#include <iostream>
#include <algorithm>
#include <vector>
#include <string>
#include <cmath>
#include <cstring>
#include <utility>
#include <numeric>
#include <complex>
#include <iomanip>

using namespace std;

// common
#define X real()
#define Y imag()

using Vector2 = complex<double>;
using Line = pair<Vector2, Vector2>;
using Segment = pair<Vector2, Vector2>;
const double EPS = 1e-10;
const double PI = 3.14159265359;

bool equals(double a, double b){
    if(abs(a - b) < EPS){
        return true;
    }
    else{
        return false;
    }
}

// struct

struct Circle{
    Vector2 c;
    double r;
    Circle(Vector2 c, double r){
        this->c = c;
        this->r = r;
    }
};

// Vector2
Vector2 polar(double rad){
    return Vector2(cos(rad), sin(rad));
}

double abs(Vector2 v){
    return sqrt(norm(v));
}

double dot(Vector2 a, Vector2 b){
    return (a.X * b.X + a.Y * b.Y);
}

double cross(Vector2 a, Vector2 b){
    return (a.X * b.Y - a.Y * b.X);
}

pair<Vector2, Vector2> crossPoints(Circle c1, Circle c2){
    double d = abs(c1.c - c2.c);
    double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
    double t = arg(c2.c - c1.c);
    return make_pair(c1.c + c1.r * polar(t + a), c1.c + c1.r * polar(t - a));
}

int main(){

    int cx1, cy1, r1;
    cin >> cx1 >> cy1 >> r1;
    Circle c1(Vector2(cx1, cy1), r1);
    
    int cx2, cy2, r2;
    cin >> cx2 >> cy2 >> r2;
    Circle c2(Vector2(cx2, cy2), r2);

    auto ans = crossPoints(c1, c2);
    Vector2 ansMin, ansMax;
    if(equals(ans.first.X, ans.second.X)){
        if(ans.first.Y < ans.second.Y){
            ansMin = ans.first;
            ansMax = ans.second;
        }
        else{
            ansMin = ans.second;
            ansMax = ans.first;
        }
    }
    else{
        if(ans.first.X < ans.second.X){
            ansMin = ans.first;
            ansMax = ans.second;
        }
        else{
            ansMin = ans.second;
            ansMax = ans.first;
        }
    }

    cout << fixed << setprecision(8) << ansMin.X << " " << ansMin.Y << " " << ansMax.X << " " << ansMax.Y << endl;

    return 0;
}
