#include <bits/stdc++.h>

using namespace std;
using ll = long long;
using pii = pair<int, int>;

const double PI = acos(-1);
const double EPS = 1e-10;
int sgn(double d) { return d > EPS ? 1 : d < -EPS ? -1 : 0; }

struct Point {
  double x, y;
  Point() {}
  Point (const double& x, const double& y) : x(x), y(y) {}
  Point& operator += (const Point& other) { x += other.x; y += other.y; return *this; }
  Point& operator -= (const Point& other) { x -= other.x; y -= other.y; return *this; }
  Point& operator *= (const double& factor) { x *= factor; y *= factor; return *this; }
  Point& operator /= (const double& factor) { x /= factor; y /= factor; return *this; }
};
using Vector = Point;
using Polygon = vector<Point>;
Point operator + (const Point&lhs, const Point& rhs) { return Point(lhs.x + rhs.x, lhs.y + rhs.y); }
Point operator - (const Point& lhs, const Point& rhs) { return Point(lhs.x - rhs.x, lhs.y - rhs.y); }
Point operator * (const Point& lhs, const double& factor) { return Point(lhs.x * factor, lhs.y * factor); }
Point operator * (const double& factor, const Point& rhs) { return Point(factor * rhs.x, factor * rhs.y); }
Point operator / (const Point& lhs, const double& factor) { return Point(lhs.x / factor, lhs.y / factor); }
double operator * (const Point& lhs, const Point& rhs) { return lhs.x * rhs.x + lhs.y * rhs.y; }
double operator ^ (const Point& lhs, const Point& rhs) { return lhs.x * rhs.y - lhs.y * rhs.x; }
bool operator == (const Point& lhs, const Point& rhs) { return sgn(lhs.x - rhs.x) == 0 && sgn(lhs.y - rhs.y) == 0; }
bool operator != (const Point& lhs, const Point& rhs) { return !(lhs == rhs); }
bool operator < (const Point& lhs, const Point& rhs) { return sgn(lhs.x - rhs.x) ? lhs.x < rhs.x : lhs.y < rhs.y; }
bool operator > (const Point& lhs, const Point& rhs) { return rhs < lhs; }
bool operator <= (const Point& lhs, const Point& rhs) { return !(lhs > rhs); }
bool operator >= (const Point& lhs, const Point& rhs) { return !(lhs < rhs); }
istream& operator >> (istream& is, Point& point) { return is >> point.x >> point.y; }
ostream& operator << (ostream& os, Point& point) { return os << "(" << point.x << "," << point.y << ")"; }
double norm(const Point& point) { return point.x * point.x + point.y * point.y; }
double abs(const Point& point) { return sqrt(norm(point)); }
double arg(const Point& point) { return atan2(point.y, point.x); }
Point polar(const double& a, const double& r) { return Point(cos(r) * a, sin(r) * a); }
bool sort_x(Point lhs, Point rhs) { return sgn(lhs.x - rhs.x) ? lhs.x < rhs.x : lhs.y < rhs.y; }
bool sort_y(Point lhs, Point rhs) { return sgn(lhs.y - rhs.y) ? lhs.y < rhs.y : lhs.x < rhs.x; }

static const int IN = 2;
static const int ON = 1;
static const int OUT = 0;
int contain(const Polygon& ps, const Point& p) {
  int n = ps.size(), x = 0;
  for (int i = 0; i < n; i++) {
    Point a = ps[i] - p, b = ps[(i + 1) % n] - p;
    if (sgn(a ^ b) == 0 && sgn(a * b) != 1) return 1;
    if (a.y > b.y) swap(a, b);
    if (sgn(a.y) != 1 && sgn(b.y) == 1 && sgn(a ^ b) == 1) x ^= 1;
  }
  return x ? 2 : 0;
}

int main() {
  cin.tie(0);
  ios_base::sync_with_stdio(false);
  cout << fixed << setprecision(10);
  
  int n;
  cin >> n;
  for (int i = 0; i < n; i++) {
    Polygon ps(3);
    Point k, s;
    for (int j = 0; j < 3; j++) {
      cin >> ps[j];
    }
    cin >> k >> s;
    cout << (contain(ps, k) ^ contain(ps, s) ? "OK" : "NG") << endl;
  }

  return 0;
}
