#include <bits/stdc++.h>
using namespace std;

typedef long long ll;
const ll INF = 1e18;
const int BIG = 1e9 + 555;

struct Point {
	double x, y;
	Point() {};
	Point(double _x, double _y) : x(_x), y(_y) {};
};

int n, q;
Point p[4];

Point operator - (const Point &a, const Point &b){
	return Point(a.x - b.x, a.y - b.y);
}

double dot(Point a, Point b){
	return a.x * b.x + a.y * b.y;
}

double cross(Point a, Point b){
	return a.x * b.y - a.y * b.x;
}

const double EPS = 1e-10;

double dist(const Point &p, const Point &q){
	double dx = p.x - q.x;
	double dy = p.y - q.y;

	return sqrt(dx * dx + dy * dy);
}

bool eq(double a, double b){
	return fabs(a - b) < EPS;
}

void direction(Point a, Point b, Point c){
	double crs = cross(b - a, c - a);
	double ab = dist(a, b);
	double ac = dist(a, c);

	if(eq(crs, 0)){
		double cosAlpha = dot(b - a, c - a) / ab / ac;
		if(eq(cosAlpha, -1)){
			cout << "ONLINE_BACK\n";
		} else {
			if(ab < ac){
				cout << "ONLINE_FRONT\n";
			} else {
				cout << "ON_SEGMENT\n";
			}
		}
		return;
	}

	if(crs > 0){
		cout << "COUNTER_CLOCKWISE\n";
	} else if(crs < 0){
		cout << "CLOCKWISE\n";
	}
}

int main(){
	ios::sync_with_stdio(false);
	cin.tie(0);
	cout.tie(0);
	
	cin >> p[0].x >> p[0].y >> p[1].x >> p[1].y;

	cin >> q;

	while(q--){
		cin >> p[2].x >> p[2].y;
		direction(p[0], p[1], p[2]);
	}

	return 0;
}
