query: Pose tracking from natural features on mobile phones

positive: Parallel Tracking and Mapping for Small AR Workspaces This paper presents a method of estimating camera pose in an unknown scene. While this has previously been attempted by adapting SLAM algorithms developed for robotic exploration, we propose a system specifically designed to track a hand-held camera in a small AR workspace. We propose to split tracking and mapping into two separate tasks, processed in parallel threads on a dual-core computer: one thread deals with the task of robustly tracking erratic hand-held motion, while the other produces a 3D map of point features from previously observed video frames. This allows the use of computationally expensive batch optimisation techniques not usually associated with real-time operation: The result is a system that produces detailed maps with thousands of landmarks which can be tracked at frame-rate, with an accuracy and robustness rivalling that of state-of-the-art model-based systems.

positive: Fast Keypoint Recognition in Ten Lines of Code While feature point recognition is a key component of modern approaches to object detection, existing approaches require computationally expensive patch preprocessing to handle perspective distortion. In this paper, we show that formulating the problem in a Naive Bayesian classification framework makes such preprocessing unnecessary and produces an algorithm that is simple, efficient, and robust. Furthermore, it scales well to handle large number of classes. To recognize the patches surrounding keypoints, our classifier uses hundreds of simple binary features and models class posterior probabilities. We make the problem computationally tractable by assuming independence between arbitrary sets of features. Even though this is not strictly true, we demonstrate that our classifier nevertheless performs remarkably well on image datasets containing very significant perspective changes.

positive: Face to Face Collaborative AR on Mobile Phones Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a custom port of the ARToolKit library to the Symbian mobile phone operating system and then developed a sample collaborative AR game based on this. We describe the game in detail and user feedback from people who have played the game. We also provide general design guidelines that could be useful for others who are developing mobile phone collaborative AR applications.

positive: USING CAMERA-EQUIPPED MOBILE PHONES FOR INTERACTING WITH REAL-WORLD OBJECTS The idea described in this paper is to use the built-in cameras of consumer mobile phones as sensors for 2-dimensional visual codes. Such codes can be attached to physical objects in order to retrieve object-related information and functionality. They are also suitable for display on electronic screens. The proposed visual code system allows the simultaneous detection of multiple codes, introduces a position-independent coordinate system, and provides the phone’s orientation as a parameter. The ability to detect objects in the user’s vicinity offers a natural way of interaction and strengthens the role of mobile phones in a large number of application scenarios. We describe the hardware requirements, the design of a suitable visual code, a lightweight recognition algorithm, and present some example applications.

positive: Robust Visual Tracking for Non-Instrumented Augmented Reality This paper presents a robust and flexible framework for augmented reality which does not require instrumenting either the environment or the workpiece. A model-based visual tracking system is combined with with rate gyroscopes to produce a system which can track the rapid camera rotations generated by a head-mounted camera, even if images are substantially degraded by motion blur. This tracking yields estimates of head position at video field rate (50Hz) which are used to align computer-generated graphics on an optical see-through display. Nonlinear optimisation is used for the calibration of display parameters which include a model of optical distortion. Rendered visuals are pre-distorted to correct the optical distortion of the display.

negative: Engagement in Multimedia Training Systems Two studies examined user engagement in two type multimedia training systems -a more passive medium, videotape, and a less passive medium, interactive softw Each study compared engagement in three formats: the Text format contained text and still images, the Audio format contained audio and still images, and the Video format contained audio and video images. In both studies, engagement was lower in the Text condition than in the Video condition. However, there were no differences in engagement between Text and Audio in the videotapebased training, and no differences between Audio and Video in the computer-based training.

negative: Action recognition based on a bag of 3D points This paper presents a method to recognize human actions from sequences of depth maps. Specifically, we employ an action graph to model explicitly the dynamics of the actions and a bag of 3D points to characterize a set of salient postures that correspond to the nodes in the action graph. In addition, we propose a simple, but effective projection based sampling scheme to sample the bag of 3D points from the depth maps. Experimental results have shown that over 90% recognition accuracy were achieved by sampling only about 1% 3D points from the depth maps. Compared to the 2D silhouette based recognition, the recognition errors were halved. In addition, we demonstrate the potential of the bag of points posture model to deal with occlusions through simulation.

negative: Birdbrains could teach basal ganglia research a new song Recent advances in anatomical, physiological and histochemical characterization of avian basal ganglia neurons and circuitry have revealed remarkable similarities to mammalian basal ganglia. A modern revision of the avian anatomical nomenclature has now provided a common language for studying the function of the cortical-basal-ganglia-cortical loop, enabling neuroscientists to take advantage of the specialization of basal ganglia areas in various avian species. For instance, songbirds, which learn their vocal motor behavior using sensory feedback, have specialized a portion of their cortical-basal ganglia circuitry for song learning and production. This discrete circuit dedicated to a specific sensorimotor task could be especially tractable for elucidating the interwoven sensory, motor and reward signals carried by basal ganglia, and the function of these signals in task learning and execution.

negative: Robotic Arm Based 3D Reconstruction Test Automation The 3-D reconstruction involves the construction of a 3-D model from a set of images. The 3-D reconstruction has varied uses that include 3-D printing, the generation of 3-D models that can be shared through social media, and more. The 3-D reconstruction involves complex computations in mobile phones that must determine the pose estimation. The pose estimation involves the process of transforming a 2-D object into 3-D space. Once the pose estimation is done, then the mesh generation is performed using the graphics processing unit. This helps render the 3-D object. The competitive advantages of using hardware processors are to accelerate the intensive computation using graphics processors and digital signal processors. The stated problem that this technical paper addresses is the need for a reliable automated test for the 3-D reconstruction feature. The solution to this problem involved the design and development of an automated test system using a programmable robotic arm and rotor for precisely testing the quality of 3-D reconstruction features. The 3-D reconstruction testing involves using a robotic arm lab to accurately test the algorithmic integrity and end-to-end validation of the generated 3-D models. The robotic arm can move the hardware at different panning speeds, specific angles, fixed distances from the object, and more. The ability to reproduce the scanning at a fixed distance and the same panning speed helps to generate test results that can be benchmarked by different software builds. The 3-D reconstruction also requires a depth sensor to be mounted onto the device under examination. We use this robotic arm lab for functional, high performance, and stable validation of the 3-D reconstruction feature. This paper addresses the computer vision use case testing for 3-D reconstruction features and how we have used the robotic arm lab for automating these use cases.

negative: A Ka-Band CMOS Wilkinson Power Divider Using Synthetic Quasi-TEM Transmission Lines This work presents a Ka-band two-way 3 dB Wilkinson power divider using synthetic quasi-transverse electromagnetic (TEM) transmission lines (TLs). The synthetic quasi-TEM TL, also called complementary-conducting-strip TL (CCS TL), is theoretically analyzed. The equivalent TL model, whose production is based on the extracted results, is applied to the power divider design. The prototype is fabricated by the standard 0.18 mum 1P6M CMOS technology, showing the circuit size of 210.0 mumtimes390.0 mum without contact pads. The measurement results, which match the 50 Omega system, reveal perfect agreements with those of the simulations. The comparison reveals the following characteristics. The divider exhibits an equal power-split with the insertion losses (S21 and S31) of 3.65 dB. The return losses (S11, S22 and S33) of the prototype are higher than 10.0 dB from 30.0 to 40.0 GHz.

negative: Using Patterns to Capture Architectural Decisions Throughout the software design process, developers must make decisions and reify them in code. The decisions made during software architecting are particularly significant in that they have system-wide implications, especially on the quality attributes. However, architects often fail to adequately document their decisions because they don't appreciate the benefits, don't know how to document decisions, or don't recognize that they're making decisions. This lack of thorough documentation. This paper provides information about a decision's rationale and consequences, architecture patterns can help architects better understand and more easily record their decisions.

negative: A model for concentric tube continuum robots under applied wrenches Continuum robots made from telescoping precurved elastic tubes enable base-mounted actuators to specify the curved shapes of robots as thin as standard surgical needles. While free space beam mechanics-based models of the shape of these ‘active cannulas’ exist, current models cannot account for external forces and torques applied to the cannula by the environment. In this paper we apply geometrically exact beam theory to solve the statics problem for concentric-tube continuum robots. This yields the equivalent of forward kinematics for an active cannula with general tube precurvature functions and arbitrarily many tubes, under loading from a general wrench distribution. The model achieves average experimental tip errors of less than 3 mm over the workspace of a prototype active cannula subject to various tip forces.

negative: The feasible workspace analysis of a set point control for a cable-suspended robot with input constraints and disturbances This paper deals with the characterization of reachable domain of a set-point controller for a cable-suspended robot under disturbances and input constraints. The main contribution of the paper is to calculate the feasible domain analytically through the choice of a control law, starting from a given initial condition. This analytical computation is then recursively used to find a second feasible domain starting from a boundary point of the first feasible domain. Hence, this procedure allows to expand the region of feasible reference signals by connecting adjacent domains through common points. Finally, the effectiveness of the proposed method is illustrated by numerical simulations on a kinematically determined cable robot with six cables.

negative: Graph Embedding Problem Settings Graph Embedding Input Graph Embedding Output Homogeneous Graph Heterogeneous Graph Graph with Auxiliary Information Graph Constructed from Non-relational Data Node Embedding Edge Embedding Hybrid Embedding Whole-Graph Embedding Graph Embedding Techniques Matrix Facto Graph is an important data representation which appears in a wide diversity of real-world scenarios. Effective graph analytics provides users a deeper understanding of what is behind the data, and thus can benefit a lot of useful applications such as node classification, node recommendation, link prediction, etc. However, most graph analytics methods suffer the high computation and space cost. Graph embedding is an effective yet efficient way to solve the graph analytics problem. It converts the graph data into a low dimensional space in which the graph structural information and graph properties are maximumly preserved. In this survey, we conduct a comprehensive review of the literature in graph embedding. We first introduce the formal definition of graph embedding as well as the related concepts. After that, we propose two taxonomies of graph embedding which correspond to what challenges exist in different graph embedding problem settings and how the existing work address these challenges in their solutions. Finally, we summarize the applications that graph embedding enables and suggest four promising future research directions in terms of computation efficiency, problem settings, techniques and application scenarios.

negative: Local sensor system for badminton smash analysis This paper presents a development of a sensory system for analysis of badminton smashes. During a badminton game, the ability to execute a powerful smash is fundamental for a player to be competitive. In most games, the winning factor for the game is often attributed to a high shuttle speed during the execution of a smash. It was envisioned that the shuttle speed can be correlated from the speed of the rackets head. To help analyze the key relationship between the racket speed and the shuttle ball speed, a series of sensors were integrated into a conventional racket. The aim of this investigation is to develop a sensor system that will facilitate the quantifiable analysis of the badminton smash. It was determined in a previous investigation that a single accelerometer is insufficient to determine the two or three dimensional trajectory of the racket. Therefore a low mass compact, 2-axes piezoelectric accelerometers was applied to the head of the racket. An acoustic shock sensor was also mounted on the racket head to identify the instant of the contact event. It was hypothesized that the magnitude of the acoustic signal, associated with the hitting event, and the final speed of the racket when fused could provide a good correlation with the shuttle speed. The fuzzy inference system and ANFIS (Adaptive Neuro-Fuzzy Inferior System) sensor fusion techniques was investigated. It has been demonstrated that it is possible to analyze the performance of the smashing stroke based on the system developed in this investigation which in turn may, with further develop by a useful aid to badminton coaches and the methods developed may also be applicable to other applications.

negative: Vital, Sophia, and Co. - The Quest for the Legal Personhood of Robots The paper examines today’s debate on the legal status of AI robots, and how often scholars and policy makers confuse the legal agenthood of these artificial agents with the status of legal personhood. By taking into account current trends in the field, the paper suggests a twofold stance. First, policy makers shall seriously mull over the possibility of establishing novel forms of accountability and liability for the activities of AI robots in contracts and business law, e.g., new forms of legal agenthood in cases of complex distributed responsibility. Second, any hypothesis of granting AI robots full legal personhood has to be discarded in the foreseeable future. However, how should we deal with Sophia, which became the first AI application to receive citizenship of any country, namely, Saudi Arabia, in October 2017? Admittedly, granting someone, or something, legal personhood is—as always has been—a highly sensitive political issue that does not simply hinge on rational choices and empirical evidence. Discretion, arbitrariness, and even bizarre decisions play a role in this context. However, the normative reasons why legal systems grant human and artificial entities, such as corporations, their status, help us taking sides in today’s quest for the legal personhood of AI robots. Is citizen Sophia really conscious, or capable of suffering the slings and arrows of outrageous scholars?

negative: Working memory as an emergent property of the mind and brain Cognitive neuroscience research on working memory has been largely motivated by a standard model that arose from the melding of psychological theory with neuroscience data. Among the tenets of this standard model are that working memory functions arise from the operation of specialized systems that act as buffers for the storage and manipulation of information, and that frontal cortex (particularly prefrontal cortex) is a critical neural substrate for these specialized systems. However, the standard model has been a victim of its own success, and can no longer accommodate many of the empirical findings of studies that it has motivated. An alternative is proposed: Working memory functions arise through the coordinated recruitment, via attention, of brain systems that have evolved to accomplish sensory-, representation-, and action-related functions. Evidence from behavioral, neuropsychological, electrophysiological, and neuroimaging studies, from monkeys and humans, is considered, as is the question of how to interpret delay-period activity in the prefrontal cortex.

negative: Innovating with Concept Mapping Student-generated concept maps (Cmaps) have been the preferred choice to design assessment tasks, which are time-consuming in real classroom settings. We have proposed the use of Cmap with errors (elaborated by teachers) to develop assessment tasks, as a way to address the logistical practicality obstacles usually found in classrooms. This paper compared two different tasks, finding the errors and judging the selected propositions in Cmap with errors, exploring two topics with different levels of difficulty. Our results confirmed Cmap with errors as a straightforward approach to include concept mapping into the classroom routine to foster the pedagogic resonance (the bridge between teacher knowledge and student learning), which is critical for motivating students to learn meaningfully. Moreover, Cmaps with errors are also amenable for on-line learning platforms. Future works of our research group will develop an automated process for evaluation and feedback using the task formats presented in this paper.

negative: Natural Language Processing for Question Answering ( NLP 4 The recent developments in Question Answering have kept with open-domain questions and collections, sometimes argued as being more di fficult than narrow domain-focused questions and corpora. The biomedical field is indeed a specialized domain; however, its scope is fairly broad, so that considering a biomedical QA task is not necessarily such a simplification over open-domain QA as represented in the recent TREC evaluations. We shall try to characterize salient aspects of biomedical QA as well as to give a short review of useful resources to address this task.

negative: Guest editorial: qualitative studies in information systems: a critical review and some guiding principles Please refer to attached Guest Editorial

negative: Examining the critical success factors in the adoption of enterprise resource planning This paper presents a literature review of the critical success factors (CSFs) in the implementation of enterprise resource planning (ERP) across 10 different countries/regions. The review covers journals, conference proceedings, doctoral dissertation, and textbooks from these 10 different countries/regions. Through a review of the literature, 18 CSFs were identified, with more than 80 sub-factors, for the successful implementation of ERP. The findings of our study reveal that ‘appropriate business and IT legacy systems’, ‘business plan/vision/goals/justification’, ‘business process reengineering’, ‘change management culture and programme’, ‘communication’, ‘ERP teamwork and composition’, ‘monitoring and evaluation of performance’, ‘project champion’, ‘project management’, ‘software/system development, testing and troubleshooting’, ‘top management support’, ‘data management’, ‘ERP strategy and implementation methodology’, ‘ERP vendor’, ‘organizational characteristics’, ‘fit between ERP and business/process’, ‘national culture’ and ‘country-related functional requirement’ were the commonly extracted factors across these 10 countries/regions. In these 18 CSFs, ‘top management support’ and ‘training and education’ were the most frequently cited as the critical factors to the successful implementation of ERP systems. # 2008 Elsevier B.V. All rights reserved.

negative: Using Quality Models in Software Package Selection 0 7 4 0 7 4 5 9 / 0 3 / $ 1 9 . 0 0 © 2 0 0 3 I E E E All the methodologies that have been proposed recently for choosing software packages compare user requirements with the packages’ capabilities.3–5 There are different types of requirements, such as managerial, political, and, of course, quality requirements. Quality requirements are often difficult to check. This is partly due to their nature, but there is another reason that can be mitigated, namely the lack of structured and widespread descriptions of package domains (that is, categories of software packages such as ERP systems, graphical or data structure libraries, and so on). This absence hampers the accurate description of software packages and the precise statement of quality requirements, and consequently overall package selection and confidence in the result of the process. Our methodology for building structured quality models helps solve this drawback. (See the “Related Work” sidebar for information about other approaches.) A structured quality model for a given package domain provides a taxonomy of software quality features, and metrics for computing their value. Our approach relies on the International Organization for Standardization and International Electrotechnical Commission 9126-1 quality standard,6 which we selected for the following reasons:

negative: An AI Approach to Automatic Natural Music Transcription Automatic music transcription (AMT) remains a fundamental and difficult problem in music information research, and current music transcription systems are still unable to match human performance. AMT aims to automatically generate a score representation given a polyphonic acoustical signal. In our project, we approach the AMT problem on two fronts: acoustic modeling to identify pitches from a frame of audio, and establishing a score generation model to convert exact piano roll representations of audio into more ‘natural’ sheet music. We build an end to end pipeline that aims to convert .wav classical piano audio files into a ‘natural’ score representation.

negative: COMPARISON OF LOSSLESS DATA COMPRESSION ALGORITHMS FOR TEXT DATA Data compression is a common requirement for most of the computerized applications. There are number of data compression algorithms, which are dedicated to compress different data formats. Even for a single data type there are number of different compression algorithms, which use different approaches. This paper examines lossless data compression algorithms and compares their performance. A set of selected algorithms are examined and implemented to evaluate the performance in compressing text data. An experimental comparison of a number of different lossless data compression algorithms is presented in this paper. The article is concluded by stating which algorithm performs well for text data.

negative: A Simple and Accurate Syntax-Agnostic Neural Model for Dependency-based Semantic Role Labeling We introduce a simple and accurate neural model for dependency-based semantic role labeling. Our model predicts predicate-argument dependencies relying on states of a bidirectional LSTM encoder. The semantic role labeler achieves competitive performance on English, even without any kind of syntactic information and only using local inference. However, when automatically predicted partof-speech tags are provided as input, it substantially outperforms all previous local models and approaches the best reported results on the English CoNLL2009 dataset. We also consider Chinese, Czech and Spanish where our approach also achieves competitive results. Syntactic parsers are unreliable on out-of-domain data, so standard (i.e., syntactically-informed) SRL models are hindered when tested in this setting. Our syntax-agnostic model appears more robust, resulting in the best reported results on standard out-of-domain test sets.

negative: Walking on foot to explore a virtual environment with uneven terrain In this work we examine people's ability to maintain spatial awareness of an HMD--based immersive virtual environment when the terrain of the virtual world does not match the real physical world in which they are locomoting. More specifically, we examine what happens when a subject explores a hilly virtual environment while physically walking in a flat room. In our virtual environments, subjects maintain their height (or distance to the ground plane) at all times. In the experiment described in this work, we directly compare spatial orientation in a flat virtual environment to two variations of a hilly virtual environment. Interestingly, we find that subjects' spatial awareness of the environment is improved with the addition of uneven terrain.

negative: The emergence of lncRNAs in cancer biology. The discovery of numerous noncoding RNA (ncRNA) transcripts in species from yeast to mammals has dramatically altered our understanding of cell biology, especially the biology of diseases such as cancer. In humans, the identification of abundant long ncRNA (lncRNA) >200 bp has catalyzed their characterization as critical components of cancer biology. Recently, roles for lncRNAs as drivers of tumor suppressive and oncogenic functions have appeared in prevalent cancer types, such as breast and prostate cancer. In this review, we highlight the emerging impact of ncRNAs in cancer research, with a particular focus on the mechanisms and functions of lncRNAs.

negative: Action Reaction Learning : Analysis and Synthesis of Human Behaviour We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between an action and its reaction by observing time sequences. We apply this method to analyze human interaction and to subsequently synthesize human behaviour. Using a time series of perceptual measurements, a system automatically uncovers a mapping between gestures from one human participant (an action) and a subsequent gesture (a reaction) from another participant. A probabilistic model is trained from data of the human interaction using a novel estimation technique, Conditional Expectation Maximization (CEM). The system drives a graphical interactive character which probabilistically predicts the most likely response to the user's behaviour and performs it interactively. Thus, after analyzing human interaction in a pair of participants, the system is able to replace one of them and interact with a single remaining user.

negative: Vehicle licence plate recognition using super-resolution technique Due to the development of economy and technology, the people's demands on cars are growing and so are the problems, such as finding stolen car, banning violation and parking lot management. It will be time-consuming and low-efficiency if we do those jobs only by human because of the limitation of human being's concentration. Therefore, it has been a popular topic to develop intelligent monitoring system under new video technology within a decade. There are still many rooms for future development and application in the car license detection and recognition fields. For finding stolen car, we can integrate car license detection system and road monitoring system to analyze the videos and trace the objects, so we can gain high-efficiency and low-cost results. For parking lot management system, we can have the result of access management and automatic charge to reduce the human resource through car license recognition system. Automated toll of highway can be done through car license recognition system as well. Because the car license recognition system is mostly applied to security monitoring field and business purposes, the demand of the accuracy is quite strict. There are causes which make the inaccuracy of the license recognition, such as the lack of video resolution, too small license due to the distance and the light and shadow. We will discuss the license recognition system and how to use apply the super-resolution to overcome those above problems.

negative: PubChem Substance and Compound databases PubChem (https://pubchem.ncbi.nlm.nih.gov) is a public repository for information on chemical substances and their biological activities, launched in 2004 as a component of the Molecular Libraries Roadmap Initiatives of the US National Institutes of Health (NIH). For the past 11 years, PubChem has grown to a sizable system, serving as a chemical information resource for the scientific research community. PubChem consists of three inter-linked databases, Substance, Compound and BioAssay. The Substance database contains chemical information deposited by individual data contributors to PubChem, and the Compound database stores unique chemical structures extracted from the Substance database. Biological activity data of chemical substances tested in assay experiments are contained in the BioAssay database. This paper provides an overview of the PubChem Substance and Compound databases, including data sources and contents, data organization, data submission using PubChem Upload, chemical structure standardization, web-based interfaces for textual and non-textual searches, and programmatic access. It also gives a brief description of PubChem3D, a resource derived from theoretical three-dimensional structures of compounds in PubChem, as well as PubChemRDF, Resource Description Framework (RDF)-formatted PubChem data for data sharing, analysis and integration with information contained in other databases.

negative: Going wireless: behavior & practice of new mobile phone users We report on the results of a study in which 19 new mobile phone users were closely tracked for the first six weeks after service acquisition. Results show that new users tend to rapidly modify their perceptions of social appropriateness around mobile phone use, that actual nature of use frequently differs from what users initially predict, and that comprehension of service-oriented technologies can be problematic. We describe instances and features of mobile telephony practice. When in use, mobile phones occupy multiple social spaces simultaneously, spaces with norms that sometimes conflict: the physical space of the mobile phone user and the virtual space of the conversation.

negative: Tracking Depression Dynamics in College Students Using Mobile Phone and Wearable Sensing There are rising rates of depression on college campuses. Mental health services on our campuses are working at full stretch. In response researchers have proposed using mobile sensing for continuous mental health assessment. Existing work on understanding the relationship between mobile sensing and depression, however, focuses on generic behavioral features that do not map to major depressive disorder symptoms defined in the standard mental disorders diagnostic manual (DSM-5). We propose a new approach to predicting depression using passive sensing data from students' smartphones and wearables. We propose a set of symptom features that proxy the DSM-5 defined depression symptoms specifically designed for college students. We present results from a study of 83 undergraduate students at Dartmouth College across two 9-week terms during the winter and spring terms in 2016. We identify a number of important new associations between symptom features and student self reported PHQ-8 and PHQ-4 depression scores. The study captures depression dynamics of the students at the beginning and end of term using a pre-post PHQ-8 and week by week changes using a weekly administered PHQ-4. Importantly, we show that symptom features derived from phone and wearable sensors can predict whether or not a student is depressed on a week by week basis with 81.5% recall and 69.1% precision.

negative:
Estimation of Symptom Severity During Chemotherapy From Passively Sensed Data: Exploratory Study BACKGROUND
Physical and psychological symptoms are common during chemotherapy in cancer patients, and real-time monitoring of these symptoms can improve patient outcomes. Sensors embedded in mobile phones and wearable activity trackers could be potentially useful in monitoring symptoms passively, with minimal patient burden.

OBJECTIVE
The aim of this study was to explore whether passively sensed mobile phone and Fitbit data could be used to estimate daily symptom burden during chemotherapy.

METHODS
A total of 14 patients undergoing chemotherapy for gastrointestinal cancer participated in the 4-week study. Participants carried an Android phone and wore a Fitbit device for the duration of the study and also completed daily severity ratings of 12 common symptoms. Symptom severity ratings were summed to create a total symptom burden score for each day, and ratings were centered on individual patient means and categorized into low, average, and high symptom burden days. Day-level features were extracted from raw mobile phone sensor and Fitbit data and included features reflecting mobility and activity, sleep, phone usage (eg, duration of interaction with phone and apps), and communication (eg, number of incoming and outgoing calls and messages). We used a rotation random forests classifier with cross-validation and resampling with replacement to evaluate population and individual model performance and correlation-based feature subset selection to select nonredundant features with the best predictive ability.

RESULTS
Across 295 days of data with both symptom and sensor data, a number of mobile phone and Fitbit features were correlated with patient-reported symptom burden scores. We achieved an accuracy of 88.1% for our population model. The subset of features with the best accuracy included sedentary behavior as the most frequent activity, fewer minutes in light physical activity, less variable and average acceleration of the phone, and longer screen-on time and interactions with apps on the phone. Mobile phone features had better predictive ability than Fitbit features. Accuracy of individual models ranged from 78.1% to 100% (mean 88.4%), and subsets of relevant features varied across participants.

CONCLUSIONS
Passive sensor data, including mobile phone accelerometer and usage and Fitbit-assessed activity and sleep, were related to daily symptom burden during chemotherapy. These findings highlight opportunities for long-term monitoring of cancer patients during chemotherapy with minimal patient burden as well as real-time adaptive interventions aimed at early management of worsening or severe symptoms.

negative: Demographic Attributes Prediction on the Real-World Mobile Data The deluge of the data generated by mobile phone devices imposes new challenges on the data mining community. User activities recorded by mobile phones could be useful for uncovering behavioral patterns. An interesting question is whether patterns in mobile phone usage can reveal demographic characteristics of the user? Demographic information about gender, age, marital status, job type, etc. is a key for applications with customer centric strategies. In this paper, we describe our approach to feature extraction from raw data and building predictive models for the task of demographic attributes predictions. We experimented with graph based representation of users inferred from similarity of their feature vectors, feature selections and classifications algorithms. Our work contributes to the Nokia Mobile Data Challenge (MDC) in the endeavor of exploring the real-world mobile data.

negative: Playful bottle: a mobile social persuasion system to motivate healthy water intake This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence that behavior. This mobile persuasion system, called Playful Bottle system, makes use of a mobile phone attached to an everyday drinking mug and motivates office workers to drink healthy quantities of water. A camera and accelerometer sensors in the phone are used to build a vision/motion-based water intake tracker to detect the amount and regularity of water consumed by the user. Additionally, the phone includes hydration games in which natural drinking actions are used as game input. Two hydration games are developed: a single-user TreeGame with automated computer reminders and a multi-user ForestGame with computer-mediated social reminders from members of the group playing the game. Results from 7-week user study with 16 test subjects suggest that both hydration games are effective for encouraging adequate and regular water intake by users. Additionally, results of this study suggest that adding social reminders to the hydration game is more effective than system reminders alone.

negative: Human Mobility in a Continuum Approach Human mobility is investigated using a continuum approach that allows to calculate the probability to observe a trip to any arbitrary region, and the fluxes between any two regions. The considered description offers a general and unified framework, in which previously proposed mobility models like the gravity model, the intervening opportunities model, and the recently introduced radiation model are naturally resulting as special cases. A new form of radiation model is derived and its validity is investigated using observational data offered by commuting trips obtained from the United States census data set, and the mobility fluxes extracted from mobile phone data collected in a western European country. The new modeling paradigm offered by this description suggests that the complex topological features observed in large mobility and transportation networks may be the result of a simple stochastic process taking place on an inhomogeneous landscape.

negative: AudioDAQ: turning the mobile phone's ubiquitous headset port into a universal data acquisition interface We present AudioDAQ, a new platform for continuous data acquisition using the headset port of a mobile phone. AudioDAQ differs from existing phone peripheral interfaces by drawing all necessary power from the microphone bias voltage, encoding all data as analog audio, and leveraging the phone's built-in voice memo application (or a custom application) for continuous data collection. These properties make the AudioDAQ design more universal, so it works across a broad range of phones including sophisticated smart phones and simpler feature phones, enables simple analog peripherals without requiring a microcontroller, requires no hardware or software modifications on the phone itself, uses significantly less power than prior approaches, and allows continuous data capture over an extended period of time. The AudioDAQ design is efficient because it draws all necessary power from the microphone bias voltage, and it is general because this voltage and a voice memo application are present on most mobile phones in use today. We show the viability of our architecture by evaluating an end-to-end system that can capture EKG signals continuously for hours and send the data to the cloud for storage, processing, and visualization.


query: Understanding "watchers" on GitHub

positive: Social coding in GitHub: transparency and collaboration in an open software repository Social applications on the web let users track and follow the activities of a large number of others regardless of location or affiliation. There is a potential for this transparency to radically improve collaboration and learning in complex knowledge-based activities. Based on a series of in-depth interviews with central and peripheral GitHub users, we examined the value of transparency for large-scale distributed collaborations and communities of practice. We find that people make a surprisingly rich set of social inferences from the networked activity information in GitHub, such as inferring someone else's technical goals and vision when they edit code, or guessing which of several similar projects has the best chance of thriving in the long term. Users combine these inferences into effective strategies for coordinating work, advancing technical skills and managing their reputation.

positive: The social structure of free and open source software development Metaphors, such as the Cathedral and Bazaar, used to describe the organization of FLOSS projects typically place them in sharp contrast to proprietary development by emphasizing FLOSS’s distinctive social and communications structures. But what do we really know about the communication patterns of FLOSS projects? How generalizable are the projects that have been studied? Is there consistency across FLOSS projects? Questioning the assumption of distinctiveness is important because practitioner-advocates from within the FLOSS community rely on features of social structure to describe and account for some of the advantages of FLOSS production. To address this question, we examined 120 project teams from SourceForge, representing a wide range of FLOSS project types, for their communications centralization as revealed in the interactions in the bug tracking system. We found that FLOSS development teams vary widely in their communications centralization, from projects completely centered on one developer to projects that are highly decentralized and exhibit a distributed pattern of conversation between developers and active users. We suggest, therefore, that it is wrong to assume that FLOSS projects are distinguished by a particular social structure merely because they are FLOSS. Our findings suggest that FLOSS projects might have to work hard to achieve the expected development advantages which have been assumed to flow from “going open.” In addition, the variation in communications structure across projects means that communications centralization is useful for comparisons between FLOSS teams. We

positive: The Cathedral and the Bazaar Permission is granted to copy, distribute and/or modify this document under the terms of the Open Publication License, version 2.0. $Date: 2002/08/02 09:02:14 $ Revision History Revision 1.57 11 September 2000 esr New major section “How Many Eyeballs Tame Complexity”. Revision 1.52 28 August 2000 esr MATLAB is a reinforcing parallel to Emacs. Corbatoó & Vyssotsky got it in 1965. Revision 1.51 24 August 2000 esr First DocBook version. Minor updates to Fall 2000 on the time-sensitive material. Revision 1.49 5 May 2000 esr Added the HBS note on deadlines and scheduling. Revision 1.51 31 August 1999 esr This the version that O’Reilly printed in the first edition of the book. Revision 1.45 8 August 1999 esr Added the endnotes on the Snafu Principle, (pre)historical examples of bazaar development, and originality in the bazaar. Revision 1.44 29 July 1999 esr Added the “On Management and the Maginot Line” section, some insights about the usefulness of bazaars for exploring design space, and substantially improved the Epilog. Revision 1.40 20 Nov 1998 esr Added a correction of Brooks based on the Halloween Documents. Revision 1.39 28 July 1998 esr I removed Paul Eggert’s ’graph on GPL vs. bazaar in response to cogent aguments from RMS on Revision 1.31 February 1

positive: Social translucence: an approach to designing systems that support social processes We are interested in desiging systems that support communication and collaboration among large groups of people over computing networks. We begin by asking what properties of the physical world support graceful human-human communication in face-to-face situations, and argue that it is possible to design digital systems that support coherent behavior by making participants and their activites visible to one another. We call such systems “socially translucent systems” and suggest that they have three characteristics—visbility, awareness, and accountability—which enable people to draw upon their experience and expertise to structure their interactions with one another. To motivate and focus our ideas we develop a vision of knowledge communities, conversationally based systems that support the creation, management and reuse of knowledge in a social context. We describe our experience in designing and deploying one layer of functionality for knowledge communities, embodied in a working system called “Barbie” and discuss research issues raised by a socially translucent approach to design.

positive: Cave or Community? An Empirical Examination of 100 Mature Open Source Projects Starting with Eric Raymond’s groundbreaking work, The Cathedral and the Bazaar, open-source software (OSS) has commonly been regarded as work produced by a community of developers. Yet, given the nature of software programs, one also hears of developers with no lives that work very hard to achieve great product results. In this paper, I sought empirical evidence that would help us understand which is more commonthe cave (i.e., lone producer) or the community. Based on a study of the top 100 mature products on Sourceforge, I find a few surprising things. First, most OSS programs are developed by individuals, rather than communities. The median number of developers in the 100 projects I looked at was 4 and the mode was 1numbers much lower than previous ones reported for highly successful projects! Second, most OSS programs do not generate a lot of discussion. Third, products with more developers tend to be viewed and downloaded more often. Fourth, the number of developers associated with a project is unrelated to the age of the project. Fifth, the larger the project, the smaller the percent of project administrators.

negative: Case Reports of Adipose-derived Stem Cell Therapy for Nasal Skin Necrosis after Filler Injection With the gradual increase of cases using fillers, cases of patients treated by non-medical professionals or inexperienced physicians resulting in complications are also increasing. We herein report 2 patients who experienced acute complications after receiving filler injections and were successfully treated with adipose-derived stem cell (ADSCs) therapy. Case 1 was a 23-year-old female patient who received a filler (Restylane) injection in her forehead, glabella, and nose by a non-medical professional. The day after her injection, inflammation was observed with a 3×3 cm skin necrosis. Case 2 was a 30-year-old woman who received a filler injection of hyaluronic acid gel (Juvederm) on her nasal dorsum and tip at a private clinic. She developed erythema and swelling in the filler-injected area A solution containing ADSCs harvested from each patient's abdominal subcutaneous tissue was injected into the lesion at the subcutaneous and dermis levels. The wounds healed without additional treatment. With continuous follow-up, both patients experienced only fine linear scars 6 months postoperatively. By using adipose-derived stem cells, we successfully treated the acute complications of skin necrosis after the filler injection, resulting in much less scarring, and more satisfactory results were achieved not only in wound healing, but also in esthetics.

negative:
Peer support services for individuals with serious mental illnesses: assessing the evidence. OBJECTIVE
This review assessed the level of evidence and effectiveness of peer support services delivered by individuals in recovery to those with serious mental illnesses or co-occurring mental and substance use disorders.

METHODS
Authors searched PubMed, PsycINFO, Applied Social Sciences Index and Abstracts, Sociological Abstracts, Social Services Abstracts, Published International Literature on Traumatic Stress, the Educational Resources Information Center, and the Cumulative Index to Nursing and Allied Health Literature for outcome studies of peer support services from 1995 through 2012. They found 20 studies across three service types: peers added to traditional services, peers in existing clinical roles, and peers delivering structured curricula. Authors judged the methodological quality of the studies using three levels of evidence (high, moderate, and low). They also described the evidence of service effectiveness.

RESULTS
The level of evidence for each type of peer support service was moderate. Many studies had methodological shortcomings, and outcome measures varied. The effectiveness varied by service type. Across the range of methodological rigor, a majority of studies of two service types--peers added and peers delivering curricula--showed some improvement favoring peers. Compared with professional staff, peers were better able to reduce inpatient use and improve a range of recovery outcomes, although one study found a negative impact. Effectiveness of peers in existing clinical roles was mixed.

CONCLUSIONS
Peer support services have demonstrated many notable outcomes. However, studies that better differentiate the contributions of the peer role and are conducted with greater specificity, consistency, and rigor would strengthen the evidence.

negative: Formal Theory of Creativity, Fun, and Intrinsic Motivation (1990–2010) The simple, but general formal theory of fun and intrinsic motivation and creativity (1990-2010) is based on the concept of maximizing intrinsic reward for the active creation or discovery of novel, surprising patterns allowing for improved prediction or data compression. It generalizes the traditional field of active learning, and is related to old, but less formal ideas in aesthetics theory and developmental psychology. It has been argued that the theory explains many essential aspects of intelligence including autonomous development, science, art, music, and humor. This overview first describes theoretically optimal (but not necessarily practical) ways of implementing the basic computational principles on exploratory, intrinsically motivated agents or robots, encouraging them to provoke event sequences exhibiting previously unknown, but learnable algorithmic regularities. Emphasis is put on the importance of limited computational resources for online prediction and compression. Discrete and continuous time formulations are given. Previous practical, but nonoptimal implementations (1991, 1995, and 1997-2002) are reviewed, as well as several recent variants by others (2005-2010). A simplified typology addresses current confusion concerning the precise nature of intrinsic motivation.

negative: Deep neural network for manufacturing quality prediction Expected product quality is affected by multi-parameter in complex manufacturing processes. Product quality prediction can offer the possibility of designing better system parameters at the early production stage. Many existing approaches fail at providing favorable results duo to shallow architecture in prediction model that can not learn multi-parameter's features insufficiently. To address this issue, a deep neural network (DNN), consisting of a deep belief network (DBN) in the bottom and a regression layer on the top, is proposed in this paper. The DBN uses a greedy algorithm for unsupervised feature learning. It could learn effective features for manufacturing quality prediction in an unsupervised pattern which has been proven to be effective for many fields. Then the learned features are inputted into the regression tool, and the quality predictions are obtained. One type of manufacturing system with multi-parameter is investigated by the proposed DNN model. The experiments show that the DNN has good performance of the deep architecture, and overwhelms the peer shallow models. It is recommended from this study that the deep learning technique is more promising in manufacturing quality prediction.

negative: A linguistic ontology of space for natural language processing a r t i c l e i n f o a b s t r a c t We present a detailed semantics for linguistic spatial expressions supportive of computational processing that draws substantially on the principles and tools of ontological engineering and formal ontology. We cover language concerned with space, actions in space and spatial relationships and develop an ontological organization that relates such expressions to general classes of fixed semantic import. The result is given as an extension of a linguistic ontology, the Generalized Upper Model, an organization which has been used for over a decade in natural language processing applications. We describe the general nature and features of this ontology and show how we have extended it for working particularly with space. Treaitng the semantics of natural language expressions concerning space in this way offers a substantial simplification of the general problem of relating natural spatial language to its contextualized interpretation. Example specifications based on natural language examples are presented, as well as an evaluation of the ontology's coverage, consistency, predictive power, and applicability.

negative: A Survey of Intrusion Detection Systems for Mobile Ad Hoc Networks Tactical Mobile Ad-hoc Networks (MANETs) are widely deployed in military organizations that have critical needs of communication even with the absence of fixed infrastructure. The lack of communication infrastructure and dynamic topology makes MANETs vulnerable to a wide range attacks. Tactical military operations are among the prime users of ad-hoc networks. The military holds higher standards of security requirements and thus require special intrusion detection applications. Conventional Intrusion Detection System (IDS) require central control and monitoring entities and thus cannot be applied to MANETs. Solutions to secure these networks are based on distributed and cooperative security. This paper presents a survey of IDS specifically for MANETs and also highlights the strengths and weakness of each model. We present a unique evaluation matrix for measuring the effectiveness of IDS for MANETs in an emergency response scenario.

negative: Enabling agricultural automation to optimize utilization of water, fertilizer and insecticides by implementing Internet of Things (IoT) With the proliferation of smart devices, Internet can be extended into the physical realm of Internet-of-Things (IoT) by deploying them into a communicating-actuating network. In Ion, sensors and actuators blend seamlessly with the environment; collaborate globally with each other through internet to accomplish a specific task. Wireless Sensor Network (WSN) can be integrated into Ion to meet the challenges of seamless communication between any things (e.g., humans or objects). The potentialities of IoT can be brought to the benefit of society by developing novel applications in transportation and logistics, healthcare, agriculture, smart environment (home, office or plant). This research gives a framework of optimizing resources (water, fertilizers, insecticides and manual labour) in agriculture through the use of IoT. The issues involved in the implementation of applications are also investigated in the paper. This frame work is named as AgriTech.

negative: Robust entropy-based endpoint detection for speech recognition in noisy environments This paper presents an entropy-based algorithm for accurate and robust endpoint detection for speech recognition under noisy environments. Instead of using the conventional energy-based features, the spectral entropy is developed to identify the speech segments accurately. Experimental results show that this algorithm outperforms the energy-based algorithms in both detection accuracy and recognition performance under noisy environments, with an average error rate reduction of more than 16%.

negative: A review on stress inducement stimuli for assessing human stress using physiological signals Assessing human stress in real-time is more difficult and challenging today. The present review deals about the measurement of stress in laboratory environment using different stress inducement stimuli by the help of physiological signals. Previous researchers have been used different stress inducement stimuli such as stroop colour word test (CWT), mental arithmetic test, public speaking task, cold pressor test, computer games and works used to induce the stress. Most of the researchers have been analyzed stress using questionnaire based approach and physiological signals. The several physiological signals like Electrocardiogram (ECG), Electromyogram (EMG), Galvanic Skin Response (GSR), Blood Pressure (BP), Skin Temperature (ST), Blood Volume Pulse (BVP), respiration rate (RIP) and Electroencephalogram (EEG) were briefly investigated to identify the stress. Different statistical methods like Analysis of variance (ANOVA), two-way ANOVA, Multivariate analysis of variance (MANOVA), t-test, paired t-tests and student t-tests have used to describe the correlation between stress inducement stimuli, subjective parameters (age, gender and etc.,) and physiological signals. This present works aims to find the most appropriate stress inducement stimuli, physiological signals and statistical method to efficiently asses the human stress.

negative: Towards Principled Methods for Training Generative Adversarial Networks The goal of this paper is not to introduce a single algorithm or method, but to make theoretical steps towards fully understanding the training dynamics of generative adversarial networks. In order to substantiate our theoretical analysis, we perform targeted experiments to verify our assumptions, illustrate our claims, and quantify the phenomena. This paper is divided into three sections. The first section introduces the problem at hand. The second section is dedicated to studying and proving rigorously the problems including instability and saturation that arize when training generative adversarial networks. The third section examines a practical and theoretically grounded direction towards solving these problems, while introducing new tools to study them.

negative: Decoding by linear programming This paper considers a natural error correcting problem with real valued input/output. We wish to recover an input vector f/spl isin/R/sup n/ from corrupted measurements y=Af+e. Here, A is an m by n (coding) matrix and e is an arbitrary and unknown vector of errors. Is it possible to recover f exactly from the data y? We prove that under suitable conditions on the coding matrix A, the input f is the unique solution to the /spl lscr//sub 1/-minimization problem (/spl par/x/spl par//sub /spl lscr/1/:=/spl Sigma//sub i/|x/sub i/|) min(g/spl isin/R/sup n/) /spl par/y - Ag/spl par//sub /spl lscr/1/ provided that the support of the vector of errors is not too large, /spl par/e/spl par//sub /spl lscr/0/:=|{i:e/sub i/ /spl ne/ 0}|/spl les//spl rho//spl middot/m for some /spl rho/>0. In short, f can be recovered exactly by solving a simple convex optimization problem (which one can recast as a linear program). In addition, numerical experiments suggest that this recovery procedure works unreasonably well; f is recovered exactly even in situations where a significant fraction of the output is corrupted. This work is related to the problem of finding sparse solutions to vastly underdetermined systems of linear equations. There are also significant connections with the problem of recovering signals from highly incomplete measurements. In fact, the results introduced in this paper improve on our earlier work. Finally, underlying the success of /spl lscr//sub 1/ is a crucial property we call the uniform uncertainty principle that we shall describe in detail.

negative: Design Exploration of Hybrid CMOS and Memristor Circuit by New Modified Nodal Analysis Design of hybrid circuits and systems based on CMOS and nano-device requires rethinking of fundamental circuit analysis to aid design exploration. Conventional circuit analysis with modified nodal analysis (MNA) cannot consider new nano-devices such as memristor together with the traditional CMOS devices. This paper has introduced a new MNA method with magnetic flux (Φ) as new state variable. New SPICE-like circuit simulator is thereby developed for the design of hybrid CMOS and memristor circuits. A number of CMOS and memristor-based designs are explored, such as oscillator, chaotic circuit, programmable logic, analog-learning circuit, and crossbar memory, where their functionality, performance, reliability and power can be efficiently verified by the newly developed simulator. Specifically, one new 3-D-crossbar architecture with diode-added memristor is also proposed to improve integration density and to avoid sneak path during read-write operation.

negative: Facial Expression Recognition with Convolutional Neural Networks Facial expression recognition systems have attracted much research interest within the field of artificial intelligence. Many established facial expression recognition (FER) systems apply standard machine learning to extracted image features, and these methods generalize poorly to previously unseen data. This project builds upon recent research to classify images of human faces into discrete emotion categories using convolutional neural networks (CNNs). We experimented with different architectures and methods such as fractional max-pooling and finetuning, ultimately achieving an accuracy of 0.48 in a sevenclass classification task.

negative: Object Constraint Language (OCL): A Definitive Guide The Object Constraint Language (OCL) started as a complement of the UML notation with the goal to overcome the limitations of UML (and in general, any graphical notation) in terms of precisely specifying detailed aspects of a system design. Since then, OCL has become a key component of any model-driven engineering (MDE) technique as the default language for expressing all kinds of (meta)model query, manipulation and specification requirements. Among many other applications, OCL is frequently used to express model transformations (as part of the source and target patterns of transformation rules), well-formedness rules (as part of the definition of new domain-specific languages), or code-generation templates (as a way to express the generation patterns and rules). This chapter pretends to provide a comprehensive view of this language, its many applications and available tool support as well as the latest research developments and open challenges around it.

negative: Generating Descriptions with Grounded and Co-referenced People Learning how to generate descriptions of images or videos received major interest both in the Computer Vision and Natural Language Processing communities. While a few works have proposed to learn a grounding during the generation process in an unsupervised way (via an attention mechanism), it remains unclear how good the quality of the grounding is and whether it benefits the description quality. In this work we propose a movie description model which learns to generate description and jointly ground (localize) the mentioned characters as well as do visual co-reference resolution between pairs of consecutive sentences/clips. We also propose to use weak localization supervision through character mentions provided in movie descriptions to learn the character grounding. At training time, we first learn how to localize characters by relating their visual appearance to mentions in the descriptions via a semi-supervised approach. We then provide this (noisy) supervision into our description model which greatly improves its performance. Our proposed description model improves over prior work w.r.t. generated description quality and additionally provides grounding and local co-reference resolution. We evaluate it on the MPII Movie Description dataset using automatic and human evaluation measures and using our newly collected grounding and co-reference data for characters.

negative: Methodology of band rejection / addition for microstrip antennas design using slot line theory and current distribution analysis Radio or wireless communication means to transfer information over long distance without using any wires. Millions of people exchange information every day using pager, cellular, telephones, laptops, various types of personal digital assistance (PDAs) and other wireless communication products. The worldwide interoperability for microwave access (Wi-Max) aims to provide wireless data over a long distance in variety of ways. It was based on IEEE 802.16 standard. It is an effective metropolitan area access technique with many favorable features like flexibility, cost, efficiency and fast networking, which not only provides wireless access, but also serves to expand the access to wired network. The coverage area of Wi-Max is around 30-50 km. it can provide high 100 Mbps data rates in 20 MHz bandwidth on fixed and nomadic applications in the 2-11 GHz frequencies. In this paper, a methodology of band rejection/addition for microstrip antennas design using slot line theory and current distribution analysis has been introduced and analyzed. The analysis and design are done by a commercial software. The radiation characteristics, such as; return loss, VSWR, input impedance, and the surface current densities have been introduced and discussed. Finally, the proposed optimum antenna design structure has been fabricated and the measured S-parameters of the proposed structure can be analyzed with network analyzer and compared with simulation results to demonstrate the excellent performance and meet the requirements for wireless communication applications.

negative: Water content of latent fingerprints - Dispelling the myth. Changing procedures in the handling of rare and precious documents in museums and elsewhere, based on assumptions about constituents of latent fingerprints, have led the author to an examination of available data. These changes appear to have been triggered by one paper using general biological data regarding eccrine sweat production to infer that deposited fingerprints are mostly water. Searching the fingerprint literature has revealed a number of reference works similarly quoting figures for average water content of deposited fingerprints of 98% or more. Whilst accurate estimation is difficult there is no evidence that the residue on fingers could be anything like 98% water, even if there were no contamination from sebaceous glands. Consideration of published analytical data of real fingerprints, and several theoretical considerations regarding evaporation and replenishment rates, indicates a probable initial average water content of a fingerprint, soon after deposition, of 20% or less.

negative: A multiscale measure for mixing We present a multiscale measure for mixing that is based on the concept of weak convergence and averages the “mixedness” of an advected scalar field at various scales. This new measure, referred to as the Mix-Norm, resolves the inability of the L2 variance of the scalar density field to capture small-scale variations when advected by chaotic maps or flows. In addition, the Mix-Norm succeeds in capturing the efficiency of a mixing protocol in the context of a particular initial scalar field, wherein Lyapunov-exponent based measures fail to do so. We relate the Mix-Norm to the classical ergodic theoretic notion of mixing and present its formulation in terms of the power spectrum of the scalar field. We demonstrate the utility of the Mix-Norm by showing how it measures the efficiency of mixing due to various discrete dynamical systems and to diffusion. In particular, we show that the Mix-Norm can capture known exponential and algebraic mixing properties of certain maps. We also analyze numerically the behaviour of scalar fields evolved by the Standard Map using the Mix-Norm. © 2005 Elsevier B.V. All rights reserved.

negative: Artificial cooperative search algorithm for numerical optimization problems In this paper, a new two-population based global search algorithm, the Artificial Cooperative Search Algorithm (ACS), is introduced. ACS algorithm has been developed to be used in solving real-valued numerical optimization problems. For purposes of examining the success of ACS algorithm in solving numerical optimization problems, 91 benchmark problems that have different specifications were used in the detailed tests. The success of ACS algorithm in solving the related benchmark problems was compared to the successes obtained by PSO, SADE, CLPSO, BBO, CMA-ES, CK and DSA algorithms in solving the related benchmark problems by using Wilcoxon Signed-Rank Statistical Test with Bonferroni-Holm correction. The results obtained in the statistical analysis demonstrate that the success achieved by ACS algorithm in solving numerical optimization problems is better in comparison to the other computational intelligence algorithms used in this paper. 2012 Elsevier Inc. All rights reserved.

negative: Abstraction Refinement for Probabilistic Software ion Refinement for Probabilistic Software Mark Kattenbelt, Marta Kwiatkowska, Gethin Norman, and David Parker Oxford University Computing Laboratory, Parks Road, Oxford, OX1 3QD Abstract. We present a methodology and implementation for verifying ANSI-C programs that exhibit probabilistic behaviour, such as failures or randomisation. We use abstraction-refinement techniques that represent We present a methodology and implementation for verifying ANSI-C programs that exhibit probabilistic behaviour, such as failures or randomisation. We use abstraction-refinement techniques that represent probabilistic programs as Markov decision processes and their abstractions as stochastic two-player games. Our techniques target quantitative properties of software such as “the maximum probability of file-transfer failure” or “the minimum expected number of loop iterations” and the abstractions we construct yield lower and upper bounds on these properties, which then guide the refinement process. We build upon stateof-the-art techniques and tools, using SAT-based predicate abstraction, symbolic implementations of probabilistic model checking and components from GOTO-CC, SATABS and PRISM. Experimental results show that our approach performs very well in practice, successfully verifying actual networking software whose complexity is significantly beyond the scope of existing probabilistic verification tools.

negative: A study of SSL Proxy attacks on Android and iOS mobile applications According to recent articles in popular technology websites, some mobile applications function in an insecure manner when presented with untrusted SSL certificates. These non-browser based applications seem to, in the absence of a standard way of alerting a user of an SSL error, accept any certificate presented to it. This paper intends to research these claims and show whether or not an invisible proxy based SSL attack can indeed steal user's credentials from mobile applications, and which types applications are most likely to be vulnerable to this attack vector. To ensure coverage of the most popular platforms, applications on both Android 4.2 and iOS 6 are tested. The results of our study showed that stealing credentials is indeed possible using invisible proxy man in the middle attacks.

negative: Transient effects in application of PWM inverters to induction motors Standard squirrel cage induction motors are subjected to nonsinusoidal wave shapes, when supplied from adjustable frequency inverters. In addition to causing increased heating, these wave patterns can be destructive to the insulation. Pulse width modulated (PWM) inverter output amplitudes and risetimes are investigated, and motor insulation capabilities are discussed. Voltage reflections are simulated for various cable lengths and risetimes and are presented graphically. Simulations confirm potential problems with long cables and short risetimes. Application precautions are also discussed.<<ETX>>

negative: Achieving Fairness through Adversarial Learning: an Application to Recidivism Prediction Recidivism prediction scores are used across the USA to determine sentencing and supervision for hundreds of thousands of inmates. One such generator of recidivism prediction scores is Northpointe's Correctional Offender Management Profiling for Alternative Sanctions (COMPAS) score, used in states like California and Florida, which past research has shown to be biased against black inmates according to certain measures of fairness. To counteract this racial bias, we present an adversarially-trained neural network that predicts recidivism and is trained to remove racial bias. When comparing the results of our model to COMPAS, we gain predictive accuracy and get closer to achieving two out of three measures of fairness: parity and equality of odds. Our model can be generalized to any prediction and demographic. This piece of research contributes an example of scientific replication and simplification in a high-stakes real-world application like recidivism prediction.

negative: Perpetual development: A model of the Linux kernel life cycle Software evolution is widely recognized as an important and common phenomenon, whereby the system follows an ever-extending development trajectory w ith intermittent releases. Nevertheless there have been only few lifecycle models that attempt to por tray such evolution. We use the evolution of the Linux kernel as the basis for the formulation of such a model, integrating the progress in time with growth of the codebase, and differentiating bet ween development of new functionality and maintenance of production versions. A unique elem nt of the model is the sequence of activities involved in releasing new production versions, and how this has changed with the growth of Linux. In particular, the release follow-up phase before th forking of a new development version, which was prominent in early releases of production ve rsions, has been eliminated in favor of a concurrent merge window in the release of 2.6.x versions . We also show that a piecewise linear model with increasing slopes provides the best descr iption of the growth of Linux. The perpetual development model is used as a framework in which c ommonly recognized benefits of incremental and evolutionary development may be demonstra ted, nd to comment on issues such as architecture, conservation of familiarity, and failed p rojects. We suggest that this model and variants thereof may apply to many other projects in additio n to Linux.

negative: Gender and Tenure Diversity in GitHub Teams Software development is usually a collaborative venture. Open Source Software (OSS) projects are no exception; indeed, by design, the OSS approach can accommodate teams that are more open, geographically distributed, and dynamic than commercial teams. This, we find, leads to OSS teams that are quite diverse. Team diversity, predominantly in offline groups, is known to correlate with team output, mostly with positive effects. How about in OSS? Using GitHub, the largest publicly available collection of OSS projects, we studied how gender and tenure diversity relate to team productivity and turnover. Using regression modeling of GitHub data and the results of a survey, we show that both gender and tenure diversity are positive and significant predictors of productivity, together explaining a sizable fraction of the data variability. These results can inform decision making on all levels, leading to better outcomes in recruiting and performance.

negative: Deep code comment generation During software maintenance, code comments help developers comprehend programs and reduce additional time spent on reading and navigating source code. Unfortunately, these comments are often mismatched, missing or outdated in the software projects. Developers have to infer the functionality from the source code. This paper proposes a new approach named DeepCom to automatically generate code comments for Java methods. The generated comments aim to help developers understand the functionality of Java methods. DeepCom applies Natural Language Processing (NLP) techniques to learn from a large code corpus and generates comments from learned features. We use a deep neural network that analyzes structural information of Java methods for better comments generation. We conduct experiments on a large-scale Java corpus built from 9,714 open source projects from GitHub. We evaluate the experimental results on a machine translation metric. Experimental results demonstrate that our method DeepCom outperforms the state-of-the-art by a substantial margin.

negative: TA-COS 2018 : 2 nd Workshop on Text Analytics for Cybersecurity and Online Safety In this study, we present toxicity annotation for a Thai Twitter Corpus as a preliminary exploration for toxicity analysis in the Thai language. We construct a Thai toxic word dictionary and select 3,300 tweets for annotation using the 44 keywords from our dictionary. We obtained 2,027 and 1,273 toxic and non-toxic tweets, respectively; these were labeled by three annotators. The result of corpus analysis indicates that tweets that include toxic words are not always toxic. Further, it is more likely that a tweet is toxic, if it contains toxic words indicating their original meaning. Moreover, disagreements in annotation are primarily because of sarcasm, unclear existing target, and word sense ambiguity. Finally, we conducted supervised classification using our corpus as a dataset and obtained an accuracy of 0.80, which is comparable with the inter-annotator agreement of this dataset. Our dataset is available on GitHub.

negative:
CrowdProbe: Non-invasive Crowd Monitoring with Wi-Fi Probe Devices with integrated Wi-Fi chips broadcast beacons for network connection management purposes. Such information can be captured with inexpensive monitors and used to extract user behavior. To understand the behavior of visitors, we deployed our passive monitoring system---CrowdProbe, in a multi-floor museum for six months. We used a Hidden Markov Models (HMM) based trajectory inference algorithm to infer crowd movement using more than 1.7 million opportunistically obtained probe request frames.
 However, as more devices adopt schemes to randomize their MAC addresses in the passive probe session to protect user privacy, it becomes more difficult to track crowd and understand their behavior. In this paper, we try to make use of historical transition probability to reason about the movement of those randomized devices with spatial and temporal constraints. With CrowdProbe, we are able to achieve sufficient accuracy to understand the movement of visitors carrying devices with randomized MAC addresses.

negative:
BatchQC: interactive software for evaluating sample and batch effects in genomic data Sequencing and microarray samples often are collected or processed in multiple batches or at different times. This often produces technical biases that can lead to incorrect results in the downstream analysis. There are several existing batch adjustment tools for '-omics' data, but they do not indicate a priori whether adjustment needs to be conducted or how correction should be applied. We present a software pipeline, BatchQC, which addresses these issues using interactive visualizations and statistics that evaluate the impact of batch effects in a genomic dataset. BatchQC can also apply existing adjustment tools and allow users to evaluate their benefits interactively. We used the BatchQC pipeline on both simulated and real data to demonstrate the effectiveness of this software toolkit.

AVAILABILITY AND IMPLEMENTATION
BatchQC is available through Bioconductor: http://bioconductor.org/packages/BatchQC and GitHub: https://github.com/mani2012/BatchQC CONTACT: wej@bu.eduSupplementary information: Supplementary data are available at Bioinformatics online.

negative: Attentional Factorization Machines: Learning the Weight of Feature Interactions via Attention Networks Factorization Machines (FMs) are a supervised learning approach that enhances the linear regression model by incorporating the second-order feature interactions. Despite effectiveness, FM can be hindered by its modelling of all feature interactions with the same weight, as not all feature interactions are equally useful and predictive. For example, the interactions with useless features may even introduce noises and adversely degrade the performance. In this work, we improve FM by discriminating the importance of different feature interactions. We propose a novel model named Attentional Factorization Machine (AFM), which learns the importance of each feature interaction from data via a neural attention network. Extensive experiments on two real-world datasets demonstrate the effectiveness of AFM. Empirically, it is shown on regression task AFM betters FM with a 8.6% relative improvement, and consistently outperforms the state-of-the-art deep learning methods Wide&Deep [Cheng et al., 2016] and DeepCross [Shan et al., 2016] with a much simpler structure and fewer model parameters. Our implementation of AFM is publicly available at: https://github. com/hexiangnan/attentional factorization machine

negative: SLING: A framework for frame semantic parsing We describe SLING, a framework for parsing natural language into semantic frames. SLING supports general transition-based, neural-network parsing with bidirectional LSTM input encoding and a Transition Based Recurrent Unit (TBRU) for output decoding. The parsing model is trained end-to-end using only the text tokens as input. The transition system has been designed to output frame graphs directly without any intervening symbolic representation. The SLING framework includes an efficient and scalable frame store implementation as well as a neural network JIT compiler for fast inference during parsing. SLING is implemented in C++ and it is available for download on GitHub.