#include <bits/stdc++.h>
using namespace std;
void printd(const char *format) {}
template <typename T, typename... Targs>
void printd(const char *format, T value, Targs... Fargs) {}
void __print(int x) { cerr << x; }
void __print(long x) { cerr << x; }
void __print(long long x) { cerr << x; }
void __print(unsigned x) { cerr << x; }
void __print(unsigned long x) { cerr << x; }
void __print(unsigned long long x) { cerr << x; }
void __print(float x) { cerr << x; }
void __print(double x) { cerr << x; }
void __print(long double x) { cerr << x; }
void __print(char x) { cerr << '\'' << x << '\''; }
void __print(const char *x) { cerr << '\"' << x << '\"'; }
void __print(const string &x) { cerr << '\"' << x << '\"'; }
void __print(bool x) { cerr << (x ? "true" : "false"); }
template <typename T, typename V>
void __print(const pair<T, V> &x) {
  cerr << '{';
  __print(x.first);
  cerr << ',';
  __print(x.second);
  cerr << '}';
}
template <typename T>
void __print(const T &x) {
  int f = 0;
  cerr << '{';
  for (auto &i : x) cerr << (f++ ? "," : ""), __print(i);
  cerr << "}";
}
void _print() { cerr << "]\n"; }
template <typename T, typename... V>
void _print(T t, V... v) {
  __print(t);
  if (sizeof...(v)) cerr << ", ";
  _print(v...);
}
void solve() {
  int c = 0, even = INT_MAX;
  std::vector<int> v;
  for (int i = 0; i < 3; i++) {
    int t;
    std::cin >> t;
    if (t % 2)
      c++;
    else
      even = min(even, t);
    v.push_back(t);
  }
  sort(v.begin(), v.end());
  int w;
  std::cin >> w;
  if (c == 3)
    std::cout << "Yes" << '\n';
  else if (c == 2) {
    if (w % 2 == 0) {
      std::cout << "No" << '\n';
    } else {
      if (even > 1)
        std::cout << "Yes" << '\n';
      else
        std::cout << "No" << '\n';
    }
  } else if (c == 1) {
    if (w % 2 == 0)
      std::cout << "Yes" << '\n';
    else {
      std::cout << "No" << '\n';
    }
  } else
    std::cout << "Yes" << '\n';
}
int main(int argc, char const *argv[]) {
  int t;
  t = 1;
  cin >> t;
  for (int i = 1; i <= t; i++) {
    solve();
  }
}
