#include <bits/stdc++.h>
using namespace std;
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define rep(i,n)   FOR(i,0,n)
#define pb emplace_back
#define mp make_pair
typedef long long ll;
typedef pair<int,int> pint;

#define eps (1e-10)
struct Point{
    double x,y;
    Point(){}
    Point(double x,double y):x(x),y(y){}
    Point operator+(Point p) {return Point(x+p.x,y+p.y);}
    Point operator-(Point p) {return Point(x-p.x,y-p.y);}
    Point operator*(double k){return Point(x*k,y*k);}
    double norm(){return x*x+y*y;}
    double abs(){return sqrt(norm());}
    bool operator == (const Point &p) const{
    return fabs(x-p.x)<eps && fabs(y-p.y)<eps;
  }
  double dot(Point p){return x*p.x+y*p.y;}
  double det(Point p){return x*p.y-y*p.x;}
};
struct Line{
  Point p1,p2;
  Line(){}
  Line(Point p1, Point p2):p1(p1),p2(p2){}
};
int ccw(Point a,Point b,Point c){
  Point t1=b-a,t2=c-a;
  if(t1.det(t2)> eps) return 1;//counter clockwise
  if(t1.det(t2)< -eps) return -1;//clockwise
  if(t1.dot(t2)< -eps) return 2;//c-a-b online
  if(t1.norm()<t2.norm()) return -2;//a-b-c online
  return 0;//a-c-b online
}
bool intersectSS(Point a,Point b,Point c,Point d){
  return (ccw(a,b,c)*ccw(a,b,d)<=0&&ccw(c,d,a)*ccw(c,d,b)<=0);
}
bool intersectSS(Line l1,Line l2){
  return intersectSS(l1.p1,l1.p2,l2.p1,l2.p2);
}
bool isOrthogonal(Point a,Point b){
  return fabs(a.dot(b))<eps;
}
bool isOrthogonal(Point a1,Point a2,Point b1,Point b2){
  return isOrthogonal(a1-a2,b1-b2);
}
bool isParallel(Point a,Point b){
  return fabs(a.det(b))<eps;
}
bool isParallel(Point a1,Point a2,Point b1,Point b2){
  return isParallel(a1-a2,b1-b2);
}
Point CrossPoint(Line l1,Line l2){
    double a=(l1.p2-l1.p1).det(l2.p2-l2.p1);
    double b=(l1.p2-l1.p1).det(l1.p2-l2.p1);
    if(fabs(a)<eps&&fabs(b)<eps) return l2.p1;
    return l2.p1+(l2.p2-l2.p1)*(b/a);
}
int main(){
    int n;
    double xp0,yp0,xp1,yp1,xp2,yp2,xp3,yp3;
    cin>>n;
    while(n--){
        cin>>xp0>>yp0>>xp1>>yp1>>xp2>>yp2>>xp3>>yp3;
        Point p0(xp0,yp0),p1(xp1,yp1),p2(xp2,yp2),p3(xp3,yp3);
        Point ans=CrossPoint(Line(p0,p1),Line(p2,p3));
        cout<<fixed<<setprecision(10)<<ans.x<<" "<<ans.y<<endl;
    }
    return 0;
}
