#include <cstdio>
#include <cmath>
#include <cfloat>
#include <cstring>
#include <cassert>
#include <vector>
#include <algorithm>
using namespace std;

/* double extention Library. */

const double EPS = 1e-8;

bool eq(double a, double b)
{
	return (fabs(a - b) <= EPS);
}

bool lt(double a, double b)
{
	return (a - b < EPS);
}

bool leq(double a, double b)
{
	return (lt(a, b) || eq(a, b));
}

bool gt(double a, double b)
{
	return (a - b > -EPS);
}

bool geq(double a, double b)
{
	return (gt(a, b) || eq(a, b));
}

/* 2-D Geometry Library. */

class Point{
public:
	double x, y;
	Point (double x = 0, double y = 0): x(x), y(y){}
	Point operator + (Point p){
		return (Point(x + p.x, y + p.y));
	}
	Point operator - (Point p){
		return (Point(x - p.x, y - p.y));
	}
	Point operator * (double a){
		return (Point(x * a, y * a));
	}
	double abs(){
		return (sqrt(norm()));
	}
	double norm(){
		return (x * x + y * y);
	}
	bool operator < (const Point &p) const {
		return (x != p.x ? x < p.x : y < p.y);
	}
	bool operator == (const Point &p) const {
		return (fabs(x - p.x) < EPS && fabs(y - p.y) < EPS);
	}
	bool operator != (const Point &p) const {
		return (!(*this == p));
	}
};

typedef Point Vector;
typedef vector<Point> Polygon;

double norm(Vector a)
{
	return (a.x * a.x + a.y * a.y);
}

double abs(Vector a)
{
	return (sqrt(norm(a)));
}

double dot(Vector a, Vector b)
{
	return (a.x * b.x + a.y * b.y);
}

double cross(Vector a, Vector b)
{
	return (a.x * b.y - a.y * b.x);
}

static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

int ccw(Point p0, Point p1, Point p2){
	Vector a = p1 - p0;
	Vector b = p2 - p0;
	if (cross(a, b) > EPS)  return (COUNTER_CLOCKWISE);
	if (cross(a, b) < -EPS) return (CLOCKWISE);
	if (dot(a, b) < -EPS)   return (ONLINE_BACK);
	if (norm(a) < norm(b))  return (ONLINE_FRONT);
	return (ON_SEGMENT);
}

bool isIntersect(Point p1, Point p2, Point p3, Point p4){
	return (ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 &&
			 ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0 );
}



bool isInside(Polygon gon, Point p)
{
	for (int i = 0; i < gon.size(); i++){
		if (ccw(gon[i], gon[(i + 1) % gon.size()], p) == CLOCKWISE) return (false);
	}
	return (true);
}

Point unitVector(Vector t)
{
	double u = abs(t);
	return (Point(t.x / u , t.y / u));
}

double getCos(Vector a, Vector b)
{
	return (dot(a, b) / (abs(a) * abs(b)));
}

double getSin(Point a , Point b)
{
	double t = getCos(a, b);
	return (sqrt(1.0 - t * t));
}

double getDistPL(Point p, Point a, Point b)
{
	return (fabs(cross(b - a, p - a)) / abs(b - a));
}

double getDistPS(Point p, Point a, Point b)
{
	if(dot(b - a, p - a) < EPS) return (abs(p - a));
	if(dot(a - b, p - b) < EPS) return (abs(p - b));
	return (getDistPL(p, a, b));
}

Point interPointS(Point a1 , Point a2 , Point b1 , Point b2)
{
	Point b = b2 - b1;
	double d1 = fabs(cross(b, a1 - b1));
	double d2 = fabs(cross(b, a2 - b1));
	double t = d1 / (d1 + d2);
	Point a = a2 - a1;
	Point v = a * t;
	return (a1 + v);
}

Point interPointL(Point a1 , Point a2 , Point b1 , Point b2)
{
	Point a = a2 - a1;
	Point b = b2 - b1;
	double t = cross(b, b1 - a1) / cross(b, a);
	Point v = a * t;
	return (a1 + v);
}

void interPointLC(Point a, Point b, Point c, double r, Point ans[])
{
	if (getDistPL(c, a, b) > r + EPS) return;
	Point v = unitVector(b - a);
	double delta = dot(v, a - c) * dot(v, a - c) - abs(a - c) * abs(a - c) + r * r;
	double t = -dot(v, a - c);
	double s = sqrt(delta);
	ans[0] = a + v * (t + s);
	ans[1] = a + v * (t - s);
}

Point xTranslate(Point t, double k)
{
	return (Point(t.x, 2 * k - t.y));
}

Point yTranslate(Point t, double k)
{
	return (Point(2 * k - t.x, t.y));
}

Point oTranslate(Point t, Point k)
{
	return (k + (k - t));
}

Point rotate(Point t , Point p , double r)
{
	double ta=cos(r)*(t.x-p.x)-sin(r)*(t.y-p.y)+p.x;
	double tb=sin(r)*(t.x-p.x)+cos(r)*(t.y-p.y)+p.y;
	return Point(ta , tb);
}

void interPointCC(Point a , double ra , Point b , double rb , Point ans[])
{
	double di=fabs(abs(a-b));
	if(di > ra+rb || di < fabs(ra-rb)) return;
	double t=(ra*ra-rb*rb+di*di)/(di+di);
	double rd=acos(t/ra);

	Point dv=unitVector(b-a);
	Point g1=rotate(dv , Point(0,0) , rd);
	Point g2=rotate(dv , Point(0,0) , -rd);
	ans[0]=a+g1*ra;
	ans[1]=a+g2*ra;
}

Point normalVector(Point p,Point a,Point b)
{
	Point v=unitVector(b-a);
	v = cross(v , p-a) > 0 ?  Point(v.y,(-1)*v.x) : Point((-1)*v.y , v.x);
	return v*getDistPL(p,a,b);
}

Point fTranslate(Point t , Point a , Point b)
{
	return t+normalVector(t,a,b)*2;
}

double area(Point a, Point b, Point c){
	return fabs(cross(c-a , b-a)*0.5);
}

double polygonArea(Polygon t){
	double ans = 0.0;
	for (unsigned int i = 0; i < t.size(); i++)
		ans += cross(t[i] , t[(i + 1) % t.size()]);
	return (ans / 2);
}

Polygon conhel(Polygon& ps)
{
    sort(ps.begin(), ps.end());
    int k = 0, n = static_cast<int>(ps.size());
    Polygon qs(n * 2);
    
    for (int i = 0; i < n; i++){
      while (k > 1 && cross(qs[k - 1] - qs[k - 2], ps[i] - qs[k - 1]) < EPS) k--;
      qs[k++] = ps[i];
    }

    for (int i = n - 2, t = k; i >= 0; i--){
      while (k > t && cross(qs[k - 1] - qs[k - 2], ps[i] - qs[k - 1]) < EPS) k--;
      qs[k++] = ps[i];
    }

    qs.resize(k - 1);
    return (qs);
}

#define INVADED (-1)
#define DELETED (-2)

Point P[128];
double r[128], v[128];
int state[128];

int main()
{
	int R, N;
	
	while (scanf("%d %d", &R, &N) && R + N){
		for (int i = 0; i < N; i++){
			scanf("%lf %lf %lf %lf", &P[i].x, &P[i].y, &r[i], &v[i]);
		}
		
		memset(state, 0, sizeof(state));
		while (1){
			bool finished = true;
			for (int i = 0; i < N; i++){
				if (state[i] >= 0){
					Point x = Point(0, 0) - P[i];
					x = unitVector(x);
					Point next = P[i] + x * v[i];
					
					if (leq(next.x * P[i].x, 0) && leq(next.y * P[i].y, 0)){
						P[i] = Point(0, 0);
					}
					else {
						P[i] = P[i] + x * v[i];
					}
					
					if (leq(abs(P[i]), R)){
						state[i] = INVADED;
					}
					else {
						finished = false;
					}
				}
			}
			
			if (finished) break;
			
			int cand = -1;
			double dist;
			for (int i = 0; i < N; i++){
				if (state[i] >= 0){
					if (cand == -1 || gt(abs(P[cand]), abs(P[i]))){
						cand = i;
						dist = abs(P[i]);
					}
				}
			}
			
			Point check[2], dummy = Point(-999999999, -999999999);
			for (int i = 0; i < N; i++){
				if (state[i] >= 0){
					check[0] = check[1] = dummy;
					interPointLC(Point(0, 0), P[cand], P[i], r[i], check);
					bool flag1 = check[0] != dummy && check[0].x * P[cand].x >= 0 && check[0].y * P[cand].y >= 0 && gt(abs(check[0]), R);
					bool flag2 = check[1] != dummy && check[1].x * P[cand].x >= 0 && check[1].y * P[cand].y >= 0 && gt(abs(check[1]), R);
					if (flag1 || flag2){
						state[i] = DELETED;
					}
					
				}
			}
		}
		
		int ct = 0;
		for (int i = 0; i < N; i++){
			if (state[i] == INVADED) ct++;
		}
		
		printf("%d\n", ct);
	}
	
	return (0);
}