Shuffle an Array
<p>Given an integer array <code>nums</code>, design an algorithm to randomly shuffle the array. All permutations of the array should be <strong>equally likely</strong> as a result of the shuffling.</p>

<p>Implement the <code>Solution</code> class:</p>

<ul>
	<li><code>Solution(int[] nums)</code> Initializes the object with the integer array <code>nums</code>.</li>
	<li><code>int[] reset()</code> Resets the array to its original configuration and returns it.</li>
	<li><code>int[] shuffle()</code> Returns a random shuffling of the array.</li>
</ul>

<p>&nbsp;</p>
<p><strong class="example">Example 1:</strong></p>

<pre>
<strong>Input</strong>
[&quot;Solution&quot;, &quot;shuffle&quot;, &quot;reset&quot;, &quot;shuffle&quot;]
[[[1, 2, 3]], [], [], []]
<strong>Output</strong>
[null, [3, 1, 2], [1, 2, 3], [1, 3, 2]]

<strong>Explanation</strong>
Solution solution = new Solution([1, 2, 3]);
solution.shuffle();    // Shuffle the array [1,2,3] and return its result.
                       // Any permutation of [1,2,3] must be equally likely to be returned.
                       // Example: return [3, 1, 2]
solution.reset();      // Resets the array back to its original configuration [1,2,3]. Return [1, 2, 3]
solution.shuffle();    // Returns the random shuffling of array [1,2,3]. Example: return [1, 3, 2]

</pre>

<p>&nbsp;</p>
<p><strong>Constraints:</strong></p>

<ul>
	<li><code>1 &lt;= nums.length &lt;= 50</code></li>
	<li><code>-10<sup>6</sup> &lt;= nums[i] &lt;= 10<sup>6</sup></code></li>
	<li>All the elements of <code>nums</code> are <strong>unique</strong>.</li>
	<li>At most <code>10<sup>4</sup></code> calls <strong>in total</strong> will be made to <code>reset</code> and <code>shuffle</code>.</li>
</ul>
Design; Array; Math; Randomized
use rand::Rng;
struct Solution {
    nums: Vec<i32>,
}

/**
 * `&self` means the method takes an immutable reference.
 * If you need a mutable reference, change it to `&mut self` instead.
 */
impl Solution {
    fn new(nums: Vec<i32>) -> Self {
        Self { nums }
    }

    fn reset(&self) -> Vec<i32> {
        self.nums.clone()
    }

    fn shuffle(&mut self) -> Vec<i32> {
        let n = self.nums.len();
        let mut res = self.nums.clone();
        for i in 0..n {
            let j = rand::thread_rng().gen_range(0, n);
            res.swap(i, j);
        }
        res
    }
}
