#include <iostream>
#include <fstream>
#include <algorithm>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cmath>
#include <complex>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <deque>
#include <iomanip>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <stack>
#include <sstream>
#include <string>
#include <vector>
using namespace std;

#pragma comment(linker, "/STACK:400000000")

#define EPS 1e-9
#define INF MOD
#define MOD 1000000007LL
#define fir first
#define foreach(it,X) for(it=X.begin();it!=X.end();it++)
#define iss istringstream
#define ite iterator
#define ll long long
#define mp make_pair
#define rep(i,n) rep2(i,0,n)
#define rep2(i,m,n) for(int i=m;i<n;i++)
#define pi pair<int,int>
#define pb push_back
#define sec second
#define sh(i) (1LL<<i)
#define sst stringstream
#define sz size()
#define vi vector<int>
#define vc vector
#define vl vector<ll>
#define vs vector<string>

#define PI (4.0*atan(1.0))

#define curr(P, i) P[(i) % P.size()]
#define next(P, i) P[(i+1) % P.size()]
#define prev(P, i) P[(i+P.size()-1) % P.size()]
#define diff(P, i) (next(P,i) - curr(P,i))
enum { OUT, ON, IN };

typedef complex<double> P;
typedef vector<P> G;

namespace std{
  bool operator < (const P& a, const P& b) {
    return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
  }
}

double cross(const P& a, const P& b) {
  return imag(conj(a)*b);
}
double dot(const P& a, const P& b) {
  return real(conj(a)*b);
}

struct L : public vector<P> {
  L(){}
  L(const P &a, const P &b) {
    push_back(a); push_back(b);
  }
};

struct C {
  P p; double r;
  C(const P &p, double r) : p(p), r(r) { }
};

int ccw(P a, P b, P c) {
  b -= a; c -= a;
  if (cross(b, c) > 0)   return +1;       // counter clockwise
  if (cross(b, c) < 0)   return -1;       // clockwise
  if (dot(b, c) < 0)     return +2;       // c--a--b on line
  if (norm(b) < norm(c)) return -2;       // a--b--c on line
  return 0;
}

bool intersectLL(const L &l, const L &m) {
  return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS || // non-parallel
         abs(cross(l[1]-l[0], m[0]-l[0])) < EPS;   // same line
}
bool intersectLS(const L &l, const L &s) {
  return cross(l[1]-l[0], s[0]-l[0])*       // s[0] is left of l
         cross(l[1]-l[0], s[1]-l[0]) < EPS; // s[1] is right of l
}
bool intersectLP(const L &l, const P &p) {
  return abs(cross(l[1]-p, l[0]-p)) < EPS;
}
bool intersectSS(const L &s, const L &t) {
  return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 &&
         ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0;
}
bool intersectSP(const L &s, const P &p) {
  return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality
}

P projection(const L &l, const P &p) {
  double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);
  return l[0] + t*(l[0]-l[1]);
}
P reflection(const L &l, const P &p) {
  return p + 2.0 * (projection(l, p) - p);
}
double distanceLP(const L &l, const P &p) {
  return abs(p - projection(l, p));
}
double distanceLL(const L &l, const L &m) {
  return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
}
double distanceLS(const L &l, const L &s) {
  if (intersectLS(l, s)) return 0;
  return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
}
double distanceSP(const L &s, const P &p) {
  const P r = projection(s, p);
  if (intersectSP(s, r)) return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}
double distanceSS(const L &s, const L &t) {
  if (intersectSS(s, t)) return 0;
  return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
             min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}
P crosspoint(const L &l, const L &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
  if (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!
  return m[0] + B / A * (m[1] - m[0]);
}

vector<L> bisector(const L &l, const L &m){
	vector<L> res;
	if(intersectLL(l,m)){
		P p=crosspoint(l,m);
		P q=(l[1]-l[0])
		+ (m[1]-m[0])/abs(m[1]-m[0])*abs(l[1]-l[0]);
		P r=(l[1]-l[0])
		+ (m[0]-m[1])/abs(m[0]-m[1])*abs(l[1]-l[0]);
		res.pb(L(p,p+q));
		res.pb(L(p,p+r));
		return res;
	}
	else{
		P p=projection(l,m[0]);
		P q=(m[0]+p)*0.5;
		res.pb(L(q,q+l[1]-l[0]));
		return res;
	}
}

int n;
L line[111];

int main(){
	cout<<setprecision(15);
	while(cin>>n && n){
		rep(i,n){
			int x,y,xx,yy;
			cin>>x>>y>>xx>>yy;
			line[i]=L(P(x,y),P(xx,yy));
		}
		if(n<=2){
			cout<<"Many\n";
			continue;
		}
		//cout<<line[0][0]-line[0][1]<<endl;
		vector<L> bisec01=bisector(line[0],line[1]),
		bisec02=bisector(line[0],line[2]);
		P ans(INF,INF);
		rep(i,bisec01.sz)rep(j,bisec02.sz){
			if(intersectLL(bisec01[i],bisec02[j])){
				//cout<<bisec01[i][0]<<" "<<bisec01[i][1]<<endl;
				//cout<<bisec02[i][0]<<" "<<bisec02[i][1]<<endl;
				P p=crosspoint(bisec01[i],bisec02[j]);
				//cout<<p<<endl;
				double dist=distanceLP(line[0],p);
				rep2(k,3,n){
					if(abs(distanceLP(line[k],p)-dist)>EPS){
						//cout<<k<<" "<<abs(distanceLP(line[k],p)-dist)<<endl;
						goto fail;
					}
				}
				if(abs(ans-p)>EPS){
					if(abs(ans)>INF){
						ans=p;
					}else{
						cout<<"Many\n";
						goto end;
					}
				}
				fail:;
			}
		}
		if(abs(ans)>INF)cout<<"None\n";
		else cout<<ans.real()<<" "<<ans.imag()<<endl;
		end:;
	}
}