#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef pair<int,int> Pii;
typedef pair<ll,ll> Pll;
#define rep(i,n) for (ll i=0;i<(n);++i)
#define rep2(i,a,b) for (ll i=(a);i<(b);++i)
#define debug(x) cout << #x << '=' << x << endl
#define all(v) (v).begin(),(v).end()
const ll MOD=1e9+7;
//const ll MOD=998244353;
const ll INF=1e9;
const ll IINF=1e18;
const double EPS=1e-8;
const double pi=acos(-1);

template<class T> inline bool chmin(T &a,T b){
    if (a>b){a=b; return true;} return false;
}
template<class T> inline bool chmax(T &a,T b){
    if (a<b){a=b; return true;} return false;
}

class HeavyLightDecomposition{
    private:
    void dfs_sz(int v){
        if (G[v].size()&&G[v][0]==par[v]) swap(G[v][0],G[v].back());
        for (int &u:G[v]){
            if (u==par[v]) continue;
            par[u]=v; dep[u]=dep[v]+1;
            dfs_sz(u);
            sub[v]+=sub[u];
            if (sub[u]>sub[G[v][0]]) swap(u,G[v][0]);
        }
    }
    void dfs_hld(int v,int c,int &times){
        vid[v]=times++; type[v]=c;
        for (int u:G[v]){
            if (u==par[v]) continue;
            head[u]=(u==G[v][0]?head[v]:u);
            dfs_hld(u,c,times);
        }
    }
    public:
    vector<vector<int>> G;
    vector<int> vid,head,sub,par,dep,type;
    HeavyLightDecomposition(int n):
        G(n),vid(n,-1),head(n),sub(n,1),par(n,-1),dep(n,0),type(n){}
    void add_edge(int u,int v){
        G[u].emplace_back(v);
        G[v].emplace_back(u);
    }
    void build(vector<int> rs={0}){
        int c=0,times=0;
        for (int r:rs){
            dfs_sz(r);
            head[r]=r;
            dfs_hld(r,c++,times);
        }
    }
    int lca(int u,int v){
        for (;;v=par[head[v]]){
            if (vid[u]>vid[v]) swap(u,v);
            if (head[u]==head[v]) return u;
        }
    }
    int distance(int u,int v){
        return dep[u]+dep[v]-2*dep[lca(u,v)];
    }
    template<typename F>
    void update_path(int u,int v,const F &f,bool edge=false){
        for (;;v=par[head[v]]){
            if (vid[u]>vid[v]) swap(u,v);
            if (head[u]==head[v]) break;
            f(vid[head[v]],vid[v]+1);
        }
        f(vid[u]+edge,vid[v]+1);
    }
    template<typename F>
    void update_sub(int u,const F &f,bool edge=false){
        f(vid[u]+edge,vid[u]+sub[u]);
    }
    template<typename T,typename Q,typename F>
    T query(int u,int v,const T &id,const Q &q,const F &f,bool edge=false){
        T l=id,r=id;
        for (;;v=par[head[v]]){
            if (vid[u]>vid[v]) swap(u,v),swap(l,r);
            if (head[u]==head[v]) break;
            l=f(l,q(vid[head[v]],vid[v]+1));
        }
        return f(r,f(l,q(vid[u]+edge,vid[v]+1)));
    }
};

template<typename Monoid,typename OperatorMonoid>
struct LazySegmentTree{
    typedef function<Monoid(Monoid,Monoid)> F;
    typedef function<Monoid(Monoid,OperatorMonoid)> G;
    typedef function<OperatorMonoid(OperatorMonoid,OperatorMonoid)> H;
    int n,hi;
    F f;
    G g;
    H h;
    Monoid id0;
    OperatorMonoid id1;
    vector<Monoid> dat;
    vector<OperatorMonoid> laz;
    LazySegmentTree(int n_,F f,G g,H h,Monoid id0,OperatorMonoid id1):
                    f(f),g(g),h(h),id0(id0),id1(id1){init(n_);}
    void init(int n_){
        n=1;
        while(n<n_) n<<=1,++hi;
        dat.assign(n<<1,id0);
        laz.assign(n<<1,id1);
    }
    void build(const vector<Monoid> &v){
        rep(i,v.size()) dat[i+n]=v[i];
        for (int i=n-1;i;--i) dat[i]=f(dat[i<<1|0],dat[i<<1|1]);
    }
    inline Monoid reflect(int k){
        return laz[k]==id1?dat[k]:g(dat[k],laz[k]);
    }
    inline void propagate(int k){
        if (laz[k]==id1) return;
        laz[k<<1|0]=h(laz[k<<1|0],laz[k]);
        laz[k<<1|1]=h(laz[k<<1|1],laz[k]);
        dat[k]=reflect(k);
        laz[k]=id1;
    }
    inline void thrust(int k){
        for (int i=hi;i;--i) propagate(k>>i);
    }
    inline void recalc(int k){
        while(k>>=1) dat[k]=f(reflect(k<<1|0),reflect(k<<1|1));
    }
    void update(int a,int b,OperatorMonoid x){
        thrust(a+=n),thrust(b+=n-1);
        for (int l=a,r=b+1;l<r;l>>=1,r>>=1){
            if (l&1) laz[l]=h(laz[l],x),++l;
            if (r&1) --r,laz[r]=h(laz[r],x);
        }
        recalc(a),recalc(b);
    }
    void set_val(int k,Monoid x){
        thrust(k+=n);
        dat[k]=x,laz[k]=id1;
        recalc(k);
    }
    Monoid query(int a,int b){
        thrust(a+=n),thrust(b+=n-1);
        Monoid vl=id0,vr=id0;
        for (int l=a,r=b+1;l<r;l>>=1,r>>=1){
            if (l&1) vl=f(vl,reflect(l++));
            if (r&1) vr=f(reflect(--r),vr);
        }
        return f(vl,vr);
    }
    Monoid operator[](int i){
        return query(i,i+1);
    }
};

int main(){
    cin.tie(0);
    ios::sync_with_stdio(false);
    int N,Q; cin >> N >> Q;
    HeavyLightDecomposition HLD(N);
    rep(i,N-1){
        int a,b; cin >> a >> b;
        HLD.add_edge(a,b);
    }
    HLD.build();
    auto f=[](Pll a,Pll b){return Pll(a.first+b.first,a.second+b.second);};
    auto g=[](Pll a,ll x){return Pll(a.first+x*a.second,a.second);};
    auto h=[](ll a,ll b){return a+b;};
    LazySegmentTree<Pll,ll> seg(N,f,g,h,{0,0},0);
    vector<Pll> v(N,{0,1});
    seg.build(v);
    rep(i,Q){
        int c; cin >> c;
        if (!c){
            int u,v; cin >> u >> v;
            ll ans=HLD.query(u,v,0LL,[&](int l,int r){return seg.query(l,r).first;},[](ll a,ll b){return a+b;},true);
            cout << ans << endl;
        } else {
            int v; ll x; cin >> v >> x;
            HLD.update_sub(v,[&](int l,int r){seg.update(l,r,x);},true);
        }
    }
}
