#include <bits/stdc++.h>
int dx[4] = {0, -1, 0, 1};
int dy[4] = {1, 0, -1, 0};
using namespace std;
class pa3 {
 public:
  int x, y, z;
  pa3(int x = 0, int y = 0, int z = 0) : x(x), y(y), z(z) {}
  bool operator<(const pa3 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    return z < p.z;
  }
  bool operator>(const pa3 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    return z > p.z;
  }
  bool operator==(const pa3 &p) const {
    return x == p.x && y == p.y && z == p.z;
  }
  bool operator!=(const pa3 &p) const {
    return !(x == p.x && y == p.y && z == p.z);
  }
};
class pa4 {
 public:
  double x;
  int y, z, w;
  pa4(double x = 0, int y = 0, int z = 0, int w = 0) : x(x), y(y), z(z), w(w) {}
  bool operator<(const pa4 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    if (z != p.z) return z < p.z;
    return w < p.w;
  }
  bool operator>(const pa4 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    if (z != p.z) return z > p.z;
    return w > p.w;
  }
  bool operator==(const pa4 &p) const {
    return x == p.x && y == p.y && z == p.z && w == p.w;
  }
};
class pa2 {
 public:
  int x, y;
  pa2(int x = 0, int y = 0) : x(x), y(y) {}
  pa2 operator+(pa2 p) { return pa2(x + p.x, y + p.y); }
  pa2 operator-(pa2 p) { return pa2(x - p.x, y - p.y); }
  bool operator<(const pa2 &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator>(const pa2 &p) const { return x != p.x ? x > p.x : y > p.y; }
  bool operator==(const pa2 &p) const {
    return abs(x - p.x) == 0 && abs(y - p.y) == 0;
  }
  bool operator!=(const pa2 &p) const {
    return !(abs(x - p.x) == 0 && abs(y - p.y) == 0);
  }
};
class Point {
 public:
  double x, y;
  Point(double x = 0, double y = 0) : x(x), y(y) {}
  Point operator+(Point p) { return Point(x + p.x, y + p.y); }
  Point operator-(Point p) { return Point(x - p.x, y - p.y); }
  Point operator*(double a) { return Point(x * a, y * a); }
  Point operator/(double a) { return Point(x / a, y / a); }
  double absv() { return sqrt(norm()); }
  double norm() { return x * x + y * y; }
  bool operator<(const Point &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator==(const Point &p) const {
    return fabs(x - p.x) < (1e-10) && fabs(y - p.y) < (1e-10);
  }
};
struct Segment {
  Point p1, p2;
};
double dot(Point a, Point b) { return a.x * b.x + a.y * b.y; }
double cross(Point a, Point b) { return a.x * b.y - a.y * b.x; }
bool parareru(Point a, Point b, Point c, Point d) {
  return abs(cross(a - b, d - c)) < (1e-10);
}
double distance_ls_p(Point a, Point b, Point c) {
  if (dot(b - a, c - a) < (1e-10)) return (c - a).absv();
  if (dot(a - b, c - b) < (1e-10)) return (c - b).absv();
  return abs(cross(b - a, c - a)) / (b - a).absv();
}
bool is_intersected_ls(Segment a, Segment b) {
  if (a.p1 == b.p1 || a.p2 == b.p1 || a.p1 == b.p2 || a.p2 == b.p2)
    return false;
  if (parareru((a.p2), (a.p1), (a.p1), (b.p2)) &&
      parareru((a.p2), (a.p1), (a.p1), (b.p1))) {
    if (dot(a.p1 - b.p1, a.p1 - b.p2) < (1e-10)) return true;
    if (dot(a.p2 - b.p1, a.p2 - b.p2) < (1e-10)) return true;
    if (dot(a.p1 - b.p1, a.p2 - b.p1) < (1e-10)) return true;
    if (dot(a.p1 - b.p2, a.p2 - b.p2) < (1e-10)) return true;
    return false;
  } else
    return (cross(a.p2 - a.p1, b.p1 - a.p1) * cross(a.p2 - a.p1, b.p2 - a.p1) <
            (1e-10)) &&
           (cross(b.p2 - b.p1, a.p1 - b.p1) * cross(b.p2 - b.p1, a.p2 - b.p1) <
            (1e-10));
}
double segment_dis(Segment a, Segment b) {
  if (is_intersected_ls(a, b)) return 0;
  double r = distance_ls_p(a.p1, a.p2, b.p1);
  r = min(r, distance_ls_p(a.p1, a.p2, b.p2));
  r = min(r, distance_ls_p(b.p1, b.p2, a.p2));
  r = min(r, distance_ls_p(b.p1, b.p2, a.p1));
  return r;
}
Point intersection_ls(Segment a, Segment b) {
  Point ba = b.p2 - b.p1;
  double d1 = abs(cross(ba, a.p1 - b.p1));
  double d2 = abs(cross(ba, a.p2 - b.p1));
  double t = d1 / (d1 + d2);
  return a.p1 + (a.p2 - a.p1) * t;
}
string itos(int i) {
  ostringstream s;
  s << i;
  return s.str();
}
int gcd(int v, int b) {
  if (v > b) return gcd(b, v);
  if (v == b) return b;
  if (b % v == 0) return v;
  return gcd(v, b % v);
}
double distans(double x1, double y1, double x2, double y2) {
  double rr = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
  return sqrt(rr);
}
int beki(int wa, int rr, int warukazu) {
  if (rr == 0) return 1 % warukazu;
  if (rr == 1) return wa % warukazu;
  if (rr % 2 == 1) return (beki(wa, rr - 1, warukazu) * wa) % warukazu;
  int zx = beki(wa, rr / 2, warukazu);
  return (zx * zx) % warukazu;
}
double bekid(double w, int r) {
  if (r == 0) return 1.0;
  if (r == 1) return w;
  if (r % 2) return bekid(w, r - 1) * w;
  double f = bekid(w, r / 2);
  return f * f;
}
struct segsum {
 private:
 public:
  int cor = (1 << 19);
  vector<int> vec;
  vector<int> lazy;
  void shoki1() { vec.resize(2 * cor + 3, 0); }
  void shoki2() {
    for (int i = cor - 1; i > 0; i--) vec[i] = vec[2 * i] + vec[2 * i + 1];
  }
  void updadd(int x, int w) {
    x += cor;
    vec[x] += w;
    while (1) {
      x /= 2;
      if (x == 0) break;
      vec[x] = vec[2 * x] + vec[2 * x + 1];
    }
  }
  void updchan(int x, int w) {
    x += cor;
    vec[x] = w;
    while (1) {
      x /= 2;
      if (x == 0) break;
      vec[x] = vec[2 * x] + vec[2 * x + 1];
    }
  }
  int sum(int a, int b, int k = 1, int l = 0, int r = -10) {
    if (r < 0) r = cor;
    if (a >= b) return 0;
    if (a <= l && r <= b) {
      return vec[k];
    }
    if (r <= a || b <= l) {
      return 0;
    }
    int v1 = sum(a, b, k * 2, l, (l + r) / 2),
        v2 = sum(a, b, k * 2 + 1, (l + r) / 2, r);
    return v1 + v2;
  }
};
segsum sg;
int n;
int a[300020];
int ans[300020];
signed main() {
  cin >> n;
  for (int i = 1; i <= n; i++) {
    int y;
    scanf("%d", &y);
    a[i] = n + 1 - y;
  }
  ans[0] = 1, ans[n] = 1;
  sg.shoki1();
  sg.shoki2();
  int g = 1;
  for (int i = 1; i < n; i++) {
    sg.updchan(a[i], 1);
    int si = g, ue = n + 1, me;
    while (ue - si > 1) {
      me = (ue + si) / 2;
      if (sg.sum(1, me) == me - 1)
        si = me;
      else
        ue = me;
    }
    int d1 = si - 1, d2 = 1 + i - si;
    if (d2 == 0) {
      ans[i] = 1;
    } else {
      ans[i] = d2 + 1;
    }
    g = si;
  }
  for (int i = 0; i <= n; i++) printf("%d ", ans[i]);
  cout << endl;
  return 0;
}
