Brick Wall
<p>There is a rectangular brick wall in front of you with <code>n</code> rows of bricks. The <code>i<sup>th</sup></code> row has some number of bricks each of the same height (i.e., one unit) but they can be of different widths. The total width of each row is the same.</p>

<p>Draw a vertical line from the top to the bottom and cross the least bricks. If your line goes through the edge of a brick, then the brick is not considered as crossed. You cannot draw a line just along one of the two vertical edges of the wall, in which case the line will obviously cross no bricks.</p>

<p>Given the 2D array <code>wall</code> that contains the information about the wall, return <em>the minimum number of crossed bricks after drawing such a vertical line</em>.</p>

<p>&nbsp;</p>
<p><strong class="example">Example 1:</strong></p>
<img alt="" src="https://fastly.jsdelivr.net/gh/doocs/leetcode@main/solution/0500-0599/0554.Brick%20Wall/images/a.png" style="width: 400px; height: 384px;" />
<pre>
<strong>Input:</strong> wall = [[1,2,2,1],[3,1,2],[1,3,2],[2,4],[3,1,2],[1,3,1,1]]
<strong>Output:</strong> 2
</pre>

<p><strong class="example">Example 2:</strong></p>

<pre>
<strong>Input:</strong> wall = [[1],[1],[1]]
<strong>Output:</strong> 3
</pre>

<p>&nbsp;</p>
<p><strong>Constraints:</strong></p>

<ul>
	<li><code>n == wall.length</code></li>
	<li><code>1 &lt;= n &lt;= 10<sup>4</sup></code></li>
	<li><code>1 &lt;= wall[i].length &lt;= 10<sup>4</sup></code></li>
	<li><code>1 &lt;= sum(wall[i].length) &lt;= 2 * 10<sup>4</sup></code></li>
	<li><code>sum(wall[i])</code> is the same for each row <code>i</code>.</li>
	<li><code>1 &lt;= wall[i][j] &lt;= 2<sup>31</sup> - 1</code></li>
</ul>
Array; Hash Table
function leastBricks(wall: number[][]): number {
    const cnt: Map<number, number> = new Map();
    for (const row of wall) {
        let s = 0;
        for (let i = 0; i + 1 < row.length; ++i) {
            s += row[i];
            cnt.set(s, (cnt.get(s) || 0) + 1);
        }
    }
    const mx = Math.max(...cnt.values(), 0);
    return wall.length - mx;
}
