAnimationStateMachineGraph::UAnimationStateMachineGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h", "description": "", "module": "AnimGraph", "code": "UAnimationStateMachineGraph ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationStateMachineSchema::BreakNodeLinks", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Breaks all links from/to a single node", "module": "AnimGraph", "code": "virtual void BreakNodeLinks ( [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) & TargetNode ) const", "variables": []} {"className": "UAnimationStateMachineSchema::BreakPinLinks", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Breaks all links from/to a single pin", "module": "AnimGraph", "code": "virtual void BreakPinLinks ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const", "variables": []} {"className": "UAnimationStateGraph::UAnimationStateGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h", "description": "", "module": "AnimGraph", "code": "UAnimationStateGraph ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationStateMachineSchema::BreakSinglePinLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Breaks the link between two nodes.", "module": "AnimGraph", "code": "virtual void BreakSinglePinLink ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * SourcePin, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * TargetPin ) const", "variables": []} {"className": "UAnimationStateMachineSchema::CanCreateConnection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Determine if a connection can be created between two pins.\nAn empty string if the connection is legal, otherwise a message describing why the connection would fail.", "module": "AnimGraph", "code": "virtual const [FPinConnectionResponse](API\\Runtime\\Engine\\EdGraph\\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * A, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * B ) const", "variables": []} {"className": "UAnimationStateMachineSchema::CreateAutomaticConversionNodeAndConnections", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert.\nTrue if a cast node and connection were made; false if the connection failed and had no side effects.", "module": "AnimGraph", "code": "virtual bool CreateAutomaticConversionNodeAndConnections ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * A, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * B ) const", "variables": []} {"className": "UAnimationStateMachineSchema::CanRelinkConnectionToPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Determine if a connection can be relinked to the given pin.\nA message describing if the operation can succeed or why the relink operation would fail.", "module": "AnimGraph", "code": "virtual const [FPinConnectionResponse](API\\Runtime\\Engine\\EdGraph\\FPinConnectionResponse) CanRelinkConnectionToPin ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * OldSourcePin, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * TargetPinCandidate ) const", "variables": []} {"className": "UAnimationStateMachineSchema::CreateDefaultNodesForGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Populate new graph with any default nodes", "module": "AnimGraph", "code": "virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph ) const", "variables": []} {"className": "UAnimationStateMachineSchema::DroppedAssetsOnGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Called when asset(s) are dropped onto a graph background.", "module": "AnimGraph", "code": "virtual void DroppedAssetsOnGraph ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph ) const", "variables": []} {"className": "UAnimationStateMachineSchema::DroppedAssetsOnNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Called when asset(s) are dropped onto the specified node", "module": "AnimGraph", "code": "virtual void DroppedAssetsOnNode ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * Node ) const", "variables": []} {"className": "UAnimationStateMachineSchema::DroppedAssetsOnPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Called when asset(s) are dropped onto the specified pin", "module": "AnimGraph", "code": "virtual void DroppedAssetsOnPin ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const FVector2D & GraphPosition, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetAssetsNodeHoverMessage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node", "module": "AnimGraph", "code": "virtual void GetAssetsNodeHoverMessage ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * HoverNode, [FString](API\\Runtime\\Core\\Containers\\FString) & OutTooltipText, bool & OutOkIcon ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetAssetsPinHoverMessage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin", "module": "AnimGraph", "code": "virtual void GetAssetsPinHoverMessage ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) > & Assets, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * HoverPin, [FString](API\\Runtime\\Core\\Containers\\FString) & OutTooltipText, bool & OutOkIcon ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Gets actions that should be added to the right-click context menu for a node or pin", "module": "AnimGraph", "code": "virtual void GetContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetGraphContextActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin", "module": "AnimGraph", "code": "virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\\Runtime\\Engine\\EdGraph\\FGraphContextMenuBuilder) & ContextMenuBuilder ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetGraphType", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "The type of graph (function vs. ubergraph) that this that TestEdGraph is.", "module": "AnimGraph", "code": "virtual EGraphType GetGraphType ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * TestEdGraph ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetGraphDisplayInformation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Gets display information for a graph", "module": "AnimGraph", "code": "virtual void GetGraphDisplayInformation ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph, [FGraphDisplayInfo](API\\Runtime\\Engine\\EdGraph\\FGraphDisplayInfo) & DisplayInfo ) const", "variables": []} {"className": "UAnimationStateMachineSchema::GetPinTypeColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Gets the draw color of a pin based on it's type.\nThe color representing the passed in type.", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) & PinType ) const", "variables": []} {"className": "UAnimationStateMachineSchema::IsConnectionRelinkingAllowed", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Is this schema supporting connection relinking for the given pin?", "module": "AnimGraph", "code": "virtual bool IsConnectionRelinkingAllowed ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin ) const", "variables": []} {"className": "PC_Exec", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) PC_Exec;", "variables": []} {"className": "UAnimationStateMachineSchema::TryCreateConnection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Try to make a connection between two pins.\nTrue if a connection was made/broken (graph was modified); false if the connection failed and had no side effects.", "module": "AnimGraph", "code": "virtual bool TryCreateConnection ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * A, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * B ) const", "variables": []} {"className": "UAnimationStateMachineSchema::UAnimationStateMachineSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "UAnimationStateMachineSchema ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationStateMachineSchema::TryRelinkConnectionTarget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "Try relinking the connection starting at the old source and target pins and relink it to the new target pin.", "module": "AnimGraph", "code": "virtual bool TryRelinkConnectionTarget ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * SourcePin, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * OldTargetPin, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * NewTargetPin, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * > & InSelectedGraphNodes ) const", "variables": []} {"className": "UAnimationStateMachineSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h", "description": "", "module": "AnimGraph", "code": "class UAnimationStateMachineSchema : public [UEdGraphSchema](API\\Runtime\\Engine\\EdGraph\\UEdGraphSchema)", "variables": []} {"className": "UAnimationTransitionGraph::UAnimationTransitionGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h", "description": "", "module": "AnimGraph", "code": "UAnimationTransitionGraph ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationTransitionGraph::GetResultNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h", "description": "", "module": "AnimGraph", "code": "[UAnimGraphNode_TransitionResult](API\\Editor\\AnimGraph\\UAnimGraphNode_TransitionResult) * GetResultNode()", "variables": []} {"className": "UAnimationTransitionGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimationTransitionGraph : public [UAnimationGraph](API\\Editor\\AnimGraph\\UAnimationGraph)", "variables": [{"type": "TObjectPtr< cla...", "name": "MyResultNode", "description": ""}]} {"className": "UAnimationTransitionSchema::CanDuplicateGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "Can this graph type be duplicated?", "module": "AnimGraph", "code": "virtual bool CanDuplicateGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * InSourceGraph ) const", "variables": []} {"className": "UAnimationTransitionSchema::CreateDefaultNodesForGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "Populate new graph with any default nodes", "module": "AnimGraph", "code": "virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph ) const", "variables": []} {"className": "UAnimationTransitionSchema::DoesSupportCollapsedNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "Determine if this graph supports collapsing nodes into subgraphs\nTrue if this schema supports collapsed node subgraphs", "module": "AnimGraph", "code": "virtual bool DoesSupportCollapsedNodes() const", "variables": []} {"className": "UAnimationTransitionSchema::DoesSupportEventDispatcher", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "Determine if this graph supports event dispatcher\nTrue if this schema supports Event Dispatcher", "module": "AnimGraph", "code": "virtual bool DoesSupportEventDispatcher() const", "variables": []} {"className": "UAnimationTransitionSchema::HandleGraphBeingDeleted", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)", "module": "AnimGraph", "code": "virtual void HandleGraphBeingDeleted ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & GraphBeingRemoved ) const", "variables": []} {"className": "UAnimationTransitionSchema::GetGraphDisplayInformation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "Gets display information for a graph", "module": "AnimGraph", "code": "virtual void GetGraphDisplayInformation ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) & Graph, [FGraphDisplayInfo](API\\Runtime\\Engine\\EdGraph\\FGraphDisplayInfo) & DisplayInfo ) const", "variables": []} {"className": "UAnimationTransitionSchema::ShouldAlwaysPurgeOnModification", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:", "module": "AnimGraph", "code": "virtual bool ShouldAlwaysPurgeOnModification() const", "variables": []} {"className": "UAnimationTransitionSchema::UAnimationTransitionSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "", "module": "AnimGraph", "code": "UAnimationTransitionSchema ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimationTransitionSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h", "description": "This class is the schema for transition rule graphs in animation state machines.", "module": "AnimGraph", "code": "class UAnimationTransitionSchema : public [UEdGraphSchema_K2](API\\Editor\\BlueprintGraph\\UEdGraphSchema_K2)", "variables": []} {"className": "UAnimBlueprintExtension::FindExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get an already-requested extension for an anim blueprint.\nnullptr if the extension is not found.", "module": "AnimGraph", "code": "template static ExtensionType * FindExtension ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint )", "variables": []} {"className": "UAnimBlueprintExtension::ForEachExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Iterate over all registered UAnimBlueprintExtensions in an anim BP", "module": "AnimGraph", "code": "static void ForEachExtension ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint, [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< void([UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) *)> InFunction )", "variables": []} {"className": "UAnimBlueprintExtension::GetAnimBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the anim blueprint that hosts this extension", "module": "AnimGraph", "code": "[UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprint() const", "variables": []} {"className": "UAnimBlueprintExtension::GetClassData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the defaults that will be held on the class", "module": "AnimGraph", "code": "template ClassDataType & GetClassData()", "variables": []} {"className": "UAnimBlueprintExtension::GetClassDataProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the property of the class data", "module": "AnimGraph", "code": "const [FStructProperty](API\\Runtime\\CoreUObject\\UObject\\FStructProperty) * GetClassDataProperty() const", "variables": []} {"className": "UAnimBlueprintExtension::GetClassDataType", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the structure that will be added to any anim BP class", "module": "AnimGraph", "code": "const [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetClassDataType() const", "variables": []} {"className": "UAnimBlueprintExtension::GetExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get an already-requested extension for an anim blueprint. Will assert if the extension is not found.", "module": "AnimGraph", "code": "template static ExtensionType * GetExtension ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint )", "variables": []} {"className": "UAnimBlueprintExtension::GetExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get all subsystems currently present on an anim blueprint", "module": "AnimGraph", "code": "static [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) * > GetExtensions ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint )", "variables": []} {"className": "UAnimBlueprintExtension::GetExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get an already-requested an anim blueprint extension for an anim blueprint.", "module": "AnimGraph", "code": "static [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) * GetExtension ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) > InExtensionType )", "variables": []} {"className": "UAnimBlueprintExtension::GetInstanceData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the defaults that will be held on the instance", "module": "AnimGraph", "code": "template InstanceDataType & GetInstanceData()", "variables": []} {"className": "UAnimBlueprintExtension::GetInstanceDataType", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the structure that will be added to any BP-derivedUAnimInstance", "module": "AnimGraph", "code": "const [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetInstanceDataType() const", "variables": []} {"className": "UAnimBlueprintExtension::GetInstanceDataProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Get the property of the instance data", "module": "AnimGraph", "code": "const [FStructProperty](API\\Runtime\\CoreUObject\\UObject\\FStructProperty) * GetInstanceDataProperty() const", "variables": []} {"className": "UAnimBlueprintExtension::RefreshExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Refresh all extensions according to nodes present in an anim BP", "module": "AnimGraph", "code": "static void RefreshExtensions ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint )", "variables": []} {"className": "UAnimBlueprintExtension::RequestExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Request an anim blueprint extension for an anim blueprint. It is illegal to perform this operation once compilation has commenced, use GetExtension instead.", "module": "AnimGraph", "code": "template static ExtensionType * RequestExtension ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint )", "variables": []} {"className": "UAnimBlueprintExtension::RequestExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Request an anim blueprint extension for an anim blueprint. It is illegal to perform this operation once compilation has commenced, use GetExtension instead.", "module": "AnimGraph", "code": "static [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) * RequestExtension ( [UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * InAnimBlueprint, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) > InExtensionType )", "variables": []} {"className": "UAnimBlueprintExtension::RequestExtensionsForNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Request all extensions that a node needs", "module": "AnimGraph", "code": "static void RequestExtensionsForNode ( [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * InAnimGraphNode )", "variables": []} {"className": "UAnimBlueprintExtension", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension.h", "description": "Extension that allows per-system data to be held on the anim blueprint, and per-system logic to be executed during compilation", "module": "AnimGraph", "code": "class UAnimBlueprintExtension : public [UBlueprintExtension](API\\Runtime\\Engine\\Blueprint\\UBlueprintExtension)", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::AddCopy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Add a copy to the property access library we are compiling\nan integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex", "module": "AnimGraph", "code": "[FPropertyAccessHandle](API\\Editor\\UnrealEd\\FPropertyAccessHandle) AddCopy ( [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [FString](API\\Runtime\\Core\\Containers\\FString) > InSourcePath, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [FString](API\\Runtime\\Core\\Containers\\FString) > InDestPath, const [FName](API\\Runtime\\Core\\UObject\\FName) & InContextId, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InObject )", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::AddCopy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Deprecated* Please use AddCopy with a context ID", "module": "AnimGraph", "code": "int32 AddCopy ( [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [FString](API\\Runtime\\Core\\Containers\\FString) > InSourcePath, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [FString](API\\Runtime\\Core\\Containers\\FString) > InDestPath, EPropertyAccessBatchType InBatchType, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InObject )", "variables": []} {"className": "ContextId_Automatic", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Try to determine the context in which this property access can safely be performed.", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) ContextId_Automatic;", "variables": []} {"className": "ContextId_Batched_WorkerThreadPreEventGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Executed batched on the game thread before the event graph is run.", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) ContextId_Batched_WorkerThreadPreEventGraph;", "variables": []} {"className": "ContextId_Batched_WorkerThreadPostEventGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Executed batched on the game thread after the event graph is run.", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) ContextId_Batched_WorkerThreadPostEventGraph;", "variables": []} {"className": "ContextId_Batched_GameThreadPreEventGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Executed batched on the game thread before the event graph is run.", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) ContextId_Batched_GameThreadPreEventGraph;", "variables": []} {"className": "ContextId_Batched_GameThreadPostEventGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Executed batched on the game thread after the event graph is run.", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) ContextId_Batched_GameThreadPostEventGraph;", "variables": []} {"className": "ContextId_UnBatched_ThreadSafe", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Can safely be executed on worker threads.", "module": "AnimGraph", "code": "static const [FName](API\\Runtime\\Core\\UObject\\FName) ContextId_UnBatched_ThreadSafe;", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::ContextRequiresCachedVariable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Whether a context name requires an auto-generated variable to be cached for an access.", "module": "AnimGraph", "code": "static bool ContextRequiresCachedVariable ( [FName](API\\Runtime\\Core\\UObject\\FName) InName )", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::ExpandPropertyAccess", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Expands a property access path to a pure chain of BP nodes.", "module": "AnimGraph", "code": "void ExpandPropertyAccess ( [FKismetCompilerContext](API\\Editor\\KismetCompiler\\FKismetCompilerContext) & InCompilerContext, [TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [FString](API\\Runtime\\Core\\Containers\\FString) > InSourcePath, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * InParentGraph, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InTargetPin ) const", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::GetCompiledHandleContextDesc", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Maps a compiled handle back to a human-readable context description.", "module": "AnimGraph", "code": "static [FText](API\\Runtime\\Core\\Internationalization\\FText) GetCompiledHandleContextDesc ( [FCompiledPropertyAccessHandle](API\\Editor\\UnrealEd\\FCompiledPropertyAccessHandle) InHandle )", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::GetCompiledHandle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Maps the initial copy handle to a true handle, post compilation.", "module": "AnimGraph", "code": "[FCompiledPropertyAccessHandle](API\\Editor\\UnrealEd\\FCompiledPropertyAccessHandle) GetCompiledHandle ( [FPropertyAccessHandle](API\\Editor\\UnrealEd\\FPropertyAccessHandle) InHandle ) const", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::GetCompiledHandleContext", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Maps a compiled handle back to a human-readable context.", "module": "AnimGraph", "code": "static [FText](API\\Runtime\\Core\\Internationalization\\FText) GetCompiledHandleContext ( [FCompiledPropertyAccessHandle](API\\Editor\\UnrealEd\\FCompiledPropertyAccessHandle) InHandle )", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::MapCopyIndex", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Deprecated* Please use GetCompiledHandle", "module": "AnimGraph", "code": "int32 MapCopyIndex ( int32 InIndex ) const", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::OnPostLibraryCompiled", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Delegate called when the library is compiled (whether successfully or not)", "module": "AnimGraph", "code": "FOnPostLibraryCompiled & OnPostLibraryCompiled()", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess::OnPreLibraryCompiled", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "Delegate called when the library is compiled (whether successfully or not)", "module": "AnimGraph", "code": "FSimpleMulticastDelegate & OnPreLibraryCompiled()", "variables": []} {"className": "UAnimBlueprintExtension_PropertyAccess", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintExtension_PropertyAccess.h", "description": "", "module": "AnimGraph", "code": "class UAnimBlueprintExtension_PropertyAccess : public [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension)", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::DoPostCompileValidation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "virtual void DoPostCompileValidation ( [FAnimBPCompileValidationParams](API\\Editor\\AnimGraph\\FAnimBPCompileValidationParams) & InParams ) const", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::FPCV_GatherParams::FPCV_GatherParams", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "Deprecated* Please use the constructor that takes anFNamefor the sync group", "module": "AnimGraph", "code": "FPCV_GatherParams &40; bool InbFilterBySyncGroup, int32 InSyncGroupIndex, bool InbFilterByLoopingCondition, bool InbLoopingCondition &41;", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::FPCV_GatherParams::FPCV_GatherParams", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "FPCV_GatherParams &40; bool InbFilterBySyncGroup, FName InSyncGroupName, bool InbFilterByLoopingCondition, bool InbLoopingCondition &41;", "variables": []} {"className": "FPCV_GatherParams", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "struct FPCV_GatherParams", "variables": [{"type": "bool", "name": "bFilterByLoopingCondition", "description": ""}, {"type": "bool", "name": "bFilterBySyncGroup", "description": ""}, {"type": "bool", "name": "bLoopingCondition", "description": ""}, {"type": "FName", "name": "SyncGroupName", "description": ""}]} {"className": "UAnimBlueprintPostCompileValidation::FPCV_PropertyAndValue::FPCV_PropertyAndValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "FPCV_PropertyAndValue &40; const FProperty &42; InProperty, const void &42; InValue &41;", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::FPCV_ReferencedAnimSequence::FPCV_ReferencedAnimSequence", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "FPCV_ReferencedAnimSequence &40; const UAnimSequence &42; InAnimSequence, const UObject &42; InReferencer &41;", "variables": []} {"className": "FPCV_PropertyAndValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "struct FPCV_PropertyAndValue", "variables": [{"type": "constFProperty...", "name": "Property", "description": ""}, {"type": "const void *...", "name": "Value", "description": ""}]} {"className": "FPCV_ReferencedAnimSequence", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "struct FPCV_ReferencedAnimSequence", "variables": [{"type": "constUAnimSequ...", "name": "AnimSequence", "description": ""}, {"type": "constUObject&...", "name": "Referencer", "description": ""}]} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherAllReferencedAnimSequences", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherAllReferencedAnimSequences ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FPCV_ReferencedAnimSequence](API\\Editor\\AnimGraph\\UAnimBlueprintPostCompileValidat-\\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\\Editor\\AnimGraph\\FAnimBPCompileValidationParams) & PCV_Params )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherAnimSequencesFromGraph ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< const [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * > & OutAnimSequences, [FAnimBPCompileValidationParams](API\\Editor\\AnimGraph\\FAnimBPCompileValidationParams) & PCV_Params, const [FPCV_GatherParams](API\\Editor\\AnimGraph\\UAnimBlueprintPostCompileValidat-\\FPCV_GatherParams) & GatherParams )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromStruct", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherAnimSequencesFromStruct ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FPCV_ReferencedAnimSequence](API\\Editor\\AnimGraph\\UAnimBlueprintPostCompileValidat-\\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\\Editor\\AnimGraph\\FAnimBPCompileValidationParams) & PCV_Params, const [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * InStruct, const void * InData, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FPCV_PropertyAndValue](API\\Editor\\AnimGraph\\UAnimBlueprintPostCompileValidat-\\FPCV_PropertyAndValue) > InPropertyCallChain )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequencesFromProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherAnimSequencesFromProperty ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FPCV_ReferencedAnimSequence](API\\Editor\\AnimGraph\\UAnimBlueprintPostCompileValidat-\\FPCV_ReferencedA-) > & OutRefAnimSequences, [FAnimBPCompileValidationParams](API\\Editor\\AnimGraph\\FAnimBPCompileValidationParams) & PCV_Params, const [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * InProperty, const void * InData, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FPCV_PropertyAndValue](API\\Editor\\AnimGraph\\UAnimBlueprintPostCompileValidat-\\FPCV_PropertyAndValue) > InPropertyCallChain )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequences", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherAnimSequences ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< const [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * > & OutAnimSequences, const [UAnimSequenceBase](API\\Runtime\\Engine\\Animation\\UAnimSequenceBase) *const InAnimSequenceBase )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherAnimSequences", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherAnimSequences ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< const [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * > & OutAnimSequences, const class [UBlendSpace](API\\Runtime\\Engine\\Animation\\UBlendSpace) *const InBlendSpace )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_GatherBlendSpacesFromGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_GatherBlendSpacesFromGraph ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< const class [UBlendSpace](API\\Runtime\\Engine\\Animation\\UBlendSpace) * > & OutBlendSpaces, [FAnimBPCompileValidationParams](API\\Editor\\AnimGraph\\FAnimBPCompileValidationParams) & PCV_Params )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::PCV_PreloadObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "static void PCV_PreloadObject ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *const ReferencedObject )", "variables": []} {"className": "UAnimBlueprintPostCompileValidation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "This class is a base class for performing AnimBlueprint Post Compilation Validation.", "module": "AnimGraph", "code": "class UAnimBlueprintPostCompileValidation : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": []} {"className": "UAnimBlueprintPostCompileValidation::UAnimBlueprintPostCompileValidation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimBlueprintPostCompileValidation.h", "description": "", "module": "AnimGraph", "code": "UAnimBlueprintPostCompileValidation ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphAttributes::FindAttributeDesc", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h", "description": "Get a previously registered attribute desc\nnullptr if no desc is registered with the specified name", "module": "AnimGraph", "code": "const [FAnimGraphAttributeDesc](API\\Editor\\AnimGraph\\FAnimGraphAttributeDesc) * FindAttributeDesc ( [FName](API\\Runtime\\Core\\UObject\\FName) InName ) const", "variables": []} {"className": "UAnimGraphAttributes::ForEachAttribute", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h", "description": "Iterate over all attributes that are registered", "module": "AnimGraph", "code": "void ForEachAttribute ( [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< void(const [FAnimGraphAttributeDesc](API\\Editor\\AnimGraph\\FAnimGraphAttributeDesc) &)> InFunction ) const", "variables": []} {"className": "UAnimGraphAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphAttributes : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": []} {"className": "UAnimGraphAttributes::Register", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphAttributes.h", "description": "Register an anim graph attribute.", "module": "AnimGraph", "code": "void Register ( const [FAnimGraphAttributeDesc](API\\Editor\\AnimGraph\\FAnimGraphAttributeDesc) & InDesc )", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNodeCustomizationInterface", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNodeCustomizationInterface.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNodeCustomizationInterface : public [UInterface](API\\Runtime\\CoreUObject\\UObject\\UInterface)", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetSignature", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).\nA signature struct, discerning this node from others.", "module": "AnimGraph", "code": "virtual [FBlueprintNodeSignature](API\\Editor\\BlueprintGraph\\FBlueprintNodeSignature) GetSignature() const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt::UAnimGraphNode_AimOffsetLookAt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_AimOffsetLookAt ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_AimOffsetLookAt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AimOffsetLookAt.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_AimOffsetLookAt : public [UAnimGraphNode_BlendSpaceBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendSpaceBase)", "variables": [{"type": "FAnimNode_AimOf...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_AnimDynamics::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::BodyDefinitionUINameString", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "[FText](API\\Runtime\\Core\\Internationalization\\FText) BodyDefinitionUINameString ( const uint32 BodyIndex ) const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::DrawAngularLimits", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "void DrawAngularLimits ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, FTransform JointTransform, const [FAnimNode_AnimDynamics](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_AnimDynamics) & NodeToVisualize ) const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::DrawLinearLimits", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "void DrawLinearLimits ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, FTransform ShapeTransform, const [FAnimNode_AnimDynamics](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_AnimDynamics) & NodeToVisualise ) const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "UEdGraphNode_Base.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetOnScreenDebugInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "UAnimGraphNode_SkeletalControlBase.", "module": "AnimGraph", "code": "virtual void GetOnScreenDebugInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FText](API\\Runtime\\Core\\Internationalization\\FText) > & DebugInfo, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * RuntimeAnimNode, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetPreviewDynamicsNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "[FAnimNode_AnimDynamics](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_AnimDynamics) * GetPreviewDynamicsNode() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetSkeleton", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "[USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * GetSkeleton() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::IsPreviewLiveActive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "bool IsPreviewLiveActive() const", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::OnPhysicsBodyDefCustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "UI callbacks for customising the physics bodies array in the details panel.", "module": "AnimGraph", "code": "void OnPhysicsBodyDefCustomizeDetails ( [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [IPropertyHandle](API\\Editor\\PropertyEditor\\IPropertyHandle) > ElementProperty, int32 ElementIndex, [IDetailChildrenBuilder](API\\Editor\\PropertyEditor\\IDetailChildrenBuilder) & ChildrenBuilder, [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailLayout )", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::ResetButtonClicked", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "static [FReply](API\\Runtime\\SlateCore\\Input\\FReply) ResetButtonClicked ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailLayoutBuilder )", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::ResetSim", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "void ResetSim()", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "UObject.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_AnimDynamics::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "UAnimGraphNode_Base.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_AnimDynamics", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_AnimDynamics : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "bool", "name": "bPreviewLive", "description": "Preview the live physics object on the mesh"}, {"type": "bool", "name": "bShowAngularLimits", "description": "Show angular limit ranges in the viewport"}, {"type": "bool", "name": "bShowCollisionSpheres", "description": "If planar limits are enabled and the collision mode isn't CoM, draw sphere collision sizes"}, {"type": "bool", "name": "bShowLinearLimits", "description": "Show linear (prismatic) limits in the viewport"}, {"type": "bool", "name": "bShowPlanarLimit", "description": "Show planar limit info (actual plane, plane normal) in the viewport"}, {"type": "bool", "name": "bShowSphericalLimit", "description": "Show spherical limits in the viewport (preview live only)"}, {"type": "FAnimNode_AnimD...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ApplyAdditive::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ApplyAdditive ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_ApplyAdditive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyAdditive.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ApplyAdditive : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Apply...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ApplyLimits::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "Draw function for supporting visualization.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::DrawAngularLimits", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "", "module": "AnimGraph", "code": "void DrawAngularLimits ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelMeshComp, const [FAnimNode_ApplyLimits](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_ApplyLimits) & NodeToVisualize ) const", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_ApplyLimits::UAnimGraphNode_ApplyLimits", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ApplyLimits ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ApplyLimits", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ApplyLimits : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Apply...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive::UAnimGraphNode_ApplyMeshSpaceAdditive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ApplyMeshSpaceAdditive ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ApplyMeshSpaceAdditive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyMeshSpaceAdditive.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ApplyMeshSpaceAdditive : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Apply...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_AssetPlayerBase::CopySettingsFromAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.", "module": "AnimGraph", "code": "virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::GetMenuActionsHelper", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Helper function to gather menu actions from specific asset types supported by this node.", "module": "AnimGraph", "code": "static void GetMenuActionsHelper ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & InActionRegistrar, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) > InNodeClass, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) >> & InAssetTypes, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) >> & InExcludedAssetTypes, const [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< [FText](API\\Runtime\\Core\\Internationalization\\FText)(const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) &, [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) *)> & InMenuNameFunction, const [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< [FText](API\\Runtime\\Core\\Internationalization\\FText)(const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) &, [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) *)> & InMenuTooltipFunction, const [TFunction](API\\Runtime\\Core\\GenericPlatform\\TFunction)< void([UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) *, bool, const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData))> & InSetupNewNodeFromAssetFunction, const [TFunction](API\\Runtime\\Core\\GenericPlatform\\TFunction)< void([UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) *, bool, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) >)> & InSetupNewNodeFromClassFunction, const [TFunction](API\\Runtime\\Core\\GenericPlatform\\TFunction)< [FText](API\\Runtime\\Core\\Internationalization\\FText)(const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) &)> & InMenuCategoryFunction )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::GetNodeTitleHelper", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Helper functions to build a title for an asset player node.", "module": "AnimGraph", "code": "[FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitleHelper ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) InTitleType, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InAssetPin, const [FText](API\\Runtime\\Core\\Internationalization\\FText) & InAssetDesc, const [TFunction](API\\Runtime\\Core\\GenericPlatform\\TFunction)< [FText](API\\Runtime\\Core\\Internationalization\\FText)([UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *)> InPostFixFunctionRef ) const", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::GetNodeTitleForAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "", "module": "AnimGraph", "code": "[FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitleForAsset ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) InTitleType, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * InAsset, const [FText](API\\Runtime\\Core\\Internationalization\\FText) & InAssetDesc, const [TFunction](API\\Runtime\\Core\\GenericPlatform\\TFunction)< [FText](API\\Runtime\\Core\\Internationalization\\FText)([UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *)> InPostFixFunctionRef ) const", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::IsActionFilteredOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "UK2Nodeinterface", "module": "AnimGraph", "code": "virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\\Editor\\BlueprintGraph\\FBlueprintActionFilter) const & Filter )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "UAnimGraphNode_Baseinterface", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::PinConnectionListChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "UEdGraphNodeinterface", "module": "AnimGraph", "code": "virtual void PinConnectionListChanged ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::PinDefaultValueChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Called when the DefaultValue of one of the pins of this node is changed in the editor", "module": "AnimGraph", "code": "virtual void PinDefaultValueChanged ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::PreloadRequiredAssetsHelper", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Helper function to preload required assets (including those referenced on pins)", "module": "AnimGraph", "code": "void PreloadRequiredAssetsHelper ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * InAsset, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InExposedPin )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "UObjectinterface", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::SetupNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Default setup function that can be used with GetMenuActionsHalper.", "module": "AnimGraph", "code": "static void SetupNewNode ( [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * InNewNode, bool bInIsTemplateNode, const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) InAssetData )", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::ValidateAnimNodeDuringCompilationHelper", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Helper function to validate player nodes.", "module": "AnimGraph", "code": "void ValidateAnimNodeDuringCompilationHelper ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * InAsset, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) > InAssetType, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InExposedPin, [FName](API\\Runtime\\Core\\UObject\\FName) InPropertyName )", "variables": []} {"className": "UAnimGraphNode_Base::AddPinSearchMetaDataInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Adds node pin data to the search metadata, override to collect more data that may be desirable to search for", "module": "AnimGraph", "code": "virtual void AddPinSearchMetaDataInfo ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [TArray](API\\Runtime\\Core\\Containers\\TArray)< struct [FSearchTagDataPair](API\\Editor\\Kismet\\FSearchTagDataPair) > & OutTaggedMetaData ) const", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "Helper / intermediate for asset player graphical nodes", "module": "AnimGraph", "code": "class UAnimGraphNode_AssetPlayerBase : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FString", "name": "UnloadedSkeletonName", "description": "Used for filtering in the Blueprint context menu when the sequence asset this node uses is unloaded"}]} {"className": "UAnimGraphNode_Base::AddSearchMetaDataInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Add's node data to the search metadata, override to collect more data that may be desirable to search for", "module": "AnimGraph", "code": "virtual void AddSearchMetaDataInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< struct [FSearchTagDataPair](API\\Editor\\Kismet\\FSearchTagDataPair) > & OutTaggedMetaData ) const", "variables": []} {"className": "UAnimGraphNode_Base::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimGraphNode_Base::AutowireNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Autowire a newly created node.", "module": "AnimGraph", "code": "virtual void AutowireNewNode ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * FromPin )", "variables": []} {"className": "UAnimGraphNode_Base::BakeDataDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gives each visual node a chance to update the node template before it is inserted in the compiled class.", "module": "AnimGraph", "code": "virtual void BakeDataDuringCompilation ( [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_Base::CanCreateUnderSpecifiedSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Can this node be created under the specified schema.", "module": "AnimGraph", "code": "virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\\Runtime\\Engine\\EdGraph\\UEdGraphSchema) * DesiredSchema ) const", "variables": []} {"className": "UAnimGraphNode_Base::CanJumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)", "module": "AnimGraph", "code": "virtual bool CanJumpToDefinition() const", "variables": []} {"className": "UAnimGraphNode_AssetPlayerBase::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AssetPlayerBase.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_Base::CopyNodeDataToPreviewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called to propagate data from the internal node to the preview in Persona.", "module": "AnimGraph", "code": "virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InPreviewNode )", "variables": []} {"className": "UAnimGraphNode_Base::CopyPinDefaultsToNodeData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called after editing a default value to update internal node from pin defaults. This is needed for forwarding code to propagate values to preview.", "module": "AnimGraph", "code": "virtual void CopyPinDefaultsToNodeData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin )", "variables": []} {"className": "UAnimGraphNode_Base::CopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO.", "module": "AnimGraph", "code": "void CopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_Base::CreateCustomPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Override point to create custom pins", "module": "AnimGraph", "code": "virtual void CreateCustomPins ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > * OldPins )", "variables": []} {"className": "UAnimGraphNode_Base::CreateOutputPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Create any output pins necessary for this node.", "module": "AnimGraph", "code": "virtual void CreateOutputPins()", "variables": []} {"className": "UAnimGraphNode_Base::CreatePinsForPoseLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "This will be called when a pose link is found, and can be called with PoseProperty being either of:", "module": "AnimGraph", "code": "virtual void CreatePinsForPoseLink ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * PoseProperty, int32 ArrayIndex )", "variables": []} {"className": "UAnimGraphNode_Base::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_Base::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_Base::CanPlaceBreakpoints", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Returns whether this node can have breakpoints placed on it in the debugger", "module": "AnimGraph", "code": "virtual bool CanPlaceBreakpoints() const", "variables": []} {"className": "UAnimGraphNode_Base::DestroyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Destroy the specified node", "module": "AnimGraph", "code": "virtual void DestroyNode()", "variables": []} {"className": "UAnimGraphNode_Base::DoesSupportTimeForTransitionGetter", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions", "module": "AnimGraph", "code": "virtual bool DoesSupportTimeForTransitionGetter() const", "variables": []} {"className": "UAnimGraphNode_Base::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Draw function for supporting visualization.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_Base::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Draw function called on nodes that are selected and / or have a pose watch enabled. Default implementation calls the basic draw function for selected nodes and does nothing for pose watched nodes. Nodes that should render something when a pose watch is enabled but they are not selected should override this function.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp, const bool bIsSelected, const bool bIsPoseWatchEnabled ) const", "variables": []} {"className": "UAnimGraphNode_Base::DrawCanvas", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Canvas draw function to draw to viewport.", "module": "AnimGraph", "code": "virtual void DrawCanvas ( [FViewport](API\\Runtime\\Engine\\FViewport) & InViewport, [FSceneView](API\\Runtime\\Engine\\FSceneView) & View, [FCanvas](API\\Runtime\\Engine\\FCanvas) & Canvas, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_Base::ExpandNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Expands a node while compiling, which may add additional nodes or delete this node", "module": "AnimGraph", "code": "virtual void ExpandNode ( class [FKismetCompilerContext](API\\Editor\\KismetCompiler\\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * SourceGraph )", "variables": []} {"className": "FOnGetOptionalPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Delegate used to to access property bindings to modify for the specified node.", "module": "AnimGraph", "code": "typedef TBaseDelegate_TwoParams< void, UAnimGraphNode_Base &42;, TArrayView< FOptionalPinFromProperty > & > FOnGetOptionalPins", "variables": []} {"className": "FOnSetPinVisibility", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Delegate used to set pin visibility.", "module": "AnimGraph", "code": "typedef TBaseDelegate_ThreeParams< void, UAnimGraphNode_Base &42;, bool, int32 > FOnSetPinVisibility", "variables": []} {"className": "UAnimGraphNode_Base::FAnimPropertyBindingWidgetArgs::FAnimPropertyBindingWidgetArgs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "FAnimPropertyBindingWidgetArgs &40; const TArray< UAnimGraphNode_Base &42; > & InNodes, FProperty &42; InPinProperty, FName InPinName, FName InBindingName, int32 InOptionalPinIndex &41;", "variables": []} {"className": "FAnimPropertyBindingWidgetArgs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Arguments used to construct a property binding widget.", "module": "AnimGraph", "code": "struct FAnimPropertyBindingWidgetArgs", "variables": [{"type": "FName", "name": "BindingName", "description": "The name of the property we are binding to."}, {"type": "bool", "name": "bOnGraphNode", "description": "Whether this is for display on a graph node."}, {"type": "bool", "name": "bPropertyIsOnFNode", "description": "Whether the property is on theFAnimNode_Baseof this anim node."}, {"type": "TSharedPtr", "variables": []} {"className": "FNodeAttributeArray", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "typedef [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName), TInlineAllocator< 4 >> FNodeAttributeArray", "variables": []} {"className": "FOnNodeTitleChangedEvent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Event that is broadcast to inform observers that the node title has changed The defaultSAnimationGraphNodeuses this to invalidate cached node title text", "module": "AnimGraph", "code": "class FOnNodeTitleChangedEvent : public TBaseMulticastDelegate_NoParams< void >", "variables": []} {"className": "FPinVisibilityChangedEvent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Event that observers can bind to so that they are notified about changes to pin visibility.", "module": "AnimGraph", "code": "class FPinVisibilityChangedEvent : public TBaseMulticastDelegate_TwoParams< void, bool, int32 >", "variables": []} {"className": "UAnimGraphNode_Base::GetActiveInstanceNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "template NodeType * GetActiveInstanceNode ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * AnimInstanceObject ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_Base::GetAnimBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the animation blueprint to which this node belongs", "module": "AnimGraph", "code": "[UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprint() const", "variables": []} {"className": "UAnimGraphNode_Base::GetAnimationAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "virtual [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) > GetAnimationAssetClass() const", "variables": []} {"className": "UAnimGraphNode_Base::GetBoundFunctionsInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gets editor information for all the bound anim node functions (category metadata string, member variable's name) Used by SAnimGraphNode to display all bound functions of an anim node.", "module": "AnimGraph", "code": "virtual void GetBoundFunctionsInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< TPair< [FName](API\\Runtime\\Core\\UObject\\FName), [FName](API\\Runtime\\Core\\UObject\\FName) >> & InOutBindingsInfo )", "variables": []} {"className": "UAnimGraphNode_Base::GetDebuggedAnimNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the currently-debugged runtime anim node (in the anim BP debugger that this node is currently being edited in)\nnullptr if the node cannot be found", "module": "AnimGraph", "code": "[FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * GetDebuggedAnimNode() const", "variables": []} {"className": "UAnimGraphNode_Base::GetDebuggedAnimNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the currently-debugged runtime anim node of a specified type (in the anim BP debugger that this node is currently being edited in)\nnullptr if the node cannot be found", "module": "AnimGraph", "code": "template TNodeType * GetDebuggedAnimNode() const", "variables": []} {"className": "UAnimGraphNode_Base::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_Base::GetDocumentationLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Returns the link used for external documentation for the graph node", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDocumentationLink() const", "variables": []} {"className": "UAnimGraphNode_Base::GetFNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the runtime anim node that we template.", "module": "AnimGraph", "code": "[FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * GetFNode()", "variables": []} {"className": "UAnimGraphNode_Base::GetFNodeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gets the animation FNode property represented by this ed graph node.", "module": "AnimGraph", "code": "[FStructProperty](API\\Runtime\\CoreUObject\\UObject\\FStructProperty) * GetFNodeProperty() const", "variables": []} {"className": "UAnimGraphNode_Base::GetFNodeType", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gets the animation FNode type represented by this ed graph node.", "module": "AnimGraph", "code": "[UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetFNodeType() const", "variables": []} {"className": "UAnimGraphNode_Base::GetInputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Bydefault return any animation assets we have.", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimGraphNode_Base::GetLinkIDLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "virtual [FPoseLinkMappingRecord](API\\Editor\\AnimGraph\\FPoseLinkMappingRecord) GetLinkIDLocation ( const [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * NodeType, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InputLinkPin )", "variables": []} {"className": "UAnimGraphNode_Base::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_Base::GetNodeAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "This function returns an arbitrary number of attributes that describe this node for analytics events", "module": "AnimGraph", "code": "virtual void GetNodeAttributes ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TKeyValuePair](API\\Runtime\\Core\\Templates\\TKeyValuePair)< [FString](API\\Runtime\\Core\\Containers\\FString), [FString](API\\Runtime\\Core\\Containers\\FString) >> & OutNodeAttributes ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_Base::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_Base::GetObjectBeingDebugged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "the current object being debugged from the blueprint for this node. Can be nullptr.", "module": "AnimGraph", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetObjectBeingDebugged() const", "variables": []} {"className": "UAnimGraphNode_Base::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetOnScreenDebugInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Function to collect strings from nodes to display in the viewport. Use this rather than DrawCanvas when adding general text to the viewport.", "module": "AnimGraph", "code": "virtual void GetOnScreenDebugInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FText](API\\Runtime\\Core\\Internationalization\\FText) > & DebugInfo, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * RuntimeAnimNode, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetPinAssociatedProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the property (and possibly array index) associated with the supplied pin", "module": "AnimGraph", "code": "virtual void GetPinAssociatedProperty ( const [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * NodeType, const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InputPin, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) *& OutProperty, int32 & OutIndex ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetPinBindingInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the pin binding info for the supplied pin\nfalse if the pin cannot be bound", "module": "AnimGraph", "code": "virtual bool GetPinBindingInfo ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName, [FName](API\\Runtime\\Core\\UObject\\FName) & OutBindingName, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) *& OutPinProperty, int32 & OutOptionalPinIndex ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetPinHoverText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Fetch the hover text for a pin when the graph is being edited.", "module": "AnimGraph", "code": "virtual void GetPinHoverText ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) & Pin, [FString](API\\Runtime\\Core\\Containers\\FString) & HoverTextOut ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetPinMetaData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Return the requested metadata for the pin if there is any", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetPinMetaData ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName, [FName](API\\Runtime\\Core\\UObject\\FName) InKey )", "variables": []} {"className": "UAnimGraphNode_Base::GetPinProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the property corresponding to a pin. For array element pins returns the outer array property. Returns null if a property cannot be found.", "module": "AnimGraph", "code": "[FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetPinProperty ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetPinProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the property corresponding to a pin. For array element pins returns the outer array property. Returns null if a property cannot be found.", "module": "AnimGraph", "code": "virtual [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetPinProperty ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetProxyNodeForAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Some anim graph nodes can act as proxies to outer nodes (e.g. sink nodes in nested graphs). Returning that outer node here allows attribute visualization to be forwarded to the inner node from the outer.\nthe proxy for attribute display", "module": "AnimGraph", "code": "virtual const [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * GetProxyNodeForAttributes() const", "variables": []} {"className": "UAnimGraphNode_Base::GetRequiredExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.", "module": "AnimGraph", "code": "virtual void GetRequiredExtensions ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) >> & OutExtensions ) const", "variables": []} {"className": "UAnimGraphNode_Base::GetTag", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Get the tag for this node, if any.", "module": "AnimGraph", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetTag() const", "variables": []} {"className": "UAnimGraphNode_Base::GetTimePropertyName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "virtual const TCHAR * GetTimePropertyName() const", "variables": []} {"className": "UAnimGraphNode_Base::GetTimePropertyStruct", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "virtual [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetTimePropertyStruct() const", "variables": []} {"className": "UAnimGraphNode_Base::HandleAnimReferenceReplacement", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Helper function for ReplaceReferredAnimations.", "module": "AnimGraph", "code": "template void HandleAnimReferenceReplacement ( AssetType *& OriginalAsset, const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_Base::HandleAnimReferenceCollection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Helper function for GetAllAnimationSequencesReferred.", "module": "AnimGraph", "code": "void HandleAnimReferenceCollection ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * AnimAsset, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimationAssets ) const", "variables": []} {"className": "UAnimGraphNode_Base::HandleAnimReferenceReplacement", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Helper function for ReplaceReferredAnimations.", "module": "AnimGraph", "code": "template void HandleAnimReferenceReplacement ( [TObjectPtr](API\\Runtime\\Core\\Delegates\\TObjectPtr)< AssetType > & OriginalAsset, const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_Base::HandleVariableRenamed", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Handle when a variable is renamed in the Blueprint Palette", "module": "AnimGraph", "code": "virtual void HandleVariableRenamed ( [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * InBlueprint, [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * InVariableClass, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * InGraph, const [FName](API\\Runtime\\Core\\UObject\\FName) & InOldVarName, const [FName](API\\Runtime\\Core\\UObject\\FName) & InNewVarName )", "variables": []} {"className": "UAnimGraphNode_Base::HasBinding", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Check whether the specified property is bound via PropertyBindings.", "module": "AnimGraph", "code": "virtual bool HasBinding ( [FName](API\\Runtime\\Core\\UObject\\FName) InPropertyName ) const", "variables": []} {"className": "UAnimGraphNode_Base::InternalPinCreation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Allocates or reallocates pins.", "module": "AnimGraph", "code": "void InternalPinCreation ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > * OldPins )", "variables": []} {"className": "UAnimGraphNode_Base::IsPinBindable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Check whether the named pin is bindable.", "module": "AnimGraph", "code": "virtual bool IsPinBindable ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin ) const", "variables": []} {"className": "UAnimGraphNode_Base::IsPinExposedAndBound", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "UEdGraphNode::FindPin", "module": "AnimGraph", "code": "bool IsPinExposedAndBound ( const [FString](API\\Runtime\\Core\\Containers\\FString) & InPinName, const EEdGraphPinDirection InDirection ) const", "variables": []} {"className": "UAnimGraphNode_Base::IsPinExposedAndLinked", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "UEdGraphNode::FindPin", "module": "AnimGraph", "code": "bool IsPinExposedAndLinked ( const [FString](API\\Runtime\\Core\\Containers\\FString) & InPinName, const EEdGraphPinDirection Direction ) const", "variables": []} {"className": "UAnimGraphNode_Base::IsPinUnlinkedUnboundAndUnset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "UEdGraphNode::FindPin", "module": "AnimGraph", "code": "bool IsPinUnlinkedUnboundAndUnset ( const [FString](API\\Runtime\\Core\\Containers\\FString) & InPinName, const EEdGraphPinDirection InDirection ) const", "variables": []} {"className": "UAnimGraphNode_Base::IsPoseWatchable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Whether or not you can add a pose watch on this node.", "module": "AnimGraph", "code": "virtual bool IsPoseWatchable() const", "variables": []} {"className": "UAnimGraphNode_Base::IsPotentiallyBoundFunction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Check if a specified function reference appears to be valid by inspecting only the validity of the name and guid.", "module": "AnimGraph", "code": "static bool IsPotentiallyBoundFunction ( const [FMemberReference](API\\Runtime\\Engine\\Engine\\FMemberReference) & FunctionReference )", "variables": []} {"className": "UAnimGraphNode_Base::IsSinkNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Is this node a sink that has no pose outputs?", "module": "AnimGraph", "code": "virtual bool IsSinkNode() const", "variables": []} {"className": "UAnimGraphNode_Base::MakePropertyBindingWidget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Make a property binding widget to edit the bindings of the passed-in nodes.", "module": "AnimGraph", "code": "static [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > MakePropertyBindingWidget ( const [FAnimPropertyBindingWidgetArgs](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FAnimPropertyBindingWidgetArgs) & InArgs )", "variables": []} {"className": "UAnimGraphNode_Base::JumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)", "module": "AnimGraph", "code": "virtual void JumpToDefinition() const", "variables": []} {"className": "UAnimGraphNode_Base::NodeCausesStructuralBlueprintChange", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint", "module": "AnimGraph", "code": "virtual bool NodeCausesStructuralBlueprintChange() const", "variables": []} {"className": "UAnimGraphNode_Base::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO", "module": "AnimGraph", "code": "virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_Base::OnNodePropertyChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "[FOnNodePropertyChangedEvent](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FOnNodePropertyChangedEvent) & OnNodePropertyChanged()", "variables": []} {"className": "UAnimGraphNode_Base::OnNodeSelected", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.", "module": "AnimGraph", "code": "virtual void OnNodeSelected ( bool bInIsSelected, class [FEditorModeTools](API\\Editor\\UnrealEd\\FEditorModeTools) & InModeTools, struct [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "UAnimGraphNode_Base::OnNodeTitleChangedEvent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "[FOnNodeTitleChangedEvent](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FOnNodeTitleChangedEvent) & OnNodeTitleChangedEvent()", "variables": []} {"className": "UAnimGraphNode_Base::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_Base::OnPinVisibilityChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "[FPinVisibilityChangedEvent](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FPinVisibilityChangedEvent) & OnPinVisibilityChanged()", "variables": []} {"className": "UAnimGraphNode_Base::OnPoseWatchChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Pose Watch change notification callback. Should be called every time a pose watch on this node is created or destroyed.", "module": "AnimGraph", "code": "virtual void OnPoseWatchChanged ( const bool IsPoseWatchEnabled, [TObjectPtr](API\\Runtime\\Core\\Delegates\\TObjectPtr)< class [UPoseWatch](API\\Runtime\\Engine\\Engine\\UPoseWatch) > InPoseWatch, [FEditorModeTools](API\\Editor\\UnrealEd\\FEditorModeTools) & InModeTools, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "UAnimGraphNode_Base::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_Base::OverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called to override the assets held on a runtime anim node. Implements per-node logic for child anim blueprints.", "module": "AnimGraph", "code": "void OverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_Base::PinConnectionListChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called when the connection list of one of the pins of this node is changed in the editor", "module": "AnimGraph", "code": "virtual void PinConnectionListChanged ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_Base::PinDefaultValueChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called when the DefaultValue of one of the pins of this node is changed in the editor", "module": "AnimGraph", "code": "virtual void PinDefaultValueChanged ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_Base::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_Base::PostEditRefreshDebuggedComponent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Refreshes the debugged component post-edit. This is required to see changes as the component may be either an editor-only component that is not ticking, or in a paused PIE world", "module": "AnimGraph", "code": "void PostEditRefreshDebuggedComponent()", "variables": []} {"className": "UAnimGraphNode_Base::PostEditUndo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Called after applying a transaction to the object. Default implementation simply calls PostEditChange.", "module": "AnimGraph", "code": "virtual void PostEditUndo()", "variables": []} {"className": "UAnimGraphNode_Base::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimGraphNode_Base::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_Base::PostProcessPinName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Give the node a chance to change the display name of a pin.", "module": "AnimGraph", "code": "virtual void PostProcessPinName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FString](API\\Runtime\\Core\\Containers\\FString) & DisplayName ) const", "variables": []} {"className": "UAnimGraphNode_Base::ProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Process this node's data during compilation.", "module": "AnimGraph", "code": "void ProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_Base::PreEditChange", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "This is called when a property is about to be modified externally", "module": "AnimGraph", "code": "virtual void PreEditChange ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * PropertyAboutToChange )", "variables": []} {"className": "UAnimGraphNode_Base::ReallocatePinsDuringReconstruction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)", "module": "AnimGraph", "code": "virtual void ReallocatePinsDuringReconstruction ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > & OldPins )", "variables": []} {"className": "UAnimGraphNode_Base::RecalculateBindingType", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Helper function used to refresh the type of a binding.", "module": "AnimGraph", "code": "void RecalculateBindingType ( [FAnimGraphNodePropertyBinding](API\\Editor\\AnimGraph\\FAnimGraphNodePropertyBinding) & InBinding )", "variables": []} {"className": "UAnimGraphNode_Base::ReconstructNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Refresh the connectors on a node, preserving as many connections as it can.", "module": "AnimGraph", "code": "virtual void ReconstructNode()", "variables": []} {"className": "UAnimGraphNode_Base::ReferencesFunction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Return whether this node references the specified function, identified by a name and guid pair", "module": "AnimGraph", "code": "virtual bool ReferencesFunction ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InFunctionName, const [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * InScope ) const", "variables": []} {"className": "UAnimGraphNode_Base::ReferencesVariable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Return whether this node references the specified variable, give the supplied scope. Used when variable types are changed.", "module": "AnimGraph", "code": "virtual bool ReferencesVariable ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InVarName, const [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * InScope ) const", "variables": []} {"className": "UAnimGraphNode_Base::ReplaceReferences", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Replace any member references of source with replacement", "module": "AnimGraph", "code": "virtual void ReplaceReferences ( [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * InBlueprint, [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) * InReplacementBlueprint, const [FMemberReference](API\\Runtime\\Engine\\Engine\\FMemberReference) & InSource, const [FMemberReference](API\\Runtime\\Engine\\Engine\\FMemberReference) & InReplacement )", "variables": []} {"className": "UAnimGraphNode_Base::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_Base::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_Base::SetPinVisibility", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Sets the visibility of the specified pin, reconstructs the node if it changes.", "module": "AnimGraph", "code": "void SetPinVisibility ( bool bInVisible, int32 InOptionalPinIndex )", "variables": []} {"className": "UAnimGraphNode_Base::SetTag", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Set the tag for this node.", "module": "AnimGraph", "code": "void SetTag ( [FName](API\\Runtime\\Core\\UObject\\FName) InTag )", "variables": []} {"className": "UAnimGraphNode_Base::SetTagInternal", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Set the tag for this node but without regenerating any BP data for tagging.", "module": "AnimGraph", "code": "void SetTagInternal ( [FName](API\\Runtime\\Core\\UObject\\FName) InTag )", "variables": []} {"className": "UAnimGraphNode_Base::ShouldCreateStructEvalHandlers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Whether this node should create BP evaluation handlers as part of compilation.", "module": "AnimGraph", "code": "virtual bool ShouldCreateStructEvalHandlers() const", "variables": []} {"className": "UAnimGraphNode_Base::ShouldShowAttributesOnPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "wether to show graph attribute icons on pins for this node.", "module": "AnimGraph", "code": "virtual bool ShouldShowAttributesOnPins() const", "variables": []} {"className": "UAnimGraphNode_Base::ShouldShowNodeProperties", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Return whether the node's properties display in the blueprint details panel", "module": "AnimGraph", "code": "virtual bool ShouldShowNodeProperties() const", "variables": []} {"className": "UAnimGraphNode_Base::ShowPaletteIconOnNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Should we show the Palette Icon for this node on the node title", "module": "AnimGraph", "code": "virtual bool ShowPaletteIconOnNode() const", "variables": []} {"className": "UAnimGraphNode_Base::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_Base::UsingCopyPoseFromMesh", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations.", "module": "AnimGraph", "code": "virtual bool UsingCopyPoseFromMesh() const", "variables": []} {"className": "UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_Base::ValidateAnimNodePostCompile", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodePostCompile ( [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog, [UAnimBlueprintGeneratedClass](API\\Runtime\\Engine\\Animation\\UAnimBlueprintGeneratedClass) * CompiledClass, int32 CompiledNodeIndex )", "variables": []} {"className": "UAnimGraphNode_Base::ValidateFunctionRef", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Helper function used to validate anim node function references", "module": "AnimGraph", "code": "void ValidateFunctionRef ( [FName](API\\Runtime\\Core\\UObject\\FName) InPropertyName, const [FMemberReference](API\\Runtime\\Engine\\Engine\\FMemberReference) & InRef, const [FText](API\\Runtime\\Core\\Internationalization\\FText) & InFunctionName, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_Base::UAnimGraphNode_Base", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_Base ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendBoneByChannel::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendBoneByChannel.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_Base", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h", "description": "Any concrete implementations will be paired with a runtime graph node derived fromFAnimNode_Base", "module": "AnimGraph", "code": "class UAnimGraphNode_Base : public [UK2Node](API\\Editor\\BlueprintGraph\\UK2Node)", "variables": [{"type": "TSet", "name": "AlwaysDynamicProperties", "description": "Properties marked as always dynamic, so they can be set externally"}, {"type": "FMemberReferenc...", "name": "BecomeRelevantFunction", "description": "Function called when the node becomes relevant, meaning it goes from having no weight to any weight."}, {"type": "EBlueprintUsage", "name": "BlueprintUsage", "description": ""}, {"type": "FMemberReferenc...", "name": "InitialUpdateFunction", "description": "Function called before the node is updated for the first time."}, {"type": "FOnNodeTitleCha...", "name": "NodeTitleChangedEvent", "description": ""}, {"type": "TArray", "name": "OldShownPins", "description": "Old shown pins. Needs to be a member variable to track pin visibility changes between Pre and PostEditChange."}, {"type": "FPinVisibilityC...", "name": "PinVisibilityChangedEvent", "description": ""}, {"type": "TMapbinding info"}, {"type": "FOnNodeProperty...", "name": "PropertyChangeEvent", "description": ""}, {"type": "TArray & OldPins )", "variables": []} {"className": "UAnimGraphNode_BlendListBase::RemovePinsFromOldPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h", "description": "Removes removed pins and adjusts array indices of remained pins", "module": "AnimGraph", "code": "void RemovePinsFromOldPins ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > & OldPins, int32 RemovedArrayIndex )", "variables": []} {"className": "UAnimGraphNode_BlendListBase::UAnimGraphNode_BlendListBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendListBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendListBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendListBase : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "int32", "name": "RemovedPinArrayIndex", "description": ""}]} {"className": "UAnimGraphNode_BlendListByBool::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByBool::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByBool::UAnimGraphNode_BlendListByBool", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendListByBool ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendListByBool::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_BlendListByBool", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByBool.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendListByBool : public [UAnimGraphNode_BlendListBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendListBase)", "variables": [{"type": "FAnimNode_Blend...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_BlendListByEnum::BakeDataDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Gives each visual node a chance to update the node template before it is inserted in the compiled class.", "module": "AnimGraph", "code": "virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::ExposeEnumElementAsPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Exposes a pin corresponding to the specified element name.", "module": "AnimGraph", "code": "void ExposeEnumElementAsPin ( [FName](API\\Runtime\\Core\\UObject\\FName) EnumElementName )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetEnum", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "", "module": "AnimGraph", "code": "virtual [UEnum](API\\Runtime\\CoreUObject\\UObject\\UEnum) * GetEnum() const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetPinInformation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless.", "module": "AnimGraph", "code": "static void GetPinInformation ( const [FString](API\\Runtime\\Core\\Containers\\FString) & InPinName, int32 & Out_PinIndex, bool & Out_bIsPosePin, bool & Out_bIsTimePin )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::ReloadEnum", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "", "module": "AnimGraph", "code": "virtual void ReloadEnum ( class [UEnum](API\\Runtime\\CoreUObject\\UObject\\UEnum) * InEnum )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::RemovePinFromBlendList", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "", "module": "AnimGraph", "code": "virtual void RemovePinFromBlendList ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::ShouldBeReconstructedAfterEnumChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "", "module": "AnimGraph", "code": "virtual bool ShouldBeReconstructedAfterEnumChanged() const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::UAnimGraphNode_BlendListByEnum", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendListByEnum ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendListByEnum : public [UAnimGraphNode_BlendListBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendListBase), public [INodeDependingOnEnumInterface](API\\Editor\\BlueprintGraph\\INodeDependingOnEnumInterface)", "variables": [{"type": "TObjectPtr", "name": "VisibleEnumEntries", "description": ""}]} {"className": "UAnimGraphNode_BlendListByInt::AddPinToBlendList", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "Adds a new pose pin.", "module": "AnimGraph", "code": "virtual void AddPinToBlendList()", "variables": []} {"className": "UAnimGraphNode_BlendListByInt::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByEnum::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_BlendListByInt::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_BlendListByInt::RemovePinFromBlendList", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "", "module": "AnimGraph", "code": "virtual void RemovePinFromBlendList ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_BlendListByInt::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_BlendListByInt::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_BlendListByInt::UAnimGraphNode_BlendListByInt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendListByInt ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendListByInt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendListByInt : public [UAnimGraphNode_BlendListBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendListBase)", "variables": [{"type": "FAnimNode_Blend...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_BlendSpaceBase::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::GetAnimationAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "", "module": "AnimGraph", "code": "virtual [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) > GetAnimationAssetClass() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::GetBlendSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "", "module": "AnimGraph", "code": "[UBlendSpace](API\\Runtime\\Engine\\Animation\\UBlendSpace) * GetBlendSpace() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::GetIconAndTint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Icon to use in menu or on node", "module": "AnimGraph", "code": "virtual [FSlateIcon](API\\Runtime\\SlateCore\\Textures\\FSlateIcon) GetIconAndTint ( [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) & OutColor ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::IsAimOffsetBlendSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Util to determine is an asset class is an aim offset", "module": "AnimGraph", "code": "static bool IsAimOffsetBlendSpace ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * BlendSpaceClass )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::PostProcessPinName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Give the node a chance to change the display name of a pin.", "module": "AnimGraph", "code": "virtual void PostProcessPinName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FString](API\\Runtime\\Core\\Containers\\FString) & DisplayName ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase::UAnimGraphNode_BlendSpaceBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendSpaceBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendSpaceBase : public [UAnimGraphNode_AssetPlayerBase](API\\Editor\\AnimGraph\\UAnimGraphNode_AssetPlayerBase)", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::BakeDataDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Gives each visual node a chance to update the node template before it is inserted in the compiled class.", "module": "AnimGraph", "code": "virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::CopySettingsFromAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.", "module": "AnimGraph", "code": "virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::DoesSupportTimeForTransitionGetter", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Interface to support transition getter.", "module": "AnimGraph", "code": "virtual bool DoesSupportTimeForTransitionGetter() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual const TCHAR * GetTimePropertyName() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::GetTimePropertyStruct", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetTimePropertyStruct() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator::UAnimGraphNode_BlendSpaceEvaluator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendSpaceEvaluator ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::AddGraphInternal", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Helper function for AddGraph/ReplaceGraph - builds the new graph but doesn't add it to Graphs array.", "module": "AnimGraph", "code": "[UAnimationBlendSpaceSampleGraph](API\\Editor\\AnimGraph\\UAnimationBlendSpaceSampleGraph) * AddGraphInternal ( [FName](API\\Runtime\\Core\\UObject\\FName) InSampleName, [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * InSequence )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceEvaluator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceEvaluator.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendSpaceEvaluator : public [UAnimGraphNode_BlendSpaceBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendSpaceBase)", "variables": [{"type": "FAnimNode_Blend...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_BlendSpaceGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendSpaceGraph : public [UAnimGraphNode_BlendSpaceGraphBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendSpaceGraphBa-)", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::AddGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Adds a new graph to the internal array.", "module": "AnimGraph", "code": "[UAnimationBlendSpaceSampleGraph](API\\Editor\\AnimGraph\\UAnimationBlendSpaceSampleGraph) * AddGraph ( [FName](API\\Runtime\\Core\\UObject\\FName) InSampleName, [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * InSequence )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::DestroyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Destroy the specified node", "module": "AnimGraph", "code": "virtual void DestroyNode()", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::ExpandGraphAndProcessNodes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Helper function for compilation.", "module": "AnimGraph", "code": "[UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * ExpandGraphAndProcessNodes ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * SourceGraph, [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base) * SourceRootNode, [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Access the 'dummy' blendspace graph.", "module": "AnimGraph", "code": "[UBlendSpaceGraph](API\\Editor\\AnimGraph\\UBlendSpaceGraph) * GetBlendSpaceGraph() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceGraphName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Get the name of the blendspace graph.", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetBlendSpaceGraphName() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetGraphs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Access the graphs for each sample.", "module": "AnimGraph", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) *const > GetGraphs() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetBlendSpaceName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Get the name of the blendspace.", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetBlendSpaceName() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetIconAndTint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Icon to use in menu or on node", "module": "AnimGraph", "code": "virtual [FSlateIcon](API\\Runtime\\SlateCore\\Textures\\FSlateIcon) GetIconAndTint ( [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) & OutColor ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Bydefault return any animation assets we have.", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetInputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetRequiredExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.", "module": "AnimGraph", "code": "virtual void GetRequiredExtensions ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) >> & OutExtensions ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetSampleIndex", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Returns the sample index associated with the graph, or -1 if not found", "module": "AnimGraph", "code": "int32 GetSampleIndex ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * Graph ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetSubGraphs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).", "module": "AnimGraph", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > GetSubGraphs() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::GetSyncGroupName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "the sync group name assigned to this node", "module": "AnimGraph", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetSyncGroupName() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::JumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)", "module": "AnimGraph", "code": "virtual void JumpToDefinition() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::MakeNameValidator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Create a name validator for this node", "module": "AnimGraph", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [INameValidatorInterface](API\\Editor\\UnrealEd\\Kismet2\\INameValidatorInterface) > MakeNameValidator() const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO", "module": "AnimGraph", "code": "virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::OnRenameNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Called when this node is being renamed after a successful name validation", "module": "AnimGraph", "code": "virtual void OnRenameNode ( const [FString](API\\Runtime\\Core\\Containers\\FString) & NewName )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::IsActionFilteredOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Determine if the node of this type should be filtered in the actions menu", "module": "AnimGraph", "code": "virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\\Editor\\BlueprintGraph\\FBlueprintActionFilter) const & Filter )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::PostProcessPinName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Give the node a chance to change the display name of a pin.", "module": "AnimGraph", "code": "virtual void PostProcessPinName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FString](API\\Runtime\\Core\\Containers\\FString) & DisplayName ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::RemoveGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Removes the graph at the specified index.", "module": "AnimGraph", "code": "void RemoveGraph ( int32 InSampleIndex )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::ReplaceGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Replaces the graph at the specified index.", "module": "AnimGraph", "code": "void ReplaceGraph ( int32 InSampleIndex, [UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * InSequence )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::SetSyncGroupName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Set the sync group name assigned to this node.", "module": "AnimGraph", "code": "void SetSyncGroupName ( [FName](API\\Runtime\\Core\\UObject\\FName) InName )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::SetupFromAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Setup this node from the specified asset.", "module": "AnimGraph", "code": "void SetupFromAsset ( const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) & InAssetData, bool bInIsTemplateNode )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::SetupFromClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "Setup this node from the specified class.", "module": "AnimGraph", "code": "void SetupFromClass ( [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UBlendSpace](API\\Runtime\\Engine\\Animation\\UBlendSpace) > InBlendSpaceClass, bool bInIsTemplateNode )", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase::UAnimGraphNode_BlendSpaceGraphBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendSpaceGraphBase()", "variables": []} {"className": "UAnimGraphNode_BlendSpaceGraphBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendSpaceGraphBase : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "TObjectPtr & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetTimePropertyName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual const TCHAR * GetTimePropertyName() const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetSignature", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).\nA signature struct, discerning this node from others.", "module": "AnimGraph", "code": "virtual [FBlueprintNodeSignature](API\\Editor\\BlueprintGraph\\FBlueprintNodeSignature) GetSignature() const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::GetTimePropertyStruct", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetTimePropertyStruct() const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::UAnimGraphNode_BlendSpacePlayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BlendSpacePlayer ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_BlendSpacePlayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpacePlayer.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendSpacePlayer : public [UAnimGraphNode_BlendSpaceBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendSpaceBase)", "variables": [{"type": "FAnimNode_Blend...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_BlendSpaceSampleResult", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceSampleResult.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_BlendSpaceSampleResult : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::AddRangePropertyRow", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "static void AddRangePropertyRow ( const [FText](API\\Runtime\\Core\\Internationalization\\FText) & Name, const [FText](API\\Runtime\\Core\\Internationalization\\FText) & Tooltip, [IDetailCategoryBuilder](API\\Editor\\PropertyEditor\\IDetailCategoryBuilder) & Category, [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [IPropertyHandle](API\\Editor\\PropertyEditor\\IPropertyHandle) > PropertyHandle, const [FName](API\\Runtime\\Core\\UObject\\FName) MinPropertyName, const [FName](API\\Runtime\\Core\\UObject\\FName) MaxPropertyName, [TAttribute](API\\Runtime\\Core\\Misc\\TAttribute)< [EVisibility](API\\Runtime\\SlateCore\\Layout\\EVisibility) > VisibilityAttribute )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::AddTripletPropertyRow", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "static void AddTripletPropertyRow ( const [FText](API\\Runtime\\Core\\Internationalization\\FText) & Name, const [FText](API\\Runtime\\Core\\Internationalization\\FText) & Tooltip, [IDetailCategoryBuilder](API\\Editor\\PropertyEditor\\IDetailCategoryBuilder) & Category, [TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [IPropertyHandle](API\\Editor\\PropertyEditor\\IPropertyHandle) > PropertyHandle, const [FName](API\\Runtime\\Core\\UObject\\FName) XPropertyName, const [FName](API\\Runtime\\Core\\UObject\\FName) YPropertyName, const [FName](API\\Runtime\\Core\\UObject\\FName) ZPropertyName, [TAttribute](API\\Runtime\\Core\\Misc\\TAttribute)< [EVisibility](API\\Runtime\\SlateCore\\Layout\\EVisibility) > VisibilityAttribute )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::AreNonCurveMappingValuesVisible", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Should non-curve mapping values be shown (multiplier, range)?", "module": "AnimGraph", "code": "static [EVisibility](API\\Runtime\\SlateCore\\Layout\\EVisibility) AreNonCurveMappingValuesVisible ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailLayoutBuilder )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::AreRemappingValuesVisible", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "static [EVisibility](API\\Runtime\\SlateCore\\Layout\\EVisibility) AreRemappingValuesVisible ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailLayoutBuilder )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::AreTargetBonePropertiesVisible", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Should destination bone or morph target properties be visible.", "module": "AnimGraph", "code": "static [EVisibility](API\\Runtime\\SlateCore\\Layout\\EVisibility) AreTargetBonePropertiesVisible ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailLayoutBuilder )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::AreTargetCurvePropertiesVisible", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "static [EVisibility](API\\Runtime\\SlateCore\\Layout\\EVisibility) AreTargetCurvePropertiesVisible ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailLayoutBuilder )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::ComponentTypeToText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "static [FText](API\\Runtime\\Core\\Internationalization\\FText) ComponentTypeToText ( [EComponentType::Type](API\\Runtime\\Engine\\Animation\\EComponentType__Type) Component )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Draw function for supporting visualization.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)", "module": "AnimGraph", "code": "class UAnimGraphNode_BoneDrivenController : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_BoneD...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_BoneDrivenController::UAnimGraphNode_BoneDrivenController", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_BoneDrivenController ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_BoneDrivenController::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_CCDIK::CopyNodeDataToPreviewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "Called to propagate data from the internal node to the preview in Persona.", "module": "AnimGraph", "code": "virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InPreviewNode )", "variables": []} {"className": "UAnimGraphNode_CCDIK::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_CCDIK::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_CCDIK::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_CCDIK::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_CCDIK::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_CCDIK::UAnimGraphNode_CCDIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_CCDIK ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_CCDIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h", "description": "Editor node for CCDIK IK skeletal controller.", "module": "AnimGraph", "code": "class UAnimGraphNode_CCDIK : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_CCDIK", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ComponentToLocalSpace::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_ComponentToLocalSpace::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "Give the node a chance to change the display name of a pin.", "module": "AnimGraph", "code": "virtual void PostProcessPinName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FString](API\\Runtime\\Core\\Containers\\FString) & DisplayName ) const", "variables": []} {"className": "UAnimGraphNode_ComponentToLocalSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ComponentToLocalSpace : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Conve...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ComponentToLocalSpace.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ComponentToLocalSpace ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_Constraint::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Draw function for supporting visualization.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_Constraint::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_Constraint::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_Constraint::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_Constraint::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_Constraint::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_Constraint::PostProcessPinName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Give the node a chance to change the display name of a pin.", "module": "AnimGraph", "code": "virtual void PostProcessPinName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FString](API\\Runtime\\Core\\Containers\\FString) & DisplayName ) const", "variables": []} {"className": "UAnimGraphNode_Constraint::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_Constraint::UAnimGraphNode_Constraint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_Constraint ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_Constraint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Constraint.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_Constraint : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Const...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_CopyBone::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_CopyBone::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_CopyBone::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_CopyBone::UAnimGraphNode_CopyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_CopyBone ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_CopyBone::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_CopyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBone.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_CopyBone : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_CopyB...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_CopyBoneDelta::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBoneDelta.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_CopyBoneDelta::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBoneDelta.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_CopyBoneDelta::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBoneDelta.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_CopyBoneDelta::UAnimGraphNode_CopyBoneDelta", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBoneDelta.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_CopyBoneDelta ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_CopyBoneDelta::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBoneDelta.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_CopyPoseFromMesh::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_CopyBoneDelta", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyBoneDelta.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_CopyBoneDelta : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_CopyB...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_CopyPoseFromMesh::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_CopyPoseFromMesh::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_CopyPoseFromMesh::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_CopyPoseFromMesh::UsingCopyPoseFromMesh", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "If using CopyPoseFromMesh, the AnimBlueprint Compiler will cache this off for optimizations.", "module": "AnimGraph", "code": "virtual bool UsingCopyPoseFromMesh() const", "variables": []} {"className": "UAnimGraphNode_CopyPoseFromMesh::UAnimGraphNode_CopyPoseFromMesh", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_CopyPoseFromMesh ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_CopyPoseFromMesh", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CopyPoseFromMesh.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_CopyPoseFromMesh : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_CopyP...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_CurveSource::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CurveSource.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_CurveSource::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CurveSource.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_CurveSource::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CurveSource.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_CurveSource::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CurveSource.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_CurveSource", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CurveSource.h", "description": "Supply curves from some external source (e.g. audio)", "module": "AnimGraph", "code": "class UAnimGraphNode_CurveSource : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": []} {"className": "UAnimGraphNode_CustomProperty::AddSourceTargetProperties", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Add Source and Target Properties - CheckFAnimNode_CustomProperty.", "module": "AnimGraph", "code": "void AddSourceTargetProperties ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InSourcePropertyName, const [FName](API\\Runtime\\Core\\UObject\\FName) & InTargetPropertyName )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::CreateClassVariablesFromBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Implement this in a graph node and the anim BP compiler will call this expecting to generate class variables.", "module": "AnimGraph", "code": "virtual void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\\Editor\\AnimGraph\\IAnimBlueprintVariableCreationCo-) & InCreationContext )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::CreateCustomPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Override point to create custom pins", "module": "AnimGraph", "code": "virtual void CreateCustomPins ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > * OldPins )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetCustomPropertyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Internal node accessor", "module": "AnimGraph", "code": "virtual [FAnimNode_CustomProperty](API\\Runtime\\Engine\\Animation\\FAnimNode_CustomProperty) * GetCustomPropertyNode()", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetCustomPropertyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_CustomProperty](API\\Runtime\\Engine\\Animation\\FAnimNode_CustomProperty) * GetCustomPropertyNode() const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetInstancePinProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Gets the property on InOwnerInstanceClass that corresponds to InInputPin.", "module": "AnimGraph", "code": "void GetInstancePinProperty ( const [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InInputPin, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) *& OutProperty )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Bydefault return any animation assets we have.", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetPinBindingInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Get the pin binding info for the supplied pin\nfalse if the pin cannot be bound", "module": "AnimGraph", "code": "virtual bool GetPinBindingInfo ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName, [FName](API\\Runtime\\Core\\UObject\\FName) & OutBindingName, [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) *& OutPinProperty, int32 & OutOptionalPinIndex ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetPinProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Get the property corresponding to a pin. For array element pins returns the outer array property. Returns null if a property cannot be found.", "module": "AnimGraph", "code": "virtual [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetPinProperty ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetPinTargetVariableName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Gets the unique name for the property linked to a given pin.", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetPinTargetVariableName ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetPinTargetVariableName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Gets the unique name for the property linked to a given pin name.", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetPinTargetVariableName ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetPinTargetVariableNameBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Helper function for GetPinTargetVariableName.", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetPinTargetVariableNameBase ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetPropertyTypeText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Gets a property's type asFText(for UI)", "module": "AnimGraph", "code": "[FText](API\\Runtime\\Core\\Internationalization\\FText) GetPropertyTypeText ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * Property )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetTargetSkeletonClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Helper used to get the skeleton class we are targeting.", "module": "AnimGraph", "code": "virtual [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * GetTargetSkeletonClass() const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::GetTargetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Gets Target Class this properties to link.", "module": "AnimGraph", "code": "[UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * GetTargetClass() const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::HasBinding", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Check whether the specified property is bound via PropertyBindings.", "module": "AnimGraph", "code": "virtual bool HasBinding ( [FName](API\\Runtime\\Core\\UObject\\FName) InPropertyName ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::HasExternalDependencies", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).", "module": "AnimGraph", "code": "virtual bool HasExternalDependencies ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< class [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * > * OptionalOutput ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::IsPinBindable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Check whether the named pin is bindable.", "module": "AnimGraph", "code": "virtual bool IsPinBindable ( const [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::IsStructuralProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Check whether the specified property is structural (i.e. should we rebuild the UI if it changes)", "module": "AnimGraph", "code": "virtual bool IsStructuralProperty ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * InProperty ) const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::NeedsToSpecifyValidTargetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Whether this node needs a valid target class up-front.", "module": "AnimGraph", "code": "virtual bool NeedsToSpecifyValidTargetClass() const", "variables": []} {"className": "UAnimGraphNode_CustomProperty::OnInstanceClassChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "User changed the instance class.", "module": "AnimGraph", "code": "void OnInstanceClassChanged ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO", "module": "AnimGraph", "code": "virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::OnStructuralPropertyChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "--UI CALLBACKS -- // User changed the instance class etc.", "module": "AnimGraph", "code": "void OnStructuralPropertyChanged ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::PinConnectionListChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Called when the connection list of one of the pins of this node is changed in the editor", "module": "AnimGraph", "code": "virtual void PinConnectionListChanged ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::PostDuplicate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.", "module": "AnimGraph", "code": "virtual void PostDuplicate ( bool bDuplicateForPIE )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::SetCustomPinVisibility", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Sets the visibility of the specified pin, reconstructs the node if it changes.", "module": "AnimGraph", "code": "void SetCustomPinVisibility ( bool bInVisible, int32 InOptionalPinIndex )", "variables": []} {"className": "UAnimGraphNode_CustomProperty::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_CustomProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_CustomProperty : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base), public [IClassVariableCreator](API\\Editor\\AnimGraph\\IClassVariableCreator)", "variables": [{"type": "TArray GetExternalGraphs() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraph::GetLinkedAnimGraphNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "BeginUAnimGraphNode_LinkedAnimGraphBase.", "module": "AnimGraph", "code": "virtual [FAnimNode_LinkedAnimGraph](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraph::GetLinkedAnimGraphNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_LinkedAnimGraph](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraph::IsActionFilteredOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "Determine if the node of this type should be filtered in the actions menu", "module": "AnimGraph", "code": "virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\\Editor\\BlueprintGraph\\FBlueprintActionFilter) const & Filter )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraph::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "BeginUK2Node.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraph::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "BeginUEdGraphNode.", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_LinkedAnimGraph : public [UAnimGraphNode_LinkedAnimGraphBase](API\\Editor\\AnimGraph\\UAnimGraphNode_LinkedAnimGraphBa-), public [IK2Node_ExternalGraphInterface](API\\Editor\\BlueprintGraph\\IK2Node_ExternalGraphInterface)", "variables": [{"type": "FAnimNode_Linke...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_LinkedAnimGraph::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h", "description": "BeginUObject.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::AllocatePoseLinks", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Called pre-compilation to allocate pose links.", "module": "AnimGraph", "code": "void AllocatePoseLinks()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::CreateOutputPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Create any output pins necessary for this node.", "module": "AnimGraph", "code": "virtual void CreateOutputPins()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GenerateExposedPinsDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Generates widgets for exposing/hiding Pins for this node using the provided detail builder", "module": "AnimGraph", "code": "void GenerateExposedPinsDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetCurrentInstanceBlueprintPath", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Gets path to the currently selected instance class' blueprint.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetCurrentInstanceBlueprintPath() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetDefaultNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetDefaultNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetEventNodeAction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "", "module": "AnimGraph", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [FEdGraphSchemaAction](API\\Runtime\\Engine\\EdGraph\\FEdGraphSchemaAction) > GetEventNodeAction ( const [FText](API\\Runtime\\Core\\Internationalization\\FText) & ActionCategory )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetIconAndTint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Icon to use in menu or on node", "module": "AnimGraph", "code": "virtual [FSlateIcon](API\\Runtime\\SlateCore\\Textures\\FSlateIcon) GetIconAndTint ( [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) & OutColor ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetLinkedAnimGraphNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Node accessor.", "module": "AnimGraph", "code": "virtual [FAnimNode_LinkedAnimGraph](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetLinkedAnimGraphNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_LinkedAnimGraph](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetLinkIDLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "", "module": "AnimGraph", "code": "virtual [FPoseLinkMappingRecord](API\\Editor\\AnimGraph\\FPoseLinkMappingRecord) GetLinkIDLocation ( const [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * NodeType, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * SourcePin )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetRequiredExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.", "module": "AnimGraph", "code": "virtual void GetRequiredExtensions ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) >> & OutExtensions ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::HandleFunctionReferenceChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Handler for when the function reference gets re-resolved on node reconstruction.", "module": "AnimGraph", "code": "virtual void HandleFunctionReferenceChanged ( [FName](API\\Runtime\\Core\\UObject\\FName) InNewName )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::HasInstanceLoop", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Finds out whether there is a loop in the graph formed by linked instances from this node.", "module": "AnimGraph", "code": "bool HasInstanceLoop()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::HasInstanceLoop_Recursive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop. VisitedNodes and NodeStack are required to track the graph links VisitedNodes - Node we have searched the links of, so we don't do it twice NodeStack - The currently considered chain of nodes. If a loop is detected this will contain the chain that causes the loop", "module": "AnimGraph", "code": "static bool HasInstanceLoop_Recursive ( [UAnimGraphNode_LinkedAnimGraphBase](API\\Editor\\AnimGraph\\UAnimGraphNode_LinkedAnimGraphBa-) * CurrNode, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FGuid](API\\Runtime\\Core\\Misc\\FGuid) > & VisitedNodes, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FGuid](API\\Runtime\\Core\\Misc\\FGuid) > & NodeStack )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::IsStructuralProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Check whether the specified property is structural (i.e. should we rebuild the UI if it changes)", "module": "AnimGraph", "code": "virtual bool IsStructuralProperty ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * InProperty ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::IterateFunctionParameters", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Helper func for generating pins.", "module": "AnimGraph", "code": "void IterateFunctionParameters ( [UFunction](API\\Runtime\\CoreUObject\\UObject\\UFunction) * InFunction, [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< void(const [FName](API\\Runtime\\Core\\UObject\\FName) &, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) &)> InFunc ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::NeedsToSpecifyValidTargetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Whether this node needs a valid target class up-front.", "module": "AnimGraph", "code": "virtual bool NeedsToSpecifyValidTargetClass() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO", "module": "AnimGraph", "code": "virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::OnSetInstanceBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Instance blueprint was changed by user.", "module": "AnimGraph", "code": "void OnSetInstanceBlueprint ( const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) & AssetData, [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * InDetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Filter callback for blueprints (only accept matching skeletons/interfaces)", "module": "AnimGraph", "code": "virtual bool OnShouldFilterInstanceBlueprint ( const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) & AssetData ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::ShouldShowAttributesOnPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "wether to show graph attribute icons on pins for this node.", "module": "AnimGraph", "code": "virtual bool ShouldShowAttributesOnPins() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimGraphBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_LinkedAnimGraphBase : public [UAnimGraphNode_CustomProperty](API\\Editor\\AnimGraph\\UAnimGraphNode_CustomProperty), public [IK2Node_EventNodeInterface](API\\Editor\\BlueprintGraph\\IK2Node_EventNodeInterface)", "variables": [{"type": "bool", "name": "bIsInterfaceBlueprint", "description": "Interface flag used for filtering unloaded classes."}, {"type": "bool", "name": "bIsTemplateAnimBlueprint", "description": "Template flag used for filtering unloaded classes."}, {"type": "FMemberReferenc...", "name": "FunctionReference", "description": "Reference to the stub function that this node uses."}, {"type": "FString", "name": "SkeletonName", "description": "Skeleton name used for filtering unloaded classes."}]} {"className": "UAnimGraphNode_LinkedAnimLayer::CreateCustomPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Override point to create custom pins", "module": "AnimGraph", "code": "virtual void CreateCustomPins ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > * OldPins )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetCurrentInstanceBlueprintPath", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Gets path to the currently selected instance class' blueprint.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetCurrentInstanceBlueprintPath() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetCustomPropertyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "BeginUAnimGraphNode_CustomProperty.", "module": "AnimGraph", "code": "virtual [FAnimNode_CustomProperty](API\\Runtime\\Engine\\Animation\\FAnimNode_CustomProperty) * GetCustomPropertyNode()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetCustomPropertyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_CustomProperty](API\\Runtime\\Engine\\Animation\\FAnimNode_CustomProperty) * GetCustomPropertyNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetDefaultNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetDefaultNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetGuidForLayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Helper function to get the interface graph GUID currently in use by the selected layer.", "module": "AnimGraph", "code": "[FGuid](API\\Runtime\\Core\\Misc\\FGuid) GetGuidForLayer() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetIconAndTint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Icon to use in menu or on node", "module": "AnimGraph", "code": "virtual [FSlateIcon](API\\Runtime\\SlateCore\\Textures\\FSlateIcon) GetIconAndTint ( [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) & OutColor ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetInterfaceForLayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Helper function to get the interface currently in use by the selected layer.", "module": "AnimGraph", "code": "[TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UInterface](API\\Runtime\\CoreUObject\\UObject\\UInterface) > GetInterfaceForLayer() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Bydefault return any animation assets we have.", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetLayerName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Gets the name of the layer we refer to.", "module": "AnimGraph", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetLayerName() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetLayerNames", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "--UI CALLBACKS -- // Handlers for layer combo", "module": "AnimGraph", "code": "void GetLayerNames ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [FString](API\\Runtime\\Core\\Containers\\FString) >> & OutStrings, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SToolTip](API\\Runtime\\Slate\\Widgets\\SToolTip) >> & OutToolTips, [TArray](API\\Runtime\\Core\\Containers\\TArray)< bool > & OutRestrictedItems )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetLayerNameString", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetLayerNameString() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetLinkedAnimGraphNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "BeginUAnimGraphNode_LinkedAnimGraphBase.", "module": "AnimGraph", "code": "virtual [FAnimNode_LinkedAnimGraph](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetLinkedAnimGraphNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_LinkedAnimGraph](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimGraph) * GetLinkedAnimGraphNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetLinkTarget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "void GetLinkTarget ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *& OutTargetGraph, [UBlueprint](API\\Runtime\\Engine\\Engine\\UBlueprint) *& OutTargetBlueprint ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetPinProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Get the property corresponding to a pin. For array element pins returns the outer array property. Returns null if a property cannot be found.", "module": "AnimGraph", "code": "virtual [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * GetPinProperty ( [FName](API\\Runtime\\Core\\UObject\\FName) InPinName ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetTargetSkeletonClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Helper used to get the skeleton class we are targeting.", "module": "AnimGraph", "code": "virtual [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * GetTargetSkeletonClass() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetPreviewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Get the preview node, if any, when instanced in an animation blueprint and debugged.", "module": "AnimGraph", "code": "[FAnimNode_LinkedAnimLayer](API\\Runtime\\Engine\\Animation\\FAnimNode_LinkedAnimLayer) * GetPreviewNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::HandleFunctionReferenceChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Handler for when the function reference gets re-resolved on node reconstruction.", "module": "AnimGraph", "code": "virtual void HandleFunctionReferenceChanged ( [FName](API\\Runtime\\Core\\UObject\\FName) InNewName )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::HandleInstanceChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "void HandleInstanceChanged()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::HandleSetObjectBeingDebugged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "void HandleSetObjectBeingDebugged ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * InDebugObj )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::HasAvailableLayers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "bool HasAvailableLayers() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::HasExternalDependencies", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).", "module": "AnimGraph", "code": "virtual bool HasExternalDependencies ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< class [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * > * OptionalOutput ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::HasValidNonSelfLayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "bool HasValidNonSelfLayer() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::IsActionFilteredOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Determine if the node of this type should be filtered in the actions menu", "module": "AnimGraph", "code": "virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\\Editor\\BlueprintGraph\\FBlueprintActionFilter) const & Filter )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::IsStructuralProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Check whether the specified property is structural (i.e. should we rebuild the UI if it changes)", "module": "AnimGraph", "code": "virtual bool IsStructuralProperty ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * InProperty ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::JumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)", "module": "AnimGraph", "code": "virtual void JumpToDefinition() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::OnShouldFilterInstanceBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Filter callback for blueprints (only accept matching skeletons/interfaces)", "module": "AnimGraph", "code": "virtual bool OnShouldFilterInstanceBlueprint ( const [FAssetData](API\\Runtime\\CoreUObject\\AssetRegistry\\FAssetData) & AssetData ) const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::OnLayerChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "void OnLayerChanged ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) * DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::ReconstructNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Refresh the connectors on a node, preserving as many connections as it can.", "module": "AnimGraph", "code": "virtual void ReconstructNode()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::SetLayerName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Sets the name of the layer we refer to.", "module": "AnimGraph", "code": "void SetLayerName ( [FName](API\\Runtime\\Core\\UObject\\FName) InName )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::SetupFromLayerId", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Helper function to setup a newly spawned node.", "module": "AnimGraph", "code": "void SetupFromLayerId ( [FName](API\\Runtime\\Core\\UObject\\FName) InLayerId )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::UpdateGuidForLayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Optionally updates layer GUID if it is invalid.", "module": "AnimGraph", "code": "void UpdateGuidForLayer()", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer::ValidateCircularRefAndNesting", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "Used during compilation to check if the blueprint structure causes any circular references or nested linked layer nodes.", "module": "AnimGraph", "code": "void ValidateCircularRefAndNesting ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * CurrentGraph, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > & AllGraphs, [TArray](API\\Runtime\\Core\\Containers\\TArray)< const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > GraphStack, bool bWithinLinkedLayerGraph, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::CanUserDeleteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Whether or not this node can be deleted by user action", "module": "AnimGraph", "code": "virtual bool CanUserDeleteNode() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::ConformInputPoseName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Conform input pose name according to function", "module": "AnimGraph", "code": "void ConformInputPoseName()", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::CreateClassVariablesFromBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "IClassVariableCreatorinterface", "module": "AnimGraph", "code": "virtual void CreateClassVariablesFromBlueprint ( [IAnimBlueprintVariableCreationContext](API\\Editor\\AnimGraph\\IAnimBlueprintVariableCreationCo-) & InCreationContext )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "UAnimGraphNode_Baseinterface", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::ExpandNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "UK2Nodeinterface", "module": "AnimGraph", "code": "virtual void ExpandNode ( class [FKismetCompilerContext](API\\Editor\\KismetCompiler\\FKismetCompilerContext) & InCompilerContext, [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * InSourceGraph )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "UEdGraphNodeinterface", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_LinkedAnimLayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_LinkedAnimLayer : public [UAnimGraphNode_LinkedAnimGraphBase](API\\Editor\\AnimGraph\\UAnimGraphNode_LinkedAnimGraphBa-)", "variables": [{"type": "FGuid", "name": "InterfaceGuid", "description": "Guid of the named layer graph we refer to"}, {"type": "FAnimNode_Linke...", "name": "Node", "description": ""}, {"type": "FDelegateHandle", "name": "SetObjectBeingDebuggedHandle", "description": "Handle used to hook into object being debugged changing."}]} {"className": "UAnimGraphNode_LinkedInputPose::GetNumInputs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "the number of parameter inputs this node provides. This is either determined via the Inputs array or via the FunctionReference.", "module": "AnimGraph", "code": "int32 GetNumInputs() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::IsCompatibleWithGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Determine if a node of this type can be created for the specified graph.", "module": "AnimGraph", "code": "virtual bool IsCompatibleWithGraph ( [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) const * Graph ) const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::HasExternalDependencies", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).", "module": "AnimGraph", "code": "virtual bool HasExternalDependencies ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * > * OptionalOutput ) const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::IterateFunctionParameters", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Helper function for iterating stub function parameters", "module": "AnimGraph", "code": "void IterateFunctionParameters ( [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< void(const [FName](API\\Runtime\\Core\\UObject\\FName) &, const [FEdGraphPinType](API\\Runtime\\Engine\\EdGraph\\FEdGraphPinType) &)> InFunc ) const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::IsEditable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "whether this node is editable. Non-editable nodes are implemented from function interfaces", "module": "AnimGraph", "code": "bool IsEditable() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::MakeNameWidget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Make a name widget for this linked input pose node", "module": "AnimGraph", "code": "[TSharedRef](API\\Runtime\\Core\\Templates\\TSharedRef)< [SWidget](API\\Runtime\\SlateCore\\Widgets\\SWidget) > MakeNameWidget ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO", "module": "AnimGraph", "code": "virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "UObjectinterface", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::PromoteFromInterfaceOverride", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions", "module": "AnimGraph", "code": "void PromoteFromInterfaceOverride()", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::ReallocatePinsDuringReconstruction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)", "module": "AnimGraph", "code": "virtual void ReallocatePinsDuringReconstruction ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > & OldPins )", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::ShouldShowAttributesOnPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "wether to show graph attribute icons on pins for this node.", "module": "AnimGraph", "code": "virtual bool ShouldShowAttributesOnPins() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::ValidateAgainstFunctionReference", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "Validate pose index against the function reference (used to determine whether we should exist or not)", "module": "AnimGraph", "code": "bool ValidateAgainstFunctionReference() const", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose::UAnimGraphNode_LinkedInputPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_LinkedInputPose()", "variables": []} {"className": "UAnimGraphNode_LinkedInputPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_LinkedInputPose : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base), public [IClassVariableCreator](API\\Editor\\AnimGraph\\IClassVariableCreator)", "variables": [{"type": "FMemberReferenc...", "name": "FunctionReference", "description": "Reference to the stub function we use to build our parameters"}, {"type": "int32", "name": "InputPoseIndex", "description": "The index of the input pose, used alongside FunctionReference to build parameters"}, {"type": "TArray & DebugInfo, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * RuntimeAnimNode, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_LookAt::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_LookAt::UAnimGraphNode_LookAt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_LookAt ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_LookAt::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_LookAt", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_LookAt : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_LookA...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_MakeDynamicAdditive::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_MakeDynamicAdditive ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_MakeDynamicAdditive", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_MakeDynamicAdditive : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_MakeD...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_MeshRefPose::CreateOutputPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "Create any output pins necessary for this node.", "module": "AnimGraph", "code": "virtual void CreateOutputPins()", "variables": []} {"className": "UAnimGraphNode_MeshRefPose::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_MeshRefPose::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_MeshRefPose::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_MeshRefPose::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_MeshRefPose ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_MeshRefPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_MeshRefPose : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_MeshS...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_Mirror::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_Mirror::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_Mirror::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_Mirror::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_Mirror::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_Mirror::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_Mirror::IsActionFilteredOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Determine if the node of this type should be filtered in the actions menu", "module": "AnimGraph", "code": "virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\\Editor\\BlueprintGraph\\FBlueprintActionFilter) const & Filter )", "variables": []} {"className": "UAnimGraphNode_Mirror::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_Mirror::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimGraphNode_Mirror::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_Mirror::PreEditChange", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "This is called when a property is about to be modified externally", "module": "AnimGraph", "code": "virtual void PreEditChange ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * PropertyAboutToChange )", "variables": []} {"className": "UAnimGraphNode_Mirror::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_Mirror::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_Mirror::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_Mirror", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_Mirror : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Mirro...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ModifyBone::CopyNodeDataToPreviewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Called to propagate data from the internal node to the preview in Persona.", "module": "AnimGraph", "code": "virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InPreviewNode )", "variables": []} {"className": "UAnimGraphNode_ModifyBone::CopyPinDefaultsToNodeData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Called after editing a default value to update internal node from pin defaults. This is needed for forwarding code to propagate values to preview.", "module": "AnimGraph", "code": "virtual void CopyPinDefaultsToNodeData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin )", "variables": []} {"className": "UAnimGraphNode_ModifyBone::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_ModifyBone::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_ModifyBone::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_ModifyBone::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ModifyBone::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ModifyBone::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ModifyBone ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ModifyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ModifyBone : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Modif...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ModifyCurve::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_ModifyCurve::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_ModifyCurve::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ModifyCurve::UAnimGraphNode_ModifyCurve", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ModifyCurve()", "variables": []} {"className": "UAnimGraphNode_ModifyCurve::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ModifyCurve", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "Easy way to modify curve values on a pose", "module": "AnimGraph", "code": "class UAnimGraphNode_ModifyCurve : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::AddPinToBlendNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Adds a new pose pin.", "module": "AnimGraph", "code": "virtual void AddPinToBlendNode()", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_ModifyCurve::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::ReallocatePinsDuringReconstruction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)", "module": "AnimGraph", "code": "virtual void ReallocatePinsDuringReconstruction ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * > & OldPins )", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::RemovePinFromBlendNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "", "module": "AnimGraph", "code": "virtual void RemovePinFromBlendNode ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend::UAnimGraphNode_MultiWayBlend", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_MultiWayBlend ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_MultiWayBlend", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_MultiWayBlend : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Multi...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ObserveBone::CreateVisualWidget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used.", "module": "AnimGraph", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [SGraphNode](API\\Editor\\GraphEditor\\SGraphNode) > CreateVisualWidget()", "variables": []} {"className": "UAnimGraphNode_ObserveBone::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_ObserveBone::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_ObserveBone::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ObserveBone::UAnimGraphNode_ObserveBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ObserveBone ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ObserveBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h", "description": "This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose.", "module": "AnimGraph", "code": "class UAnimGraphNode_ObserveBone : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Obser...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_PoseBlendNode::DoesSupportTimeForTransitionGetter", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Interface to support transition getter.", "module": "AnimGraph", "code": "virtual bool DoesSupportTimeForTransitionGetter() const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetPoseHandlerNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "", "module": "AnimGraph", "code": "virtual [FAnimNode_PoseHandler](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseHandler) * GetPoseHandlerNode()", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetPoseHandlerNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_PoseHandler](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseHandler) * GetPoseHandlerNode() const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_PoseBlendNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_PoseBlendNode : public [UAnimGraphNode_PoseHandler](API\\Editor\\AnimGraph\\UAnimGraphNode_PoseHandler)", "variables": [{"type": "FAnimNode_PoseB...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_PoseBlendNode::UAnimGraphNode_PoseBlendNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseBlendNode.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_PoseBlendNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_PoseByName::DoesSupportTimeForTransitionGetter", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Interface to support transition getter.", "module": "AnimGraph", "code": "virtual bool DoesSupportTimeForTransitionGetter() const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_PoseByName::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_PoseByName::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_PoseByName::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_PoseByName::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Virtual voidGetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) constoverride;", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_PoseByName::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_PoseByName::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_PoseByName::UAnimGraphNode_PoseByName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_PoseByName ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_PoseByName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseByName.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_PoseByName : public [UAnimGraphNode_AssetPlayerBase](API\\Editor\\AnimGraph\\UAnimGraphNode_AssetPlayerBase)", "variables": [{"type": "FAnimNode_PoseB...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_PoseDriver::AddNewTarget", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Adds a new target, reallocating transforms array appropriately", "module": "AnimGraph", "code": "void AddNewTarget()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::AutoSetTargetScales", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Automatically modify TargetScale for each PoseTarget, based on distance to nearest neighbor", "module": "AnimGraph", "code": "void AutoSetTargetScales ( float & OutMaxDistance )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::CopyNodeDataToPreviewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Called to propagate data from the internal node to the preview in Persona.", "module": "AnimGraph", "code": "virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InPreviewNode )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::CopyTargetsFromPoseAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Util to replace current contents of PoseTargets with info from assigned PoseAsset", "module": "AnimGraph", "code": "void CopyTargetsFromPoseAsset()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetColorFromWeight", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Return the color for a given weight. Used for Details and EditMode", "module": "AnimGraph", "code": "[FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetColorFromWeight ( float InWeight )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetDrivingBoneNames", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Returns the pose-driver its driven bones by name", "module": "AnimGraph", "code": "void GetDrivingBoneNames ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName) > & BoneNames )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetNodeBodyTintColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Gets the draw color of a node's body tine", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeBodyTintColor() const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetPoseDriverOutput", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "EPoseDriverOutput & GetPoseDriverOutput()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetPoseDriverSource", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "EPoseDriverSource & GetPoseDriverSource()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetPoseHandlerNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_PoseHandler](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseHandler) * GetPoseHandlerNode() const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetPoseHandlerNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "virtual [FAnimNode_PoseHandler](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseHandler) * GetPoseHandlerNode()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetPreviewPoseDriverNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Get the current preview node instance", "module": "AnimGraph", "code": "[FAnimNode_PoseDriver](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseDriver) * GetPreviewPoseDriverNode() const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetRBFParameters", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "[FRBFParams](API\\Runtime\\AnimGraphRuntime\\RBF\\FRBFParams) & GetRBFParameters()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetSourceBoneNames", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Returns the pose-driver its source bones by name", "module": "AnimGraph", "code": "void GetSourceBoneNames ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName) > & BoneNames )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::IsPoseAssetRequired", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "virtual bool IsPoseAssetRequired()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::ReserveTargetTransforms", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Reallocates transforms arrays as necessary to accommodate source bones", "module": "AnimGraph", "code": "void ReserveTargetTransforms()", "variables": []} {"className": "UAnimGraphNode_PoseDriver::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "UObjectinterface", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::SetDrivingBones", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Set the pose-driver its driven bones by name", "module": "AnimGraph", "code": "void SetDrivingBones ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName) > & BoneNames )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::SetPoseDriverOutput", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "void SetPoseDriverOutput ( EPoseDriverOutput DriverOutput )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::SetPoseDriverSource", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "void SetPoseDriverSource ( EPoseDriverSource DriverSource )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::SetRBFParameters", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "void SetRBFParameters ( [FRBFParams](API\\Runtime\\AnimGraphRuntime\\RBF\\FRBFParams) Parameters )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::SetSourceBones", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Sets the pose-driver its source bones by name", "module": "AnimGraph", "code": "void SetSourceBones ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName) > & BoneNames )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_PoseDriver::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_PoseDriver::UAnimGraphNode_PoseDriver", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_PoseDriver ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_PoseDriver", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_PoseDriver : public [UAnimGraphNode_PoseHandler](API\\Editor\\AnimGraph\\UAnimGraphNode_PoseHandler)", "variables": [{"type": "float", "name": "AxisLength", "description": "Length of axis in world units used for debug drawing"}, {"type": "bool", "name": "bDrawDebugCones", "description": "If checked the cones will be drawn in 3d for debugging"}, {"type": "FNodeTitleTextT...", "name": "CachedNodeTitles", "description": "ConstructingFTextstrings can be costly, so we cache the node's title"}, {"type": "int32", "name": "ConeSubdivision", "description": "Number of subdivisions / lines used when debug drawing a cone"}, {"type": "TObjectPtr GetAnimationAssetClass() const", "variables": []} {"className": "UAnimGraphNode_PoseHandler::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_PoseHandler::GetPoseHandlerNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "virtual [FAnimNode_PoseHandler](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseHandler) * GetPoseHandlerNode()", "variables": []} {"className": "UAnimGraphNode_PoseHandler::GetPoseHandlerNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_PoseHandler](API\\Runtime\\AnimGraphRuntime\\AnimNodes\\FAnimNode_PoseHandler) * GetPoseHandlerNode() const", "variables": []} {"className": "UAnimGraphNode_PoseHandler::IsPoseAssetRequired", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "virtual bool IsPoseAssetRequired()", "variables": []} {"className": "UAnimGraphNode_PoseHandler::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_PoseHandler::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_PoseHandler::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_PoseHandler::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_PoseHandler::UAnimGraphNode_PoseHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_PoseHandler ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_PoseHandler", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_PoseHandler : public [UAnimGraphNode_AssetPlayerBase](API\\Editor\\AnimGraph\\UAnimGraphNode_AssetPlayerBase)", "variables": []} {"className": "UAnimGraphNode_PoseSnapshot::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_PoseSnapshot::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_PoseSnapshot::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_PoseSnapshot", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_PoseSnapshot : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_PoseS...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_PoseSnapshot::UAnimGraphNode_PoseSnapshot", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_PoseSnapshot ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_RandomPlayer::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_RandomPlayer::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_RandomPlayer::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_RandomPlayer::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_RandomPlayer::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_RandomPlayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RandomPlayer : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Rando...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_RefPoseBase::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_RefPoseBase::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_RefPoseBase::UAnimGraphNode_RefPoseBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_RefPoseBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_RefPoseBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RefPoseBase : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_RefPo...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ResetRoot::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_ResetRoot::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_ResetRoot::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ResetRoot::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_ResetRoot", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ResetRoot : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Reset...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ResetRoot::UAnimGraphNode_ResetRoot", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ResetRoot ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ResetRoot::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_RigidBody::AreAnyBodiesHidden", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "bool AreAnyBodiesHidden() const", "variables": []} {"className": "UAnimGraphNode_RigidBody::AreAnyConstraintsHidden", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "bool AreAnyConstraintsHidden() const", "variables": []} {"className": "UAnimGraphNode_RigidBody::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_RigidBody::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "UAnimGraphNode_Base.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp, const bool bIsSelected, const bool bIsPoseWatchEnabled ) const", "variables": []} {"className": "UAnimGraphNode_RigidBody::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_RigidBody::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_RigidBody::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_RigidBody::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_RigidBody::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_RigidBody::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_RigidBody::OnPoseWatchChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Pose Watch change notification callback. Should be called every time a pose watch on this node is created or destroyed.", "module": "AnimGraph", "code": "virtual void OnPoseWatchChanged ( const bool IsPoseWatchEnabled, [TObjectPtr](API\\Runtime\\Core\\Delegates\\TObjectPtr)< [UPoseWatch](API\\Runtime\\Engine\\Engine\\UPoseWatch) > InPoseWatch, [FEditorModeTools](API\\Editor\\UnrealEd\\FEditorModeTools) & InModeTools, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "UAnimGraphNode_RigidBody::ToggleBodyVisibility", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "void ToggleBodyVisibility()", "variables": []} {"className": "UAnimGraphNode_RigidBody::ToggleConstraintVisibility", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "void ToggleConstraintVisibility()", "variables": []} {"className": "UAnimGraphNode_RigidBody::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_RigidBody::UAnimGraphNode_RigidBody", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_RigidBody ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_RigidBody", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RigidBody : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Rigid...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_Root::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimGraphNode_Root::CanUserDeleteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Whether or not this node can be deleted by user action", "module": "AnimGraph", "code": "virtual bool CanUserDeleteNode() const", "variables": []} {"className": "UAnimGraphNode_Root::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_Root::GetDocumentationLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Get the link to the documentation.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDocumentationLink() const", "variables": []} {"className": "UAnimGraphNode_Root::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_Root::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_Root::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_Root::IsNodeRootSet", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.", "module": "AnimGraph", "code": "virtual bool IsNodeRootSet() const", "variables": []} {"className": "UAnimGraphNode_Root::IsPoseWatchable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Whether or not you can add a pose watch on this node.", "module": "AnimGraph", "code": "virtual bool IsPoseWatchable() const", "variables": []} {"className": "UAnimGraphNode_Root::IsSinkNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Is this node a sink that has no pose outputs?", "module": "AnimGraph", "code": "virtual bool IsSinkNode() const", "variables": []} {"className": "UAnimGraphNode_Root::OnCopyTermDefaultsToDefaultObject", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO", "module": "AnimGraph", "code": "virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_Root::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_Root::UAnimGraphNode_Root", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_Root ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_Root", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_Root : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Root", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_RotateRootBone::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_RotateRootBone::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_RotateRootBone::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_RotateRootBone::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_RotateRootBone::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_RotateRootBone ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_RotateRootBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RotateRootBone : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Rotat...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_RotationMultiplier::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_RotationMultiplier::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_RotateRootBone::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_RotationMultiplier::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_RotationMultiplier::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_RotationMultiplier::UAnimGraphNode_RotationMultiplier", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_RotationMultiplier ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_RotationMultiplier", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RotationMultiplier : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Rotat...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::GetSignature", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).\nA signature struct, discerning this node from others.", "module": "AnimGraph", "code": "virtual [FBlueprintNodeSignature](API\\Editor\\BlueprintGraph\\FBlueprintNodeSignature) GetSignature() const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace::UAnimGraphNode_RotationOffsetBlendSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_RotationOffsetBlendSpace ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_RotationOffsetBlendSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RotationOffsetBlendSpace : public [UAnimGraphNode_BlendSpaceBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendSpaceBase)", "variables": [{"type": "FAnimNode_Rotat...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_RotationOffsetBlendSpaceGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpaceGraph.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_RotationOffsetBlendSpaceGraph : public [UAnimGraphNode_BlendSpaceGraphBase](API\\Editor\\AnimGraph\\UAnimGraphNode_BlendSpaceGraphBa-)", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::GetRequiredExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.", "module": "AnimGraph", "code": "virtual void GetRequiredExtensions ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) >> & OutExtensions ) const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::IsCompatibleWithGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "", "module": "AnimGraph", "code": "virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * TargetGraph ) const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::IsNodeRootSet", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.", "module": "AnimGraph", "code": "virtual bool IsNodeRootSet() const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::IsSinkNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Is this node a sink that has no pose outputs?", "module": "AnimGraph", "code": "virtual bool IsSinkNode() const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::OnRenameNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Called when this node is being renamed after a successful name validation", "module": "AnimGraph", "code": "virtual void OnRenameNode ( const [FString](API\\Runtime\\Core\\Containers\\FString) & NewName )", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::UAnimGraphNode_SaveCachedPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_SaveCachedPose ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_SaveCachedPose : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FString", "name": "CacheName", "description": ""}, {"type": "FAnimNode_SaveC...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_ScaleChainLength::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_ScaleChainLength::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_ScaleChainLength::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_ScaleChainLength::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_SaveCachedPose::MakeNameValidator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h", "description": "Create a name validator for this node", "module": "AnimGraph", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< class [INameValidatorInterface](API\\Editor\\UnrealEd\\Kismet2\\INameValidatorInterface) > MakeNameValidator() const", "variables": []} {"className": "UAnimGraphNode_ScaleChainLength::UAnimGraphNode_ScaleChainLength", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_ScaleChainLength ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_ScaleChainLength", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_ScaleChainLength : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Scale...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_SequenceEvaluator::BakeDataDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Gives each visual node a chance to update the node template before it is inserted in the compiled class.", "module": "AnimGraph", "code": "virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::CopySettingsFromAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.", "module": "AnimGraph", "code": "virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::DoesSupportTimeForTransitionGetter", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Interface to support transition getter.", "module": "AnimGraph", "code": "virtual bool DoesSupportTimeForTransitionGetter() const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetIconAndTint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Icon to use in menu or on node", "module": "AnimGraph", "code": "virtual [FSlateIcon](API\\Runtime\\SlateCore\\Textures\\FSlateIcon) GetIconAndTint ( [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) & OutColor ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetTimePropertyName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual const TCHAR * GetTimePropertyName() const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetTimePropertyStruct", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetTimePropertyStruct() const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator::UAnimGraphNode_SequenceEvaluator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_SequenceEvaluator ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_SequenceEvaluator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_SequenceEvaluator : public [UAnimGraphNode_AssetPlayerBase](API\\Editor\\AnimGraph\\UAnimGraphNode_AssetPlayerBase)", "variables": [{"type": "FAnimNode_Seque...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_SequencePlayer::BakeDataDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Gives each visual node a chance to update the node template before it is inserted in the compiled class.", "module": "AnimGraph", "code": "virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::CopySettingsFromAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation.", "module": "AnimGraph", "code": "virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::DoesSupportTimeForTransitionGetter", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions", "module": "AnimGraph", "code": "virtual bool DoesSupportTimeForTransitionGetter() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetAllAnimationSequencesReferred", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Populate the supplied arrays with the currently reffered to animation assets.", "module": "AnimGraph", "code": "virtual void GetAllAnimationSequencesReferred ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssets ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * GetAnimationAsset() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetAnimationAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) > GetAnimationAssetClass() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetIconAndTint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Icon to use in menu or on node", "module": "AnimGraph", "code": "virtual [FSlateIcon](API\\Runtime\\SlateCore\\Textures\\FSlateIcon) GetIconAndTint ( [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) & OutColor ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetNodeContextMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Gets a list of actions that can be done to this particular node", "module": "AnimGraph", "code": "virtual void GetNodeContextMenuActions ( class [UToolMenu](API\\Developer\\ToolMenus\\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\\Runtime\\Engine\\EdGraph\\UGraphNodeContextMenuContext) * Context ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetTimePropertyName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual const TCHAR * GetTimePropertyName() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::GetTimePropertyStruct", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual [UScriptStruct](API\\Runtime\\CoreUObject\\UObject\\UScriptStruct) * GetTimePropertyStruct() const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::OnOverrideAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Override point for OverrideAssets.", "module": "AnimGraph", "code": "virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\\Editor\\AnimGraph\\IAnimBlueprintNodeOverrideAssets-) & InContext ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::PreloadRequiredAssets", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Called before compilation begins, giving a blueprint time to force the linker to load data", "module": "AnimGraph", "code": "virtual void PreloadRequiredAssets()", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::ReplaceReferredAnimations", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Replace references to animations that exist in the supplied maps.", "module": "AnimGraph", "code": "virtual void ReplaceReferredAnimations ( const [TMap](API\\Runtime\\Core\\Containers\\TMap)< [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) *, [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * > & AnimAssetReplacementMap )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "UObjectinterface", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * Asset )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::SupportsAssetClass", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Returns whether this node supports the supplied asset class", "module": "AnimGraph", "code": "virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * AssetClass ) const", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer::UAnimGraphNode_SequencePlayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_SequencePlayer ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ChangeToNextWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Called when the user changed widget mode by pressing \"Space\" key", "module": "AnimGraph", "code": "virtual int32 ChangeToNextWidgetMode ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, int32 CurWidgetMode )", "variables": []} {"className": "UAnimGraphNode_SequencePlayer", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_SequencePlayer : public [UAnimGraphNode_AssetPlayerBase](API\\Editor\\AnimGraph\\UAnimGraphNode_AssetPlayerBase)", "variables": [{"type": "FAnimNode_Seque...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_SkeletalControlBase::ConvertCSRotationToBoneSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Convert rotator in component space to bone space", "module": "AnimGraph", "code": "FQuat ConvertCSRotationToBoneSpace ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FRotator & InCSRotator, [FCSPose](API\\Runtime\\Engine\\FCSPose)< [FCompactHeapPose](API\\Runtime\\Engine\\FCompactHeapPose) > & MeshBases, const [FName](API\\Runtime\\Core\\UObject\\FName) & BoneName, const EBoneControlSpace Space )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ConvertCSVectorToBoneSpace", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Convert drag vector in component space to bone space", "module": "AnimGraph", "code": "FVector ConvertCSVectorToBoneSpace ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FVector & InCSVector, [FCSPose](API\\Runtime\\Engine\\FCSPose)< [FCompactHeapPose](API\\Runtime\\Engine\\FCompactHeapPose) > & MeshBases, const [FName](API\\Runtime\\Core\\UObject\\FName) & BoneName, const EBoneControlSpace Space )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ConvertToComponentSpaceTransform", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Helper functions for bone control previewlocal conversion function for drawing", "module": "AnimGraph", "code": "void ConvertToComponentSpaceTransform ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, const FTransform & InTransform, FTransform & OutCSTransform, int32 BoneIndex, EBoneControlSpace Space ) const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ConvertWidgetLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Convert widget location according to bone control space", "module": "AnimGraph", "code": "FVector ConvertWidgetLocation ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * InSkelComp, [FCSPose](API\\Runtime\\Engine\\FCSPose)< [FCompactHeapPose](API\\Runtime\\Engine\\FCompactHeapPose) > & InMeshBases, const [FName](API\\Runtime\\Core\\UObject\\FName) & BoneName, const FVector & InLocation, const EBoneControlSpace Space )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::CopyNodeDataFrom", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Deprecated* This function is deprecated and is no longer used", "module": "AnimGraph", "code": "virtual void CopyNodeDataFrom ( const [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * NewAnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::CopyNodeDataTo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Deprecated* This function is deprecated and is no longer used, please use CopyNodeDataToPreviewNode", "module": "AnimGraph", "code": "virtual void CopyNodeDataTo ( [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * OutAnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::CreateOutputPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Create any output pins necessary for this node.", "module": "AnimGraph", "code": "virtual void CreateOutputPins()", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::DeselectActor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "If it has select-actors, should hide all actors when de-select is called", "module": "AnimGraph", "code": "virtual void DeselectActor ( [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::DoScale", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Called when the widget is dragged in scale mode", "module": "AnimGraph", "code": "virtual void DoScale ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FVector & Scale, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InOutAnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::DoRotation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Called when the widget is dragged in rotation mode", "module": "AnimGraph", "code": "virtual void DoRotation ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FRotator & Rotation, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InOutAnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::DoTranslation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Called when the widget is dragged in translation mode", "module": "AnimGraph", "code": "virtual void DoTranslation ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, FVector & Drag, [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InOutAnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::FindSelectedBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Deprecated* This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID", "module": "AnimGraph", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) FindSelectedBone()", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetDebuggedNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "[FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetDebuggedNode() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetDefaultValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Get literal value for vector", "module": "AnimGraph", "code": "void GetDefaultValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) UpdateDefaultValueName, FVector & OutVec )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetDefaultValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "void GetDefaultValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) PropName, FRotator & OutValue )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetVisualWarningTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Visual Warning tooltip message to show", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetVisualWarningTooltipText() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetNodeValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "template ValueType GetNodeValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) PropName, const ValueType & CompileNodeValue )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetWidgetCoordinateSystem", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Returns the coordinate system that should be used for this bone", "module": "AnimGraph", "code": "virtual int32 GetWidgetCoordinateSystem ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetWidgetLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Methods related to widget control", "module": "AnimGraph", "code": "virtual FVector GetWidgetLocation ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, struct [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * AnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::GetWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Return current widget mode this anim graph node supports", "module": "AnimGraph", "code": "virtual int32 GetWidgetMode ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::IsActorClicked", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Deprecated* This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID", "module": "AnimGraph", "code": "virtual bool IsActorClicked ( [HActor](API\\Runtime\\Engine\\HActor) * ActorHitProxy )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::IsPinShown", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Are we currently showing this pin", "module": "AnimGraph", "code": "bool IsPinShown ( const [FName](API\\Runtime\\Core\\UObject\\FName) PinName ) const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::MoveSelectActorLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "If anim graph node needs other actors to select other bones, move actor's positions when this is called", "module": "AnimGraph", "code": "virtual void MoveSelectActorLocation ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * InAnimNode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ProcessActorClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Deprecated* This function is deprecated. Use a IAnimNodeEditMode-derived class to implement a new editor mode and override GetEditorMode to return its ID", "module": "AnimGraph", "code": "virtual void ProcessActorClick ( [HActor](API\\Runtime\\Engine\\HActor) * ActorHitProxy )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::SetDefaultValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Set literal value for FVector", "module": "AnimGraph", "code": "void SetDefaultValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) InDefaultValueName, const FVector & InValue )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::SetDefaultValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "void SetDefaultValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) PropName, const FRotator & InValue )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::SetNodeValue", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "template void SetNodeValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) PropName, ValueType & CompileNodeValue, const ValueType & InValue )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::SetWidgetMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Called when the user set widget mode directly, returns true if InWidgetMode is available", "module": "AnimGraph", "code": "virtual bool SetWidgetMode ( const [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * SkelComp, int32 InWidgetMode )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ShowVisualWarning", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "If true, this node whill show the Visual Warning message", "module": "AnimGraph", "code": "virtual bool ShowVisualWarning() const", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::ValidateAnimNodePostCompile", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodePostCompile ( [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog, [UAnimBlueprintGeneratedClass](API\\Runtime\\Engine\\Animation\\UAnimBlueprintGeneratedClass) * CompiledClass, int32 CompiledNodeIndex )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase::UAnimGraphNode_SkeletalControlBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_SkeletalControlBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_SkeletalControlBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h", "description": "Concrete subclasses should contain a member struct derived fromFAnimNode_SkeletalControlBase", "module": "AnimGraph", "code": "class UAnimGraphNode_SkeletalControlBase : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": []} {"className": "UAnimGraphNode_Slot::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_Slot::BakeDataDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "Gives each visual node a chance to update the node template before it is inserted in the compiled class.", "module": "AnimGraph", "code": "virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_Slot::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_Slot::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_Slot::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_Slot::UAnimGraphNode_Slot", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_Slot ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_Slot", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Slot.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_Slot : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Slot", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_SplineIK::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_SplineIK::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_SplineIK::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_SplineIK::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_SplineIK::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_SplineIK::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_SplineIK::UAnimGraphNode_SplineIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_SplineIK ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_SplineIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SplineIK.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_SplineIK : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Splin...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_SpringBone::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_SpringBone::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_SpringBone::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_SpringBone::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimGraphNode_SpringBone::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_SpringBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_SpringBone : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Sprin...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_SpringBone::UAnimGraphNode_SpringBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SpringBone.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_SpringBone ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_StateMachine::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachine.h", "description": "Interface for derived classes to implement.", "module": "AnimGraph", "code": "virtual [FAnimNode_StateMachine](API\\Runtime\\Engine\\Animation\\FAnimNode_StateMachine) & GetNode()", "variables": []} {"className": "UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachine.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_StateMachine ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_StateMachine", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachine.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_StateMachine : public [UAnimGraphNode_StateMachineBase](API\\Editor\\AnimGraph\\UAnimGraphNode_StateMachineBase)", "variables": [{"type": "FAnimNode_State...", "name": "Node", "description": "Runtime state machine representation (empty; populated during compilation)"}]} {"className": "UAnimGraphNode_StateMachineBase::DestroyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Destroy the specified node", "module": "AnimGraph", "code": "virtual void DestroyNode()", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetDocumentationLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Returns the link used for external documentation for the graph node", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDocumentationLink() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Bydefault return any animation assets we have.", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Interface for derived classes to implement.", "module": "AnimGraph", "code": "virtual [FAnimNode_StateMachine](API\\Runtime\\Engine\\Animation\\FAnimNode_StateMachine) & GetNode()", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetStateMachineName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "the name of this state machine", "module": "AnimGraph", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetStateMachineName()", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetRequiredExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.", "module": "AnimGraph", "code": "virtual void GetRequiredExtensions ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) >> & OutExtensions ) const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetSubGraphs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).", "module": "AnimGraph", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > GetSubGraphs() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::JumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)", "module": "AnimGraph", "code": "virtual void JumpToDefinition() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::MakeNameValidator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Create a name validator for this node", "module": "AnimGraph", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< class [INameValidatorInterface](API\\Editor\\UnrealEd\\Kismet2\\INameValidatorInterface) > MakeNameValidator() const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::OnRenameNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "Called when this node is being renamed after a successful name validation", "module": "AnimGraph", "code": "virtual void OnRenameNode ( const [FString](API\\Runtime\\Core\\Containers\\FString) & NewName )", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimGraphNode_StateMachineBase::UAnimGraphNode_StateMachineBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_StateMachineBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_StateResult::AddSearchMetaDataInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Add's node data to the search metadata, override to collect more data that may be desirable to search for", "module": "AnimGraph", "code": "virtual void AddSearchMetaDataInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< struct [FSearchTagDataPair](API\\Editor\\Kismet\\FSearchTagDataPair) > & OutTaggedMetaData ) const", "variables": []} {"className": "UAnimGraphNode_StateMachineBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_StateMachineBase : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "TObjectPtr< cla...", "name": "EditorStateMachineGraph", "description": "Editor state machine representation."}]} {"className": "UAnimGraphNode_StateResult::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimGraphNode_StateResult::CanUserDeleteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Whether or not this node can be deleted by user action", "module": "AnimGraph", "code": "virtual bool CanUserDeleteNode() const", "variables": []} {"className": "UAnimGraphNode_StateResult::GetDocumentationLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Get the link to the documentation.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDocumentationLink() const", "variables": []} {"className": "UAnimGraphNode_StateResult::GetBoundFunctionsInfo", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Gets editor information for all the bound anim node functions (category metadata string, member variable's name) Used by SAnimGraphNode to display all bound functions of an anim node.", "module": "AnimGraph", "code": "virtual void GetBoundFunctionsInfo ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< TPair< [FName](API\\Runtime\\Core\\UObject\\FName), [FName](API\\Runtime\\Core\\UObject\\FName) >> & InOutBindingsInfo )", "variables": []} {"className": "UAnimGraphNode_StateResult::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_StateResult::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_StateResult::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_StateResult::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_StateResult::IsNodeRootSet", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.", "module": "AnimGraph", "code": "virtual bool IsNodeRootSet() const", "variables": []} {"className": "UAnimGraphNode_StateResult::IsSinkNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Is this node a sink that has no pose outputs?", "module": "AnimGraph", "code": "virtual bool IsSinkNode() const", "variables": []} {"className": "UAnimGraphNode_StateResult::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_StateResult::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_StateResult::ReferencesFunction", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Return whether this node references the specified function, identified by a name and guid pair", "module": "AnimGraph", "code": "virtual bool ReferencesFunction ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InFunctionName, const [UStruct](API\\Runtime\\CoreUObject\\UObject\\UStruct) * InScope ) const", "variables": []} {"className": "UAnimGraphNode_StateResult::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_StateResult::UAnimGraphNode_StateResult", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_StateResult ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_StateResult", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_StateResult : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_State...", "name": "Node", "description": ""}, {"type": "FMemberReferenc...", "name": "StateEntryFunction", "description": "Function called when the owning state is entered, meaning it becomes the state machine's current state."}, {"type": "FMemberReferenc...", "name": "StateExitFunction", "description": "Function called when the owning state is exited, meaning it stops being the state machine's current state."}, {"type": "FMemberReferenc...", "name": "StateFullyBlendedInFunction", "description": "Function called when the owning state is fully blended in."}, {"type": "FMemberReferenc...", "name": "StateFullyBlendedOutFunction", "description": "Function called when the owning state is fully blended out."}]} {"className": "UAnimGraphNode_Trail::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_Trail::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Draw function for supporting visualization.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_Trail::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_Trail::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_Trail::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_Trail::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "VirtualFStringGetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_Trail::OnNodeSelected", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.", "module": "AnimGraph", "code": "virtual void OnNodeSelected ( bool bInIsSelected, class [FEditorModeTools](API\\Editor\\UnrealEd\\FEditorModeTools) & InModeTools, struct [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InRuntimeNode )", "variables": []} {"className": "UAnimGraphNode_Trail::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_Trail::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimGraphNode_Trail::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimGraphNode_Trail::UAnimGraphNode_Trail", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_Trail ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimGraphNode_Trail", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_Trail : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Trail", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_TransitionPoseEvaluator::CanUserDeleteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Whether or not this node can be deleted by user action", "module": "AnimGraph", "code": "virtual bool CanUserDeleteNode() const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::GetOutputLinkAttributes", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.", "module": "AnimGraph", "code": "virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\\Editor\\AnimGraph\\UAnimGraphNode_Base\\FNodeAttributeArray) & OutAttributes ) const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator::UAnimGraphNode_TransitionPoseEvaluator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_TransitionPoseEvaluator ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_TransitionPoseEvaluator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_TransitionPoseEvaluator : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Trans...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_TransitionResult::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::CanUserDeleteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Whether or not this node can be deleted by user action", "module": "AnimGraph", "code": "virtual bool CanUserDeleteNode() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::GetVisualWarningTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Visual Warning tooltip message to show", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetVisualWarningTooltipText() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::IsNodeRootSet", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.", "module": "AnimGraph", "code": "virtual bool IsNodeRootSet() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::IsSinkNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "Is this node a sink that has no pose outputs?", "module": "AnimGraph", "code": "virtual bool IsSinkNode() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::ShowVisualWarning", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "If true, this node whill show the Visual Warning message", "module": "AnimGraph", "code": "virtual bool ShowVisualWarning() const", "variables": []} {"className": "UAnimGraphNode_TransitionResult::UAnimGraphNode_TransitionResult", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_TransitionResult ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_TransitionResult", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_TransitionResult : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_Trans...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_TwistCorrectiveNode::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_TwistCorrectiveNode::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_TwistCorrectiveNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_TwistCorrectiveNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_TwistCorrectiveNode::UAnimGraphNode_TwistCorrectiveNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_TwistCorrectiveNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_TwistCorrectiveNode::ValidateAnimNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\\Runtime\\Engine\\Animation\\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog )", "variables": []} {"className": "UAnimGraphNode_TwistCorrectiveNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwistCorrectiveNode.h", "description": "This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)", "module": "AnimGraph", "code": "class UAnimGraphNode_TwistCorrectiveNode : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "FAnimNode_Twist...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_TwoBoneIK::CopyNodeDataToPreviewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Called to propagate data from the internal node to the preview in Persona.", "module": "AnimGraph", "code": "virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\\Runtime\\Engine\\Animation\\FAnimNode_Base) * InPreviewNode )", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::CopyPinDefaultsToNodeData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Called after editing a default value to update internal node from pin defaults. This is needed for forwarding code to propagate values to preview.", "module": "AnimGraph", "code": "virtual void CopyPinDefaultsToNodeData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * InPin )", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( class [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::Draw", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Draw function for supporting visualization.", "module": "AnimGraph", "code": "virtual void Draw ( [FPrimitiveDrawInterface](API\\Runtime\\Engine\\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * PreviewSkelMeshComp ) const", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::GetEditorMode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Override this function to push an editor mode when this node is selected\nthe editor mode to use when this node is selected", "module": "AnimGraph", "code": "virtual FEditorModeID GetEditorMode() const", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::GetControllerDescription", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Returns the short descriptive name of the controller.", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetControllerDescription() const", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::GetNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "", "module": "AnimGraph", "code": "virtual const [FAnimNode_SkeletalControlBase](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_SkeletalControlBase) * GetNode() const", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "TwoBoneIKDelegate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "Just for refreshing UIs when bone space was changed", "module": "AnimGraph", "code": "static [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< class FTwoBoneIKDelegate > TwoBoneIKDelegate = NULL;", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK::UAnimGraphNode_TwoBoneIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_TwoBoneIK ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_TwoBoneIK", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoBoneIK.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_TwoBoneIK : public [UAnimGraphNode_SkeletalControlBase](API\\Editor\\AnimGraph\\UAnimGraphNode_SkeletalControlBa-)", "variables": [{"type": "bool", "name": "bEnableDebugDraw", "description": "Enable drawing of the debug information of the node"}, {"type": "IDetailLayoutBu...", "name": "DetailLayout", "description": ""}, {"type": "FAnimNode_TwoBo...", "name": "Node", "description": ""}]} {"className": "UAnimGraphNode_TwoWayBlend::CustomizeDetails", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Can customize details tab", "module": "AnimGraph", "code": "virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\\Editor\\PropertyEditor\\IDetailLayoutBuilder) & DetailBuilder )", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::CustomizePinData", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Customize pin data based on the input", "module": "AnimGraph", "code": "virtual void CustomizePinData ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin, [FName](API\\Runtime\\Core\\UObject\\FName) SourcePropertyName, int32 ArrayIndex ) const", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::GetMenuCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Override to provide a default category for specific node types to be listed under.\nA localized category string (or an empty string if you want this node listed at the menu's root).", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetMenuCategory() const", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend::UAnimGraphNode_TwoWayBlend", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_TwoWayBlend ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_TwoWayBlend", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TwoWayBlend.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_TwoWayBlend : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_TwoWa...", "name": "BlendNode", "description": ""}]} {"className": "UAnimGraphNode_UseCachedPose::EarlyValidation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "This function if used for nodes that needs CDO for validation (Called before expansion)", "module": "AnimGraph", "code": "virtual void EarlyValidation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog ) const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Bydefault return any animation assets we have.", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::GetMenuActions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.", "module": "AnimGraph", "code": "virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\\Editor\\BlueprintGraph\\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::GetNodeCategory", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Gets the menu category this node belongs in.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetNodeCategory() const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::GetRequiredExtensions", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.", "module": "AnimGraph", "code": "virtual void GetRequiredExtensions ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UAnimBlueprintExtension](API\\Editor\\AnimGraph\\UAnimBlueprintExtension) >> & OutExtensions ) const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::IsActionFilteredOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Determine if the node of this type should be filtered in the actions menu", "module": "AnimGraph", "code": "virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\\Editor\\BlueprintGraph\\FBlueprintActionFilter) const & Filter )", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::JumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)", "module": "AnimGraph", "code": "virtual void JumpToDefinition() const", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::OnProcessDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "Process this node's data during compilation (override point)", "module": "AnimGraph", "code": "virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\\Editor\\AnimGraph\\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\\Editor\\AnimGraph\\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )", "variables": []} {"className": "UAnimGraphNode_UseCachedPose::UAnimGraphNode_UseCachedPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "", "module": "AnimGraph", "code": "UAnimGraphNode_UseCachedPose ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimGraphNode_UseCachedPose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h", "description": "", "module": "AnimGraph", "code": "class UAnimGraphNode_UseCachedPose : public [UAnimGraphNode_Base](API\\Editor\\AnimGraph\\UAnimGraphNode_Base)", "variables": [{"type": "FAnimNode_UseCa...", "name": "Node", "description": ""}, {"type": "TWeakObjectPtr<...", "name": "SaveCachedPoseNode", "description": ""}]} {"className": "UAnimPreviewAttacheInstance::CreateAnimInstanceProxy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h", "description": "Override point for derived classes to create their own proxy objects (allows custom allocation)", "module": "AnimGraph", "code": "virtual [FAnimInstanceProxy](API\\Runtime\\Engine\\Animation\\FAnimInstanceProxy) * CreateAnimInstanceProxy()", "variables": []} {"className": "UAnimPreviewAttacheInstance::UAnimPreviewAttacheInstance", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h", "description": "", "module": "AnimGraph", "code": "UAnimPreviewAttacheInstance ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimPreviewAttacheInstance", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewAttacheInstance.h", "description": "This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc", "module": "AnimGraph", "code": "class UAnimPreviewAttacheInstance : public [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance)", "variables": []} {"className": "UAnimPreviewInstance::AddKeyCompleteDelegate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Add the delegate to be called when a key is set.", "module": "AnimGraph", "code": "[FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) AddKeyCompleteDelegate ( FSimpleMulticastDelegate::FDelegate InOnSetKeyCompleteDelegate )", "variables": []} {"className": "UAnimPreviewInstance::CanRunParallelWork", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Can this animation instance run Update or Evaluation work in parallel.", "module": "AnimGraph", "code": "virtual bool CanRunParallelWork() const", "variables": []} {"className": "UAnimPreviewInstance::CreateAnimInstanceProxy", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Override point for derived classes to create their own proxy objects (allows custom allocation)", "module": "AnimGraph", "code": "virtual [FAnimInstanceProxy](API\\Runtime\\Engine\\Animation\\FAnimInstanceProxy) * CreateAnimInstanceProxy()", "variables": []} {"className": "UAnimPreviewInstance::EnableControllers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Enable Controllers This is used by when editing, when controller has to be disabled", "module": "AnimGraph", "code": "void EnableControllers ( bool bEnable )", "variables": []} {"className": "UAnimPreviewInstance::FindModifiedBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Finds an already modified bone\nthe bone modification or NULL if no current modification was found", "module": "AnimGraph", "code": "[FAnimNode_ModifyBone](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_ModifyBone) * FindModifiedBone ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InBoneName, bool bCurveController )", "variables": []} {"className": "UAnimPreviewInstance::GetAnimSequence", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "[UAnimSequence](API\\Runtime\\Engine\\Animation\\UAnimSequence) * GetAnimSequence()", "variables": []} {"className": "UAnimPreviewInstance::AddImpulseAtLocation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Preview physics interaction", "module": "AnimGraph", "code": "void AddImpulseAtLocation ( FVector Impulse, FVector Location, [FName](API\\Runtime\\Core\\UObject\\FName) BoneName )", "variables": []} {"className": "UAnimPreviewInstance::GetBoneControllers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Returns all currently active bone controllers on this instance's proxy", "module": "AnimGraph", "code": "const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FAnimNode_ModifyBone](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_ModifyBone) > & GetBoneControllers()", "variables": []} {"className": "UAnimPreviewInstance::GetDebugSkeletalMeshComponent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Gets the external debug skeletal mesh component we are debugging", "module": "AnimGraph", "code": "[USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * GetDebugSkeletalMeshComponent() const", "variables": []} {"className": "UAnimPreviewInstance::GetForceRetargetBasePose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "bool GetForceRetargetBasePose() const", "variables": []} {"className": "UAnimPreviewInstance::IsPlayingMontage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "bool IsPlayingMontage()", "variables": []} {"className": "UAnimPreviewInstance::ModifyBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Modifies a single bone. Create a newFAnimNode_ModifyBoneif one does not exist for the passed-in bone.\nthe new or existing bone modification", "module": "AnimGraph", "code": "[FAnimNode_ModifyBone](API\\Runtime\\AnimGraphRuntime\\BoneControllers\\FAnimNode_ModifyBone) & ModifyBone ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InBoneName, bool bCurveController )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_CalculateStepLength", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "float MontagePreview_CalculateStepLength()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_FindFirstSectionAsInMontage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "int32 MontagePreview_FindFirstSectionAsInMontage ( int32 AnySectionIdx )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_FindLastSection", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "int32 MontagePreview_FindLastSection ( int32 StartSectionIdx )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_JumpToEnd", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_JumpToEnd()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_JumpToPosition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_JumpToPosition ( float NewPosition )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_JumpToPreviewStart", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_JumpToPreviewStart()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_JumpToStart", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Montage preview functions", "module": "AnimGraph", "code": "void MontagePreview_JumpToStart()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_PreviewAllSections", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_PreviewAllSections ( bool bPlay )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_PreviewNormal", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_PreviewNormal ( int32 FromSectionIdx, bool bPlay )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_RemoveBlendOut", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_RemoveBlendOut()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_ResetSectionsOrder", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_ResetSectionsOrder()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_Restart", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_Restart()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_SetLoopAllSections", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_SetLoopAllSections ( bool bIsLooping )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_SetLoopAllSetupSections", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_SetLoopAllSetupSections ( bool bIsLooping )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_SetLooping", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_SetLooping ( bool bIsLooping )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_SetLoopNormal", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_SetLoopNormal ( bool bIsLooping, int32 PreferSectionIdx )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_SetPlaying", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_SetPlaying ( bool bIsPlaying )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_SetReverse", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_SetReverse ( bool bInReverse )", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_StepBackward", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_StepBackward()", "variables": []} {"className": "UAnimPreviewInstance::MontagePreview_StepForward", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void MontagePreview_StepForward()", "variables": []} {"className": "UAnimPreviewInstance::Montage_Advance", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Advance montages", "module": "AnimGraph", "code": "virtual void Montage_Advance ( float DeltaSeconds )", "variables": []} {"className": "UAnimPreviewInstance::NativeInitializeAnimation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "The below functions are the native overrides for each phase Native initialization override point", "module": "AnimGraph", "code": "virtual void NativeInitializeAnimation()", "variables": []} {"className": "UAnimPreviewInstance::RefreshCurveBoneControllers", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Refresh Curve Bone Controllers based on TransformCurves from Animation data", "module": "AnimGraph", "code": "void RefreshCurveBoneControllers()", "variables": []} {"className": "UAnimPreviewInstance::RemoveBoneModification", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Removes an existing bone modification", "module": "AnimGraph", "code": "void RemoveBoneModification ( const [FName](API\\Runtime\\Core\\UObject\\FName) & InBoneName, bool bCurveController )", "variables": []} {"className": "UAnimPreviewInstance::RemoveKeyCompleteDelegate", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Add the delegate to be called when a key is set.", "module": "AnimGraph", "code": "void RemoveKeyCompleteDelegate ( [FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) InDelegateHandle )", "variables": []} {"className": "UAnimPreviewInstance::ResetModifiedBone", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Reset all bone modified", "module": "AnimGraph", "code": "void ResetModifiedBone ( bool bCurveController )", "variables": []} {"className": "UAnimPreviewInstance::RestartMontage", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Custom evaluate pose", "module": "AnimGraph", "code": "virtual void RestartMontage ( [UAnimMontage](API\\Runtime\\Engine\\Animation\\UAnimMontage) * Montage, [FName](API\\Runtime\\Core\\UObject\\FName) FromSection )", "variables": []} {"className": "UAnimPreviewInstance::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimPreviewInstance::SetAnimationAsset", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Set New Asset - calls InitializeAnimation, for now we need MeshComponent", "module": "AnimGraph", "code": "virtual void SetAnimationAsset ( [UAnimationAsset](API\\Runtime\\Engine\\Animation\\UAnimationAsset) * NewAsset, bool bIsLooping, float InPlayRate )", "variables": []} {"className": "UAnimPreviewInstance::SetDebugSkeletalMeshComponent", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Sets an external debug skeletal mesh component to use to debug", "module": "AnimGraph", "code": "void SetDebugSkeletalMeshComponent ( [USkeletalMeshComponent](API\\Runtime\\Engine\\Components\\USkeletalMeshComponent) * InSkeletalMeshComponent )", "variables": []} {"className": "UAnimPreviewInstance::SetForceRetargetBasePose", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "void SetForceRetargetBasePose ( bool ForceRetargetBasePose )", "variables": []} {"className": "UAnimPreviewInstance::SetKey", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Convert current modified bone transforms (BoneControllers) to transform curves (CurveControllers) it does based on CurrentTime. This function does not set key directly here. It does wait until next update, and it gets the delta of transform before applying curves, and creates curves from it, so you'll need delegate if you'd like to do something after (set with SetKeyCompleteDelegate)", "module": "AnimGraph", "code": "void SetKey()", "variables": []} {"className": "UAnimPreviewInstance::SetSkeletalControlAlpha", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "Set SkeletalControl Alpha", "module": "AnimGraph", "code": "void SetSkeletalControlAlpha ( float SkeletalControlAlpha )", "variables": []} {"className": "UAnimPreviewInstance::UAnimPreviewInstance", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "", "module": "AnimGraph", "code": "UAnimPreviewInstance ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimPreviewInstance", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h", "description": "This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc", "module": "AnimGraph", "code": "class UAnimPreviewInstance : public [UAnimSingleNodeInstance](API\\Runtime\\Engine\\Animation\\UAnimSingleNodeInstance)", "variables": [{"type": "int32", "name": "MontagePreviewStartSectionIdx", "description": ""}, {"type": "TEnumAsByte< en...", "name": "MontagePreviewType", "description": "Shared parameters for previewing blendspace or animsequence"}]} {"className": "UAnimStateAliasNode::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimStateAliasNode::AutowireNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Autowire a newly created node.", "module": "AnimGraph", "code": "virtual void AutowireNewNode ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * FromPin )", "variables": []} {"className": "UAnimStateAliasNode::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimStateAliasNode::GetAliasedState", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Returns null if aliasing more than one state.", "module": "AnimGraph", "code": "[UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * GetAliasedState() const", "variables": []} {"className": "UAnimStateAliasNode::GetAliasedStateNodesPropertyName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "", "module": "AnimGraph", "code": "static [FName](API\\Runtime\\Core\\UObject\\FName) GetAliasedStateNodesPropertyName()", "variables": []} {"className": "UAnimStateAliasNode::GetAliasedStates", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "", "module": "AnimGraph", "code": "const [TSet](API\\Runtime\\Core\\Containers\\TSet)< [TWeakObjectPtr](API\\Runtime\\Core\\UObject\\TWeakObjectPtr)< [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) > > & GetAliasedStates() const", "variables": []} {"className": "UAnimStateAliasNode::GetAliasedStates", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "", "module": "AnimGraph", "code": "[TSet](API\\Runtime\\Core\\Containers\\TSet)< [TWeakObjectPtr](API\\Runtime\\Core\\UObject\\TWeakObjectPtr)< [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) > > & GetAliasedStates()", "variables": []} {"className": "UAnimStateAliasNode::GetDesiredNewNodeName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Name used as a seed when pasting nodes.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDesiredNewNodeName() const", "variables": []} {"className": "UAnimStateAliasNode::GetInputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "the input pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetInputPin() const", "variables": []} {"className": "UAnimStateAliasNode::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimStateAliasNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimStateAliasNode::GetOutputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "the output pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetOutputPin() const", "variables": []} {"className": "UAnimStateAliasNode::GetStateName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "the name of this state", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStateName() const", "variables": []} {"className": "UAnimStateAliasNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimStateAliasNode::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimStateAliasNode::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimStateAliasNode::OnRenameNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Called when this node is being renamed after a successful name validation", "module": "AnimGraph", "code": "virtual void OnRenameNode ( const [FString](API\\Runtime\\Core\\Containers\\FString) & NewName )", "variables": []} {"className": "UAnimStateAliasNode::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "UObject.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimStateAliasNode::UAnimStateAliasNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "", "module": "AnimGraph", "code": "UAnimStateAliasNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimStateAliasNode::ValidateNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog ) const", "variables": []} {"className": "UAnimStateAliasNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h", "description": "", "module": "AnimGraph", "code": "class UAnimStateAliasNode : public [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase)", "variables": [{"type": "bool", "name": "bGlobalAlias", "description": ""}, {"type": "FString", "name": "StateAliasName", "description": ""}]} {"className": "UAnimStateConduitNode::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimStateConduitNode::AutowireNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Autowire a newly created node.", "module": "AnimGraph", "code": "virtual void AutowireNewNode ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * FromPin )", "variables": []} {"className": "UAnimStateConduitNode::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimStateConduitNode::ClearBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "", "module": "AnimGraph", "code": "virtual void ClearBoundGraph()", "variables": []} {"className": "UAnimStateConduitNode::DestroyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Destroy the specified node", "module": "AnimGraph", "code": "virtual void DestroyNode()", "variables": []} {"className": "UAnimStateConduitNode::GetBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "", "module": "AnimGraph", "code": "virtual [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetBoundGraph() const", "variables": []} {"className": "UAnimStateConduitNode::GetDesiredNewNodeName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Name used as a seed when pasting nodes.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDesiredNewNodeName() const", "variables": []} {"className": "UAnimStateConduitNode::GetInputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "the input pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetInputPin() const", "variables": []} {"className": "UAnimStateConduitNode::GetOutputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "the output pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetOutputPin() const", "variables": []} {"className": "UAnimStateConduitNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimStateConduitNode::GetStateName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "the name of this state", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStateName() const", "variables": []} {"className": "UAnimStateConduitNode::GetSubGraphs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).", "module": "AnimGraph", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > GetSubGraphs() const", "variables": []} {"className": "UAnimStateConduitNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimStateConduitNode::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimStateConduitNode::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimStateConduitNode::ValidateNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog ) const", "variables": []} {"className": "UAnimStateConduitNode::UAnimStateConduitNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "", "module": "AnimGraph", "code": "UAnimStateConduitNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimStateConduitNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h", "description": "", "module": "AnimGraph", "code": "class UAnimStateConduitNode : public [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase)", "variables": [{"type": "TObjectPtr< cla...", "name": "BoundGraph", "description": "The transition graph for this conduit; it's a logic graph, not an animation graph."}]} {"className": "UAnimStateEntryNode::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimStateEntryNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimStateEntryNode::GetOutputNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h", "description": "", "module": "AnimGraph", "code": "[UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * GetOutputNode() const", "variables": []} {"className": "UAnimStateEntryNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimStateEntryNode::UAnimStateEntryNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h", "description": "", "module": "AnimGraph", "code": "UAnimStateEntryNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimStateEntryNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h", "description": "", "module": "AnimGraph", "code": "class UAnimStateEntryNode : public [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode)", "variables": []} {"className": "UAnimStateNode::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimStateNode::AutowireNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Autowire a newly created node.", "module": "AnimGraph", "code": "virtual void AutowireNewNode ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * FromPin )", "variables": []} {"className": "UAnimStateNode::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimStateNode::ClearBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "", "module": "AnimGraph", "code": "virtual void ClearBoundGraph()", "variables": []} {"className": "UAnimStateNode::DestroyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Destroy the specified node", "module": "AnimGraph", "code": "virtual void DestroyNode()", "variables": []} {"className": "UAnimStateNode::GetBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "", "module": "AnimGraph", "code": "virtual [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetBoundGraph() const", "variables": []} {"className": "UAnimStateNode::GetInputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "the input pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetInputPin() const", "variables": []} {"className": "UAnimStateNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimStateNode::GetOutputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "the output pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetOutputPin() const", "variables": []} {"className": "UAnimStateNode::GetPoseSinkPinInsideState", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "the pose pin of the state sink node within the anim graph of this state", "module": "AnimGraph", "code": "[UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetPoseSinkPinInsideState() const", "variables": []} {"className": "UAnimStateNode::GetStateName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "the name of this state", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStateName() const", "variables": []} {"className": "UAnimStateNode::GetSubGraphs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).", "module": "AnimGraph", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > GetSubGraphs() const", "variables": []} {"className": "UAnimStateNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimStateNode::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimStateNode::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimStateNode::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimStateNode::UAnimStateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "", "module": "AnimGraph", "code": "UAnimStateNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimStateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h", "description": "", "module": "AnimGraph", "code": "class UAnimStateNode : public [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase)", "variables": [{"type": "bool", "name": "bAlwaysResetOnEntry", "description": "Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight."}, {"type": "TObjectPtr< cla...", "name": "BoundGraph", "description": "The animation graph for this state."}, {"type": "FAnimNotifyEven...", "name": "StateEntered", "description": ""}, {"type": "FAnimNotifyEven...", "name": "StateFullyBlended", "description": ""}, {"type": "FAnimNotifyEven...", "name": "StateLeft", "description": ""}, {"type": "TEnumAsByte< EA...", "name": "StateType", "description": "The type of the contents of this state."}]} {"className": "UAnimStateNodeBase::CanCreateUnderSpecifiedSchema", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Determine if this node can be created under the specified schema", "module": "AnimGraph", "code": "virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\\Runtime\\Engine\\EdGraph\\UEdGraphSchema) * Schema ) const", "variables": []} {"className": "UAnimStateNodeBase::CanJumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)", "module": "AnimGraph", "code": "virtual bool CanJumpToDefinition() const", "variables": []} {"className": "UAnimStateNodeBase::ClearBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "", "module": "AnimGraph", "code": "virtual void ClearBoundGraph()", "variables": []} {"className": "UAnimStateNodeBase::GetAnimBlueprint", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "", "module": "AnimGraph", "code": "[UAnimBlueprint](API\\Runtime\\Engine\\Animation\\UAnimBlueprint) * GetAnimBlueprint() const", "variables": []} {"className": "UAnimStateNodeBase::GetBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "", "module": "AnimGraph", "code": "virtual [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetBoundGraph() const", "variables": []} {"className": "UAnimStateNodeBase::GetDesiredNewNodeName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Name used as a seed when pasting nodes.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDesiredNewNodeName() const", "variables": []} {"className": "UAnimStateNodeBase::GetDocumentationLink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Gets the animation state node documentation link.", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDocumentationLink() const", "variables": []} {"className": "UAnimStateNodeBase::GetInputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "the input pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetInputPin() const", "variables": []} {"className": "UAnimStateNodeBase::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimStateNodeBase::GetOutputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "the output pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetOutputPin() const", "variables": []} {"className": "UAnimStateNodeBase::GetStateName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "the name of this state", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStateName() const", "variables": []} {"className": "UAnimStateNodeBase::GetTransitionList", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Populates the OutTransitions array with a list of transition nodes connected to this state.", "module": "AnimGraph", "code": "virtual void GetTransitionList ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< class [UAnimStateTransitionNode](API\\Editor\\AnimGraph\\UAnimStateTransitionNode) * > & OutTransitions, bool bWantSortedList ) const", "variables": []} {"className": "UAnimStateNodeBase::MakeNameValidator", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Create a name validator for this node", "module": "AnimGraph", "code": "virtual [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< class [INameValidatorInterface](API\\Editor\\UnrealEd\\Kismet2\\INameValidatorInterface) > MakeNameValidator() const", "variables": []} {"className": "UAnimStateNodeBase::JumpToDefinition", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Jump to the definition of this node (should only be called ifCanJumpToDefinition()return true)", "module": "AnimGraph", "code": "virtual void JumpToDefinition() const", "variables": []} {"className": "UAnimStateNodeBase::OnRenameNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Called when this node is being renamed after a successful name validation", "module": "AnimGraph", "code": "virtual void OnRenameNode ( const [FString](API\\Runtime\\Core\\Containers\\FString) & NewName )", "variables": []} {"className": "UAnimStateNodeBase::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimStateNodeBase::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimStateNodeBase::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimStateNodeBase::UAnimStateNodeBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "", "module": "AnimGraph", "code": "UAnimStateNodeBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimStateNodeBase", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h", "description": "", "module": "AnimGraph", "code": "class UAnimStateNodeBase : public [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode)", "variables": []} {"className": "UAnimStateTransitionNode::AllocateDefaultPins", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Allocate default pins for a given node, based only the NodeType, which should already be filled in.\ntrue if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).", "module": "AnimGraph", "code": "virtual void AllocateDefaultPins()", "variables": []} {"className": "UAnimStateTransitionNode::CanDuplicateNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph", "module": "AnimGraph", "code": "virtual bool CanDuplicateNode() const", "variables": []} {"className": "UAnimStateTransitionNode::ClearBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "virtual void ClearBoundGraph()", "variables": []} {"className": "UAnimStateTransitionNode::CopyCrossfadeSettings", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void CopyCrossfadeSettings ( const [UAnimStateTransitionNode](API\\Editor\\AnimGraph\\UAnimStateTransitionNode) * SrcNode )", "variables": []} {"className": "UAnimStateTransitionNode::CreateBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void CreateBoundGraph()", "variables": []} {"className": "UAnimStateTransitionNode::CreateConnections", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void CreateConnections ( [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * PreviousState, [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * NextState )", "variables": []} {"className": "UAnimStateTransitionNode::CreateCustomTransitionGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void CreateCustomTransitionGraph()", "variables": []} {"className": "UAnimStateTransitionNode::DestroyNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Destroy the specified node", "module": "AnimGraph", "code": "virtual void DestroyNode()", "variables": []} {"className": "UAnimStateTransitionNode::GetBoundGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "virtual [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetBoundGraph() const", "variables": []} {"className": "UAnimStateTransitionNode::GetCustomTransitionGraph", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "[UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * GetCustomTransitionGraph() const", "variables": []} {"className": "UAnimStateTransitionNode::GetInputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "the input pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetInputPin() const", "variables": []} {"className": "UAnimStateTransitionNode::GetJumpTargetForDoubleClick", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)", "module": "AnimGraph", "code": "virtual [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetJumpTargetForDoubleClick() const", "variables": []} {"className": "UAnimStateTransitionNode::GetListTransitionNodesToRelink", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Helper function to gather the transition nodes to be relinked by taking the graph selection into account as well. For example when relinking a transition holding several transition nodes but only a few are selected to be relinked.", "module": "AnimGraph", "code": "static [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UAnimStateTransitionNode](API\\Editor\\AnimGraph\\UAnimStateTransitionNode) * > GetListTransitionNodesToRelink ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * SourcePin, [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * OldTargetPin, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraphNode](API\\Runtime\\Engine\\EdGraph\\UEdGraphNode) * > & InSelectedGraphNodes )", "variables": []} {"className": "UAnimStateTransitionNode::GetNextState", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "[UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * GetNextState() const", "variables": []} {"className": "UAnimStateTransitionNode::GetNodeTitle", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Gets the name of this node, shown in title bar", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetNodeTitle ( [ENodeTitleType::Type](API\\Runtime\\Engine\\EdGraph\\ENodeTitleType__Type) TitleType ) const", "variables": []} {"className": "UAnimStateTransitionNode::GetNodeTitleColor", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Gets the draw color of a node's title bar", "module": "AnimGraph", "code": "virtual [FLinearColor](API\\Runtime\\Core\\Math\\FLinearColor) GetNodeTitleColor() const", "variables": []} {"className": "UAnimStateTransitionNode::GetOutputPin", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "the output pin for this state", "module": "AnimGraph", "code": "virtual [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * GetOutputPin() const", "variables": []} {"className": "UAnimStateTransitionNode::GetPreviousState", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "[UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * GetPreviousState() const", "variables": []} {"className": "UAnimStateTransitionNode::GetStateName", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "the name of this state", "module": "AnimGraph", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStateName() const", "variables": []} {"className": "UAnimStateTransitionNode::GetSubGraphs", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "any sub graphs (graphs that have this node as an outer) that this node might contain (e.g. composite, animation state machine etc.).", "module": "AnimGraph", "code": "virtual [TArray](API\\Runtime\\Core\\Containers\\TArray)< [UEdGraph](API\\Runtime\\Engine\\EdGraph\\UEdGraph) * > GetSubGraphs() const", "variables": []} {"className": "UAnimStateTransitionNode::GetTooltipText", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Gets the tooltip to display when over the node", "module": "AnimGraph", "code": "virtual [FText](API\\Runtime\\Core\\Internationalization\\FText) GetTooltipText() const", "variables": []} {"className": "UAnimStateTransitionNode::IsBoundGraphShared", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Returns true if this nodes BoundGraph is shared with another node in the parent graph", "module": "AnimGraph", "code": "bool IsBoundGraphShared() const", "variables": []} {"className": "UAnimStateTransitionNode::IsReverseTrans", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "bool IsReverseTrans ( const [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * Node )", "variables": []} {"className": "UAnimStateTransitionNode::MakeCrossfadeShareable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void MakeCrossfadeShareable ( [FString](API\\Runtime\\Core\\Containers\\FString) ShareName )", "variables": []} {"className": "UAnimStateTransitionNode::MakeRulesShareable", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void MakeRulesShareable ( [FString](API\\Runtime\\Core\\Containers\\FString) ShareName )", "variables": []} {"className": "UAnimStateTransitionNode::PinConnectionListChanged", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Called when the connection list of one of the pins of this node is changed in the editor", "module": "AnimGraph", "code": "virtual void PinConnectionListChanged ( [UEdGraphPin](API\\Runtime\\Engine\\EdGraph\\UEdGraphPin) * Pin )", "variables": []} {"className": "UAnimStateTransitionNode::PostEditChangeProperty", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Called when a property on this object has been modified externally", "module": "AnimGraph", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UAnimStateTransitionNode::PostLoad", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AnimGraph", "code": "virtual void PostLoad()", "variables": []} {"className": "UAnimStateTransitionNode::PostPasteNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor", "module": "AnimGraph", "code": "virtual void PostPasteNode()", "variables": []} {"className": "UAnimStateTransitionNode::PostPlacedNewNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...", "module": "AnimGraph", "code": "virtual void PostPlacedNewNode()", "variables": []} {"className": "UAnimStateTransitionNode::PrepareForCopying", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Perform any steps necessary prior to copying a node into the paste buffer", "module": "AnimGraph", "code": "virtual void PrepareForCopying()", "variables": []} {"className": "UAnimStateTransitionNode::RelinkHead", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Relink transition head (where the arrow is of a state transition) to a new state.", "module": "AnimGraph", "code": "void RelinkHead ( [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase) * NewTargetState )", "variables": []} {"className": "UAnimStateTransitionNode::PropagateCrossfadeSettings", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void PropagateCrossfadeSettings()", "variables": []} {"className": "UAnimStateTransitionNode::Serialize", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.", "module": "AnimGraph", "code": "virtual void Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "UAnimStateTransitionNode::UnshareCrossade", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void UnshareCrossade()", "variables": []} {"className": "UAnimStateTransitionNode::UnshareRules", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void UnshareRules()", "variables": []} {"className": "UAnimStateTransitionNode::UseSharedCrossfade", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void UseSharedCrossfade ( const [UAnimStateTransitionNode](API\\Editor\\AnimGraph\\UAnimStateTransitionNode) * Node )", "variables": []} {"className": "UAnimStateTransitionNode::UseSharedRules", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "void UseSharedRules ( const [UAnimStateTransitionNode](API\\Editor\\AnimGraph\\UAnimStateTransitionNode) * Node )", "variables": []} {"className": "UAnimStateTransitionNode::ValidateBlendProfile", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Validates any currently set blend profile, ensuring it's valid for the current skeleton", "module": "AnimGraph", "code": "bool ValidateBlendProfile()", "variables": []} {"className": "UAnimStateTransitionNode::ValidateNodeDuringCompilation", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.", "module": "AnimGraph", "code": "virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\\Editor\\UnrealEd\\Kismet2\\FCompilerResultsLog) & MessageLog ) const", "variables": []} {"className": "UAnimStateTransitionNode::UAnimStateTransitionNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "UAnimStateTransitionNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAnimStateTransitionNode", "headerPath": "/Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h", "description": "", "module": "AnimGraph", "code": "class UAnimStateTransitionNode : public [UAnimStateNodeBase](API\\Editor\\AnimGraph\\UAnimStateNodeBase)", "variables": [{"type": "float", "name": "AutomaticRuleTriggerTime", "description": "When should the automatic transition rule trigger relative to the time remaining on the relevant asset player: < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player"}, {"type": "bool", "name": "bAutomaticRuleBasedOnSequencePlayerInState", "description": "Try setting the rule automatically based on most relevant asset player node's remaining time and the Automatic Rule Trigger Time of the transition, ignoring the internal time."}, {"type": "bool", "name": "Bidirectional", "description": "This transition can go both directions"}, {"type": "EAlphaBlendOpti...", "name": "BlendMode", "description": ""}, {"type": "TObjectPtr