#include<math.h>
#include<string>
#define EPS (1e-10)
#define equals(a, b) (fabs((a) - (b)) < EPS)
using namespace std;
class Point
{
    public:
    double x, y;

    Point(double x = 0, double y = 0): x(x), y(y) {}

    Point operator + (Point p) {return Point(x + p.x, y + p.y); }
    Point operator - (Point p) {return Point(x - p.x, y - p.y); }
    Point operator * (double a) {return Point(x * a, y * a);}
    Point operator / (double a) {return Point(x / a, y / a);}

    double abs() {return sqrt(norm());}
    double norm() {return x * x + y * y;}
    
    bool operator < (const Point &p) const {
        return x != p.x ? x < p.x : y < p.y;
    }

    bool operator == (const Point &p) const{
        return equals(x, p.x) && equals(y, p.y);
    }
};typedef Point Vector;

double dot(Vector a, Vector b){
    return a.x * b.x + a.y * b.y;
}

double cross(Vector a, Vector b){
    return a.x * b.y - a.y * b.x;
}

string ccw(Point p0, Point p1, Point p2){
    Vector a = p1 - p0, b = p2 - p0;
    if (cross(a, b) > EPS) return "COUNTER_CLOCKWISE";
    if (cross(a, b) < -EPS) return "CLOCKWISE";
    if (dot(a, b) < -EPS) return "ONLINE_BACK";
    if (a.norm() < b.norm()) return "ONLINE_FRONT";
    return "ON_SEGMENT";
}
#include<iostream>
int main(){
    int x0, y0, x1, y1, x2, y2, q;
    cin >> x0 >> y0 >> x1 >> y1 >> q;
    Point p0 = Point(x0, y0), p1 = Point(x1, y1);
    for (int i = 0; i < q; i++)
    {
        cin >> x2 >> y2;
        Point p2 = Point(x2, y2);
        cout << ccw(p0, p1, p2) << endl;
    }
    
}
