#include <bits/stdc++.h>
using namespace std;
char str[2000];
bool grid[5][5];
int main() {
  for (int i = 1; i <= 4; i++) {
    for (int j = 1; j <= 4; j++) {
      grid[i][j] = 0;
    }
  }
  scanf("%s", str);
  int len = strlen(str);
  for (int i = 0; i < len; i++) {
    if (str[i] == '0') {
      for (int k = 1; k <= 4; k++) {
        bool flag = false;
        for (int j = 1; j <= 3; j++) {
          if (grid[j][k] == 0 && grid[j + 1][k] == 0) {
            grid[j][k] = 1;
            grid[j + 1][k] = 1;
            cout << j << " " << k << endl;
            flag = true;
            break;
          }
        }
        if (flag) {
          break;
        }
      }
    }
    if (str[i] == '1') {
      for (int j = 1; j <= 4; j++) {
        bool flag = false;
        for (int k = 1; k <= 3; k++) {
          if (grid[j][k] == 0 && grid[j][k + 1] == 0) {
            grid[j][k] = 1;
            grid[j][k + 1] = 1;
            cout << j << " " << k << endl;
            flag = true;
            break;
          }
        }
        if (flag) {
          break;
        }
      }
    }
    for (int j = 1; j <= 4; j++) {
      for (int k = 1; k <= 4; k++) {
        if (grid[j][1] == 1 && grid[j][2] == 1 && grid[j][3] == 1 &&
            grid[j][4] == 1) {
          if (grid[1][k] == 1 && grid[2][k] == 1 && grid[3][k] == 1 &&
              grid[4][k] == 1) {
            grid[1][k] = 0;
            grid[2][k] = 0;
            grid[3][k] = 0;
            grid[4][k] = 0;
          }
          grid[j][1] = 0;
          grid[j][2] = 0;
          grid[j][3] = 0;
          grid[j][4] = 0;
        }
        if (grid[1][k] == 1 && grid[2][k] == 1 && grid[3][k] == 1 &&
            grid[4][k] == 1) {
          if (grid[j][1] == 1 && grid[j][2] == 1 && grid[j][3] == 1 &&
              grid[j][4] == 1) {
            grid[j][1] = 0;
            grid[j][2] = 0;
            grid[j][3] = 0;
            grid[j][4] = 0;
          }
          grid[1][k] = 0;
          grid[2][k] = 0;
          grid[3][k] = 0;
          grid[4][k] = 0;
        }
      }
    }
  }
  return 0;
}
